<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Shared bodyShape patches -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[
			defName="MM_Ahuizotl" or
			defName="MM_Catoblepas" or
			defName="MM_Cerberus" or
			defName="MM_CeryneianHind" or
			defName="MM_Chimera" or
			defName="MM_ErymanthianBoar" or
			defName="MM_Griffin" or
			defName="MM_Kitsune" or
			defName="MM_LernaeanHydra" or
			defName="MM_Manticore" or
			defName="MM_Pegasus" or
			defName="MM_Qilin" or
			defName="MM_Unicorn" or
			defName="MM_Xiezhi"
			] </xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="MM_WillOWisp"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="MM_Basilisk" or defName="MM_Tlilcoatl" or defName="MM_Salamander"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Serpentine</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="MM_WildMinotaur" or defName="MM_Kappa"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[
			defName="MM_Phoenix" or
			defName="MM_Fenghuang" or
			defName="MM_Ieltxu" or
			defName="MM_LesserWyvern" or
			defName="MM_StymphalianBird"
			] </xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Birdlike</bodyShape>
			</li>
		</value>
	</Operation>

	<!-- ========== Ahuizotl ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Ahuizotl"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.10</MeleeDodgeChance>
			<MeleeCritChance>0.26</MeleeCritChance>
			<MeleeParryChance>0.13</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Ahuizotl"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grabbing hand</label>
					<capacities>
						<li>MM_Grapple</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Hands</linkedBodyPartsGroup>
					<!-- armor penetration stats not applicable here-->
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.46</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>2</chanceFactor>
					<armorPenetrationSharp>0.8</armorPenetrationSharp>
					<armorPenetrationBlunt>5.063</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>3.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.225</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Basilisk ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Basilisk"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.19</MeleeDodgeChance>
			<MeleeCritChance>0.18</MeleeCritChance>
			<MeleeParryChance>0.17</MeleeParryChance>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<AimingAccuracy>1.0</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Basilisk"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fangs</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationSharp>0.38</armorPenetrationSharp>
					<armorPenetrationBlunt>0.24</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Basilisk"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_GazeAttack_CE</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<warmupTime>1</warmupTime>
					<range>12</range>
					<minRange>1</minRange>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>petrifying gaze</label>
					<commonality>1</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Catoblepas ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Catoblepas"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.10</MeleeDodgeChance>
			<MeleeCritChance>0.35</MeleeCritChance>
			<MeleeParryChance>0.19</MeleeParryChance>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<AimingAccuracy>1.0</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Catoblepas"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>3.8</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationBlunt>4.1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationBlunt>4.1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>8</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationSharp>0.47</armorPenetrationSharp>
					<armorPenetrationBlunt>3.92</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Catoblepas"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_GazeAttack_CE</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<warmupTime>1</warmupTime>
					<range>20</range>
					<minRange>1</minRange>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>petrifying gaze</label>
					<commonality>1</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Cerberus ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Cerberus"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.13</MeleeDodgeChance>
			<MeleeCritChance>0.28</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Cerberus"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7.4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.213</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7.4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.213</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>18</power>
					<cooldownTime>0.8</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.85</chanceFactor>
					<armorPenetrationSharp>0.85</armorPenetrationSharp>
					<armorPenetrationBlunt>5.36</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.825</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Ceryneian Hind ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_CeryneianHind"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.14</MeleeDodgeChance>
			<MeleeCritChance>0.27</MeleeCritChance>
			<MeleeParryChance>0.3</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_CeryneianHind"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>antlers</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>15.8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>antlers</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.35</armorPenetrationSharp>
					<armorPenetrationBlunt>16.8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>7</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>6.25</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>7</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>6.25</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationSharp>0.65</armorPenetrationSharp>
					<armorPenetrationBlunt>4.52</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Chimera ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Chimera"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.09</MeleeDodgeChance>
			<MeleeCritChance>0.48</MeleeCritChance>
			<MeleeParryChance>0.27</MeleeParryChance>
			<ShootingAccuracyPawn>1.4</ShootingAccuracyPawn>
			<AimingAccuracy>0.9</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Chimera"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<!-- Bite from Lion head-->
