<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_ChainShotgun</defName>
		<statBases>
			<WorkToMake>45000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.44</SwayFactor>
			<Bulk>9.66</Bulk>
			<Mass>4.76</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>60</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<recoilAmount>2.36</recoilAmount>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_PumpShotgun</defName>
		<statBases>
			<WorkToMake>30000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.39</SwayFactor>
			<Bulk>10.28</Bulk>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>55</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_AA-12_RWP</defName>
		<statBases>
			<WorkToMake>45500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.44</SwayFactor>
			<Bulk>9.66</Bulk>
			<Mass>4.76</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>63</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<recoilAmount>2.36</recoilAmount>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Browning_Auto-5_RWP</defName>
		<statBases>
			<WorkToMake>33000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.68</SwayFactor>
			<Bulk>12.70</Bulk>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>60</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Fort-500_RWP</defName>
		<statBases>
			<WorkToMake>29500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.42</SwayFactor>
			<Bulk>10.42</Bulk>
			<Mass>3.80</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>54</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>5.95</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Fort-500FS_RWP</defName>
		<statBases>
			<WorkToMake>30500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.41</SwayFactor>
			<Bulk>7.55</Bulk>
			<Mass>3.90</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>3</WoodLog>
			<Steel>54</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>5.95</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Fort-500P_RWP</defName>
		<statBases>
			<WorkToMake>28000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.06</SwayFactor>
			<Bulk>7.55</Bulk>
			<Mass>3.00</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>3</WoodLog>
			<Steel>54</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>5.95</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Ithaca_37_Riot_RWP</defName>
		<statBases>
			<WorkToMake>29800</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.46</SwayFactor>
			<Bulk>10.06</Bulk>
			<Mass>4.50</Mass>
			<RangedWeapon_Cooldown>0.98</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>55</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Ithaca_37_Stakeout_RWP</defName>
		<statBases>
			<WorkToMake>26000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.81</SwayFactor>
			<Bulk>5.08</Bulk>
			<Mass>3.00</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>6</Chemfuel>
			<Steel>51</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Ithaca_37_Trench_RWP</defName>
		<statBases>
			<WorkToMake>30800</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.46</SwayFactor>
			<Bulk>10.06</Bulk>
			<Mass>4.50</Mass>
			<RangedWeapon_Cooldown>0.98</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>56</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_KS-23_RWP</defName>
		<statBases>
			<WorkToMake>36000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.43</SwayFactor>
			<Bulk>10.40</Bulk>
			<Mass>3.85</Mass>
			<RangedWeapon_Cooldown>1.01</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>3</WoodLog>
			<Chemfuel>2</Chemfuel>
			<Steel>83</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_23x75mmR_Slug</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>3.4</reloadTime>
			<ammoSet>AmmoSet_23x75mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_KS-23M_RWP</defName>
		<statBases>
			<WorkToMake>36500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>6.50</Bulk>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>1.01</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>6</Chemfuel>
			<Steel>83</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_23x75mmR_Slug</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>3.4</reloadTime>
			<ammoSet>AmmoSet_23x75mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Saiga-12K_RWP</defName>
		<statBases>
			<WorkToMake>38000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>6.50</Bulk>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>1.01</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>67</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SPAS-12_RWP</defName>
		<statBases>
			<WorkToMake>39000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.48</SwayFactor>
			<Bulk>8.05</Bulk>
			<Mass>4.36</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>6</Chemfuel>
			<Steel>69</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>9</magazineSize>
			<reloadTime>7.65</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TOZ-34_RWP</defName>
		<statBases>
			<WorkToMake>20000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.49</SwayFactor>
			<Bulk>11.60</Bulk>
			<Mass>3.30</Mass>
			<RangedWeapon_Cooldown>0.41</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>40</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<recoilAmount>0.75</recoilAmount>
			<burstShotCount>2</burstShotCount>
			<ticksBetweenBurstShots>0</ticksBetweenBurstShots>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>2.2</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TOZ-34_Sawed-off_RWP</defName>
		<statBases>
			<WorkToMake>15000</WorkToMake>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.19</ShotSpread>
			<SwayFactor>0.76</SwayFactor>
			<Bulk>5.80</Bulk>
			<Mass>1.80</Mass>
			<RangedWeapon_Cooldown>0.42</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>3</WoodLog>
			<Steel>27</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck_SB</defaultProjectile>
			<recoilAmount>0.75</recoilAmount>
			<burstShotCount>2</burstShotCount>
			<ticksBetweenBurstShots>0</ticksBetweenBurstShots>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>1.7</reloadTime>
			<ammoSet>AmmoSet_12Gauge_SB</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TOZ-66_RWP</defName>
		<statBases>
			<WorkToMake>20000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.45</SwayFactor>
			<Bulk>11.30</Bulk>
			<Mass>3.20</Mass>
			<RangedWeapon_Cooldown>0.41</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>40</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<recoilAmount>0.75</recoilAmount>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<burstShotCount>2</burstShotCount>
			<ticksBetweenBurstShots>0</ticksBetweenBurstShots>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>2.2</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TOZ-66_Sawed-off_RWP</defName>
		<statBases>
			<WorkToMake>15000</WorkToMake>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.20</ShotSpread>
			<SwayFactor>0.68</SwayFactor>
			<Bulk>5.09</Bulk>
			<Mass>1.70</Mass>
			<RangedWeapon_Cooldown>0.43</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>3</WoodLog>
			<Steel>27</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<recoilAmount>0.75</recoilAmount>
			<defaultProjectile>Bullet_12Gauge_Buck_SB</defaultProjectile>
			<burstShotCount>2</burstShotCount>
			<ticksBetweenBurstShots>0</ticksBetweenBurstShots>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>ShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>1.7</reloadTime>
			<ammoSet>AmmoSet_12Gauge_SB</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Winchester_M1897_Riot_RWP</defName>
		<statBases>
			<WorkToMake>27800</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<Bulk>10.00</Bulk>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>51</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Winchester_M1897_Trench_RWP</defName>
		<statBases>
			<WorkToMake>28500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<Bulk>10.00</Bulk>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>52</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Winchester_M1912_Riot_RWP</defName>
		<statBases>
			<WorkToMake>28300</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.30</SwayFactor>
			<Bulk>10.00</Bulk>
			<Mass>2.95</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>52</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Winchester_M1912_Trench_RWP</defName>
		<statBases>
			<WorkToMake>29500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>10.28</Bulk>
			<Mass>2.95</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>52</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>
</Patch>