<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<!-- Global -->

	<MuscleSpasms.label>Espasmos musculares</MuscleSpasms.label>
	<MuscleSpasms.stages.0.label>Trivial</MuscleSpasms.stages.0.label>
	<MuscleSpasms.stages.1.label>Menor</MuscleSpasms.stages.1.label>
	<MuscleSpasms.stages.2.label>Moderado</MuscleSpasms.stages.2.label>
	<MuscleSpasms.stages.3.label>Severo</MuscleSpasms.stages.3.label>
	<MuscleSpasms.stages.4.label>Extremo</MuscleSpasms.stages.4.label>

	<PrometheumSoaked.label>mojado de Prometheum</PrometheumSoaked.label>
	<PrometheumSoaked.stages.0.label>menor</PrometheumSoaked.stages.0.label>
	<PrometheumSoaked.stages.1.label>goteo</PrometheumSoaked.stages.1.label>
	<PrometheumSoaked.stages.2.label>mojado</PrometheumSoaked.stages.2.label>
	<PrometheumSoaked.stages.3.label>empapado</PrometheumSoaked.stages.3.label>

	<!-- Injuries -->

	<ElectricalBurn.label>quemadura eléctrica</ElectricalBurn.label>

	<Blast.label>perforado</Blast.label>
	<Blast.comps.0.labelTendedWell>vendado</Blast.comps.0.labelTendedWell>
	<Blast.comps.0.labelTendedWellInner>sutured</Blast.comps.0.labelTendedWellInner>
	<Blast.comps.0.labelSolidTendedWell>set</Blast.comps.0.labelSolidTendedWell>
	<Blast.comps.2.permanentLabel>old blast injury</Blast.comps.2.permanentLabel>
	<Blast.comps.2.instantlyPermanentLabel>lesión permanente por explosión</Blast.comps.2.instantlyPermanentLabel>
	<Blast.injuryProps.destroyedLabel>arrancado</Blast.injuryProps.destroyedLabel>
	<Blast.injuryProps.destroyedOutLabel>Arrancado</Blast.injuryProps.destroyedOutLabel>

	<!-- Change CE <Blast.comps.0.labelTendedWell>vendado</Blast.comps.0.labelTendedWell>
  <Blast.comps.0.labelTendedWellInner>suturado</Blast.comps.0.labelTendedWellInner>
  <Blast.comps.0.labelSolidTendedWell>Conjuntos</Blast.comps.0.labelSolidTendedWell>
  <Blast.comps.2.permanentLabel>cicatriz</Blast.comps.2.permanentLabel> -->

</LanguageData>