<?xml version="1.0" encoding="utf-8"?>
<Patch>
  <!-- only loaded if Odyssey is not present -->
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="ACPHippopotamus"]/statBases</xpath>
		<match Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="ACPHippopotamus"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.08</MeleeDodgeChance>
			<MeleeCritChance>0.64</MeleeCritChance>
			<MeleeParryChance>0.45</MeleeParryChance>
		</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="ACPHippopotamus"]/tools</xpath>
		<match Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="ACPHippopotamus"]/tools</xpath>
		<value>
			<tools>
			<li Class="CombatExtended.ToolCE">
				<label>left foot</label>
				<capacities>
				<li>Blunt</li>
				</capacities>
				<power>14</power>
				<cooldownTime>1.25</cooldownTime>
				<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
				<armorPenetrationBlunt>6.75</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>right foot</label>
				<capacities>
				<li>Blunt</li>
				</capacities>
				<power>14</power>
				<cooldownTime>1.25</cooldownTime>
				<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
				<armorPenetrationBlunt>6.75</armorPenetrationBlunt>
			</li>
			<li Class="CombatExtended.ToolCE">
				<capacities>
				<li>Bite</li>
				</capacities>
				<power>12</power>
				<cooldownTime>1.65</cooldownTime>
				<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				<armorPenetrationSharp>0.04</armorPenetrationSharp>
				<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
			</li>
			</tools>
		</value>
		</match>
	</Operation>
</Patch>