<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<ThingDef ParentName="BaseBulletCE">
		<defName>Javelin_Thrown_CE</defName>
		<graphicData>
			<texPath>Things/Projectile/Javelin_Thrown</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<label>Javelin</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>RangedStab</damageDef>
			<speed>35</speed>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>3.25</armorPenetrationSharp>
			<armorPenetrationBlunt>5.44</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.65</preExplosionSpawnChance><!-- 4 javelins per resource -->
			<preExplosionSpawnThingDef>Javelin</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeNeolithicBase">
		<defName>MakeAmmo_Javelin</defName>
		<label>make javelin x5</label>
		<description>Craft 5 javelins.</description>
		<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
		<workSkill>Crafting</workSkill>
		<recipeUsers>
			<li>ElectricSmithy</li>
			<li>FueledSmithy</li>
			<li>CraftingSpot</li>
		</recipeUsers>
		<effectWorking>Smelt</effectWorking>
		<unfinishedThingDef>UnfinishedAmmo</unfinishedThingDef>
		<workAmount>2500</workAmount>
		<jobString>Making javelins.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>WoodLog</li>
					</thingDefs>
				</filter>
				<count>45</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>WoodLog</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Javelin>5</Javelin>
		</products>
	</RecipeDef>
</Defs>