<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

	<!-- EN: Damage -->
	<CE_DescDamage>伤害</CE_DescDamage>
	<!-- EN: Base damage -->
	<CE_DescBaseDamage>基础伤害</CE_DescBaseDamage>
	<!-- EN: Explosion radius -->
	<CE_DescExplosionRadius>爆炸范围</CE_DescExplosionRadius>
	<!-- EN: Secondary explosion -->
	<CE_DescSecondaryExplosion>次级爆炸</CE_DescSecondaryExplosion>
	<!-- EN: Armor penetration -->
	<CE_DescArmorPenetration>护甲穿透</CE_DescArmorPenetration>
	<!-- EN: Sharp penetration -->
	<CE_DescSharpPenetration>利器穿透</CE_DescSharpPenetration>
	<!-- EN: Blunt penetration -->
	<CE_DescBluntPenetration>钝器穿透</CE_DescBluntPenetration>
	<!-- EN: Armor reduction -->
	<CE_DescAmbientPenetration>护甲衰减</CE_DescAmbientPenetration>
	<!-- EN: Pellet count -->
	<CE_DescPelletCount>弹丸数量</CE_DescPelletCount>
	<!-- EN: Spread factor -->
	<CE_DescSpreadMult>散布率</CE_DescSpreadMult>
	<!-- EN: Fragments -->
	<CE_DescFragments>破片</CE_DescFragments>

	<!-- EN: Launched from {0} ({1}) to {2} ({3}) -->
	<CE_TravelingShell_Description>从 {0} ({1}) 发射到 {2} ({3})</CE_TravelingShell_Description>
	<!-- EN: Enemy influenced -->
	<CE_EnemyInfluenced>敌人的影响</CE_EnemyInfluenced>
	<!-- EN: Effects: -->
	<CE_FactionRecord_Explanation_Effects>效果：</CE_FactionRecord_Explanation_Effects>
	<!-- EN: Raids prevented for {0} days -->
	<CE_FactionRecord_Explanation_RaidEmbargo>袭击被阻止 {0} 天</CE_FactionRecord_Explanation_RaidEmbargo>
	<!-- EN: Strength affected by x{0} for {1} days -->
	<CE_FactionRecord_Explanation_Strength>实力受到 x{0} 的影响，持续 {1} 天</CE_FactionRecord_Explanation_Strength>
	<!-- EN: Multiplier: -->
	<CE_Multiplier>乘数:</CE_Multiplier>
	<!-- EN: Value: -->
	<CE_SetValPartial>价值:</CE_SetValPartial>

	<!-- EN: {0} was influenced by an unknown cause -->
	<CE_FactionRecord_Explanation_None>{0} 受到了未知原因的影响</CE_FactionRecord_Explanation_None>
	<!-- EN: {0} leader died in a major blow -->
	<CE_FactionRecord_Explanation_LeaderKilled>{0} 的领导人在一次重大打击中死亡</CE_FactionRecord_Explanation_LeaderKilled>
	<!-- EN: Settlement belonging to {0} was destroyed -->
	<CE_FactionRecord_Explanation_SettlementDestroyed>属于 {0} 的定居点被摧毁</CE_FactionRecord_Explanation_SettlementDestroyed>
	<!-- EN: Site belonging to {0} was destroyed -->
	<CE_FactionRecord_Explanation_SiteDestroyed>属于 {0} 的地点被摧毁</CE_FactionRecord_Explanation_SiteDestroyed>
	<!-- EN: Strengthened after an enemy of {0} was weakened -->
	<CE_FactionRecord_Explanation_EnemyWeakened>在 {0} 的敌人被削弱后得到加强</CE_FactionRecord_Explanation_EnemyWeakened>

	<!-- EN: Whether or not this item can be used to spot for artillery fire between maps. -->
	<CE_Long_Range_Radio_Desc>这个物品是否可以用来在地图之间为炮兵火力侦察。</CE_Long_Range_Radio_Desc>

</LanguageData>