<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Melee Tools ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
				defName="RE_Gun_AlliancePistol" or
				defName="RE_Gun_AllianceSMG" or
				defName="RE_Gun_AllianceHandcannon"
				]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RE_Gun_AllianceAssaultRifle" or
			defName="RE_Gun_AllianceBattleRifle" or
			defName="RE_Gun_AllianceShotgun" or
			defName="RE_Gun_AllianceSniperRifle" or
			defName="RE_Gun_AllianceAntimaterielRifle" or
			defName="RE_Gun_AllianceRocketLauncher" or
			defName="RE_Gun_AllianceChainShotgun"
			]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AlliancePistol"]/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
		defName="RE_Gun_AllianceShotgun" or
		defName="RE_Gun_AllianceSMG" or
		defName="RE_Gun_AllianceHandcannon"
		]/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>6</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
		defName="RE_Gun_AllianceSniperRifle" or
		defName="RE_Gun_AllianceRocketLauncher" or
		defName="RE_Gun_AllianceAssaultRifle"
		]/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>7</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceAntimaterielRifle" or defName="RE_Gun_AllianceBattleRifle"]/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>8</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<!-- ========== M8 Avenger ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceAssaultRifle</defName>
		<statBases>
			<WorkToMake>34000</WorkToMake>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.3</SwayFactor>
			<Bulk>8</Bulk>
			<Mass>3.3</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_M8_Basic</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RE_Shot_Avenger</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Regular</recoilPattern>
			<recoilAmount>1.36</recoilAmount>
		</Properties>
		<costList>
			<Steel>30</Steel>
			<Plasteel>35</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_M8</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceAssaultRifle"]/label</xpath>
		<value>
			<label>M-8 Avenger</label>
		</value>
	</Operation>

	<!-- ========== M-15 ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceBattleRifle</defName>
		<statBases>
			<WorkToMake>38000</WorkToMake>
			<SightsEfficiency>1.25</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.38</SwayFactor>
			<Bulk>8</Bulk>
			<Mass>3.7</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_M15_Basic</defaultProjectile>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1</warmupTime>
			<range>57</range>
			<soundCast>RE_Shot_Vindicator</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.08</recoilAmount>
		</Properties>
		<costList>
			<Steel>30</Steel>
			<Plasteel>35</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_M15</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceBattleRifle"]/label</xpath>
		<value>
			<label>M-15 Vindicator</label>
		</value>
	</Operation>

	<!-- ========== M-9 Tempest ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceSMG</defName>
		<statBases>
			<WorkToMake>23000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.18</SwayFactor>
			<Bulk>3.75</Bulk>
			<Mass>1.8</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Tempest</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>28</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RE_Shot_Tempest</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Regular</recoilPattern>
			<recoilAmount>1.64</recoilAmount>
		</Properties>
		<costList>
			<Steel>15</Steel>
			<Plasteel>15</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<Chemfuel>5</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Tempest</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceSMG"]/label</xpath>
		<value>
			<label>M-9 Tempest</label>
		</value>
	</Operation>

	<!-- ========== Mantis ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceSniperRifle</defName>
		<statBases>
			<WorkToMake>37500</WorkToMake>
			<SightsEfficiency>2.8</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.46</SwayFactor>
			<Bulk>10.0</Bulk>
			<Mass>4.20</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Mantis</defaultProjectile>
			<warmupTime>1.45</warmupTime>
			<range>80</range>
			<ammoConsumedPerShotCount>4</ammoConsumedPerShotCount>
			<soundCast>RE_Shot_Mantis</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>40</Steel>
			<Plasteel>30</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>1.1</reloadTime>
			<ammoSet>AmmoSet_Mantis</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceSniperRifle"]/label</xpath>
		<value>
			<label>M-92 Mantis</label>
		</value>
	</Operation>

