using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using Verse;
using CombatExtended.Loader;
using RimWorld;
using System.Collections.Generic;

namespace CombatExtended.Compatibility;
public class MiscTurretsCompat : IModPart
{
    public Type GetSettingsType()
    {
        return null;
    }
    public IEnumerable<string> GetCompatList()
    {
        yield break;
    }
    public void PostLoad(ModContentPack content, ISettingsCE _)
    {
        TurretRegistry.RegisterReloadableTurret(
            typeof(MiscTurrets_CE_TurretWeaponBase),
            ((Building_Turret t, bool r) =>
        {
            (t as MiscTurrets_CE_TurretWeaponBase).SetReload(r);
        }),
        ((Building_Turret t) =>
        {
            return (t as MiscTurrets_CE_TurretWeaponBase).GetReload();
        }),
        ((Building_Turret t) =>
        {
            return (t as MiscTurrets_CE_TurretWeaponBase).GetGun();
        }),
        ((Building_Turret t) =>
        {
            return (t as MiscTurrets_CE_TurretWeaponBase).GetAmmo();
        }));
    }
}
