using Verse;

namespace CombatExtended;
public class CompProperties_FireModes : CompProperties
{
    public int aimedBurstShotCount = -1;    //will default to regular burst setting if not specified in def
    public bool aiUseBurstMode = false;
    public bool noSingleShot = false;
    public bool noSnapshot = false;
    public AimMode aiAimMode = AimMode.AimedShot;

    public CompProperties_FireModes()
    {
        compClass = typeof(CompFireModes);
    }
}
