<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Great Axe -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Great_Axe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>3</cooldownTime>
					<armorPenetrationBlunt>2.813</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>42</power>
					<cooldownTime>1.89</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>11.250</armorPenetrationBlunt>
					<armorPenetrationSharp>1</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Great_Axe"]/statBases</xpath>
		<value>
			<Bulk>11</Bulk>
			<MeleeCounterParryBonus>0.36</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Great_Axe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.48</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Flail -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Flail"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>19</power>
					<cooldownTime>0.79</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>7.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Flail"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Flail"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Flail"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Nunchaku -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Nunchaku"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>0.72</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Nunchaku"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Nunchaku"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Maul -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Maul"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>34</power>
					<cooldownTime>2.01</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>14.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Maul"]/statBases</xpath>
		<value>
			<Bulk>16</Bulk>
			<MeleeCounterParryBonus>0.28</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Maul"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.6</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Morning Star -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Morning_Star"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>0.650</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>5.850</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Morning_Star"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.23</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Morning_Star"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.43</MeleeCritChance>
				<MeleeParryChance>0.23</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Morning_Star"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- Primitive Knife -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Primitive_Knife"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.23</cooldownTime>
					<armorPenetrationBlunt>0.225</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.95</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.380</armorPenetrationBlunt>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>10</power>
					<cooldownTime>0.77</cooldownTime>
					<armorPenetrationBlunt>0.576</armorPenetrationBlunt>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Primitive_Knife"]/statBases</xpath>
		<value>
			<Bulk>1.2</Bulk>
			<MeleeCounterParryBonus>0.11</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Primitive_Knife"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.56</MeleeCritChance>
				<MeleeParryChance>0.11</MeleeParryChance>
				<MeleeDodgeChance>0.03</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Primitive_Knife"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
			<li>CE_Sidearm_Tribal</li>
		</value>
	</Operation>

	<!-- Kukri -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Kukri"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.32</cooldownTime>
					<armorPenetrationBlunt>0.3</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>16</power>
					<cooldownTime>0.83</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.768</armorPenetrationBlunt>
					<armorPenetrationSharp>0.35</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.32</cooldownTime>
					<armorPenetrationBlunt>0.3</armorPenetrationBlunt>
					<armorPenetrationSharp>0.06</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Kukri"]/statBases</xpath>
		<value>
			<Bulk>1.8</Bulk>
			<MeleeCounterParryBonus>0.25</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Kukri"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.21</MeleeCritChance>
				<MeleeParryChance>0.25</MeleeParryChance>
				<MeleeDodgeChance>0.1</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Kukri"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
			<li>CE_Sidearm_Melee</li>
		</value>
	</Operation>

	<!-- Bardiche -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Bardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.23</cooldownTime>
					<armorPenetrationBlunt>2.588</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>42</power>
					<cooldownTime>1.85</cooldownTime>
					<armorPenetrationBlunt>1.150</armorPenetrationBlunt>
					<armorPenetrationSharp>1.15</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>48</power>
					<cooldownTime>2.22</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>7.188</armorPenetrationBlunt>
					<armorPenetrationSharp>1.44</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Bardiche"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>0.61</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Bardiche"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.17</MeleeCritChance>
				<MeleeParryChance>0.7</MeleeParryChance>
				<MeleeDodgeChance>0.43</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Glaive -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Glaive"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.16</cooldownTime>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>47</power>
					<cooldownTime>1.74</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>8.1</armorPenetrationBlunt>
					<armorPenetrationSharp>1.62</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.16</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					<armorPenetrationSharp>2.03</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Glaive"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.89</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Glaive"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.22</MeleeCritChance>
				<MeleeParryChance>1.33</MeleeParryChance>
				<MeleeDodgeChance>0.57</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Glaive"]</xpath>
		<value>
			<li Class="CombatExtended.GunDrawExtension">
				<DrawSize>1.7,1.7</DrawSize>
				<DrawOffset>0.3,0.4</DrawOffset>
			</li>
		</value>
	</Operation>

