<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="BaseExplosiveBullet">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<defName>DM_MagicBolt</defName>
		<label>magic bolt</label>
		<graphicData>
			<texPath>Things/Item/Equipment/WeaponRanged/DM_MagicBolts/DM_LesserMagicBolt</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<color>(120,255,255)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>DM_Arcane</damageDef>
			<armorPenetrationBlunt>20</armorPenetrationBlunt>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<speed>50</speed>
			<dropsCasings>false</dropsCasings>
			<ai_IsIncendiary>false</ai_IsIncendiary>
			<arcHeightFactor>1</arcHeightFactor>
			<shadowSize>1</shadowSize>
			<explosionRadius>1</explosionRadius>
			<damageAmountBase>8</damageAmountBase>
			<soundExplode>Explosion_EMP</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseExplosiveBullet">
		<thingClass>CombatExtended.Projectile_FireTrail</thingClass>
		<defName>DM_FireBolt</defName>
		<label>fire bolt</label>
		<graphicData>
			<texPath>Things/Item/Equipment/WeaponRanged/DM_MagicBolts/DM_FireBolt</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<color>(254,189,58)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>DM_Fire</damageDef>
			<armorPenetrationBlunt>20</armorPenetrationBlunt>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<speed>20</speed>
			<dropsCasings>false</dropsCasings>
			<ai_IsIncendiary>true</ai_IsIncendiary>
			<arcHeightFactor>1</arcHeightFactor>
			<shadowSize>1.5</shadowSize>
			<damageAmountBase>5</damageAmountBase>
			<explosionRadius>2</explosionRadius>
			<flyOverhead>false</flyOverhead>
			<soundExplode>Explosion_Flame</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseExplosiveBullet">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<defName>DM_PoisonBolt</defName>
		<label>poison bolt</label>
		<graphicData>
			<texPath>Things/Item/Equipment/WeaponRanged/DM_MagicBolts/DM_PoisonBolt</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<color>(100,255,100)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>DM_Poison</damageDef>
			<armorPenetrationBlunt>20</armorPenetrationBlunt>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<speed>17.5</speed>
			<dropsCasings>false</dropsCasings>
			<ai_IsIncendiary>false</ai_IsIncendiary>
			<arcHeightFactor>-1</arcHeightFactor>
			<shadowSize>0.5</shadowSize>
			<damageAmountBase>3</damageAmountBase>
			<explosionRadius>3</explosionRadius>
			<soundExplode>Hive_Spawn</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
		</projectile>
	</ThingDef>

</Defs>