<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Void Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Void_Breath"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Void_Breath"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>36</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>Void_Bomb</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>3.3</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Nebula Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Nebula_Breath"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Nebula_Breath"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>44</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>NebulaFlame</damageDef>
				<damageAmountBase>19</damageAmountBase>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>2.1</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Arururulion Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Aurelion_Breath"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Aurelion_Breath"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>58</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>Void_Arururu</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>3.3</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Stardust Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Stardust_Breath"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Stardust_Breath"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>42</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>EMP</damageDef>
				<damageAmountBase>9</damageAmountBase>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>3.3</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Molten Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Molten_Breath"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_Molten_Breath"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>48</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>Void_Molten</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>4.1</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Surge Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Surge_Breath"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Surge_Breath"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>48</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>DD_Void_Surge</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>1.5</explosionRadius>
				<damageAmountBase>1</damageAmountBase>
				<armorPenetrationBase>20.0</armorPenetrationBase>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Mind Flay Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Mind_Flay"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Mind_Flay"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>48</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>DD_Mind_Flay</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<damageAmountBase>1</damageAmountBase>
				<armorPenetrationBase>20.0</armorPenetrationBase>
				<explosionRadius>2</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Hellfire Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Hellfire"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Hellfire"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>34</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>DD_Hellfire</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<ai_IsIncendiary>false</ai_IsIncendiary>
				<explosionRadius>3</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Eclipse Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Eclipse"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Eclipse"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>88</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>DD_Eclipse</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>2</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Rend Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Rend"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Rend"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>34</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>DD_Rend</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<explosionRadius>5</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

	<!-- Constrain Breath -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Constrain"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_DD_Constrain"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>48</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>DD_Constrain</damageDef>
				<soundExplode>DD_Void_DarkExplosion</soundExplode>
				<damageAmountBase>1</damageAmountBase>
				<armorPenetrationBase>20.0</armorPenetrationBase>
				<explosionRadius>2.5</explosionRadius>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
			</projectile>
		</value>
	</Operation>

</Patch>