<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Scottish Broadswords -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_BasketHiltedSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<armorPenetrationSharp>1.6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>36</power>
					<cooldownTime>1.56</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>2.592</armorPenetrationBlunt>
					<armorPenetrationSharp>0.58</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_BasketHiltedSword"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_BasketHiltedSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.80</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_HalflangBroadsword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<armorPenetrationSharp>1.6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>36</power>
					<cooldownTime>1.56</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>2.592</armorPenetrationBlunt>
					<armorPenetrationSharp>0.58</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_HalflangBroadsword"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_HalflangBroadsword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Lochaber Axe -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_LochaberAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.16</cooldownTime>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>47</power>
					<cooldownTime>1.74</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>8.1</armorPenetrationBlunt>
					<armorPenetrationSharp>1.62</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.16</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<armorPenetrationSharp>2.03</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_LochaberAxe"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.89</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_LochaberAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.22</MeleeCritChance>
				<MeleeParryChance>1.33</MeleeParryChance>
				<MeleeDodgeChance>0.57</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Machete -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpikedMachete"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0.70</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpikedMachete"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.26</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpikedMachete"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.29</MeleeCritChance>
				<MeleeParryChance>0.26</MeleeParryChance>
				<MeleeDodgeChance>0.15</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpikedMachete"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Ball Club -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_BallClubA"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.06</cooldownTime>
					<armorPenetrationBlunt>1.15</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>3.06</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>4.598</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_BallClubA"]/statBases</xpath>
		<value>
			<Bulk>3.75</Bulk>
			<MeleeCounterParryBonus>0.16</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_BallClubA"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.16</MeleeParryChance>
				<MeleeDodgeChance>0.20</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_BallClubA"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Spade-Tipped Sword -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpadeTippedSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.57</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>16</power>
					<cooldownTime>1.30</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>2.4</armorPenetrationBlunt>
					<armorPenetrationSharp>0.48</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.56</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>1.944</armorPenetrationBlunt>
					<armorPenetrationSharp>0.44</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpadeTippedSword"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>0.45</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_SpadeTippedSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.20</MeleeCritChance>
				<MeleeParryChance>0.35</MeleeParryChance>
				<MeleeDodgeChance>0.20</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Tropical Clubs -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="TropicalClubBase"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.06</cooldownTime>
					<armorPenetrationBlunt>1.15</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>3.06</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>4.598</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalClubBase"]/statBases</xpath>
		<value>
			<Bulk>3.75</Bulk>
			<MeleeCounterParryBonus>0.16</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalClubBase"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.16</MeleeParryChance>
				<MeleeDodgeChance>0.20</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalClubBase"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<!-- Yari -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_JumonjiYari" or defName="O21_DNI_SuYari"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.29</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>1.913</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.71</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.85</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.14</cooldownTime>
					<chanceFactor>1.00</chanceFactor>
					<armorPenetrationBlunt>1.913</armorPenetrationBlunt>
					<armorPenetrationSharp>2.4</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>25</power>
					<cooldownTime>3.2</cooldownTime>
					<chanceFactor>0.33</chanceFactor>
					<armorPenetrationBlunt>1.913</armorPenetrationBlunt>
					<armorPenetrationSharp>1.28</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_JumonjiYari" or defName="O21_DNI_SuYari"]/statBases</xpath>
		<value>
			<Bulk>11</Bulk>
			<MeleeCounterParryBonus>2.12</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_JumonjiYari" or defName="O21_DNI_SuYari"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.39</MeleeCritChance>
				<MeleeParryChance>1.59</MeleeParryChance>
				<MeleeDodgeChance>0.90</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Tanto -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Tanto"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>0.97</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.259</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>12</power>
					<cooldownTime>0.97</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>0.259</armorPenetrationBlunt>
					<armorPenetrationSharp>0.48</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.05</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>0.304</armorPenetrationBlunt>
					<armorPenetrationSharp>0.28</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Tanto"]/statBases</xpath>
		<value>
			<Bulk>4.2</Bulk>
			<MeleeCounterParryBonus>0.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Tanto"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.93</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.09</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Ono -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ono"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>17</power>
