<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<!-- Ammo -->

	<Ammo_StreamlinedArrow_Stone.label>streamlined arrow (stone)</Ammo_StreamlinedArrow_Stone.label>
	<Ammo_StreamlinedArrow_Stone.description>Arrow designed for higher velocity flight, being suitable to fire from a recurve bow.</Ammo_StreamlinedArrow_Stone.description>

	<Ammo_StreamlinedArrow_Steel.label>streamlined arrow (steel)</Ammo_StreamlinedArrow_Steel.label>
	<Ammo_StreamlinedArrow_Steel.description>Arrow designed for higher velocity flight, being suitable to fire from a recurve bow.</Ammo_StreamlinedArrow_Steel.description>

	<Ammo_StreamlinedArrow_Plasteel.label>streamlined arrow (plasteel)</Ammo_StreamlinedArrow_Plasteel.label>
	<Ammo_StreamlinedArrow_Plasteel.description>Arrow designed for higher velocity flight, being suitable to fire from a recurve bow.</Ammo_StreamlinedArrow_Plasteel.description>

	<!-- I'll leave it to Alistaire or somebody else who is more familiar with the above formula to balance the spawn chances. :P
		The 'arrows per resource' for these should probably be slightly lower than those of the great bow due to higher velocities. -->

	<Projectile_StreamlinedArrow_Stone.label>streamlined arrow (stone)</Projectile_StreamlinedArrow_Stone.label>
	<Projectile_StreamlinedArrow_Steel.label>streamlined arrow (steel)</Projectile_StreamlinedArrow_Steel.label>
	<Projectile_StreamlinedArrow_Plasteel.label>streamlined arrow (plasteel)</Projectile_StreamlinedArrow_Plasteel.label>

</LanguageData>