<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ======= Italian Bodeo Model 1889 Revolver ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceRevolver"]</xpath>
		<value>
			<statBases>
				<Mass>0.95</Mass>
				<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.17</ShotSpread>
				<SwayFactor>1.03</SwayFactor>
				<Bulk>2.22</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<recoilAmount>2.57</recoilAmount>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>16</range>
					<soundCast>Shot_Revolver</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.6</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian Beretta M1934 Pistol ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServicePistol"]</xpath>
		<value>
			<statBases>
				<Mass>0.66</Mass>
				<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.17</ShotSpread>
				<SwayFactor>1.07</SwayFactor>
				<Bulk>1.7</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<recoilAmount>2.27</recoilAmount>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_380ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>16</range>
					<soundCast>Shot_Autopistol</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_380ACP</ammoSet>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian Carcano Rifle  ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceRifle"]</xpath>
		<value>
			<statBases>
				<Mass>3.8</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.63</SwayFactor>
				<Bulk>12.00</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_65x52mmCarcano_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_65x52mmCarcano</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian Carcano Rifle (Bayonet) ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceRifleBayonet"]</xpath>
		<value>
			<statBases>
				<Mass>4.05</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.63</SwayFactor>
				<Bulk>12.00</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_65x52mmCarcano_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_65x52mmCarcano</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian Carcano Carbine ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceCarbine"]</xpath>
		<value>
			<statBases>
				<Mass>3</Mass>
				<RangedWeapon_Cooldown>0.97</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.06</ShotSpread>
				<SwayFactor>1.4</SwayFactor>
				<Bulk>9.5</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_65x52mmCarcano_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>48</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_65x52mmCarcano</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian Beretta M1918 SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceSMG"]</xpath>
		<value>
			<statBases>
				<Mass>3.3</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.14</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>8.1</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.05</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_22LR_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>21</range>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
					<soundCast>Shot_MachinePistol</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>25</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_22LR</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian MAB 38/42 SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceSMGB"]</xpath>
		<value>
			<statBases>
				<Mass>4.2</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.14</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>9.1</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.22</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>23</range>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>20</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_9x19mmPara</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian FNAB-43 SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceSMGC"]</xpath>
		<value>
			<statBases>
				<Mass>3.9</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.14</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>7.5</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.05</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>23</range>
					<burstShotCount>8</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>20</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_9x19mmPara</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Italian Breda 30 LMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceLMG"]</xpath>
		<value>
			<statBases>
				<Mass>10.6</Mass>
				<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
				<SightsEfficiency>1</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.53</SwayFactor>
				<Bulk>15.7</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.22</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_65x52mmCarcano_FMJ</defaultProjectile>
					<warmupTime>1.3</warmupTime>
					<range>62</range>
					<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
					<burstShotCount>6</burstShotCount>
					<soundCast>Shot_Minigun</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>20</magazineSize>
					<reloadTime>7.5</reloadTime>
					<ammoSet>AmmoSet_65x52mmCarcano</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aimedBurstShotCount>3</aimedBurstShotCount>
					<aiAimMode>SuppressFire</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2ItalianServiceLMG"]/weaponTags</xpath>
		<value>
			<li>Bipod_LMG</li>
		</value>
	</Operation>
</Patch>