<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ======= Projectiles ======= -->

	<!-- ===== ThingClass ===== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="K4G_Proj_WW2BritishServiceGrenade" or
			defName="K4G_Proj_WW2FinnishServiceGrenade" or
			defName="K4G_Proj_WW2FrenchServiceGrenade" or
			defName="K4G_Proj_WW2GermanServiceGrenade" or
			defName="K4G_Proj_WW2GermanServiceGrenade" or
			defName="K4G_Proj_WW2ItalianServiceGrenade" or
			defName="K4G_Proj_WW2ItalianServiceGrenadeB" or
			defName="K4G_Proj_WW2ItalianServiceGrenadeC" or
			defName="K4G_Proj_WW2JapaneseServiceGrenade" or
			defName="K4G_Proj_WW2RussianServiceGrenade" or
			defName="K4G_Proj_WW2RussianServiceGrenadeB" or
			defName="K4G_Proj_WW2RussianServiceGrenadeC" or
			defName="K4G_Proj_WW2AmericanServiceGrenade" or
			defName="K4G_Proj_WW2BritishServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2BritishServiceAntiTankGrenadeB" or
			defName="K4G_Proj_WW2GermanServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2ItalianServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenadeB" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenadeC"
			]</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<!-- ===== Fragmentation ===== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="K4G_Proj_WW2BritishServiceGrenade" or
			defName="K4G_Proj_WW2FinnishServiceGrenade" or
			defName="K4G_Proj_WW2FrenchServiceGrenade" or
			defName="K4G_Proj_WW2GermanServiceGrenade" or
			defName="K4G_Proj_WW2GermanServiceGrenade" or
			defName="K4G_Proj_WW2ItalianServiceGrenade" or
			defName="K4G_Proj_WW2ItalianServiceGrenadeB" or
			defName="K4G_Proj_WW2ItalianServiceGrenadeC" or
			defName="K4G_Proj_WW2JapaneseServiceGrenade" or
			defName="K4G_Proj_WW2RussianServiceGrenade" or
			defName="K4G_Proj_WW2RussianServiceGrenadeB" or
			defName="K4G_Proj_WW2RussianServiceGrenadeC" or
			defName="K4G_Proj_WW2AmericanServiceGrenade"
			]</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1.5</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>56</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="K4G_Proj_WW2BritishServiceGrenade" or
			defName="K4G_Proj_WW2FinnishServiceGrenade" or
			defName="K4G_Proj_WW2FrenchServiceGrenade" or
			defName="K4G_Proj_WW2GermanServiceGrenade" or
			defName="K4G_Proj_WW2ItalianServiceGrenade" or
			defName="K4G_Proj_WW2ItalianServiceGrenadeB" or
			defName="K4G_Proj_WW2ItalianServiceGrenadeC" or
			defName="K4G_Proj_WW2JapaneseServiceGrenade" or
			defName="K4G_Proj_WW2RussianServiceGrenade" or
			defName="K4G_Proj_WW2RussianServiceGrenadeB" or
			defName="K4G_Proj_WW2RussianServiceGrenadeC" or
			defName="K4G_Proj_WW2AmericanServiceGrenade"
			]</xpath>
		<value>
			<comps>
				<li Class="CombatExtended.CompProperties_Fragments">
					<fragments>
						<Fragment_Small>40</Fragment_Small>
					</fragments>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ===== Anti-Tank ===== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="K4G_Proj_WW2BritishServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2BritishServiceAntiTankGrenadeB" or
			defName="K4G_Proj_WW2GermanServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2ItalianServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenadeB" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenadeC"
			]</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1.5</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>56</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="K4G_Proj_WW2BritishServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2BritishServiceAntiTankGrenadeB" or
			defName="K4G_Proj_WW2GermanServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2ItalianServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenade" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenadeB" or
			defName="K4G_Proj_WW2RussianServiceAntiTankGrenadeC"
			]</xpath>
		<value>
			<comps>
				<li Class="CombatExtended.CompProperties_Fragments">
					<fragments>
						<Fragment_Small>5</Fragment_Small>
					</fragments>
				</li>
				<li Class="CombatExtended.CompProperties_ExplosiveCE">
					<damageAmountBase>100</damageAmountBase>
					<explosiveDamageType>Bomb</explosiveDamageType>
					<explosiveRadius>0.5</explosiveRadius>
					<explosionSound>Explosion_Thump</explosionSound>
					<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= Grenades Equipment ======= -->

