<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== Ammo Category ==================== -->

	<CombatExtended.AmmoCategoryDef>
		<defName>NordbergHarpoon</defName>
		<label>harpoon</label>
		<description>A large throwing harpoon used by northern hunters to wound and bleed larger prey.</description>
	</CombatExtended.AmmoCategoryDef>

	<!-- ==================== Ammo Set ========================= -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_NordbergHarpoons</defName>
		<label>harpoons</label>
		<ammoTypes>
			<Nordberg_ROE_Harpoon>NordbergHarpoon_Thrown</Nordberg_ROE_Harpoon>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Recipe =========================== -->

	<RecipeDef ParentName="AmmoRecipeNeolithicBase">
		<defName>MakeNordberg_ROE_Harpoon</defName>
		<label>make hunting harpoons x3</label>
		<description>Craft 3 hunting harpoons.</description>
		<jobString>Making hunting harpoons.</jobString>
		<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
		<workSkill>Crafting</workSkill>
		<skillRequirements>
			<Crafting>4</Crafting>
		</skillRequirements>
		<recipeUsers>
			<li>ElectricSmithy</li>
			<li>FueledSmithy</li>
			<li>CraftingSpot</li>
			<li MayRequire="DankPyon.Medieval.Overhaul">DankPyon_Anvil</li>
		</recipeUsers>
		<effectWorking>Smelt</effectWorking>
		<unfinishedThingDef>UnfinishedAmmo</unfinishedThingDef>
		<workAmount>3200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>WoodLog</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>15</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>WoodLog</li>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Nordberg_ROE_Harpoon>3</Nordberg_ROE_Harpoon>
		</products>
		<displayPriority>501</displayPriority>
	</RecipeDef>

	<!-- Yeti Thrown Rock -->
	<ThingDef ParentName="BaseExplosiveBullet">
		<defName>CE_Nordberg_ROE_Rock</defName>
		<label>boulder</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>		
		<graphicData>
			<texPath>Things/Item/Chunk/ChunkStone</texPath>
			<graphicClass>Graphic_Random</graphicClass>
			<drawSize>0.40</drawSize>
      		<color>(220,283,243)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Blunt</damageDef>
			<preExplosionSpawnChance>0.4</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Filth_RubbleRock</preExplosionSpawnThingDef>
			<damageAmountBase>50</damageAmountBase>
			<explosionRadius>1</explosionRadius>
			<soundExplode>Roof_Collapse</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<ai_IsIncendiary>true</ai_IsIncendiary>
			<speed>18</speed>
			<spinRate>1</spinRate>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
		</projectile>
	</ThingDef>

	<!-- Nord Harpoon -->
	<ThingDef ParentName="BaseProjectileNeolithic">
		<defName>CE_NordbergHarpoon_Thrown</defName>
		<label>harpoon (thrown)</label>
		<graphicData>
			<texPath>Things/Item/Equipment/WeaponRanged/HunterHarpoon_Projectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>RangedStab</damageDef>
			<gravityFactor>1.7</gravityFactor>
			<damageAmountBase>26</damageAmountBase>
			<speed>12.8</speed>
			<armorPenetrationBlunt>11.0</armorPenetrationBlunt>
			<armorPenetrationSharp>4.5</armorPenetrationSharp>
			<preExplosionSpawnChance>0.75</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Nordberg_ROE_Harpoon</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

</Defs>