<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AbilityDef[defName="BTEIst_VolatileStingLauncher" or defName="BTEIst_ToxicStingLauncher"]/verbProperties/range</xpath>
		<value>
			<range>28</range>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BTEIst_ToxicSting"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<damageDef>BTEIst_ToxicStab</damageDef>
				<speed>120</speed>
				<damageAmountBase>5</damageAmountBase>
				<armorPenetrationSharp>6</armorPenetrationSharp>
				<armorPenetrationBlunt>9</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BTEIst_ToxicStingBuffed"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<damageDef>BTEIst_ToxicStab</damageDef>
				<speed>120</speed>
				<damageAmountBase>10</damageAmountBase>
				<armorPenetrationSharp>9</armorPenetrationSharp>
				<armorPenetrationBlunt>12</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BTEIst_VolatileSting"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<damageDef>BTEIst_VolatileStab</damageDef>
				<speed>120</speed>
				<damageAmountBase>1</damageAmountBase>
				<armorPenetrationSharp>12</armorPenetrationSharp>
				<armorPenetrationBlunt>18</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BTEIst_ToxicStingBuffed"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<damageDef>BTEIst_ToxicStab</damageDef>
				<speed>120</speed>
				<damageAmountBase>2</damageAmountBase>
				<armorPenetrationSharp>12</armorPenetrationSharp>
				<armorPenetrationBlunt>18</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

</Patch>