<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Techfriar Crown -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_TechfriarCrown"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2.25</ArmorRating_Blunt>
			<Bulk>1</Bulk>
			<WornBulk>0.5</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_TechfriarCrown"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<!-- Absolver Helmet -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.6</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/statBases/Mass</xpath>
		<value>
			<Mass>5.4</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>36</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/equippedStatOffsets/ShootingAccuracyPawn</xpath>
		<value>
			<AimingAccuracy>1.2</AimingAccuracy>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/apparel</xpath>
		<value>
			<immuneToToxGasExposure>true</immuneToToxGasExposure>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_AbsolverHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- Deserter Helmet -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.6</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/statBases/Mass</xpath>
		<value>
			<Mass>4.8</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>240</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>14.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>36</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/equippedStatOffsets/ShootingAccuracyPawn</xpath>
		<value>
			<AimingAccuracy>0.6</AimingAccuracy>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/apparel</xpath>
		<value>
			<immuneToToxGasExposure>true</immuneToToxGasExposure>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_DeserterHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.50</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- Janissary Helmet -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.7</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.25</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/statBases/Mass</xpath>
		<value>
			<Mass>3.4</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>190</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>26</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/equippedStatOffsets</xpath>
		<value>
			<AimingAccuracy>0.15</AimingAccuracy>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>50</Plasteel>
			<DevilstrandCloth>15</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/apparel</xpath>
		<value>
			<immuneToToxGasExposure>true</immuneToToxGasExposure>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFEE_Apparel_JanissaryHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

</Patch>