using RimWorld;

namespace CombatExtended;
[DefOf]
public static class CE_WorldObjectDefOf
{
    static CE_WorldObjectDefOf()
    {
        DefOfHelper.EnsureInitializedInCtor(typeof(CE_WorldObjectDefOf));
    }
    public static WorldObjectDef TravelingShell;
    public static WorldObjectDef TravelingRaycast;
}
