<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>Ammo164mmCannonShells</defName>
		<label>32-pounder Cannon Shells</label>
		<parent>AmmoShells</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCannon</iconPath>
	</ThingCategoryDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_164mmCannonBall</defName>
		<label>164mm 32-pounder Cannonball</label>
		<ammoTypes>
			<Ammo_164mmCannonShell_HE>Bullet_164mmCannonShell_HE</Ammo_164mmCannonShell_HE>
			<Ammo_164mmCannonShell_AP>Bullet_164mmCannonShell_AP</Ammo_164mmCannonShell_AP>
			<Ammo_164mmCannonShell_FI>Bullet_164mmCannonShell_FI</Ammo_164mmCannonShell_FI>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" Name="164mmCannonShellBase" ParentName="HeavyAmmoBase" Abstract="True">
		<description>A round shell designed to be fired from a cannon.</description>
		<thingCategories>
			<li>Ammo164mmCannonShells</li>
			<li>CannonShells</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
			<li>MortarShell</li>
		</tradeTags>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Mass>19</Mass>
			<Bulk>21.41</Bulk>
		</statBases>
		<cookOffFlashScale>30</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
		<isMortarAmmo>true</isMortarAmmo>
	</ThingDef>

	<ThingDef Name="Base164mmCannonShell" ParentName="BaseExplosiveBullet" Abstract="true">
		<graphicData>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>100</speed>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<casingMoteDefname>Fleck_BigShell</casingMoteDefname>
			<casingFilthDefname>Filth_CannonAmmoCasings</casingFilthDefname>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeBase" Name="CannonRoundRecipeBase" Abstract="true">
		<recipeUsers>
			<li>FueledSmithy</li>
			<li>ElectricSmithy</li>
		</recipeUsers>
	</RecipeDef>

	<!-- HE -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBase">
		<defName>Ammo_164mmCannonShell_HE</defName>
		<label>32-pounder cannon explosive round</label>
		<graphicData>
			<texPath>Things/Item/CannonBall_Explosive</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeHE</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>185</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>2.3</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>10</Fragment_Large>
					<Fragment_Small>50</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_HE</defName>
		<label>32-pounder cannon shell (HE)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Explosive</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>152</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>0</armorPenetrationBlunt>
			<explosionRadius>2.3</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>10</Fragment_Large>
					<Fragment_Small>50</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="CannonRoundRecipeBase">
		<defName>MakeAmmo_164mmCannonShell_HE</defName>
		<label>make 32-pounder shells x5</label>
		<description>Craft 5 32-pounder cannon shells.</description>
		<jobString>Making 32-pounder cannon shells.</jobString>
		<workAmount>1200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>80</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_164mmCannonShell_HE>5</Ammo_164mmCannonShell_HE>
		</products>
	</RecipeDef>

	<!-- HEAT -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBase">
		<defName>Ammo_164mmCannonShell_AP</defName>
		<label>32-pounder cannon solid round</label>
		<graphicData>
			<texPath>Things/Item/CannonBall_Solid</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>RocketHEAT</ammoClass>
		<!--<detonateProjectile>Bullet_164mmCannonShell_AP</detonateProjectile>-->
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_AP</defName>
		<label>32-pounder cannon solid round</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Solid</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>152</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>100</armorPenetrationBlunt>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>100</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<!--<Fragment_Large>30</Fragment_Large>-->
					<Fragment_Small>20</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="CannonRoundRecipeBase">
		<defName>MakeAmmo_164mmCannonShell_AP</defName>
		<label>make 32-pounder shells x5</label>
		<description>Craft 5 32-pounder cannon shells.</description>
		<jobString>Making 32-pounder cannon shells.</jobString>
		<workAmount>1200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>100</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_164mmCannonShell_AP>5</Ammo_164mmCannonShell_AP>
		</products>
	</RecipeDef>

