<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Scimitar -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_SerratedScimitar"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_SerratedScimitar"]/statBases/Mass</xpath>
		<value>
			<Mass>1.1</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_SerratedScimitar"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.24</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.28</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_SerratedScimitar"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_SerratedScimitar"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<chanceFactor>0.15</chanceFactor>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<armorPenetrationSharp>0.31</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>DV_Lacerate</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.25</cooldownTime>
					<armorPenetrationBlunt>1.782</armorPenetrationBlunt>
					<armorPenetrationSharp>0.8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- Batleth -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_CeremonialBlade"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.67</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_CeremonialBlade"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.16</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.53</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DV_MeleeWeapon_CeremonialBlade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
					<armorPenetrationSharp>0.42</armorPenetrationSharp>
					<chanceFactor>0.15</chanceFactor>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>DV_Lacerate</li>
					</capacities>
					<power>32</power>
					<cooldownTime>2.47</cooldownTime>
					<armorPenetrationBlunt>4.68</armorPenetrationBlunt>
					<armorPenetrationSharp>1.57</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>