<?xml version="1.0" encoding="utf-8"?>
<Patch>
  
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BX_BloodletterBlade"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.40</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BX_BloodletterBlade"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.00</MeleeCritChance>
				<MeleeParryChance>0.40</MeleeParryChance>
				<MeleeDodgeChance>0.27</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BX_BloodletterBlade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<chanceFactor>0.1</chanceFactor>
					<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>GS_BleedDamage</li>
					</capacities>
					<power>14</power>
					<cooldownTime>0.94</cooldownTime>
					<armorPenetrationBlunt>1.28</armorPenetrationBlunt>
					<armorPenetrationSharp>23</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>GS_BleedDamage</li>
					</capacities>
					<power>32</power>
					<cooldownTime>0.83</cooldownTime>
					<armorPenetrationBlunt>2.88</armorPenetrationBlunt>
					<armorPenetrationSharp>14</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>