<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ====== Tools ====== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Purple_Nebula_Dragon" or
			defName="Blue_Nebula_Dragon" or
			defName="Red_Nebula_Dragon" or
			defName="EH_Void_Dragon" or
			defName="Destroyer_Void_Dragon" or
			defName="Eater_Void_Dragon" or
			defName="Harbinger_Void_Dragon" or
			defName="Rurelion_Zol_Dragon"]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>DD_Knockback</label>
					<capacities>
						<li>DD_Knockback</li>
					</capacities>
					<power>110</power>
					<armorPenetrationBlunt>115</armorPenetrationBlunt>
					<chanceFactor>0.2</chanceFactor>
					<cooldownTime>4.0</cooldownTime>
					<linkedBodyPartsGroup>Tail</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ====== Tools ====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>
			Defs/ThingDef[
			defName="Purple_Nebula_Dragon" or
			defName="Blue_Nebula_Dragon" or
			defName="Red_Nebula_Dragon" or
			defName="EH_Void_Dragon" or
			defName="Destroyer_Void_Dragon" or
			defName="Eater_Void_Dragon" or
			defName="Harbinger_Void_Dragon" or
			defName="Rurelion_Zol_Dragon"]/tools
		</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<cooldownTime>4.66</cooldownTime>
				<power>107</power>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<surpriseAttack>
					<extraMeleeDamages>
						<li>
							<def>Stun</def>
							<amount>20</amount>
						</li>
					</extraMeleeDamages>
				</surpriseAttack>
				<linkedBodyPartsGroup>Tail</linkedBodyPartsGroup>
				<label>tail</label>
				<armorPenetrationBlunt>54.611</armorPenetrationBlunt>
			</li>
		</value>
	</Operation>

	<!-- ====== Tools ====== -->
	<!-- ====== Purple Neb====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Purple_Nebula_Dragon"]/tools</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<label>left dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>30</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>8</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>1.3</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>16</armorPenetrationSharp>
				<armorPenetrationBlunt>40</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>30</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>8</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>1.3</cooldownTime>
				<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>16</armorPenetrationSharp>
				<armorPenetrationBlunt>40</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>razorfangs</label>
				<capacities>
					<li>Bite</li>
					<li>Stab</li>
				</capacities>
				<power>56</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>12</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>2.4</cooldownTime>
				<armorPenetrationSharp>28</armorPenetrationSharp>
				<armorPenetrationBlunt>80</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.75</chanceFactor>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>24</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>12</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>3</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<armorPenetrationBlunt>30.55</armorPenetrationBlunt>
				<chanceFactor>0.6</chanceFactor>
			</li>
		</value>
	</Operation>

	<!-- ====== Blue Neb Neb====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Blue_Nebula_Dragon" or defName="Red_Nebula_Dragon"]/tools</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<label>left dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>36</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>9</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>1.3</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>16</armorPenetrationSharp>
				<armorPenetrationBlunt>40</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>36</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>9</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>1.3</cooldownTime>
				<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>16</armorPenetrationSharp>
				<armorPenetrationBlunt>40</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>razorfangs</label>
				<capacities>
					<li>Bite</li>
					<li>Stab</li>
				</capacities>
				<power>64</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>15</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>2.4</cooldownTime>
				<armorPenetrationSharp>28</armorPenetrationSharp>
				<armorPenetrationBlunt>80</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.75</chanceFactor>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>24</power>
				<extraMeleeDamages>
					<li>
						<def>NebulaFlame</def>
						<amount>15</amount>
						<chance>0.33</chance>
					</li>
				</extraMeleeDamages>
				<cooldownTime>3</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<armorPenetrationBlunt>30.55</armorPenetrationBlunt>
				<chanceFactor>0.6</chanceFactor>
			</li>
		</value>
	</Operation>

	<!-- ====== Void====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="EH_Void_Dragon"]/tools</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<label>left dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>64</power>
				<cooldownTime>1.64</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>24</armorPenetrationSharp>
				<armorPenetrationBlunt>80</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>64</power>
				<cooldownTime>1.64</cooldownTime>
				<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>24</armorPenetrationSharp>
				<armorPenetrationBlunt>80</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>razorfangs</label>
				<capacities>
					<li>Bite</li>
					<li>Stab</li>
				</capacities>
				<power>148</power>
				<cooldownTime>3.4</cooldownTime>
				<armorPenetrationSharp>32</armorPenetrationSharp>
				<armorPenetrationBlunt>80</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.75</chanceFactor>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>43</power>
				<cooldownTime>3</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<armorPenetrationBlunt>80.55</armorPenetrationBlunt>
				<chanceFactor>0.6</chanceFactor>
			</li>
		</value>
	</Operation>