	<!-- INCENDIARY -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBase">
		<defName>Ammo_164mmCannonShell_FI</defName>
		<label>32-pounder cannon incendiary round (Incendiary)</label>
		<graphicData>
			<texPath>Things/Item/CannonBall_Incendiary</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeIncendiary</ammoClass>
		<detonateProjectile>Bullet_164mmCannonShell_FI</detonateProjectile>
		<comps>
			<li Class="CompProperties_Explosive">
				<explosiveRadius>2</explosiveRadius>
				<explosiveDamageType>Flame</explosiveDamageType>
				<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<explodeOnKilled>True</explodeOnKilled>
				<wickTicks>30~60</wickTicks>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_FI</defName>
		<label>32-pounder incendiary shell</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Incendiary</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>35</damageAmountBase>
			<explosionRadius>2.8</explosionRadius>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>1</Fragment_Large>
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="CannonRoundRecipeBase">
		<defName>MakeAmmo_164mmCannonShell_FI</defName>
		<label>make 32-pounder shells x5</label>
		<description>Craft 5 32-pounder cannon shells.</description>
		<jobString>Making 32-pounder cannon shells.</jobString>
		<workAmount>1200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>80</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Prometheum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_164mmCannonShell_FI>5</Ammo_164mmCannonShell_FI>
		</products>
	</RecipeDef>

	<ThingCategoryDef>
		<defName>Ammo164mmCannonShellsChamber</defName>
		<label>18-pounder Chambered Cannon Shells</label>
		<parent>AmmoShells</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCannon</iconPath>
	</ThingCategoryDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_164mmCannonBallChamber</defName>
		<label>18-pounder Chambered Cannonball</label>
		<ammoTypes>
			<Ammo_164mmCannonShell_HEChamber>Bullet_164mmCannonShell_HE</Ammo_164mmCannonShell_HEChamber>
			<Ammo_164mmCannonShell_APChamber>Bullet_164mmCannonShell_AP</Ammo_164mmCannonShell_APChamber>
			<Ammo_164mmCannonShell_FIChamber>Bullet_164mmCannonShell_FI</Ammo_164mmCannonShell_FIChamber>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" Name="164mmCannonShellBaseChamber" ParentName="HeavyAmmoBase" Abstract="True">
		<description>A metal projectile and powder charge loaded in a mug-shaped chamber to be loaded into a cannon.</description>
		<thingCategories>
			<li>Ammo164mmCannonShellsChamber</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
		</tradeTags>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Mass>19</Mass>
			<Bulk>22.41</Bulk>
		</statBases>
		<cookOffFlashScale>30</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
		<isMortarAmmo>true</isMortarAmmo>
	</ThingDef>

	<!-- HE -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBaseChamber">
		<defName>Ammo_164mmCannonShell_HEChamber</defName>
		<label>18-pounder cannon chamber explosive round</label>
		<graphicData>
			<texPath>Things/Item/Chamber_Explosive</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeHE</ammoClass>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>185</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>2.3</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>10</Fragment_Large>
					<Fragment_Small>50</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="CannonRoundRecipeBase">
		<defName>MakeAmmo_164mmCannonShell_HEChamber</defName>
		<label>make 18-pounder chamber shells x5</label>
		<description>Craft 5 18-pounder chamber cannon shells.</description>
		<jobString>Making 18-pounder chamber cannon shells.</jobString>
		<workAmount>1200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>105</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_164mmCannonShell_HEChamber>5</Ammo_164mmCannonShell_HEChamber>
		</products>
	</RecipeDef>

	<!-- HEAT -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBaseChamber">
		<defName>Ammo_164mmCannonShell_APChamber</defName>
		<label>18-pounder cannon chamber solid round</label>
		<graphicData>
			<texPath>Things/Item/Chamber_Solid</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>RocketHEAT</ammoClass>
	</ThingDef>

	<RecipeDef ParentName="CannonRoundRecipeBase">
		<defName>MakeAmmo_164mmCannonShell_APChamber</defName>
		<label>make 18-pounder chamber shells x5</label>
		<description>Craft 5 18-pounder chamber cannon shells.</description>
		<jobString>Making 18-pounder chamber cannon shells.</jobString>
		<workAmount>1200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>130</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_164mmCannonShell_APChamber>5</Ammo_164mmCannonShell_APChamber>
		</products>
	</RecipeDef>

