using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class CompProperties_Charges : CompProperties
{
    // Charges are paired as velocity / range
    public List<int> chargeSpeeds = new List<int>();

    public CompProperties_Charges()
    {
        compClass = typeof(CompCharges);
    }
}
