<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== AT4 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_AT4RL</defName>
		<statBases>
			<Mass>8.00</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.82</SwayFactor>
			<Bulk>11.20</Bulk>
			<WorkToMake>26000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>65</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
			<FSX>6</FSX>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_84mmAT4_HEAT</defaultProjectile>
			<warmupTime>1.9</warmupTime>
			<range>40</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiUseBurstMode>false</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Carl Gustaf Recoiless Rifle ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_CarlGustafRL</defName>
		<statBases>
			<Mass>14.20</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>2.18</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.58</SwayFactor>
			<Bulk>12.30</Bulk>
			<WorkToMake>29500</WorkToMake>
		</statBases>
		<costList>
			<Steel>105</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_84x246mmR_HEAT</defaultProjectile>
			<warmupTime>2.05</warmupTime>
			<range>48</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_84x246mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>FALSE</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== China Lake Grenade Launcher ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_ChinaLakeGL</defName>
		<statBases>
			<Mass>3.72</Mass>
			<RangedWeapon_Cooldown>1.01</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.25</SwayFactor>
			<Bulk>8.75</Bulk>
			<WorkToMake>9500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>45</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40x46mmGrenade_HE</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>44</range>
			<ticksBetweenBurstShots>120</ticksBetweenBurstShots>
			<soundCast>RNShot_ChinaLakeGL</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>3</magazineSize>
			<reloadTime>2.55</reloadTime>
			<ammoSet>AmmoSet_40x46mmGrenade</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Heckler & Koch HK69A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_HK69A1GL</defName>
		<statBases>
			<Mass>2.60</Mass>
			<RangedWeapon_Cooldown>0.94</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.94</SwayFactor>
			<Bulk>4.63</Bulk>
			<WorkToMake>11500</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40x46mmGrenade_HE</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>44</range>
			<soundCast>RNShotGL</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<AmmoGenPerMagOverride>3</AmmoGenPerMagOverride>
			<reloadTime>0.85</reloadTime>
			<ammoSet>AmmoSet_40x46mmGrenade</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== FGM-148 Javelin ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_JavelinRL</defName>
		<statBases>
			<Mass>22.30</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>2.72</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>3.55</SwayFactor>
			<Bulk>13.00</Bulk>
			<WorkToMake>41500</WorkToMake>
		</statBases>
		<costList>
			<Steel>135</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
			<FSX>17</FSX>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_127mmJavelinMissile</defaultProjectile>
			<warmupTime>2.5</warmupTime>
			<range>156</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>

		<!-- RN Weapons version of FGM-148 Javelin is single-use only -->

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== M72 LAW ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_M72LAW</defName>
		<statBases>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.24</SwayFactor>
			<Bulk>7.30</Bulk>
			<WorkToMake>22500</WorkToMake>
		</statBases>
		<costList>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
			<FSX>3</FSX>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_M72LAW</defaultProjectile>
			<warmupTime>1.9</warmupTime>
			<range>31</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== M202 FLASH ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_M202FLASH</defName>
		<statBases>
			<Mass>5.22</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.41</SwayFactor>
			<Bulk>10.86</Bulk>
			<WorkToMake>27000</WorkToMake>
		</statBases>
		<costList>
			<Steel>70</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_M74_Incendiary</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>31</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_M74</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== M320 Grenade Launcher Module ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_M320GL</defName>
		<statBases>
			<Mass>1.27</Mass>
			<RangedWeapon_Cooldown>0.53</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>0.48</SwayFactor>
			<Bulk>2.85</Bulk>
			<WorkToMake>13500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>25</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40x46mmGrenade_HE</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>44</range>
			<burstShotCount>1</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<soundCast>RNShotGL</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<AmmoGenPerMagOverride>3</AmmoGenPerMagOverride>
			<reloadTime>0.85</reloadTime>
			<ammoSet>AmmoSet_40x46mmGrenade</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== MATADOR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_MATADORRL</defName>
		<statBases>
			<Mass>8.90</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.89</SwayFactor>
			<Bulk>11.00</Bulk>
			<WorkToMake>28500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>70</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
			<FSX>7</FSX>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_90mmMATADOR</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>48</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== MBT LAW / NLAW ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_MBTLAWRL</defName>
		<statBases>
			<Mass>12.50</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.27</SwayFactor>
			<Bulk>11.16</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>20</Chemfuel>
			<Steel>75</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
			<FSX>9</FSX>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_150mmMBTLAWMissile</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>48</range>
			<ticksBetweenBurstShots>20</ticksBetweenBurstShots>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== Milkor MGL ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_MilkorMGL</defName>
		<statBases>
			<Mass>5.30</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>5.65</Bulk>
			<WorkToMake>19000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40x46mmGrenade_HE</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>40</range>
			<soundCast>RNShot_ChinaLakeGL</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_40x46mmGrenade</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== RPG-7V2 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_RPG7V2RL</defName>
		<statBases>
			<Mass>7.00</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>2.16</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.68</SwayFactor>
			<Bulk>10.50</Bulk>
			<WorkToMake>25500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>70</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_RPG7Grenade_HEAT</defaultProjectile>
			<warmupTime>2.035</warmupTime>
			<range>40</range>
			<soundCast>RNShotRPG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_RPG7Grenade</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== RPG-28 Klyukva ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_RPG28RL</defName>
		<statBases>
			<Mass>13.00</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.50</SwayFactor>
			<Bulk>13.00</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>90</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
			<FSX>10</FSX>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_RPG28Klyukva</defaultProjectile>
			<warmupTime>1.9</warmupTime>
			<range>40</range>
			<soundCast>RNShotRPG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== RPG-32 Barkas ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_RPG32RL</defName>
		<statBases>
			<Mass>3.00</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>2.12</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.52</SwayFactor>
			<Bulk>13.00</Bulk>
			<WorkToMake>26500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>60</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_RPG32Rocket_HEAT</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>44</range>
			<soundCast>RNShotRPG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_RPG32Rocket</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== SMAW ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_SMAWRL</defName>
		<statBases>
			<Mass>7.54</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>2.23</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.16</SwayFactor>
			<Bulk>14.71</Bulk>
			<WorkToMake>31500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>20</Chemfuel>
			<Steel>70</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_83mmSMAW_HEAT</defaultProjectile>
			<warmupTime>2.09</warmupTime>
			<range>48</range>
			<soundCast>RNShotLauncher</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_83mmSMAW</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<noSnapshot>true</noSnapshot>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- ========== XM25 CDTE ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNEx_XM25GL</defName>
		<statBases>
			<Mass>6.35</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.42</SwayFactor>
			<Bulk>7.49</Bulk>
			<WorkToMake>31000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_25x40mmGrenade_HE</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>48</range>
			<soundCast>RNShotXM25</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<muzzleFlashScale>15</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_25x40mmGrenade</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<!-- No additional CE weaponTags needed -->
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNEx_ChinaLakeGL" or
			defName="RNEx_HK69A1GL" or
			defName="RNEx_M320GL" or
			defName="RNEx_MilkorMGL" or
			defName="RNEx_XM25GL"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNEx_AT4RL" or
			defName="RNEx_CarlGustafRL" or
			defName="RNEx_JavelinRL" or
			defName="RNEx_M72LAW" or
			defName="RNEx_M202FLASH" or
			defName="RNEx_MATADORRL" or
			defName="RNEx_MBTLAWRL" or
			defName="RNEx_RPG7V2RL" or
			defName="RNEx_RPG28RL" or
			defName="RNEx_RPG32RL" or
			defName="RNEx_SMAWRL"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>