<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFEMA_Mechanoids_Farmer" or defName="VFEMA_Mechanoids_Kitchen"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFEMA_Mechanoids_Farmer" or defName="VFEMA_Mechanoids_Kitchen"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0</MeleeDodgeChance>
			<MeleeCritChance>0.01</MeleeCritChance>
			<MeleeParryChance>0</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEMA_Mechanoids_Farmer" or defName="VFEMA_Mechanoids_Kitchen"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>4</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEMA_Mechanoids_Farmer" or defName="VFEMA_Mechanoids_Kitchen"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>6</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFEMA_Mechanoids_Farmer" or defName="VFEMA_Mechanoids_Kitchen"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>4.49</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.825</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>