<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === JorisSiroj=== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JECom_JorisSiroj"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.32</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.32</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>front teeth</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.75</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>rear teeth</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.75</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>front head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
					<chanceFactor>0.2</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>rear head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>11</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Jorrick Lorge=== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="JE_JorrickLorge"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.06</MeleeDodgeChance>
			<MeleeCritChance>0.41</MeleeCritChance>
			<MeleeParryChance>0.48</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_JorrickLorge"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>56</power>
					<cooldownTime>2.34</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.25</armorPenetrationSharp>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>56</power>
					<cooldownTime>2.34</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.25</armorPenetrationSharp>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>3.07</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>16</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Supa Joris=== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JECom_SuperJoris"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.32</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.25</armorPenetrationSharp>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.31</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.25</armorPenetrationSharp>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>40</power>
					<cooldownTime>1.8</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>3</armorPenetrationSharp>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.44</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Uni Joris=== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_FourLeggedUniJoris"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>Horn</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>14</power>
					<cooldownTime>0.9</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>Horn</label>
					<capacities>
						<li>Scratch</li>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>0.9</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.5</armorPenetrationSharp>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.32</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.31</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>36</power>
					<cooldownTime>1.8</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.8</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.44</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Void=== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JECom_VoidJoris"]/statBases</xpath>
		<value>
			<statBases>
				<MoveSpeed>8</MoveSpeed>
				<ArmorRating_Blunt>50</ArmorRating_Blunt>
				<ArmorRating_Sharp>22</ArmorRating_Sharp>
				<ArmorRating_Heat>1.8</ArmorRating_Heat>
				<MeatAmount>115</MeatAmount>
				<LeatherAmount>200</LeatherAmount>
				<PsychicSensitivity>0.1</PsychicSensitivity>
				<ToxicEnvironmentResistance>1</ToxicEnvironmentResistance>
				<ComfyTemperatureMin>-250</ComfyTemperatureMin>
				<ComfyTemperatureMax>250</ComfyTemperatureMax>
				<MarketValue>2500</MarketValue>
				<MeleeDodgeChance>1</MeleeDodgeChance>
				<MeleeCritChance>1</MeleeCritChance>
				<MeleeParryChance>1</MeleeParryChance>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JECom_VoidJoris"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>36</power>
					<cooldownTime>1.31</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>24</armorPenetrationSharp>
					<armorPenetrationBlunt>50</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>36</power>
					<cooldownTime>1.31</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>24</armorPenetrationSharp>
					<armorPenetrationBlunt>50</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>43</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>32</armorPenetrationSharp>
					<armorPenetrationBlunt>80</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>18</power>
					<cooldownTime>2.34</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === XenoMorph=== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_XorismorphQueen"]/statBases</xpath>
		<value>
			<statBases>
				<MoveSpeed>5.75</MoveSpeed>
				<ArmorRating_Blunt>26</ArmorRating_Blunt>
				<ArmorRating_Sharp>15</ArmorRating_Sharp>
				<ArmorRating_Heat>1.0</ArmorRating_Heat>
				<MeatAmount>115</MeatAmount>
				<LeatherAmount>90</LeatherAmount>
				<PsychicSensitivity>0.25</PsychicSensitivity>
				<ToxicResistance>0.75</ToxicResistance>
				<ComfyTemperatureMin>-55</ComfyTemperatureMin>
				<MarketValue>1500</MarketValue>
				<MeleeDodgeChance>0.35</MeleeDodgeChance>
				<MeleeCritChance>0.97</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_XorismorphQueen"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
						<li>Cut</li>
					</capacities>
					<power>38</power>
					<cooldownTime>1.45</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>15</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>6</armorPenetrationSharp>
					<armorPenetrationBlunt>18</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
						<li>Cut</li>
					</capacities>
					<power>38</power>
					<cooldownTime>1.45</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>15</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>6</armorPenetrationSharp>
					<armorPenetrationBlunt>18</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
						<li>Cut</li>
					</capacities>
					<power>54</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>14</armorPenetrationSharp>
					<armorPenetrationBlunt>42</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>inner teeth</label>
					<capacities>
						<li>Bite</li>
						<li>Stab</li>
					</capacities>
					<power>58</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<chanceFactor>0.33</chanceFactor>
					<armorPenetrationSharp>18</armorPenetrationSharp>
					<armorPenetrationBlunt>48</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>2.33</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>24</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Yughi Joris=== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_YugiJohris"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>22</power>
					<cooldownTime>1.68</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>22</power>
					<cooldownTime>1.68</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>32</power>
					<cooldownTime>2.55</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.8</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.44</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Zombie Jorry=== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="JE_ZombieJoris"]/comps</xpath>
		<value>
			<li Class="VEF.AnimalBehaviours.CompProperties_InitialHediff">
				<hediffname>JJ_LowBleed</hediffname>
				<hediffseverity>1</hediffseverity>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_ZombieJoris"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>JE_InfectedClaws</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>JE_InfectedClaws</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>7</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.45</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.8</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.44</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Joskar=== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="JE_JoskarBontocki"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>paintbrush</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.32</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>paintbrush</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.32</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.45</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationSharp>1.8</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.44</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>