<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_Laser</defName>
		<label>laser</label>
		<labelShort>laser</labelShort>
		<description>Batteries and reagents that can power a chemlaser emitter. The reagents generates laser at visible wavelengths.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_LaserInc</defName>
		<label>infrared laser</label>
		<labelShort>IR laser</labelShort>
		<description>Batteries and reagents that can power a chemlaser emitter. The reagents generates laser at infrared wavelengths, causing burns and start fires.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_LaserHP</defName>
		<label>untraviolet laser</label>
		<labelShort>UV laser</labelShort>
		<description>Batteries and reagents that can power a chemlaser emitter. The reagents generates laser at untraviolet wavelengths, delivering more energy and causing more damage.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_LaserEMP</defName>
		<label>EM laser</label>
		<labelShort>EM laser</labelShort>
		<description>Batteries and reagents that can power a chemlaser emitter. The reagents generates laser at radio wavelengths, disrupting electronic systems.</description>
	</CombatExtended.AmmoCategoryDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="LaserChargePackBase">
		<defName>Ammo_XCOMLaserPack</defName>
		<label>standard laser cell</label>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Laser/Standard</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>XCOM_Laser</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="LaserChargePackBase">
		<defName>Ammo_XCOMLaserPackInc</defName>
		<label>infrared laser cell</label>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Laser/Infrared</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>XCOM_LaserInc</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="LaserChargePackBase">
		<defName>Ammo_XCOMLaserPackHP</defName>
		<label>untraviolet laser cell</label>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Laser/Ultraviolet</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>XCOM_LaserHP</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="LaserChargePackBase">
		<defName>Ammo_XCOMLaserPackEMP</defName>
		<label>EM frequency laser cell</label>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Laser/EM</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>XCOM_LaserEMP</ammoClass>
	</ThingDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOMLaserPack</defName>
		<label>make laser charge pack x500</label>
		<description>Craft 500 laser charge pack.</description>
		<jobString>Making laser charge pack.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOMLaserPack>500</Ammo_XCOMLaserPack>
		</products>
		<workAmount>8400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOMLaserPackInc</defName>
		<label>make laser charge pack x500</label>
		<description>Craft 500 laser charge pack.</description>
		<jobString>Making laser charge pack.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOMLaserPackInc>500</Ammo_XCOMLaserPackInc>
		</products>
		<workAmount>8400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOMLaserPackHP</defName>
		<label>make laser charge pack x500</label>
		<description>Craft 500 laser charge pack.</description>
		<jobString>Making laser charge pack.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOMLaserPackHP>500</Ammo_XCOMLaserPackHP>
		</products>
		<workAmount>8400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOMLaserPackEMP</defName>
		<label>make laser charge pack x500</label>
		<description>Craft 500 laser charge pack.</description>
		<jobString>Making laser charge pack.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOMLaserPackEMP>500</Ammo_XCOMLaserPackEMP>
		</products>
		<workAmount>8400</workAmount>
	</RecipeDef>

	<!-- laser rifle-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_LaserRifle</defName>
		<label>laser</label>
		<ammoTypes>
			<Ammo_XCOMLaserPack>XCOM_Bullet_LaserRifleCE</Ammo_XCOMLaserPack>
			<Ammo_XCOMLaserPackInc>XCOM_Bullet_LaserRifleCEInc</Ammo_XCOMLaserPackInc>
			<Ammo_XCOMLaserPackHP>XCOM_Bullet_LaserRifleCEHP</Ammo_XCOMLaserPackHP>
			<Ammo_XCOMLaserPackEMP>XCOM_Bullet_LaserRifleCEEMP</Ammo_XCOMLaserPackEMP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_LaserRifleCE</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_LaserRifleCEInc</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>12</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletPurple">
		<defName>XCOM_Bullet_LaserRifleCEHP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>34.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>8</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_LaserRifleCEEMP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- Laser sniper-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_LaserSniperRifle</defName>
		<label>laser</label>
		<ammoTypes>
			<Ammo_XCOMLaserPack>XCOM_Bullet_LaserSniperRifleCE</Ammo_XCOMLaserPack>
			<Ammo_XCOMLaserPackInc>XCOM_Bullet_LaserSniperRifleCEInc</Ammo_XCOMLaserPackInc>
