<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Barbatos Katana (Warcasket Broadsword) -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEP_WarcasketMeleeWeapon_GKatana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>56</power>
					<cooldownTime>2.4</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9</armorPenetrationBlunt>
					<armorPenetrationSharp>6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>68</power>
					<cooldownTime>3.35</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>17</armorPenetrationBlunt>
					<armorPenetrationSharp>4.8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEP_WarcasketMeleeWeapon_GKatana"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.02</MeleeCritChance>
				<MeleeParryChance>0.47</MeleeParryChance>
				<MeleeDodgeChance>0.18</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEP_WarcasketMeleeWeapon_GKatana"]/statBases</xpath>
		<value>
			<Bulk>14</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<!-- Barbatos' mace -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEP_WarcasketMeleeWeapon_GMace"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>spikerod</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.8</cooldownTime>
					<armorPenetrationBlunt>16</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>35</power>
					<cooldownTime>4</cooldownTime>
					<armorPenetrationBlunt>105</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEP_WarcasketMeleeWeapon_GMace"]/statBases</xpath>
		<value>
			<Bulk>20</Bulk>
			<MeleeCounterParryBonus>1.28</MeleeCounterParryBonus>
			<ToughnessRating>10</ToughnessRating>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEP_WarcasketMeleeWeapon_GMace"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.5</MeleeCritChance>
				<MeleeParryChance>0.06</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
</Patch>