<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- === Fletchling === -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_FletchlingDart</defName>
		<label>Fletchling Dart</label>
		<ammoTypes>
			<Ammo_FletcherDart>Bullet_FletchlingDart</Ammo_FletcherDart>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseBulletCE">
		<defName>Bullet_FletchlingDart</defName>
		<label>fletchling dart</label>
		<graphicData>
			<texPath>Projectile/Bullet_Fletcher</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>2</damageAmountBase>
			<speed>62</speed>
			<damageDef>VFED_Fletchling</damageDef>
			<pelletCount>3</pelletCount>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>18</armorPenetrationBlunt>
			<spreadMult>8.9</spreadMult>
		</projectile>
	</ThingDef>

</Defs>