<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<StatDef ParentName="BulkStat">
		<defName>WornBulk</defName>
		<label>worn bulk</label>
		<description>How bulky this apparel is to wear.</description>
		<category>Apparel</category>
		<defaultBaseValue>0</defaultBaseValue>
		<minValue>0</minValue>
		<hideAtValue>0</hideAtValue>
		<showOnPawns>false</showOnPawns>
		<parts>
			<li Class="StatPart_Stuff">
				<priority>100</priority>
				<stuffPowerStat>WornBulk</stuffPowerStat>
				<multiplierStat>StuffEffectMultiplierArmor</multiplierStat>
			</li>
			<li Class="StatPart_Quality">
				<factorAwful>1.2</factorAwful>
				<factorPoor>1.05</factorPoor>
				<factorNormal>1</factorNormal>
				<factorGood>1.0</factorGood>
				<factorExcellent>0.95</factorExcellent>
				<factorMasterwork>0.9</factorMasterwork>
				<factorLegendary>0.8</factorLegendary>
			</li>
		</parts>
	</StatDef>

	<StatDef ParentName="ArmorRatingBase">
		<defName>ArmorRating_Electric</defName>
		<label>Armor - Electric</label>
		<description>Percentage reduction of damage from electricity such as EMP pulses and the EMP part of EMP and ion projectiles.\n\nThe total across all sources of this armor is added for a protected part, then reduced by the armor reduction value of the incoming attack. If the resulting value is 100% or greater, protected parts of the pawn will be immune to the incoming attack's electrical damage in that body region.</description>
		<displayPriorityInCategory>39</displayPriorityInCategory>
		<parts>
			<li Class="StatPart_Stuff">
				<priority>100</priority>
				<stuffPowerStat>StuffPower_Armor_Electric</stuffPowerStat>
				<multiplierStat>StuffEffectMultiplierArmor</multiplierStat>
			</li>
		</parts>
	</StatDef>

	<StatDef>
		<defName>ElectricDamageMultiplier</defName>
		<label>electric damage</label>
		<description>A multiplier on damage from electric-type attacks for weapons made of this material.</description>
		<category>StuffStatFactors</category>
		<defaultBaseValue>1</defaultBaseValue>
		<minValue>0.05</minValue>
		<toStringStyle>PercentZero</toStringStyle>
		<showIfUndefined>false</showIfUndefined>
	</StatDef>

</Defs>