	<!-- INCENDIARY -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBaseChamber">
		<defName>Ammo_164mmCannonShell_FIChamber</defName>
		<label>18-pounder cannon chamber incendiary round</label>
		<graphicData>
			<texPath>Things/Item/Chamber_Incendiary</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeIncendiary</ammoClass>
		<detonateProjectile>Bullet_164mmCannonShell_FI</detonateProjectile>
		<comps>
			<li Class="CompProperties_Explosive">
				<explosiveRadius>2</explosiveRadius>
				<explosiveDamageType>Flame</explosiveDamageType>
				<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<explodeOnKilled>True</explodeOnKilled>
				<wickTicks>30~60</wickTicks>
			</li>
		</comps>
	</ThingDef>

	<RecipeDef ParentName="CannonRoundRecipeBase">
		<defName>MakeAmmo_164mmCannonShell_FIChamber</defName>
		<label>make 18-pounder chamber shells x5</label>
		<description>Craft 5 18-pounder chamber cannon shells.</description>
		<jobString>Making 18-pounder chamber cannon shells.</jobString>
		<workAmount>1200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>30</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>80</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Prometheum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_164mmCannonShell_FIChamber>5</Ammo_164mmCannonShell_FIChamber>
		</products>
	</RecipeDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_HE_Mortar</defName>
		<label>24-pounder cannon shell (HE)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Explosive</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>152</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>0</armorPenetrationBlunt>
			<explosionRadius>2.3</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<flyOverhead>true</flyOverhead>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>10</Fragment_Large>
					<Fragment_Small>50</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_AP_Mortar</defName>
		<label>24-pounder cannon solid round</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Solid</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>152</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>100</armorPenetrationBlunt>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<flyOverhead>true</flyOverhead>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>100</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<!--<Fragment_Large>30</Fragment_Large>-->
					<Fragment_Small>20</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_FI_Mortar</defName>
		<label>24-pounder incendiary shell</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Incendiary</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>35</damageAmountBase>
			<explosionRadius>2.8</explosionRadius>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<flyOverhead>true</flyOverhead>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>1</Fragment_Large>
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBase">
		<defName>Ammo_164mmCannonShell_GunStoneSmall</defName>
		<label>24-pounder cannon small gunstone</label>
		<graphicData>
			<texPath>Things/Item/SGunstone</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>CannonBall</ammoClass>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_GunStoneSmall</defName>
		<label>24-pounder cannon small gunstone</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_SGunstone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>80</damageAmountBase>
			<armorPenetrationSharp>50</armorPenetrationSharp>
			<armorPenetrationBlunt>50</armorPenetrationBlunt>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<flyOverhead>true</flyOverhead>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>50</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<!--<Fragment_Large>30</Fragment_Large>-->
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBase">
		<defName>Ammo_164mmCannonShell_GunStone</defName>
		<label>24-pounder cannon gunstone</label>
		<graphicData>
			<texPath>Things/Item/Gunstone</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>CannonBall</ammoClass>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_164mmCannonShell_GunStone</defName>
		<label>24-pounder cannon gunstone</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Projectile_Gunstone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>180</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>100</armorPenetrationBlunt>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<flyOverhead>true</flyOverhead>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>70</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<!--<Fragment_Large>30</Fragment_Large>-->
					<Fragment_Small>10</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_164mmCannonBall_Mortar</defName>
		<label>24-pounder Cannonball</label>
		<ammoTypes>
			<Ammo_164mmCannonShell_HE>Bullet_164mmCannonShell_HE_Mortar</Ammo_164mmCannonShell_HE>
			<Ammo_164mmCannonShell_AP>Bullet_164mmCannonShell_AP_Mortar</Ammo_164mmCannonShell_AP>
			<Ammo_164mmCannonShell_FI>Bullet_164mmCannonShell_FI_Mortar</Ammo_164mmCannonShell_FI>
			<Ammo_164mmCannonShell_GunStoneSmall>Bullet_164mmCannonShell_GunStoneSmall</Ammo_164mmCannonShell_GunStoneSmall>
			<Ammo_164mmCannonShell_GunStone>Bullet_164mmCannonShell_GunStone</Ammo_164mmCannonShell_GunStone>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_164mmCannonBall_MortarSmall</defName>
		<label>24-pounder Cannonball</label>
		<ammoTypes>
			<Ammo_164mmCannonShell_HE>Bullet_164mmCannonShell_HE_Mortar</Ammo_164mmCannonShell_HE>
			<Ammo_164mmCannonShell_AP>Bullet_164mmCannonShell_AP_Mortar</Ammo_164mmCannonShell_AP>
			<Ammo_164mmCannonShell_FI>Bullet_164mmCannonShell_FI_Mortar</Ammo_164mmCannonShell_FI>
			<Ammo_164mmCannonShell_GunStoneSmall>Bullet_164mmCannonShell_GunStoneSmall</Ammo_164mmCannonShell_GunStoneSmall>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
	</CombatExtended.AmmoSetDef>

