using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class DamageDefExtensionCE : DefModExtension
{
    public bool noDamageOnDeflect = false;
    public bool harmOnlyOutsideLayers = false;
    public bool isAmbientDamage = false;
    public float worldDamageMultiplier = -1f;
    public bool canCauseWallFragmentation = true;
    public bool secondaryDamageShieldOverride = false;
    public float shieldDamageMultiplier = 1f;
}
