<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
	
	<!-- EN: Armor - Electric -->
	<ArmorRating_Electric.label>护甲 - 电能 </ArmorRating_Electric.label>
	<!-- EN: Percentage reduction of damage from electricity such as EMP pulses and the EMP part of EMP and ion projectiles.\n\nThe total across all sources of this armor is added for a protected part, then reduced by the armor reduction value of the incoming attack. If the resulting value is 100% or greater, protected parts of the pawn will be immune to the incoming attack's electrical damage in that body region. -->
	<ArmorRating_Electric.description>护甲抵御电能相关伤害的百分比减伤，比如电磁脉冲和EMP和离子弹的电磁脉冲部分。如果你身体的某个部位数值达到100%或以上则此部位完全免疫该伤害。</ArmorRating_Electric.description>
	
	<!-- EN: electric damage -->
	<ElectricDamageMultiplier.label>电能伤害</ElectricDamageMultiplier.label>
	<!-- EN: A multiplier on damage from electric-type attacks for weapons made of this material. -->
	<ElectricDamageMultiplier.description>这种材料制成的武器的电能攻击造成的伤害倍增。</ElectricDamageMultiplier.description>
	
	<!-- EN: worn bulk -->
	<WornBulk.label>穿着体积</WornBulk.label>
	<!-- EN: How bulky this apparel is to wear. -->
	<WornBulk.description>穿上这件衣服后需要占用人物的体积携带能力。</WornBulk.description>
	
</LanguageData>