					<label>toxic bite</label>
					<capacities>
						<li>MM_ToxicBite</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<armorPenetrationBlunt>1.35</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<!-- Bite from Snake head (tail) -->
					<capacities>
						<li>MM_ToxicBite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.67</cooldownTime>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
					<armorPenetrationBlunt>0.225</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Chimera"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_FlameBreathAnimated_CE</defaultProjectile>
					<burstShotCount>2</burstShotCount>
					<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
					<warmupTime>2.5</warmupTime>
					<range>18</range>
					<minRange>2</minRange>
					<soundCast>MM_FireBreathSound</soundCast>
					<muzzleFlashScale>2</muzzleFlashScale>
					<label>fire breath</label>
					<commonality>0.8</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Erymanthian Boar ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_ErymanthianBoar"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.12</MeleeDodgeChance>
			<MeleeCritChance>0.33</MeleeCritChance>
			<MeleeParryChance>0.34</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_ErymanthianBoar"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>tusk</label>
					<capacities>
						<li>Cut</li>
						<li>MM_BleedingWound</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.89</cooldownTime>
					<linkedBodyPartsGroup>TuskAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>1.250</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>tusk</label>
					<capacities>
						<li>Stab</li>
						<li>MM_BleedingWound</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.41</cooldownTime>
					<chanceFactor>0.65</chanceFactor>
					<linkedBodyPartsGroup>TuskAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>2.940</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.57</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.02</armorPenetrationSharp>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.12</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Fenghuang ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Fenghuang"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.17</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>0.09</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Fenghuang"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.26</armorPenetrationSharp>
					<armorPenetrationBlunt>1.18</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>beak</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>5</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>1.65</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.08</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Griffin ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Griffin"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.17</MeleeDodgeChance>
			<MeleeCritChance>0.17</MeleeCritChance>
			<MeleeParryChance>0.20</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Griffin"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>beak</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>16</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<chanceFactor>0.7</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.15</armorPenetrationSharp>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Ieltxu ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Ieltxu"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.22</MeleeDodgeChance>
			<MeleeCritChance>0.06</MeleeCritChance>
			<MeleeParryChance>0.08</MeleeParryChance>
			<ShootingAccuracyPawn>1.4</ShootingAccuracyPawn>
			<AimingAccuracy>0.9</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Ieltxu"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.18</armorPenetrationSharp>
					<armorPenetrationBlunt>0.560</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>beak</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>0.680</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.280</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Ieltxu"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_FlameBreathAnimated_CE</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<warmupTime>1.5</warmupTime>
					<range>10</range>
					<minRange>2</minRange>
					<soundCast>MM_FireBreathSound</soundCast>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>fire breath</label>
					<commonality>1.0</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Kappa ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Kappa"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.12</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.20</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Kappa"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.185</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.185</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>teeth</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.07</chanceFactor>
					<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
					<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
					<armorPenetrationSharp>0.21</armorPenetrationSharp>
					<armorPenetrationBlunt>1.280</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.535</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Kitsune ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Kitsune"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.16</MeleeDodgeChance>
			<MeleeCritChance>0.07</MeleeCritChance>
			<MeleeParryChance>0.04</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Kitsune"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>0.91</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.198</armorPenetrationBlunt>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>0.91</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.198</armorPenetrationBlunt>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.49</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>1.440</armorPenetrationBlunt>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Lernaean Hydra ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_LernaeanHydra"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.08</MeleeDodgeChance>
			<MeleeCritChance>0.22</MeleeCritChance>
			<MeleeParryChance>0.57</MeleeParryChance>
			<ShootingAccuracyPawn>1.3</ShootingAccuracyPawn>
