<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Sabre === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Sabre"]/statBases</xpath>
		<value>
			<Bulk>3.5</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Sabre"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>0.35</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Sabre"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Sabre"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.425</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.425</armorPenetrationBlunt>
					<armorPenetrationSharp>0.48</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.34</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.956</armorPenetrationBlunt>
					<armorPenetrationSharp>0.43</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Katanna === -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Katana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.34</armorPenetrationSharp>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>0.88</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.3</armorPenetrationSharp>
					<armorPenetrationBlunt>1.936</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Katana"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1.27</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Katana"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.95</MeleeCritChance>
				<MeleeParryChance>0.54</MeleeParryChance>
				<MeleeDodgeChance>0.33</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- === Cleaver === -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Cleaver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.83</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>1.1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.89</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>0.84</armorPenetrationSharp>
					<armorPenetrationBlunt>1.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>44</power>
					<cooldownTime>1.75</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>0.3</armorPenetrationSharp>
					<armorPenetrationBlunt>4.05</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Cleaver"]/statBases</xpath>
		<value>
			<Bulk>11</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Cleaver"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.50</MeleeCritChance>
				<MeleeParryChance>0.4</MeleeParryChance>
				<MeleeDodgeChance>0.27</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- === Scimitar === -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Scimitar"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<chanceFactor>0.15</chanceFactor>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<armorPenetrationSharp>0.31</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.25</cooldownTime>
					<armorPenetrationBlunt>1.782</armorPenetrationBlunt>
					<armorPenetrationSharp>0.8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Scimitar"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Scimitar"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.24</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.28</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- === Glaive === -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Glaive"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.16</cooldownTime>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>47</power>
					<cooldownTime>1.74</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>8.1</armorPenetrationBlunt>
					<armorPenetrationSharp>1.62</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.16</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<armorPenetrationSharp>2.03</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Glaive"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.89</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Glaive"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.22</MeleeCritChance>
				<MeleeParryChance>1.33</MeleeParryChance>
				<MeleeDodgeChance>0.57</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- === Baton === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Baton"]/statBases</xpath>
		<value>
			<Bulk>2.75</Bulk>
			<MeleeCounterParryBonus>0.9</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Baton"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.17</MeleeCritChance>
				<MeleeParryChance>0.9</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Baton"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Melee</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Baton"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.59</cooldownTime>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.68</cooldownTime>
					<armorPenetrationBlunt>3.375</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Quarterstaff === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Staff"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1.76</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Staff"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.19</MeleeCritChance>
			<MeleeParryChance>1.54</MeleeParryChance>
			<MeleeDodgeChance>0.83</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Staff"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.21</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>2.24</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>1.26</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Noble Cane === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_NobleCane"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>1.85</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_NobleCane"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.33</MeleeCritChance>
			<MeleeParryChance>1.38</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_NobleCane"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.75</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.35</cooldownTime>
					<armorPenetrationBlunt>0.325</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Pickaxe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Pickaxe"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Pickaxe"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.9</MeleeCritChance>
			<MeleeParryChance>0.22</MeleeParryChance>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Pickaxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>2.0</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.3</cooldownTime>
					<chanceFactor>0.95</chanceFactor>
					<armorPenetrationBlunt>8.5</armorPenetrationBlunt>
					<armorPenetrationSharp>0.72</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>8</power>
					<cooldownTime>2.3</cooldownTime>
					<chanceFactor>0.95</chanceFactor>
					<armorPenetrationBlunt>8.5</armorPenetrationBlunt>
					<armorPenetrationSharp>0.72</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>				
			</tools>
		</value>
	</Operation>

	<!-- === Shovel === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Shovel"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>0.56</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Shovel"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.22</MeleeCritChance>
			<MeleeParryChance>0.20</MeleeParryChance>
			<MeleeDodgeChance>0.17</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Shovel"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.375</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.24</cooldownTime>
					<armorPenetrationSharp>0.17</armorPenetrationSharp>
					<armorPenetrationBlunt>0.844</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Branding Iron === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_BrandingIron"]/statBases</xpath>
		<value>
			<Bulk>3.5</Bulk>
			<MeleeCounterParryBonus>1.25</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_BrandingIron"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.33</MeleeCritChance>
				<MeleeParryChance>1.22</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_BrandingIron"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>brand</label>
					<labelUsedInLogging>false</labelUsedInLogging>					
					<capacities>
						<li>Poke</li>
					</capacities>
					<extraMeleeDamages>
					<li>
						<def>Flame</def>
						<amount>5</amount>
					</li>
					</extraMeleeDamages>					
					<power>2</power>
					<cooldownTime>1.75</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.35</cooldownTime>
					<armorPenetrationBlunt>0.325</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Pitchfork === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Pitchfork"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Pitchfork"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.44</MeleeCritChance>
			<MeleeParryChance>1.33</MeleeParryChance>
			<MeleeDodgeChance>0.5</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Pitchfork"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.95</chanceFactor>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Rock === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Rock"]/statBases</xpath>
		<value>
			<Bulk>0.25</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_Rock"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>cutting edge</label>				
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationSharp>0.075</armorPenetrationSharp>					
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Poke</li>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>				
			</tools>
		</value>
	</Operation>

	<!-- === Ice Axe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_IceAxe"]/statBases</xpath>
		<value>
			<Bulk>4.5</Bulk>
			<MeleeCounterParryBonus>0.33</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_IceAxe"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.19</MeleeCritChance>
			<MeleeParryChance>0.23</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_IceAxe"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_MeleeWeapon_IceAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.46</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.45</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Stab</li>
						<li>Cut</li>	
					</capacities>
					<power>11</power>
					<cooldownTime>1.83</cooldownTime>
					<chanceFactor>0.95</chanceFactor>
					<armorPenetrationBlunt>0.648</armorPenetrationBlunt>
					<armorPenetrationSharp>0.29</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>spike</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.22</cooldownTime>
					<chanceFactor>0.95</chanceFactor>
					<armorPenetrationBlunt>0.648</armorPenetrationBlunt>
					<armorPenetrationSharp>0.29</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>				
			</tools>
		</value>
	</Operation>

</Patch>