<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- One-handed Tags -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFET_Stake" or defName="VFET_Chunk"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Rock -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFET_Chunk"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>rock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFET_Chunk"]/statBases</xpath>
		<value>
			<Bulk>0.5</Bulk>
			<MeleeCounterParryBonus>0.1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- Stake -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFET_Stake"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.4</cooldownTime>
					<armorPenetrationBlunt>0.65</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>6.5</power>
					<cooldownTime>1.4</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<armorPenetrationSharp>0.28</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFET_Stake"]/statBases</xpath>
		<value>
			<Bulk>0.25</Bulk>
			<MeleeCounterParryBonus>0.1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFET_Stake"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.08</MeleeCritChance>
				<MeleeParryChance>0.12</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
</Patch>