using RimWorld;
using Verse;

namespace CombatExtended;
[DefOf]
public class CE_FleckDefOf
{
    static CE_FleckDefOf()
    {
        DefOfHelper.EnsureInitializedInCtor(typeof(CE_FleckDefOf));
    }
    //public static FleckDef Fleck_SuppressIcon;

    //public static FleckDef Fleck_HunkerIcon;

    //vanilla defs that didn't have a DefOf
    public static FleckDef BlastFlame;
    public static FleckDef ElectricalSpark;
    //CE defs
    public static FleckDef Fleck_HeatGlow_API;
    public static FleckDef Fleck_BulletHole;
    public static FleckDef Fleck_ElectricGlow_EMP;
    public static FleckDef Fleck_SparkThrownFast;
    public static FleckDef Fleck_EmptyCasing;
}
