<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Tribalwear ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_TribalA"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>3</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<!-- ========== Pants, T-Shirt and Button-Down Shirt ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Pants" or defName="Apparel_BasicShirt" or defName="Apparel_CollarShirt"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>1</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Pants"]/costStuffCount</xpath>
		<value>
			<costStuffCount>20</costStuffCount>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_BasicShirt"]/costStuffCount</xpath>
		<value>
			<costStuffCount>20</costStuffCount>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CollarShirt"]/costStuffCount</xpath>
		<value>
			<costStuffCount>25</costStuffCount>
		</value>
	</Operation>

	<!-- ========== Parka, Duster and Jacket ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Parka"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>4</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Duster" or defName="Apparel_Jacket"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>5</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Parka"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<WornBulk>5</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Duster"]/statBases</xpath>
		<value>
			<Bulk>7.5</Bulk>
			<WornBulk>2</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Jacket"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Parka"]/statBases/Mass</xpath>
		<value>
			<Mass>3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Jacket"]/costStuffCount</xpath>
		<value>
			<costStuffCount>60</costStuffCount>
		</value>
	</Operation>

	<!-- ========== Cape ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Cape"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1.5</WornBulk>
			<StuffEffectMultiplierArmor>4</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<!-- ========== Plate armor ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PlateArmor"]/statBases</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>10</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PlateArmor"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>3</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_PlateArmor"]/equippedStatOffsets/MoveSpeed</xpath>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PlateArmor"]/equippedStatOffsets</xpath>
		<value>
			<MeleeDodgeChance>-0.15</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PlateArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_PlateArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Armor vest ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/label</xpath>
		<value>
			<label>armor vest</label>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>3</WornBulk>
			<StuffEffectMultiplierArmor>8</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>125</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/statBases/Mass</xpath>
		<value>
			<Mass>11</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/statBases/ArmorRating_Sharp</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/statBases/ArmorRating_Blunt</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/statBases/ArmorRating_Heat</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/equippedStatOffsets/MoveSpeed</xpath>
	</Operation>

	<!-- Change recipe to stuffed -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]</xpath>
		<value>
			<costStuffCount>90</costStuffCount>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]</xpath>
		<value>
			<stuffCategories>
				<li>Steeled</li>
			</stuffCategories>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/recipeMaker/unfinishedThingDef</xpath>
		<value>
			<unfinishedThingDef>UnfinishedSteeledTechArmor</unfinishedThingDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/costList/Steel</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/costList/ComponentIndustrial</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakVest"]/colorGenerator</xpath>
	</Operation>

	<!-- ========== Flak jacket ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/description</xpath>
		<value>
			<description>Padded vest made from bullet-resistant materials. Provides limited protection against shrapnel and gunfire at relatively low weight.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>2.5</WornBulk>
			<StuffEffectMultiplierArmor>4</StuffEffectMultiplierArmor>
			<ArmorRating_Sharp>2</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/statBases/ArmorRating_Heat</xpath>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/statBases/Mass</xpath>
		<value>
			<Mass>4</Mass>
		</value>
	</Operation>

	<!-- Partial armor coverage; collar is thinner. -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- Half the insulation of a regular jacket -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/statBases/Insulation_Cold</xpath>
		<value>
			<StuffEffectMultiplierInsulation_Cold>0.8</StuffEffectMultiplierInsulation_Cold>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/statBases/Insulation_Heat</xpath>
		<value>
			<StuffEffectMultiplierInsulation_Heat>0.3</StuffEffectMultiplierInsulation_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/costList</xpath>
		<value>
			<!-- Circuit boards not included -->
			<costList>
				<Steel>25</Steel>
			</costList>
			<stuffCategories>
				<li>Fabric</li>
			</stuffCategories>
			<costStuffCount>70</costStuffCount>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakJacket"]/equippedStatOffsets</xpath>
	</Operation>

	<!-- ========== Flak pants ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/description</xpath>
		<value>
			<description>Padded pants made from bullet-resistant materials. Provides limited protection against shrapnel and gunfire at relatively low weight.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/statBases/Mass</xpath>
		<value>
			<Mass>2.5</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<Bulk>4</Bulk>
			<WornBulk>2.5</WornBulk>
			<StuffEffectMultiplierArmor>4</StuffEffectMultiplierArmor>
			<ArmorRating_Sharp>2</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/statBases/ArmorRating_Heat</xpath>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/statBases/Insulation_Cold</xpath>
		<value>
			<StuffEffectMultiplierInsulation_Cold>0.2</StuffEffectMultiplierInsulation_Cold>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/statBases/Insulation_Heat</xpath>
		<value>
			<StuffEffectMultiplierInsulation_Heat>0.08</StuffEffectMultiplierInsulation_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/costList</xpath>
		<value>
			<costList>
				<Steel>15</Steel>
			</costList>
			<stuffCategories>
				<li>Fabric</li>
			</stuffCategories>
			<costStuffCount>50</costStuffCount>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="Apparel_FlakPants"]/equippedStatOffsets</xpath>
	</Operation>

	<!-- ========== Power armor ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PowerArmor"]/description</xpath>
		<value>
			<description>A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nWhile bulky and heavy, the advanced servo-motors greatly increase the wearer's load bearing capacity and assist in weapon-handling.\n\nArmor like this is often used by rapid-incursion space marines.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/statBases</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>15</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>500</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/statBases/Mass</xpath>
		<value>
			<Mass>50</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>45</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/costList</xpath>
		<value>
			<DevilstrandCloth>50</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/equippedStatOffsets/MoveSpeed</xpath>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/equippedStatOffsets</xpath>
		<value>
			<CarryWeight>80</CarryWeight>
			<CarryBulk>10</CarryBulk>
			<ShootingAccuracyPawn>0.15</ShootingAccuracyPawn>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/equippedStatOffsets/ToxicEnvironmentResistance</xpath>
		<match Class="PatchOperationReplace">
			<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/equippedStatOffsets/ToxicEnvironmentResistance</xpath>
			<value>
				<ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance>
			</value>
		</match>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/equippedStatOffsets</xpath>
			<value>
				<ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- Increase Cost -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>180</Plasteel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorPowerBase"]/costList/Uranium</xpath>
		<value>
			<Uranium>40</Uranium>
		</value>
	</Operation>

	<!-- ========== Recon armor ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ArmorRecon"]/description</xpath>
		<value>
			<description>A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nThe advanced built-in servo-motors greatly increase the wearer's load bearing capacity.\n\nArmor like this is often used by imperial scout troops and glitterworld police forces.</description>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/statBases</xpath>
		<value>
			<Bulk>80</Bulk>
			<WornBulk>12</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>400</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/statBases/Mass</xpath>
		<value>
			<Mass>30</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.2</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>34</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/costList</xpath>
		<value>
			<DevilstrandCloth>40</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>50</CarryWeight>
				<CarryBulk>8</CarryBulk>
				<ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance>
				<MoveSpeed>0.4</MoveSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- Increase Cost -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>140</Plasteel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="ApparelArmorReconBase"]/costList/Uranium</xpath>
		<value>
			<Uranium>20</Uranium>
		</value>
	</Operation>

</Patch>