using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Verse;
using Verse.Sound;
using System.Reflection.Emit;
using System;
using UnityEngine;
using RimWorld;

namespace CombatExtended.Compatibility;
public class SRTS : IPatch
{
    public bool CanInstall()
    {
        Log.Message("Combat Extended :: Checking SRTS Expanded");
        if (!ModLister.HasActiveModWithName("SRTS Expanded"))
        {
            return false;
        }
        return true;
    }
    public void Install()
    {
        Log.Message("Combat Extended :: Installing SRTS Expanded");
    }
}
