<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ========== Tribals ========== -->

	<PawnKindDef ParentName="CivilHiverBase">
		<defName>HiveGrenadier</defName>
		<race>Hiver_Soldier</race>
		<label>Hive boomer</label>
		<initialWillRange>1~3</initialWillRange>
		<initialResistanceRange>12~19</initialResistanceRange>
		<combatPower>60</combatPower>
		<maxGenerationAge>60</maxGenerationAge>
		<canBeSapper>true</canBeSapper>
		<gearHealthRange>
			<min>0.5</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelMoney>
			<min>180</min>
			<max>350</max>
		</apparelMoney>
		<apparelRequired>
			<li>Apparel_WarVeil</li>
			<li>CE_Apparel_TribalBackpack</li>
		</apparelRequired>
		<apparelTags>
			<li>Tribal</li>
		</apparelTags>
		<weaponMoney>
			<min>60</min>
			<max>400</max>
		</weaponMoney>
		<weaponTags>
			<li>CE_GrenadeNeolithic</li>
		</weaponTags>
		<modExtensions>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>6</min>
					<max>15</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>80</min>
						<max>160</max>
					</sidearmMoney>
					<weaponTags>
						<li>CE_Sidearm_Tribal</li>
					</weaponTags>
				</forcedSidearm>
			</li>
		</modExtensions>
	</PawnKindDef>

	<PawnKindDef ParentName="CivilHiverBase">
		<defName>HiveGunner</defName>
		<race>Hiver_Soldier</race>
		<label>Hive thunderer</label>
		<initialWillRange>3~5</initialWillRange>
		<initialResistanceRange>20~34</initialResistanceRange>
		<combatPower>60</combatPower>
		<maxGenerationAge>60</maxGenerationAge>
		<gearHealthRange>
			<min>0.5</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelMoney>
			<min>180</min>
			<max>350</max>
		</apparelMoney>
		<apparelTags>
			<li>Tribal</li>
		</apparelTags>
		<apparelRequired>
			<li>Apparel_WarMask</li>
		</apparelRequired>
		<weaponMoney>
			<min>180</min>
			<max>290</max>
		</weaponMoney>
		<weaponTags>
			<li>Gun</li>
		</weaponTags>
		<modExtensions>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>2</min>
					<max>4</max>
				</primaryMagazineCount>
				<shieldMoney>
					<min>120</min>
					<max>160</max>
				</shieldMoney>
				<shieldTags>
					<li>TribalShield</li>
				</shieldTags>
				<shieldChance>0.9</shieldChance>
				<sidearms>
					<li>
						<sidearmMoney>
							<min>100</min>
							<max>600</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Tribal</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</modExtensions>
	</PawnKindDef>

	<PawnKindDef ParentName="SavageHiverBase">
		<defName>HiveGrenadierS</defName>
		<label>Hive boomer</label>
		<race>Hiver_Soldier_South</race>
		<combatPower>60</combatPower>
		<maxGenerationAge>60</maxGenerationAge>
		<canBeSapper>true</canBeSapper>
		<initialWillRange>1~3</initialWillRange>
		<initialResistanceRange>12~19</initialResistanceRange>
		<gearHealthRange>
			<min>0.5</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelMoney>
			<min>180</min>
			<max>350</max>
		</apparelMoney>
		<apparelRequired>
			<li>Apparel_WarVeil</li>
		</apparelRequired>
		<apparelTags>
			<li>Tribal</li>
		</apparelTags>
		<weaponMoney>
			<min>60</min>
			<max>400</max>
		</weaponMoney>
		<weaponTags>
			<li>CE_GrenadeNeolithic</li>
		</weaponTags>
		<modExtensions>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>8</min>
					<max>20</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>80</min>
						<max>160</max>
					</sidearmMoney>
					<weaponTags>
						<li>CE_Sidearm_Tribal</li>
					</weaponTags>
				</forcedSidearm>
			</li>
		</modExtensions>
	</PawnKindDef>

	<PawnKindDef ParentName="SavageHiverBase">
		<defName>HiveGunnerS</defName>
		<label>Hive thunderer</label>
		<race>Hiver_Soldier_South</race>
		<combatPower>60</combatPower>
		<maxGenerationAge>60</maxGenerationAge>
		<initialWillRange>1~3</initialWillRange>
		<initialResistanceRange>12~19</initialResistanceRange>
		<gearHealthRange>
			<min>0.5</min>
			<max>1.8</max>
		</gearHealthRange>
		<apparelMoney>
			<min>180</min>
			<max>350</max>
		</apparelMoney>
		<apparelTags>
			<li>Tribal</li>
		</apparelTags>
		<apparelRequired>
			<li>Apparel_WarMask</li>
		</apparelRequired>
		<weaponMoney>
			<min>180</min>
			<max>290</max>
		</weaponMoney>
		<weaponTags>
			<li>Gun</li>
		</weaponTags>
		<modExtensions>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>2</min>
					<max>4</max>
				</primaryMagazineCount>
				<shieldMoney>
					<min>120</min>
					<max>160</max>
				</shieldMoney>
				<shieldTags>
					<li>TribalShield</li>
				</shieldTags>
				<shieldChance>0.9</shieldChance>
				<sidearms>
					<li>
						<sidearmMoney>
							<min>100</min>
							<max>600</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Tribal</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</modExtensions>
	</PawnKindDef>

</Defs>