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[
			defName="K4G_Weapon_WW2BritishServiceGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2FinnishServiceGrenades" or
			defName="K4G_Weapon_WW2FrenchServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenadesB" or
			defName="K4G_Weapon_WW2GermanServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesB" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesC" or
			defName="K4G_Weapon_WW2ItalianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2JapaneseServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesC" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesC" or
			defName="K4G_Weapon_WW2AmericanServiceGrenades"
			]</xpath>
		<attribute>ParentName</attribute>
		<value>BaseWeapon</value>
	</Operation>

	<!-- Grenade -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="K4G_Weapon_WW2BritishServiceGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2FinnishServiceGrenades" or
			defName="K4G_Weapon_WW2FrenchServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenadesB" or
			defName="K4G_Weapon_WW2GermanServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesB" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesC" or
			defName="K4G_Weapon_WW2ItalianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2JapaneseServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesC" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesC" or
			defName="K4G_Weapon_WW2AmericanServiceGrenades"
			]</xpath>
		<value>
			<thingClass>CombatExtended.AmmoThing</thingClass>
			<stackLimit>75</stackLimit>
			<resourceReadoutPriority>First</resourceReadoutPriority>
		</value>
	</Operation>

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[
			defName="K4G_Weapon_WW2BritishServiceGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2FinnishServiceGrenades" or
			defName="K4G_Weapon_WW2FrenchServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenadesB" or
			defName="K4G_Weapon_WW2GermanServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesB" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesC" or
			defName="K4G_Weapon_WW2ItalianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2JapaneseServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesC" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesC" or
			defName="K4G_Weapon_WW2AmericanServiceGrenades"
			]</xpath>
		<attribute>Class</attribute>
		<value>CombatExtended.AmmoDef</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="K4G_Weapon_WW2BritishServiceGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2BritishServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2FinnishServiceGrenades" or
			defName="K4G_Weapon_WW2FrenchServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenades" or
			defName="K4G_Weapon_WW2GermanServiceGrenadesB" or
			defName="K4G_Weapon_WW2GermanServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenades" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesB" or
			defName="K4G_Weapon_WW2ItalianServiceGrenadesC" or
			defName="K4G_Weapon_WW2ItalianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2JapaneseServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenades" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceGrenadesC" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenades" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesB" or
			defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesC" or
			defName="K4G_Weapon_WW2AmericanServiceGrenades"
			]/comps</xpath>
		<value>
			<comps>
				<li Class="CombatExtended.CompProperties_ExplosiveCE">
					<damageAmountBase>56</damageAmountBase>
					<explosiveDamageType>Bomb</explosiveDamageType>
					<explosiveRadius>1.5</explosiveRadius>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ===== British ===== -->

	<!-- === British No. 36M Mk I Mills Bomb Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2BritishServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2BritishServiceGrenades</defName>
				<label>British No. 36M Mk I Mills Bomb Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/UnitedKingdom/WW2BritishServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2UnitedKingdomTrading</li>
					<li>K4GWW2UnitedKingdomGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2BritishServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === British No. 73 Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2BritishServiceAntiTankGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2BritishServiceAntiTankGrenades</defName>
				<label>British No. 73 Anti-Tank Grenade</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/UnitedKingdom/WW2BritishServiceAntiTankGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<SightsEfficiency>1.0</SightsEfficiency>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
				</statBases>
				<weaponTags>
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2UnitedKingdomTrading</li>
					<li>K4GWW2UnitedKingdomAntiTankGrenade</li>
				</weaponTags>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16.0</range>
						<warmupTime>1.4</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2BritishServiceAntiTankGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- === British No. 74 Sticky Bomb Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2BritishServiceAntiTankGrenadesB"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2BritishServiceAntiTankGrenadesB</defName>
				<label>British No. 74 Sticky Bomb Anti-Tank Grenades</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/UnitedKingdom/WW2BritishServiceAntiTankGrenadesB</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2UnitedKingdomTrading</li>
					<li>K4GWW2UnitedKingdomAntiTankGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16</range>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2BritishServiceAntiTankGrenadeB</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== Finnish ===== -->

