<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_GarrisonCrossbowBolt</defName>
		<label>crossbow bolts</label>
		<ammoTypes>
			<Ammo_CrossbowBolt_Stone>Projectile_GarrisonCrossbowBolt_Stone</Ammo_CrossbowBolt_Stone>
			<Ammo_CrossbowBolt_Steel>Projectile_GarrisonCrossbowBolt_Steel</Ammo_CrossbowBolt_Steel>
			<Ammo_CrossbowBolt_Plasteel>Projectile_GarrisonCrossbowBolt_Plasteel</Ammo_CrossbowBolt_Plasteel>
			<Ammo_CrossbowBolt_Venom>Projectile_GarrisonCrossbowBolt_Venom</Ammo_CrossbowBolt_Venom>
			<Ammo_CrossbowBolt_Flame>Projectile_GarrisonCrossbowBolt_Flame</Ammo_CrossbowBolt_Flame>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->
	<ThingDef Name="BaseGarrisonCrossbowBoltProjectile" ParentName="BaseBulletCE" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Arrow_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Arrow</damageDef>
			<speed>32</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseGarrisonCrossbowBoltProjectile">
		<defName>Projectile_GarrisonCrossbowBolt_Stone</defName>
		<label>crossbow bolt (stone)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>26.5</speed>
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationBlunt>3.00</armorPenetrationBlunt>
			<armorPenetrationSharp>1.6</armorPenetrationSharp>
			<preExplosionSpawnChance>0.1</preExplosionSpawnChance><!-- 11.11 bolts per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Stone</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseGarrisonCrossbowBoltProjectile">
		<defName>Projectile_GarrisonCrossbowBolt_Steel</defName>
		<label>crossbow bolt (steel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>32</speed>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationBlunt>6.6</armorPenetrationBlunt>
			<armorPenetrationSharp>2.6</armorPenetrationSharp>
			<preExplosionSpawnChance>0.333</preExplosionSpawnChance><!-- 14.99 bolts per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseGarrisonCrossbowBoltProjectile">
		<defName>Projectile_GarrisonCrossbowBolt_Plasteel</defName>
		<label>crossbow bolt (plasteel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Plasteel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>33</speed>
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationBlunt>6.35</armorPenetrationBlunt>
			<armorPenetrationSharp>3.6</armorPenetrationSharp>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 bolts per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Plasteel</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseGarrisonCrossbowBoltProjectile">
		<defName>Projectile_GarrisonCrossbowBolt_Venom</defName>
		<label>crossbow bolt (venom)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>32</speed>
			<damageDef>ArrowVenom</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationBlunt>6.6</armorPenetrationBlunt>
			<armorPenetrationSharp>2.6</armorPenetrationSharp>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseGarrisonCrossbowBoltProjectile">
		<defName>Projectile_GarrisonCrossbowBolt_Flame</defName>
		<label>crossbow bolt (flame)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Flame</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>32</speed>
			<explosionRadius>0.2</explosionRadius>
			<damageDef>ArrowFire</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.16</preExplosionSpawnChance>
			<targetParams>
        		<canTargetLocations>true</canTargetLocations>
      		</targetParams>			
		</projectile>
	</ThingDef>

</Defs>