using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CombatExtended;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.Sound;
using UnityEngine;

namespace CombatExtended;
public class CompProperties_BipodComp : CompProperties
{


    public int additionalrange = 12;

    public float recoilMulton = 0.5f;

    public float recoilMultoff = 1f;

    public float warmupMult = 0.85f;

    public float warmupPenalty = 2f;

    public float swayMult = 1f;

    public float swayPenalty = 1f;

    public int ticksToSetUp = 60;

    public BipodCategoryDef catDef;



    public CompProperties_BipodComp()
    {
        this.compClass = typeof(BipodComp);
    }

    public CompProperties_BipodComp(Type compClass) : base(compClass)
    {
        this.compClass = compClass;
    }

}
