<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ==========  Carbon Jumpsuit =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="RSArmorHelmetMakeableBase"]</xpath>
		<value>
			<apparel>
				<parentTagDef>ApparelHead</parentTagDef>
			</apparel>
		</value>
	</Operation>

	<!-- ==========  Carbon Jumpsuit =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Carbonsuit"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Carbonsuit"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Carbonsuit"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>4</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Carbonsuit"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0.5</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Carbonsuit"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Feet</li>
		</value>
	</Operation>

	<!-- ========== Security Armor =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/statBases</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>15</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>25</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>24</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>35</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/costList/Steel</xpath>
		<value>
			<Steel>130</Steel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>10</CarryWeight>
			<CarryBulk>10</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
						<parts>
							<li>Torso</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>1.25</ArmorRating_Blunt>
						<parts>
							<li>Torso</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.875</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.875</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.625</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.625</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Security Helmet =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/statBases/Mass</xpath>
		<value>
			<Mass>3.6</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>24</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>25</Plasteel>
			<DevilstrandCloth>10</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]/apparel</xpath>
		<value>
			<parentTagDef>ApparelHead</parentTagDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_SecurityHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.50</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
							<li>Jaw</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Pioneer Armor =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]/statBases</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>25</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>45</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>18</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>42</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>80</CarryWeight>
			<CarryBulk>45</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Pioneer Helmet =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.5</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/statBases/Mass</xpath>
		<value>
			<Mass>4.5</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>40</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]/apparel</xpath>
		<value>
			<parentTagDef>ApparelHead</parentTagDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_PioneerH"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.85</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.85</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Nomad Armor =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]/statBases</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>10</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>35</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>40</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]/equippedStatOffsets</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_NomadArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Nomad Helmet =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>1</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/statBases/Mass</xpath>
		<value>
			<Mass>2.8</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>30</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/equippedStatOffsets/ShootingAccuracyPawn</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
			<AimingAccuracy>0.40</AimingAccuracy>
			<ShootingAccuracyPawn>0.8</ShootingAccuracyPawn>
		</value>
	</Operation>


	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_NomadH"]/apparel</xpath>
		<value>
			<parentTagDef>ApparelHead</parentTagDef>
		</value>
	</Operation>

	<!-- ========== Medic Armor =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]/statBases</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>10</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>45</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>30</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>60</CarryWeight>
			<CarryBulk>25</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_MedicArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Medic Helmet =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.4</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]/statBases/Mass</xpath>
		<value>
			<Mass>3.2</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>30</ArmorRating_Blunt>
		</value>
	</Operation>


	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]/apparel</xpath>
		<value>
			<parentTagDef>ApparelHead</parentTagDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_MedicH"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Jaw</li>
							<li>Nose</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
						<parts>
							<li>Nose</li>
							<li>Jaw</li>
							<li>Nose</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Upgrade Kit =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/thingDef[defName="MBPSKit"]/statBases/Mass</xpath>
		<value>
			<Mass>25</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/thingDef[defName="MBPSKit"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>60</Plasteel>
			<DevilstrandCloth>10</DevilstrandCloth>
		</value>
	</Operation>

