<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.AmmoCategoryDef>
		<defName>Profaned_RotStinkArrow</defName>
		<label>rot stink arrow</label>
		<labelShort>rot stink</labelShort>
		<description>The arrow head is made from steel to enhance armor penetration. Attached is rotting meat to inflict dangerous infection.</description>
	</CombatExtended.AmmoCategoryDef>

	<!-- Profaned Greatbow Arrow -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ProfanedGreatbowArrow</defName>
		<label>great arrows</label>
		<ammoTypes>
			<Ammo_GreatArrow_Stone>Projectile_GreatArrow_Stone</Ammo_GreatArrow_Stone>
			<Ammo_GreatArrow_Steel>Projectile_GreatArrow_Steel</Ammo_GreatArrow_Steel>
			<Ammo_GreatArrow_Plasteel>Projectile_GreatArrow_Plasteel</Ammo_GreatArrow_Plasteel>
			<Ammo_GreatArrow_Venom>Projectile_GreatArrow_Venom</Ammo_GreatArrow_Venom>
			<Ammo_GreatArrow_Flame>Projectile_GreatArrow_Flame</Ammo_GreatArrow_Flame>
			<Ammo_ProfanedGreatbowArrow>Projectile_ProfanedGreatbowArrow</Ammo_ProfanedGreatbowArrow>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoGreatArrowBase">
		<defName>Ammo_ProfanedGreatbowArrow</defName>
		<label>great arrow (rot stink)</label>
		<graphicData>
			<texPath>Things/Ammo/Neolithic/Arrow/Venom</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.045</Mass>
		</statBases>
		<ammoClass>Profaned_RotStinkArrow</ammoClass>
		<tradeTags>
			<li>CE_AutoEnableCrafting_CraftingSpot</li>
		</tradeTags>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_ProfanedGreatbowArrow</defName>
		<label>greatbow arrow</label>
		<graphicData>
			<texPath>Things/Projectiles/ProfanedGreatbowArrow</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>26</speed>
			<damageDef>BotchJob_RotArrow</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationBlunt>2.96</armorPenetrationBlunt>
			<armorPenetrationSharp>3</armorPenetrationSharp>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeNeolithicBase">
		<defName>MakeAmmo_ProfanedGreatbowArrow</defName>
		<label>make rot stink arrows x10</label>
		<description>Craft 10 rot stink great arrows.</description>
		<jobString>Making rot stink great arrows.</jobString>
		<workAmount>1600</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>WoodLog</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<categories>
						<li>MeatRaw</li>
					</categories>
				</filter>
				<count>3</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>WoodLog</li>
				<li>Steel</li>
			</thingDefs>
			<categories>
				<li>MeatRaw</li>
			</categories>
		</fixedIngredientFilter>
		<products>
			<Ammo_ProfanedGreatbowArrow>10</Ammo_ProfanedGreatbowArrow>
		</products>
	</RecipeDef>

</Defs>