<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor" or defName="RE_Apparel_AllianceArmor" or defName="RE_Apparel_HeavyAllianceArmor" or defName="RE_Apparel_SpectreArmor"]/apparel/layers</xpath>
		<value>
			<li>Webbing</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName='RE_Apparel_LightAllianceArmor' or defName='RE_Apparel_LightAllianceHelmet']/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>6</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName='RE_Apparel_AllianceArmor' or defName='RE_Apparel_AllianceHelmet']/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>8</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName='RE_Apparel_HeavyAllianceArmor' or defName='RE_Apparel_HeavyAllianceHelmet']/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>10</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<!-- === Light Helmet === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<WornBulk>0.5</WornBulk>
			<NightVisionEfficiency_Apparel>0.7</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>11</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>20</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>180</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]</xpath>
		<value>
			<equippedStatOffsets>
				<AimingDelayFactor>-0.05</AimingDelayFactor>
				<ToxicEnvironmentResistance>0.10</ToxicEnvironmentResistance>
				<SmokeSensitivity>-1</SmokeSensitivity>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>40</Plasteel>
			<DevilstrandCloth>10</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]/apparel/layers</xpath>
		<value>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
						<parts>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.50</ArmorRating_Blunt>
						<parts>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Trooper Armor === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/statBases/Mass</xpath>
		<value>
			<Bulk>35</Bulk>
			<WornBulk>6</WornBulk>
			<Mass>12</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>13</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>26</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>400</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>12</CarryWeight>
				<CarryBulk>35</CarryBulk>
				<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.3</ToxicEnvironmentResistance>
				<MoveSpeed>0.3</MoveSpeed>
				<ReloadSpeed>0.1</ReloadSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>25</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_LightAllianceArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Medium Helmet === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<WornBulk>0.5</WornBulk>
			<NightVisionEfficiency_Apparel>0.6</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>13</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>24</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]</xpath>
		<value>
			<equippedStatOffsets>
				<PsychicSensitivity>-0.1</PsychicSensitivity>
				<AimingDelayFactor>-0.05</AimingDelayFactor>
				<ToxicEnvironmentResistance>0.25</ToxicEnvironmentResistance>
				<SmokeSensitivity>-1</SmokeSensitivity>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>50</Plasteel>
			<DevilstrandCloth>10</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]/apparel/layers</xpath>
		<value>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Medium Armor === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/statBases/Mass</xpath>
		<value>
			<Bulk>50</Bulk>
			<WornBulk>8</WornBulk>
			<Mass>22</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>17</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>32</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>450</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>20</CarryWeight>
			<CarryBulk>40</CarryBulk>
			<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
			<ToxicEnvironmentResistance>0.3</ToxicEnvironmentResistance>
			<ReloadSpeed>0.1</ReloadSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>35</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_AllianceArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Heavy Alliance Helmet === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/statBases/Mass</xpath>
		<value>
			<Bulk>8</Bulk>
			<WornBulk>2.5</WornBulk>
			<Mass>6</Mass>
			<NightVisionEfficiency_Apparel>0.6</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>17</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>34</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>240</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]</xpath>
		<value>
			<equippedStatOffsets>
				<PsychicSensitivity>-0.3</PsychicSensitivity>
				<AimingAccuracy>0.3</AimingAccuracy>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<CarryWeight>5.4</CarryWeight>
				<CarryBulk>1</CarryBulk>
				<SmokeSensitivity>-1</SmokeSensitivity>
				<PainShockThreshold>0.05</PainShockThreshold>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/costList</xpath>
		<value>
			<costList>
				<Plasteel>65</Plasteel>
				<DevilstrandCloth>15</DevilstrandCloth>
				<ComponentSpacer>3</ComponentSpacer>
			</costList>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]/apparel/layers</xpath>
		<value>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Heavy Alliance Armor === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/statBases/Mass</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>20</WornBulk>
			<Mass>60</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>22</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>60</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>520</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>75</CarryWeight>
				<CarryBulk>60</CarryBulk>
				<ShootingAccuracyPawn>0.2</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<PainShockThreshold>0.05</PainShockThreshold>
				<MoveSpeed>-0.4</MoveSpeed>
				<ReloadSpeed>0.1</ReloadSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>50</DevilstrandCloth>
			<Hyperweave>10</Hyperweave>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_HeavyAllianceArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Spectre Armor === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/statBases/Mass</xpath>
		<value>
			<Bulk>80</Bulk>
			<WornBulk>15</WornBulk>
			<Mass>30</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0.1</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>44</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<MaxHitPoints>500</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>40</CarryWeight>
				<CarryBulk>50</CarryBulk>
				<ShootingAccuracyPawn>0.3</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<PainShockThreshold>0.1</PainShockThreshold>
				<MoveSpeed>0.5</MoveSpeed>
				<ReloadSpeed>0.1</ReloadSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreVisor"]/statBases</xpath>
		<value>
			<NightVisionEfficiency_Apparel>0.6</NightVisionEfficiency_Apparel>
			<Bulk>1</Bulk>
			<WornBulk>0</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreVisor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<ShootingAccuracyPawn>0.8</ShootingAccuracyPawn>
				<AimingAccuracy>0.4</AimingAccuracy>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RE_Apparel_SpectreVisor"]/apparel</xpath>
		<value>
			<layers>
				<li>StrappedHead</li>
			</layers>
		</value>
	</Operation>

</Patch>