<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>Ammo45Colt</defName>
		<label>.45 Colt</label>
		<parent>AmmoPistols</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberPistol</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_45Colt</defName>
		<label>.45 Colt</label>
		<ammoTypes>
			<Ammo_45Colt_FMJ>Bullet_45Colt_FMJ</Ammo_45Colt_FMJ>
			<Ammo_45Colt_AP>Bullet_45Colt_AP</Ammo_45Colt_AP>
			<Ammo_45Colt_HP>Bullet_45Colt_HP</Ammo_45Colt_HP>
		</ammoTypes>
		<similarTo>AmmoSet_Pistol</similarTo>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_45Colt_HV</defName>
		<label>.45 Colt</label>
		<ammoTypes>
			<Ammo_45Colt_FMJ>Bullet_45Colt_HV_FMJ</Ammo_45Colt_FMJ>
			<Ammo_45Colt_AP>Bullet_45Colt_HV_AP</Ammo_45Colt_AP>
			<Ammo_45Colt_HP>Bullet_45Colt_HV_HP</Ammo_45Colt_HP>
		</ammoTypes>
		<similarTo>AmmoSet_Pistol</similarTo>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_45Colt410Bore</defName>
		<label>.45 Colt/.410 bore</label>
		<ammoTypes>
			<Ammo_45Colt_FMJ>Bullet_45Colt_HV_FMJ</Ammo_45Colt_FMJ>
			<Ammo_45Colt_AP>Bullet_45Colt_HV_AP</Ammo_45Colt_AP>
			<Ammo_45Colt_HP>Bullet_45Colt_HV_HP</Ammo_45Colt_HP>
			<Ammo_410Bore_Buck>Bullet_410Bore_Buck</Ammo_410Bore_Buck>
			<Ammo_410Bore_Slug>Bullet_410Bore_Slug</Ammo_410Bore_Slug>
			<Ammo_410Bore_Beanbag>Bullet_410Bore_Beanbag</Ammo_410Bore_Beanbag>
			<Ammo_410Bore_ElectroSlug>Bullet_410Bore_ElectroSlug</Ammo_410Bore_ElectroSlug>
		</ammoTypes>
		<similarTo>AmmoSet_RevolverShotgun</similarTo>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_45Colt410Bore_SB</defName>
		<label>.45 Colt/.410 bore</label>
		<ammoTypes>
			<Ammo_45Colt_FMJ>Bullet_45Colt_FMJ</Ammo_45Colt_FMJ>
			<Ammo_45Colt_AP>Bullet_45Colt_AP</Ammo_45Colt_AP>
			<Ammo_45Colt_HP>Bullet_45Colt_HP</Ammo_45Colt_HP>
			<Ammo_410Bore_Buck>Bullet_410Bore_Buck_SB</Ammo_410Bore_Buck>
			<Ammo_410Bore_Slug>Bullet_410Bore_Slug_SB</Ammo_410Bore_Slug>
			<Ammo_410Bore_Beanbag>Bullet_410Bore_Beanbag_SB</Ammo_410Bore_Beanbag>
			<Ammo_410Bore_ElectroSlug>Bullet_410Bore_ElectroSlug_SB</Ammo_410Bore_ElectroSlug>
		</ammoTypes>
		<similarTo>AmmoSet_RevolverShotgun</similarTo>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="45ColtBase" ParentName="SmallAmmoBase" Abstract="True">
		<description>Ancient pistol cartridge originally designed for revolvers.</description>
		<statBases>
			<Mass>0.02</Mass>
			<Bulk>0.022</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>Ammo45Colt</li>
		</thingCategories>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="45ColtBase">
		<defName>Ammo_45Colt_FMJ</defName>
		<label>.45 Colt (FMJ)</label>
		<graphicData>
			<texPath>Things/Ammo/Revolver/StraightWall/FMJ</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>FullMetalJacket</ammoClass>
		<cookOffProjectile>Bullet_45Colt_FMJ</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="45ColtBase">
		<defName>Ammo_45Colt_AP</defName>
		<label>.45 Colt (AP)</label>
		<graphicData>
			<texPath>Things/Ammo/Revolver/StraightWall/AP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>ArmorPiercing</ammoClass>
		<cookOffProjectile>Bullet_45Colt_AP</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="45ColtBase">
		<defName>Ammo_45Colt_HP</defName>
		<label>.45 Colt (HP)</label>
		<graphicData>
			<texPath>Things/Ammo/Revolver/StraightWall/HP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>HollowPoint</ammoClass>
		<cookOffProjectile>Bullet_45Colt_HP</cookOffProjectile>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef Name="Base45ColtBullet" ParentName="BaseBulletCE" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Bullet_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>69</speed>
			<dropsCasings>true</dropsCasings>
			<casingMoteDefname>Fleck_PistolAmmoCasings</casingMoteDefname>
			<casingFilthDefname>Filth_PistolAmmoCasings</casingFilthDefname>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base45ColtBullet">
		<defName>Bullet_45Colt_FMJ</defName>
		<label>.45 Colt bullet (FMJ)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>3.5</armorPenetrationSharp>
			<armorPenetrationBlunt>11.440</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base45ColtBullet">
		<defName>Bullet_45Colt_AP</defName>
		<label>.45 Colt bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>7</armorPenetrationSharp>
			<armorPenetrationBlunt>11.440</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base45ColtBullet">
		<defName>Bullet_45Colt_HP</defName>
		<label>.45 Colt bullet (HP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>11.440</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- ========= High velocity ========= -->

	<ThingDef ParentName="Base45ColtBullet">
		<defName>Bullet_45Colt_HV_FMJ</defName>
		<label>.45 Colt bullet (FMJ)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>16</damageAmountBase>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>26.58</armorPenetrationBlunt>
			<speed>94</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base45ColtBullet">
		<defName>Bullet_45Colt_HV_AP</defName>
		<label>.45 Colt bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>26.58</armorPenetrationBlunt>
			<speed>94</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base45ColtBullet">
		<defName>Bullet_45Colt_HV_HP</defName>
		<label>.45 Colt bullet (HP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>26.58</armorPenetrationBlunt>
			<speed>94</speed>
		</projectile>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_45Colt_FMJ</defName>
		<label>make .45 Colt (FMJ) cartridge x500</label>
		<description>Craft 500 .45 Colt (FMJ) cartridges.</description>
		<jobString>Making .45 Colt (FMJ) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>24</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_45Colt_FMJ>500</Ammo_45Colt_FMJ>
		</products>
		<workAmount>2400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_45Colt_AP</defName>
		<label>make .45 Colt (AP) cartridge x500</label>
		<description>Craft 500 .45 Colt (AP) cartridges.</description>
		<jobString>Making .45 Colt (AP) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>24</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_45Colt_AP>500</Ammo_45Colt_AP>
		</products>
		<workAmount>2880</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_45Colt_HP</defName>
		<label>make .45 Colt (HP) cartridge x500</label>
		<description>Craft 500 .45 Colt (HP) cartridges.</description>
		<jobString>Making .45 Colt (HP) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>24</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_45Colt_HP>500</Ammo_45Colt_HP>
		</products>
		<workAmount>2400</workAmount>
	</RecipeDef>

</Defs>