<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== JI Carbine ========================== -->

	<CombatExtended.AmmoSetDef MayRequire="rimsenal.core">
		<defName>AmmoSet_JICarbine</defName>
		<label>molten slug</label>
		<ammoTypes>
			<Ammo_JI_Alloy>Bullet_JI_Carbine</Ammo_JI_Alloy>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="Base556x45mmNATOBullet" MayRequire="rimsenal.core">
		<defName>Bullet_JI_Carbine</defName>
		<label>Semi-molten alloy</label>
		<graphicData>
			<texPath>Things/Projectile/Slug</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>106</speed>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationBlunt>125</armorPenetrationBlunt>
			<armorPenetrationSharp>13</armorPenetrationSharp>
		</projectile>
	</ThingDef>

	<!-- ====================  EMP ========================== -->

	<CombatExtended.AmmoSetDef MayRequire="rimsenal.EVP">
		<defName>AmmoSet_LaserEMP_FusterClucker</defName>
		<label>Charge Pack (EMP)</label>
		<ammoTypes>
			<Ammo_LaserChargePack>EMP_FusterClucker</Ammo_LaserChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseExplosiveBullet" MayRequire="rimsenal.EVP">
		<defName>EMP_FusterClucker</defName>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<label>emp blast</label>
		<graphicData>
			<texPath>Things/Projectile/RaceBallLightning</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>75</damageAmountBase>
			<speed>73</speed>
			<flyOverhead>false</flyOverhead>
			<explosionRadius>2</explosionRadius>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
	</ThingDef>

</Defs>