<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!--== Projectiles ==-->
	<ThingDef ParentName="BaseBulletCE">
		<defName>GR_PoisonBreathAnimated_CE</defName>
		<label>poison breath</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Things/Projectile/GR_PoisonShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>MoteGlow</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<flyOverhead>false</flyOverhead>
			<damageDef>ToxicBite</damageDef>
			<damageAmountBase>25</damageAmountBase>
			<speed>20</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBulletCE">
		<defName>GR_FlameBreathAnimated_CE</defName>
		<label>flame breath</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Things/Projectile/GR_FireSpit</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>MoteGlow</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<flyOverhead>false</flyOverhead>
			<damageDef>Flame</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<speed>20</speed>
			<ai_IsIncendiary>true</ai_IsIncendiary>
		</projectile>
	</ThingDef>

</Defs>