<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!--=============== Blaster CIWS Turret ===============-->
<!--
	<ThingDef ParentName="TurretAutoBase">
		<defName>CIWS_Blaster</defName>
		<thingClass>CombatExtended.Building_CIWS_CE</thingClass>
		<label>charge blaster CIWS</label>
		<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
		<graphicData>
			<texPath>Things/Building/Turrets/MachineGunBase</texPath>
			<shadowData>
				<volume>(0.27,0.25,0.27)</volume>
				<offset>(0,0,0)</offset>
			</shadowData>
		</graphicData>
		<uiIconPath>UI/Icons/Turrets/ChargeBlaster_uiIcon</uiIconPath>
		<statBases>
			<WorkToBuild>23000</WorkToBuild>
			<MaxHitPoints>150</MaxHitPoints>
			<Mass>20</Mass>
			<Bulk>25</Bulk>
			<AimingAccuracy>0.75</AimingAccuracy>
			<ShootingAccuracyTurret>1.25</ShootingAccuracyTurret>
			<NightVisionEfficiency>0.5</NightVisionEfficiency>
		</statBases>
		<techLevel>Spacer</techLevel>
		<comps>
			<li Class="CompProperties_Power">
				<compClass>CompPowerTrader</compClass>
				<basePowerConsumption>400</basePowerConsumption>
			</li>
		</comps>
		<description>Automatic turret equipped with a charge blaster.</description>
		<costList>
			<Steel>125</Steel>
			<Plasteel>40</Plasteel>
			<ComponentIndustrial>6</ComponentIndustrial>
			<ComponentSpacer>1</ComponentSpacer>
		</costList>
		<building>
			<turretGunDef>Gun_CIWSBlasterTurret</turretGunDef>
			<ai_combatDangerous>true</ai_combatDangerous>
		</building>
		<designatorDropdown>CE_AutoTurrets</designatorDropdown>
		<placeWorkers>
			<li>PlaceWorker_TurretTop</li>
			<li>PlaceWorker_ShowTurretRadius</li>
		</placeWorkers>
		<researchPrerequisites>
			<li>CE_ChargeTurret</li>
		</researchPrerequisites>
		<minifiedDef>MinifiedThing</minifiedDef>
	</ThingDef>
-->
	<!--=============== Blaster CIWS Gun ===============-->
<!--
	<ThingDef ParentName="BaseAutoTurretGun">
		<defName>Gun_CIWSBlasterTurret</defName>
		<label>blaster turret gun</label>
		<graphicData>
			<texPath>Things/Building/Turrets/BlasterTurret_Top</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<description>Charge blaster attached to a turret mount.</description>
		<soundInteract>Interact_ChargeRifle</soundInteract>
		<statBases>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>0.86</SwayFactor>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<Mass>10</Mass>
		</statBases>
		<verbs>
			<li Class="CombatExtended.VerbPropertiesCE">
				<recoilAmount>0.90</recoilAmount>
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_8x35mmCharged</defaultProjectile>
				<warmupTime>1.3</warmupTime>
				<range>55</range>
				<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
				<burstShotCount>10</burstShotCount>
				<soundCast>Shot_ChargeBlaster</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
				<recoilPattern>Mounted</recoilPattern>
			</li>
		<li Class="CombatExtended.VerbProperties_CIWSProjectile">
			<verbClass>CombatExtended.VerbCIWSProjectile</verbClass>
			<recoilAmount>0.90</recoilAmount>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_8x35mmCharged</defaultProjectile>
			<warmupTime>0.4</warmupTime>
			<range>105</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>Shot_ChargeBlaster</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Mounted</recoilPattern>
			<holdFireLabel>HoldCloseInProjectilesFire</holdFireLabel>
			<holdFireDesc>HoldCloseInProjectilesFireDesc</holdFireDesc>
		</li>
		<li Class="CombatExtended.VerbProperties_CIWSSkyfaller">
			<verbClass>CombatExtended.VerbCIWSSkyfaller</verbClass>
			<recoilAmount>0.90</recoilAmount>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_8x35mmCharged</defaultProjectile>
			<warmupTime>0.4</warmupTime>
			<range>105</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>Shot_ChargeBlaster</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Mounted</recoilPattern>
			<holdFireLabel>HoldCloseInSkyfallersFire</holdFireLabel>
		</li>
		</verbs>
		<comps>
			<li Class="CombatExtended.CompProperties_AmmoUser">
				<magazineSize>100</magazineSize>
				<reloadTime>7.8</reloadTime>
				<ammoSet>AmmoSet_8x35mmCharged</ammoSet>
			</li>
			<li>
				<compClass>CombatExtended.CompVerbDisabler</compClass>
			</li>
		</comps>
	</ThingDef>

-->
</Defs>