using RimWorld;
using Verse;

namespace CombatExtended;
public class StatWorker_BodyPartBluntArmor : StatWorker_BodyPartDensity
{
    public override string UnitString => "CE_MPa".Translate();
    public override float GetBaseValueFor(StatRequest req)
    {
        var pawn = (Pawn)req.Thing;
        return pawn.RaceProps.IsFlesh ? 0.72f : 2f;
    }
}
