<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Royalty</li>
		</mods>
		<match Class="PatchOperationSequence">
			<operations>

				<!-- Remove MVCF Comp -->
				<li Class="PatchOperationRemove">
					<xpath>Defs/ThingDef[
						defName="CAT_MonoWhipClawBladelink" or
						defName="CAT_MonoChargeLanceBladelink" or
						defName="CAT_MonoGlaiveBladelink"]/comps/li[@Class="MVCF.Comps.CompProperties_VerbProps"]
					</xpath>
				</li>

				<li Class="PatchOperationRemove">
					<xpath>Defs/ThingDef[
						defName="CAT_MonoChargeLanceBladelink" or
						defName="CAT_MonoWhipClawBladelink" or
						defName="CAT_MonoGlaiveBladelink" or
						defName="CAT_MonoBastardSwordBladelink" or
						defName="CAT_MonoBusterSwordBladelink" or
						defName="CAT_MonoWarSpearBladelink" or
						defName="CAT_MonoOdachiBladelink" or
						defName="CAT_MonoGreatswordBladelink" or
						defName="CAT_MonoStellicSwordBladelink" or
						defName="CAT_MonoStellicSpearBladelink"]/equippedStatOffsets</xpath>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoChargeLance" or
						defName="CAT_MonoChargeLanceBladelink" or
						defName="CAT_MonoWhipClawBladelink" or
						defName="CAT_MonoGlaiveBladelink" or
						defName="CAT_MonoBastardSwordBladelink" or
						defName="CAT_MonoBusterSwordBladelink" or
						defName="CAT_MonoWarSpearBladelink" or
						defName="CAT_MonoOdachiBladelink" or
						defName="CAT_MonoGreatswordBladelink" or
						defName="CAT_MonoStellicSwordBladelink" or
						defName="CAT_MonoStellicSpearBladelink"]</xpath>
					<value>
						<equippedStatOffsets />
					</value>
				</li>

