<?xml version="1.0" encoding="UTF-8"?>
<Patch>
	<!-- ============================ Industrial - Blade ============================ -->
	<!-- Edge of Prognosis -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_GF_LunaWP"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.56</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>35</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>19</amount>
							<chance>0.5</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.28</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>3.2</armorPenetrationBlunt>
					<armorPenetrationSharp>6.4</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>43</power>
					<cooldownTime>1.87</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>7.9</armorPenetrationBlunt>
					<armorPenetrationSharp>4.82</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_GF_LunaWP"]</xpath>
		<value>
			<statBases>
				<Bulk>8.22</Bulk>
				<MeleeCounterParryBonus>0.44</MeleeCounterParryBonus>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_GF_LunaWP"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.58</MeleeCritChance>
				<MeleeParryChance>0.64</MeleeParryChance>
				<MeleeDodgeChance>0.76</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

</Patch>