<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Projectiles ================== -->

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseRPG7Grenade">
		<defName>Bullet_RPG18_HEAT</defName>
		<label>RPG18 grenade</label>
		<graphicData>
			<texPath>Things/Projectile/RPG</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>42</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>248</damageAmountBase>
			<armorPenetrationSharp>300</armorPenetrationSharp>
			<armorPenetrationBlunt>31.584</armorPenetrationBlunt>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>105</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>3</Fragment_Large>
					<Fragment_Small>26</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseRPG7Grenade">
		<defName>Bullet_RPG22_HEAT</defName>
		<label>RPG22 grenade</label>
		<graphicData>
			<texPath>Things/Projectile/RPG</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>42</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>268</damageAmountBase>
			<armorPenetrationSharp>400</armorPenetrationSharp>
			<armorPenetrationBlunt>31.584</armorPenetrationBlunt>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>105</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>3</Fragment_Large>
					<Fragment_Small>26</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseRPG7Grenade">
		<defName>Bullet_RPG26_HEAT</defName>
		<label>RPG26 grenade</label>
		<graphicData>
			<texPath>Things/Projectile/RocketS</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>42</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>268</damageAmountBase>
			<armorPenetrationSharp>440</armorPenetrationSharp>
			<armorPenetrationBlunt>31.584</armorPenetrationBlunt>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>105</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>3</Fragment_Large>
					<Fragment_Small>26</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseRPG7Grenade">
		<defName>Bullet_RPG27_HEAT</defName>
		<label>RPG27 grenade</label>
		<graphicData>
			<texPath>Things/Projectile/RocketS</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>50</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>375</damageAmountBase>
			<armorPenetrationSharp>750</armorPenetrationSharp>
			<armorPenetrationBlunt>31.584</armorPenetrationBlunt>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>150</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>4</Fragment_Large>
					<Fragment_Small>47</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG18D</defName>
		<label>make RPG18 LAW launchers x5</label>
		<description>Craft 5 RPG18 launchers.</description>
		<jobString>Making RPG 18 LAW launchers.</jobString>
		<workAmount>32500</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>100</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG18D>5</Gun_RPG18D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG18D_x1</defName>
		<label>make RPG18 LAW launchers x1</label>
		<description>Craft one RPG18 launcher.</description>
		<jobString>Making RPG 18 LAW launcher.</jobString>
		<workAmount>8125</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>25</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG18D>1</Gun_RPG18D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG22D</defName>
		<label>make RPG22 x5</label>
		<description>Craft 5 RPG22 launchers.</description>
		<jobString>Making RPG22 launchers.</jobString>
		<workAmount>32500</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>100</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG22D>5</Gun_RPG22D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG22D_x1</defName>
		<label>make RPG22 x1</label>
		<description>Craft one RPG22 launcher.</description>
		<jobString>Making RPG22 launcher.</jobString>
		<workAmount>8125</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>25</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG22D>1</Gun_RPG22D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG26D</defName>
		<label>make RPG26 x5</label>
		<description>Craft 5 RPG26 launchers.</description>
		<jobString>Making RPG26 launchers.</jobString>
		<workAmount>32500</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>100</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG26D>5</Gun_RPG26D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG26D_x1</defName>
		<label>make RPG26 x1</label>
		<description>Craft one RPG26 launcher.</description>
		<jobString>Making RPG26 launcher.</jobString>
		<workAmount>8125</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>25</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG26D>1</Gun_RPG26D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG27D</defName>
		<label>make RPG27 x5</label>
		<description>Craft 5 RPG27 launchers.</description>
		<jobString>Making RPG27 launchers.</jobString>
		<workAmount>32500</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>100</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG27D>5</Gun_RPG27D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="GrenadeRecipeBase">
		<defName>MakeGun_RPG27D_x1</defName>
		<label>make RPG27 x1</label>
		<description>Craft one RPG27 launcher.</description>
		<jobString>Making RPG27 launcher.</jobString>
		<workAmount>8125</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>25</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Gun_RPG27D>1</Gun_RPG27D>
		</products>
		<researchPrerequisite>CE_Launchers</researchPrerequisite>
	</RecipeDef>

</Defs>