<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Axe ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_CQC5_CombatHatchet"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>2.34</cooldownTime>
					<armorPenetrationBlunt>5.75</armorPenetrationBlunt>
					<armorPenetrationSharp>1.85</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_CQC5_CombatHatchet"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.2</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_CQC5_CombatHatchet"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RNMeleeWeapon_CQC5_CombatHatchet"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

</Patch>