				<!-- ========== Mono Charge Lance ========== -->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CAT_MonoChargeLanceBladelink</defName>
					<statBases>
						<Bulk>20</Bulk>
						<ShotSpread>1.5</ShotSpread>
						<SwayFactor>1</SwayFactor>
						<SightsEfficiency>0.6</SightsEfficiency>
						<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>True</hasStandardCommand>
						<defaultProjectile>Bullet_6x24mmCharged</defaultProjectile>
						<burstShotCount>1</burstShotCount>
						<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
						<warmupTime>0.6</warmupTime>
						<recoilAmount>0.5</recoilAmount>
						<range>56</range>
						<soundCast>ChargeLance_Fire</soundCast>
						<soundCastTail>GunTail_Heavy</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>12</magazineSize>
						<reloadTime>2.2</reloadTime>
						<ammoSet>AmmoSet_6x24mmCharged</ammoSet>
					</AmmoUser>
					<FireModes>
						<aiAimMode>AimedShot</aiAimMode>
					</FireModes>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
					</weaponTags>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoChargeLanceBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>handle</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>4</power>
								<cooldownTime>1.5</cooldownTime>
								<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>72</power>
								<cooldownTime>1.6</cooldownTime>
								<armorPenetrationBlunt>10</armorPenetrationBlunt>
								<armorPenetrationSharp>28</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>80</power>
								<cooldownTime>2.14</cooldownTime>
								<chanceFactor>1.66</chanceFactor>
								<armorPenetrationBlunt>20</armorPenetrationBlunt>
								<armorPenetrationSharp>40</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoChargeLanceBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoChargeLanceBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoChargeLanceBladelink"]/statBases</xpath>
					<value>
						<MeleeCounterParryBonus>0.55</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoChargeLanceBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.52</MeleeCritChance>
						<MeleeParryChance>1.1</MeleeParryChance>
						<MeleeDodgeChance>0.30</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Whip ========== -->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CAT_MonoWhipClawBladelink</defName>
					<statBases>
						<Bulk>4</Bulk>
						<ShotSpread>1.5</ShotSpread>
						<SwayFactor>1</SwayFactor>
						<SightsEfficiency>0.8</SightsEfficiency>
						<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>True</hasStandardCommand>
						<defaultProjectile>Bullet_WhipClawCharged</defaultProjectile>
						<burstShotCount>3</burstShotCount>
						<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
						<warmupTime>0.6</warmupTime>
						<recoilAmount>0.5</recoilAmount>
						<range>24</range>
						<soundCast>Interact_MonoSword</soundCast>
						<soundCastTail>GunTail_Heavy</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>48</magazineSize>
						<reloadTime>1.2</reloadTime>
					</AmmoUser>
					<FireModes>
						<aiAimMode>AimedShot</aiAimMode>
					</FireModes>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
					</weaponTags>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoWhipClawBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>shaft</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>10</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>16</power>
								<cooldownTime>0.9</cooldownTime>
								<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
								<armorPenetrationSharp>26</armorPenetrationSharp>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>35</power>
								<cooldownTime>0.96</cooldownTime>
								<chanceFactor>1.66</chanceFactor>
								<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
								<armorPenetrationSharp>29</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoWhipClawBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoWhipClawBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoWhipClawBladelink"]/statBases</xpath>
					<value>
						<MeleeCounterParryBonus>0.25</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoWhipClawBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.55</MeleeCritChance>
						<MeleeParryChance>0.16</MeleeParryChance>
						<MeleeDodgeChance>0.88</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Glaive ========== -->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CAT_MonoGlaiveBladelink</defName>
					<statBases>
						<Bulk>12</Bulk>
						<ShotSpread>0.8</ShotSpread>
						<SwayFactor>1</SwayFactor>
						<SightsEfficiency>1</SightsEfficiency>
						<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>True</hasStandardCommand>
						<defaultProjectile>Bullet_6x24mmCharged</defaultProjectile>
						<burstShotCount>1</burstShotCount>
						<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
						<warmupTime>0.6</warmupTime>
						<recoilAmount>0.5</recoilAmount>
						<range>36</range>
						<soundCast>ChargeLance_Fire</soundCast>
						<soundCastTail>GunTail_Heavy</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>6</magazineSize>
						<reloadTime>3.2</reloadTime>
						<ammoSet>AmmoSet_6x24mmCharged</ammoSet>
					</AmmoUser>
					<FireModes>
						<aiAimMode>AimedShot</aiAimMode>
					</FireModes>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoGlaiveBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>shaft</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>16</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>48</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>28</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>36</power>
								<cooldownTime>1.0</cooldownTime>
								<chanceFactor>1.33</chanceFactor>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<armorPenetrationSharp>36</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoGlaiveBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoGlaiveBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoGlaiveBladelink"]/statBases</xpath>
					<value>
						<MeleeCounterParryBonus>1.71</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoGlaiveBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.22</MeleeCritChance>
						<MeleeParryChance>1.52</MeleeParryChance>
						<MeleeDodgeChance>0.88</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Bastard ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoBastardSwordBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>handle</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>48</power>
								<cooldownTime>1.6</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>36</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>48</power>
								<cooldownTime>1.6</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>36</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoBastardSwordBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoBastardSwordBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoBastardSwordBladelink"]/statBases</xpath>
					<value>
						<MeleeCounterParryBonus>0.67</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoBastardSwordBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.16</MeleeCritChance>
						<MeleeParryChance>0.5</MeleeParryChance>
						<MeleeDodgeChance>0.53</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Buster ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoBusterSwordBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>handle</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>30</power>
								<cooldownTime>1.3</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>24</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>48</power>
								<cooldownTime>1.6</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<armorPenetrationSharp>28</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoBusterSwordBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoBusterSwordBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoBusterSwordBladelink"]/statBases</xpath>
					<value>
						<MeleeCounterParryBonus>0.75</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoBusterSwordBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.66</MeleeCritChance>
						<MeleeParryChance>0.55</MeleeParryChance>
						<MeleeDodgeChance>0.14</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Spear ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoWarSpearBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>shaft</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.2</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>54</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>36</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>12</power>
								<cooldownTime>1.0</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<armorPenetrationSharp>24</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.0</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoWarSpearBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoWarSpearBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoWarSpearBladelink"]/statBases</xpath>
					<value>
						<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoWarSpearBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.22</MeleeCritChance>
						<MeleeParryChance>1.52</MeleeParryChance>
						<MeleeDodgeChance>0.88</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Odachi ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoOdachiBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>handle</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>8</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>24</power>
								<cooldownTime>0.6</cooldownTime>
								<armorPenetrationBlunt>2</armorPenetrationBlunt>
								<armorPenetrationSharp>28</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>24</power>
								<cooldownTime>1.1</cooldownTime>
								<armorPenetrationBlunt>4</armorPenetrationBlunt>
								<armorPenetrationSharp>28</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoOdachiBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoOdachiBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoOdachiBladelink"]/statBases</xpath>
					<value>
						<Bulk>6</Bulk>
						<MeleeCounterParryBonus>0.53</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoOdachiBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.79</MeleeCritChance>
						<MeleeParryChance>0.57</MeleeParryChance>
						<MeleeDodgeChance>0.19</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Mono Greatsword ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoGreatswordBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>handle</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>16</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>32</power>
								<cooldownTime>1.5</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>24</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>38</power>
								<cooldownTime>1.8</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<armorPenetrationSharp>28</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoGreatswordBladelink"]/statBases</xpath>
					<value>
						<Bulk>8</Bulk>
						<MeleeCounterParryBonus>0.67</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoGreatswordBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.18</MeleeCritChance>
						<MeleeParryChance>0.55</MeleeParryChance>
						<MeleeDodgeChance>0.58</MeleeDodgeChance>
					</value>
				</li>

