<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- === Varangian Axe === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_VarangianAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.78</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>31</power>
					<cooldownTime>4.09</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>4.84</armorPenetrationBlunt>
					<armorPenetrationSharp>0.97</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_VarangianAxe"]</xpath>
		<value>
			<statBases>
				<Bulk>8</Bulk>
				<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_VarangianAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.06</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.50</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- === Imperial Saber === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_ImperialSabre"]</xpath>
		<value>
			<statBases>
				<Bulk>3.5</Bulk>
				<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_ImperialSabre"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>0.35</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_ImperialSabre"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZT_MeleeWeapon_ImperialSabre"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.425</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.425</armorPenetrationBlunt>
					<armorPenetrationSharp>0.48</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.34</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.956</armorPenetrationBlunt>
					<armorPenetrationSharp>0.43</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>