<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ===== Hunting Bow Ammos (base streamline arrows | recurve bow) ===== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_HuntingArrow</defName>
		<label>arrows</label>
		<ammoTypes>
			<Ammo_Arrow_Stone>Projectile_HuntingArrow_Stone</Ammo_Arrow_Stone>
			<Ammo_Arrow_Iron>Projectile_HuntingArrow_Iron</Ammo_Arrow_Iron>
			<Ammo_Arrow_Steel>Projectile_HuntingArrow_Steel</Ammo_Arrow_Steel>
			<Ammo_Arrow_Plasteel>Projectile_HuntingArrow_Plasteel</Ammo_Arrow_Plasteel>
			<Ammo_Arrow_Venom>Projectile_HuntingArrow_Venom</Ammo_Arrow_Venom>
			<Ammo_Arrow_Flame>Projectile_HuntingArrow_Flame</Ammo_Arrow_Flame>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_HuntingArrow_Stone</defName>
		<label>streamlined hunting arrow (stone)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>0.6</armorPenetrationSharp>
			<armorPenetrationBlunt>1.9</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.2</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Stone</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Stone</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.65</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_HuntingArrow_Iron</defName>
		<label>streamlined hunting arrow (iron)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Iron</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>12</damageAmountBase><!-- + 1 -->
			<armorPenetrationSharp>1.35</armorPenetrationSharp><!-- + 0.1 -->
			<armorPenetrationBlunt>6.4</armorPenetrationBlunt><!-- + 0.5 -->
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Iron</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Iron</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.65</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_HuntingArrow_Steel</defName>
		<label>streamlined hunting arrow (steel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>12</damageAmountBase><!-- + 1 -->
			<armorPenetrationSharp>1.5</armorPenetrationSharp><!-- + 0.1 -->
			<armorPenetrationBlunt>6.4</armorPenetrationBlunt><!-- + 0.5 -->
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Steel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.65</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>
						
	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_HuntingArrow_Plasteel</defName>
		<label>streamlined hunting arrow (plasteel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Plasteel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>12</damageAmountBase><!-- + 1 -->
			<armorPenetrationSharp>2.25</armorPenetrationSharp><!-- + 0.1 -->
			<armorPenetrationBlunt>5.95</armorPenetrationBlunt><!-- + 0.5 -->
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Plasteel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Plasteel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.65</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_HuntingArrow_Venom</defName>
		<label>streamlined hunting arrow (venom)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageDef>Arrow</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ArrowVenom</def>
					<amount>2</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>1.5</armorPenetrationSharp>
			<armorPenetrationBlunt>6.4</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Venom</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.65</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_HuntingArrow_Flame</defName>
		<label>streamlined hunting arrow (flame)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Flame</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageDef>Arrow</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<armorPenetrationSharp>0.6</armorPenetrationSharp>
			<armorPenetrationBlunt>3.4</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.33</chance>
				</li>
			</secondaryDamage>
			<targetParams>
        		<canTargetLocations>true</canTargetLocations>
      		</targetParams>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Flame</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.85</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<!-- ===== War Bow Ammos (base great arrows | great bow) ===== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_WarArrow</defName>
		<label>great arrows</label>
		<ammoTypes>
			<Ammo_GreatArrow_Stone>Projectile_WarArrow_Stone</Ammo_GreatArrow_Stone>
			<Ammo_GreatArrow_Iron>Projectile_WarArrow_Iron</Ammo_GreatArrow_Iron>
			<Ammo_GreatArrow_Steel>Projectile_WarArrow_Steel</Ammo_GreatArrow_Steel>
			<Ammo_GreatArrow_Plasteel>Projectile_WarArrow_Plasteel</Ammo_GreatArrow_Plasteel>
			<Ammo_GreatArrow_Venom>Projectile_WarArrow_Venom</Ammo_GreatArrow_Venom>
			<Ammo_GreatArrow_Flame>Projectile_WarArrow_Flame</Ammo_GreatArrow_Flame>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_WarArrow_Stone</defName>
		<label>great war arrow (stone)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationBlunt>7</armorPenetrationBlunt>
			<armorPenetrationSharp>1.1</armorPenetrationSharp>
			<preExplosionSpawnChance>0.2</preExplosionSpawnChance><!-- 12.5 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_GreatArrow_Stone</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Stone</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_WarArrow_Iron</defName>
