<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Super Jump -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/VEF.Abilities.AbilityDef[defName="VFEA_SuperJump"]/range</xpath>
		<value>
			<range>20</range>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/VEF.Abilities.AbilityDef[defName="VFEA_SuperJump"]/description</xpath>
		<value>
			<description>Jump over a medium distance (20 cells) within line of sight to close the distance to the enemy.</description>
		</value>
	</Operation>

	<!-- Weapon Expert -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/VFEAncients.PowerDef[defName="WeaponExpert"]/statFactors</xpath>
		<value>
			<ReloadSpeed>2</ReloadSpeed>
			<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
		</value>
	</Operation>

	<!-- Marksmanship -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/VFEAncients.PowerDef[defName="Marksmanship"]/setStats/ShootingAccuracyPawn</xpath>
		<value>
			<ShootingAccuracyPawn>20</ShootingAccuracyPawn>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/VFEAncients.PowerDef[defName="Marksmanship"]</xpath>
		<value>
			<statFactors>
				<AimingAccuracy>5</AimingAccuracy>
			</statFactors>
		</value>
	</Operation>

	<!-- Assassin -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/VFEAncients.PowerDef[defName="Assassin"]</xpath>
		<value>
			<statOffsets>
				<MeleeCritChance>100</MeleeCritChance>
			</statOffsets>
		</value>
	</Operation>

	<!-- Super Strength -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/VFEAncients.PowerDef[defName="SuperStrength"]/statFactors</xpath>
		<value>
			<CarryWeight>2</CarryWeight>
			<CarryBulk>2</CarryBulk>
		</value>
	</Operation>

	<!-- Darkvision -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/VFEAncients.PowerDef[defName="Darkvision"]</xpath>
		<value>
			<statOffsets>
				<NightVisionEfficiency>1</NightVisionEfficiency>
			</statOffsets>
		</value>
	</Operation>
</Patch>