<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[defName="MOW_Gun_BreachChargeScatter"]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>Bayonet</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationSharp>5.630</armorPenetrationSharp>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Charge Shotgun === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>MOW_Gun_BreachChargeScatter</defName>
		<statBases>
			<Mass>4.35</Mass>
			<Bulk>6.0</Bulk>
			<SwayFactor>1.25</SwayFactor>
			<ShotSpread>0.14</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.26</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>3.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12GaugeCharged</defaultProjectile>
			<warmupTime>0.2</warmupTime>
			<range>12</range>
			<soundCast>MOW_Shot_StormChargeScatter</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_12GaugeCharged</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

</Patch>