<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusKanabo"]/statBases</xpath>
		<value>
			<Bulk>20</Bulk>
			<MeleeCounterParryBonus>0.73</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusKanabo"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.33</MeleeCritChance>
				<MeleeParryChance>0.58</MeleeParryChance>
				<MeleeDodgeChance>0.12</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusKanabo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>0.1</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>60</power>
					<cooldownTime>3.0</cooldownTime>
					<armorPenetrationBlunt>280</armorPenetrationBlunt>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
					<chanceFactor>1.3</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>30</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusQuarterstaff"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.56</MeleeCritChance>
				<MeleeParryChance>0.56</MeleeParryChance>
				<MeleeDodgeChance>0.56</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusQuarterstaff"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1.53</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusQuarterstaff"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<chanceFactor>1</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>10</amount>
						</li>
					</extraMeleeDamages>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.7</cooldownTime>
					<armorPenetrationBlunt>60</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>1</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>8</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusNunchucks"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.23</MeleeCritChance>
				<MeleeParryChance>0.43</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusNunchucks"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.43</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusNunchucks"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>0.4</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>5</amount>
						</li>
					</extraMeleeDamages>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationBlunt>30</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<chanceFactor>1.3</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>12</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusJian"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.10</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.37</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusJian"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>0.73</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusJian"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>0.1</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationBlunt>1.173</armorPenetrationBlunt>
					<armorPenetrationSharp>15.24</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<chanceFactor>1</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>12</amount>
						</li>
					</extraMeleeDamages>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>34</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationBlunt>40.485</armorPenetrationBlunt>
					<armorPenetrationSharp>10.78</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<chanceFactor>1</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>8</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusGreathammer"]/statBases</xpath>
		<value>
			<Bulk>20</Bulk>
			<MeleeCounterParryBonus>1.53</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusGreathammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>0.1</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>74</power>
					<cooldownTime>2.9</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<armorPenetrationSharp>21</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<chanceFactor>1.5</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>14</amount>
						</li>
					</extraMeleeDamages>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>90</power>
					<cooldownTime>4.1</cooldownTime>
					<armorPenetrationBlunt>240</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<chanceFactor>1.5</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>14</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusGreathammer"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.1</MeleeCritChance>
				<MeleeParryChance>0.30</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusTome"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.35</MeleeCritChance>
				<SocialImpact>0.1</SocialImpact>
				<MeleeParryChance>0.25</MeleeParryChance>
				<MeleeDodgeChance>0.40</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusTome"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusTome"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>body</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.3</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>1.0</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>4</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusBaton"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.8</MeleeCritChance>
				<MeleeParryChance>1.4</MeleeParryChance>
				<MeleeDodgeChance>0.40</MeleeDodgeChance>
				<SuppressionPower>0.15</SuppressionPower>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusBaton"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>1.23</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusBaton"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>0.1</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>20</amount>
						</li>
					</extraMeleeDamages>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>100</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
					<chanceFactor>1.33</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>14</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusTome"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<label>smite</label>
					<defaultProjectile>CAT_ZeusTomeProjectileCE</defaultProjectile>
					<hasStandardCommand>true</hasStandardCommand>
					<range>12.9</range>
					<warmupTime>2.3</warmupTime>
					<soundCast>Shot_ChargeBlaster</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<burstShotCount>1</burstShotCount>
					<commandIcon>UI/Smite</commandIcon>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
				</li>
			</verbs>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CAT_ZeusStandard"]/statBases</xpath>
		<value>
			<Bulk>20</Bulk>
			<MeleeCounterParryBonus>0.73</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CAT_ZeusStandard"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.1</MeleeCritChance>
				<MeleeParryChance>0.58</MeleeParryChance>
				<MeleeDodgeChance>0.32</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>/Defs/ThingDef[defName="CAT_ZeusStandard"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					<chanceFactor>0.1</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>60</power>
					<cooldownTime>3.0</cooldownTime>
					<armorPenetrationBlunt>280</armorPenetrationBlunt>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
					<chanceFactor>1.3</chanceFactor>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>30</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="CAT_RallyAuraBuffHediff"]/stages/li</xpath>
		<value>
			<statFactors>
				<Suppressability>0.90</Suppressability>
			</statFactors>
		</value>
	</Operation>

</Patch>