<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<!-- stock bash-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="GW_HOI_ROR_Gun_Accatranfive" or
			defName="GW_HOI_ROR_Gun_VossPattern" or
			defName="GW_HOI_ROR_Gun_PlasmaGun" or
			defName="GW_HOI_ROR_Gun_MeltaGun" or
			defName="GW_HOI_ROR_Gun_Lascarbinefour"
			]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.63</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- stockless -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="GW_HOI_Gun_Zarona" or 
			defName="GW_HOI_Gun_Hiveworldautopistol" or 
			defName="GW_HOI_Gun_OrlockAutogun" or
			defName="GW_HOI_Gun_LuciferBolter" or
			defName="GW_HOI_Gun_LuciferPistol" or
			defName="GW_HOI_Gun_LuciferHellgun"
			]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.63</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- stockless heavy -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_HOI_Gun_Heavystubber"]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.63</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- bayonet -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_HOI_ROR_Gun_lasLock"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bayonet</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.63</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- lasguns -->
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_ROR_Gun_lasLock</defName>
		<statBases>
			<Mass>3.6</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>7.9</Bulk>
			<WorkToMake>32500</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Lasgun_HellGun</defaultProjectile>
			<warmupTime>1.2</warmupTime>
			<range>48</range>
			<soundCast>GW_AM_Gun_Kantrael</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0</recoilAmount>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>0.5</reloadTime>
			<ammoSet>AmmoSet_Lasgun_HellGun</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
		</weaponTags>
	</Operation>
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_ROR_Gun_Accatranfive</defName>
		<statBases>
			<Mass>3.6</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>7.9</Bulk>
			<WorkToMake>32500</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Lasgun_Pistol</defaultProjectile>
			<warmupTime>1.2</warmupTime>
			<range>48</range>
			<burstShotCount>6</burstShotCount>
			<soundCast>GW_AM_Gun_Accatranfive</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0</recoilAmount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>60</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_Lasgun_Pistol</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
			<li>ShortShots</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_ROR_Gun_VossPattern</defName>
		<statBases>
			<Mass>4</Mass>
			<RangedWeapon_Cooldown>0.34</RangedWeapon_Cooldown>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.8</SwayFactor>
			<Bulk>8</Bulk>
			<WorkToMake>18000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Lasgun_Rifle</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<soundCast>GW_AM_Gun_VossPattern</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<recoilAmount>2.0</recoilAmount>
			<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_Lasgun_Rifle</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_SR</li>
		</weaponTags>
	</Operation>
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_LuciferPistol</defName>
		<statBases>
			<Mass>6.4</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.6</SwayFactor>
			<Bulk>9</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Lasgun_HellGun</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>42</range>
			<burstShotCount>6</burstShotCount>
			<soundCast>GW_AM_Gun_Hellgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<recoilAmount>0</recoilAmount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>60</magazineSize>
			<reloadTime>6.5</reloadTime>
			<ammoSet>AmmoSet_Lasgun_HellGun</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_MachineGun</li>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_LuciferHellgun</defName>
		<statBases>
			<Mass>6.4</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.6</SwayFactor>
			<Bulk>9</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Lasgun_HellGun</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>12</burstShotCount>
			<soundCast>GW_AM_Gun_Hellgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<recoilAmount>0</recoilAmount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>120</magazineSize>
			<reloadTime>6.5</reloadTime>
			<ammoSet>AmmoSet_Lasgun_HellGun</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>6</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_MachineGun</li>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>

	<!-- === MK4 Lascarbine === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_ROR_Gun_Lascarbinefour</defName>
		<statBases>
			<Mass>3.40</Mass>
			<Bulk>13.50</Bulk>
			<SwayFactor>1.25</SwayFactor>
			<ShotSpread>0.06</ShotSpread>
			<SightsEfficiency>1.0</SightsEfficiency>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Lasgun_Rifle</defaultProjectile>
			<warmupTime>0.2</warmupTime>
			<range>45</range>
			<soundCast>GW_AM_Gun_Lascarbinefour</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_Lasgun_Rifle</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- stubbers / ballistics -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_Zarona</defName>
		<statBases>
			<Mass>1.4</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>2</Bulk>
			<WorkToMake>4000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_454Casull_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<burstShotCount>1</burstShotCount>
			<soundCast>GW_AM_Gun_Zarona</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>2.7</recoilAmount>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>0.6</reloadTime>
			<ammoSet>AmmoSet_454Casull</ammoSet>
			<reloadOneAtATime>true</reloadOneAtATime>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
			<li>CE_Sidearm</li>
			<li>Revolver</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_Hiveworldautopistol</defName>
		<statBases>
			<Mass>2.5</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.14</SwayFactor>
			<Bulk>2.5</Bulk>
			<WorkToMake>11000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_380ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<burstShotCount>8</burstShotCount>
			<soundCast>GW_AM_Gun_Hiveworldautopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.7</recoilAmount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_380ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>4</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
			<li>CE_Sidearm</li>
			<li>ShortShots</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_OrlockAutogun</defName>
		<statBases>
			<Mass>2</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.46</ShotSpread>
			<SwayFactor>1.8</SwayFactor>
			<Bulk>3</Bulk>
			<WorkToMake>30000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<burstShotCount>12</burstShotCount>
			<soundCast>GW_AM_Gun_OrlockAutogun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.7</recoilAmount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>60</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>6</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_Heavystubber</defName>
		<statBases>
			<Mass>12.0</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>2.89</SwayFactor>
			<Bulk>15</Bulk>
			<WorkToMake>38000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>12</burstShotCount>
			<soundCast>GW_AM_Gun_Hiveworldautopistol</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.45</recoilAmount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>120</magazineSize>
			<reloadTime>7.9</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>6</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_MachineGun</li>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>

	<!-- bolters -->

	<!--===== Bolter =====-->
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_Gun_LuciferBolter</defName>
		<statBases>
			<Mass>8.6</Mass>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>2.3</SwayFactor>
			<Bulk>7.6</Bulk>
			<WorkToMake>34000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Bolter50_Standard</defaultProjectile>
			<warmupTime>1.4</warmupTime>
			<range>42</range>
			<burstShotCount>3</burstShotCount>
			<soundCast>GW_Heavy_Bolt_Gun_Sound</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>15</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_Bolter50</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
	</Operation>
	
	<!-- other -->
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_ROR_Gun_PlasmaGun</defName>
		<statBases>
			<Mass>16.4</Mass>
			<RangedWeapon_Cooldown>1.04</RangedWeapon_Cooldown>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1</SwayFactor>
			<Bulk>10</Bulk>
			<WorkToMake>38000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_PlasmaRifle</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>1</burstShotCount>
			<soundCast>HP_AM_Plasma_Gun_Sound</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<recoilAmount>0.8</recoilAmount>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_PlasmaCanister_Rifle</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>GW_HOI_ROR_Gun_MeltaGun</defName>
		<statBases>
			<Mass>16.8</Mass>
			<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.2</SwayFactor>
			<Bulk>10</Bulk>
			<WorkToMake>25000</WorkToMake>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Laser_MeltaCharge</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>22</range>
			<burstShotCount>1</burstShotCount>
			<soundCast>HP_AM_Melta_Gun_Sound</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<recoilAmount>2.7</recoilAmount>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_MeltaCharge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

</Patch>