		<label>great war arrow (iron)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Iron</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>14</damageAmountBase><!-- + 1 -->
			<armorPenetrationBlunt>7</armorPenetrationBlunt><!-- + 0.5 -->
			<armorPenetrationSharp>1.8</armorPenetrationSharp><!-- + 0.2 -->
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_GreatArrow_Iron</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Iron</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_WarArrow_Steel</defName>
		<label>great war arrow (steel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>14</damageAmountBase><!-- + 1 -->
			<armorPenetrationBlunt>7</armorPenetrationBlunt><!-- + 0.5 -->
			<armorPenetrationSharp>2</armorPenetrationSharp><!-- + 0.2 -->
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_GreatArrow_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Steel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_WarArrow_Plasteel</defName>
		<label>great war arrow (plasteel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Plasteel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>14</damageAmountBase><!-- + 1 -->
			<armorPenetrationBlunt>6.5</armorPenetrationBlunt><!-- + 0.5 -->
			<armorPenetrationSharp>4.5</armorPenetrationSharp><!-- + 0.2 -->
			<preExplosionSpawnChance>0.75</preExplosionSpawnChance><!-- 25 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_GreatArrow_Plasteel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Plasteel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_WarArrow_Venom</defName>
		<label>great war arrow (venom)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageDef>Arrow</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ArrowVenom</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationBlunt>8</armorPenetrationBlunt>
			<armorPenetrationSharp>2.2</armorPenetrationSharp>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_GreatArrow_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Venom</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_WarArrow_Flame</defName>
		<label>great war arrow (flame)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Flame</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageDef>Arrow</damageDef>
			<damageAmountBase>4</damageAmountBase>
			<armorPenetrationBlunt>1.48</armorPenetrationBlunt>
			<armorPenetrationSharp>1.1</armorPenetrationSharp>
			<secondaryDamage>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.33</chance>
				</li>
			</secondaryDamage>
			<targetParams>
        		<canTargetLocations>true</canTargetLocations>
      		</targetParams>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Flame</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.95</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<!-- ===== Crossbow Ammos ===== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_DankPyonCrossbowBolt</defName>
		<label>crossbow bolts</label>
		<ammoTypes>
			<Ammo_CrossbowBolt_Stone>Projectile_DankPyonCrossbowBolt_Stone</Ammo_CrossbowBolt_Stone>
			<Ammo_CrossbowBolt_Iron>Projectile_DankPyonCrossbowBolt_Iron</Ammo_CrossbowBolt_Iron>
			<Ammo_CrossbowBolt_Steel>Projectile_DankPyonCrossbowBolt_Steel</Ammo_CrossbowBolt_Steel>
			<Ammo_CrossbowBolt_Plasteel>Projectile_DankPyonCrossbowBolt_Plasteel</Ammo_CrossbowBolt_Plasteel>
			<Ammo_CrossbowBolt_Venom>Projectile_DankPyonCrossbowBolt_Venom</Ammo_CrossbowBolt_Venom>
			<Ammo_CrossbowBolt_Flame>Projectile_DankPyonCrossbowBolt_Flame</Ammo_CrossbowBolt_Flame>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonCrossbowBolt_Stone</defName>
		<label>normal crossbow bolt (stone)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationBlunt>1.4</armorPenetrationBlunt>
			<armorPenetrationSharp>1.70</armorPenetrationSharp>
			<preExplosionSpawnChance>0.1</preExplosionSpawnChance>
			<speed>35</speed>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Stone</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Stone</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonCrossbowBolt_Iron</defName>
		<label>normal crossbow bolt (iron)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Iron</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase><!-- -2 -->
			<armorPenetrationBlunt>6</armorPenetrationBlunt><!-- -0.5 -->
			<armorPenetrationSharp>2.38</armorPenetrationSharp><!-- -0.2 -->
			<speed>35</speed>
			<preExplosionSpawnChance>0.333</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Iron</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Iron</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonCrossbowBolt_Steel</defName>
		<label>normal crossbow bolt (steel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase><!-- -2 -->
			<armorPenetrationBlunt>6</armorPenetrationBlunt><!-- -0.5 -->
			<armorPenetrationSharp>2.65</armorPenetrationSharp><!-- -0.2 -->
			<speed>35</speed>
			<preExplosionSpawnChance>0.333</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Steel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonCrossbowBolt_Plasteel</defName>
		<label>normal crossbow bolt (plasteel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase><!-- -2 -->
			<armorPenetrationBlunt>5.58</armorPenetrationBlunt><!-- -0.5 -->
			<armorPenetrationSharp>3.9</armorPenetrationSharp><!-- -0.2 -->
