<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== Scrap Metal ========================== -->

	<ThingCategoryDef>
		<defName>AmmoFeralScrap</defName>
		<label>scrap metal</label>
		<parent>AmmoRifles</parent>
		<iconPath>Things/Ammo/Nail/Nail_c</iconPath>
	</ThingCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>FeralScrap</defName>
		<label>scrap</label>
		<labelShort>scrap</labelShort>
		<description>Bits of metal scraps</description>
	</CombatExtended.AmmoCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Feral_Scrap</defName>
		<label>scrap</label>
		<ammoTypes>
			<Ammo_Feral_Scrap>Bullet_Feral_Scrap</Ammo_Feral_Scrap>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Feral_Rivet</defName>
		<label>nail</label>
		<ammoTypes>
			<Ammo_Feral_Scrap>Bullet_Feral_Rivet</Ammo_Feral_Scrap>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="BaseScrap" ParentName="SmallAmmoBase" Abstract="True">
		<description>Bits of jagged scrap metal.</description>
		<statBases>
			<Mass>0.04</Mass>
			<Bulk>0.1</Bulk>
		</statBases>
		<destroyOnDrop>True</destroyOnDrop>
		<thingCategories>
			<li>AmmoFeralScrap</li>
		</thingCategories>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseScrap">
		<defName>Ammo_Feral_Scrap</defName>
		<label>bits of jagged scrap metal</label>
		<graphicData>
			<texPath>Things/Ammo/Nail</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>FeralScrap</ammoClass>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>Bullet_Feral_Scrap</defName>
		<label>scrap metal</label>
		<graphicData>
			<texPath>Projectile/Scrap</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationBlunt>15</armorPenetrationBlunt>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<pelletCount>20</pelletCount>
			<spreadMult>17.8</spreadMult>
			<damageDef>Bullet</damageDef>
			<speed>63</speed>
			<dropsCasings>false</dropsCasings>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>Bullet_Feral_Rivet</defName>
		<label>rivet</label>
		<graphicData>
			<texPath>Projectile/Crucifier</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>73</speed>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationBlunt>41</armorPenetrationBlunt>
			<armorPenetrationSharp>3</armorPenetrationSharp>
		</projectile>
	</ThingDef>

	<!-- ==================== Nails ========================== -->

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Feral_Nail</defName>
		<label>nail</label>
		<ammoTypes>
			<Ammo_Nail>Bullet_Feral_Nail</Ammo_Nail>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="NailShotBullet">
		<defName>Bullet_Feral_Nail</defName>
		<label>nail</label>
		<graphicData>
			<texPath>Projectile/Nail</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>32</speed>
			<damageAmountBase>3</damageAmountBase>
			<armorPenetrationBlunt>0.82</armorPenetrationBlunt>
			<armorPenetrationSharp>3</armorPenetrationSharp>
		</projectile>
	</ThingDef>

	<!-- ==================== Twin 9x19mm Para ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_9x19mmParaTwin_Feral</defName>
		<label>Twin 9x19mm Para</label>
		<ammoTypes>
			<Ammo_9x19mmPara_FMJ>Bullet_9x19mmParaTwin_Feral_FMJ</Ammo_9x19mmPara_FMJ>
			<Ammo_9x19mmPara_AP>Bullet_9x19mmParaTwin_Feral_AP</Ammo_9x19mmPara_AP>
			<Ammo_9x19mmPara_HP>Bullet_9x19mmParaTwin_Feral_HP</Ammo_9x19mmPara_HP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base9x19mmParaBullet">
		<defName>Bullet_9x19mmParaTwin_Feral_FMJ</defName>
		<label>9mm Para bullet (FMJ)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<pelletCount>2</pelletCount>
			<spreadMult>2</spreadMult>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>9.66</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base9x19mmParaBullet">
		<defName>Bullet_9x19mmParaTwin_Feral_AP</defName>
		<label>9mm Para bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<pelletCount>2</pelletCount>
			<spreadMult>2</spreadMult>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>9.66</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base9x19mmParaBullet">
		<defName>Bullet_9x19mmParaTwin_Feral_HP</defName>
		<label>9mm Para bullet (HP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<pelletCount>2</pelletCount>
			<spreadMult>2</spreadMult>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>9.66</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
</Defs>