<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== DP-27 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_DP27LMG</defName>
		<statBases>
			<Mass>9.12</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.53</SwayFactor>
			<Bulk>14.70</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>85</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.32</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShotDP28LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>47</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- ========== FN Minimi ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_FNMinimi</defName>
		<statBases>
			<Mass>8.00</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.25</SwayFactor>
			<Bulk>11.63</Bulk>
			<WorkToMake>45000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>65</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.91</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotL86LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>200</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== FN Minimi C9A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_C9A1Minimi</defName>
		<statBases>
			<Mass>7.12</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>2.20</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.25</SwayFactor>
			<Bulk>13.40</Bulk>
			<WorkToMake>40500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>80</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.97</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.47</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotL86LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>200</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== FN MAG ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_FNMAG</defName>
		<statBases>
			<Mass>11.80</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.71</SwayFactor>
			<Bulk>15.63</Bulk>
			<WorkToMake>41000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>100</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.21</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>RNShotM240B</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== HK MG4 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HKMG4LMG</defName>
		<statBases>
			<Mass>8.15</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>2.18</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>11.30</Bulk>
			<WorkToMake>44500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>65</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.90</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.45</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotL86LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>200</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== HK MG5 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HKMG5LMG</defName>
		<statBases>
			<Mass>11.20</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.62</SwayFactor>
			<Bulk>12.60</Bulk>
			<WorkToMake>47000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>80</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.24</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>75</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>RNShotM240B</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>120</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== IMI Negev ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_NegevLMG</defName>
		<statBases>
			<Mass>7.60</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.25</SwayFactor>
			<Bulk>11.10</Bulk>
			<WorkToMake>39500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>75</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.93</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotL86LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>150</magazineSize>
			<reloadTime>7.80</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M60 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M60LMG</defName>
		<statBases>
			<Mass>10.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.51</SwayFactor>
			<Bulk>14.05</Bulk>
			<WorkToMake>40500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>85</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.30</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>RNShotM60LMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- ========== M240B ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M240B</defName>
		<statBases>
			<Mass>12.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>2.20</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.78</SwayFactor>
			<Bulk>15.63</Bulk>
			<WorkToMake>46000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>20</Chemfuel>
			<Steel>90</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.18</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.47</warmupTime>
			<range>75</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>RNShotM240B</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M249 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M249LMG</defName>
		<statBases>
			<Mass>7.50</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>2.21</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>13.35</Bulk>
			<WorkToMake>42500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>70</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.94</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.475</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotL86LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>200</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Mk 48 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MK48LMG</defName>
		<statBases>
			<Mass>8.20</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>13.00</Bulk>
			<WorkToMake>40500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>70</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.2</warmupTime>
			<range>75</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>RNShotM240B</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.80</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== PKM ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PKMLMG</defName>
		<statBases>
			<Mass>7.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<Bulk>14.92</Bulk>
			<WorkToMake>36000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>80</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShotM240B</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- ========== RPD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_RPD</defName>
		<statBases>
			<Mass>7.40</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.24</SwayFactor>
			<Bulk>13.37</Bulk>
			<WorkToMake>35000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>15</WoodLog>
			<Steel>70</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.22</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotRPD</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- ========== RPK-74 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_RPK74LMG</defName>
		<statBases>
			<Mass>4.80</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.06</SwayFactor>
			<Bulk>12.40</Bulk>
			<WorkToMake>29500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>65</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.54</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_545x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotRPK</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>75</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_545x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- ========== Zastava M84 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_ZastavaM84LMG</defName>
		<statBases>
			<Mass>8.80</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.44</SwayFactor>
			<Bulk>14.75</Bulk>
			<WorkToMake>36500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>85</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.33</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShotM240B</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_DP27LMG" or
			defName="RNGun_FNMinimi" or
			defName="RNGun_C9A1Minimi" or
			defName="RNGun_FNMAG" or
			defName="RNGun_HKMG4LMG" or
			defName="RNGun_HKMG5LMG" or
			defName="RNGun_NegevLMG" or
			defName="RNGun_M60LMG" or
			defName="RNGun_M240B" or
			defName="RNGun_M249LMG" or
			defName="RNGun_MK48LMG" or
			defName="RNGun_PKMLMG" or
			defName="RNGun_RPD" or
			defName="RNGun_RPK74LMG" or
			defName="RNGun_ZastavaM84LMG"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>