using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class HediffCompProperties_InfecterCE : HediffCompProperties
{
    public float infectionChancePerHourUntended = 0.01f;

    public HediffCompProperties_InfecterCE()
    {
        this.compClass = typeof(HediffComp_InfecterCE);
    }
}
