<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Archocat"]</xpath>
		<match Class="PatchOperationSequence">
			<operations>
				<!-- ========== Archocat : Non-combat Type ========== -->

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archocat"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.23</MeleeDodgeChance>
						<MeleeCritChance>0.02</MeleeCritChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archocat"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>left claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>2</power>
								<cooldownTime>0.55</cooldownTime>
								<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>20</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
								<armorPenetrationSharp>0.01</armorPenetrationSharp>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>right claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>2</power>
								<cooldownTime>0.55</cooldownTime>
								<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>20</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
								<armorPenetrationSharp>0.01</armorPenetrationSharp>
							</li>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Bite</li>
								</capacities>
								<power>5</power>
								<cooldownTime>0.85</cooldownTime>
								<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>20</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationBlunt>0.254</armorPenetrationBlunt>
								<armorPenetrationSharp>0.03</armorPenetrationSharp>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>1</power>
								<cooldownTime>0.55</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archocat"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>Quadruped</bodyShape>
						</li>
					</value>
				</li>

				<!-- ========== Archomutt : Combat Type ========== -->

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archomutt"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.22</MeleeDodgeChance>
						<MeleeCritChance>0.05</MeleeCritChance>
						<MeleeParryChance>0.04</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archomutt"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>left claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>16</power>
								<cooldownTime>0.52</cooldownTime>
								<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
								<armorPenetrationSharp>2.16</armorPenetrationSharp>
								<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>right claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>16</power>
								<cooldownTime>0.52</cooldownTime>
								<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
								<armorPenetrationSharp>2.16</armorPenetrationSharp>
								<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
							</li>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Bite</li>
								</capacities>
								<power>47</power>
								<cooldownTime>0.97</cooldownTime>
								<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
								<armorPenetrationSharp>0.68</armorPenetrationSharp>
								<armorPenetrationBlunt>27.04</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>6</power>
								<cooldownTime>0.75</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>2</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archomutt"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>Quadruped</bodyShape>
						</li>
					</value>
				</li>

				<!-- ========== Archostrich : Combat Type ========== -->

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archostrich"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.19</MeleeDodgeChance>
						<MeleeCritChance>0.16</MeleeCritChance>
						<MeleeParryChance>0.10</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archostrich"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>claws</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>26</power>
								<cooldownTime>0.89</cooldownTime>
								<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>20</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationSharp>16</armorPenetrationSharp>
								<armorPenetrationBlunt>4</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Bite</li>
								</capacities>
								<power>19</power>
								<cooldownTime>1.97</cooldownTime>
								<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
								<chanceFactor>0.5</chanceFactor>
								<armorPenetrationSharp>0.08</armorPenetrationSharp>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>20</power>
								<cooldownTime>1.78</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<!-- ========== Archoffalo : Non-Combat ========== -->

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archoffalo"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.12</MeleeDodgeChance>
						<MeleeCritChance>0.27</MeleeCritChance>
						<MeleeParryChance>0.20</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archoffalo"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>24</power>
								<cooldownTime>3.17</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>10</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archoffalo"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>Quadruped</bodyShape>
						</li>
					</value>
				</li>

