<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="BMT_CarrionVulture"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Birdlike</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BMT_CarrionVulture"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.85</MeleeDodgeChance>
			<MeleeCritChance>0.85</MeleeCritChance>
			<MeleeParryChance>0.60</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BMT_CarrionVulture"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>3</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.016</armorPenetrationSharp>
					<armorPenetrationBlunt>0.03</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>beak</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.08</armorPenetrationSharp>
					<armorPenetrationBlunt>0.055</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.8</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.02</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>