using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class FireSpreadExtension : DefModExtension
{
    public int baseSpreadTicks;
    public int minSpreadTicks;
    public float baseGrowthPerTick;
    public float spreadFarBaseChance;
    public float fireSizeMultiplier;
    public float windSpeedMultiplier;
    public float maxHumidity;
    public float humidityDecayPerTick;
    public float humidityIncreaseMultiplier;
    public float flammabilityHumidityMin;
    public float flammabilityHumidityHalf;
    public float flammabilityHumidityMax;
}

public static class FireSpread
{
    public static readonly FireSpreadExtension values = ThingDefOf.Fire.GetModExtension<FireSpreadExtension>();
}
