<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- only loaded if Odyssey is not present -->
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="ACPSpottedSeal"]/statBases</xpath>
		<match Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="ACPSpottedSeal"]/statBases</xpath>
			<value>
				<MeleeDodgeChance>0.09</MeleeDodgeChance>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.03</MeleeParryChance>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="ACPSpottedSeal"]/tools</xpath>
		<match Class="PatchOperationReplace">
			<xpath>Defs/ThingDef[defName="ACPSpottedSeal"]/tools</xpath>
			<value>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<capacities>
							<li>Bite</li>
						</capacities>
						<power>7</power>
						<cooldownTime>1.85</cooldownTime>
						<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
						<armorPenetrationSharp>0.25</armorPenetrationSharp>
						<armorPenetrationBlunt>1.35</armorPenetrationBlunt>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>head</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.65</cooldownTime>
						<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
						<chanceFactor>0.2</chanceFactor>
						<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
					</li>
				</tools>
			</value>
		</match>
	</Operation>
</Patch>