<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>AmmoArchoChargePack</defName>
		<label>Archo charge pack</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>

	<!-- ==================== Ammo ========================== -->
	<ThingDef Class="CombatExtended.AmmoDef" Name="ArchoChargePackBase" ParentName="SpacerSmallAmmoBase" Abstract="True">
		<description>A universal charge pack for various Archo weapons.</description>
		<statBases>
			<Mass>0.008</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>Artifact</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoArchoChargePack</li>
		</thingCategories>
		<stackLimit>5000</stackLimit>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ArchoChargePackBase">
		<defName>Ammo_ArchoChargePack</defName>
		<label>Archo charge pack</label>
		<graphicData>
			<texPath>ThirdParty/ArchotechWeaponry/Ammo/Archotech</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Charged</ammoClass>
		<thingSetMakerTags>
			<li>RewardStandardHighFreq</li>
		</thingSetMakerTags>
	</ThingDef>

	<!-- ==================== AmmoSet-NL ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoPistol_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechPistol_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoSniper_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechSniper_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoRifle_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechRifle_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoMG_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechMG_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoShotgun_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechShotgun_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoBow_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechBow_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoCrossbow_CE_NL</defName>
		<label>Archo charge(Non Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechCrossbow_CE_NL</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== AmmoSet-L ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoPistol_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechPistol_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoSniper_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechSniper_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoRifle_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechRifle_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoMG_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechMG_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoShotgun_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechShotgun_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoBow_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechBow_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ArchoCrossbow_CE_L</defName>
		<label>Archo charge(Lethal)</label>
		<ammoTypes>
			<Ammo_ArchoChargePack>AW_Bullet_ArchotechCrossbow_CE_L</Ammo_ArchoChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->
	<ThingDef ParentName="Base10x18mmChargedBullet">
		<defName>AW_Bullet_ArchotechPistol_CE_NL</defName>
		<label>archotech pistol bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>3</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>19.5</armorPenetrationSharp>
			<armorPenetrationBlunt>22.56</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base10x18mmChargedBullet">
		<defName>AW_Bullet_ArchotechPistol_CE_L</defName>
		<label>archotech pistol bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>11</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>19.5</armorPenetrationSharp>
			<armorPenetrationBlunt>22.56</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12x72mmChargedBullet">
		<defName>AW_Bullet_ArchotechSniper_CE_NL</defName>
		<label>archotech sniper bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>18</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>45</armorPenetrationSharp>
			<armorPenetrationBlunt>324</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12x72mmChargedBullet">
		<defName>AW_Bullet_ArchotechSniper_CE_L</defName>
		<label>archotech sniper bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>31</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>18</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>45</armorPenetrationSharp>
			<armorPenetrationBlunt>324</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>AW_Bullet_ArchotechRifle_CE_NL</defName>
		<label>archotech rifle bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>AW_Bullet_ArchotechRifle_CE_L</defName>
		<label>archotech rifle bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x50mmChargedBullet">
		<defName>AW_Bullet_ArchotechMG_CE_NL</defName>
		<label>archotech MG bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>11</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>27</armorPenetrationSharp>
			<armorPenetrationBlunt>120</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x50mmChargedBullet">
		<defName>AW_Bullet_ArchotechMG_CE_L</defName>
		<label>archotech MG bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>19</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>11</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>27</armorPenetrationSharp>
			<armorPenetrationBlunt>120</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base15x65mmDiffusingChargedBullet">
		<defName>AW_Bullet_ArchotechShotgun_CE_NL</defName>
		<label>archotech bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>2</damageAmountBase>
			<pelletCount>5</pelletCount>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>50.46</armorPenetrationBlunt>
			<spreadMult>8.9</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base15x65mmDiffusingChargedBullet">
		<defName>AW_Bullet_ArchotechShotgun_CE_L</defName>
		<label>archotech bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>22</damageAmountBase>
			<pelletCount>5</pelletCount>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>50.46</armorPenetrationBlunt>
			<spreadMult>8.9</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>AW_Bullet_ArchotechBow_CE_NL</defName>
		<label>archotech bow arrow</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech_Voidarrow</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>AW_Bullet_ArchotechBow_CE_L</defName>
		<label>archotech bow arrow</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech_Voidarrow</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>AW_Bullet_ArchotechCrossbow_CE_NL</defName>
		<label>archotech crossbow bolt</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech_voidbolt</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoNL</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>AW_Bullet_ArchotechCrossbow_CE_L</defName>
		<label>archotech crossbow bolt</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_Archotech_voidbolt</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_ArchoL</damageDef>
			<damageAmountBase>25</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

</Defs>