<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- Sentinels -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
		<defName>Bullet_Laser_Sentinel</defName>
		<label>laser beam</label>
		<textures>
			<li>Pawn/Forerunner/Sentinel_laser</li>
		</textures>
		<seam>0</seam>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>15.75</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletBlue">
		<defName>Bullet_Laser_SentinelChungus</defName>
		<label>laser beam</label>
		<textures>
			<li>Pawn/Forerunner/Major_laser</li>
		</textures>
		<seam>0</seam>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- Flood -->
	<ThingDef ParentName="Base6x24mmChargedBullet">
		<defName>FloodSpitfire_CE</defName>
		<label>flood spore</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Pawn/Flood/Body/spore_fire</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<flyOverhead>false</flyOverhead>
			<speed>40</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>7</armorPenetrationSharp>
			<armorPenetrationBlunt>16</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base6x24mmChargedBullet">
		<defName>FloodRangedfire_CE</defName>
		<label>flood spore</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Pawn/Flood/Body/spore_fire</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<flyOverhead>false</flyOverhead>
			<speed>50</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationSharp>6</armorPenetrationSharp>
			<armorPenetrationBlunt>12</armorPenetrationBlunt>
		</projectile>
	</ThingDef>


</Defs>