<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.GunPatcherPresetDef>
		<defName>MachineGun</defName>
		<gunStats>
			<recoilAmount>1.3</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</gunStats>
		<Mass>9</Mass>
		<Bulk>14</Bulk>
		<Spread>0.05</Spread>
		<Sway>1.53</Sway>

		<addTags>
			<li>CE_AI_LMG</li>
		</addTags>

		<addBipods>true</addBipods>
		<bipodTag>bipodLMG</bipodTag>

		<fireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</fireModes>
		<setCaliber>AmmoSet_556x45mmNATO</setCaliber>
		<AmmoCapacity>50</AmmoCapacity>
		<ReloadTime>4.9</ReloadTime>

		<!-- ==================================== -->

		<rangeCurve>
			<points>
				<li>25.9, 62</li>
			</points>
		</rangeCurve>
		<warmupCurve>
			<points>
				<li>1.8, 1.3</li>
			</points>
		</warmupCurve>
		<cooldownCurve>
			<points>
				<li>1.8, 0.56</li>
			</points>
		</cooldownCurve>
		<MassCurve>
			<points>
				<li>9.12, 8.5</li>
			</points>
		</MassCurve>

		<!-- ==== DEF MATCHING ==== -->
		<names>
			<li>lmg</li>
			<li>machine gun</li>
		</names>

		<tags>
			<!-- this stuff IS capitalised -->
		</tags>

		<!--
			 this basically makes matcher ignore stuff like "A1" if it's not separated (for example MP5A2)
			 DONT use this to determine guns with capital A-s in name (like AK74)
		 -->
		<DiscardDesignations>true</DiscardDesignations>

		<!-- Verb properties values determiners -->
		<RangeRange>24~34</RangeRange>
		<WarmupRange>0.4~0.81</WarmupRange>

		<!-- Projectile properties values determiners -->
		<damageRange>8~17</damageRange>
		<projSpeedRange>48~72</projSpeedRange>

		<!-- ==== Special gun specifications ==== -->
		<specialGuns>

		</specialGuns>

		<!-- ==== Caliber determination ==== -->
		<CaliberRanges>
			<li>
				<DamageRange>9~12</DamageRange>
				<SpeedRange>58~72</SpeedRange>
				<AmmoSet>AmmoSet_556x45mmNATO</AmmoSet>
			</li>
			<li>
				<DamageRange>7~10</DamageRange>
				<SpeedRange>56~70</SpeedRange>
				<AmmoSet>AmmoSet_545x39mmSoviet</AmmoSet>
			</li>
			<li>
				<DamageRange>9~14</DamageRange>
				<SpeedRange>48~62</SpeedRange>
				<AmmoSet>AmmoSet_762x39mmSoviet</AmmoSet>
			</li>
			<li>
				<DamageRange>13~18</DamageRange>
				<SpeedRange>52~72</SpeedRange>
				<AmmoSet>AmmoSet_762x51mmNATO</AmmoSet>
			</li>
			<li>
				<DamageRange>13~18</DamageRange>
				<SpeedRange>48~68</SpeedRange>
				<AmmoSet>AmmoSet_762x54mmR</AmmoSet>
			</li>
		</CaliberRanges>
		<DetermineCaliber>true</DetermineCaliber>
	</CombatExtended.GunPatcherPresetDef>

</Defs>