<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>Bullet_RPG28Klyukva</defName>
		<label>RPG-28 grenade</label>
		<graphicData>
			<texPath>Things/Projectile/RPG/RPG28</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>279</damageAmountBase>
			<armorPenetrationSharp>1000</armorPenetrationSharp>
			<armorPenetrationBlunt>46.227</armorPenetrationBlunt>
			<speed>65</speed>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>154</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>20</Fragment_Large>
					<Fragment_Small>13</Fragment_Small>
				</fragments>
			</li>
			<li Class="CombatExtended.CompProperties_ProjectileFleck">
				<FleckDatas>
					<li>
						<fleck>Fleck_CERocketFlame</fleck>
						<emissionsPerTick>7</emissionsPerTick>
						<flecksPerEmission>3</flecksPerEmission>
						<scale>0.5</scale>
						<cutoffTickRange>15~25</cutoffTickRange>
						<originOffset>0.3</originOffset>
					</li>
					<li>
						<fleck>Fleck_CERocketSmokeTrail</fleck>
						<emissionsPerTick>2</emissionsPerTick>
						<rotation>0~360</rotation>
						<flecksPerEmission>1</flecksPerEmission>
					</li>
					<li>
						<fleck>Fleck_CERocketSmoke</fleck>
						<emissionsPerTick>2</emissionsPerTick>
						<rotation>0~360</rotation>
						<flecksPerEmission>1</flecksPerEmission>
						<cutoffTickRange>25~60</cutoffTickRange>
					</li>
				</FleckDatas>
			</li>
		</comps>
	</ThingDef>

</Defs>