<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ====== Giant Salvage Club ====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantSalvageClub"]/statBases</xpath>
		<value>
			<Bulk>35</Bulk>
			<MeleeCounterParryBonus>0.04</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantSalvageClub"]/statBases/WorkToMake</xpath>
		<value>
			<WorkToMake>2700</WorkToMake>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantSalvageClub"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.5</MeleeCritChance>
				<MeleeParryChance>0.04</MeleeParryChance>
				<MeleeDodgeChance>0.6</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantSalvageClub"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantSalvageClub"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.95</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>7.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>23</power>
					<cooldownTime>3.23</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>30</armorPenetrationBlunt>
					<armorPenetrationSharp>3</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ====== Giant Shard Knife ====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantShard"]/statBases</xpath>
		<value>
			<Bulk>50</Bulk>
			<MeleeCounterParryBonus>1.85</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantShard"]/statBases/WorkToMake</xpath>
		<value>
			<WorkToMake>3600</WorkToMake>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantShard"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.02</MeleeCritChance>
				<MeleeParryChance>0.18</MeleeParryChance>
				<MeleeDodgeChance>2.5</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantShard"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantShard"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<cooldownTime>2.52</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>41</power>
					<cooldownTime>2.89</cooldownTime>
					<armorPenetrationBlunt>5.76</armorPenetrationBlunt>
					<armorPenetrationSharp>1.66</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.52</cooldownTime>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
					<armorPenetrationSharp>3.34</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>