using RimWorld;
using Verse;

namespace CombatExtended;
public class StatWorker_BodyPartSharpArmor : StatWorker_BodyPartDensity
{
    public override string UnitString => "CE_mmRHA".Translate();
    public override float GetBaseValueFor(StatRequest req)
    {
        var pawn = (Pawn)req.Thing;
        return 20 * (pawn.RaceProps.IsFlesh ? 0.011f : 0.2f);
    }
}