			<AimingAccuracy>0.8</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_LernaeanHydra"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>MM_ToxicBite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.67</cooldownTime>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
					<armorPenetrationBlunt>0.225</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>0.3</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.225</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_LernaeanHydra"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_AcidicBreath</defaultProjectile>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
					<warmupTime>2.0</warmupTime>
					<range>18</range>
					<minRange>2</minRange>
					<soundCast>MM_PoisonBreathSound</soundCast>
					<muzzleFlashScale>0</muzzleFlashScale>
					<label>acidic breath</label>
					<commonality>1</commonality>
					<recoilAmount>0.4</recoilAmount>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Lesser Wyvern ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.25</MeleeDodgeChance>
			<MeleeCritChance>0.33</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.2</armorPenetrationSharp>
					<armorPenetrationBlunt>3.7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.2</armorPenetrationSharp>
					<armorPenetrationBlunt>3.7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>razor beak</label>
					<capacities>
						<li>MM_VeryToxicBite</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.9</chanceFactor>
					<armorPenetrationSharp>4.8</armorPenetrationSharp>
					<armorPenetrationBlunt>8.9</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>tail</label>
					<capacities>
						<li>MM_ToxicSting</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>MM_AttackTail</linkedBodyPartsGroup>
					<chanceFactor>0.75</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>25</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>8.5</armorPenetrationSharp>
					<armorPenetrationBlunt>8.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>16</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>7</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_LesserWyvern"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>4500</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- ========== Manticore ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Manticore"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.16</MeleeDodgeChance>
			<MeleeCritChance>0.31</MeleeCritChance>
			<MeleeParryChance>0.22</MeleeParryChance>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<AimingAccuracy>1.0</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Manticore"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>16</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<armorPenetrationBlunt>1.35</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>MM_ToxicSting</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>MM_AttackTail</linkedBodyPartsGroup>
					<chanceFactor>0.7</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.4</armorPenetrationSharp>
					<armorPenetrationBlunt>2.535</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Manticore"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_Quill</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
					<warmupTime>1.5</warmupTime>
					<range>18</range>
					<minRange>2</minRange>
					<soundCast>MM_QuillSound</soundCast>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>venomous quills</label>
					<commonality>1</commonality>
					<recoilAmount>0.4</recoilAmount>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Pegasus ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Pegasus"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.16</MeleeDodgeChance>
			<MeleeCritChance>0.48</MeleeCritChance>
			<MeleeParryChance>0.21</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Pegasus"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.97</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2.12</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Phoenix ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Phoenix"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.36</MeleeDodgeChance>
			<MeleeCritChance>0.17</MeleeCritChance>
			<MeleeParryChance>0.21</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Phoenix"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<armorPenetrationBlunt>0.48</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>beak</label>
					<capacities>
						<li>MM_FlamingBite</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>15</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.5</armorPenetrationSharp>
					<armorPenetrationBlunt>0.82</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.65</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Phoenix"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>4.7</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Phoenix"]</xpath>
		<value>
			<butcherProducts>
				<Prometheum>10</Prometheum>
			</butcherProducts>
		</value>
	</Operation>

	<!-- ========== Qilin ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Qilin"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.13</MeleeDodgeChance>
			<MeleeCritChance>0.23</MeleeCritChance>
			<MeleeParryChance>0.10</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Qilin"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>antlers</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.66</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>0.750</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>teeth</label>
					<capacities>
						<li>MM_FlamingBite</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.66</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationBlunt>0.750</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.97</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<armorPenetration>0.2</armorPenetration>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Salamander ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Salamander"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.16</MeleeDodgeChance>
			<MeleeCritChance>0.29</MeleeCritChance>
			<MeleeParryChance>0.10</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Salamander"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fire-fangs</label>
					<capacities>
						<li>MM_FlamingBite</li>
					</capacities>
					<power>18</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>2.84</armorPenetrationSharp>
