<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Paladin's Cross -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_PaladinsCross"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>7</power>
					<cooldownTime>2.24</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.94</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>8.1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>60</power>
					<cooldownTime>3.2</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
					<armorPenetrationSharp>0.61</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_PaladinsCross"]/statBases</xpath>
		<value>
			<Bulk>16</Bulk>
			<MeleeCounterParryBonus>0.43</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_PaladinsCross"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeCritChance>0.10</MeleeCritChance>
			<MeleeParryChance>0.32</MeleeParryChance>
			<MeleeDodgeChance>0.53</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Combat Cleaver -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_CombatCleaver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.83</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>1.1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.89</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>0.84</armorPenetrationSharp>
					<armorPenetrationBlunt>1.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>44</power>
					<cooldownTime>1.75</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>0.3</armorPenetrationSharp>
					<armorPenetrationBlunt>4.05</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_CombatCleaver"]/statBases</xpath>
		<value>
			<Bulk>11</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_CombatCleaver"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.50</MeleeCritChance>
				<MeleeParryChance>0.4</MeleeParryChance>
				<MeleeDodgeChance>0.27</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Katana -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_Katana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.34</armorPenetrationSharp>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>0.88</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.3</armorPenetrationSharp>
					<armorPenetrationBlunt>1.936</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_Katana"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1.27</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_Katana"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeCritChance>0.95</MeleeCritChance>
			<MeleeParryChance>0.54</MeleeParryChance>
			<MeleeDodgeChance>0.33</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Guardless Katana -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_GuardlessKatana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.42</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.34</armorPenetrationSharp>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>0.88</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.3</armorPenetrationSharp>
					<armorPenetrationBlunt>1.936</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_GuardlessKatana"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>0.89</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_GuardlessKatana"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeCritChance>1.48</MeleeCritChance>
			<MeleeParryChance>0.07</MeleeParryChance>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Naginata -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_Naginata"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.76</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.95</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.76</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.9</armorPenetrationSharp>
					<armorPenetrationBlunt>0.95</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>32</power>
					<cooldownTime>1.41</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.27</armorPenetrationSharp>
					<armorPenetrationBlunt>3.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_Naginata"]/statBases</xpath>
		<value>
			<Bulk>14</Bulk>
			<MeleeCounterParryBonus>1.78</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_Naginata"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.56</MeleeCritChance>
			<MeleeParryChance>0.75</MeleeParryChance>
			<MeleeDodgeChance>0.6</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Naginata Katana -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_NaginataKatana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.87</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.76</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>2.4</armorPenetrationSharp>
					<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>42</power>
					<cooldownTime>1.49</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.6</armorPenetrationSharp>
					<armorPenetrationBlunt>4.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_NaginataKatana"]/statBases</xpath>
		<value>
			<Bulk>18</Bulk>
			<MeleeCounterParryBonus>1.03</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_NaginataKatana"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.42</MeleeCritChance>
			<MeleeParryChance>0.73</MeleeParryChance>
			<MeleeDodgeChance>0.6</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Falling Sun -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_FallingSun"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>2.31</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>2.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>21</power>
					<cooldownTime>1.85</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>2.3</armorPenetrationSharp>
					<armorPenetrationBlunt>1.15</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>65</power>
					<cooldownTime>1.7</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.78</armorPenetrationSharp>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_FallingSun"]/statBases</xpath>
		<value>
			<Bulk>22</Bulk>
			<MeleeCounterParryBonus>0.43</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_FallingSun"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.71</MeleeCritChance>
				<MeleeParryChance>0.32</MeleeParryChance>
				<MeleeDodgeChance>0.6</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Fragment Axe -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_FragmentAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>16</power>
					<cooldownTime>2.79</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>2.79</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.2</armorPenetrationSharp>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>71</power>
					<cooldownTime>4.13</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.02</armorPenetrationSharp>
					<armorPenetrationBlunt>10.14</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_FragmentAxe"]/statBases</xpath>
		<value>
			<Bulk>22</Bulk>
			<MeleeCounterParryBonus>0.32</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_FragmentAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.06</MeleeCritChance>
				<MeleeParryChance>0.2</MeleeParryChance>
				<MeleeDodgeChance>0.58</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Ringed Sabre -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_RingedSabre"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.74</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.9</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.41</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>2.31</armorPenetrationSharp>
					<armorPenetrationBlunt>1.152</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>38</power>
					<cooldownTime>0.99</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>0.65</armorPenetrationSharp>
					<armorPenetrationBlunt>3.872</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_RingedSabre"]/statBases</xpath>
		<value>
			<Bulk>9</Bulk>
			<MeleeCounterParryBonus>1.07</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_RingedSabre"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeCritChance>0.74</MeleeCritChance>
			<MeleeParryChance>0.56</MeleeParryChance>
			<MeleeDodgeChance>0.4</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Foreign Sabre -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_ForeignSabre"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.02</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>1.24</armorPenetrationSharp>
					<armorPenetrationBlunt>1.238</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>34</power>
					<cooldownTime>0.89</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationSharp>0.6</armorPenetrationSharp>
					<armorPenetrationBlunt>2.662</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_ForeignSabre"]/statBases</xpath>
		<value>
			<Bulk>9</Bulk>
			<MeleeCounterParryBonus>2</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_ForeignSabre"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeCritChance>0.28</MeleeCritChance>
			<MeleeParryChance>1.5</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Merc Club -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_MercenaryClub"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.97</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>26</power>
					<cooldownTime>1</cooldownTime>
					<armorPenetrationBlunt>10.95</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_MercenaryClub"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.67</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_MercenaryClub"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.2</MeleeCritChance>
			<MeleeParryChance>0.50</MeleeParryChance>
			<MeleeDodgeChance>0.4</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Jitte -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_Jitte"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.68</cooldownTime>
					<armorPenetrationBlunt>2.188</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Kenshi_Jitte"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Kenshi_Jitte"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>1</MeleeParryChance>
			<MeleeDodgeChance>0.4</MeleeDodgeChance>
		</value>
	</Operation>
</Patch>