<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Weapon_GrenadeLauncher_ME"]/label</xpath>
		<value>
			<label>Mechanoid Grenade Launcher</label>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_GrenadeLauncher_ME</defName>
		<statBases>
			<Mass>30.00</Mass>
			<RangedWeapon_Cooldown>0.42</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>14.50</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_70mmMechanoidGrenade_HE</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>75</range>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<soundCast>ThrowGrenade</soundCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_70mmMechanoidGrenade</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Launcher</li>
			<li>NoSwitch</li>
		</weaponTags>
	</Operation>
</Patch>