using HarmonyLib;
using RimWorld;
using Verse;

namespace CombatExtended.HarmonyCE;
[HarmonyPatch(typeof(FireWatcher), "get_LargeFireDangerPresent")]
internal static class Harmony_FireWatcher
{
    private const float DangerThreshold = 450f;

    internal static void Postfix(FireWatcher __instance, ref bool __result)
    {
        __result = __instance.FireDanger > DangerThreshold;
    }
}