				<!-- ========== Megaspider : Combat Type ========== -->

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archospider"]/statBases/MoveSpeed</xpath>
					<value>
						<MoveSpeed>5</MoveSpeed>
						<MeleeDodgeChance>0.07</MeleeDodgeChance>
						<MeleeCritChance>0.25</MeleeCritChance>
						<MeleeParryChance>0.17</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archospider"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>25</power>
								<cooldownTime>1.48</cooldownTime>
								<linkedBodyPartsGroup>HeadClaw</linkedBodyPartsGroup>
								<chanceFactor>1.5</chanceFactor>
								<armorPenetrationSharp>60</armorPenetrationSharp>
								<armorPenetrationBlunt>30</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>61</power>
								<cooldownTime>1.65</cooldownTime>
								<linkedBodyPartsGroup>HeadClaw</linkedBodyPartsGroup>
								<armorPenetrationSharp>11.25</armorPenetrationSharp>
								<armorPenetrationBlunt>8.438</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>10</power>
								<cooldownTime>2.48</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationSharp>40</armorPenetrationSharp>
								<armorPenetrationBlunt>20</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archospider"]/statBases/ArmorRating_Blunt</xpath>
					<value>
						<ArmorRating_Blunt>48</ArmorRating_Blunt>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archospider"]/statBases/ArmorRating_Sharp</xpath>
					<value>
						<ArmorRating_Sharp>16</ArmorRating_Sharp>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archospider"]/race/body</xpath>
					<value>
						<body>CE_ArmoredBeetleLikeWithClaw</body>
					</value>
				</li>

				<!-- ========== Archolope : Non-Combat ========== -->

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archolope"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>Quadruped</bodyShape>
						</li>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archolope"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.05</MeleeDodgeChance>
						<MeleeCritChance>0.07</MeleeCritChance>
						<MeleeParryChance>0.16</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archolope"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>5</power>
								<cooldownTime>1.97</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<!-- ========== Archotortoise : Combat Type ========== -->

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Tortoise"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>QuadrupedLow</bodyShape>
						</li>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archotortoise"]/statBases/MoveSpeed</xpath>
					<value>
						<MoveSpeed>3.0</MoveSpeed>
						<MeleeDodgeChance>0.02</MeleeDodgeChance>
						<MeleeCritChance>0.01</MeleeCritChance>
						<MeleeParryChance>0.05</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archotortoise"]/statBases/ArmorRating_Blunt</xpath>
					<value>
						<ArmorRating_Blunt>45</ArmorRating_Blunt>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archotortoise"]/statBases/ArmorRating_Sharp</xpath>
					<value>
						<ArmorRating_Sharp>20</ArmorRating_Sharp>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archotortoise"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Bite</li>
								</capacities>
								<power>19</power>
								<cooldownTime>1.33</cooldownTime>
								<linkedBodyPartsGroup>TurtleBeakAttackTool</linkedBodyPartsGroup>
								<armorPenetrationSharp>0.21</armorPenetrationSharp>
								<armorPenetrationBlunt>5.12</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>3</power>
								<cooldownTime>0.83</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>0.768</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<!-- ========== Archeopanda : Non-Combat ========== -->

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archopanda"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>Quadruped</bodyShape>
						</li>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archopanda"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.15</MeleeDodgeChance>
						<MeleeCritChance>0.19</MeleeCritChance>
						<MeleeParryChance>0.11</MeleeParryChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archopanda"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>left claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>21</power>
								<cooldownTime>1.41</cooldownTime>
								<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>21</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationSharp>0.15</armorPenetrationSharp>
								<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>right claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>21</power>
								<cooldownTime>1.41</cooldownTime>
								<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>21</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationSharp>0.15</armorPenetrationSharp>
								<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Bite</li>
								</capacities>
								<power>31</power>
								<cooldownTime>2.05</cooldownTime>
								<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
								<surpriseAttack>
									<extraMeleeDamages>
										<li>
											<def>Stun</def>
											<amount>21</amount>
										</li>
									</extraMeleeDamages>
								</surpriseAttack>
								<armorPenetrationSharp>0.85</armorPenetrationSharp>
								<armorPenetrationBlunt>8.450</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>2.22</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>4.235</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<!-- ========== Archojerboa : Non-Combat ========== -->

