using Verse;

namespace CombatExtended.Compatibility.PsyBlastersCompat;

public class PsychicProjectileExtension : DefModExtension
{
    public float psyDamageMultiplier = 0f;
    public float psyPenMultiplier = 0f;
    public float psyfocusCost = 0f;
    public float entropyCost = 0f;
    public bool scaleFromSensitivity = false;
}
