<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- === Berserk Hediff === -->
	<HediffDef>
		<hediffClass>HediffWithComps</hediffClass>
		<defName>VFEI_Berserk</defName>
		<label>berserk</label>
		<description>.</description>
		<defaultLabelColor>(0.9, 1.0, 0.35)</defaultLabelColor>
		<initialSeverity>1</initialSeverity>
		<comps>
			<li Class="HediffCompProperties_CauseMentalState">
				<animalMentalState>ManhunterPermanent</animalMentalState>
				<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
				<humanMentalState>Berserk</humanMentalState>
				<letterDef>ThreatSmall</letterDef>
				<mtbDaysToCauseMentalState>0.001</mtbDaysToCauseMentalState>
			</li>
		</comps>
	</HediffDef>

	<!-- === Berserk Damage === -->
	<DamageDef>
		<workerClass>DamageWorker_AddGlobal</workerClass>
		<defName>VFEI_PsychicDamage</defName>
		<label>psychic</label>
		<hediff>VFEI_Berserk</hediff>
		<canInterruptJobs>true</canInterruptJobs>
		<makesBlood>false</makesBlood>
		<harmsHealth>false</harmsHealth>
		<defaultDamage>0</defaultDamage>
		<explosionCellMote>Mote_ExtinguisherPuff</explosionCellMote>
		<explosionColorEdge>(1, 1, 1, 0.05)</explosionColorEdge>
		<soundExplosion>Explosion_Smoke</soundExplosion>
		<combatLogRules>Damage_Smoke</combatLogRules>
	</DamageDef>

</Defs>