	<!-- ======Supah Destroya====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Destroyer_Void_Dragon" or defName="Eater_Void_Dragon"]/tools</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<label>left dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>101</power>
				<cooldownTime>1.64</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>36</armorPenetrationSharp>
				<armorPenetrationBlunt>136</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>101</power>
				<cooldownTime>1.64</cooldownTime>
				<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>36</armorPenetrationSharp>
				<armorPenetrationBlunt>136</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>razorfangs</label>
				<capacities>
					<li>Bite</li>
					<li>Stab</li>
				</capacities>
				<power>208</power>
				<cooldownTime>3.4</cooldownTime>
				<armorPenetrationSharp>60</armorPenetrationSharp>
				<armorPenetrationBlunt>300</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.75</chanceFactor>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>60</power>
				<cooldownTime>3</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<armorPenetrationBlunt>150.55</armorPenetrationBlunt>
				<chanceFactor>0.6</chanceFactor>
			</li>
		</value>
	</Operation>
	<!-- ======The End====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Harbinger_Void_Dragon"]/tools</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<label>left dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>144</power>
				<cooldownTime>1.64</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>44</armorPenetrationSharp>
				<armorPenetrationBlunt>200</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>144</power>
				<cooldownTime>1.64</cooldownTime>
				<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>44</armorPenetrationSharp>
				<armorPenetrationBlunt>200</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>razorfangs</label>
				<capacities>
					<li>Bite</li>
					<li>Stab</li>
				</capacities>
				<power>288</power>
				<cooldownTime>3.4</cooldownTime>
				<armorPenetrationSharp>80</armorPenetrationSharp>
				<armorPenetrationBlunt>600</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.75</chanceFactor>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>80</power>
				<cooldownTime>3</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<armorPenetrationBlunt>240.55</armorPenetrationBlunt>
				<chanceFactor>0.6</chanceFactor>
			</li>
		</value>
	</Operation>
	<!-- ======Zol====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Rurelion_Zol_Dragon"]/tools</xpath>
		<value>
			<li Class="CombatExtended.ToolCE">
				<label>left dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>88</power>
				<cooldownTime>1.44</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>32</armorPenetrationSharp>
				<armorPenetrationBlunt>120</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right dragonclaw</label>
				<capacities>
					<li>Scratch</li>
					<li>Stab</li>
					<li>Cut</li>
				</capacities>
				<power>88</power>
				<cooldownTime>1.44</cooldownTime>
				<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				<armorPenetrationSharp>32</armorPenetrationSharp>
				<armorPenetrationBlunt>120</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>razorfangs</label>
				<capacities>
					<li>Bite</li>
					<li>Stab</li>
				</capacities>
				<power>188</power>
				<cooldownTime>3.0</cooldownTime>
				<armorPenetrationSharp>55</armorPenetrationSharp>
				<armorPenetrationBlunt>248</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<chanceFactor>0.75</chanceFactor>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>head</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>43</power>
				<cooldownTime>3</cooldownTime>
				<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				<armorPenetrationBlunt>100.55</armorPenetrationBlunt>
				<chanceFactor>0.6</chanceFactor>
			</li>
		</value>
	</Operation>

