<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Varangian Armor -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZT_VarangianArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2.75</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZT_VarangianArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>4.25</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="BZT_VarangianArmor"]/equippedStatOffsets/MoveSpeed</xpath>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_VarangianArmor"]/equippedStatOffsets</xpath>
		<value>
			<MeleeDodgeChance>-0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_VarangianArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<!-- Varangian Helmet -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZN_VarangianHelmet"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>3</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZN_VarangianHelmet"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1.5</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZN_VarangianHelmet"]/stuffCategories</xpath>
		<value>
			<stuffCategories>
				<li>Steeled</li>
			</stuffCategories>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZN_VarangianHelmet"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<AimingAccuracy>-0.4</AimingAccuracy>
				<MeleeHitChance>-2</MeleeHitChance>
				<PainShockThreshold>0.15</PainShockThreshold>
				<SocialImpact>0.35</SocialImpact>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Footman / Scout Armor -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZT_ScoutArmor" or defName="BZT_FootmanArmor"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>1.65</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZT_ScoutArmor" or defName="BZT_FootmanArmor"]/stuffCategories</xpath>
		<value>
			<stuffCategories>
				<li>Steeled</li>
			</stuffCategories>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_ScoutArmor" or defName="BZT_FootmanArmor"]/statBases</xpath>
		<value>
			<Bulk>25</Bulk>
			<WornBulk>5</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZT_ScoutArmor" or defName="BZT_FootmanArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Feet</li>
		</value>
	</Operation>

	<!-- Footman / Scout Helmet -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZN_ScoutHelmet" or defName="BZN_FootmanHelmet"]/statBases/StuffEffectMultiplierArmor</xpath>
		<value>
			<StuffEffectMultiplierArmor>3</StuffEffectMultiplierArmor>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZN_ScoutHelmet" or defName="BZN_FootmanHelmet"]/stuffCategories</xpath>
		<value>
			<stuffCategories>
				<li>Steeled</li>
			</stuffCategories>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BZN_ScoutHelmet" or defName="BZN_FootmanHelmet"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1.5</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BZN_ScoutHelmet" or defName="BZN_FootmanHelmet"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<AimingAccuracy>-0.3</AimingAccuracy>
				<MeleeHitChance>-1.5</MeleeHitChance>
				<PainShockThreshold>0.10</PainShockThreshold>
				<SocialImpact>0.3</SocialImpact>
			</equippedStatOffsets>
		</value>
	</Operation>

</Patch>