<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Changing names & descs of gas traps -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrap"]/label</xpath>
		<value>
			<label>IED toxic gas trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapRage"]/label</xpath>
		<value>
			<label>IED rage gas trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapSleepGas"]/label</xpath>
		<value>
			<label>IED sleep gas trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapFearGas"]/label</xpath>
		<value>
			<label>IED fear gas trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapAcid"]/label</xpath>
		<value>
			<label>IED corrosive gas trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapMechanoidVirus"]/label</xpath>
		<value>
			<label>IED nanomachine trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapAntiBugGas"]/label</xpath>
		<value>
			<label>IED insecticide gas trap</label>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrap"]/description</xpath>
		<value>
			<description>A toxic gas shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapRage"]/description</xpath>
		<value>
			<description>Ar rage gas shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapSleepGas"]/description</xpath>
		<value>
			<description>A sleep gas shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapFearGas"]/description</xpath>
		<value>
			<description>A fear gas shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapAcid"]/description</xpath>
		<value>
			<description>A corrosive gas shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapMechanoidVirus"]/description</xpath>
		<value>
			<description>A nanomachine shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GasTrapAntiBugGas"]/description</xpath>
		<value>
			<description>A insecticide gas shell connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.</description>
		</value>
	</Operation>
</Patch>