using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using UnityEngine;

namespace CombatExtended;
public class BipodCategoryDef : Def
{
    public string bipod_id = "Bipod_Undefined";

    public int ad_Range = 0;

    public int setuptime = 240;

    public float recoil_mult_setup = 1f;

    public float recoil_mult_NOT_setup = 1f;

    public float warmup_mult_setup = 1f;

    public float warmup_mult_NOT_setup = 1f;

    public float swayMult = 1f;

    public float swayPenalty = 1f;

    public AimMode autosetMode = AimMode.SuppressFire;

    public Color logColor = Color.blue;

    public bool useAutoSetMode = true;
}
