<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- ========== Ammo: Indirect-fire variant of M74 Incendiary rocket ========== -->
	<!-- This allows the same craftable M74 ammo to be used by both direct and indirect fire weapons -->

	<!--== AmmoSet ==-->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_M74_TC</defName>
		<label>M74 Rockets</label>
		<ammoTypes>
			<Ammo_M74_Incendiary>Bullet_M74_Incendiary_TC</Ammo_M74_Incendiary>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!--== Projectiles ==-->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseM74">
		<defName>Bullet_M74_Incendiary_TC</defName>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<label>M74 Rocket (Incendiary)</label>
		<graphicData>
			<texPath>Things/Projectile/Rocket/M74</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<explosionRadius>8</explosionRadius>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
			<soundExplode>MortarIncendiary_Explode</soundExplode>
			<!-- This is the key to indirect-fire projectiles -->
			<flyOverhead>true</flyOverhead>
		</projectile>
	</ThingDef>

</Defs>