<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!--=== Draconic Flame ===-->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/DamageDef[defName="DraconicFlame"]</xpath>
		<value>
			<li Class="CombatExtended.DamageDefExtensionCE">
				<isAmbientDamage>true</isAmbientDamage>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="DraconicFlame"]/defaultArmorPenetration</xpath>
		<value>
			<defaultArmorPenetration>2</defaultArmorPenetration>
		</value>
	</Operation>
	<!--=== Draconic Explosion ===-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="DraconicExplosion"]/defaultArmorPenetration</xpath>
		<value>
			<defaultArmorPenetration>2</defaultArmorPenetration>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/DamageDef[defName="DraconicExplosion"]</xpath>
		<value>
			<li Class="CombatExtended.DamageDefExtensionCE">
				<!-- <harmOnlyOutsideLayers>true</harmOnlyOutsideLayers> -->
				<isAmbientDamage>true</isAmbientDamage>
			</li>
		</value>
	</Operation>
	<!-- I think buffing damage is probably good -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="DraconicExplosion"]/defaultDamage</xpath>
		<value>
			<defaultDamage>17</defaultDamage>
		</value>
	</Operation>
	<!--=== Draconic Blunt (Probably not used) ===-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="DraconicBlunt"]/defaultArmorPenetration</xpath>
		<value>
			<defaultArmorPenetration>25</defaultArmorPenetration>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="DraconicBlunt"]/armorCategory</xpath>
		<value>
			<armorCategory>Blunt</armorCategory>
		</value>
	</Operation>
</Patch>