<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!--=============================== Melee ================================-->

	<!--=============================== Scourge Blade ================================-->

	<!--li Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_ScourgeBlade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>1.69</cooldownTime>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>BotchJob_ToxicCut</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2.06</cooldownTime>
					<armorPenetrationBlunt>3.2</armorPenetrationBlunt>
					<armorPenetrationSharp>16</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>BotchJob_ToxicStab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>0.99</cooldownTime>
					<armorPenetrationBlunt>3.24</armorPenetrationBlunt>
					<armorPenetrationSharp>32.4</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_ScourgeBlade"]/statBases</xpath>
		<value>
			<Bulk>8.5</Bulk>
			<MeleeCounterParryBonus>0.80</MeleeCounterParryBonus>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_ScourgeBlade"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.00</MeleeCritChance>
			<MeleeParryChance>0.60</MeleeParryChance>
			<MeleeDodgeChance>0.4</MeleeDodgeChance>
		</value>
	</li>

	<li Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="BotchJob_ScourgeBlade"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="BotchJob_ScourgeBlade"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_ScourgeBlade"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</li-->

	<!--=============================== Possessed Scourge Blade ================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedScourgeBlade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>1.52</cooldownTime>
					<armorPenetrationBlunt>0.97</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>BotchJob_ToxicCut</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.85</cooldownTime>
					<armorPenetrationBlunt>3.87</armorPenetrationBlunt>
					<armorPenetrationSharp>19.36</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>BotchJob_ToxicStab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>0.89</cooldownTime>
					<armorPenetrationBlunt>3.92</armorPenetrationBlunt>
					<armorPenetrationSharp>39.2</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedScourgeBlade"]/statBases</xpath>
		<value>
			<Bulk>8.5</Bulk>
			<MeleeCounterParryBonus>1.2</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedScourgeBlade"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.00</MeleeCritChance>
			<MeleeParryChance>0.69</MeleeParryChance>
			<MeleeDodgeChance>0.46</MeleeDodgeChance>
		</value>
	</Operation>

	<!--=============================== Glacial Cleaver ================================-->
	<!--li Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_GlacialCleaver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>0.99</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>BotchJob_FrostCut</li>
					</capacities>
					<power>46</power>
					<extraMeleeDamages>
						<li>
							<def>Frostbite</def>
							<amount>8</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.92</cooldownTime>
					<armorPenetrationBlunt>6.48</armorPenetrationBlunt>
					<armorPenetrationSharp>19.24</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_GlacialCleaver"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.13</MeleeCounterParryBonus>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_GlacialCleaver"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</li-->

	<!--=============================== Possessed Glaciar Cleaver ================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedGlacialCleaver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>0.89</cooldownTime>
					<armorPenetrationBlunt>7.26</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>BotchJob_FrostCut</li>
					</capacities>
					<power>46</power>
					<extraMeleeDamages>
						<li>
							<def>Frostbite</def>
							<amount>9</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.73</cooldownTime>
					<armorPenetrationBlunt>7.84</armorPenetrationBlunt>
					<armorPenetrationSharp>23.28</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedGlacialCleaver"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedGlacialCleaver"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1</MeleeCritChance>
			<MeleeParryChance>0.12</MeleeParryChance>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
		</value>
	</Operation>

	<!--=============================== Sanctified Sword ================================-->
	<!--li Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_SanctifiedSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>2.88</armorPenetrationBlunt>
					<armorPenetrationSharp>18</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>1.28</armorPenetrationBlunt>
					<armorPenetrationSharp>25</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_SanctifiedSword"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.8</MeleeCounterParryBonus>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_SanctifiedSword"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1</MeleeCritChance>
			<MeleeParryChance>0.6</MeleeParryChance>
			<MeleeDodgeChance>0.4</MeleeDodgeChance>
		</value>
	</li-->

	<!--=============================== Possessed Sanctified Sword ================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedSanctifiedSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.61</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2.16</cooldownTime>
					<armorPenetrationBlunt>3.48</armorPenetrationBlunt>
					<armorPenetrationSharp>21.78</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>2.16</cooldownTime>
					<armorPenetrationBlunt>1.55</armorPenetrationBlunt>
					<armorPenetrationSharp>30.25</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedSanctifiedSword"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.92</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedSanctifiedSword"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1</MeleeCritChance>
			<MeleeParryChance>0.69</MeleeParryChance>
			<MeleeDodgeChance>0.46</MeleeDodgeChance>
		</value>
	</Operation>

	<!--=============================== Volcanic Maul ================================-->
	<!--li Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_VolcanicMaul"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>13</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.67</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>93</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>8</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3.47</cooldownTime>
					<armorPenetrationBlunt>45</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_VolcanicMaul"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.4</MeleeCounterParryBonus>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_VolcanicMaul"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.5</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</li-->

	<!--=============================== Possessed Volcanic Sword ================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedVolcanicMaul"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>13</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>6.05</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>93</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>8</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3.12</cooldownTime>
					<armorPenetrationBlunt>54.45</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedVolcanicMaul"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.46</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedVolcanicMaul"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.5</MeleeCritChance>
			<MeleeParryChance>0.35</MeleeParryChance>
			<MeleeDodgeChance>0.35</MeleeDodgeChance>
		</value>
	</Operation>

	<!--=============================== Craghammer ================================-->
	<!--li Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_Craghammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.52</cooldownTime>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>76</power>
					<cooldownTime>3.28</cooldownTime>
					<armorPenetrationBlunt>36</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_Craghammer"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.4</MeleeCounterParryBonus>
		</value>
	</li>

	<li Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_Craghammer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.5</MeleeCritChance>
			<MeleeParryChance>0.3</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</li-->

	<!--=============================== Possessed Sanctified Sword ================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedCraghammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.27</cooldownTime>
					<armorPenetrationBlunt>4.84</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>76</power>
					<cooldownTime>2.95</cooldownTime>
					<armorPenetrationBlunt>43.56</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedCraghammer"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.46</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedCraghammer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.5</MeleeCritChance>
			<MeleeParryChance>0.35</MeleeParryChance>
			<MeleeDodgeChance>0.35</MeleeDodgeChance>
		</value>
	</Operation>

	<!--=============================== Possessed Bloodstained Scythe ================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedBloodstainedScythe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.16</cooldownTime>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>BotchJob_BloodCut</li>
					</capacities>
					<power>30</power>
					<cooldownTime>4</cooldownTime>
					<armorPenetrationSharp>24</armorPenetrationSharp>
					<armorPenetrationBlunt>4.6</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedBloodstainedScythe"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>1.71</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BotchJob_PossessedBloodstainedScythe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.19</MeleeCritChance>
				<MeleeParryChance>1.5</MeleeParryChance>
				<MeleeDodgeChance>0.83</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

</Patch>