using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace CombatExtended;
public class SidearmOption
{
    public FloatRange sidearmMoney = FloatRange.Zero;
    public FloatRange magazineCount = FloatRange.Zero;
    public List<string> weaponTags;
    public float generateChance = 1;
    public AttachmentOption attachments;
}