	<!-- ========== M-98 ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceAntimaterielRifle</defName>
		<statBases>
			<WorkToMake>52500</WorkToMake>
			<SightsEfficiency>3.75</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>1.85</SwayFactor>
			<Bulk>15</Bulk>
			<Mass>10</Mass>
			<RangedWeapon_Cooldown>0.64</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_M98_Basic</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>90</range>
			<ammoConsumedPerShotCount>10</ammoConsumedPerShotCount>
			<soundCast>RE_Shot_Widow</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>60</Steel>
			<Plasteel>60</Plasteel>
			<ComponentSpacer>2</ComponentSpacer>
			<Chemfuel>20</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>1.8</reloadTime>
			<ammoSet>AmmoSet_M98</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceAntimaterielRifle"]/label</xpath>
		<value>
			<label>M-98 Widow</label>
		</value>
	</Operation>

	<!-- ========== AllianceShotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceShotgun</defName>
		<statBases>
			<WorkToMake>28000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.2</SwayFactor>
			<Bulk>7.5</Bulk>
			<Mass>3</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Katana</defaultProjectile>
			<warmupTime>0.7</warmupTime>
			<range>20</range>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<soundCast>RE_Shot_Katana</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>30</Steel>
			<Plasteel>25</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Katana</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceShotgun"]/label</xpath>
		<value>
			<label>M-23 Katana</label>
		</value>
	</Operation>

	<!-- ==========Hydra Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceChainShotgun</defName>
		<statBases>
			<WorkToMake>45000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.38</SwayFactor>
			<Bulk>7.5</Bulk>
			<Mass>3</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Hydra</defaultProjectile>
			<warmupTime>0.7</warmupTime>
			<range>20</range>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>18</ticksBetweenBurstShots>
			<recoilAmount>1.57</recoilAmount>
			<soundCast>RE_Shot_Katana</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>20</Steel>
			<Plasteel>35</Plasteel>
			<ComponentSpacer>2</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>25</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_Hydrashotty</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceChainShotgun"]/label</xpath>
		<value>
			<label>Hydra Shotgun</label>
		</value>
	</Operation>

	<!-- ========== Predator ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AlliancePistol</defName>
		<statBases>
			<WorkToMake>13500</WorkToMake>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.88</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>0.8</Mass>
			<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Predator</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>18</range>
			<soundCast>RE_Shot_Predator</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>15</Steel>
			<Plasteel>15</Plasteel>
			<ComponentIndustrial>4</ComponentIndustrial>
			<Chemfuel>4</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>3</reloadTime>
			<ammoSet>AmmoSet_Predator</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AlliancePistol"]/label</xpath>
		<value>
			<label>M-3 Predator</label>
		</value>
	</Operation>

	<!-- ========== Phalanx ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceHandcannon</defName>
		<statBases>
			<WorkToMake>19000</WorkToMake>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.08</SwayFactor>
			<Bulk>2.1</Bulk>
			<Mass>1</Mass>
			<RangedWeapon_Cooldown>0.46</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Phalanx</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<soundCast>RE_Shot_Phalanx</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>15</Steel>
			<Plasteel>20</Plasteel>
			<ComponentIndustrial>5</ComponentIndustrial>
			<Chemfuel>8</Chemfuel>
		</costList>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Phalanx</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceHandcannon"]/label</xpath>
		<value>
			<label>M-5 Phalanx</label>
		</value>
	</Operation>

	<!-- === Rocket Launcher === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_AllianceRocketLauncher</defName>
		<statBases>
			<WorkToMake>20000</WorkToMake>
			<Mass>5.0</Mass>
			<Bulk>8.0</Bulk>
			<SwayFactor>1.5</SwayFactor>
			<ShotSpread>0.03</ShotSpread>
			<SightsEfficiency>2</SightsEfficiency>
			<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Steel>60</Steel>
			<FSX>4</FSX>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>VFE_Bullet_ML77CE</defaultProjectile>
			<burstShotCount>1</burstShotCount>
			<warmupTime>1.5</warmupTime>
			<range>62</range>
			<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
			<minRange>5</minRange>
			<soundCast>RE_Shot_MissileLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<onlyManualCast>True</onlyManualCast>
			<ignorePartialLoSBlocker>True</ignorePartialLoSBlocker>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
				<canTargetPawns>true</canTargetPawns>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_AllianceRocketLauncher"]/label</xpath>
		<value>
			<label>ML-77 (single use)</label>
		</value>
	</Operation>

</Patch>