<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- French MAS 1873 Revolver -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRevolver"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.18</ShotSpread>
				<SwayFactor>1.2</SwayFactor>
				<Bulk>2.2</Bulk>
				<Mass>1.1</Mass>
				<RangedWeapon_Cooldown>0.50</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.57</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_765x20mmLongue_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>12</range>
					<soundCast>Shot_Revolver</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_765x20mmLongue</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French Model 1892 Revolver -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRevolverB"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.18</ShotSpread>
				<SwayFactor>1.2</SwayFactor>
				<Bulk>2.2</Bulk>
				<Mass>1.1</Mass>
				<RangedWeapon_Cooldown>0.50</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.57</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_765x20mmLongue_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>12</range>
					<soundCast>Shot_Revolver</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_765x20mmLongue</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French MAB Model D Pistol -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServicePistol"]</xpath>
		<value>
			<statBases>
				<Mass>0.87</Mass>
				<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.16</ShotSpread>
				<SwayFactor>1.07</SwayFactor>
				<Bulk>1.9</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.57</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_765x20mmLongue_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>12</range>
					<soundCast>Shot_Autopistol</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_765x20mmLongue</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French Lebel M1886 Rifle -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRifle"]</xpath>
		<value>
			<statBases>
				<Mass>4.19</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.39</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French MAS-36 Rifle -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRifleB"]</xpath>
		<value>
			<statBases>
				<Mass>4.19</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.39</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French Lebel M1886 Rifle (Bayonet) -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRifleBayonet"]</xpath>
		<value>
			<statBases>
				<Mass>4.19</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.39</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French Lebel M1886 Rifle (Bayonet B) -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRifleBayonetB"]</xpath>
		<value>
			<statBases>
				<Mass>4.6</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.39</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French MAS-36 Rifle (Bayonet) -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceRifleBBayonet"]</xpath>
		<value>
			<statBases>
				<Mass>4.6</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.39</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_75x54mmFrench_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>5</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_75x54mmFrench</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French Berthier M1916 Carbine -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceCarbine"]</xpath>
		<value>
			<statBases>
				<Mass>3.7</Mass>
				<SightsEfficiency>1</SightsEfficiency>
				<ShotSpread>0.06</ShotSpread>
				<SwayFactor>1.25</SwayFactor>
				<Bulk>9</Bulk>
				<RangedWeapon_Cooldown>0.30</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.4</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>47</range>
					<soundCast>Shot_AssaultRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>5</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French MAS-38 SMG -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceSMG"]</xpath>
		<value>
			<statBases>
				<Mass>4.3</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.14</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>8.43</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>0.90</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_765x20mmLongue_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>27</range>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>32</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_765x20mmLongue</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French FM 24/29 LMG -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceLMG"]</xpath>
		<value>
			<statBases>
				<Mass>8.68</Mass>
				<Bulk>16.56</Bulk>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.42</SwayFactor>
				<SightsEfficiency>1.2</SightsEfficiency>
				<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.28</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_75x54mmFrench_FMJ</defaultProjectile>
					<warmupTime>1.3</warmupTime>
					<range>62</range>
					<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
					<burstShotCount>10</burstShotCount>
					<soundCast>Shot_Minigun</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>25</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_75x54mmFrench</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aimedBurstShotCount>5</aimedBurstShotCount>
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>SuppressFire</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- French Chauchat LMG -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2FrenchServiceLMGB"]</xpath>
		<value>
			<statBases>
				<Mass>8.68</Mass>
				<Bulk>16.56</Bulk>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.42</SwayFactor>
				<SightsEfficiency>1.2</SightsEfficiency>
				<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.32</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
					<warmupTime>1.3</warmupTime>
					<range>65</range>
					<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
					<burstShotCount>10</burstShotCount>
					<soundCast>Shot_Minigun</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>19</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aimedBurstShotCount>5</aimedBurstShotCount>
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>SuppressFire</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

</Patch>