<Patch>

	<!-- Mixer -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mixer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<armorPenetrationBlunt>0.3</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>	
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mixer"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.05</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mixer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.1</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mixer"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Drill -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Drill"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>0.35</armorPenetrationBlunt>
					<armorPenetrationSharp>0.3</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Drill"]/statBases</xpath>
		<value>
			<Bulk>2</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Drill"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.3</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Drill"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Sander -->
	 <Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Sander"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Sander"]/statBases</xpath>
		<value>
			<Bulk>2.5</Bulk>
			<MeleeCounterParryBonus>0.1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Sander"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Sander"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Rock Drill -->
	 <Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Rock_Drill"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>14</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>4.5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>	
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Rock_Drill"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.3</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Rock_Drill"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.5</MeleeCritChance>
			<MeleeParryChance>0.3</MeleeParryChance>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Chainsaw -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Chainsaw"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<armorPenetrationSharp>1.2</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Chainsaw"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Chainsaw"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.4</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Industrial tools set-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Industrial_Tool_set"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>	
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Industrial_Tool_set"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>0.05</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Industrial_Tool_set"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.3</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Document briefcase-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Document_briefcase"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.9</cooldownTime>
					<armorPenetrationBlunt>0.3</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Document_briefcase"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>0.05</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Document_briefcase"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Vacuum cleaner-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Vacuum_cleaner"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>0.3</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>	
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Vacuum_cleaner"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Vacuum_cleaner"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Electrical Shears-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Electric_Shears"]/tools</xpath>
			<value>
				 <tools>
					<li Class="CombatExtended.ToolCE">
						<label>blade</label>
						<capacities>
							<li>Cut</li>
						</capacities>
						<power>6</power>
						<cooldownTime>1</cooldownTime>
						<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
						<armorPenetrationSharp>0.3</armorPenetrationSharp>
						<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>handle</label>
						<capacities>
							<li>Stab</li>
						</capacities>
						<power>6</power>
						<cooldownTime>1.2</cooldownTime>
						<armorPenetrationBlunt>0.45</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					</li>
				</tools>	
			</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Electric_Shears"]/statBases</xpath>
		<value>
			<Bulk>2</Bulk>
			<MeleeCounterParryBonus>0.08</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Electric_Shears"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.05</MeleeParryChance>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Electric_Shears"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	 <!-- Drilling pad-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Drilling_pad"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
				<label>handle</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>2</power>
				<cooldownTime>2</cooldownTime>
				<armorPenetrationBlunt>0.3</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>	
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Drilling_pad"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.05</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Drilling_pad"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
		</value>
	</Operation>

</Patch>