<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.AmmoCategoryDef>
		<defName>GrenadeRubber</defName>
		<label>Rubberised slug</label>
		<description>A rubber slug with a metal core inside. Less lethal than usual ammunition, but can still maim or kill someone.</description>
		<advanced>true</advanced>
	</CombatExtended.AmmoCategoryDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="40x46mmGrenadeBase">
		<defName>Ammo_40x46mmGrenade_Rubber</defName>
		<label>40x46mm grenade (Rubber)</label>
		<graphicData>
			<texPath>Things/Ammo/GrenadeLauncher/HE</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
		</statBases>
		<ammoClass>GrenadeRubber</ammoClass>
		<cookOffProjectile>Bullet_40x46mmGrenade_Rubber</cookOffProjectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_40x46mmGrenade_Rubber</defName>
		<label>Rubberised slug</label>
		<graphicData>
			<texPath>Rubberdong</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>27</speed>
			<damageDef>Beanbag</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>3.240</armorPenetrationBlunt>
			<spreadMult>2</spreadMult>
			<shieldDamageMultiplier>0.1</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_40x46mmGrenade_Rubber</defName>
		<label>make 40x46mm Rubber grenades x100</label>
		<description>Craft 100 40x46mm Rubber grenades.</description>
		<jobString>Making 40x46mm Rubber grenades.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>50</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Chemfuel</li>
					</thingDefs>
				</filter>
				<count>7</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Chemfuel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_40x46mmGrenade_Rubber>100</Ammo_40x46mmGrenade_Rubber>
		</products>
		<workAmount>9000</workAmount>
	</RecipeDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>KniperBlade</defName>
		<label>Blade</label>
		<description>A ballistic knife blade.</description>
		<advanced>false</advanced>
	</CombatExtended.AmmoCategoryDef>

	<ThingCategoryDef>
		<defName>KniperBlade</defName>
		<label>Blade</label>
		<parent>AmmoNeolithic</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberArrow</iconPath>
	</ThingCategoryDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Ballistic_Blade</defName>
		<label>kniper blades</label>
		<ammoTypes>
			<Ammo_kniper_blade>Projectile_kniper_blade</Ammo_kniper_blade>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoArrowBase">
		<defName>Ammo_kniper_blade</defName>
		<label>kniper blade</label>
		<description>A ballistic knife blade.</description>
		<statBases>
			<Mass>0.014</Mass>
			<Bulk>0.04</Bulk>
			<Flammability>0</Flammability>
		</statBases>
		<graphicData>
			<texPath>Things/Ammo/Neolithic/Dart</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>KniperBlade</ammoClass>
	</ThingDef>

	<ThingDef ParentName="BaseArrowProjectile">
		<defName>Projectile_kniper_blade</defName>
		<label>Blade</label>
		<graphicData>
			<texPath>Knife</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>55</speed>
			<damageDef>RangedStab</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>0.65</armorPenetrationSharp>
			<armorPenetrationBlunt>0.60</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeNeolithicBase">
		<defName>MakeAmmo_kniper_blade</defName>
		<label>make kniper blades x10</label>
		<description>Craft 10 kniper blades.</description>
		<jobString>Making kniper blades.</jobString>
		<workAmount>960</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>20</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<recipeUsers>
			<li>TableMachining</li>
		</recipeUsers>
		<products>
			<Ammo_kniper_blade>10</Ammo_kniper_blade>
		</products>
	</RecipeDef>

</Defs>