<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="OuterRim_Blaster"]/armorCategory</xpath>
		<value>
			<armorCategory>Sharp</armorCategory>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="OuterRimBlasterBase_Pistol"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			@Name="OuterRimBlasterBase_Rifle" or
			@Name="OuterRimBlasterBase_SniperRifle" or
			@Name="OuterRimBlasterBase_HeavyWeapon"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_AB75BoRifle</defName>
		<statBases>
			<Mass>3.0</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.20</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>1.0</warmupTime>
			<range>55</range>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>OuterRim_Shot_AB75BoRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>60</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_BARMST12Scattergun</defName>
		<statBases>
			<Mass>4.35</Mass>
			<Bulk>6.0</Bulk>
			<SwayFactor>1.25</SwayFactor>
			<ShotSpread>0.14</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>3.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterBolt_Scatter</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>20</range>
			<soundCast>OuterRim_Shot_DLT19DBlasterBolt</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>4</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>40</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridge_Scatter</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_DE10Blaster</defName>
		<statBases>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.05</SwayFactor>
			<Bulk>2.60</Bulk>
			<Mass>1.50</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>3.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterPistol_Yellow</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<soundCast>OuterRim_Shot_MediumBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeYellow_Pistol</ammoSet>
		</AmmoUser>
		<weaponTags>
			<li>SpacerGun</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="OuterRim_DG29Blaster"]/description</xpath>
		<value>
			<description>The DG-29 heavy blaster pistol, also known as the DG-29 sideloader, is a model of heavy blaster pistol produced by BlasTech Industries. Whilst it cannot fire as quickly as other blaster pistols, it has better range and packs a punch comparable to a full-scale rifle in a smaller package.</description>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_DG29Blaster</defName>
		<statBases>
			<SightsEfficiency>0.9</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.07</SwayFactor>
			<Bulk>3.10</Bulk>
			<Mass>1.80</Mass>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>4.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>16</range>
			<soundCast>OuterRim_Shot_MediumBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>22</magazineSize>
			<reloadTime>3</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
		<weaponTags>
			<li>SpacerGun</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_K16BryarBlaster</defName>
		<statBases>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.07</SwayFactor>
			<Bulk>2.60</Bulk>
			<Mass>1.50</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>3.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterPistol_Yellow</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<soundCast>OuterRim_Shot_MediumBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeYellow_Pistol</ammoSet>
		</AmmoUser>
		<weaponTags>
			<li>SpacerGun</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OuterRim_K16BryarBlaster"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_UnderBarrel">
				<standardLabel>switch to standard mode</standardLabel>
				<underBarrelLabel>switch to overcharged shots</underBarrelLabel>
				<oneAmmoHolder>True</oneAmmoHolder>
				<propsUnderBarrel>
					<magazineSize>24</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_PlasmaGasCartridgeYellow_Sniper</ammoSet>
				</propsUnderBarrel>
				<verbPropsUnderBarrel>
					<recoilAmount>3.0</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_BlasterSniper_Yellow</defaultProjectile>
					<warmupTime>2</warmupTime>
					<range>16</range>
					<soundCast>OuterRim_Shot_DLT19DBlasterBolt</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<ammoConsumedPerShotCount>6</ammoConsumedPerShotCount>
				</verbPropsUnderBarrel>
				<propsFireModesUnderBarrel>
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>1</aimedBurstShotCount>
				</propsFireModesUnderBarrel>
			</li>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_IonRifle</defName>
		<statBases>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.2</SwayFactor>
			<Bulk>3.00</Bulk>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_IonOnly</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>55</range>
			<soundCast>OuterRim_Shot_DLT19DBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeIonOnly_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_HeavyIonRifle</defName>
		<statBases>
			<SightsEfficiency>1.8</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.8</SwayFactor>
			<Bulk>3.00</Bulk>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>0.45</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterSniper_IonOnly</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>62</range>
			<soundCast>OuterRim_Shot_DLT19DBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeIonOnly_Sniper</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_IonBlaster</defName>
		<statBases>
			<SightsEfficiency>0.95</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.75</SwayFactor>
			<Bulk>3.00</Bulk>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterPistol_IonOnly</defaultProjectile>
			<warmupTime>0.75</warmupTime>
			<range>44</range>
			<soundCast>OuterRim_Shot_DLT19DBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>21</magazineSize>
			<reloadTime>2.5</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeIonOnly_Pistol</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_CyclerRifle</defName>
		<statBases>
			<SightsEfficiency>1.6</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.75</SwayFactor>
			<Bulk>12</Bulk>
			<Mass>7.5</Mass>
			<RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown>
		</statBases>
		<weaponTags>
			<li>Bipod_DMR</li>
		</weaponTags>
		<Properties>
			<recoilAmount>2.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_4570Gov_FMJ</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>75</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>1.5</reloadTime>
			<ammoSet>AmmoSet_4570Gov</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_BlasterCarbine</defName>
		<statBases>
			<SightsEfficiency>0.95</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.75</SwayFactor>
			<Bulk>5.30</Bulk>
			<Mass>3.10</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>0.75</warmupTime>
			<range>44</range>
			<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>OuterRim_Shot_E11BlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>42</magazineSize>
			<reloadTime>3.36</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OuterRim_BlasterCarbine"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_UnderBarrel">
				<standardLabel>switch to standard mode</standardLabel>
				<underBarrelLabel>switch to stun mode</underBarrelLabel>
				<oneAmmoHolder>True</oneAmmoHolder>
				<propsUnderBarrel>
					<magazineSize>42</magazineSize>
					<reloadTime>3.36</reloadTime>
					<ammoSet>AmmoSet_PlasmaGasCartridgeStun_Rifle</ammoSet>
				</propsUnderBarrel>
				<verbPropsUnderBarrel>
					<recoilAmount>1.2</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_BlasterRifle_Stun</defaultProjectile>
					<warmupTime>1.5</warmupTime>
					<range>12</range>
					<soundCast>OuterRim_Shot_SonicBlasterBolt</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>12</muzzleFlashScale>
					<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
				</verbPropsUnderBarrel>
				<propsFireModesUnderBarrel>
					<aiAimMode>AimedShot</aiAimMode>
				</propsFireModesUnderBarrel>
			</li>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_T21RepeatingBlaster</defName>
		<statBases>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.3</SwayFactor>
			<Bulk>13.25</Bulk>
			<Mass>7.75</Mass>
			<RangedWeapon_Cooldown>0.6</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.15</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>1.25</warmupTime>
			<range>62</range>
			<ticksBetweenBurstShots>20</ticksBetweenBurstShots>
			<burstShotCount>5</burstShotCount>
			<soundCast>OuterRim_Shot_HeavyMinigunBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<AmmoUser>
			<magazineSize>225</magazineSize>
			<reloadTime>6.25</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="OuterRim_VSSBlasterCarbine"]/description</xpath>
		<value>
			<description>An oddly archaic-looking blaster carbine, favoured by the Pyke Syndicate. Whilst it lacks the rapid-fire capacity of other blaster rifles and carbines, it is precise and has respectable range, and comes with a high-quality optic.</description>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_VSSBlasterCarbine</defName>
		<statBases>
			<SightsEfficiency>1.8</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.8</SwayFactor>
			<Bulk>6.5</Bulk>
			<Mass>4.30</Mass>
			<RangedWeapon_Cooldown>0.45</RangedWeapon_Cooldown>
			<NightVisionEfficiency_Weapon>0.4</NightVisionEfficiency_Weapon>
		</statBases>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>2.0</warmupTime>
			<range>62</range>
			<soundCast>OuterRim_Shot_E11BlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>44</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

</Patch>