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archojerboa"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>QuadrupedLow</bodyShape>
						</li>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archojerboa"]/statBases/MoveSpeed</xpath>
					<value>
						<MeleeDodgeChance>0.2</MeleeDodgeChance>
						<MeleeCritChance>0.01</MeleeCritChance>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archojerboa"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>left claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>1</power>
								<cooldownTime>1.69</cooldownTime>
								<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
								<armorPenetrationBlunt>0.013</armorPenetrationBlunt>
								<armorPenetrationSharp>0.01</armorPenetrationSharp>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>right claw</label>
								<capacities>
									<li>Scratch</li>
								</capacities>
								<power>1</power>
								<cooldownTime>1.69</cooldownTime>
								<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
								<armorPenetrationBlunt>0.013</armorPenetrationBlunt>
								<armorPenetrationSharp>0.01</armorPenetrationSharp>
							</li>
							<li Class="CombatExtended.ToolCE">
								<capacities>
									<li>Bite</li>
								</capacities>
								<power>4</power>
								<cooldownTime>0.95</cooldownTime>
								<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
								<armorPenetrationBlunt>0.9</armorPenetrationBlunt>
								<armorPenetrationSharp>0.09</armorPenetrationSharp>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>1</power>
								<cooldownTime>3.00</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
								<armorPenetrationSharp>0</armorPenetrationSharp>
							</li>
						</tools>
					</value>
				</li>

				<!-- ========== Archothrumbo : Combat Type ========== -->

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="Archothrumbo"]/statBases</xpath>
					<value>
						<MeleeDodgeChance>0.09</MeleeDodgeChance>
						<MeleeCritChance>0.76</MeleeCritChance>
						<MeleeParryChance>0.45</MeleeParryChance>
						<Flammability>0.6</Flammability>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archothrumbo"]/statBases/ArmorRating_Blunt</xpath>
					<value>
						<ArmorRating_Blunt>63</ArmorRating_Blunt>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archothrumbo"]/statBases/ArmorRating_Sharp</xpath>
					<value>
						<ArmorRating_Sharp>28</ArmorRating_Sharp>
					</value>
				</li>

				<!--Heavy Plasma sword as horn, Zeushammers as feet-->

				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Archothrumbo"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>horn</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>66</power>
								<extraMeleeDamages>
									<li>
										<def>Flame</def>
										<amount>5</amount>
										<chance>0.3</chance>
									</li>
								</extraMeleeDamages>
								<cooldownTime>2.76</cooldownTime>
								<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
								<armorPenetrationSharp>51.2</armorPenetrationSharp>
								<armorPenetrationBlunt>10.24</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>horn</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>30</power>
								<extraMeleeDamages>
									<li>
										<def>Flame</def>
										<amount>3</amount>
										<chance>0.2</chance>
									</li>
								</extraMeleeDamages>
								<cooldownTime>1.4</cooldownTime>
								<chanceFactor>0.65</chanceFactor>
								<linkedBodyPartsGroup>HornAttackTool_2</linkedBodyPartsGroup>
								<armorPenetrationSharp>129.6</armorPenetrationSharp>
								<armorPenetrationBlunt>12.96</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>left foot</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>41</power>
								<extraMeleeDamages>
									<li>
										<def>EMP</def>
										<amount>5</amount>
									</li>
								</extraMeleeDamages>
								<cooldownTime>2.76</cooldownTime>
								<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
								<armorPenetrationBlunt>157.5</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>right foot</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>41</power>
								<extraMeleeDamages>
									<li>
										<def>EMP</def>
										<amount>5</amount>
									</li>
								</extraMeleeDamages>
								<cooldownTime>2.76</cooldownTime>
								<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
								<armorPenetrationBlunt>157.5</armorPenetrationBlunt>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>head</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>37</power>
								<cooldownTime>1.26</cooldownTime>
								<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
								<armorPenetrationBlunt>16</armorPenetrationBlunt>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/ThingDef[defName="Archothrumbo"]</xpath>
					<value>
						<li Class="CombatExtended.RacePropertiesExtensionCE">
							<bodyShape>Birdlike</bodyShape>
						</li>
					</value>
				</li>

			</operations>
		</match>
	</Operation>
</Patch>