<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_Thrall"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>12</min>
					<max>20</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>10</min>
						<max>50</max>
					</sidearmMoney>
					<weaponTags>
						<li>NeolithicMeleeBasic</li>
					</weaponTags>
				</forcedSidearm>
				<shieldMoney>
					<min>0</min>
					<max>600</max>
				</shieldMoney>
				<shieldTags>
					<li>pphhyy_Barbarian_BarbRoundShield1</li>
				</shieldTags>
				<shieldChance>1</shieldChance>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_Thrall"]</xpath>
		<value>
			<apparelRequired>
				<li>CE_Apparel_TribalBackpack</li>
				<li>DankPyon_Apparel_Quiver</li>
			</apparelRequired>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_MarauderShield"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>4</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>25</min>
						<max>75</max>
					</sidearmMoney>
					<weaponTags>
						<li>NeolithicMeleeBasic</li>
						<li>NeolithicMeleeDecent</li>
					</weaponTags>
				</forcedSidearm>
				<shieldMoney>
					<min>0</min>
					<max>600</max>
				</shieldMoney>
				<shieldTags>
					<li>pphhyy_Barbarian_BarbRoundShield1</li>
				</shieldTags>
				<shieldChance>1</shieldChance>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_MarauderShield" or defName="pphhyy_Barbarian_WarriorShield" or defName="pphhyy_Barbarian_ChosenShield"]</xpath>
		<value>
			<apparelRequired>
				<li>CE_Apparel_TribalBackpack</li>
			</apparelRequired>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_WarriorShield"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>4</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>100</min>
						<max>200</max>
					</sidearmMoney>
					<weaponTags>
						<li>NeolithicMeleeBasic</li>
						<li>NeolithicMeleeDecent</li>
					</weaponTags>
				</forcedSidearm>
				<shieldMoney>
					<min>100</min>
					<max>600</max>
				</shieldMoney>
				<shieldTags>
					<li>pphhyy_Barbarian_BarbRoundShield1</li>
					<li>pphhyy_Barbarian_BarbRoundShield2</li>
					<li>pphhyy_Barbarian_BarbTallShield1</li>
				</shieldTags>
				<shieldChance>1</shieldChance>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_ChosenShield"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>4</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>100</min>
						<max>200</max>
					</sidearmMoney>
					<weaponTags>
						<li>NeolithicMeleeBasic</li>
						<li>NeolithicMeleeDecent</li>
					</weaponTags>
				</forcedSidearm>
				<shieldMoney>
					<min>100</min>
					<max>600</max>
				</shieldMoney>
				<shieldTags>
					<li>pphhyy_Barbarian_BarbRoundShield1</li>
					<li>pphhyy_Barbarian_BarbRoundShield2</li>
					<li>pphhyy_Barbarian_BarbRoundShield3</li>
					<li>pphhyy_Barbarian_BarbTallShield1</li>
					<li>pphhyy_Barbarian_BarbTallShield2</li>
					<li>pphhyy_Barbarian_BarbTallShield3</li>
					<li>pphhyy_Barbarian_BarbMetalShield1</li>
				</shieldTags>
				<shieldChance>1</shieldChance>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="pphhyy_Barbarian_WarlordFactionLeader"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<shieldMoney>
					<min>100</min>
					<max>600</max>
				</shieldMoney>
				<shieldTags>
					<li>pphhyy_Barbarian_BarbMetalShield1</li>
					<li>pphhyy_Barbarian_BarbMetalShield2</li>
					<li>pphhyy_Barbarian_BarbMetalShield3</li>
				</shieldTags>
				<shieldChance>0.50</shieldChance>
			</li>
		</value>
	</Operation>

</Patch>