using RimWorld;
using Verse;

namespace CombatExtended;
[DefOf]
public class CE_MentalStateDefOf
{
    static CE_MentalStateDefOf()
    {
        DefOfHelper.EnsureInitializedInCtor(typeof(CE_MentalStateDefOf));
    }
    public static MentalStateDef ShellShock;
    public static MentalStateDef CombatFrenzy;
    public static MentalStateDef WanderConfused;
}
