<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==== Special Bionic Prosthesis  ==== -->
	<!-- AntitoxinKidney -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="AntitoxinKidney"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.127</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.234</ArmorRating_Blunt>
						<ArmorRating_Heat>0.024</ArmorRating_Heat>
						<ToxicEnvironmentResistance>0.25</ToxicEnvironmentResistance>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- MedicalLiver -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="MedicalLiver"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.255</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.468</ArmorRating_Blunt>
						<ArmorRating_Heat>0.048</ArmorRating_Heat>
						<ImmunityGainSpeed>0.25</ImmunityGainSpeed>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- EnergizedLiver -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EnergizedLiver"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.255</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.468</ArmorRating_Blunt>
						<ArmorRating_Heat>0.048</ArmorRating_Heat>
					</statOffsets>
					<restFallFactor>0.75</restFallFactor>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- PowerArm -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="PowerArm"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.278</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.511</ArmorRating_Blunt>
						<ArmorRating_Heat>0.052</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="PowerArm"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>25</power>
					<cooldownTime>1.73</cooldownTime>
					<armorPenetrationBlunt>10.125</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
			</tools>
		</value>
	</Operation>
	<!-- MSE_PowerBlade -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="MSE_PowerBlade"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.359</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.659</ArmorRating_Blunt>
						<ArmorRating_Heat>0.068</ArmorRating_Heat>
						<MeleeCritChance>0.11</MeleeCritChance>
						<MeleeParryChance>0.13</MeleeParryChance>
						<MeleeDodgeChance>0.27</MeleeDodgeChance>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="MSE_PowerBlade"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>37</power>
					<cooldownTime>1.32</cooldownTime>
					<armorPenetrationBlunt>3.375</armorPenetrationBlunt>
					<armorPenetrationSharp>1.35</armorPenetrationSharp>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>21</power>
					<cooldownTime>2.11</cooldownTime>
					<armorPenetrationBlunt>1.318</armorPenetrationBlunt>
					<armorPenetrationSharp>2.64</armorPenetrationSharp>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
			</tools>
		</value>
	</Operation>
	<!-- BreathingSupportRib -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BreathingSupportRib"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.051</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.094</ArmorRating_Blunt>
						<ArmorRating_Heat>0.01</ArmorRating_Heat>
					</statOffsets>
					<capMods>
						<li>
							<capacity>Breathing</capacity>
							<offset>0.10</offset>
						</li>
					</capMods>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- RelaxationRib -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="RelaxationRib"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.051</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.094</ArmorRating_Blunt>
						<ArmorRating_Heat>0.01</ArmorRating_Heat>
						<MentalBreakThreshold>-0.1</MentalBreakThreshold>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- ColdRegulatorRib -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="ColdRegulatorRib"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.051</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.094</ArmorRating_Blunt>
						<ArmorRating_Heat>0.01</ArmorRating_Heat>
						<ComfyTemperatureMin>-5</ComfyTemperatureMin>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- HeatRegulatorRib -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="HeatRegulatorRib"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.051</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.094</ArmorRating_Blunt>
						<ArmorRating_Heat>0.01</ArmorRating_Heat>
						<ComfyTemperatureMax>5</ComfyTemperatureMax>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
</Patch>