<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Heavy Trooper Armor === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Armor"]/statBases</xpath>
		<value>
			<Bulk>75</Bulk>
			<WornBulk>15</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Armor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>14.7</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Armor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>28.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Armor"]/equippedStatOffsets</xpath>
		<value>
			<CarryBulk>20</CarryBulk>
			<CarryWeight>25</CarryWeight>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Armor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Armor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- === Heavy Trooper Helmet === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Helmet"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.50</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Helmet"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Helmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>10.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Helmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>20</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Bot_Soldier_Helmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

</Patch>