using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class CompProperties_AmmoResupplyOnWakeup : CompProperties
{
    public bool dropInPods;

    public CompProperties_AmmoResupplyOnWakeup()
    {
        compClass = typeof(CompAmmoResupplyOnWakeup);
    }
}
