<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<!-- Ammo -->

	<Ammo_GreatArrow_Stone.label>flecha grande</Ammo_GreatArrow_Stone.label>
	<Ammo_GreatArrow_Stone.description>Flecha pesada diseñada para ser disparada desde un gran arco.</Ammo_GreatArrow_Stone.description>

	<Ammo_GreatArrow_Steel.label>flecha grande (metal)</Ammo_GreatArrow_Steel.label>
	<Ammo_GreatArrow_Steel.description>Flecha pesada diseñada para ser disparada desde un gran arco.</Ammo_GreatArrow_Steel.description>

	<Ammo_GreatArrow_Plasteel.label>great arrow (plasteel)</Ammo_GreatArrow_Plasteel.label>
	<Ammo_GreatArrow_Plasteel.description>Heavy arrow designed to be fired from a great bow.</Ammo_GreatArrow_Plasteel.description>

	<!-- The amount of arrows usable over the ammo lifetime for each resource cost is equal to
		[r / (1 - x)];
			x = preExplosionSpawnChance,
			r = resource cost. -->

	<Projectile_GreatArrow_Stone.label>flecha grande (piedra)</Projectile_GreatArrow_Stone.label>
	<Projectile_GreatArrow_Steel.label>flecha grande (metal)</Projectile_GreatArrow_Steel.label>
	<Projectile_GreatArrow_Plasteel.label>great arrow (plasteel)</Projectile_GreatArrow_Plasteel.label>

	<!-- Projectiles -->

</LanguageData>