<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==== Bionic Prosthesis  ==== -->
	<!-- BionicLung -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicLung"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.233</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.429</ArmorRating_Blunt>
						<ArmorRating_Heat>0.044</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicKidney -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicKidney"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.127</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.234</ArmorRating_Blunt>
						<ArmorRating_Heat>0.024</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicLiver -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicLiver"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.255</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.468</ArmorRating_Blunt>
						<ArmorRating_Heat>0.048</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicFoot -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicFoot"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.041</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.075</ArmorRating_Blunt>
						<ArmorRating_Heat>0.008</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicToe -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicToe"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.003</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.005</ArmorRating_Blunt>
						<ArmorRating_Heat>0.001</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicShoulder -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicShoulder"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.359</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.659</ArmorRating_Blunt>
						<ArmorRating_Heat>0.068</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicHand -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicHand"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.038</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.069</ArmorRating_Blunt>
						<ArmorRating_Heat>0.007</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BionicHand"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.84</cooldownTime>
					<armorPenetrationSharp>0.02</armorPenetrationSharp>
					<armorPenetrationBlunt>0.563</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
	<!-- BionicFinger -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicFinger"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.003</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.005</ArmorRating_Blunt>
						<ArmorRating_Heat>0.0005</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicJaw -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicJaw"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.028</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.051</ArmorRating_Blunt>
						<ArmorRating_Heat>0.005</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicClavicle -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicClavicle"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.022</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.04</ArmorRating_Blunt>
						<ArmorRating_Heat>0.004</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicSternum, BionicFemur and BionicTibia -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicSternum" or defName="BionicFemur" or defName="BionicTibia"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.064</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.117</ArmorRating_Blunt>
						<ArmorRating_Heat>0.012</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicRib -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicRib"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.051</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.094</ArmorRating_Blunt>
						<ArmorRating_Heat>0.01</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicPelvis -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicPelvis"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.212</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.39</ArmorRating_Blunt>
						<ArmorRating_Heat>0.04</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicHumerus and BionicRadius -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicHumerus" or defName="BionicRadius"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.042</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.076</ArmorRating_Blunt>
						<ArmorRating_Heat>0.008</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
</Patch>