<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Spear -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Spear"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>16</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>65</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<armorPenetrationSharp>12</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Spear"]/statBases</xpath>
		<value>
			<Bulk>18</Bulk>
			<MeleeCounterParryBonus>1.75</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Spear"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.75</MeleeCritChance>
				<MeleeParryChance>1.25</MeleeParryChance>
				<MeleeDodgeChance>0.8</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Axe -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Axe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>12</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.5</cooldownTime>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>60</power>
					<cooldownTime>5</cooldownTime>
					<armorPenetrationBlunt>32</armorPenetrationBlunt>
					<armorPenetrationSharp>6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Axe"]/statBases</xpath>
		<value>
			<Bulk>15</Bulk>
			<MeleeCounterParryBonus>0.1</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Axe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>0.1</MeleeParryChance>
				<MeleeDodgeChance>0.1</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Baton -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Baton"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>6</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>3</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>12</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>4.5</cooldownTime>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Baton"]/statBases</xpath>
		<value>
			<Bulk>14</Bulk>
			<MeleeCounterParryBonus>0.2</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Baton"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.75</MeleeCritChance>
				<MeleeParryChance>0.25</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Knuckle -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Knuckle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>22</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>4</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Knuckle"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Knuckle"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.25</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Glaive -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Glaive"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>80</power>
					<cooldownTime>3.8</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<armorPenetrationSharp>8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>65</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>12</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Glaive"]/statBases</xpath>
		<value>
			<Bulk>18</Bulk>
			<MeleeCounterParryBonus>1.75</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Glaive"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.75</MeleeCritChance>
				<MeleeParryChance>1.25</MeleeParryChance>
				<MeleeDodgeChance>0.8</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Hammer -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Hammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.11</cooldownTime>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>50</power>
					<cooldownTime>5.73</cooldownTime>
					<armorPenetrationBlunt>200</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Hammer"]/statBases</xpath>
		<value>
			<Bulk>24</Bulk>
			<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_Hammer"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.8</MeleeCritChance>
				<MeleeParryChance>0.1</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Kinetic Gauntlet -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_KineticGauntlet"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>48</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>120</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_KineticGauntlet"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
			<ToughnessRating>20</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_KineticGauntlet"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Monospear -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MonoSpear"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>16</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>70</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>28</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MonoSpear"]/statBases</xpath>
		<value>
			<Bulk>18</Bulk>
			<MeleeCounterParryBonus>1.75</MeleeCounterParryBonus>
			<ToughnessRating>20</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MonoSpear"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.25</MeleeCritChance>
				<MeleeParryChance>1.25</MeleeParryChance>
				<MeleeDodgeChance>0.8</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	
	<!-- Monoknife -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MonoKnife"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>26</power>
					<cooldownTime>1.75</cooldownTime>
					<armorPenetrationBlunt>16</armorPenetrationBlunt>
					<armorPenetrationSharp>22</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>60</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>14</armorPenetrationBlunt>
					<armorPenetrationSharp>15</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MonoKnife"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.3</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MonoKnife"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Vanilla Factions Expanded - Insectoids</li>
		</mods>
		<match Class="PatchOperationSequence">
			<operations>

			<!-- Plasma Glaive -->
			<li Class="PatchOperationReplace">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_PlasmaGlaive"]/tools</xpath>
				<value>
					<tools>
						<li Class="CombatExtended.ToolCE">
							<label>edge</label>
							<capacities>
								<li>Cut</li>
							</capacities>
							<power>85</power>
							<extraMeleeDamages>
								<li>
									<def>Flame</def>
									<amount>35</amount>
									<chance>0.45</chance>
								</li>
							</extraMeleeDamages>
							<cooldownTime>4.25</cooldownTime>
							<armorPenetrationBlunt>12</armorPenetrationBlunt>
							<armorPenetrationSharp>34</armorPenetrationSharp>
							<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
						</li>
						<li Class="CombatExtended.ToolCE">
							<label>point</label>
							<capacities>
								<li>Stab</li>
							</capacities>
							<power>30</power>
							<extraMeleeDamages>
								<li>
									<def>Flame</def>
									<amount>25</amount>
									<chance>0.45</chance>
								</li>
							</extraMeleeDamages>
							<cooldownTime>2.4</cooldownTime>
							<armorPenetrationBlunt>6</armorPenetrationBlunt>
							<armorPenetrationSharp>40</armorPenetrationSharp>
						</li>
					</tools>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_PlasmaGlaive"]/statBases</xpath>
				<value>
					<Bulk>20</Bulk>
					<MeleeCounterParryBonus>1.75</MeleeCounterParryBonus>
					<ToughnessRating>25</ToughnessRating>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_PlasmaGlaive"]</xpath>
				<value>
					<equippedStatOffsets>
						<MeleeCritChance>1.25</MeleeCritChance>
						<MeleeParryChance>1.25</MeleeParryChance>
						<MeleeDodgeChance>0.8</MeleeDodgeChance>
					</equippedStatOffsets>
				</value>
			</li>

			</operations>
		</match>
	</Operation>

	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Vanilla Factions Expanded - Vikings</li>
		</mods>
		<match Class="PatchOperationSequence">
			<operations>

