<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<ThingCategoryDef>
		<defName>AmmoAcidgat_Punched</defName>
		<label>Vitriolic Withering</label>
		<parent>AmmoWonders_Punched</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberShotgun</iconPath>
	</ThingCategoryDef>
	<!-- ==================== AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Acidgat_Punched</defName>
		<label>Vitriolic Withering Ammo Set</label>
		<ammoTypes>
			<Ammo_Acidgat_Buck_Punched>Bullet_Acidgat_Buck_Punched</Ammo_Acidgat_Buck_Punched>
			<Ammo_Acidgat_Slug_Punched>Bullet_Acidgat_Slug_Punched</Ammo_Acidgat_Slug_Punched>
		</ammoTypes>
		<similarTo>AmmoSet_Blundergat_Punched</similarTo>
	</CombatExtended.AmmoSetDef>
	<!-- ==================== Ammo ========================== -->
	<ThingDef Class="CombatExtended.AmmoDef" Name="AcidgatPunched" ParentName="SmallAmmoBase" Abstract="True">
		<description>A highly acidic chemical reaction.</description>
		<statBases>
			<Mass>0.023</Mass>
			<Bulk>0.06</Bulk>
		</statBases>
		<graphicData>
			<texPath>ThirdParty/CoD Zombies Pack/Acidgat</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
			<color>(200,200,200)</color>
		</graphicData>
		<tradeTags>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoAcidgat_Punched</li>
		</thingCategories>
		<stackLimit>150</stackLimit>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="AcidgatPunched">
		<defName>Ammo_Acidgat_Buck_Punched</defName>
		<label>Vitriolic Withering shell (Buck)</label>
		<ammoClass>BuckShot</ammoClass>
		<cookOffProjectile>Bullet_Acidgat_Buck_Punched</cookOffProjectile>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="AcidgatPunched">
		<defName>Ammo_Acidgat_Slug_Punched</defName>
		<label>Vitriolic Withering shell (Slug)</label>
		<statBases>
			<Mass>0.048</Mass>
		</statBases>
		<ammoClass>Slug</ammoClass>
		<cookOffProjectile>Bullet_Acidgat_Slug_Punched</cookOffProjectile>
	</ThingDef>
	<!-- ==================== Projectiles ========================== -->
	<ThingDef ParentName="CODZP_BlunderBulletPunched">
		<defName>Bullet_Acidgat_Buck_Punched</defName>
		<label>buckshot pellet</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<color>(0, 160, 20)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>22</damageAmountBase>
			<damageDef>CodZP_Toxic_Burn</damageDef>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>9</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="CODZP_BlunderBulletPunched">
		<defName>Bullet_Acidgat_Slug_Punched</defName>
		<label>Slug shot</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<color>(0, 160, 20)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>88</damageAmountBase>
			<damageDef>CodZP_Toxic_Burn</damageDef>
			<pelletCount>1</pelletCount>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>9</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
	<!-- ==================== Recipes ========================== -->
	<RecipeDef ParentName="CODZP_AmmoRecipeWonderAmmo_Punched">
		<defName>MakeAmmo_Acidgat_Buck_Punched</defName>
		<label>make Vitriolic Withering (Buck) shell x20</label>
		<description>Craft 20 Vitriolic Withering (Buck) shells .</description>
		<jobString>Making Vitriolic Withering (Buck) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_Acidgat_Buck</li>
					</thingDefs>
				</filter>
				<count>80</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_Acidgat_Buck</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_Acidgat_Buck_Punched>20</Ammo_Acidgat_Buck_Punched>
		</products>
		<workAmount>1000</workAmount>
	</RecipeDef>
	<RecipeDef ParentName="CODZP_AmmoRecipeWonderAmmo_Punched">
		<defName>MakeAmmo_Acidgat_Slug_Punched</defName>
		<label>make Vitriolic Withering (Slug) shell x20</label>
		<description>Craft 20 Vitriolic Withering (Slug) shells .</description>
		<jobString>Making Vitriolic Withering (Slug) shells.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Ammo_Acidgat_Slug</li>
					</thingDefs>
				</filter>
				<count>80</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Ammo_Acidgat_Slug</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_Acidgat_Slug_Punched>20</Ammo_Acidgat_Slug_Punched>
		</products>
		<workAmount>1000</workAmount>
	</RecipeDef>
</Defs>