	<RecipeDef ParentName="MakeStoneBlocksBase">
		<defName>MakeAmmo_164mmCannonShell_GunStoneSmall</defName>
		<label>cut stone chunks into small gunstones</label>
		<description>Cuts stone chunks down to size to be fired by a cannon.</description>
		<ingredients>
			<li>
				<filter>
					<categories>
						<li>StoneChunks</li>
					</categories>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>StoneChunks</li>
			</categories>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>TableStonecutter</li>
		</recipeUsers>
		<products>
			<Ammo_164mmCannonShell_GunStoneSmall>2</Ammo_164mmCannonShell_GunStoneSmall>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="MakeStoneBlocksBase">
		<defName>MakeAmmo_164mmCannonShell_GunStone</defName>
		<label>cut stone chunks into a gunstones</label>
		<description>Cuts stone chunks down to size to be fired by a cannon.</description>
		<ingredients>
			<li>
				<filter>
					<categories>
						<li>StoneChunks</li>
					</categories>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>StoneChunks</li>
			</categories>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>TableStonecutter</li>
		</recipeUsers>
		<products>
			<Ammo_164mmCannonShell_GunStone>1</Ammo_164mmCannonShell_GunStone>
		</products>
	</RecipeDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Dragonator</defName>
		<label>Dragonator Spike</label>
		<ammoTypes>
			<Ammo_DragonatorSpike>Bullet_DragonatorSpike</Ammo_DragonatorSpike>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>DragonatorSpike</defName>
		<label>Dragonator Spike</label>
		<description>A steel spike attached to a long and fletched spiked pole, packing a very strong punch against even the most armored targets.</description>
	</CombatExtended.AmmoCategoryDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="164mmCannonShellBase">
		<defName>Ammo_DragonatorSpike</defName>
		<label>Dragonator Spike</label>
		<graphicData>
			<texPath>Things/Item/Dragonator</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<drawSize>(2)</drawSize>
		</graphicData>
		<stackLimit>3</stackLimit>
		<ammoClass>DragonatorSpike</ammoClass>
	</ThingDef>

	<ThingDef ParentName="Base164mmCannonShell">
		<defName>Bullet_DragonatorSpike</defName>
		<label>Dragonator Spike</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Dragonator</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>2,4</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>450</damageAmountBase>
			<armorPenetrationSharp>50</armorPenetrationSharp>
			<armorPenetrationBlunt>400</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="MakeStoneBlocksBase">
		<defName>MakeAmmo_DragonatorSpike</defName>
		<label>forge dragonator spike</label>
		<description>Forges steel into dragonator spikes</description>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>150</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_DragonatorSpike>1</Ammo_DragonatorSpike>
		</products>
	</RecipeDef>

</Defs>