<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!--	  
	Making them less suppressible the more tails they get (See mod page for what that means, for comparison it takes 100 corpses sacrificed to get to tier 9)
	Soulreap tier 1 is their base state, weaker than a normal human so not adding any for that. -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier2"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.05</Suppressability>
			<!-- Once they got their first upgrade they become a bit more fearless -->
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier3"]/stages/li</xpath>
		<value>
			<statOffsets>
				<Suppressability>-0.1</Suppressability>
			</statOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier4"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.20</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier5"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.30</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier6"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.4</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier7"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.5</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier8"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.7</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ReviaRaceSoulreapTier9"]/stages/li/statOffsets</xpath>
		<value>
			<Suppressability>-0.9</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="ReviaClaws"]/comps/li/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.350</armorPenetrationBlunt>

				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="ReviaTeeth"]/comps/li/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>teeth</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.75</cooldownTime>
					<armorPenetrationSharp>0.180</armorPenetrationSharp>
					<armorPenetrationBlunt>0.350</armorPenetrationBlunt>

				</li>
			</tools>
		</value>
	</Operation>
</Patch>