<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusArcMaul"]</xpath>
		<value>
			<statBases>
				<Bulk>15</Bulk>
				<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.5</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusArcMaul"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>60</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>2</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.5</cooldownTime>
					<armorPenetrationBlunt>200</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusOmnisianAxe"]</xpath>
		<value>
			<statBases>
				<Bulk>12</Bulk>
				<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusOmnisianAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<armorPenetrationSharp>45</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>62</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>2</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.5</cooldownTime>
					<armorPenetrationBlunt>9</armorPenetrationBlunt>
					<armorPenetrationSharp>35</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusPowerSword"]</xpath>
		<value>
			<statBases>
				<Bulk>10</Bulk>
				<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.0</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.5</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusPowerSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>40</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>58</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>2</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<armorPenetrationSharp>30</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusTaserGoad"]</xpath>
		<value>
			<statBases>
				<Bulk>8</Bulk>
				<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>0.70</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.5</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusTaserGoad"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>tip</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>36</power>
					<extraMeleeDamages>
						<li>
							<def>Stun</def>
							<amount>2</amount>
							<chance>0.33</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
					<armorPenetrationSharp>30</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusTransonicBlade"]</xpath>
		<value>
			<statBases>
				<Bulk>10</Bulk>
				<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.0</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.5</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusTransonicBlade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>tip</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>34</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>38</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>GF40K_MolDesCut</li>
					</capacities>
					<power>47</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>27</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusTransonicRazor"]</xpath>
		<value>
			<statBases>
				<Bulk>4</Bulk>
				<MeleeCounterParryBonus>0.3</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.2</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_MechanicusTransonicRazor"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>tip</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>38</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>GF40K_MolDesCut</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>27</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>