<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ======= Mineral Clump ======= -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AG_Rocks"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<damageDef>AG_RangedBlunt</damageDef>
				<speed>55</speed>
				<damageAmountBase>20</damageAmountBase>
				<armorPenetrationBlunt>20</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<!-- ======= Web ======= -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AG_Web"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<damageDef>Stun</damageDef>
				<speed>15</speed>
				<damageAmountBase>15</damageAmountBase>
			</projectile>
		</value>
	</Operation>

	<!-- ======= Hydra Blast ======= -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AG_Bullet_HydraBlast"]</xpath>
		<value>
			<ThingDef Class="CombatExtended.AmmoDef" ParentName="Base8x35mmChargedBullet">
				<defName>AG_Bullet_HydraBlast</defName>
				<label>Hydra Blast</label>
				<graphicData>
					<texPath>Things/Item/Weapon/AG_BlackHydra/AG_BigPulse</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<projectile Class="CombatExtended.ProjectilePropertiesCE">
					<damageDef>Bullet</damageDef>
					<damageAmountBase>50</damageAmountBase>
					<armorPenetrationSharp>76</armorPenetrationSharp>
					<armorPenetrationBlunt>42.273</armorPenetrationBlunt>
					<speed>90</speed>
					<ai_IsIncendiary>true</ai_IsIncendiary>
				</projectile>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>120</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>3</explosiveRadius>
						<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
						<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
						<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

</Patch>