<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_PlasmaLight</defName>
		<label>Light Plasma</label>
		<labelShort>light</labelShort>
		<description>Highly-energized ionized gas capable of devastating burn effects.</description>
		<advanced>true</advanced>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_PlasmaDense</defName>
		<label>Dense Plasma</label>
		<labelShort>dense</labelShort>
		<description>Highly-energized ionized gas capable of devastating burn effects.</description>
		<advanced>true</advanced>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>XCOM_PlasmaUnstable</defName>
		<label>Unstable Plasma</label>
		<labelShort>unstable</labelShort>
		<description>Highly-energized ionized gas capable of devastating burn effects.</description>
		<advanced>true</advanced>
	</CombatExtended.AmmoCategoryDef>

	<!--Ammo items-->

	<!--Pistol-->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellPistolStandard</defName>
		<label>Standard Plasma Pistol Cell</label>
		<description>Plasma containment cell optimized for pistols</description>
		<statBases>
			<Mass>0.014</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellPistol</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Standard/Pistol</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>Plasma</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>15</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.25</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>4</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellPistolLight</defName>
		<label>Light Plasma Pistol Cell</label>
		<description>Plasma containment cell optimized for pistols</description>
		<statBases>
			<Mass>0.014</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellPistol</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Light/Pistol</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaLight</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>15</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.25</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>4</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellPistolDense</defName>
		<label>Dense Plasma Pistol Cell</label>
		<description>Plasma containment cell optimized for pistols</description>
		<statBases>
			<Mass>0.014</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellPistol</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Dense/Pistol</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaDense</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>15</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.25</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>4</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellPistolUnstable</defName>
		<label>Unstable Plasma Pistol Cell</label>
		<description>Plasma containment cell optimized for pistols</description>
		<statBases>
			<Mass>0.014</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellPistol</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Unstable/Pistol</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaUnstable</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>15</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.25</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>4</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellPistolStandard</defName>
		<label>make Standard Plasma Pistol Cells</label>
		<description>Craft 500 shots' worth of Standard Plasma Pistol Cells.</description>
		<jobString>Making Plasma Pistol Cells.</jobString>
		<workAmount>3400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>14</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellPistolStandard>500</Ammo_XCOM_PlasmaCellPistolStandard>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellPistolLight</defName>
		<label>make Light Plasma Pistol Cells</label>
		<description>Craft 500 shots' worth of Light Plasma Pistol Cells.</description>
		<jobString>Making Plasma Pistol Cells.</jobString>
		<workAmount>3400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Silver</li>
					</thingDefs>
				</filter>
				<count>1.4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Silver</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellPistolLight>500</Ammo_XCOM_PlasmaCellPistolLight>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellPistolDense</defName>
		<label>make Heavy Plasma Pistol Cells</label>
		<description>Craft 500 shots' worth of Heavy Plasma Pistol Cells.</description>
		<jobString>Making Plasma Pistol Cells.</jobString>
		<workAmount>3400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Uranium</li>
					</thingDefs>
				</filter>
				<count>14</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Uranium</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellPistolDense>500</Ammo_XCOM_PlasmaCellPistolDense>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellPistolUnstable</defName>
		<label>make Unstable Plasma Pistol Cells</label>
		<description>Craft 500 shots' worth of Unstable Plasma Pistol Cells.</description>
		<jobString>Making Plasma Pistol Cells.</jobString>
		<workAmount>3400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>14</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>FSX</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellPistolUnstable>500</Ammo_XCOM_PlasmaCellPistolUnstable>
		</products>
	</RecipeDef>

