<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Dragunov SVD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_DragunovSVD_DMR</defName>
		<statBases>
			<Mass>4.30</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.70</SwayFactor>
			<Bulk>12.25</Bulk>
			<WorkToMake>23000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>60</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShotDragunov</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== OTs-03 SVU ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SVU_DMR</defName>
		<statBases>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>0.57</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>0.92</SwayFactor>
			<Bulk>9.70</Bulk>
			<WorkToMake>31000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>97</range>
			<soundCast>RNShot_DMRSDGeneric_II</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<!-- No additional CE weaponTags needed -->

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== SKS DMR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SKSModern_DMR</defName>
		<statBases>
			<Mass>3.85</Mass>
			<RangedWeapon_Cooldown>0.57</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.01</SwayFactor>
			<Bulk>10.18</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>48</range>
			<soundCast>RNShotSKS</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== PSL54 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PSL54_DMR</defName>
		<statBases>
			<Mass>4.30</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.70</SwayFactor>
			<Bulk>12.25</Bulk>
			<WorkToMake>23000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>60</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShotDragunov</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Heckler & Koch G28 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_G28_DMR</defName>
		<statBases>
			<Mass>5.80</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>2.48</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.47</SwayFactor>
			<Bulk>10.65</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>60</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShot_GenericDMR</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>Bipod_DMR</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== L129A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_L129A1_DMR</defName>
		<statBases>
			<Mass>4.50</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>2.36</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.50</SwayFactor>
			<Bulk>9.00</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShot_GenericDMR</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>Bipod_DMR</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== M14 DMR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M14_DMR</defName>
		<statBases>
			<Mass>6.10</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.57</SwayFactor>
			<Bulk>12.18</Bulk>
			<WorkToMake>24000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>60</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShot_EBRGeneric</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
			<li>Bipod_DMR</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Barrett M82A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M82A1_AMR</defName>
		<statBases>
			<Mass>13.50</Mass>
			<RangedWeapon_Cooldown>0.68</RangedWeapon_Cooldown>
			<SightsEfficiency>2.84</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.92</SwayFactor>
			<Bulk>13.00</Bulk>
			<WorkToMake>38500</WorkToMake>
		</statBases>
		<costList>
			<Steel>105</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_50BMG_FMJ</defaultProjectile>
			<warmupTime>3.6</warmupTime>
			<range>86</range>
			<soundCast>RNShot50Cal</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_50BMG</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>Bipod_ATR</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Mk 14 EBR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Mk14Mod0_DMR</defName>
		<statBases>
			<Mass>6.75</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.60</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.89</SwayFactor>
			<Bulk>8.89</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Steel>70</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.6</warmupTime>
			<range>75</range>
			<soundCast>RNShot_EBRGeneric</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<!-- No additional CE weaponTags needed -->

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Desert Tech SRS ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_DesertTechSRS_DMR</defName>
		<statBases>
			<Mass>5.6</Mass>
			<RangedWeapon_Cooldown>1.37</RangedWeapon_Cooldown>
			<SightsEfficiency>3.50</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.14</SwayFactor>
			<Bulk>10.52</Bulk>
			<WorkToMake>47000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>60</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>2.55</warmupTime>
			<range>86</range>
			<soundCast>RNShot_SRSSD</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>Bipod_DMR</li>
			<li>CE_AI_SR</li>
		</weaponTags>

		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Heckler & Koch PSG-1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PSG1_DMR</defName>
		<statBases>
			<Mass>7.20</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.36</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.7</SwayFactor>
			<Bulk>12.30</Bulk>
			<WorkToMake>31000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>65</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>75</range>
			<soundCast>RNShotPSG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>Bipod_DMR</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== VSS Vintorez ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_VSSVintorez_DMR</defName>
		<statBases>
			<Mass>2.60</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.29</SwayFactor>
			<Bulk>8.94</Bulk>
			<WorkToMake>25500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Chemfuel>5</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.94</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>40</range>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotVSSVintorez</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Walther WA 2000 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_WA2000_DMR</defName>
		<statBases>
			<Mass>7.51</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>2.70</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>1.47</SwayFactor>
			<Bulk>9.05</Bulk>
			<WorkToMake>42000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>60</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_300WinchesterMagnum_FMJ</defaultProjectile>
			<warmupTime>1.4</warmupTime>
			<range>75</range>
			<soundCast>RNShotPSG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_300WinchesterMagnum</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>Bipod_DMR</li>
		</weaponTags>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Mk 14 EBR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Mk14EBRSD_DMR</defName>
		<statBases>
			<Mass>6.75</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.60</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.89</SwayFactor>
			<Bulk>8.89</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Steel>70</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.6</warmupTime>
			<range>75</range>
			<soundCast>RNShot_DMRSDGeneric_II</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_DragunovSVD_DMR" or
			defName="RNGun_PSL54_DMR" or
			defName="RNGun_G28_DMR" or
			defName="RNGun_L129A1_DMR" or
			defName="RNGun_M14_DMR" or
			defName="RNGun_M82A1_AMR" or
			defName="RNGun_PSG1_DMR" or
			defName="RNGun_VSSVintorez_DMR" or
			defName="RNGun_WA2000_DMR" or
			defName="RNGun_SVU_DMR" or
			defName="RNGun_Mk14Mod0_DMR" or
			defName="RNGun_SKSModern_DMR" or
			defName="RNGun_DesertTechSRS_DMR" or
			defName="RNGun_Mk14EBRSD_DMR"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>