<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Monojavelin -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_Monojavelin"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.15</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.48</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.09</cooldownTime>
					<armorPenetrationBlunt>5.25</armorPenetrationBlunt>
					<armorPenetrationSharp>18.5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AOC_Monojavelin"]</xpath>
		<value>
			<thingCategories>
				<li>WeaponsRanged</li>
			</thingCategories>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AOC_Monojavelin"]</xpath>
		<value>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_Monojavelin"]/statBases</xpath>
		<value>
			<statBases>
				<SightsEfficiency>1.0</SightsEfficiency>
				<ShotSpread>1.5</ShotSpread>
				<SwayFactor>2.5</SwayFactor>
				<Bulk>2.5</Bulk>
				<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			</statBases>
			<stackLimit>25</stackLimit>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_Monojavelin"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Monojavelin_Thrown</defaultProjectile>
					<warmupTime>0.8</warmupTime>
					<range>32</range>
					<soundCast>Interact_BeatFire</soundCast>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Melee Tools -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="QKB_18K" or defName="TCB_26K"]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- TCB 26K -->
	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="TCB_26K_AP"]</xpath>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>TCB_26K</defName>
		<statBases>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>6.2</Bulk>
			<SightsEfficiency>1</SightsEfficiency>
		</statBases>
		<Properties>
			<recoilAmount>2.54</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>19</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="QKB_18K"]/costList/Chemfuel</xpath>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>QKB_18K</defName>
		<statBases>
			<Mass>8</Mass>
			<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.3</ShotSpread>
			<SwayFactor>3.5</SwayFactor>
			<Bulk>8</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_80x256mmFuel_Incendiary</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>40</range>
			<burstShotCount>4</burstShotCount>
			<soundCast>Shot_IncendiaryLauncher</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>5.5</reloadTime>
			<ammoSet>AmmoSet_80x256mmFuel</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
	</Operation>

	<!-- SC SK -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>AOC_SCP_SK</defName>
		<statBases>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>6.2</Bulk>
			<SightsEfficiency>1</SightsEfficiency>
		</statBases>
		<Properties>
			<recoilAmount>2.54</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>19</range>
			<soundCast>Shot_Shotgun_NoRack</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_SCP_SK" ]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>pickaxe</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shovel</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- A2E -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>AOC_A2E</defName>
		<statBases>
			<Mass>5</Mass>
			<RangedWeapon_Cooldown>2.53</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.35</ShotSpread>
			<SwayFactor>1.02</SwayFactor>
			<Bulk>4.00</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Proj_FilthEraser</defaultProjectile>
			<warmupTime>4.5</warmupTime>
			<range>14</range>
			<ticksBetweenBurstShots>25</ticksBetweenBurstShots>
			<burstShotCount>4</burstShotCount>
			<soundCast>InfernoCannon_Fire</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<ai_AvoidFriendlyFireRadius>2</ai_AvoidFriendlyFireRadius>
			<minRange>2</minRange>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
		</Properties>
		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>8</reloadTime>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_FilthEraser"]/thingClass</xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_FilthEraser"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>20</speed>
				<explosionRadius>4.5</explosionRadius>
				<damageDef>FilthEraser</damageDef>
				<!-- Use default damage from explosion def -->
				<explosionDelay>50</explosionDelay>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<!--Killakill/Launcher-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>AOC_KILLAKILL</defName>
		<statBases>
			<Mass>8</Mass>
			<RangedWeapon_Cooldown>0.43</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.8</SwayFactor>
			<Bulk>10</Bulk>
			<WorkToMake>39500</WorkToMake>
		</statBases>
		<costList>
			<Steel>65</Steel>
			<Plasteel>30</Plasteel>
			<ComponentIndustrial>7</ComponentIndustrial>
			<Chemfuel>10</Chemfuel>
		</costList>
		<Properties>
			<recoilAmount>1.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_25x59mmGrenade_HE</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>40</range>
			<burstShotCount>0</burstShotCount>
			<soundCast>ThrowGrenade</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_25x59mmGrenade</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AOE</li>
			<li>EliteGun</li>
		</weaponTags>
		<researchPrerequisite>AOC_Toy2_Access</researchPrerequisite>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!--KJW-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>AOC_KJW</defName>
		<statBases>
			<Mass>7.60</Mass>
			<RangedWeapon_Cooldown>0.35</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>3.22</SwayFactor>
			<Bulk>10</Bulk>
			<WorkToMake>15000</WorkToMake>
		</statBases>
		<costList>
			<Steel>110</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.8</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>62</range>
			<burstShotCount>50</burstShotCount>
			<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>150</magazineSize>
			<reloadTime>4.0</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>25</aimedBurstShotCount>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Suppressive</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_KJW"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrels</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrels</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="AOC_KJW"]/equippedStatOffsets</xpath>
	</Operation>

