<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<ThingCategoryDef>
		<defName>Ammo6x24mmCharged_Punched</defName>
		<label>Punched 6x24mm Charged</label>
		<parent>AmmoAdvanced_Punched</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>
	<!-- ==================== AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_6x24mmCharged_Punched</defName>
		<label>Punched 6x24mm Charged</label>
		<ammoTypes>
			<Ammo_6x24mmCharged_Punched>Bullet_6x24mmCharged_Punched</Ammo_6x24mmCharged_Punched>
			<Ammo_6x24mmCharged_AP_Punched>Bullet_6x24mmCharged_AP_Punched</Ammo_6x24mmCharged_AP_Punched>
			<Ammo_6x24mmCharged_Ion_Punched>Bullet_6x24mmCharged_Ion_Punched</Ammo_6x24mmCharged_Ion_Punched>
		</ammoTypes>
		<similarTo>AmmoSet_6x24mmCharged</similarTo>
	</CombatExtended.AmmoSetDef>
	<!-- ==================== Ammo ========================== -->
	<ThingDef Class="CombatExtended.AmmoDef" Name="6x24mmChargedPunched" ParentName="SpacerSmallAmmoBase" Abstract="True">
		<description>Charged shot ammo used by advanced assault rifle designs.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>Ammo6x24mmCharged_Punched</li>
		</thingCategories>
		<stackLimit>5000</stackLimit>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="6x24mmChargedPunched">
		<defName>Ammo_6x24mmCharged_Punched</defName>
		<label>6x24mm Charged cartridge (Punched)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumRegular</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(255,200,200)</color>
		</graphicData>
		<ammoClass>Charged</ammoClass>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="6x24mmChargedPunched">
		<defName>Ammo_6x24mmCharged_AP_Punched</defName>
		<label>6x24mm Charged cartridge (Conc.) (Punched)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumConc</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(255,200,200)</color>
		</graphicData>
		<ammoClass>ChargedAP</ammoClass>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="6x24mmChargedPunched">
		<defName>Ammo_6x24mmCharged_Ion_Punched</defName>
		<label>6x24mm Charged cartridge (Ion) (Punched)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumIon</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(255,200,200)</color>
		</graphicData>
		<ammoClass>Ionized</ammoClass>
		<generateAllowChance>0</generateAllowChance>
	</ThingDef>
	<!-- ==================== Projectiles ==================== -->
	<ThingDef Name="Punched6x24mmChargedBullet" ParentName="BaseBulletCE" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Charge_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>168</speed>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Punched6x24mmChargedBullet">
		<defName>Bullet_6x24mmCharged_Punched</defName>
		<label>6x24mm Charged bullet (Punched)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>26</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>8</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>25.6</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Punched6x24mmChargedBullet">
		<defName>Bullet_6x24mmCharged_AP_Punched</defName>
		<label>6x24mm Charged bullet (Conc.) (Punched)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>25.6</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Punched6x24mmChargedBullet">
		<defName>Bullet_6x24mmCharged_Ion_Punched</defName>
		<label>6x24mm Charged bullet (Ion) (Punched)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>12</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>22.5</armorPenetrationSharp>
			<armorPenetrationBlunt>25.6</armorPenetrationBlunt>
			<empShieldBreakChance>0.2</empShieldBreakChance>
		</projectile>
	</ThingDef>
	<!-- ==================== Recipes ==================== -->
	<RecipeDef ParentName="AmmoRecipePunched">
		<defName>MakeAmmo_6x24mmCharged_Punched</defName>
		<label>make 6x24mm Charged cartridge (Punched) x500</label>
		<description>Craft 500 6x24mm Charged cartridges (Punched).</description>
		<jobString>Making 6x24mm Charged cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_6x24mmCharged</li>
					</thingDefs>
				</filter>
				<count>2000</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_6x24mmCharged</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_6x24mmCharged_Punched>500</Ammo_6x24mmCharged_Punched>
		</products>
		<workAmount>8600</workAmount>
	</RecipeDef>
	<RecipeDef ParentName="AmmoRecipePunched">
		<defName>MakeAmmo_6x24mmCharged_AP_Punched</defName>
		<label>make 6x24mm Charged (Conc.) cartridge (Punched) x500</label>
		<description>Craft 500 6x24mm Charged (Conc.) cartridges (Punched).</description>
		<jobString>Making 6x24mm Charged (Conc.) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_6x24mmCharged_AP</li>
					</thingDefs>
				</filter>
				<count>2000</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_6x24mmCharged_AP</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_6x24mmCharged_AP_Punched>500</Ammo_6x24mmCharged_AP_Punched>
		</products>
		<workAmount>8600</workAmount>
	</RecipeDef>
	<RecipeDef ParentName="AmmoRecipePunched">
		<defName>MakeAmmo_6x24mmCharged_Ion_Punched</defName>
		<label>make 6x24mm Charged (Ion) cartridge (Punched) x500</label>
		<description>Craft 500 6x24mm Charged (Ion) cartridges (Punched).</description>
		<jobString>Making 6x24mm Charged (Ion) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_6x24mmCharged_Ion</li>
					</thingDefs>
				</filter>
				<count>2000</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_6x24mmCharged_Ion</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_6x24mmCharged_Ion_Punched>500</Ammo_6x24mmCharged_Ion_Punched>
		</products>
		<workAmount>8600</workAmount>
	</RecipeDef>
</Defs>