<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Scalpel ========== -->
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VQEA_MeleeWeapon_Scalpel"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<chanceFactor>10</chanceFactor>
					<label>blade</label>
					<capacities>
						<li>VQEA_Scalpel</li>
					</capacities>
					<power>1</power>
					<armorPenetrationSharp>0.42</armorPenetrationSharp>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
					<cooldownTime>1.8</cooldownTime>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VQEA_MeleeWeapon_Scalpel"]/statBases</xpath>
		<value>
			<Bulk>1.2</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VQEA_MeleeWeapon_Scalpel"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.5</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
		</value>
	</Operation>

</Patch>