<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>AmmoM73Rockets</defName>
		<label>M73 Rockets</label>
		<parent>AmmoRockets</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberRocket</iconPath>
	</ThingCategoryDef>

	<!-- === AmmoSet === -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_M73</defName>
		<label>M73 Rockets</label>
		<ammoTypes>
			<Ammo_M73_HE>Bullet_M73_HE</Ammo_M73_HE>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- === Ammo === -->

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="MediumAmmoBase">
		<defName>Ammo_M73_HE</defName>
		<label>M73 Rocket (HE)</label>
		<description>66mm high explosive rocket based upon the rocket used in the M72 LAW, used by the Swarm Missile Launcher.</description>
		<graphicData>
			<texPath>Things/Ammo/Rocket/M74</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
			<Mass>1.71</Mass>
			<Bulk>5.08</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoM73Rockets</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
		<ammoClass>GrenadeHE</ammoClass>
		<cookOffFlashScale>40</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
	</ThingDef>

	<!-- === Projectile === -->
	<ThingDef ParentName="BaseExplosiveBullet">
		<defName>Bullet_M73_HE</defName>
		<label>M73 Rocket (HE)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Rocket/M74</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>42</speed>
			<damageDef>Bomb</damageDef>
			<damageAmountBase>124</damageAmountBase>
			<explosionRadius>4</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>6</Fragment_Large>
					<Fragment_Small>30</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<!-- === Recipes === -->
	<RecipeDef ParentName="AdvancedAmmoRecipeBase">
		<defName>MakeAmmo_M73_HE</defName>
		<label>make M73 HE rockets x5</label>
		<description>Craft 5 M73 HE rockets.</description>
		<jobString>Making M73 HE rockets.</jobString>
		<workAmount>5200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>16</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>3</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_M73_HE>4</Ammo_M73_HE>
		</products>
	</RecipeDef>

</Defs>