				<!-- ========== Stellic Sword ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoStellicSwordBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>handle</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>6</power>
								<cooldownTime>1</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>55</power>
								<cooldownTime>0.8</cooldownTime>
								<armorPenetrationBlunt>16</armorPenetrationBlunt>
								<armorPenetrationSharp>32</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>70</power>
								<cooldownTime>0.75</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>36</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoStellicSwordBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoStellicSwordBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoStellicSwordBladelink"]/statBases</xpath>
					<value>
						<Bulk>9</Bulk>
						<MeleeCounterParryBonus>0.4</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoStellicSwordBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.20</MeleeCritChance>
						<MeleeParryChance>0.55</MeleeParryChance>
						<MeleeDodgeChance>0.58</MeleeDodgeChance>
						<PsychicEntropyRecoveryRate>0.05</PsychicEntropyRecoveryRate>
						<VPE_PsyfocusCostFactor MayRequire="VanillaExpanded.VPsycastsE">-.05</VPE_PsyfocusCostFactor>
					</value>
				</li>

				<!-- ========== Stellic Spear ========== -->
				<li Class="PatchOperationReplace">
					<xpath>/Defs/ThingDef[defName="CAT_MonoStellicSpearBladelink"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>shaft</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>8</power>
								<cooldownTime>1.4</cooldownTime>
								<armorPenetrationBlunt>8</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
								<chanceFactor>0.1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>point</label>
								<capacities>
									<li>Stab</li>
								</capacities>
								<power>70</power>
								<cooldownTime>0.9</cooldownTime>
								<armorPenetrationBlunt>12</armorPenetrationBlunt>
								<armorPenetrationSharp>56</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1</chanceFactor>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>edge</label>
								<capacities>
									<li>Cut</li>
								</capacities>
								<power>60</power>
								<cooldownTime>0.8</cooldownTime>
								<armorPenetrationBlunt>10</armorPenetrationBlunt>
								<armorPenetrationSharp>32</armorPenetrationSharp>
								<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
								<chanceFactor>1.33</chanceFactor>
							</li>
						</tools>
					</value>
				</li>

				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef[defName="CAT_MonoStellicSpearBladelink"]/statBases</xpath>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef[defName="CAT_MonoStellicSpearBladelink"]</xpath>
						<value>
							<statBases />
						</value>
					</nomatch>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoStellicSpearBladelink"]/statBases</xpath>
					<value>
						<Bulk>12</Bulk>
						<MeleeCounterParryBonus>1.6</MeleeCounterParryBonus>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[defName="CAT_MonoStellicSpearBladelink"]/equippedStatOffsets</xpath>
					<value>
						<MeleeCritChance>0.35</MeleeCritChance>
						<MeleeParryChance>1.6</MeleeParryChance>
						<MeleeDodgeChance>0.23</MeleeDodgeChance>
						<PsychicEntropyRecoveryRate>0.05</PsychicEntropyRecoveryRate>
						<VPE_PsyfocusCostFactor MayRequire="VanillaExpanded.VPsycastsE">-.05</VPE_PsyfocusCostFactor>
					</value>
				</li>

			</operations>
		</match>
	</Operation>
</Patch>