<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceHalberd"]</xpath>
		<value>
			<statBases>
				<Bulk>12</Bulk>
				<MeleeCounterParryBonus>1.7</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>1.5</MeleeParryChance>
				<MeleeDodgeChance>0.75</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_ForceHalberd"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>33</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
					<armorPenetrationSharp>40</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>52</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
					<armorPenetrationSharp>30</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceStaff"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeParryChance>1.25</MeleeParryChance>
				<MeleeDodgeChance>0.75</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceStaff"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>1.7</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_ForceStaff"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>50</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>30</power>
					<cooldownTime>2.5</cooldownTime>
					<armorPenetrationBlunt>60</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceSword"]</xpath>
		<value>
			<statBases>
				<Bulk>10</Bulk>
				<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.0</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.5</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_ForceSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>30</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
					<armorPenetrationSharp>35</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>60</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
					<armorPenetrationSharp>25</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceTome"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeParryChance>1.25</MeleeParryChance>
				<MeleeDodgeChance>0.75</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceTome"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_ForceTome"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_ForceTome"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<labelUsedInLogging>false</labelUsedInLogging>
					<label>tome</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>3.5</cooldownTime>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>