<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Bone Club -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_BoneClub"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.3</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_BoneClub"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.33</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_BoneClub"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_BoneClub"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_BoneClub"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Tribal</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_BoneClub"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.78</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>3.1</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Claw Club -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_ClawClub"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_ClawClub"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.67</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_ClawClub"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_ClawClub"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_ClawClub"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Tribal</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_ClawClub"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.78</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>9</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>3.1</cooldownTime>
					<armorPenetrationSharp>0.36</armorPenetrationSharp>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>3.1</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Giant Bone Club -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatBoneClub"]/statBases</xpath>
		<value>
			<Bulk>14</Bulk>
			<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatBoneClub"]/statBases/Mass</xpath>
		<value>
			<Mass>3.2</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatBoneClub"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.6</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatBoneClub"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>0.48</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2.59</cooldownTime>
					<armorPenetrationBlunt>9.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Great Skull Mace -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatSkullMace"]/statBases</xpath>
		<value>
			<Bulk>16</Bulk>
			<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatSkullMace"]/statBases/Mass</xpath>
		<value>
			<Mass>3.5</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatSkullMace"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.65</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.22</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_GreatSkullMace"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>38</power>
					<cooldownTime>2.59</cooldownTime>
					<armorPenetrationBlunt>16.384</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Sword -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSword"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>0.25</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.15</MeleeCritChance>
				<MeleeParryChance>0.30</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSword"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>22</power>
					<cooldownTime>1.34</cooldownTime>
					<armorPenetrationBlunt>0.956</armorPenetrationBlunt>
					<armorPenetrationSharp>0.48</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Claymore -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedClaymore"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>0.70</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedClaymore"]/statBases/Mass</xpath>
		<value>
			<Mass>3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedClaymore"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.15</MeleeCritChance>
				<MeleeParryChance>0.4</MeleeParryChance>
				<MeleeDodgeChance>0.50</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedClaymore"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.98</cooldownTime>
					<chanceFactor>0.50</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<armorPenetrationSharp>1.90</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>48</power>
					<cooldownTime>2.86</cooldownTime>
					<chanceFactor>0.45</chanceFactor>
					<armorPenetrationBlunt>3.592</armorPenetrationBlunt>
					<armorPenetrationSharp>0.58</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Axe -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedAxe"]/statBases</xpath>
		<value>
			<Bulk>9.5</Bulk>
			<MeleeCounterParryBonus>0.20</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedAxe"]/statBases/Mass</xpath>
		<value>
			<Mass>1.75</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.04</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.24</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>2.47</cooldownTime>
					<armorPenetrationBlunt>4.69</armorPenetrationBlunt>
					<armorPenetrationSharp>1.21</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Battle Axe -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedBattleAxe"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedBattleAxe"]/statBases/Mass</xpath>
		<value>
			<Mass>3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedBattleAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedBattleAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.1</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>37</power>
					<cooldownTime>2.18</cooldownTime>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.95</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Glaive -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGlaive"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGlaive"]/statBases/Mass</xpath>
		<value>
			<Mass>2.75</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGlaive"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.1</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.95</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Mace -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedMace"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.59</cooldownTime>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.9</cooldownTime>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedMace"]/statBases</xpath>
		<value>
			<Bulk>3.5</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedMace"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.38</MeleeCritChance>
				<MeleeParryChance>0.22</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedMace"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedMace"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedMace"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Rusted Skull Mace -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSkullMace"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSkullMace"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.42</MeleeCritChance>
				<MeleeParryChance>0.24</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSkullMace"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedSkullMace"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>5.0</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Rusted Great Skull Mace -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGreatSkullMace"]/statBases</xpath>
		<value>
			<Bulk>16</Bulk>
			<MeleeCounterParryBonus>0.46</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGreatSkullMace"]/statBases/Mass</xpath>
		<value>
			<Mass>3.3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGreatSkullMace"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.6</MeleeCritChance>
				<MeleeParryChance>0.32</MeleeParryChance>
				<MeleeDodgeChance>0.19</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_Barbarian_RustedGreatSkullMace"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>38</power>
					<cooldownTime>2.7</cooldownTime>
					<armorPenetrationBlunt>16.384</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>