using RimWorld;
using System;
using UnityEngine;
using Verse;
using Verse.Sound;

namespace ProjectileImpactFX;
// ProjectileImpactFX.TrailerProjectileExtension
public class TrailerProjectileExtension : DefModExtension
{
    public string trailMoteDef = "AirPuff";
    public float trailMoteSize = 0.5f;
    public int trailerMoteInterval = 30;
    public int motesThrown = 1;
}

