using System;
using RimWorld;
using UnityEngine;
using Verse;

namespace CombatExtended;
public class StatWorker_TicksBetweenBurstShots : StatWorker
{
    public StatWorker_TicksBetweenBurstShots()
    {
    }

    public override string ValueToString(float val, bool finalized, ToStringNumberSense numberSense = ToStringNumberSense.Absolute)
    {
        val = Mathf.Ceil(60 / val);
        return base.ValueToString(val, finalized, numberSense);
    }
}