			<Ammo_XCOMLaserPackHP>XCOM_Bullet_LaserSniperRifleCEHP</Ammo_XCOMLaserPackHP>
			<Ammo_XCOMLaserPackEMP>XCOM_Bullet_LaserSniperRifleCEEMP</Ammo_XCOMLaserPackEMP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_LaserSniperRifleCE</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<armorPenetrationSharp>18.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>8</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_LaserSniperRifleCEInc</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<armorPenetrationSharp>18.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>16</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletPurple">
		<defName>XCOM_Bullet_LaserSniperRifleCEHP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>24</damageAmountBase>
			<armorPenetrationSharp>38.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>12</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_LaserSniperRifleCEEMP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>18.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>8</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- scatter Laser-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_LaserShotgun</defName>
		<label>laser</label>
		<ammoTypes>
			<Ammo_XCOMLaserPack>XCOM_Bullet_LaserShotgunCE</Ammo_XCOMLaserPack>
			<Ammo_XCOMLaserPackInc>XCOM_Bullet_LaserShotgunCEInc</Ammo_XCOMLaserPackInc>
			<Ammo_XCOMLaserPackHP>XCOM_Bullet_LaserShotgunCEHP</Ammo_XCOMLaserPackHP>
			<Ammo_XCOMLaserPackEMP>XCOM_Bullet_LaserShotgunCEEMP</Ammo_XCOMLaserPackEMP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_LaserShotgunCE</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>15.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<pelletCount>7</pelletCount>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_LaserShotgunCEInc</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>15.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<pelletCount>7</pelletCount>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletPurple">
		<defName>XCOM_Bullet_LaserShotgunCEHP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>24.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<pelletCount>5</pelletCount>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_LaserShotgunCEEMP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>15.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<pelletCount>7</pelletCount>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- Laser cannon (bruh)-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_LaserCannon</defName>
		<label>laser</label>
		<ammoTypes>
			<Ammo_XCOMLaserPack>XCOM_Bullet_LaserCannonCE</Ammo_XCOMLaserPack>
			<Ammo_XCOMLaserPackInc>XCOM_Bullet_LaserCannonCEInc</Ammo_XCOMLaserPackInc>
			<Ammo_XCOMLaserPackHP>XCOM_Bullet_LaserCannonCEHP</Ammo_XCOMLaserPackHP>
			<Ammo_XCOMLaserPackEMP>XCOM_Bullet_LaserCannonCEEMP</Ammo_XCOMLaserPackEMP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_LaserCannonCE</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>16.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_LaserCannonCEInc</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>16.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>10</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletPurple">
		<defName>XCOM_Bullet_LaserCannonCEHP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>24.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>13</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_LaserCannonCEEMP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>16.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- Laser pistol-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_LaserPistol</defName>
		<label>laser</label>
		<ammoTypes>
			<Ammo_XCOMLaserPack>XCOM_Bullet_Laser_PistolCE</Ammo_XCOMLaserPack>
			<Ammo_XCOMLaserPackInc>XCOM_Bullet_Laser_PistolCEInc</Ammo_XCOMLaserPackInc>
			<Ammo_XCOMLaserPackHP>XCOM_Bullet_Laser_PistolCEHP</Ammo_XCOMLaserPackHP>
			<Ammo_XCOMLaserPackEMP>XCOM_Bullet_Laser_PistolCEEMP</Ammo_XCOMLaserPackEMP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_Laser_PistolCE</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_Laser_PistolCEInc</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletPurple">
		<defName>XCOM_Bullet_Laser_PistolCEHP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>27.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_Laser_PistolCEEMP</defName>
		<label>laser beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- rail gun-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_LaserRailgun</defName>
		<label>12mm Railgun</label>
		<ammoTypes>
			<Ammo_12mmRailgun_Sabot>XCOM_Bullet_LaserRailgunCE</Ammo_12mmRailgun_Sabot>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>XCOM_Bullet_LaserRailgunCE</defName>
		<label>12mm Railgun bullet (Sabot)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>73</damageAmountBase>
			<armorPenetrationSharp>130</armorPenetrationSharp>
			<armorPenetrationBlunt>7250</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
</Defs>