<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
	
	<!-- EN: melee counter parry bonus -->
	<MeleeCounterParryBonus.label>格挡反击加成</MeleeCounterParryBonus.label>
	<!-- EN: When attacking an opponent with this weapon, the attacker's parry chance is multiplied by this value plus one. -->
	<MeleeCounterParryBonus.description>使用此武器攻击对手时，攻击者的招架几率乘以此值加1。</MeleeCounterParryBonus.description>
	
	<!-- EN: melee damage -->
	<MeleeDamage.label>格斗伤害</MeleeDamage.label>
	<!-- EN: Damage ranges for each of this weapon's tools. -->
	<MeleeDamage.description>武器的每种攻击方式的攻击范围。</MeleeDamage.description>
	
	<!-- EN: melee armor penetration factor -->
	<MeleePenetrationFactor.label>近战护甲穿透系数</MeleePenetrationFactor.label>
	<!-- EN: Capability to penetrate armor on a melee strike. This multiplier is applied to all melee attacks made with this weapon.\n\nThe base value is determined by the tool used. -->
	<MeleePenetrationFactor.description>在近战中穿透护甲的能力。此乘数适用于所有使用此武器进行的近战攻击。\n\n基本值由所使用的工具决定。</MeleePenetrationFactor.description>
	
	<!-- EN: Toughness - Material effect multiplier -->
	<StuffEffectMultiplierToughness.label>韧性 - 材料效果乘数</StuffEffectMultiplierToughness.label>
	
	<!-- EN: Toughness -->
	<ToughnessRating.label>韧性</ToughnessRating.label>
	<!-- EN: Mitigation effect on damage taken by a weapon when it is used to parry an attack.\n\nAgainst blunt attacks, this rating is multiplied by 1.5 and is considered as the blunt armor rating, otherwise it's taken as it is as sharp armor rating. This rating is compared against the attack's armor penetration, then the damage is reduced by the ratio of remaining to initial penetration and by a flat 50% factor (e.g: if 8mm RHA toughness weapon is used to parry a 15 MPa blunt attack, the weapon will take 10% of the damage).\n\nThis stat is affected by the skill of the user.\n\nWe suggest to read the description of sharp and blunt armor ratings to find more in-depth info about how the damage is affected. -->
	<ToughnessRating.description>使用武器来招架攻击时，对受到的伤害的减轻效果。\n\n如果攻击是钝器伤害，则该值乘以1.5被视为Mpa，否则将保持不变。然后将该值与攻击的护甲穿透力进行比较，如果韧性较高，则会发生偏转。否则，伤害将根据韧性与AP的比率和50%的基础减免而减少(例如：如果一个8毫米RHA韧性的武器来招架一个15 MPa的钝器伤害，武器将承受10%的伤害)。\n\n这个属性受到使用者的技能的影响。\n\n我们建议了解利器和钝器护甲防护的描述，以了解有关损伤如何受到影响的更深入信息。</ToughnessRating.description>
	<!-- EN: {0} mm RHA -->
	<ToughnessRating.formatString>{0} mm RHA</ToughnessRating.formatString>
	<!-- EN: Toughness (weapon stat) -->
	<ToughnessRating.labelForFullStatList>韧性(武器属性)</ToughnessRating.labelForFullStatList>
	
</LanguageData>