<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ======= Hoose Doyle Melee Weapon ======= -->

	<!-- ===== Arming Sword ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_ArmingSword_Doyle"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>0.6</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_ArmingSword_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.40</MeleeCritChance>
				<MeleeParryChance>0.60</MeleeParryChance>
				<MeleeDodgeChance>0.30</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_ArmingSword_Doyle"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_ArmingSword_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.46</cooldownTime>
					<chanceFactor>0.50</chanceFactor>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<armorPenetrationSharp>1.40</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>22</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.45</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<armorPenetrationSharp>0.58</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Greatsword ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Greatsword_Doyle"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>0.70</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Greatsword_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>1.20</MeleeParryChance>
				<MeleeDodgeChance>0.50</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Greatsword_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.98</cooldownTime>
					<chanceFactor>0.50</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<armorPenetrationSharp>1.90</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>48</power>
					<cooldownTime>2.86</cooldownTime>
					<chanceFactor>0.45</chanceFactor>
					<armorPenetrationBlunt>3.592</armorPenetrationBlunt>
					<armorPenetrationSharp>0.58</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Fighting Axe ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingAxe_Doyle"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingAxe_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.31</MeleeCritChance>
				<MeleeParryChance>0.22</MeleeParryChance>
				<MeleeDodgeChance>0.22</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingAxe_Doyle"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingAxe_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.95</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.58</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Longaxe ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Longaxe_Doyle"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Longaxe_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Longaxe_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.05</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>32</power>
					<cooldownTime>2.05</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Morning Star ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_MorningStar_Doyle"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_MorningStar_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.42</MeleeCritChance>
				<MeleeParryChance>0.24</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_MorningStar_Doyle"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_MorningStar_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>18</power>
					<cooldownTime>2.1</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>6.925</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Two-Handed Flanged Mace ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_TwoHandedFlangedMace_Doyle"]/statBases</xpath>
		<value>
			<Bulk>9</Bulk>
			<MeleeCounterParryBonus>0.54</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_TwoHandedFlangedMace_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>2.30</MeleeCritChance>
				<MeleeParryChance>0.40</MeleeParryChance>
				<MeleeDodgeChance>0.30</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_TwoHandedFlangedMace_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>27</power>
					<cooldownTime>3.30</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>14.225</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Warhammer ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Warhammer_Doyle"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Warhammer_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.06</MeleeCritChance>
				<MeleeParryChance>0.22</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Warhammer_Doyle"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Warhammer_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.85</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>6.7</armorPenetrationBlunt>
					<armorPenetrationSharp>3.0</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.90</cooldownTime>
					<chanceFactor>0.80</chanceFactor>
					<armorPenetrationBlunt>8.2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Polehammer ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Polehammer_Doyle"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.54</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Polehammer_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>2.40</MeleeCritChance>
				<MeleeParryChance>1.30</MeleeParryChance>
				<MeleeDodgeChance>0.30</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Polehammer_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>21</power>
					<cooldownTime>2.7</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>9.225</armorPenetrationBlunt>
					<armorPenetrationSharp>4.3</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>23</power>
					<cooldownTime>2.7</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>11.825</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Fighting Spear ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingSpear_Doyle"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingSpear_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.17</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingSpear_Doyle"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_FightingSpear_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.50</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.6</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.6</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>2.5</armorPenetrationBlunt>
					<armorPenetrationSharp>1.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Pike ===== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Pike_Doyle"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>1.27</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Pike_Doyle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.08</MeleeCritChance>
				<MeleeParryChance>0.95</MeleeParryChance>
				<MeleeDodgeChance>1.27</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RF_MeleeWeapon_Pike_Doyle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>1.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.5</cooldownTime>
					<chanceFactor>0.95</chanceFactor>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>3</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>