<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BMU_MechBoost_Armor_HeavyUltraHeavy_CombatMelee"]/stages</xpath>
		<value>
			<stages>
				<li>
					<label>level 1</label>
					<minSeverity>1</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.05</MeleeDamageFactor>
						<MeleeDodgeChance>1.025</MeleeDodgeChance>
						<MeleeHitChance>1.025</MeleeHitChance>
						<MeleeCritChance>1.025</MeleeCritChance>
						<MeleeParryChance>1.025</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 2</label>
					<minSeverity>2</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.1</MeleeDamageFactor>
						<MeleeDodgeChance>1.05</MeleeDodgeChance>
						<MeleeHitChance>1.05</MeleeHitChance>
						<MeleeCritChance>1.05</MeleeCritChance>
						<MeleeParryChance>1.05</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 3</label>
					<minSeverity>3</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.15</MeleeDamageFactor>
						<MeleeDodgeChance>1.075</MeleeDodgeChance>
						<MeleeHitChance>1.075</MeleeHitChance>
						<MeleeCritChance>1.075</MeleeCritChance>
						<MeleeParryChance>1.075</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 4</label>
					<minSeverity>4</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.2</MeleeDamageFactor>
						<MeleeDodgeChance>1.1</MeleeDodgeChance>
						<MeleeHitChance>1.1</MeleeHitChance>
						<MeleeCritChance>1.1</MeleeCritChance>
						<MeleeParryChance>1.1</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 5</label>
					<minSeverity>5</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.25</MeleeDamageFactor>
						<MeleeDodgeChance>1.125</MeleeDodgeChance>
						<MeleeHitChance>1.125</MeleeHitChance>
						<MeleeCritChance>1.125</MeleeCritChance>
						<MeleeParryChance>1.125</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 6</label>
					<minSeverity>6</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.3</MeleeDamageFactor>
						<MeleeDodgeChance>1.15</MeleeDodgeChance>
						<MeleeHitChance>1.15</MeleeHitChance>
						<MeleeCritChance>1.15</MeleeCritChance>
						<MeleeParryChance>1.15</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 7</label>
					<minSeverity>7</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.35</MeleeDamageFactor>
						<MeleeDodgeChance>1.175</MeleeDodgeChance>
						<MeleeHitChance>1.175</MeleeHitChance>
						<MeleeCritChance>1.175</MeleeCritChance>
						<MeleeParryChance>1.175</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 8</label>
					<minSeverity>8</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.4</MeleeDamageFactor>
						<MeleeDodgeChance>1.2</MeleeDodgeChance>
						<MeleeHitChance>1.2</MeleeHitChance>
						<MeleeCritChance>1.2</MeleeCritChance>
						<MeleeParryChance>1.2</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 9</label>
					<minSeverity>9</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.45</MeleeDamageFactor>
						<MeleeDodgeChance>1.225</MeleeDodgeChance>
						<MeleeHitChance>1.225</MeleeHitChance>
						<MeleeCritChance>1.225</MeleeCritChance>
						<MeleeParryChance>1.225</MeleeParryChance>
					</statFactors>
				</li>
				<li>
					<label>level 10</label>
					<minSeverity>10</minSeverity>
					<statFactors>
						<MeleeDamageFactor>1.5</MeleeDamageFactor>
						<MeleeDodgeChance>1.25</MeleeDodgeChance>
						<MeleeHitChance>1.25</MeleeHitChance>
						<MeleeCritChance>1.25</MeleeCritChance>
						<MeleeParryChance>1.25</MeleeParryChance>
					</statFactors>
				</li>
			</stages>
		</value>
	</Operation>

</Patch>