	<!-- === Finnish Mk II Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2FinnishServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2FinnishServiceGrenades</defName>
				<label>Finnish M32 Mortar Shell Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Finland/WW2FinnishServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2FinlandTrading</li>
					<li>K4GWW2FinlandGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2FinnishServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== France ===== -->

	<!-- === French F1 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2FrenchServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2FrenchServiceGrenades</defName>
				<label>French F1 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/France/WW2FrenchServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2FranceTrading</li>
					<li>K4GWW2FranceGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2FrenchServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== Germany ===== -->

	<!-- === German M24 Stielhandgranate Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2GermanServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2GermanServiceGrenades</defName>
				<label>German M24 Stielhandgranate Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Germany/WW2GermanServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2GermanyTrading</li>
					<li>K4GWW2GermanyGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2GermanServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === German M39 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2GermanServiceGrenadesB"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2GermanServiceGrenadesB</defName>
				<label>German M39 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Germany/WW2GermanServiceGrenadesB</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2GermanyTrading</li>
					<li>K4GWW2GermanyGrenade</li>
					<li>K4GWW2RussiaGrenadeSharedAllies</li>
					<li>K4GWW2RussiaGrenadeSharedCoBelligerentGermany</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2GermanServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === German M24 Stielhandgranate Bundle Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2GermanServiceAntiTankGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2GermanServiceAntiTankGrenades</defName>
				<label>German M24 Stielhandgranate Bundle Anti-Tank Grenades</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Germany/WW2GermanServiceAntiTankGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2GermanyTrading</li>
					<li>K4GWW2GermanyAntiTankGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16</range>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2GermanServiceAntiTankGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== Italy ===== -->

	<!-- === Italian SRCM Mod.35 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2ItalianServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2ItalianServiceGrenades</defName>
				<label>Italian SRCM Mod.35 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Italy/WW2ItalianServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2ItalyTrading</li>
					<li>K4GWW2ItalyGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2ItalianServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>30</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Italian OTO Mod.35 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2ItalianServiceGrenadesB"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2ItalianServiceGrenadesB</defName>
				<label>Italian OTO Mod.35 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Italy/WW2ItalianServiceGrenadesB</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2ItalyTrading</li>
					<li>K4GWW2ItalyGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2ItalianServiceGrenadeB</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>35</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Italian Breda Mod.35 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2ItalianServiceGrenadesC"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2ItalianServiceGrenadesC</defName>
				<label>Italian Breda Mod.35 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Italy/WW2ItalianServiceGrenadesC</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2ItalyTrading</li>
					<li>K4GWW2ItalyGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2ItalianServiceGrenadeC</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Italian Type L Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2ItalianServiceAntiTankGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2ItalianServiceAntiTankGrenades</defName>
				<label>Italian Type L Anti-Tank Grenades</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Italy/WW2ItalianServiceAntiTankGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2ItalyTrading</li>
					<li>K4GWW2ItalyAntiTankGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16</range>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2ItalianServiceAntiTankGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== Japan ===== -->

	<!-- === Japanese Type 97 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2JapaneseServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2JapaneseServiceGrenades</defName>
				<label>Japanese Type 97 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Japan/WW2JapaneseServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2JapanTrading</li>
					<li>K4GWW2JapanGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2JapaneseServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== Russia ===== -->

