<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Bardiche =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_InfantryBardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.40</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_InfantryBardiche"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.30</MeleeCritChance>
			<MeleeParryChance>0.60</MeleeParryChance>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_InfantryBardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.95</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Elite Bardiche (x3 Penetration) =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_EliteBardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.40</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_EliteBardiche"]/equippedStatOffsets</xpath>
		<value>
				<MeleeCritChance>0.30</MeleeCritChance>
				<MeleeParryChance>0.60</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_EliteBardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>6.96</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.85</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Zealot Bardiche (x5 Penetration) =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_ZealotBardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_ZealotBardiche"]/equippedStatOffsets</xpath>
		<value>
				<MeleeCritChance>1.53</MeleeCritChance>
				<MeleeParryChance>0</MeleeParryChance>
				<MeleeDodgeChance>0</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_ZealotBardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>11.6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>4.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Bardiche Consecrato =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_InfantryBardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.50</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_InfantryBardiche"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.40</MeleeCritChance>
			<MeleeParryChance>0.70</MeleeParryChance>
			<MeleeDodgeChance>0.33</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_InfantryBardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.95</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Elite Bardiche (x3 Penetration) =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_EliteBardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.50</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_EliteBardiche"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.40</MeleeCritChance>
			<MeleeParryChance>0.70</MeleeParryChance>
			<MeleeDodgeChance>0.33</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_EliteBardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>6.96</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>2.85</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Zealot Bardiche (x5 Penetration) =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ZealotBardiche"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ZealotBardiche"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.93</MeleeCritChance>
			<MeleeParryChance>0</MeleeParryChance>
			<MeleeDodgeChance>0</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ZealotBardiche"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.95</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>11.6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>2.48</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>9.6</armorPenetrationBlunt>
					<armorPenetrationSharp>4.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Rorensian blade =========== -->
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_RorensianBlade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>50</power>
					<cooldownTime>1.03</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>3.75</armorPenetrationBlunt>
					<armorPenetrationSharp>28</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>28</power>
					<cooldownTime>0.98</cooldownTime>
					<armorPenetrationBlunt>1.28</armorPenetrationBlunt>
					<armorPenetrationSharp>36.29</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_RorensianBlade"]/statBases</xpath>
		<value>
			<Bulk>8.5</Bulk>
			<MeleeCounterParryBonus>0.90</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_RorensianBlade"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.10</MeleeCritChance>
			<MeleeParryChance>0.70</MeleeParryChance>
			<MeleeDodgeChance>0.50</MeleeDodgeChance>
		</value>
	</Operation>
	
	<!-- ========== Roren Safe Grenade =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_SafeGrenade"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_SafeGrenade"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.42</MeleeCritChance>
			<MeleeParryChance>0.24</MeleeParryChance>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_SafeGrenade"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_SafeGrenade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.8</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>8.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Roren Consecratio Safe Grenade =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_SafeGrenade"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.34</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_SafeGrenade"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.52</MeleeCritChance>
			<MeleeParryChance>0.34</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_SafeGrenade"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_SafeGrenade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.59</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.8</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>8.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Classic Machete =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_ClassicMachete"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_ClassicMachete"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_ClassicMachete"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.5</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_ClassicMachete"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0.70</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Consecratio Classic Machete =========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ClassicMachete"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<MeleeCounterParryBonus>0.25</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ClassicMachete"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ClassicMachete"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.6</MeleeCritChance>
			<MeleeParryChance>0.25</MeleeParryChance>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Roren_Consecratio_ClassicMachete"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
					<armorPenetrationSharp>7.70</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
</Patch>