using System;
using Verse;

namespace ProjectileImpactFX;
// ProjectileImpactFX.BarrelOffsetExtension
public class BarrelOffsetExtension : DefModExtension
{
    public float barrellength = 1f;
    public bool muzzleFlare = true;
    public string muzzleFlareDef = string.Empty;
    public float muzzleFlareSize = 1f;
    public bool muzzleSmoke = true;
    public string muzzleSmokeDef = string.Empty;
    public float muzzleSmokeSize = 0.35f;
}
