<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="BaseBulletCE">
		<thingClass>CombatExtended.BulletCE</thingClass>
		<defName>Bullet_WillowWhip</defName>
		<label>willow lash</label>
		<graphicData>
			<texPath>Things/Projectile/WillowBullet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>80</speed>
			<damageDef>Cut</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>0.65</armorPenetrationSharp>
			<armorPenetrationBlunt>0.80</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBulletCE">
		<thingClass>CombatExtended.BulletCE</thingClass>
		<defName>Bullet_DryadArm</defName>
		<label>revenant projectile</label>
		<graphicData>
			<texPath>Things/Projectile/ArmTurretBullet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>60</speed>
			<damageDef>Cut</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>5</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBulletCE">
		<thingClass>CombatExtended.BulletCE</thingClass>
		<defName>Bullet_RevenantArm</defName>
		<label>revenant projectile</label>
		<graphicData>
			<texPath>Things/Projectile/RevenantTurretBullet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>60</speed>
			<damageDef>Cut</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>8</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

</Defs>