<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

	<!-- Partial armor statworker -->
	<CE_StatWorker_ArmorGeneral>General value:</CE_StatWorker_ArmorGeneral>
	<CE_StatWorker_ArmorSpecific>Special value for bodyparts:</CE_StatWorker_ArmorSpecific>
	<CE_BulkEffect>Carried bulk:</CE_BulkEffect>
	<CE_MassEffect>Carried weight:</CE_MassEffect>
	<CE_StatsReport_WeaponToughness_StuffEffect>Additional material toughness multiplier:</CE_StatsReport_WeaponToughness_StuffEffect>
	<CE_StatsReport_WeaponToughness_HolderEffect>Wielder skill effect:</CE_StatsReport_WeaponToughness_HolderEffect>
	<CE_Long_Range_Radio>Long range radio</CE_Long_Range_Radio>
	<CE_StatPart_MinimaExplanation>Picks the lowest value of available</CE_StatPart_MinimaExplanation>
	<CE_StatPart_MaximaExplanation>Picks the highest value of available</CE_StatPart_MaximaExplanation>

</LanguageData>