<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- === Ammo Sets === -->
	<!-- A part of this weapon's description reads ''It fires dense slugs at incredible velocities, capable of destroying even heavily armored gravships.'' so I've made it a relatively strong railgun weapon and tweaked its warmup and cooldown stats accordingly -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_VGE_MassLance</defName>
		<label>12mm Railgun</label>
		<ammoTypes>
			<Ammo_12mmRailgun_Sabot>Bullet_VGE_MassLance</Ammo_12mmRailgun_Sabot>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- === Projectiles === -->

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>Bullet_VGE_MassLance</defName>
		<label>mass lance shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<isInstant>true</isInstant>
			<damageFalloff>False</damageFalloff>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>36</damageAmountBase>
			<armorPenetrationSharp>86.4</armorPenetrationSharp>
			<armorPenetrationBlunt>381</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

</Defs>