<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== Spacer Ammo ========================== -->

	<!-- ============= Category ============= -->

	<ThingCategoryDef>
		<defName>AmmoPistolCharged</defName>
		<label>Charged Pistol Ammo</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>

	<ThingCategoryDef>
		<defName>AmmoRifleCharged</defName>
		<label>Charged Rifle Ammo</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>

	<ThingCategoryDef>
		<defName>AmmoHeavyCharged</defName>
		<label>Heavy Charged Ammo</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>

	<ThingCategoryDef>
		<defName>AmmoShotgunCharged</defName>
		<label>Charged Shotgun Ammo</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChargedPistol</defName>
		<label>charged pistol</label>
		<ammoTypes>
			<Ammo_PistolCharged>Bullet_6x18mmCharged</Ammo_PistolCharged>
			<Ammo_PistolCharged_AP>Bullet_6x18mmCharged_AP</Ammo_PistolCharged_AP>
			<Ammo_PistolCharged_Ion>Bullet_6x18mmCharged_Ion</Ammo_PistolCharged_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChargedRifle</defName>
		<label>charged rifle</label>
		<ammoTypes>
			<Ammo_RifleCharged>Bullet_6x24mmCharged</Ammo_RifleCharged>
			<Ammo_RifleCharged_AP>Bullet_6x24mmCharged_AP</Ammo_RifleCharged_AP>
			<Ammo_RifleCharged_Ion>Bullet_6x24mmCharged_Ion</Ammo_RifleCharged_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChargedHeavy</defName>
		<label>heavy charged</label>
		<ammoTypes>
			<Ammo_HeavyCharged>Bullet_12x72mmCharged</Ammo_HeavyCharged>
			<Ammo_HeavyCharged_AP>Bullet_12x72mmCharged_AP</Ammo_HeavyCharged_AP>
			<Ammo_HeavyCharged_Ion>Bullet_12x72mmCharged_Ion</Ammo_HeavyCharged_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChargedShotgun</defName>
		<label>charged shotgun</label>
		<ammoTypes>
			<Ammo_ShotgunCharged>Bullet_12GaugeCharged</Ammo_ShotgunCharged>
			<Ammo_ShotgunCharged_Slug>Bullet_12GaugeCharged_Slug</Ammo_ShotgunCharged_Slug>
			<Ammo_ShotgunCharged_Ion>Bullet_12GaugeCharged_Ion</Ammo_ShotgunCharged_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ============= Ammo ============= -->

	<!-- Charged Pistol -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="ChargePistolAmmo" ParentName="SpacerSmallAmmoBase" Abstract="True">
		<description>Charged shot ammo used by advanced light weapon designs.</description>
		<statBases>
			<Mass>0.008</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPistolCharged</li>
		</thingCategories>
		<stackLimit>5000</stackLimit>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargePistolAmmo">
		<defName>Ammo_PistolCharged</defName>
		<label>Charged pistol cartridge</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/SmallRegular</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Charged</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargePistolAmmo">
		<defName>Ammo_PistolCharged_AP</defName>
		<label>Charged pistol (Conc.)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/SmallConc</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>ChargedAP</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargePistolAmmo">
		<defName>Ammo_PistolCharged_Ion</defName>
		<label>Charged pistol cartridge (Ion)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/SmallIon</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Ionized</ammoClass>
		<generateAllowChance>0.5</generateAllowChance>
	</ThingDef>

	<!-- Charged Rifle -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="ChargeRifleAmmo" ParentName="SpacerSmallAmmoBase" Abstract="True">
		<description>Charged shot ammo used by advanced rifle designs.</description>
		<statBases>
			<Mass>0.018</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoRifleCharged</li>
		</thingCategories>
		<stackLimit>5000</stackLimit>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargeRifleAmmo">
		<defName>Ammo_RifleCharged</defName>
		<label>Charged rifle cartridge</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumRegular</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Charged</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargeRifleAmmo">
		<defName>Ammo_RifleCharged_AP</defName>
		<label>Charged rifle cartridge (Conc.)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumConc</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>ChargedAP</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargeRifleAmmo">
		<defName>Ammo_RifleCharged_Ion</defName>
		<label>Charged rifle cartridge (Ion)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumIon</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Ionized</ammoClass>
		<generateAllowChance>0.5</generateAllowChance>
	</ThingDef>

	<!-- Heavy Charged -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="HeavyChargeAmmo" ParentName="SpacerMediumAmmoBase" Abstract="True">
		<description>High-caliber charged shot ammo used by advanced heavy machine guns and anti-materiel rifles.</description>
		<statBases>
			<Mass>0.054</Mass>
			<Bulk>0.04</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoHeavyCharged</li>
		</thingCategories>
		<stackLimit>5000</stackLimit>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="HeavyChargeAmmo">
		<defName>Ammo_HeavyCharged</defName>
		<label>Heavy charged cartridge</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/LargeRegular</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Charged</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="HeavyChargeAmmo">
		<defName>Ammo_HeavyCharged_AP</defName>
		<label>Heavy charged cartridge (Conc.)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/LargeConc</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>ChargedAP</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="HeavyChargeAmmo">
		<defName>Ammo_HeavyCharged_Ion</defName>
		<label>Heavy charged cartridge (Ion)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/LargeIon</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Ionized</ammoClass>
		<generateAllowChance>0.5</generateAllowChance>
	</ThingDef>

