using RimWorld;

namespace CombatExtended;
[DefOf]
public class CE_ConceptDefOf
{
    static CE_ConceptDefOf()
    {
        DefOfHelper.EnsureInitializedInCtor(typeof(CE_ConceptDefOf));
    }
    // *** Modal dialog concepts ***
    public static ConceptDef CE_AmmoSettings;

    // *** Self-activated concepts ***
    public static ConceptDef CE_InventoryWeightBulk;
    public static ConceptDef CE_Loadouts;
    public static ConceptDef CE_ObtainingFSX;
    public static ConceptDef CE_ObtainingPrometheum;

    // *** Opportunistic concepts ***
    public static ConceptDef CE_ReusableNeolithicProjectiles;
    public static ConceptDef CE_AimingSystem;
    public static ConceptDef CE_FireModes;
    public static ConceptDef CE_AimModes;
    public static ConceptDef CE_Spotting;
    public static ConceptDef CE_MortarDirectFire;
    public static ConceptDef CE_Stabilizing;
    public static ConceptDef CE_ArmorSystem;
    public static ConceptDef CE_SuppressionReaction;
    public static ConceptDef CE_Hunkering;
    public static ConceptDef CE_WornBulk;
    public static ConceptDef CE_Crouching;
    public static ConceptDef CE_DetailedMeleeTooltip;
}
