<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== Shotgun - AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_12GaugeTeseum</defName>
		<label>12 Gauge Ariadnan</label>
		<ammoTypes>
			<Ammo_12Gauge_Buck>Bullet_12Gauge_Buck</Ammo_12Gauge_Buck>
			<Ammo_12Gauge_Slug>Bullet_12Gauge_Slug</Ammo_12Gauge_Slug>
			<Ammo_12Gauge_Teseum>Bullet_12Gauge_Teseum</Ammo_12Gauge_Teseum>
		</ammoTypes>
		<similarTo>AmmoSet_12GaugeTeseumGeneric</similarTo>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_12GaugeTeseumGeneric</defName>
		<label>shotgun shell</label>
		<ammoTypes>
			<Ammo_Shotgun_Buck>Bullet_12Gauge_Buck</Ammo_Shotgun_Buck>
			<Ammo_Shotgun_Slug>Bullet_12Gauge_Slug</Ammo_Shotgun_Slug>
			<Ammo_Shotgun_Teseum>Bullet_12Gauge_Teseum</Ammo_Shotgun_Teseum>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="12GaugeBase">
		<defName>Ammo_12Gauge_Teseum</defName>
		<label>12 gauge shell (Teseum)</label>
		<graphicData>
			<texPath>ThirdParty/InfinityRimAriadna/TeseumHeavy</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.054</Mass>
		</statBases>
		<ammoClass>ElectroSlug</ammoClass>
		<cookOffProjectile>Bullet_12Gauge_Teseum</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoShotgunBase">
		<defName>Ammo_Shotgun_Teseum</defName>
		<label>shotgun shell (Teseum)</label>
		<graphicData>
			<texPath>ThirdParty/InfinityRimAriadna/TeseumHeavy</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.054</Mass>
		</statBases>
		<ammoClass>ElectroSlug</ammoClass>
		<cookOffProjectile>Bullet_12Gauge_Teseum</cookOffProjectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_Teseum</defName>
		<label>buckshot pellet</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<color>(170,170,210)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<pelletCount>9</pelletCount>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>4.52</armorPenetrationBlunt>
			<spreadMult>17.8</spreadMult>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_12Gauge_Teseum</defName>
		<label>make 12 gauge (Teseum) shell x200</label>
		<description>Craft 200 12 gauge (Teseum) shells.</description>
		<jobString>Making 12 gauge (Teseum) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>22</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Teseum</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Teseum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_12Gauge_Teseum>200</Ammo_12Gauge_Teseum>
		</products>
		<workAmount>4400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_Shotgun_Teseum</defName>
		<label>make shotgun (Teseum) shell x200</label>
		<description>Craft 200 shotgun (Teseum) shells.</description>
		<jobString>Making shotgun (Teseum) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>22</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Teseum</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Teseum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_Shotgun_Teseum>200</Ammo_Shotgun_Teseum>
		</products>
		<workAmount>4400</workAmount>
	</RecipeDef>

	<!-- ==================== Chaingun - AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_AriadnanChainGun</defName>
		<label>Ariadnan chain rifle</label>
		<ammoTypes>
			<Ammo_AriadnanChainGun>Bullet_AriadnanChainGun</Ammo_AriadnanChainGun>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="12GaugeBase">
		<defName>Ammo_AriadnanChainGun</defName>
		<label>chain rifle segments</label>
		<graphicData>
			<texPath>ThirdParty/InfinityRimAriadna/Chain</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<stackLimit>75</stackLimit>
		<statBases>
			<Mass>0.1</Mass>
			<Bulk>0.1</Bulk>
		</statBases>
		<ammoClass>BuckShot</ammoClass>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_AriadnanChainGun</defName>
		<label>molten metal</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<color>(200,150,100)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>4</damageAmountBase>
			<pelletCount>9</pelletCount>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>2.52</armorPenetrationBlunt>
			<spreadMult>37.8</spreadMult>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_AriadnanChainGun</defName>
		<label>make chain rifle segments x200</label>
		<description>Craft 100 chain rifle segments.</description>
		<jobString>Making chain rifle segments.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>25</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_AriadnanChainGun>75</Ammo_AriadnanChainGun>
		</products>
		<workAmount>1000</workAmount>
	</RecipeDef>
</Defs>