<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<!-- ======== Chainsword ======= -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_Chainsword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.65</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.425</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>54</power>
					<cooldownTime>1.4</cooldownTime>
					<armorPenetrationSharp>21.45</armorPenetrationSharp>
					<armorPenetrationBlunt>6.74</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<extraMeleeDamages>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
					</extraMeleeDamages>
					<soundMeleeHit>ChainSword</soundMeleeHit>
					<soundMeleeMiss>Smite</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_Chainsword"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_Chainsword"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Chainsword"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Chainsword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.18</MeleeCritChance>
				<MeleeParryChance>0.4</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Chainsword"]/statBases</xpath>
		<value>
			<Bulk>5.7</Bulk>
			<MeleeCounterParryBonus>0.58</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ======== Relic Chainsword ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]/stuffCategories</xpath>
		<value>
			<li>Metallic_Weapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.65</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.425</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>68</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationSharp>23.26</armorPenetrationSharp>
					<armorPenetrationBlunt>4.15</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<extraMeleeDamages>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
						<li>
							<def>Cut</def>
							<amount>4</amount>
							<chance>0.75</chance>
						</li>
					</extraMeleeDamages>
					<soundMeleeHit>ChainSword</soundMeleeHit>
					<soundMeleeMiss>Smite</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.21</MeleeCritChance>
			<MeleeParryChance>0.45</MeleeParryChance>
			<MeleeDodgeChance>0.35</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Chainsword"]/statBases</xpath>
		<value>
			<Bulk>4.0</Bulk>
			<MeleeCounterParryBonus>0.4</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ======== Powersword ======= -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powersword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.65</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>84</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationSharp>27.54</armorPenetrationSharp>
					<armorPenetrationBlunt>5.24</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<soundMeleeHit>PowerSword</soundMeleeHit>
					<soundMeleeMiss>Smite</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powersword"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_Powersword"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powersword"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powersword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.35</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.15</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powersword"]/statBases</xpath>
		<value>
			<Bulk>4.25</Bulk>
			<MeleeCounterParryBonus>0.42</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ======== Relic Powersword ======= -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Powersword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.65</cooldownTime>
					<chanceFactor>0.33</chanceFactor>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>106</power>
					<cooldownTime>1.3</cooldownTime>
					<armorPenetrationSharp>38.3</armorPenetrationSharp>
					<armorPenetrationBlunt>6.1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
					<soundMeleeHit>PowerSword</soundMeleeHit>
					<soundMeleeMiss>Smite</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Powersword"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Powersword"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Powersword"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Powersword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.45</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.15</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Relic_Powersword"]/statBases</xpath>
		<value>
			<Bulk>3.0</Bulk>
			<MeleeCounterParryBonus>0.3</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!--===== Sword of the Emperor =====-->

		<Operation Class="PatchOperationReplace">
			<xpath>Defs/ThingDef[defName="GW_AOD_TermSword"]/tools</xpath>
			<value>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>handle</label>
						<capacities>
							<li>Poke</li>
						</capacities>
						<power>3</power>
						<cooldownTime>1.1</cooldownTime>
						<chanceFactor>0.12</chanceFactor>
						<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>edge</label>
						<capacities>
							<li>Cut</li>
						</capacities>
						<power>152</power>
						<cooldownTime>1.1</cooldownTime>
						<armorPenetrationSharp>45.7</armorPenetrationSharp>
						<armorPenetrationBlunt>8.2</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
						<soundMeleeHit>PowerSword</soundMeleeHit>
						<soundMeleeMiss>Smite</soundMeleeMiss>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>point</label>
						<capacities>
							<li>Stab</li>
						</capacities>
						<power>165</power>
						<cooldownTime>1.1</cooldownTime>
						<armorPenetrationSharp>49.3</armorPenetrationSharp>
						<armorPenetrationBlunt>9.5</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
						<soundMeleeHit>PowerSword</soundMeleeHit>
						<soundMeleeMiss>Smite</soundMeleeMiss>
					</li>
				</tools>
			</value>
		</Operation>
	
		<Operation Class="PatchOperationConditional">
			<xpath>Defs/ThingDef[defName="GW_AOD_TermSword"]/weaponTags</xpath>
			<nomatch Class="PatchOperationAdd">
				<xpath>Defs/ThingDef[defName="GW_AOD_TermSword"]</xpath>
				<value>
					<weaponTags />
				</value>
			</nomatch>
		</Operation>
	
