<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.ShellingResponseDef Name="ShellingPreset_IndustrialBase" Abstract="true">
		<defaultShellingPropability>0.00</defaultShellingPropability>
		<defaultRaidPropability>0.1</defaultRaidPropability>
		<defaultRaidMTBDays>3</defaultRaidMTBDays>
		<projectiles>
			<li>
				<projectile>Bullet_81mmMortarShell_HE</projectile>
				<points>250</points>
				<weight>0.75</weight>
			</li>
			<li>
				<projectile>Bullet_81mmMortarShell_Incendiary</projectile>
				<points>300</points>
				<weight>0.40</weight>
			</li>
		</projectiles>
		<worldObjects>
			<li>
				<worldObject>Settlement</worldObject>
				<shellingPropability>0.5</shellingPropability>
				<raidPropability>0.1</raidPropability>
				<raidMTBDays>3</raidMTBDays>
			</li>
			<li>
				<worldObject>Site</worldObject>
				<shellingPropability>0.0</shellingPropability>
				<raidPropability>0.3</raidPropability>
				<raidMTBDays>7</raidMTBDays>
			</li>
		</worldObjects>
	</CombatExtended.ShellingResponseDef>

	<CombatExtended.ShellingResponseDef ParentName="ShellingPreset_IndustrialBase">
		<defName>CE_ShellingPreset_Industrial</defName>
	</CombatExtended.ShellingResponseDef>

	<CombatExtended.ShellingResponseDef ParentName="ShellingPreset_IndustrialBase">
		<defName>CE_ShellingPreset_Spacer</defName>
		<worldObjects>
			<li>
				<worldObject>Settlement</worldObject>
				<shellingPropability>0.5</shellingPropability>
				<raidPropability>0.4</raidPropability>
				<raidMTBDays>2.5</raidMTBDays>
			</li>
			<li>
				<worldObject>Site</worldObject>
				<shellingPropability>0.05</shellingPropability>
				<raidPropability>0.75</raidPropability>
				<raidMTBDays>5</raidMTBDays>
			</li>
		</worldObjects>
	</CombatExtended.ShellingResponseDef>

	<CombatExtended.ShellingResponseDef Name="ShellingPreset_UltraBase" Abstract="true">
		<defaultShellingPropability>0.05</defaultShellingPropability>
		<defaultRaidPropability>0.66</defaultRaidPropability>
		<defaultRaidMTBDays>2</defaultRaidMTBDays>
		<projectiles>
			<li>
				<projectile>Bullet_81mmMortarShell_HE</projectile>
				<points>250</points>
				<weight>0.75</weight>
			</li>
			<li>
				<projectile>Bullet_81mmMortarShell_Incendiary</projectile>
				<points>300</points>
				<weight>0.40</weight>
			</li>
			<li>
				<projectile>Bullet_105mmHowitzerShell_HE</projectile>
				<points>1000</points>
				<weight>0.30</weight>
			</li>
			<li>
				<projectile>Bullet_105mmHowitzerShell_Incendiary</projectile>
				<points>1200</points>
				<weight>0.20</weight>
			</li>
		</projectiles>
		<worldObjects>
			<li>
				<worldObject>Settlement</worldObject>
				<shellingPropability>0.5</shellingPropability>
				<raidPropability>0.75</raidPropability>
				<raidMTBDays>2</raidMTBDays>
			</li>
			<li>
				<worldObject>Site</worldObject>
				<shellingPropability>0.05</shellingPropability>
				<raidPropability>1.0</raidPropability>
				<raidMTBDays>3</raidMTBDays>
			</li>
		</worldObjects>
	</CombatExtended.ShellingResponseDef>

	<CombatExtended.ShellingResponseDef ParentName="ShellingPreset_UltraBase">
		<defName>CE_ShellingPreset_Ultra</defName>
		<projectiles>
			<li>
				<projectile>Bullet_81mmMortarShell_Antigrain</projectile>
				<points>7000</points>
				<weight>0.001</weight>
			</li>
		</projectiles>
	</CombatExtended.ShellingResponseDef>

	<CombatExtended.ShellingResponseDef ParentName="ShellingPreset_UltraBase">
		<defName>CE_ShellingPreset_Mech</defName>
		<projectiles Inherit="False">
			<li>
				<projectile>Bullet_66mmThermalBolt_Incendiary</projectile>
				<points>250</points>
				<weight>0.75</weight>
			</li>
			<li>
				<projectile>Bullet_80x256mmFuel_Incendiary</projectile>
				<points>750</points>
				<weight>0.40</weight>
			</li>
		</projectiles>
	</CombatExtended.ShellingResponseDef>

	<CombatExtended.ShellingResponseDef ParentName="ShellingPreset_UltraBase">
		<defName>CE_ShellingPreset_Archotech</defName>
		<projectiles>
			<li>
				<projectile>Bullet_81mmMortarShell_Antigrain</projectile>
				<points>7000</points>
				<weight>0.01</weight>
			</li>
		</projectiles>
	</CombatExtended.ShellingResponseDef>

</Defs>