using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using Verse.AI;
using UnityEngine;

namespace CombatExtended;
public class ThinkNode_ConditionalHasLoadout : ThinkNode_Conditional
{
    public override bool Satisfied(Pawn pawn)
    {
        var loadout = pawn.GetLoadout();
        return loadout != null && !loadout.defaultLoadout && loadout.Slots.Any();
    }
}
