<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ======= Axes ======= -->

	<!-- ===== One-Handed Axes ===== -->

	<!-- === Axe: Cleaver === -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_ButcherCleaver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.2</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.656</armorPenetrationBlunt>
					<armorPenetrationSharp>0.43</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_ButcherCleaver"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_ButcherCleaver"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.4</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_ButcherCleaver"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- === Axe: Hatchet === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Hatchet"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Hatchet"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.31</MeleeCritChance>
			<MeleeParryChance>0.22</MeleeParryChance>
			<MeleeDodgeChance>0.12</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Hatchet"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Hatchet"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.95</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.58</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Axe: Handaxe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Handaxe"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Handaxe"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.31</MeleeCritChance>
			<MeleeParryChance>0.22</MeleeParryChance>
			<MeleeDodgeChance>0.22</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Handaxe"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Handaxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.95</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>21</power>
					<cooldownTime>1.58</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Axe: Fighting Axe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_FightingAxe"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_FightingAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.31</MeleeCritChance>
				<MeleeParryChance>0.22</MeleeParryChance>
				<MeleeDodgeChance>0.22</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_FightingAxe"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_FightingAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.95</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.58</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ===== Two-Handed Axes ===== -->

	<!-- === Axe: Woodcutter's Axe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_WoodcuttersAxe"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.22</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_WoodcuttersAxe"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.11</MeleeCritChance>
			<MeleeParryChance>0.28</MeleeParryChance>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_WoodcuttersAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>29</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.90</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Axe: Bardiche === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Bardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.40</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Bardiche"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>0.60</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Bardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.95</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Axe: Greataxe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Greataxe"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Greataxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>0.40</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Greataxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.18</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>37</power>
					<cooldownTime>2.18</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.95</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Axe: Longaxe === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Longaxe"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Longaxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DankPyon_MeleeWeapon_Longaxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.05</cooldownTime>
					<chanceFactor>0.25</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>32</power>
					<cooldownTime>2.05</cooldownTime>
					<chanceFactor>0.70</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>