using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using UnityEngine;
using Verse;
using Verse.AI;
//using Verse.Sound;
using RimWorld;
using CombatExtended;

namespace CombatExtended.Compatibility;
public class AmmoDef_ThingSpawner : AmmoDef
{
    public ThingDef spawnDef;
}
