<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==== Simple Prosthesis  ==== -->
	<!-- SimpleProstheticFoot -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticFoot"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.026</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.014</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticToe and SimpleProstheticFinger -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticToe" or defName="SimpleProstheticFinger"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.002</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.001</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticHand -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticHand"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.025</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.013</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="SimpleProstheticHand"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.96</cooldownTime>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.084</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
	<!-- SimpleProstheticJaw -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticJaw"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.018</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.01</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticClavicle -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticClavicle"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.014</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.008</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticSternum, SimpleProstheticFemur and SimpleProstheticTibia -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticSternum" or defName="SimpleProstheticFemur" or defName="SimpleProstheticTibia"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.041</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.023</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticRib -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticRib"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.033</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.018</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticPelvis -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticPelvis"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.138</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.075</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- SimpleProstheticHumerus and SimpleProstheticRadius -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="SimpleProstheticHumerus" or defName="SimpleProstheticRadius"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.027</ArmorRating_Blunt>
						<ArmorRating_Sharp>0.015</ArmorRating_Sharp>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
</Patch>