<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- === Projectiles === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="SoS2ShuttlePlasma"]/projectile </xpath>
		<value>
			<projectile>Bullet_Shuttle_Plasma_CE</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="SoS2ShuttleLaser"]/projectile </xpath>
		<value>
			<projectile>Bullet_Shuttle_Laser_CE</projectile>
		</value>
	</Operation>

	<!-- === Armor === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[1]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats </xpath>
		<value>
			<stats>
				<li>
					<def>ArmorRating_Blunt</def>
					<value>-5</value>
					<type>Add</type>
				</li>
				<li>
					<def>ArmorRating_Sharp</def>
					<value>-3</value>
					<type>Add</type>
				</li>
			</stats>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[1]/description </xpath>
		<value>
			<description>Retrofit the shuttle's hull to minimize weight, trading armor for speed and fuel efficiency.\n&lt;color=#bb8f04&gt;-5 blunt armor, -3 sharp armor, +6 flight speed, +100 cargo capacity, -10 fuel consumption rate&lt;/color&gt;</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[2]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats </xpath>
		<value>
			<stats>
				<li>
					<def>ArmorRating_Blunt</def>
					<value>12</value>
					<type>Add</type>
				</li>
				<li>
					<def>ArmorRating_Sharp</def>
					<value>8</value>
					<type>Add</type>
				</li>
			</stats>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[2]/description </xpath>
		<value>
			<description>Retrofit the shuttle's hull with additional armor plating.\n&lt;color=#bb8f04&gt;+12 blunt armor, +8 sharp armor, -6 flight speed, -250 cargo capacity, +10 fuel consumption rate&lt;/color&gt;</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[3]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats </xpath>
		<value>
			<stats>
				<li>
					<def>ArmorRating_Blunt</def>
					<value>6</value>
					<type>Add</type>
				</li>
				<li>
					<def>ArmorRating_Sharp</def>
					<value>4</value>
					<type>Add</type>
				</li>
			</stats>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[3]/description </xpath>
		<value>
			<description>Apply a layer of vibrating mechanite chains which helps to diffuse blunt impacts.\n&lt;color=#bb8f04&gt;+6 blunt armor, +4 sharp armor, -50 cargo capacity&lt;/color&gt;</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[4]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats </xpath>
		<value>
			<stats>
				<li>
					<def>ArmorRating_Blunt</def>
					<value>45</value>
					<type>Add</type>
				</li>
				<li>
					<def>ArmorRating_Sharp</def>
					<value>13</value>
					<type>Add</type>
				</li>
			</stats>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="SoS2ShuttleUpgradeTree"]/nodes/li[4]/description </xpath>
		<value>
			<description>[HUMAN CARAPACE\nFROM THIS COCOON I EMERGE\nTO WEAVE ONE STRONGER]\n&lt;color=#bb8f04&gt;+45 blunt armor, +13 sharp armor&lt;/color&gt;</description>
		</value>
	</Operation>
</Patch>