using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace CombatExtended;
public interface IVerbDisableable
{
    bool HoldFire { get; set; }
    string HoldFireLabel { get; }
    string HoldFireDesc { get; }
    Texture2D HoldFireIcon { get; }
}