		<Operation Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_TermSword"]</xpath>
			<value>
				<equippedStatOffsets>
					<MeleeCritChance>0.85</MeleeCritChance>
					<MeleeParryChance>0.64</MeleeParryChance>
					<MeleeDodgeChance>0.37</MeleeDodgeChance>
				</equippedStatOffsets>
			</value>
		</Operation>
	
		<Operation Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_TermSword"]/statBases</xpath>
			<value>
				<Bulk>7.5</Bulk>
				<MeleeCounterParryBonus>0.65</MeleeCounterParryBonus>
			</value>
		</Operation>
	
	
	<!--===== Power Fist =====-->
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powerfist"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>Fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>62</power>
					<cooldownTime>2.3</cooldownTime>
					<armorPenetrationBlunt>194</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powerfist"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_Powerfist"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powerfist"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powerfist"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.47</MeleeCritChance>
				<MeleeParryChance>0.49</MeleeParryChance>
				<MeleeDodgeChance>0.44</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Powerfist"]/statBases</xpath>
		<value>
			<Bulk>12.4</Bulk>
			<MeleeCounterParryBonus>0.51</MeleeCounterParryBonus>
		</value>
	</Operation>
	
	<!--===== Terminator Power Fist =====-->
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_TermPowerFist"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>Fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>76</power>
					<cooldownTime>2.3</cooldownTime>
					<armorPenetrationBlunt>194</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_TermPowerFist"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_TermPowerFist"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_TermPowerFist"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_TermPowerFist"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.47</MeleeCritChance>
				<MeleeParryChance>0.49</MeleeParryChance>
				<MeleeDodgeChance>0.44</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_TermPowerFist"]/statBases</xpath>
		<value>
			<Bulk>15.4</Bulk>
			<MeleeCounterParryBonus>0.51</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!--===== Thunder Hammer =====-->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_ThunderHammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>16</power>
					<cooldownTime>2.3</cooldownTime>
					<armorPenetrationBlunt>5.46</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>114</power>
					<cooldownTime>2.3</cooldownTime>
					<armorPenetrationBlunt>215</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
					<soundMeleeHit>GW_SM_ThunderHammer</soundMeleeHit>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_ThunderHammer"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_ThunderHammer"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_ThunderHammer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.16</MeleeCritChance>
			<MeleeParryChance>0.23</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_ThunderHammer"]/statBases</xpath>
		<value>
			<Bulk>18.6</Bulk>
			<MeleeCounterParryBonus>0.51</MeleeCounterParryBonus>
		</value>
	</Operation>
	
	<!--===== 1H Thunder Hammer =====-->
	
		<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_Term_Thunder1hHammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.3</cooldownTime>
					<armorPenetrationBlunt>5.46</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>84</power>
					<cooldownTime>2.3</cooldownTime>
					<armorPenetrationBlunt>215</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
					<soundMeleeHit>GW_SM_ThunderHammer</soundMeleeHit>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_Term_Thunder1hHammer"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_Term_Thunder1hHammer"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Term_Thunder1hHammer"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Term_Thunder1hHammer"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.16</MeleeCritChance>
				<MeleeParryChance>0.23</MeleeParryChance>
				<MeleeDodgeChance>0.35</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_Term_Thunder1hHammer"]/statBases</xpath>
		<value>
			<Bulk>14.2</Bulk>
			<MeleeCounterParryBonus>0.51</MeleeCounterParryBonus>
		</value>
	</Operation>
	
		<!-- ======== Combat Knife ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]/stuffCategories</xpath>
		<value>
			<li>Metallic_Weapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.4</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.425</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>45</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationSharp>25.26</armorPenetrationSharp>
					<armorPenetrationBlunt>6.44</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.23</MeleeCritChance>
			<MeleeParryChance>0.45</MeleeParryChance>
			<MeleeDodgeChance>0.35</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GW_AOD_CombatKnife"]/statBases</xpath>
		<value>
			<Bulk>4.9</Bulk>
			<MeleeCounterParryBonus>0.58</MeleeCounterParryBonus>
		</value>
	</Operation>

</Patch>