	<!--KJW_H-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>AOC_KJW_H</defName>
		<statBases>
			<Mass>8.50</Mass>
			<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
			<SightsEfficiency>1.25</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>3.22</SwayFactor>
			<Bulk>12</Bulk>
			<WorkToMake>15000</WorkToMake>
		</statBases>
		<costList>
			<Steel>110</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.1</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_50BMG_FMJ</defaultProjectile>
			<warmupTime>2.3</warmupTime>
			<range>75</range>
			<burstShotCount>50</burstShotCount>
			<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>250</magazineSize>
			<reloadTime>4.0</reloadTime>
			<ammoSet>AmmoSet_50BMG</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>25</aimedBurstShotCount>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Suppressive</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_KJW_H"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrels</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrels</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="AOC_KJW_H"]/equippedStatOffsets</xpath>
	</Operation>


	<!--SuviSniper-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>AOC_Suvi_Sniper</defName>
		<statBases>
			<SightsEfficiency>2.60</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.46</SwayFactor>
			<Bulk>12.40</Bulk>
			<Mass>5.20</Mass>
			<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.25</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_AOCPowerCell_HEAT</defaultProjectile> 
			<warmupTime>2</warmupTime>
			<range>50</range>
			<burstShotCount>4</burstShotCount>
			<ticksBetweenBurstShots>60</ticksBetweenBurstShots>
			<soundCast>ChargeLance_Fire</soundCast>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_AOCPowerCell</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>false</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AOC_Suvi_Sniper"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrels</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	
 <!-- AOC TAS Rifle -->

		<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
			<defName>AOC_TAS_Rifle</defName>
			<statBases>
				<Mass>2.8</Mass>
				<RangedWeapon_Cooldown>0.28</RangedWeapon_Cooldown>
				<SightsEfficiency>1.4</SightsEfficiency>
				<ShotSpread>0.06</ShotSpread>
				<SwayFactor>1</SwayFactor>
				<Bulk>7</Bulk>
				<WorkToMake>60000</WorkToMake>
			</statBases>
			<costList>
				<Steel>50</Steel>
				<Plasteel>35</Plasteel>
				<ComponentSpacer>2</ComponentSpacer>
				<Gold>5</Gold>
				<AOC_UWAT>5</AOC_UWAT>
			</costList>
			<Properties>
				<recoilAmount>1.1</recoilAmount>
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_6x24mmCharged</defaultProjectile>
				<warmupTime>0.8</warmupTime>
				<range>55</range>
				<burstShotCount>5</burstShotCount>
				<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
				<soundCast>Shot_ChargeRifle</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>6</muzzleFlashScale>
			</Properties>
			<AmmoUser>
				<magazineSize>20</magazineSize>
				<reloadTime>3.5</reloadTime>
				<ammoSet>AmmoSet_6x24mmCharged</ammoSet>
			</AmmoUser>
			<FireModes>
				<aimedBurstShotCount>2</aimedBurstShotCount>
				<aiUseBurstMode>true</aiUseBurstMode>
				<aiAimMode>AimedShot</aiAimMode>
			</FireModes>
			<weaponTags>
				<li>CE_AI_AR</li>
				<li>AdvancedGun</li>
			</weaponTags>
		</Operation>

		<Operation Class="PatchOperationReplace">
			<xpath>Defs/ThingDef[defName="AOC_TAS_Rifle"]/tools</xpath>
			<value>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>barrels</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>12</power>
						<cooldownTime>2.44</cooldownTime>
						<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Barrels</linkedBodyPartsGroup>
					</li>
				</tools>
			</value>
		</Operation>
  
</Patch>