					<armorPenetrationBlunt>1.96</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.85</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Stymphalian bird ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_StymphalianBird"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.32</MeleeDodgeChance>
			<MeleeCritChance>0.20</MeleeCritChance>
			<MeleeParryChance>0.25</MeleeParryChance>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<AimingAccuracy>1.0</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_StymphalianBird"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.0</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>beak</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.0</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>5</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.85</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_StymphalianBird"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_RazorSharpFeathers</defaultProjectile>
					<burstShotCount>3</burstShotCount>
					<warmupTime>2</warmupTime>
					<range>18</range>
					<minRange>2</minRange>
					<soundCast>MM_Feathers</soundCast>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>razor sharp feathers</label>
					<commonality>0.8</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_StymphalianBird"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>4.5</MoveSpeed>
		</value>
	</Operation>

	<!-- ========== Tlilcoatl ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Tlilcoatl"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<AimingAccuracy>1.0</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Tlilcoatl"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fangs</label>
					<capacities>
						<li>MM_ToxicBite</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>2.26</armorPenetrationSharp>
					<armorPenetrationBlunt>1.49</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Tlilcoatl"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_GreenStreamBreath_CE</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<warmupTime>1.5</warmupTime>
					<range>14</range>
					<minRange>1</minRange>
					<soundCast>MM_PoisonBreathSound</soundCast>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>toxic breath</label>
					<commonality>1.0</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Unicorn ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Unicorn"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.16</MeleeDodgeChance>
			<MeleeCritChance>0.41</MeleeCritChance>
			<MeleeParryChance>0.19</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Unicorn"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.54</armorPenetrationSharp>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>8</armorPenetrationSharp>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3.938</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.97</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2.12</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Wild Minotaur ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_WildMinotaur"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.12</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.22</MeleeParryChance>
			<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
			<AimingAccuracy>1.0</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_WildMinotaur"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>horns</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>21</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.54</armorPenetrationSharp>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8.2</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8.2</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>teeth</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>8.2</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.07</chanceFactor>
					<armorPenetrationBlunt>0.253</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_WildMinotaur"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_Tremor</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<warmupTime>1</warmupTime>
					<range>15</range>
					<minRange>5</minRange>
					<soundCast>MM_Tremor</soundCast>
					<muzzleFlashScale>0</muzzleFlashScale>
					<label>tremors</label>
					<commonality>1</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Will-O'-Wisp ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_WillOWisp"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.22</MeleeDodgeChance>
			<MeleeCritChance>0.00</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
			<ShootingAccuracyPawn>1.3</ShootingAccuracyPawn>
			<AimingAccuracy>0.8</AimingAccuracy>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_WillOWisp"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>pseudopod</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8.2</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>MM_Pseudopods</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_WillOWisp"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>MM_WispProjectile</defaultProjectile>
					<burstShotCount>10</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<warmupTime>2</warmupTime>
					<range>15</range>
					<minRange>1</minRange>
					<soundCast>MM_PoisonBreathSound</soundCast>
					<muzzleFlashScale>1</muzzleFlashScale>
					<label>wisp breath</label>
					<commonality>1</commonality>
					<recoilAmount>0.3</recoilAmount>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- ========== Xiezhi ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MM_Xiezhi"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.25</MeleeDodgeChance>
			<MeleeCritChance>0.18</MeleeCritChance>
			<MeleeParryChance>0.10</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MM_Xiezhi"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>MM_ExtraDamageToPiratesHorn</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>2.5</armorPenetrationSharp>
					<armorPenetrationBlunt>5.9</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>17</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>0.6</chanceFactor>
					<armorPenetrationSharp>0.12</armorPenetrationSharp>
					<armorPenetrationBlunt>3.8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>0.3</chanceFactor>
					<armorPenetrationSharp>0.28</armorPenetrationSharp>
					<armorPenetrationBlunt>0.71</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>0.3</chanceFactor>
					<armorPenetrationSharp>0.28</armorPenetrationSharp>
					<armorPenetrationBlunt>0.71</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.85</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>