using RimWorld;

namespace CombatExtended;
[DefOf]
public static class CE_ShellingResponseDefOf
{
    static CE_ShellingResponseDefOf()
    {
        DefOfHelper.EnsureInitializedInCtor(typeof(CE_ShellingResponseDefOf));
    }
    public static ShellingResponseDef CE_ShellingPreset_Undefined;
    public static ShellingResponseDef CE_ShellingPreset_Animal;
    public static ShellingResponseDef CE_ShellingPreset_Neolithic;
    public static ShellingResponseDef CE_ShellingPreset_Medieval;
    public static ShellingResponseDef CE_ShellingPreset_Industrial;
    public static ShellingResponseDef CE_ShellingPreset_Spacer;
    public static ShellingResponseDef CE_ShellingPreset_Ultra;
    public static ShellingResponseDef CE_ShellingPreset_Archotech;
}

