<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="WMH_LeshyWave" or
			defName="WMH_WyvernAcidSpit" or
			defName="WMH_WispProjectile"
			] </xpath>
		<value>
			<thingClass>CombatExtended.BulletCE</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="WMH_Rock"
			]/thingClass </xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="WMH_LeshyWave"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<damageDef>WMH_VeryToxicBite</damageDef>
				<damageAmountBase>40</damageAmountBase>
				<speed>28</speed>
				<armorPenetrationSharp>10</armorPenetrationSharp>
				<armorPenetrationBlunt>20.660</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="WMH_WyvernAcidSpit"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<damageDef>WMH_AcidSpit</damageDef>
				<damageAmountBase>40</damageAmountBase>
				<speed>22</speed>
				<armorPenetrationSharp>10</armorPenetrationSharp>
				<armorPenetrationBlunt>1.660</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="WMH_WispProjectile"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<damageDef>Flame</damageDef>
				<damageAmountBase>6</damageAmountBase>
				<speed>13</speed>
				<armorPenetrationSharp>16</armorPenetrationSharp>
				<armorPenetrationBlunt>14.4</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="WMH_Rock"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1.5</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>40</damageAmountBase>
				<soundExplode>MortarBomb_Explode</soundExplode>
				<speed>13</speed>
				<armorPenetrationSharp>5</armorPenetrationSharp>
				<armorPenetrationBlunt>25</armorPenetrationBlunt>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</projectile>
		</value>
	</Operation>

</Patch>