	<!--Rifle-->

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellRifleStandard</defName>
		<label>Standard Plasma Rifle Cell</label>
		<description>Plasma containment cell optimized for rifles</description>
		<statBases>
			<Mass>0.017</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellRifle</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Standard/Rifle</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>Plasma</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>20</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>8</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellRifleLight</defName>
		<label>Light Plasma Rifle Cell</label>
		<description>Plasma containment cell optimized for rifles</description>
		<statBases>
			<Mass>0.017</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellRifle</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Light/Rifle</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaLight</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>20</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>8</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellRifleDense</defName>
		<label>Heavy Plasma Rifle Cell</label>
		<description>Plasma containment cell optimized for rifles</description>
		<statBases>
			<Mass>0.017</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellRifle</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Dense/Rifle</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaDense</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>20</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>8</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellRifleUnstable</defName>
		<label>Unstable Plasma Rifle Cell</label>
		<description>Plasma containment cell optimized for rifles</description>
		<statBases>
			<Mass>0.017</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellRifle</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Unstable/Rifle</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaUnstable</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>20</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>8</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellRifleStandard</defName>
		<label>make Standard Plasma Rifle Cells</label>
		<description>Craft 500 shots' worth of Standard Plasma Rifle Cells.</description>
		<jobString>Making Plasma Rifle Cells.</jobString>
		<workAmount>3800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>18</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellRifleStandard>500</Ammo_XCOM_PlasmaCellRifleStandard>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellRifleLight</defName>
		<label>make Light Plasma Rifle Cells</label>
		<description>Craft 500 shots' worth of Light Plasma Rifle Cells.</description>
		<jobString>Making Plasma Rifle Cells.</jobString>
		<workAmount>3800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Silver</li>
					</thingDefs>
				</filter>
				<count>1.8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Silver</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellRifleLight>500</Ammo_XCOM_PlasmaCellRifleLight>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellRifleDense</defName>
		<label>make Dense Plasma Rifle Cells</label>
		<description>Craft 500 shots' worth of Dense Plasma Rifle Cells.</description>
		<jobString>Making Plasma Rifle Cells.</jobString>
		<workAmount>3800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Uranium</li>
					</thingDefs>
				</filter>
				<count>18</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Uranium</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellRifleDense>500</Ammo_XCOM_PlasmaCellRifleDense>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellRifleUnstable</defName>
		<label>make Unstable Plasma Rifle Cells</label>
		<description>Craft 500 shots' worth of Unstable Plasma Rifle Cells.</description>
		<jobString>Making Plasma Rifle Cells.</jobString>
		<workAmount>3800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>18</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>FSX</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellRifleUnstable>500</Ammo_XCOM_PlasmaCellRifleUnstable>
		</products>
	</RecipeDef>

	<!--Heavy-->

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellHeavyStandard</defName>
		<label>Standard Plasma Heavy Cell</label>
		<description>Plasma containment cell optimized for heavy weapons</description>
		<statBases>
			<Mass>0.134</Mass>
			<Bulk>0.51</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellHeavy</li>
		</thingCategories>
		<stackLimit>75</stackLimit>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Standard/Heavy</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>Plasma</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>35</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellHeavyLight</defName>
		<label>Light Plasma Heavy Cell</label>
		<description>Plasma containment cell optimized for heavy weapons</description>
		<statBases>
			<Mass>0.134</Mass>
			<Bulk>0.51</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellHeavy</li>
		</thingCategories>
		<stackLimit>75</stackLimit>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Light/Heavy</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaLight</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>35</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellHeavyDense</defName>
		<label>Dense Plasma Heavy Cell</label>
		<description>Plasma containment cell optimized for heavy weapons</description>
		<statBases>
			<Mass>0.134</Mass>
			<Bulk>0.51</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellHeavy</li>
		</thingCategories>
		<stackLimit>75</stackLimit>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Dense/Heavy</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaDense</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>35</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_XCOM_PlasmaCellHeavyUnstable</defName>
		<label>Unstable Plasma Heavy Cell</label>
		<description>Plasma containment cell optimized for heavy weapons</description>
		<statBases>
			<Mass>0.134</Mass>
			<Bulk>0.51</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaCellHeavy</li>
		</thingCategories>
		<stackLimit>75</stackLimit>
		<graphicData>
			<texPath>ThirdParty/VanillaXCOM/Plasma/Unstable/Heavy</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>XCOM_PlasmaUnstable</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>35</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>2</Fragment_Large>
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellHeavyStandard</defName>
		<label>make Standard Plasma Heavy Cells</label>
		<description>Craft 75 shots' worth of Standard Plasma Heavy Cells.</description>
		<jobString>Making Plasma Heavy Cells.</jobString>
		<workAmount>6800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>9</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellHeavyStandard>75</Ammo_XCOM_PlasmaCellHeavyStandard>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellHeavyLight</defName>
		<label>make Light Plasma Heavy Cells</label>
		<description>Craft 75 shots' worth of Light Plasma Heavy Cells.</description>
		<jobString>Making Plasma Heavy Cells.</jobString>
		<workAmount>6800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Silver</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>9</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Silver</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellHeavyLight>75</Ammo_XCOM_PlasmaCellHeavyLight>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellHeavyDense</defName>
		<label>make Dense Plasma Heavy Cells</label>
		<description>Craft 75 shots' worth of Dense Plasma Heavy Cells.</description>
		<jobString>Making Plasma Heavy Cells.</jobString>
		<workAmount>6800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Uranium</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>9</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Uranium</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellHeavyDense>75</Ammo_XCOM_PlasmaCellHeavyDense>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_XCOM_PlasmaCellHeavyUnstable</defName>
		<label>make Unstable Plasma Heavy Cells</label>
		<description>Craft 75 shots' worth of Unstable Plasma Heavy Cells.</description>
		<jobString>Making Plasma Heavy Cells.</jobString>
		<workAmount>6800</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>9</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>FSX</li>
				<li>Plasteel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_XCOM_PlasmaCellHeavyUnstable>75</Ammo_XCOM_PlasmaCellHeavyUnstable>
		</products>
	</RecipeDef>

