using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;
using CombatExtended.AI;

namespace CombatExtended;
public class CompSquadBrain : ThingComp
{
    public SquadBrain squad;

    CompProperties_SquadBrain Props => props as CompProperties_SquadBrain;
}
