<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.AmmoCategoryDef>
		<defName>Standard</defName>
		<label>Standard</label>
		<labelShort>Standard</labelShort>
		<description>A gyro-stabilized projectile equipped with a hardened tip for penetrating armor and laden with a small explosive charge.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>Inferno</defName>
		<label>Inferno</label>
		<labelShort>Inferno</labelShort>
		<description>A gyro-stabilized projectile equipped with the explosive filler replaced with sticky, highly flammable prometheum.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>MetalStorm</defName>
		<label>Metal Storm</label>
		<labelShort>Metal Storm</labelShort>
		<description>A gyro-stabilized equipped with a proximity fuse, designed to shower lighly armored targets with a devestating shower of fragmention when it detonates.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>Kraken</defName>
		<label>Kraken</label>
		<labelShort>Kraken</labelShort>
		<description>A gyro-stabilized projectile with hardened penetrator and explosive 'kicker' charge, designed to punch through heavy armor.</description>
	</CombatExtended.AmmoCategoryDef>

</Defs>