	<!-- === Russian F1 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2RussianServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2RussianServiceGrenades</defName>
				<label>Russian F1 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Russia/WW2RussianServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2RussiaTrading</li>
					<li>K4GWW2RussiaGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2RussianServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>30</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Russian RG-42 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2RussianServiceGrenadesB"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2RussianServiceGrenadesB</defName>
				<label>Russian RG-42 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Russia/WW2RussianServiceGrenadesB</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2RussiaTrading</li>
					<li>K4GWW2RussiaGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2RussianServiceGrenadeB</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>35</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Russian RGD-33 Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2RussianServiceGrenadesC"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2RussianServiceGrenadesC</defName>
				<label>Russian RGD-33 Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Russia/WW2RussianServiceGrenadesC</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2RussiaTrading</li>
					<li>K4GWW2RussiaGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2RussianServiceGrenadeC</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Russian RPG-40 Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2RussianServiceAntiTankGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2RussianServiceAntiTankGrenades</defName>
				<label>Russian RPG-40 Anti-Tank Grenades</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Russia/WW2RussianServiceAntiTankGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2RussiaTrading</li>
					<li>K4GWW2RussiaAntiTankGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16</range>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2RussianServiceAntiTankGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Russian RPG-43 Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesB"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2RussianServiceAntiTankGrenadesB</defName>
				<label>Russian RPG-43 Anti-Tank Grenades</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Russia/WW2RussianServiceAntiTankGrenadesB</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2RussiaTrading</li>
					<li>K4GWW2RussiaAntiTankGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16</range>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2RussianServiceAntiTankGrenadeB</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- === Russian RPG-6 Anti-Tank Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2RussianServiceAntiTankGrenadesC"]</xpath>
		<value>
			<ThingDef ParentName="BaseEquipment">
				<defName>K4G_Weapon_WW2RussianServiceAntiTankGrenadesC</defName>
				<label>Russian RPG-6 Anti-Tank Grenades</label>
				<description>Heavy explosive grenades used during WW2. They can be thrown a short distance and are designed to damage or destroy armored targets.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/Russia/WW2RussianServiceAntiTankGrenadesC</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_Grenade</li>
					<li>CE_OneHandedWeapon</li>
					<li>GrenadeDestructive</li>
					<li>K4GWW2RussiaTrading</li>
					<li>K4GWW2RussiaAntiTankGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<stackLimit>25</stackLimit>
				<statBases>
					<Mass>1.36</Mass>
					<Bulk>10</Bulk>
					<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw anti-tank grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>16</range>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2RussianServiceAntiTankGrenadeC</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_FireModes">
						<aiUseBurstMode>FALSE</aiUseBurstMode>
						<aiAimMode>AimedShot</aiAimMode>
					</li>
				</comps>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>Body</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>1.75</cooldownTime>
						<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
					</li>
				</tools>
			</ThingDef>
		</value>
	</Operation>

	<!-- ===== United States ===== -->

	<!-- === American Mk II Grenades === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="K4G_Weapon_WW2AmericanServiceGrenades"]</xpath>
		<value>
			<ThingDef ParentName="BaseGrenadeEquipment">
				<defName>K4G_Weapon_WW2AmericanServiceGrenades</defName>
				<label>American Mk II Grenades</label>
				<description>Old-school fragmentation grenades used during WW2. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.</description>
				<graphicData>
					<texPath>Things/Item/Equipment/WeaponRanged/UnitedStates/WW2AmericanServiceGrenades</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<weaponTags Inherit="False">
					<li>CE_AI_AOE</li>
					<li>CE_OneHandedWeapon</li>
					<li>K4GWW2UnitedStatesTrading</li>
					<li>K4GWW2UnitedStatesGrenade</li>
				</weaponTags>
				<soundInteract>Interact_Grenade</soundInteract>
				<techLevel>Industrial</techLevel>
				<statBases>
					<Mass>0.6</Mass>
					<Bulk>0.87</Bulk>
					<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
					<SightsEfficiency>1.0</SightsEfficiency>
				</statBases>
				<thingCategories>
					<li>Grenades</li>
				</thingCategories>
				<verbs>
					<li Class="CombatExtended.VerbPropertiesCE">
						<label>throw frag grenade</label>
						<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<range>11</range>
						<minRange>4</minRange>
						<warmupTime>1.2</warmupTime>
						<noiseRadius>4</noiseRadius>
						<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
						<soundCast>ThrowGrenade</soundCast>
						<targetParams>
							<canTargetLocations>true</canTargetLocations>
						</targetParams>
						<defaultProjectile>K4G_Proj_WW2AmericanServiceGrenade</defaultProjectile>
						<onlyManualCast>true</onlyManualCast>
						<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
						<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
					</li>
				</verbs>
				<comps>
					<li Class="CombatExtended.CompProperties_ExplosiveCE">
						<damageAmountBase>56</damageAmountBase>
						<explosiveDamageType>Bomb</explosiveDamageType>
						<explosiveRadius>1.5</explosiveRadius>
					</li>
					<li Class="CombatExtended.CompProperties_Fragments">
						<fragments>
							<Fragment_Small>40</Fragment_Small>
						</fragments>
					</li>
				</comps>
			</ThingDef>
		</value>
	</Operation>

</Patch>