			<speed>35</speed>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Plasteel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Plasteel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonCrossbowBolt_Venom</defName>
		<label>normal crossbow bolt (venom)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>ArrowVenom</damageDef>
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationBlunt>6</armorPenetrationBlunt>
			<armorPenetrationSharp>2.3</armorPenetrationSharp>
			<secondaryDamage>
				<li>
					<def>ArrowVenom</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<speed>35</speed>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Venom</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonCrossbowBolt_Flame</defName>
		<label>crossbow bolt (flame)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Flame</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<explosionRadius>0.2</explosionRadius>
			<damageDef>ArrowFire</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.16</preExplosionSpawnChance>
			<targetParams>
        		<canTargetLocations>true</canTargetLocations>
      		</targetParams>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Flame</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<!-- ===== Heavy Crossbow Ammos ===== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_DankPyonArbalestBolt</defName>
		<label>crossbow bolts</label>
		<ammoTypes>
			<Ammo_CrossbowBolt_Stone>Projectile_DankPyonArbalestBolt_Stone</Ammo_CrossbowBolt_Stone>
			<Ammo_CrossbowBolt_Iron>Projectile_DankPyonArbalestBolt_Iron</Ammo_CrossbowBolt_Iron>
			<Ammo_CrossbowBolt_Steel>Projectile_DankPyonArbalestBolt_Steel</Ammo_CrossbowBolt_Steel>
			<Ammo_CrossbowBolt_Plasteel>Projectile_DankPyonArbalestBolt_Plasteel</Ammo_CrossbowBolt_Plasteel>
			<Ammo_CrossbowBolt_Venom>Projectile_DankPyonArbalestBolt_Venom</Ammo_CrossbowBolt_Venom>
			<Ammo_CrossbowBolt_Flame>Projectile_DankPyonArbalestBolt_Flame</Ammo_CrossbowBolt_Flame>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonArbalestBolt_Stone</defName>
		<label>crossbow bolt (stone)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
			<armorPenetrationSharp>1.85</armorPenetrationSharp>
			<preExplosionSpawnChance>0.1</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Stone</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Stone</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonArbalestBolt_Iron</defName>
		<label>crossbow bolt (iron)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Iron</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationBlunt>8</armorPenetrationBlunt>
			<armorPenetrationSharp>2.7</armorPenetrationSharp>
			<speed>35</speed>
			<preExplosionSpawnChance>0.333</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Iron</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Iron</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonArbalestBolt_Steel</defName>
		<label>crossbow bolt (steel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationBlunt>8</armorPenetrationBlunt>
			<armorPenetrationSharp>3</armorPenetrationSharp>
			<speed>35</speed>
			<preExplosionSpawnChance>0.333</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Steel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonArbalestBolt_Plasteel</defName>
		<label>crossbow bolt (plasteel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationBlunt>7.44</armorPenetrationBlunt>
			<armorPenetrationSharp>4.5</armorPenetrationSharp>
			<speed>35</speed>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Plasteel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Plasteel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonArbalestBolt_Venom</defName>
		<label>crossbow bolt (venom)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>ArrowVenom</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationBlunt>6.5</armorPenetrationBlunt>
			<armorPenetrationSharp>2.5</armorPenetrationSharp>
			<secondaryDamage>
				<li>
					<def>ArrowVenom</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
			<speed>35</speed>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Venom</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.55</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_DankPyonArbalestBolt_Flame</defName>
		<label>crossbow bolt (flame)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Flame</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<explosionRadius>0.2</explosionRadius>
			<damageDef>ArrowFire</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.24</preExplosionSpawnChance>
			<targetParams>
        		<canTargetLocations>true</canTargetLocations>
      		</targetParams>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Flame</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<!-- ===== Handgonne Ammos (1-Handed Blunderbuss) ===== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_HandgonneShot</defName>
		<label>Handgonne Shot</label>
		<ammoTypes>
			<Ammo_MusketBall>Bullet_Handgonne_Ball</Ammo_MusketBall>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_Handgonne_Ball</defName>
		<label>lead pellet</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<pelletCount>6</pelletCount>
			<armorPenetrationSharp>2.5</armorPenetrationSharp>
			<armorPenetrationBlunt>12</armorPenetrationBlunt>
			<spreadMult>22.5</spreadMult>
			<speed>64</speed>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

</Defs>