<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<SoundDef>
		<defName>CE_FlamethrowerExplosion</defName>
		<context>MapOnly</context>
		<priorityMode>PrioritizeNearest</priorityMode>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Misc/Fire/BurningLoop</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>61</min>
					<max>61</max>
				</volumeRange>
				<pitchRange>
					<min>1.190761</min>
					<max>0.8304348</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

	<SoundDef>
		<defName>HissFlamethrower</defName>
		<sustain>false</sustain>
		<context>MapOnly</context>
		<eventNames />
		<priorityMode>PrioritizeNearest</priorityMode>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Misc/Hiss/HissSmall</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>15</min>
					<max>15</max>
				</volumeRange>
				<pitchRange>
					<min>1.042391</min>
					<max>1.021195</max>
				</pitchRange>
			</li>
		</subSounds>
	</SoundDef>

<SoundDef>
	<defName>CE_HeavyProjectileImpact</defName>
	<context>MapOnly</context>
	<subSounds>
		<li>
			<grains>
				<li Class="AudioGrain_Folder">
					<clipFolderPath>Interact/Haul/Drop/ChunkRock</clipFolderPath>
				</li>
			</grains>
			<volumeRange>35~45</volumeRange>
			<pitchRange>0.95~1.05</pitchRange>
			<sustainLoop>False</sustainLoop>
		</li>
	</subSounds>
</SoundDef>

</Defs>