<?xml version="1.0" encoding="UTF-8"?>
<Defs>
	<ThingDef ParentName="BaseFragment">
		<defName>Fragment_Large</defName>
		<label>large fragments</label>
		<graphicData>
			<texPath>Things/Projectile/Fragments/Fragment_Large</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Fragment</damageDef>
			<damageAmountBase>34</damageAmountBase>
			<speed>60</speed>
			<armorPenetrationSharp>4.5</armorPenetrationSharp>
			<armorPenetrationBlunt>122.5</armorPenetrationBlunt>
			<tickToTruePos>0</tickToTruePos>
			<ballisticCoefficient>0.95~1.42</ballisticCoefficient>
			<gravityFactor>5</gravityFactor>
			<mass>65~75</mass>
			<diameter>10~12</diameter>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseFragment">
		<defName>Fragment_Medium</defName>
		<label>medium fragments</label>
		<graphicData>
			<texPath>Things/Projectile/Fragments/Fragment_Medium</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Fragment</damageDef>
			<damageAmountBase>23</damageAmountBase>
			<speed>50</speed>
			<armorPenetrationSharp>3</armorPenetrationSharp>
			<armorPenetrationBlunt>63.38</armorPenetrationBlunt>
			<tickToTruePos>0</tickToTruePos>
			<gravityFactor>60</gravityFactor>
			<diameter>6~8</diameter>
			<mass>14~16</mass>
			<ballisticCoefficient>0.95~1.42</ballisticCoefficient>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseFragment"><!-- Flies from around 4 to 35 cells away from the explosion if the angle range is unchanged. -->
		<defName>Fragment_Small</defName>
		<label>small fragments</label>
		<graphicData>
			<texPath>Things/Projectile/Fragments/Fragment_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Fragment</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<speed>40</speed>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>14.4</armorPenetrationBlunt>
			<tickToTruePos>0</tickToTruePos>
			<gravityFactor>5</gravityFactor>
			<diameter>3.5~4.5</diameter>
			<mass>3.5~4.5</mass>
			<ballisticCoefficient>0.95~1.42</ballisticCoefficient>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>
<!--
	<ThingDef ParentName="BaseFragment"> Flies from around 4 to 35 cells away from the explosion if the angle range is unchanged.
		<defName>Fragment_Tiny</defName>
		<label>tiny fragments</label>
		<graphicData>
			<texPath>Things/Projectile/Fragments/Fragment_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
			<damageDef>Fragment</damageDef>
			<damageAmountBase>1.5</damageAmountBase>
			<speed>200</speed>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>4.4</armorPenetrationBlunt>
			<tickToTruePos>0</tickToTruePos>
			<gravityFactor>60</gravityFactor>
			<diameter>0.7~1.45</diameter>
			<mass>0.0125~0.0250</mass>
			<ballisticCoefficient>0.00045~0.000072</ballisticCoefficient>
		</projectile>
	</ThingDef>
-->
	<ThingDef ParentName="BaseFragment">
		<defName>Fragment_Bomblet</defName>
		<label>bomblet</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Bullet_Big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>50</damageAmountBase>
			<speed>40</speed>
			<armorPenetrationSharp>70</armorPenetrationSharp>
			<armorPenetrationBlunt>6.387</armorPenetrationBlunt>
			<gravityFactor>5</gravityFactor>
			<tickToTruePos>0</tickToTruePos>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>21</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
			</li>
		</comps>
	</ThingDef>

</Defs>