<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>AmmoRotaryShrapnelcannonShell</defName>
		<label>Rotary Shrapnelcannon shell</label>
		<parent>AmmoShotguns</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberShotgun</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_RotaryShrapnelcannonShell</defName>
		<label>Rotary Shrapnelcannon shell</label>
		<ammoTypes>
			<Ammo_RotaryShrapnelcannonShell>Bullet_RotaryShrapnelcannonShell</Ammo_RotaryShrapnelcannonShell>
		</ammoTypes>
		<similarTo>AmmoSet_Shotgun</similarTo>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="RotaryShrapnelcannonShellBase" ParentName="HeavyAmmoBase" Abstract="True">
		<description>Very large caliber buckshot shell designed specifically for the mech-operated Rotary Shrapnelcannon.</description>
		<statBases>
			<Mass>1.072</Mass>
			<Bulk>5.9</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoRotaryShrapnelcannonShell</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="RotaryShrapnelcannonShellBase">
		<defName>Ammo_RotaryShrapnelcannonShell</defName>
		<label>Shrapnelcannon shell (Buck)</label>
		<graphicData>
			<texPath>ThirdParty/Android Tiers/ShrapnelcannonShell</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>BuckShot</ammoClass>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_RotaryShrapnelcannonShell</defName>
		<label>Shrapnelcannon buckshot pellet</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>117</speed>
			<damageAmountBase>57</damageAmountBase>
			<damageDef>Fragment</damageDef>
			<pelletCount>6</pelletCount>
			<armorPenetrationSharp>12</armorPenetrationSharp>
			<armorPenetrationBlunt>526.34</armorPenetrationBlunt>
			<spreadMult>7.9</spreadMult>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_RotaryShrapnelcannonShell</defName>
		<label>make Shrapnelcannon (Buck) shell x10</label>
		<description>Craft 10 Shrapnelcannon (Buck) shells.</description>
		<jobString>Making Shrapnelcannon (Buck) shells.</jobString>
		<workAmount>2200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>22</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_RotaryShrapnelcannonShell>10</Ammo_RotaryShrapnelcannonShell>
		</products>
	</RecipeDef>

</Defs>