	<!-- ========== Drop Suit =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
			<Bulk>90</Bulk>
			<WornBulk>18</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>180</Plasteel>
			<DevilstrandCloth>40</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>90</CarryWeight>
			<CarryBulk>10</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>17</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>51</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/verbs</xpath>
		<match Class="PatchOperationSequence">
			<operations>
				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]/statBases/JumpRange</xpath>
					<value>
						<JumpRange>47</JumpRange>
					</value>
				</li>
			</operations>
		</match>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_Dropsuit"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
							<li>Arm</li>
							<li>Leg</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Dropsuit Helmet =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/statBases/Mass</xpath>
		<value>
			<Bulk>5</Bulk>
			<Mass>5</Mass>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.65</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>14</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>42</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>60</Plasteel>
			<DevilstrandCloth>20</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_DropsuitH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<!-- ========== Nervesuit =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]/statBases/Mass</xpath>
		<value>
			<Bulk>75</Bulk>
			<Mass>20</Mass>
			<WornBulk>10</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]/equippedStatOffsets</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>10</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>120</Plasteel>
			<DevilstrandCloth>40</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>22.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_Strikesuit"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
						<parts>
							<li>Torso</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>1.2</ArmorRating_Blunt>
						<parts>
							<li>Torso</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
							<li>Leg</li>
							<li>Foot</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
							<li>Leg</li>
							<li>Foot</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Nervesuit helmet =========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/statBases</xpath>
		<value>
			<Bulk>3</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.9</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>9.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>22.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/equippedStatOffsets</xpath>
		<value>
			<Suppressability>-0.25</Suppressability>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>35</Plasteel>
			<DevilstrandCloth>10</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_StrikesuitH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<!-- ========== Assault Armor =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>100</Mass>
			<Bulk>120</Bulk>
			<WornBulk>18</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>28</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>70</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>115</CarryWeight>
			<CarryBulk>15</CarryBulk>
			<MoveSpeed>-0.55</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>225</Plasteel>
			<DevilstrandCloth>60</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/costList/Uranium</xpath>
		<value>
			<Uranium>70</Uranium>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<label>launch EMP grenade</label>
					<verbClass>CombatExtended.Verb_LaunchProjectileStaticCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<onlyManualCast>True</onlyManualCast>
					<warmupTime>1.5</warmupTime>
					<range>40</range>
					<minRange>5</minRange>
					<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
					<soundCast>Shot_IncendiaryLauncher</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>14</muzzleFlashScale>
					<drawHighlightWithLineOfSight>true</drawHighlightWithLineOfSight>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
					<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
					<defaultProjectile>Bullet_30x29mmGrenade_EMP</defaultProjectile>
					<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
				</li>
			</verbs>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef</xpath>
		<value>
			<ammoDef>Ammo_30x29mmGrenade_EMP</ammoDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmor"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge</xpath>
		<value>
			<ammoCountPerCharge>1</ammoCountPerCharge>
		</value>
	</Operation>

