<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_ChargeBlasterInternal</defName>
		<statBases>
			<Mass>10.00</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>2.0</ShotSpread>
			<SwayFactor>1.33</SwayFactor>
			<Bulk>13.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.51</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_6x22mmCharged</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>31</range>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<burstShotCount>20</burstShotCount>
			<soundCast>Shot_ChargeBlaster</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>9.2</reloadTime>
			<ammoSet>AmmoSet_6x22mmCharged</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Suppressive</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>MechanoidFlameThrower</defName>
		<statBases>
			<Mass>2.00</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>5.0</ShotSpread>
			<SwayFactor>1.00</SwayFactor>
			<Bulk>1.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Flamethrower_Prometheum</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
			<burstShotCount>6</burstShotCount>
			<soundCast>FlameThrower</soundCast>
			<muzzleFlashScale>5</muzzleFlashScale>
			<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_Flamethrower</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<weaponTags>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

</Patch>