<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>Ammo15x65mmDiffusingCharged</defName>
		<label>15x65mm Diffusing Charged</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberChargeLarge</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_15x65mmDiffusingCharged</defName>
		<label>15x65mm Diffusing Charged</label>
		<ammoTypes>
			<Ammo_15x65mmDiffusingCharged>Bullet_15x65mmDiffusingCharged</Ammo_15x65mmDiffusingCharged>
		</ammoTypes>
		<similarTo>AmmoSet_ChargedShotgun</similarTo>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="15x65mmDiffusingChargedBase" ParentName="SpacerMediumAmmoBase" Abstract="True">
		<description>Mechanoid-built cartridge designed to split upon firing.</description>
		<statBases>
			<Mass>0.11</Mass>
			<Bulk>0.05</Bulk>
		</statBases>
		<thingCategories>
			<li>Ammo15x65mmDiffusingCharged</li>
		</thingCategories>
		<tradeTags>
			<li>CE_AutoEnableTrade_Sellable</li>
		</tradeTags>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="15x65mmDiffusingChargedBase">
		<defName>Ammo_15x65mmDiffusingCharged</defName>
		<label>15x65mm Diffusing Charged</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/ShotgunMech</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>3.56</MarketValue>
		</statBases>
		<ammoClass>BuckShot</ammoClass>
		<cookOffProjectile>Bullet_15x65mmDiffusingCharged</cookOffProjectile>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef Name="Base15x65mmDiffusingChargedBullet" ParentName="BaseBulletCE" Abstract="true">
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>119</speed>
			<casingMoteDefname>Fleck_ShotgunShell</casingMoteDefname>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base15x65mmDiffusingChargedBullet">
		<defName>Bullet_15x65mmDiffusingCharged</defName>
		<label>diffusing charged shot</label>
		<graphicData>
			<texPath>Things/Projectile/Charged/ChargeShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>22</damageAmountBase>
			<pelletCount>5</pelletCount>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>50.46</armorPenetrationBlunt>
			<spreadMult>8.9</spreadMult>
		</projectile>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="ChargeAmmoRecipeBase" MayRequire="Ludeon.RimWorld.Biotech">
		<defName>MakeAmmo_15x65mmDiffusingCharged</defName>
		<label>make 15x65mm Diffusing Charged cartridge x200</label>
		<description>Craft 200 15x65mm Diffusing Charged cartridges.</description>
		<jobString>Making 15x65mm Diffusing Charged cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Plasteel</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>14</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>22</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Plasteel</li>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_15x65mmDiffusingCharged>200</Ammo_15x65mmDiffusingCharged>
		</products>
		<workAmount>42460</workAmount>
		<skillRequirements>
			<Crafting>8</Crafting>
		</skillRequirements>
	</RecipeDef>

</Defs>