<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<!-- Vault suit, balanced to be a mix between FNV and FO4 -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Phaneron_VaultSuit"]/statBases/Mass</xpath>
		<value>
			<Mass>1.5</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Phaneron_VaultSuit"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>3.5</StuffEffectMultiplierArmor>
		</value>
	</Operation>	

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Phaneron_VaultSuit"]/statBases</xpath>
		<value>
			<Bulk>2.25</Bulk>
			<WornBulk>1.5</WornBulk>
		</value>
	</Operation>

	<!-- Pip-Boy -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Phaneron_FalloutPipBoy"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<WornBulk>0.5</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Phaneron_FalloutPipBoy"]/equippedStatOffsets</xpath> 
		<value>
			<equippedStatOffsets>
				<AimingDelayFactor>0.1</AimingDelayFactor>
				<ShootingAccuracyPawn>0.15</ShootingAccuracyPawn>
				<AimingAccuracy>0.1</AimingAccuracy>
				<CarryBulk>10</CarryBulk>
			</equippedStatOffsets>	
		</value>
	</Operation>	

	<!-- Increase cost -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Phaneron_FalloutPipBoy"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>35</Plasteel>
		</value>
	</Operation>

	<!-- Increase work to make -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Phaneron_FalloutPipBoy"]/statBases/WorkToMake</xpath>
		<value>
			<WorkToMake>12500</WorkToMake>
		</value>
	</Operation>

</Patch>