<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<!-- Ammo -->

	<Ammo_Arrow_Stone.label>arrow (stone)</Ammo_Arrow_Stone.label>
	<Ammo_Arrow_Stone.description>Simple arrow design with a cutting head attached to a wooden shaft.</Ammo_Arrow_Stone.description>

	<Ammo_Arrow_Steel.label>arrow (steel)</Ammo_Arrow_Steel.label>
	<Ammo_Arrow_Steel.description>Simple arrow design with a cutting head attached to a wooden shaft.</Ammo_Arrow_Steel.description>

	<Ammo_Arrow_Plasteel.label>arrow (plasteel)</Ammo_Arrow_Plasteel.label>
	<Ammo_Arrow_Plasteel.description>Simple arrow design with a cutting head attached to a wooden shaft.</Ammo_Arrow_Plasteel.description>

	<!-- The amount of arrows usable over the ammo lifetime for each resource cost is equal to
		[r / (1 - x)];
			x = preExplosionSpawnChance,
			r = resource cost. -->

	<Projectile_Arrow_Stone.label>arrow (stone)</Projectile_Arrow_Stone.label>
	<Projectile_Arrow_Steel.label>arrow (steel)</Projectile_Arrow_Steel.label>
	<Projectile_Arrow_Plasteel.label>arrow (plasteel)</Projectile_Arrow_Plasteel.label>

	<!--[Core] <Ammo_Arrow_Stone.label>flecha (piedra)</Ammo_Arrow_Stone.label>-->
	<!--[Core] <Ammo_Arrow_Stone.description>Diseño de flecha simple con una cabeza de corte unida a un eje de madera.</Ammo_Arrow_Stone.description>-->
	<!--[Core] <Ammo_Arrow_Steel.label>flecha (metalica)</Ammo_Arrow_Steel.label>-->
	<!--[Core] <Ammo_Arrow_Steel.description>Diseño de flecha simple con una cabeza de corte unida a un eje de madera.</Ammo_Arrow_Steel.description>-->
	<!-- Projectiles -->
	<!--[Core] <Projectile_Arrow_Stone.label>flecha (piedra)</Projectile_Arrow_Stone.label>-->
	<!--[Core] <Projectile_Arrow_Steel.label>flecha (metalica)</Projectile_Arrow_Steel.label>-->
	<!--<Ammo_Arrow_Stone.label>flecha (piedra)</Ammo_Arrow_Stone.label>-->
	<!--<Ammo_Arrow_Stone.description>Flecha simple diseñada con una cabeza cortante atada a un tallo de madera.</Ammo_Arrow_Stone.description>-->
	<!--<Ammo_Arrow_Steel.label>flecha (acero)</Ammo_Arrow_Steel.label>-->
	<!--<Ammo_Arrow_Steel.description>Diseño de flecha simple con una cabeza de corte unido a un eje de madera.</Ammo_Arrow_Steel.description>-->
	<!--<Projectile_Arrow_Stone.label>flecha (piedra)</Projectile_Arrow_Stone.label>-->
	<!--<Projectile_Arrow_Steel.label>flecha (acero)</Projectile_Arrow_Steel.label>-->

</LanguageData>