<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- Bolt Caster -->
	<!-- whoo, 6-8 dmg and stun. 50cal then, gonna need a new ammo set for this.-->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_XCOMBoltCaster</defName>
		<label>.50 BMG</label>
		<ammoTypes>
			<Ammo_50BMG_FMJ>Bullet_50BMG_FMJStun</Ammo_50BMG_FMJ>
			<Ammo_50BMG_AP>Bullet_50BMG_APStun</Ammo_50BMG_AP>
			<Ammo_50BMG_Incendiary>Bullet_50BMG_IncendiaryStun</Ammo_50BMG_Incendiary>
			<Ammo_50BMG_HE>Bullet_50BMG_HEStun</Ammo_50BMG_HE>
			<Ammo_50BMG_Sabot>Bullet_50BMG_SabotStun</Ammo_50BMG_Sabot>
		</ammoTypes>
		<similarTo>AmmoSet_AntiMateriel</similarTo>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base50BMGBullet">
		<defName>Bullet_50BMG_FMJStun</defName>
		<label>.50 BMG bullet (FMJ)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>30</damageAmountBase>
			<armorPenetrationSharp>15.5</armorPenetrationSharp>
			<armorPenetrationBlunt>360.34</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>10</amount>
					<chance>0.2</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base50BMGBullet">
		<defName>Bullet_50BMG_APStun</defName>
		<label>.50 BMG bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>31</armorPenetrationSharp>
			<armorPenetrationBlunt>360.34</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>10</amount>
					<chance>0.2</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base50BMGBullet">
		<defName>Bullet_50BMG_IncendiaryStun</defName>
		<label>.50 BMG bullet (AP-I)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>31</armorPenetrationSharp>
			<armorPenetrationBlunt>360.34</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>12</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>10</amount>
					<chance>0.2</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base50BMGBullet">
		<defName>Bullet_50BMG_HEStun</defName>
		<label>.50 BMG bullet (HE)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>30</damageAmountBase>
			<armorPenetrationSharp>15.5</armorPenetrationSharp>
			<armorPenetrationBlunt>360.34</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>20</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>10</amount>
					<chance>0.2</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base50BMGBullet">
		<defName>Bullet_50BMG_SabotStun</defName>
		<label>.50 BMG bullet (Sabot)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationSharp>54</armorPenetrationSharp>
			<armorPenetrationBlunt>388.88</armorPenetrationBlunt>
			<speed>244</speed>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>10</amount>
					<chance>0.2</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

</Defs>