<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_MoltenShell</defName>
		<label>molten shells</label>
		<ammoTypes>
			<Ammo_JI_Alloy>Bullet_MoltenShell_CE</Ammo_JI_Alloy>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="Base90mmCannonShell">
		<defName>Bullet_MoltenShell_CE</defName>
		<label>ULM Shell</label>
		<graphicData>
			<texPath>Things/Projectile/Shell</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>151</speed>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>400</damageAmountBase>
			<armorPenetrationSharp>700</armorPenetrationSharp>
			<armorPenetrationBlunt>80000</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>5</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragSpeedFactor>0.25</fragSpeedFactor>
				<fragments>
					<Fragment_Large>325</Fragment_Large>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_JIRocket</defName>
		<label>molten barrage gun</label>
		<ammoTypes>
			<Ammo_JI_Alloy>Bullet_JISiegeRocket_CE</Ammo_JI_Alloy>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="Base90mmCannonShell">
		<defName>Bullet_JISiegeRocket_CE</defName>
		<label>ULM Shell</label>
		<graphicData>
			<texPath>Things/Projectile/Shell</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>40</speed>
			<gravityFactor>2</gravityFactor>
			<damageDef>Bullet</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>65</damageAmountBase>
			<armorPenetrationBlunt>4050</armorPenetrationBlunt>
			<armorPenetrationSharp>40</armorPenetrationSharp>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>20</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<explosionSound>Explosion_GiantBomb</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragSpeedFactor>0.25</fragSpeedFactor>
				<fragments>
					<Fragment_Large>200</Fragment_Large>
				</fragments>
			</li>
		</comps>
	</ThingDef>

</Defs>