	<!-- XCOM Plasma Rifle, cannon, vektor and bullpup-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_BeamRifle</defName>
		<label>plasma</label>
		<ammoTypes>
			<Ammo_XCOM_PlasmaCellRifleStandard>XCOM_Bullet_BeamRifleCE</Ammo_XCOM_PlasmaCellRifleStandard>
			<Ammo_XCOM_PlasmaCellRifleLight>XCOM_Bullet_BeamRifleCELight</Ammo_XCOM_PlasmaCellRifleLight>
			<Ammo_XCOM_PlasmaCellRifleDense>XCOM_Bullet_BeamRifleCEDense</Ammo_XCOM_PlasmaCellRifleDense>
			<Ammo_XCOM_PlasmaCellRifleUnstable>XCOM_Bullet_BeamRifleCEUnstable</Ammo_XCOM_PlasmaCellRifleUnstable>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_BeamRifleCE</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>22.5</armorPenetrationSharp>
			<armorPenetrationBlunt>44.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>13</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_BeamRifleCELight</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>11.5</armorPenetrationSharp>
			<armorPenetrationBlunt>44.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>18</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>XCOM_Bullet_BeamRifleCEDense</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>33.5</armorPenetrationSharp>
			<armorPenetrationBlunt>44.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_BeamRifleCEUnstable</defName>
		<label>plasma beam</label>
		<canExplode>true</canExplode>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<explosionRadius>1.2</explosionRadius>
			<armorPenetrationSharp>22.5</armorPenetrationSharp>
			<armorPenetrationBlunt>44.52</armorPenetrationBlunt>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>13</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- XCOM Plasma Lance and autocannon-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_BeamSniperRifle</defName>
		<label>heavy plasma</label>
		<ammoTypes>
			<Ammo_XCOM_PlasmaCellHeavyStandard>XCOM_Bullet_BeamSniperRifleCE</Ammo_XCOM_PlasmaCellHeavyStandard>
			<Ammo_XCOM_PlasmaCellHeavyLight>XCOM_Bullet_BeamSniperRifleCELight</Ammo_XCOM_PlasmaCellHeavyLight>
			<Ammo_XCOM_PlasmaCellHeavyDense>XCOM_Bullet_BeamSniperRifleCEDense</Ammo_XCOM_PlasmaCellHeavyDense>
			<Ammo_XCOM_PlasmaCellHeavyUnstable>XCOM_Bullet_BeamSniperRifleCEUnstable</Ammo_XCOM_PlasmaCellHeavyUnstable>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_BeamSniperRifleCE</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>35</armorPenetrationSharp>
			<armorPenetrationBlunt>70.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>20</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_BeamSniperRifleCELight</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>28</damageAmountBase>
			<armorPenetrationSharp>17.75</armorPenetrationSharp>
			<armorPenetrationBlunt>70.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>28</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>XCOM_Bullet_BeamSniperRifleCEDense</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>50</armorPenetrationSharp>
			<armorPenetrationBlunt>70.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>12</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_BeamSniperRifleCEUnstable</defName>
		<label>plasma beam</label>
		<canExplode>true</canExplode>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<explosionRadius>1.8</explosionRadius>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<armorPenetrationSharp>35</armorPenetrationSharp>
			<armorPenetrationBlunt>70.52</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>20</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- XCOM Storm Gun -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_BeamShotgun</defName>
