<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<ThingCategoryDef>
		<defName>Ammo12Gauge_Punched</defName>
		<label>Punched 12 gauge</label>
		<parent>AmmoShotguns_Punched</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberShotgun</iconPath>
	</ThingCategoryDef>
	<!-- ==================== AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_12Gauge_Punched</defName>
		<label>Punched 12 Gauge</label>
		<ammoTypes>
			<Ammo_12Gauge_Buck_Punched>Bullet_12Gauge_Buck_Punched</Ammo_12Gauge_Buck_Punched>
			<Ammo_12Gauge_Slug_Punched>Bullet_12Gauge_Slug_Punched</Ammo_12Gauge_Slug_Punched>
			<Ammo_12Gauge_ElectroSlug_Punched>Bullet_12Gauge_ElectroSlug_Punched</Ammo_12Gauge_ElectroSlug_Punched>
		</ammoTypes>
		<similarTo>AmmoSet_12Gauge</similarTo>
	</CombatExtended.AmmoSetDef>
	<!-- ==================== Ammo ========================== -->
	<ThingDef Class="CombatExtended.AmmoDef" Name="12GaugePunched" ParentName="SmallAmmoBase" Abstract="True">
		<description>Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms.</description>
		<statBases>
			<Mass>0.023</Mass>
			<Bulk>0.06</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>Ammo12Gauge_Punched</li>
		</thingCategories>
		<stackLimit>5000</stackLimit>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="12GaugePunched">
		<defName>Ammo_12Gauge_Buck_Punched</defName>
		<label>12 gauge shell (Buck) (Punched)</label>
		<graphicData>
			<texPath>Things/Ammo/Shotgun/Shot</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(255,200,200)</color>
		</graphicData>
		<ammoClass>BuckShot</ammoClass>
		<cookOffProjectile>Bullet_12Gauge_Buck_Punched</cookOffProjectile>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="12GaugePunched">
		<defName>Ammo_12Gauge_Slug_Punched</defName>
		<label>12 gauge shell (Slug) (Punched)</label>
		<graphicData>
			<texPath>Things/Ammo/Shotgun/Slug</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(255,200,200)</color>
		</graphicData>
		<statBases>
			<Mass>0.048</Mass>
		</statBases>
		<ammoClass>Slug</ammoClass>
		<cookOffProjectile>Bullet_12Gauge_Slug_Punched</cookOffProjectile>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="12GaugePunched">
		<defName>Ammo_12Gauge_ElectroSlug_Punched</defName>
		<label>12 gauge shell (EMP) (Punched)</label>
		<graphicData>
			<texPath>Things/Ammo/Shotgun/EMP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(255,200,200)</color>
		</graphicData>
		<statBases>
			<Mass>0.054</Mass>
		</statBases>
		<ammoClass>ElectroSlug</ammoClass>
		<cookOffProjectile>Bullet_12Gauge_ElectroSlug_Punched</cookOffProjectile>
	</ThingDef>
	<!-- ==================== Projectiles ==================== -->
	<ThingDef Name="Punched12GaugeBullet" ParentName="BaseBulletCE" Abstract="true">
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>92</speed>
			<dropsCasings>true</dropsCasings>
			<casingMoteDefname>Fleck_ShotgunShell</casingMoteDefname>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Punched12GaugeBullet">
		<defName>Bullet_12Gauge_Buck_Punched</defName>
		<label>buckshot pellet (Punched)</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>16</damageAmountBase>
			<pelletCount>9</pelletCount>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>4.52</armorPenetrationBlunt>
			<spreadMult>17.8</spreadMult>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Punched12GaugeBullet">
		<defName>Bullet_12Gauge_Slug_Punched</defName>
		<label>shotgun slug (Punched)</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>126</speed>
			<damageAmountBase>56</damageAmountBase>
			<armorPenetrationSharp>12</armorPenetrationSharp>
			<armorPenetrationBlunt>85.2</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Punched12GaugeBullet">
		<defName>Bullet_12Gauge_ElectroSlug_Punched</defName>
		<label>EMP slug (Punched)</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>43</speed>
			<damageDef>EMP</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>0</armorPenetrationBlunt>
			<empShieldBreakChance>0.2</empShieldBreakChance>
		</projectile>
	</ThingDef>
	<!-- ==================== Recipes ==================== -->
	<RecipeDef ParentName="AmmoRecipePunched">
		<defName>MakeAmmo_12Gauge_Buck_Punched</defName>
		<label>make 12 gauge (Buck) shell (Punched) x200</label>
		<description>Craft 200 12 gauge (Buck) shells (Punched).</description>
		<jobString>Making 12 gauge (Buck) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_12Gauge_Buck</li>
					</thingDefs>
				</filter>
				<count>800</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_12Gauge_Buck</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_12Gauge_Buck_Punched>200</Ammo_12Gauge_Buck_Punched>
		</products>
		<workAmount>1000</workAmount>
	</RecipeDef>
	<RecipeDef ParentName="AmmoRecipePunched">
		<defName>MakeAmmo_12Gauge_Slug_Punched</defName>
		<label>make 12 gauge (Slug) shell (Punched) x200</label>
		<description>Craft 200 12 gauge (Slug) shells (Punched).</description>
		<jobString>Making 12 gauge (Slug) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_12Gauge_Slug</li>
					</thingDefs>
				</filter>
				<count>800</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_12Gauge_Slug</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_12Gauge_Slug_Punched>200</Ammo_12Gauge_Slug_Punched>
		</products>
		<workAmount>2000</workAmount>
	</RecipeDef>
	<RecipeDef ParentName="AmmoRecipePunched">
		<defName>MakeAmmo_12Gauge_ElectroSlug_Punched</defName>
		<label>make 12 gauge (EMP) shell (Punched) x200</label>
		<description>Craft 200 12 gauge (EMP) shells (Punched).</description>
		<jobString>Making 12 gauge (EMP) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_12Gauge_ElectroSlug</li>
					</thingDefs>
				</filter>
				<count>800</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_12Gauge_ElectroSlug</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_12Gauge_ElectroSlug_Punched>200</Ammo_12Gauge_ElectroSlug_Punched>
		</products>
		<workAmount>4600</workAmount>
	</RecipeDef>
</Defs>