<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<SoundDef>
		<defName>HeavyMG</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/KPVT</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>60</min>
					<max>90</max>
				</volumeRange>
				<pitchRange>
					<min>0.895690</min>
					<max>1.105345</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>MediumMG</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/M240</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>30</min>
					<max>60</max>
				</volumeRange>
				<pitchRange>
					<min>0.936413</min>
					<max>1.042391</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>AGS</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/AGS</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>40</min>
					<max>70</max>
				</volumeRange>
				<pitchRange>
					<min>0.936413</min>
					<max>1.042391</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>120mm</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/120mm</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>50</min>
					<max>80</max>
				</volumeRange>
				<pitchRange>
					<min>0.895690</min>
					<max>1.105345</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>Explosion</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/Explosion</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>100</min>
					<max>150</max>
				</volumeRange>
				<pitchRange>
					<min>0.865690</min>
					<max>1.345345</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>50Cal_Browning</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/M2Browning_Shot</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>30</min>
					<max>60</max>
				</volumeRange>
				<pitchRange>
					<min>0.936413</min>
					<max>1.042391</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>autocannon_slow</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Turrets/dshk</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>30</min>
					<max>60</max>
				</volumeRange>
				<pitchRange>
					<min>0.895690</min>
					<max>1.105345</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>Shot_Shotgun_NoRack</defName>
		<context>MapOnly</context>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Folder">
						<clipFolderPath>Weapon/Shotgun/Shot</clipFolderPath>
					</li>
				</grains>
				<volumeRange>94.70588~94.70588</volumeRange>
				<distRange>39.11765~70</distRange>
			</li>
		</subSounds>
	</SoundDef>

	<!-- === Crossbow === -->
	<SoundDef>
		<defName>Shot_CE_Crossbow</defName>
		<context>MapOnly</context>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Shot/Shot_Crossbow</clipPath>
					</li>
				</grains>
				<pitchRange>1~1.091765</pitchRange>
				<volumeRange>25~25</volumeRange>
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!-- === Flintlock Pistol / Musket === -->
	<SoundDef>
		<defName>Shot_CE_Musket</defName>
		<context>MapOnly</context>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Shot/Shot_Musket</clipPath>
					</li>
				</grains>
				<pitchRange>0.8~1.091765</pitchRange>
				<volumeRange>25~25</volumeRange>
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!-- === Assault Rifle (Slow) === -->
	<SoundDef>
		<defName>Shot_CE_AssaultRifleSlow</defName>
		<context>MapOnly</context>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Shot/Shot_AssaultRifleSlow</clipPath>
					</li>
				</grains>
				<pitchRange>1~1.091765</pitchRange>
				<volumeRange>45.2941~45.2941</volumeRange>
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

	<!-- === Battle Rifle === -->
	<SoundDef>
		<defName>Shot_CE_BattleRifle</defName>
		<context>MapOnly</context>
		<maxSimultaneous>1</maxSimultaneous>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Shot/Shot_BattleRifle</clipPath>
					</li>
				</grains>
				<pitchRange>1~1.091765</pitchRange>
				<volumeRange>45.2941~45.2941</volumeRange>
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>

</Defs>