<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- While these Defs are only used conditionally with other mods active, they don't actually do anything by themselves, so there's no harm loading them. -->

	<DamageDef ParentName="Frostbite">
		<defName>CE_Cryptofuel</defName>
		<label>frostbite</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<additionalHediffs>
			<li>
				<hediff>Hypothermia</hediff>
				<severityPerDamageDealt>0.01</severityPerDamageDealt>
			</li>
		</additionalHediffs>
		<hasForcefulImpact>true</hasForcefulImpact>
		<makesBlood>false</makesBlood>
		<canInterruptJobs>true</canInterruptJobs>
		<externalViolence>true</externalViolence>
		<armorCategory>Heat</armorCategory>
		<minDamageToFragment>15</minDamageToFragment>
		<defaultArmorPenetration>0.5</defaultArmorPenetration>
		<explosionHeatEnergyPerCell>-20</explosionHeatEnergyPerCell>
		<soundExplosion>Explosion_Stun</soundExplosion>
		<combatLogRules>Damage_Flame</combatLogRules>
		<explosionColorCenter>(0,1,1,1)</explosionColorCenter>
		<explosionColorEdge>(0,0.70,1,1)</explosionColorEdge>
	</DamageDef>

</Defs>