using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class CompProperties_AmmoUser : CompProperties
{
    public int magazineSize = 0;
    public int AmmoGenPerMagOverride = 0;
    public float reloadTime = 1;
    public bool reloadOneAtATime = false;
    public bool throwMote = true;
    public AmmoSetDef ammoSet = null;
    public float loadedAmmoBulkFactor = 0f;

    public CompProperties_AmmoUser()
    {
        compClass = typeof(CompAmmoUser);
    }
}
