<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Daniel Defense DDM4 V1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_DDM4AR</defName>
		<statBases>
			<Mass>3.04</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>8.19</Bulk>
			<WorkToMake>36000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.55</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch HK416 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HK416Bare</defName>
		<statBases>
			<Mass>3.56</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.30</SwayFactor>
			<Bulk>8.48</Bulk>
			<WorkToMake>31500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.41</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch HK416 Elite ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HK416Elite</defName>
		<statBases>
			<Mass>3.84</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>8.48</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.36</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch HK416 Nomad ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HK416Nomad</defName>
		<statBases>
			<Mass>3.84</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>8.48</Bulk>
			<WorkToMake>36000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.36</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch HK416 SD Predator ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HK416SD_Predator</defName>
		<statBases>
			<Mass>4.38</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.58</SwayFactor>
			<Bulk>10.10</Bulk>
			<WorkToMake>37500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.27</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch HK416 SD DEVGRU ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HK416SD_DEVGRU</defName>
		<statBases>
			<Mass>4.44</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.62</SwayFactor>
			<Bulk>10.39</Bulk>
			<WorkToMake>37500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.27</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch HK416 SD Punisher ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HK416PunisherSD</defName>
		<statBases>
			<Mass>4.38</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.54</SwayFactor>
			<Bulk>10.10</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.27</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== War Sport Industries LVOA-C ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_LVOACAR</defName>
		<statBases>
			<Mass>3.20</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>8.32</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.49</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M16A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M16A1Bare</defName>
		<statBases>
			<Mass>2.89</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.29</SwayFactor>
			<Bulk>10.03</Bulk>
			<WorkToMake>30000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.63</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M16A4 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M16A4AR</defName>
		<statBases>
			<Mass>2.89</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.33</SwayFactor>
			<Bulk>10.03</Bulk>
			<WorkToMake>34000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.63</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M16A4 MIL-SPEC ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M16A4MilSpec</defName>
		<statBases>
			<Mass>2.89</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.33</SwayFactor>
			<Bulk>10.03</Bulk>
			<WorkToMake>34000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.63</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch M27 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M27AR</defName>
		<statBases>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.21</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>9.37</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.31</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.275</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch M27 IAR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M27IAR</defName>
		<statBases>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.21</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>9.37</Bulk>
			<WorkToMake>36500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.31</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.275</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch M27 IAR SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M27IAR_SD</defName>
		<statBases>
			<Mass>4.11</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.21</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>10.26</Bulk>
			<WorkToMake>37000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.23</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.275</warmupTime>
			<range>59</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Kandahar ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1AR</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Bare</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.13</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1BareSD</defName>
		<statBases>
			<Mass>3.52</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>8.45</Bulk>
			<WorkToMake>32500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Benghazi ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Benghazi</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.13</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Blackout ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Black</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.73</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_300AACBlackout_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_300AACBlackout</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Fallujah ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Fallujah</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Ghost ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Ghost</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Hunter ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Hunter</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 MIL-SPEC ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1MilSpec</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 SD MIL-SPEC ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1MilSpecSD</defName>
		<statBases>
			<Mass>3.52</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.40</SwayFactor>
			<Bulk>9.21</Bulk>
			<WorkToMake>37000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 SD Ramadi ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1RamadiSD</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Roach ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1RoachAR</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>33500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 SD Banshee ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1SD_Banshee</defName>
		<statBases>
			<Mass>3.52</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>8.45</Bulk>
			<WorkToMake>34000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 SD Commando ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1SD_Commando</defName>
		<statBases>
			<Mass>3.52</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.40</SwayFactor>
			<Bulk>9.21</Bulk>
			<WorkToMake>37000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 SD VLTOR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1SD_VLTOR</defName>
		<statBases>
			<Mass>3.52</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>8.45</Bulk>
			<WorkToMake>36000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== M4A1 Warfighter ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M4A1Warfighter</defName>
		<statBases>
			<Mass>2.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>7.56</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Patriot Ordinance Factory P416 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_P416Bare</defName>
		<statBases>
			<Mass>3.06</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.09</SwayFactor>
			<Bulk>6.86</Bulk>
			<WorkToMake>32500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.35</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_II</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== SIG Sauer SIGM400 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SIGM400Tread</defName>
		<statBases>
			<Mass>3.16</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>8.28</Bulk>
			<WorkToMake>26000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>59</range>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<!-- ========== Smith & Wesson MP15 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SWMP15AR</defName>
		<statBases>
			<Mass>3.06</Mass>
			<RangedWeapon_Cooldown>0.35</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.24</SwayFactor>
			<Bulk>8.13</Bulk>
			<WorkToMake>26500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>59</range>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Bushmaster XM-15 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_XM15AR</defName>
		<statBases>
			<Mass>2.95</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.22</SwayFactor>
			<Bulk>8.26</Bulk>
			<WorkToMake>26500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>59</range>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_DDM4AR" or
			defName="RNGun_HK416Bare" or
			defName="RNGun_HK416Elite" or
			defName="RNGun_HK416Nomad" or
			defName="RNGun_HK416SD_Predator" or
			defName="RNGun_HK416SD_DEVGRU" or
			defName="RNGun_HK416PunisherSD" or
			defName="RNGun_LVOACAR" or
			defName="RNGun_M16A1Bare" or
			defName="RNGun_M16A4AR" or
			defName="RNGun_M16A4MilSpec" or
			defName="RNGun_M27AR" or
			defName="RNGun_M27IAR" or
			defName="RNGun_M27IAR_SD" or
			defName="RNGun_M4A1AR" or
			defName="RNGun_M4A1Bare" or
			defName="RNGun_M4A1BareSD" or
			defName="RNGun_M4A1Benghazi" or
			defName="RNGun_M4A1Black" or
			defName="RNGun_M4A1Fallujah" or
			defName="RNGun_M4A1Ghost" or
			defName="RNGun_M4A1Hunter" or
			defName="RNGun_M4A1MilSpec" or
			defName="RNGun_M4A1MilSpecSD" or
			defName="RNGun_M4A1RamadiSD" or
			defName="RNGun_M4A1RoachAR" or
			defName="RNGun_M4A1SD_Banshee" or
			defName="RNGun_M4A1SD_Commando" or
			defName="RNGun_M4A1SD_VLTOR" or
			defName="RNGun_M4A1Warfighter" or
			defName="RNGun_P416Bare" or
			defName="RNGun_SIGM400Tread" or
			defName="RNGun_SWMP15AR" or
			defName="RNGun_XM15AR"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>