<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Archotech Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_ArchotechShotgun</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.53</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_410Bore_Buck</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>14</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_410Bore</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Bochi Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_BochiShotgun</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.53</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_410Bore_Buck</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>14</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_410Bore</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Carrot Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_CarrotShotgun</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.53</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_410Bore_Buck</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>14</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_410Bore</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Cluck Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_CluckShotgun</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.53</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_410Bore_Buck</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>14</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_410Bore</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Shark Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SharkShotgun</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.53</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_410Bore_Buck</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>14</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_410Bore</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Knight Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_KnightShotgun</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.53</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_410Bore_Buck</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>14</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_410Bore</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== RimRim Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_RimRimShotgun</defName>
		<statBases>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>6.7</Bulk>
			<SightsEfficiency>1</SightsEfficiency>
		</statBases>
		<Properties>
			<recoilAmount>2.54</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Santa's DoubleBarrel Shotgun ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SantasDoubleBarrel</defName>
		<statBases>
			<Mass>1.90</Mass>
			<RangedWeapon_Cooldown>0.93</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>2.73</SwayFactor>
			<Bulk>6.29</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Eccentric_Militor_Double_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<range>11</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>1.7</reloadTime>
			<ammoSet>AmmoSet_12Gauge_Eccentric_Militor_Double</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<!-- ========== Christmas AK Spiner ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_ChristmasAKSpiner</defName>
		<statBases>
			<Mass>3.30</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.21</SwayFactor>
		</statBases>
		<Properties>
			<recoilAmount>1.86</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>44</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>Shot_CE_AssaultRifleSlow</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ai_AvoidFriendlyFireRadius>4</ai_AvoidFriendlyFireRadius>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

</Patch>