<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<DamageDef>
		<defName>ME_Blacked</defName>
		<label>Blackholed</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<externalViolence>true</externalViolence>
		<isExplosive>true</isExplosive>
		<deathMessage>{0} is consumed by the void.</deathMessage>
		<hediff>Blast</hediff>
		<hediffSolid>Crack</hediffSolid>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Blunt</impactSoundType>
		<armorCategory>Blunt</armorCategory>
		<minDamageToFragment>20</minDamageToFragment>
		<defaultDamage>200</defaultDamage>
		<defaultStoppingPower>3.0</defaultStoppingPower>
		<defaultArmorPenetration>120000</defaultArmorPenetration>
		<buildingDamageFactor>4</buildingDamageFactor>
		<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
		<plantDamageFactor>4</plantDamageFactor>
		<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
		<explosionHeatEnergyPerCell>-5</explosionHeatEnergyPerCell>
		<explosionCellFleck>BlastDry</explosionCellFleck>
		<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
		<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
		<soundExplosion>Explosion_Bomb</soundExplosion>
		<combatLogRules>Damage_Bomb</combatLogRules>
	</DamageDef>

	<DamageDef>
		<defName>ME_BigKill</defName>
		<label>Carnage</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<externalViolence>true</externalViolence>
		<isExplosive>true</isExplosive>
		<deathMessage>{0} is carnaged.</deathMessage>
		<hediff>Blast</hediff>
		<hediffSolid>Crack</hediffSolid>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Blunt</impactSoundType>
		<armorCategory>Blunt</armorCategory>
		<minDamageToFragment>10</minDamageToFragment>
		<defaultDamage>43</defaultDamage>
		<defaultStoppingPower>1.0</defaultStoppingPower>
		<defaultArmorPenetration>150</defaultArmorPenetration>
		<buildingDamageFactor>4</buildingDamageFactor>
		<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
		<plantDamageFactor>4</plantDamageFactor>
		<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
		<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
		<explosionCellFleck>BlastDry</explosionCellFleck>
		<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
		<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
		<soundExplosion>Explosion_Bomb</soundExplosion>
		<combatLogRules>Damage_Bomb</combatLogRules>
	</DamageDef>

</Defs>