<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Vintage KABAR_Knife === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_VintageKABAR_Knife"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_VintageKABAR_Knife"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_VintageKABAR_Knife"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Melee</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_VintageKABAR_Knife"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.22</cooldownTime>
					<armorPenetrationBlunt>0.36</armorPenetrationBlunt>
					<armorPenetrationSharp>0.34</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.29</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
					<armorPenetrationSharp>0.44</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>