<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Projectiles ================== -->

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="BaseLaserBullet" ParentName="BaseBulletCE" Abstract="True">
		<thingClass>CombatExtended.Lasers.LaserBeamCE</thingClass>
		<label>laser beam</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>1.5</drawSize>
		</graphicData>
		<altitudeLayer>Projectile</altitudeLayer>
		<beamGraphic>BeamGraphic</beamGraphic>
		<seam>0</seam>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<isInstant>true</isInstant>
			<damageDef>CE_Laser</damageDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>true</AutoAssign>
				<CreateTerrainEffects>false</CreateTerrainEffects>
				<explosionFleckDef>YellowSparkFlash</explosionFleckDef>
				<explosionFleckSize>1</explosionFleckSize>
				<ImpactGlowFleckDef>ExplosionFlash</ImpactGlowFleckDef>
				<ImpactGlowFleckSize>2.5</ImpactGlowFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<!-- ================== Base laser with a generic texture ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="BaseLaserBulletTextured" ParentName="BaseLaserBullet" Abstract="True">
		<textures>
			<li>Things/Projectile/Laser_CE</li>
		</textures>
	</ThingDef>

	<!-- ================== White Laser ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletWhite" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(255,255,255)</color>
		</graphicData>
	</ThingDef>

	<!-- ================== Red Laser ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletRed" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(255,87,103)</color>
		</graphicData>
	</ThingDef>

	<!-- ================== Blue Laser ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletBlue" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(133,246,255)</color>
		</graphicData>
	</ThingDef>

	<!-- ================== Green Laser ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletGreen" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(121,255,110)</color>
		</graphicData>
	</ThingDef>

	<!-- ================== Yellow Laser ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletYellow" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(255,239,85)</color>
		</graphicData>
	</ThingDef>

	<!-- ================== Purple Laser ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletPurple" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(128,49,167)</color>
		</graphicData>
	</ThingDef>

</Defs>