	<!-- Bo Staff -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Bo_Staff"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>0.5</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>end</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.63</cooldownTime>
					<armorPenetrationBlunt>0.7</armorPenetrationBlunt>
					<!-- <linkedBodyPartsGroup>End</linkedBodyPartsGroup> -->
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Bo_Staff"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>1.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Bo_Staff"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.7</MeleeCritChance>
				<MeleeParryChance>1.43</MeleeParryChance>
				<MeleeDodgeChance>0.57</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Scythe -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Scythe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.78</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>29</power>
					<cooldownTime>3.57</cooldownTime>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>3.57</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<armorPenetrationSharp>2.5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Scythe"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>0.33</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- *** Replace instead of Add *** -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Scythe"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<PlantHarvestYield>0.1</PlantHarvestYield>
				<PlantWorkSpeed>0.1</PlantWorkSpeed>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Naginata -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Naginata"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.14</cooldownTime>
					<armorPenetrationBlunt>1.913</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>49</power>
					<cooldownTime>1.71</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>7.650</armorPenetrationBlunt>
					<armorPenetrationSharp>1.7</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.07</cooldownTime>
					<armorPenetrationBlunt>2.176</armorPenetrationBlunt>
					<armorPenetrationSharp>2.42</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Naginata"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>1.13</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Naginata"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.24</MeleeCritChance>
				<MeleeParryChance>1.18</MeleeParryChance>
				<MeleeDodgeChance>0.57</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Brass Knuckles -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Brass_Knuckles"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>knuckles</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.46</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Brass_Knuckles"]/statBases</xpath>
		<value>
			<Bulk>1.2</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Brass_Knuckles"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
				<MeleeParryChance>0.13</MeleeParryChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Brass_Knuckles"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Melee</li>
		</value>
	</Operation>

	<!-- Tonfa -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Tonfa"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>end</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>0.650</armorPenetrationBlunt>
					<!-- <linkedBodyPartsGroup>End</linkedBodyPartsGroup> -->
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>side</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.6</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.650</armorPenetrationBlunt>
					<!-- <linkedBodyPartsGroup>Side</linkedBodyPartsGroup> -->
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Tonfa"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>0.02</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Tonfa"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.43</MeleeCritChance>
				<MeleeParryChance>0.19</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Katana -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Katana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<armorPenetrationBlunt>0.750</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>0.750</armorPenetrationBlunt>
					<armorPenetrationSharp>0.84</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>43</power>
					<cooldownTime>0.66</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>4.688</armorPenetrationBlunt>
					<armorPenetrationSharp>1.05</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Katana"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>0.71</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- Changing Mass since it's a 2h weapon now -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Katana"]/statBases/Mass</xpath>
		<value>
			<Mass>1.5</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Katana"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.27</MeleeCritChance>
				<MeleeParryChance>0.53</MeleeParryChance>
				<MeleeDodgeChance>0.27</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Claymore -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Claymore"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.89</cooldownTime>
					<armorPenetrationBlunt>1.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.89</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>1.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.7</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>54</power>
					<cooldownTime>0.86</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>6.05</armorPenetrationBlunt>
					<armorPenetrationSharp>0.68</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Claymore"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.69</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Claymore"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
				<MeleeParryChance>0.52</MeleeParryChance>
				<MeleeDodgeChance>0.43</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Zweihander -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Zweihander"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>60</power>
					<cooldownTime>2.01</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.89</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>61</power>
					<cooldownTime>1</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>6.4</armorPenetrationBlunt>
					<armorPenetrationSharp>0.72</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Zweihander"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>0.83</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Zweihander"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.8</MeleeCritChance>
				<MeleeParryChance>0.63</MeleeParryChance>
				<MeleeDodgeChance>0.67</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Sabre -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sabre"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1.42</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>22</power>
					<cooldownTime>0.89</cooldownTime>
					<chanceFactor>1.165</chanceFactor>
					<armorPenetrationBlunt>1.024</armorPenetrationBlunt>
					<armorPenetrationSharp>0.46</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sabre"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.53</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sabre"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.31</MeleeCritChance>
				<MeleeParryChance>0.53</MeleeParryChance>
				<MeleeDodgeChance>0.28</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sabre"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>
</Patch>