	<!-- ====== Verbs ====== -->
	<!-- Purple, Blue, and Red Nebula Dragons -->
	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="Purple_Nebula_Dragon" or
			defName="Blue_Nebula_Dragon" or
			defName="Red_Nebula_Dragon"]/verbs
		</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Nebula_Breath</defaultProjectile>
					<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
					<warmupTime>2.5</warmupTime>
					<burstShotCount>33</burstShotCount>
					<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
					<minRange>8</minRange>
					<range>55</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>4</muzzleFlashScale>
					<label>Nebula breath</label>
					<commonality>0.7</commonality>
					<recoilAmount>0.48</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
					<defaultProjectile>Projectile_Stardust_Breath</defaultProjectile>
					<warmupTime>2.5</warmupTime>
					<burstShotCount>5</burstShotCount>
					<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
					<minRange>3</minRange>
					<range>43</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>9</muzzleFlashScale>
					<label>Stardust breath</label>
					<commonality>0.7</commonality>
					<recoilAmount>0.4</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Event Horizon Void Dragons -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="EH_Void_Dragon"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Void_Breath</defaultProjectile>
					<warmupTime>1.6</warmupTime>
					<burstShotCount>15</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<minRange>4</minRange>
					<range>60</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>5</muzzleFlashScale>
					<label>Void Breath</label>
					<commonality>0.7</commonality>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Molten_Breath</defaultProjectile>
					<warmupTime>3.0</warmupTime>
					<burstShotCount>8</burstShotCount>
					<ticksBetweenBurstShots>11</ticksBetweenBurstShots>
					<minRange>5</minRange>
					<range>36</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>16</muzzleFlashScale>
					<label>Molten Spit</label>
					<commonality>0.3</commonality>
					<recoilAmount>1</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Eclipse</defaultProjectile>
					<warmupTime>3.5</warmupTime>
					<minRange>6</minRange>
					<range>60</range>
					<burstShotCount>8</burstShotCount>
					<ticksBetweenBurstShots>11</ticksBetweenBurstShots>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>9</muzzleFlashScale>
					<label>Eclipse</label>
					<commonality>0.13</commonality>
					<recoilAmount>1</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Destroyer Void Dragons -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Destroyer_Void_Dragon"]/verbs
		</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Void_Breath</defaultProjectile>
					<warmupTime>1.6</warmupTime>
					<burstShotCount>15</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<minRange>4</minRange>
					<range>60</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>5</muzzleFlashScale>
					<label>Void Breath</label>
					<commonality>0.7</commonality>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Molten_Breath</defaultProjectile>
					<warmupTime>3.0</warmupTime>
					<burstShotCount>8</burstShotCount>
					<ticksBetweenBurstShots>11</ticksBetweenBurstShots>
					<minRange>5</minRange>
					<range>36</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>16</muzzleFlashScale>
					<label>Molten Spit</label>
					<commonality>0.3</commonality>
					<recoilAmount>1</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Hellfire</defaultProjectile>
					<warmupTime>2.5</warmupTime>
					<minRange>3</minRange>
					<range>36</range>
					<burstShotCount>10</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>16</muzzleFlashScale>
					<label>Hellfire</label>
					<commonality>0.33</commonality>
					<recoilAmount>1</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Rend</defaultProjectile>
					<warmupTime>1.5</warmupTime>
					<minRange>5</minRange>
					<range>48</range>
					<burstShotCount>14</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>2</muzzleFlashScale>
					<label>Rend</label>
					<commonality>0.15</commonality>
					<recoilAmount>1.2</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Eater Void Dragons -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Eater_Void_Dragon"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Void_Breath</defaultProjectile>
					<warmupTime>1.6</warmupTime>
					<burstShotCount>15</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<minRange>4</minRange>
					<range>60</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>5</muzzleFlashScale>
					<label>Void Breath</label>
					<commonality>0.7</commonality>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Rend</defaultProjectile>
					<warmupTime>1.5</warmupTime>
					<minRange>5</minRange>
					<range>48</range>
					<burstShotCount>14</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>6</muzzleFlashScale>
					<label>Rend</label>
					<commonality>0.15</commonality>
					<recoilAmount>1.2</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Constrain</defaultProjectile>
					<warmupTime>2</warmupTime>
					<minRange>3</minRange>
					<range>30</range>
					<burstShotCount>1</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>6</muzzleFlashScale>
					<label>Constrain</label>
					<commonality>0.11</commonality>
					<recoilAmount>0.6</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Harbinger Void Dragons -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Harbinger_Void_Dragon"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_Void_Breath</defaultProjectile>
					<warmupTime>1.6</warmupTime>
					<burstShotCount>15</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<minRange>4</minRange>
					<range>60</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>5</muzzleFlashScale>
					<label>Void Breath</label>
					<commonality>0.7</commonality>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Surge_Breath</defaultProjectile>
					<warmupTime>1.5</warmupTime>
					<burstShotCount>3</burstShotCount>
					<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
					<range>36</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>5</muzzleFlashScale>
					<label>Void Surge</label>
					<commonality>0.01</commonality>
					<recoilAmount>0.3</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Mind_Flay</defaultProjectile>
					<warmupTime>3</warmupTime>
					<burstShotCount>3</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<minRange>6</minRange>
					<range>36</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>5</muzzleFlashScale>
					<label>Mind Flay</label>
					<commonality>0.33</commonality>
					<recoilAmount>0.3</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Projectile_DD_Constrain</defaultProjectile>
					<warmupTime>2</warmupTime>
					<minRange>3</minRange>
					<range>30</range>
					<burstShotCount>1</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>6</muzzleFlashScale>
					<label>Constrain</label>
					<commonality>0.11</commonality>
					<recoilAmount>0.6</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Aurelion Sol Dragons -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Rurelion_Zol_Dragon"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
					<defaultProjectile>Projectile_Stardust_Breath</defaultProjectile>
					<warmupTime>2.5</warmupTime>
					<burstShotCount>5</burstShotCount>
					<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
					<minRange>3</minRange>
					<range>43</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>9</muzzleFlashScale>
					<label>Stardust breath</label>
					<commonality>0.7</commonality>
					<recoilAmount>0.4</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
					<defaultProjectile>Projectile_Aurelion_Breath</defaultProjectile>
					<warmupTime>2.0</warmupTime>
					<burstShotCount>5</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<minRange>9</minRange>
					<range>60</range>
					<soundCast>DD_Void_FireBreath</soundCast>
					<muzzleFlashScale>11</muzzleFlashScale>
					<label>Rurelion breath</label>
					<commonality>0.3</commonality>
					<recoilAmount>0.76</recoilAmount>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
		</value>
	</Operation>

</Patch>