<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!--Hediff-->
	<!--Arsonist-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="InspiredArsonistWeaponBonus"]/stages/li[label="Pyromania Focus"]/statOffsets</xpath>
		<value>
			<statOffsets>
				<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
				<AimingDelayFactor>-0.1</AimingDelayFactor>
			</statOffsets>
		</value>
	</Operation>

	<!--Tweaks-->
	<!--brawling frenzy-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/InspirationTweaks.InspirationWithIdentifier[defName="Frenzy_Brawl"]/statOffsets</xpath>
		<value>
			<statOffsets>
				<MeleeHitChance>0.08</MeleeHitChance>
				<MeleeDodgeChance>0.1</MeleeDodgeChance>
				<MeleeParryChance>0.04</MeleeParryChance>
			</statOffsets>
		</value>
	</Operation>

	<!--inspired fighting-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/InspirationTweaks.InspirationWithIdentifier[defName="Inspired_Fighting"]/statOffsets</xpath>
		<value>
			<statOffsets>
				<MeleeHitChance>0.15</MeleeHitChance>
				<MeleeDodgeChance>0.1</MeleeDodgeChance>
				<ShootingAccuracyPawn>0.6</ShootingAccuracyPawn>
			</statOffsets>
		</value>
	</Operation>

	<!--inspired hunting-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/InspirationTweaks.InspirationWithIdentifier[defName="Inspired_Hunting"]/statOffsets/ShootingAccuracyPawn</xpath>
		<value>
			<ShootingAccuracyPawn>1.2</ShootingAccuracyPawn>
		</value>
	</Operation>

	<!--bloodlust focus-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/InspirationTweaks.InspirationWithIdentifier[defName="Focus_Bloodlust"]/statOffsets/ShootingAccuracyPawn</xpath>
		<value>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/InspirationTweaks.InspirationWithIdentifier[defName="Focus_Bloodlust"]/statOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.06</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/InspirationTweaks.InspirationWithIdentifier[defName="Focus_Bloodlust"]/statFactors</xpath>
		<value>
			<statFactors>
				<AimingDelayFactor>0.8</AimingDelayFactor>
				<MeleeHitChance>1.25</MeleeHitChance>
			</statFactors>
		</value>
	</Operation>

</Patch>