		<label>heavy plasma</label>
		<ammoTypes>
			<Ammo_XCOM_PlasmaCellHeavyStandard>XCOM_Bullet_BeamShotgunCE</Ammo_XCOM_PlasmaCellHeavyStandard>
			<Ammo_XCOM_PlasmaCellHeavyLight>XCOM_Bullet_BeamShotgunCELight</Ammo_XCOM_PlasmaCellHeavyLight>
			<Ammo_XCOM_PlasmaCellHeavyDense>XCOM_Bullet_BeamShotgunCEDense</Ammo_XCOM_PlasmaCellHeavyDense>
			<Ammo_XCOM_PlasmaCellHeavyUnstable>XCOM_Bullet_BeamShotgunCEUnstable</Ammo_XCOM_PlasmaCellHeavyUnstable>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_BeamShotgunCE</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<spreadMult>17.8</spreadMult>
			<pelletCount>7</pelletCount>
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>14.22</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_BeamShotgunCELight</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<spreadMult>114514</spreadMult>
			<pelletCount>12</pelletCount>
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>7.5</armorPenetrationSharp>
			<armorPenetrationBlunt>14.22</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>XCOM_Bullet_BeamShotgunCEDense</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<spreadMult>7.8</spreadMult>
			<pelletCount>3</pelletCount>
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>24.5</armorPenetrationSharp>
			<armorPenetrationBlunt>14.22</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_BeamShotgunCEUnstable</defName>
		<label>plasma beam</label>
		<canExplode>true</canExplode>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<spreadMult>17.8</spreadMult>
			<pelletCount>5</pelletCount>
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<explosionRadius>0.5</explosionRadius>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>14.22</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- XCOM Beam Pistol and autopistol-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOM_Gun_BeamPistol</defName>
		<label>light plasma</label>
		<ammoTypes>
			<Ammo_XCOM_PlasmaCellPistolStandard>XCOM_Bullet_Beam_PistolCE</Ammo_XCOM_PlasmaCellPistolStandard>
			<Ammo_XCOM_PlasmaCellPistolLight>XCOM_Bullet_Beam_PistolCELight</Ammo_XCOM_PlasmaCellPistolLight>
			<Ammo_XCOM_PlasmaCellPistolDense>XCOM_Bullet_Beam_PistolCEDense</Ammo_XCOM_PlasmaCellPistolDense>
			<Ammo_XCOM_PlasmaCellPistolUnstable>XCOM_Bullet_Beam_PistolCEUnstable</Ammo_XCOM_PlasmaCellPistolUnstable>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletGreen">
		<defName>XCOM_Bullet_Beam_PistolCE</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>25.67</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>XCOM_Bullet_Beam_PistolCELight</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>8.5</armorPenetrationSharp>
			<armorPenetrationBlunt>25.67</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>8</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>XCOM_Bullet_Beam_PistolCEDense</defName>
		<label>plasma beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<armorPenetrationSharp>25.5</armorPenetrationSharp>
			<armorPenetrationBlunt>25.67</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>XCOM_Bullet_Beam_PistolCEUnstable</defName>
		<label>plasma beam</label>
		<canExplode>true</canExplode>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>XCOM_Plasma</damageDef>
			<explosionRadius>0.5</explosionRadius>
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>25.67</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>
</Defs>