<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Sealed Vault ========== -->
	
	<!-- I've chosen to go with slugs here because this is a relatively strong start. You start with one superpowered colonist and three more in cryosleep, alongside a big hoard of supplies in the vault you start in -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ScenarioDef[defName="VQE_NewVault"]/scenario/parts</xpath>
		<value>
			<li Class="ScenPart_StartingThing_Defined">
				<def>StartingThing_Defined</def>
				<thingDef>Ammo_12Gauge_Slug</thingDef>
				<count>120</count>
			</li>
		</value>
	</Operation>

	<!-- ========== Cargo Cult ========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ScenarioDef[defName="VQEA_CargoCult"]/scenario/parts</xpath>
		<value>
			<li Class="ScenPart_StartingThing_Defined">
				<def>StartingThing_Defined</def>
				<thingDef>Ammo_Arrow_Steel</thingDef>
				<count>60</count>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ScenarioDef[defName="VQEA_CargoCult"]/scenario/parts/li[thingDef="Pila"]</xpath>
		<value>
			<count>20</count>
		</value>
	</Operation>

</Patch>