<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DevDesigner_Blood_Apparel_KiteShield"]</xpath>
		<value>
			<ThingDef ParentName="ShieldBase">
				<defName>DevDesigner_Blood_Apparel_KiteShield</defName>
				<label>kite shield (Sanguin)</label>
				<description>An elongated shield that offers a wide area of protection. Somewhat bulky for close combat.  \n\nThis kite shield carries the colors of house Sanguin.</description>
				<techLevel>Medieval</techLevel>
				<graphicData>
					<texPath>Apparel/Utility/BloodKiteShield</texPath>
					<graphicClass>Graphic_Single</graphicClass>
					<drawSize>0.83</drawSize>
				</graphicData>
				<possessionCount>1</possessionCount>
				<costStuffCount>80</costStuffCount>
				<stuffCategories>
					<li>Steeled</li>
					<li>Woody</li>
				</stuffCategories>
				<costList Inherit="False">
				  <HemogenPack>1</HemogenPack>
				</costList>
				<recipeMaker>
					<researchPrerequisite>Smithing</researchPrerequisite>
					<recipeUsers>
						<li>FueledSmithy</li>
						<li>ElectricSmithy</li>
					</recipeUsers>
				</recipeMaker>
				<statBases>
					<WorkToMake>9500</WorkToMake>
					<MaxHitPoints>125</MaxHitPoints>
					<StuffEffectMultiplierArmor>2.5</StuffEffectMultiplierArmor>
					<Mass>7</Mass>
					<Bulk>8</Bulk>
					<WornBulk>5</WornBulk>
				</statBases>
				<equippedStatOffsets>
					<ReloadSpeed>-0.2</ReloadSpeed>
					<MeleeHitChance>-1</MeleeHitChance>
					<ShootingAccuracyPawn>-0.15</ShootingAccuracyPawn>
					<AimingAccuracy>-0.08</AimingAccuracy>
					<Suppressability>-0.25</Suppressability>
					<MeleeCritChance>-0.05</MeleeCritChance>
					<MeleeParryChance>1.0</MeleeParryChance>
				</equippedStatOffsets>
				<apparel>
					<developmentalStageFilter>Child, Adult</developmentalStageFilter>
					<tags>
						<li>TribalShield</li>
					</tags>
				</apparel>
				<modExtensions>
					<li Class="CombatExtended.ShieldDefExtension">
						<shieldCoverage>
							<li>Hands</li>
							<li>Arms</li>
							<li>Shoulders</li>
							<li>Torso</li>
							<li>Neck</li>
						</shieldCoverage>
					</li>
				</modExtensions>
				<tradeTags>
					<li>Armor</li>
				</tradeTags>
			</ThingDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DevDesigner_Blood_Apparel_Kite2Shield"]</xpath>
		<value>
			<ThingDef ParentName="ShieldBase">
				<defName>DevDesigner_Blood_Apparel_Kite2Shield</defName>
				<label>kite shield (Sanguin)</label>
				<description>An elongated shield that offers a wide area of protection. Somewhat bulky for close combat.  \n\nThis kite shield carries the colors of house Sanguin.</description>
				<techLevel>Medieval</techLevel>
				<graphicData>
					<texPath>Apparel/Utility/Kite2/Shield</texPath>
					<graphicClass>Graphic_Single</graphicClass>
					<drawSize>0.83</drawSize>
				</graphicData>
				<possessionCount>1</possessionCount>
				<costStuffCount>80</costStuffCount>
				<stuffCategories>
					<li>Steeled</li>
					<li>Woody</li>
				</stuffCategories>
				<costList Inherit="False">
				  <HemogenPack>1</HemogenPack>
				</costList>
				<recipeMaker>
					<researchPrerequisite>Smithing</researchPrerequisite>
					<recipeUsers>
						<li>FueledSmithy</li>
						<li>ElectricSmithy</li>
					</recipeUsers>
				</recipeMaker>
				<statBases>
					<WorkToMake>9500</WorkToMake>
					<MaxHitPoints>125</MaxHitPoints>
					<StuffEffectMultiplierArmor>2.5</StuffEffectMultiplierArmor>
					<Mass>7</Mass>
					<Bulk>8</Bulk>
					<WornBulk>5</WornBulk>
				</statBases>
				<equippedStatOffsets>
					<ReloadSpeed>-0.2</ReloadSpeed>
					<MeleeHitChance>-1</MeleeHitChance>
					<ShootingAccuracyPawn>-0.15</ShootingAccuracyPawn>
					<AimingAccuracy>-0.08</AimingAccuracy>
					<Suppressability>-0.25</Suppressability>
					<MeleeCritChance>-0.05</MeleeCritChance>
					<MeleeParryChance>1.0</MeleeParryChance>
				</equippedStatOffsets>
				<apparel>
					<developmentalStageFilter>Child, Adult</developmentalStageFilter>
					<tags>
						<li>TribalShield</li>
					</tags>
				</apparel>
				<modExtensions>
					<li Class="CombatExtended.ShieldDefExtension">
						<shieldCoverage>
							<li>Hands</li>
							<li>Arms</li>
							<li>Shoulders</li>
							<li>Torso</li>
							<li>Neck</li>
						</shieldCoverage>
					</li>
				</modExtensions>
				<tradeTags>
					<li>Armor</li>
				</tradeTags>
			</ThingDef>
		</value>
	</Operation>
</Patch>