			<!-- Crypto Axe -->
			<li Class="PatchOperationReplace">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_CryptoAxe"]/tools</xpath>
				<value>
					<tools>
						<li Class="CombatExtended.ToolCE">
							<label>handle</label>
							<capacities>
								<li>Poke</li>
							</capacities>
							<power>12</power>
							<chanceFactor>0.1</chanceFactor>
							<cooldownTime>2.5</cooldownTime>
							<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
							<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
						</li>
						<li Class="CombatExtended.ToolCE">
							<label>edge</label>
							<capacities>
								<li>VFEV_Cut</li>
							</capacities>
							<power>50</power>
							<cooldownTime>4.5</cooldownTime>
							<armorPenetrationBlunt>38</armorPenetrationBlunt>
							<armorPenetrationSharp>8</armorPenetrationSharp>
							<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
						</li>
					</tools>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_CryptoAxe"]/statBases</xpath>
				<value>
					<Bulk>17</Bulk>
					<MeleeCounterParryBonus>0.1</MeleeCounterParryBonus>
					<ToughnessRating>20</ToughnessRating>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_CryptoAxe"]</xpath>
				<value>
					<equippedStatOffsets>
						<MeleeCritChance>0.4</MeleeCritChance>
						<MeleeParryChance>0.2</MeleeParryChance>
						<MeleeDodgeChance>0.2</MeleeDodgeChance>
					</equippedStatOffsets>
				</value>
			</li>

			</operations>
		</match>
	</Operation>

	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Vanilla Factions Expanded - Mechanoids</li>
		</mods>
		<match Class="PatchOperationSequence">
			<operations>

			<!-- Mechanoid Hammer -->
			<li Class="PatchOperationReplace">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaHammer"]/tools</xpath>
				<value>
					<tools>
						<li Class="CombatExtended.ToolCE">
							<label>handle</label>
							<capacities>
								<li>Poke</li>
							</capacities>
							<power>15</power>
							<chanceFactor>0.1</chanceFactor>
							<cooldownTime>2.11</cooldownTime>
							<armorPenetrationBlunt>20</armorPenetrationBlunt>
							<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
						</li>
						<li Class="CombatExtended.ToolCE">
							<label>head</label>
							<capacities>
								<li>Demolish</li>
							</capacities>
							<power>65</power>
							<cooldownTime>5.73</cooldownTime>
							<armorPenetrationBlunt>320</armorPenetrationBlunt>
						</li>
					</tools>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaHammer"]/statBases</xpath>
				<value>
					<Bulk>24</Bulk>
					<MeleeCounterParryBonus>2</MeleeCounterParryBonus>
					<ToughnessRating>20</ToughnessRating>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaHammer"]/equippedStatOffsets</xpath>
				<value>
					<MeleeCritChance>0.8</MeleeCritChance>
					<MeleeParryChance>0.1</MeleeParryChance>
					<MeleeDodgeChance>0.18</MeleeDodgeChance>
				</value>
			</li>
			
			<!-- Mechanoid Gauntlet -->
			<li Class="PatchOperationReplace">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaGauntlet"]/tools</xpath>
				<value>
					<tools>
						<li Class="CombatExtended.ToolCE">
							<label>fist</label>
							<capacities>
								<li>Blunt</li>
							</capacities>
							<power>26</power>
							<cooldownTime>1.54</cooldownTime>
							<armorPenetrationBlunt>24</armorPenetrationBlunt>
						</li>
					</tools>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaGauntlet"]/statBases</xpath>
				<value>
					<Bulk>5</Bulk>
					<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
					<ToughnessRating>15</ToughnessRating>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaGauntlet"]/equippedStatOffsets</xpath>
				<value>
					<MeleeCritChance>0.5</MeleeCritChance>
					<MeleeParryChance>0.15</MeleeParryChance>
					<MeleeDodgeChance>0.2</MeleeDodgeChance>
				</value>
			</li>
			
			<!-- Mechanoid Baton -->
			<li Class="PatchOperationReplace">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaBaton"]/tools</xpath>
				<value>
					<tools>
						<li Class="CombatExtended.ToolCE">
							<label>handle</label>
							<capacities>
								<li>Poke</li>
							</capacities>
							<power/>
							<chanceFactor>0.1</chanceFactor>
							<cooldownTime>2</cooldownTime>
							<armorPenetrationBlunt>4</armorPenetrationBlunt>
							<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
						</li>
						<li Class="CombatExtended.ToolCE">
							<label>head</label>
							<capacities>
								<li>Blunt</li>
							</capacities>
							<power>30</power>
							<cooldownTime>4.5</cooldownTime>
							<armorPenetrationBlunt>16</armorPenetrationBlunt>
						</li>
					</tools>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaBaton"]/statBases</xpath>
				<value>
					<Bulk>14</Bulk>
					<MeleeCounterParryBonus>0.2</MeleeCounterParryBonus>
					<ToughnessRating>15</ToughnessRating>
				</value>
			</li>

			<li Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="VFEPUA_WarcasketMeleeWeapon_MechaBaton"]/equippedStatOffsets</xpath>
				<value>
					<MeleeCritChance>0.75</MeleeCritChance>
					<MeleeParryChance>0.25</MeleeParryChance>
					<MeleeDodgeChance>0.2</MeleeDodgeChance>
				</value>
			</li>

			</operations>
		</match>
	</Operation>

</Patch>