					<cooldownTime>3.52</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<armorPenetrationSharp>0.68</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ono"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ono"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.10</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.20</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ono"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Naginata -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Naginata"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.76</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.95</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.76</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.9</armorPenetrationSharp>
					<armorPenetrationBlunt>0.95</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>32</power>
					<cooldownTime>1.41</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.27</armorPenetrationSharp>
					<armorPenetrationBlunt>3.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Naginata"]/statBases</xpath>
		<value>
			<Bulk>14</Bulk>
			<MeleeCounterParryBonus>1.78</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Naginata"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.56</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.6</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Jitte -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Jitte"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.68</cooldownTime>
					<armorPenetrationBlunt>2.188</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Jitte"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Jitte"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>1</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Jitte"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Ararebo -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ararebo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.49</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>3.375</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.67</cooldownTime>
					<armorPenetrationBlunt>15.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ararebo"]/statBases</xpath>
		<value>
			<Bulk>14</Bulk>
			<MeleeCounterParryBonus>0.28</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Ararebo"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.6</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Kabutowari, Sai -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Kabutowari" or defName="O21_DNI_Sai"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.29</cooldownTime>
					<armorPenetrationBlunt>0.275</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.29</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.275</armorPenetrationBlunt>
					<armorPenetrationSharp>0.4</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Kabutowari" or defName="O21_DNI_Sai"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Kabutowari" or defName="O21_DNI_Sai"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.13</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Kabutowari" or defName="O21_DNI_Sai"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Tropical Knives -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="TropicalBladeBase"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.18</cooldownTime>
					<armorPenetrationBlunt>0.36</armorPenetrationBlunt>
					<armorPenetrationSharp>0.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.26</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
					<armorPenetrationSharp>0.42</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalBladeBase"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalBladeBase"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalBladeBase"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<!-- Masakari Axe -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Masakari"]/statBases</xpath>
		<value>
			<Bulk>13</Bulk>
			<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Masakari"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.3</MeleeCritChance>
				<MeleeParryChance>1.6</MeleeParryChance>
				<MeleeDodgeChance>0.56</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Masakari"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>48</power>
					<cooldownTime>3.4</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>10.4</armorPenetrationBlunt>
					<armorPenetrationSharp>1.8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Tropical Spears -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="TropicalSpearBase"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.35</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.78</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.19</cooldownTime>
					<chanceFactor>1.00</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<armorPenetrationSharp>1.5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalSpearBase"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>1.68</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="TropicalSpearBase"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.17</MeleeCritChance>
				<MeleeParryChance>1.45</MeleeParryChance>
				<MeleeDodgeChance>0.9</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Sasumata -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Sasumata"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.78</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>1.000</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>18</power>
					<cooldownTime>2.79</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>6.76</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Sasumata"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Sasumata"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.50</MeleeCritChance>
				<MeleeParryChance>0.18</MeleeParryChance>
				<MeleeDodgeChance>0.30</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Katana -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Katana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.33</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.936</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.33</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>0.936</armorPenetrationBlunt>
					<armorPenetrationSharp>1.88</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>31</power>
					<cooldownTime>1.28</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>2.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.65</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Katana"]/statBases</xpath>
		<value>
			<Bulk>7.85</Bulk>
			<MeleeCounterParryBonus>1.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Katana"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.85</MeleeCritChance>
				<MeleeParryChance>0.69</MeleeParryChance>
				<MeleeDodgeChance>0.37</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Nagamaki, Odachi -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="O21_DNI_Nagamaki" or defName="O21_DNI_Odachi"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.38</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>1.08</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.38</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>1.08</armorPenetrationBlunt>
					<armorPenetrationSharp>1.55</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>1.49</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>3</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Nagamaki" or defName="O21_DNI_Odachi"]/statBases</xpath>
		<value>
			<Bulk>9</Bulk>
			<MeleeCounterParryBonus>3.6</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="O21_DNI_Nagamaki" or defName="O21_DNI_Odachi"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.74</MeleeCritChance>
				<MeleeParryChance>0.53</MeleeParryChance>
				<MeleeDodgeChance>0.60</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
</Patch>