<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Cheetah === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Cheetah"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.46</MeleeDodgeChance>
			<MeleeCritChance>0.27</MeleeCritChance>
			<MeleeParryChance>0.09</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Cheetah"]</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.7</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.17</armorPenetrationSharp>
					<armorPenetrationBlunt>0.81</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.7</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.17</armorPenetrationSharp>
					<armorPenetrationBlunt>0.81</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>21</power>
					<cooldownTime>1.2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>6.64</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>0.8</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.46</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Coyote === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Coyote"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.06</MeleeCritChance>
			<MeleeParryChance>0.03</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Coyote"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.9</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.06</armorPenetrationSharp>
					<armorPenetrationBlunt>0.22</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.9</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.06</armorPenetrationSharp>
					<armorPenetrationBlunt>0.22</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.13</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Crocodile === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Crocodile"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.24</MeleeCritChance>
			<MeleeParryChance>0.31</MeleeParryChance>
			<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Crocodile"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftClaws</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightClaws</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>33</power>
					<cooldownTime>1.2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.15</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.7</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="AEXP_Crocodile"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="AEXP_Crocodile"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Crocodile"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>800</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Giraffe === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Giraffe"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.45</MeleeCritChance>
			<MeleeParryChance>0.39</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Giraffe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>2.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Wildebeest === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Wildebeest"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.18</MeleeDodgeChance>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.13</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Wildebeest"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.72</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.72</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Zebra === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Zebra"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.13</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Zebra"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.25</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.06</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>