<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>ArmorVest</defName>
		<label>preset armor vest</label>
		<Bulk>5</Bulk>
		<BulkWorn>3</BulkWorn>
		<Mass>13</Mass>
		<!-- If both are present just uses the appropiate curve, that is you can for example use static for sharp and curve for blunt -->
		<ArmorStaticSharp>8</ArmorStaticSharp>
		<ArmorStaticBlunt>12</ArmorStaticBlunt>
		<ArmorCurveSharp>
			<points>
				<li>1, 8</li>
				<li>2, 16</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>1, 12</li>
				<li>2, 24</li>
			</points>
		</ArmorCurveBlunt>
		<!-- IMPORTANT: This is SHARP armor range OR StuffEffectMultiplierArmor range-->
		<vanillaArmorRatingRange>1~2</vanillaArmorRatingRange>
		<neededLayers>
			<li>Middle</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Neck</li>
			<li>Shoulders</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>LightArmorVest</defName>
		<label>preset light armor vest</label>
		<Bulk>5</Bulk>
		<BulkWorn>1</BulkWorn>
		<Mass>3</Mass>
		<!-- If both are present just uses the appropiate curve, that is you can for example use static for sharp and curve for blunt -->
		<ArmorCurveSharp>
			<points>
				<li>0.55, 1.5</li>
				<li>0.99, 8</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0.55, 2.65</li>
				<li>0.99, 14</li>
			</points>
		</ArmorCurveBlunt>
		<!-- IMPORTANT: This is SHARP armor range OR StuffEffectMultiplierArmor range-->
		<vanillaArmorRatingRange>0.55~0.99</vanillaArmorRatingRange>
		<neededLayers>
			<li>Middle</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Neck</li>
			<li>Shoulders</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

</Defs>