<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/TraitDef[defName="DankPyon_Fighter" or defName="DankPyon_Veteran"]/degreeDatas/li/statOffsets</xpath>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/TraitDef[defName="DankPyon_Fighter"]/degreeDatas/li</xpath>
		<value>
			<statOffsets>
				<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
				<AimingDelayFactor>-0.15</AimingDelayFactor>
				<MeleeHitChance>3</MeleeHitChance>
				<MeleeCritChance>0.15</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
				<PawnTrapSpringChance>0.2</PawnTrapSpringChance>
				<MentalBreakThreshold>-0.1</MentalBreakThreshold>
				<PainShockThreshold>0.10</PainShockThreshold>
				<Suppressability>-0.15</Suppressability>
			</statOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/TraitDef[defName="DankPyon_Veteran"]/degreeDatas/li</xpath>
		<value>
			<statOffsets>
				<ShootingAccuracyPawn>1.5</ShootingAccuracyPawn>
				<AimingDelayFactor>-0.15</AimingDelayFactor>
				<MeleeHitChance>4</MeleeHitChance>
				<MeleeCritChance>0.25</MeleeCritChance>
				<MeleeParryChance>0.25</MeleeParryChance>
				<MeleeDodgeChance>0.5</MeleeDodgeChance>
				<PawnTrapSpringChance>0.1</PawnTrapSpringChance>
				<MentalBreakThreshold>-0.2</MentalBreakThreshold>
				<PainShockThreshold>0.10</PainShockThreshold>
				<Suppressability>-0.25</Suppressability>
			</statOffsets>
		</value>
	</Operation>

</Patch>