<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Acid Attack -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BS_AcidAttack"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>fist</label>
					<capacities>
						<li>BS_AcidBuiltupCap</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>2.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Venomous Claws -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="LoS_VenomClaws"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>venomous talons</label>
					<capacities>
						<li>BS_AcidBuiltupCap</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationSharp>1.25</armorPenetrationSharp>
					<armorPenetrationBlunt>2.8</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Talons -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BS_Talons"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>talons</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationSharp>2.75</armorPenetrationSharp>
					<armorPenetrationBlunt>3.4</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Feeding Frenzy -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BS_FeedingFrenzy"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>teeth</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.50</cooldownTime>
					<chanceFactor>5</chanceFactor>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
					<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
					<armorPenetrationSharp>0.35</armorPenetrationSharp>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Snake Tail -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="LS_SnakeTail"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>tail</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>3.17</cooldownTime>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>6</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>