using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class BodyShapeDef : Def
{
    public float width = 1f;
    public float widthLaying = 1f;
    public float height = 1f;
    public float heightLaying = 1f;

    /*  //Considers lifeStage drawSize
    public float croppedTextureWidth = -1;
    public float croppedTextureWidthLaying = -1;
    public float croppedTextureHeight = -1;
    public float croppedTextureHeightLaying = -1;

        //Considers tex2D factors, lifeStage drawSize
    public float widthCorrectionFactor = 1;
    public float layingWidthCorrectionFactor = 1;
    public float heightCorrectionFactor = 1;
    public float layingHeightCorrectionFactor = 1;

    public bool layingHeightIsWidth;
    public bool layingWidthIsHeight;

    public Gender gender;

    public override void ResolveReferences()
    {

    }*/

}