	<!-- Charge Shotgun -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="ChargeShotgunAmmo" ParentName="SpacerAmmoBase" Abstract="True">
		<description>Multi-pellet charge shot cartridge designed for shotgun-type weapons.</description>
		<statBases>
			<Mass>0.034</Mass>
			<Bulk>0.07</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_FabricationBench</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoShotgunCharged</li>
		</thingCategories>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargeShotgunAmmo">
		<defName>Ammo_ShotgunCharged</defName>
		<label>Charged shotgun shell</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/ShotgunRegular</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>BuckShot</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargeShotgunAmmo">
		<defName>Ammo_ShotgunCharged_Slug</defName>
		<label>Charged shotgun shell (Slug)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/ShotgunConc</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Slug</ammoClass>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="ChargeShotgunAmmo">
		<defName>Ammo_ShotgunCharged_Ion</defName>
		<label>Charged shotgun shell (Ion Shot)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/ShotgunIon</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Ionized</ammoClass>
		<generateAllowChance>0.5</generateAllowChance>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<!-- Charged Pistol -->

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_PistolCharged</defName>
		<label>make Charged pistol cartridge x500</label>
		<description>Craft 500 Charged pistol cartridges.</description>
		<jobString>Making Charged pistol cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_PistolCharged>500</Ammo_PistolCharged>
		</products>
		<workAmount>6600</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_PistolCharged_AP</defName>
		<label>make Charged pistol (Conc.) cartridge x500</label>
		<description>Craft 500 Charged pistol (Conc.) cartridges.</description>
		<jobString>Making Charged pistol (Conc.) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_PistolCharged_AP>500</Ammo_PistolCharged_AP>
		</products>
		<workAmount>6600</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_PistolCharged_Ion</defName>
		<label>make Charged pistol (Ion) cartridge x500</label>
		<description>Craft 500 Charged pistol (Ion) cartridges.</description>
		<jobString>Making Charged pistol (Ion) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_PistolCharged_Ion>500</Ammo_PistolCharged_Ion>
		</products>
		<workAmount>7200</workAmount>
	</RecipeDef>

	<!-- Charged Rifle -->

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_RifleCharged</defName>
		<label>make Charged rifle cartridge x500</label>
		<description>Craft 500 Charged rifle cartridges.</description>
		<jobString>Making Charged rifle cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_RifleCharged>500</Ammo_RifleCharged>
		</products>
		<workAmount>6800</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_RifleCharged_AP</defName>
		<label>make Charged rifle (Conc.) cartridge x500</label>
		<description>Craft 500 Charged rifle (Conc.) cartridges.</description>
		<jobString>Making Charged rifle (Conc.) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_RifleCharged_AP>500</Ammo_RifleCharged_AP>
		</products>
		<workAmount>8600</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_RifleCharged_Ion</defName>
		<label>make Charged rifle (Ion) cartridge x500</label>
		<description>Craft 500 Charged rifle (Ion) cartridges.</description>
		<jobString>Making Charged rifle (Ion) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_RifleCharged_Ion>500</Ammo_RifleCharged_Ion>
		</products>
		<workAmount>7400</workAmount>
	</RecipeDef>

	<!-- Heavy Charged-->

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_HeavyCharged</defName>
		<label>make heavy Charged cartridge x500</label>
		<description>Craft 500 heavy Charged cartridges.</description>
		<jobString>Making heavy Charged cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>32</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>14</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_HeavyCharged>200</Ammo_HeavyCharged>
		</products>
		<workAmount>22000</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_HeavyCharged_AP</defName>
		<label>make heavy Charged (Conc.) cartridge x500</label>
		<description>Craft 500 heavy Charged (Conc.) cartridges.</description>
		<jobString>Making heavy Charged (Conc.) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>32</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>14</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_HeavyCharged_AP>200</Ammo_HeavyCharged_AP>
		</products>
		<workAmount>22000</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_HeavyCharged_Ion</defName>
		<label>make heavy Charged (Ion) cartridge x500</label>
		<description>Craft 500 heavy Charged (Ion) cartridges.</description>
		<jobString>Making heavy Charged (Ion) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>32</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>17</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_HeavyCharged_Ion>200</Ammo_HeavyCharged_Ion>
		</products>
		<workAmount>23800</workAmount>
	</RecipeDef>

	<!-- Charged Shotgun -->

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_ShotgunCharged</defName>
		<label>make Charged shotgun shell x200</label>
		<description>Craft 200 Charged shotgun shells.</description>
		<jobString>Making Charged shotgun shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_ShotgunCharged>200</Ammo_ShotgunCharged>
		</products>
		<workAmount>15000</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_ShotgunCharged_Slug</defName>
		<label>make Charged shotgun (Slug) shell x200</label>
		<description>Craft 200 Charged shotgun (Slug) shells.</description>
		<jobString>Making Charged shotgun (Slug) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_ShotgunCharged_Slug>200</Ammo_ShotgunCharged_Slug>
		</products>
		<workAmount>14800</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_ShotgunCharged_Ion</defName>
		<label>make Charged shotgun (Ion Shot) shell x200</label>
		<description>Craft 200 Charged shotgun (Ion Shot) shells.</description>
		<jobString>Making Charged shotgun (Ion Shot) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>12</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_ShotgunCharged_Ion>200</Ammo_ShotgunCharged_Ion>
		</products>
		<workAmount>16200</workAmount>
	</RecipeDef>

</Defs>