<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Tools ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="LTS_KPist" or defName="LTS_MP5SD" or defName="LTS_Glock"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="LTS_UMP" or
			defName="LTS_PSG" or
			defName="LTS_AKIV" or
			defName="LTS_AKV" or
			defName="LTS_G36Rifle" or
			defName="LTS_KSP" or
			defName="LTS_PKM"
			]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="LTS_AT" or defName="LTS_grg"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== KPIST ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_KPist</defName>
		<statBases>
			<Mass>3.35</Mass>
			<Bulk>5.50</Bulk>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.14</SwayFactor>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.95</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>35</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>SMG_Fire</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- ========== UMP45 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_UMP</defName>
		<statBases>
			<Mass>2.50</Mass>
			<Bulk>4.50</Bulk>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.94</SwayFactor>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>2.08</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>HeavySMG_Fire</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>25</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- ========== MP5SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_MP5SD</defName>
		<statBases>
			<Mass>3.10</Mass>
			<Bulk>7.90</Bulk>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.10</SwayFactor>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.21</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmParaSD_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>26</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>Silenced_Fire</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>1</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmParaSD</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- ========== PSG90 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_PSG</defName>
		<statBases>
			<Mass>6.5</Mass>
			<Bulk>11.80</Bulk>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.83</SwayFactor>
			<SightsEfficiency>2.8</SightsEfficiency>
			<RangedWeapon_Cooldown>1.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_300WinchesterMagnum_FMJ</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>80</range>
			<soundCast>DMR_Fire</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_300WinchesterMagnum</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_SNIPER</li>
		</weaponTags>
	</Operation>

	<!-- ========== AK4 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_AKIV</defName>
		<statBases>
			<Mass>4.10</Mass>
			<Bulk>10.45</Bulk>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.46</SwayFactor>
			<SightsEfficiency>1.5</SightsEfficiency>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>2.07</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>58</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>AssaultRifle_Fire</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>

	<!-- ========== AK5 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_AKV</defName>
		<statBases>
			<Mass>3.90</Mass>
			<Bulk>7.60</Bulk>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.40</SwayFactor>
			<SightsEfficiency>1.5</SightsEfficiency>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.38</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>58</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>AssaultRifle_Fire</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>

	<!-- ========== G36 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_G36Rifle</defName>
		<statBases>
			<Mass>3.63</Mass>
			<Bulk>7.58</Bulk>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<SightsEfficiency>1.10</SightsEfficiency>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.38</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>58</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>Rifle_Fire</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>

	<!-- ========== Glock 19 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_Glock</defName>
		<statBases>
			<Mass>0.78</Mass>
			<Bulk>1.86</Bulk>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.88</SwayFactor>
			<SightsEfficiency>0.70</SightsEfficiency>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.4</warmupTime>
			<range>12</range>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>Handgun_Fire</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Regular</recoilPattern>
			<recoilAmount>2.74</recoilAmount>
		</Properties>
		<AmmoUser>
			<magazineSize>17</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== KSP58 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_KSP</defName>
		<statBases>
			<Mass>11.80</Mass>
			<Bulk>15.63</Bulk>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.71</SwayFactor>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.21</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>LMG_Fire</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== PKM ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_PKM</defName>
		<statBases>
			<Mass>7.50</Mass>
			<Bulk>14.92</Bulk>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>LMG_Fire</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== AT4 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_AT</defName>
		<statBases>
			<Mass>6.7</Mass>
			<Bulk>16.50</Bulk>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.27</SwayFactor>
			<SightsEfficiency>1.00</SightsEfficiency>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_84mmAT4_HEAT</defaultProjectile>
			<warmupTime>1.9</warmupTime>
			<range>40</range>
			<soundCast>Recoilless_Fire</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AOE</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== GRG ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_grg</defName>
		<statBases>
			<Mass>10</Mass>
			<Bulk>11.3</Bulk>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.58</SwayFactor>
			<SightsEfficiency>1.00</SightsEfficiency>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_84x246mmR_HEAT</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>55</range>
			<soundCast>Recoilless_Fire</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>8.6</reloadTime>
			<ammoSet>AmmoSet_84x246mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>false</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AOE</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== M59 ========== -->

	<!-- = Projectile = -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_Handgranat"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_Handgranat"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>2</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>60</damageAmountBase>
				<explosionDelay>100</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Proj_Handgranat"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Proj_Handgranat"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_Handgranat"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>40</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<!-- = Grenade = -->

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]</xpath>
		<attribute>ParentName</attribute>
		<value>BaseWeapon</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]/graphicData</xpath>
		<value>
			<graphicData>
				<texPath>Projectiles/SpranghandgranatM59_Projectile</texPath>
				<graphicClass>Graphic_Single</graphicClass>
				<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
			</graphicData>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]/recipeMaker</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]/costList</xpath>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]</xpath>
		<value>
			<thingClass>CombatExtended.AmmoThing</thingClass>
			<stackLimit>75</stackLimit>
			<resourceReadoutPriority>First</resourceReadoutPriority>
		</value>
	</Operation>

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]</xpath>
		<attribute>Class</attribute>
		<value>CombatExtended.AmmoDef</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="LTS_Handgranat"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>60</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>2</explosiveRadius>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>40</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="LTS_Handgranat"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>40</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>LTS_Handgranat</defName>
		<statBases>
			<Mass>0.82</Mass>
			<Bulk>0.36</Bulk>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>13.0</range>
			<minRange>2</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_Handgranat</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_AOE</li>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

</Patch>