using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class CompProperties_Fragments : CompProperties
{
    public List<ThingDefCountClass> fragments = new List<ThingDefCountClass>();
    public float fragSpeedFactor = 1f;
    public float fragShadowChance = 0.2f;
    public FloatRange fragAngleRange = new FloatRange(0.5f, 5f);
    public FloatRange fragXZAngleRange = new FloatRange(0f, 360f);

    public CompProperties_Fragments()
    {
        compClass = typeof(CompFragments);
    }
}