	<!-- ========== Assault Helmet =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/statBases/Mass</xpath>
		<value>
			<Mass>10</Mass>
			<Bulk>20</Bulk>
			<WornBulk>2</WornBulk>
			<NightVisionEfficiency_Apparel>0.3</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>25</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>62.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<MoveSpeed>-0.25</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>70</Plasteel>
			<Uranium>15</Uranium>
			<DevilstrandCloth>30</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_AssaultArmorH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<!-- ========== Fire Support Armor =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>70</Mass>
			<Bulk>80</Bulk>
			<WornBulk>20</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>37.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>120</CarryWeight>
			<CarryBulk>50</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/equippedStatOffsets/AimingDelayFactor</xpath>
		<value>
			<AimingDelayFactor>-0.25</AimingDelayFactor>
			<ReloadSpeed>0.5</ReloadSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>175</Plasteel>
			<DevilstrandCloth>50</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Fire Support Helmet =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/statBases/Mass</xpath>
		<value>
			<Mass>5</Mass>
			<Bulk>7</Bulk>
			<WornBulk>1.5</WornBulk>
			<NightVisionEfficiency_Apparel>0.9</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>14</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>35</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>55</Plasteel>
			<DevilstrandCloth>20</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_FSArmorH"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Korp Armor =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/statBases/Mass</xpath>
		<value>
			<Mass>85</Mass>
			<Bulk>80</Bulk>
			<WornBulk>20</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>37.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>100</CarryWeight>
			<CarryBulk>30</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>175</Plasteel>
			<DevilstrandCloth>50</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<label>launch crow feeder</label>
					<verbClass>CombatExtended.Verb_LaunchProjectileStaticCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<onlyManualCast>True</onlyManualCast>
					<warmupTime>1.5</warmupTime>
					<range>55</range>
					<minRange>5</minRange>
					<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
					<soundCast>RS_ShotGrendel</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>16</muzzleFlashScale>
					<drawHighlightWithLineOfSight>true</drawHighlightWithLineOfSight>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
					<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
					<defaultProjectile>Bullet_JICrowFeeder</defaultProjectile>
					<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
				</li>
			</verbs>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef</xpath>
		<value>
			<ammoDef>Ammo_JI_Alloy</ammoDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge</xpath>
		<value>
			<ammoCountPerCharge>80</ammoCountPerCharge>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_Korp"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Reflactor Carapace =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
			<Bulk>100</Bulk>
			<WornBulk>18</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>18</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>10</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>54</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>90</CarryWeight>
			<CarryBulk>15</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>160</Plasteel>
			<DevilstrandCloth>75</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/costList/Uranium</xpath>
		<value>
			<Uranium>60</Uranium>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.85</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.85</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.85</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.85</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Reflactor Helmet =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/statBases/Mass</xpath>
		<value>
			<Mass>5.2</Mass>
			<Bulk>6</Bulk>
			<WornBulk>1.5</WornBulk>
			<NightVisionEfficiency_Apparel>0.6</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>10</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>37.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>60</Plasteel>
			<DevilstrandCloth>30</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/costList/Uranium</xpath>
		<value>
			<Uranium>20</Uranium>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_ReflactorArmorH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<!-- ========== Hazard Carapace =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/statBases/Mass</xpath>
		<value>
			<Mass>45</Mass>
			<Bulk>100</Bulk>
			<WornBulk>15</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>36</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>1.5</ArmorRating_Heat>
			<ArmorRating_Electric>1</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/equippedStatOffsets/MoveSpeed</xpath>
		<value>
			<CarryWeight>80</CarryWeight>
			<CarryBulk>25</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>145</Plasteel>
			<DevilstrandCloth>50</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/costList/Uranium</xpath>
		<value>
			<Uranium>65</Uranium>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapace"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.95</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.95</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<!-- ========== Hazard Helmet =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/statBases/Mass</xpath>
		<value>
			<Mass>6</Mass>
			<Bulk>6</Bulk>
			<WornBulk>1</WornBulk>
			<NightVisionEfficiency_Apparel>0.7</NightVisionEfficiency_Apparel>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>14</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>31.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>1.5</ArmorRating_Heat>
			<ArmorRating_Electric>1</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>50</Plasteel>
			<DevilstrandCloth>10</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/costList/Uranium</xpath>
		<value>
			<Uranium>25</Uranium>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_HazardCarapaceH"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<!-- ========== CQ Armor =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
			<Bulk>65</Bulk>
			<WornBulk>20</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>60</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/equippedStatOffsets</xpath>
		<value>
			<CarryWeight>80</CarryWeight>
			<CarryBulk>20</CarryBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>145</Plasteel>
			<DevilstrandCloth>50</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/costList/Uranium</xpath>
		<value>
			<Uranium>110</Uranium>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/apparel/bodyPartGroups</xpath>
		<value>
			<li>Hands</li>
			<li>Feet</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.80</ArmorRating_Blunt>
						<parts>
							<li>Neck</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Arm</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.70</ArmorRating_Blunt>
						<parts>
							<li>Hand</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatArmor"]/equippedStatOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.55</MeleeDodgeChance>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.25</MeleeParryChance>
		</value>
	</Operation>

	<!-- ========== CQ Helmet =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/statBases/Mass</xpath>
		<value>
			<Mass>5</Mass>
			<Bulk>5</Bulk>
			<WornBulk>1</WornBulk>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>54</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/apparel/immuneToToxGasExposure</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/apparel</xpath>
			<value>
				<immuneToToxGasExposure>true</immuneToToxGasExposure>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/equippedStatOffsets</xpath>
		<value>
			<SmokeSensitivity>-1</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/costList/Plasteel</xpath>
		<value>
			<Plasteel>65</Plasteel>
			<DevilstrandCloth>20</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]/apparel/layers</xpath>
		<value>
			<li>OnHead</li>
			<li>StrappedHead</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Apparel_CloseCombatHelmet"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.90</ArmorRating_Blunt>
						<parts>
							<li>Eye</li>
							<li>Nose</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>
</Patch>
