<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Tools === -->
	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="Gun_OrassanPistol" or
			defName="Gun_OrassanAEPistol" or
			defName="Gun_OrassanSMG"
			]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="Gun_OrassanShotgun" or
			defName="Gun_OrassanRifle" or
			defName="Gun_OrassanLMG" or
			defName="Gun_OrassanSniper" or
			defName="Gun_OrassanDMR" or
			defName="Gun_OrassanGMG" or
			defName="Gun_OrassanBattleRifle" or
			defName="Gun_OrassanGrenadeLauncher"
			]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="Gun_CryoLauncher" or
			defName="Gun_OrassanRocket"
			]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Pistol === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanPistol</defName>
		<statBases>
			<Mass>1</Mass>
			<RangedWeapon_Cooldown>0.30</RangedWeapon_Cooldown>
			<SightsEfficiency>0.50</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>1</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.40</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_6mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>0.55</warmupTime>
			<range>10</range>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<soundCast>Opistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>2</reloadTime>
			<ammoSet>AmmoSet_6mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_OneHandedWeapon</li>
			<li>CE_Sidearm</li>
		</weaponTags>
	</Operation>

	<!-- === Heavy Pistol === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanAEPistol</defName>
		<statBases>
			<Mass>3</Mass>
			<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
			<SightsEfficiency>0.40</SightsEfficiency>
			<ShotSpread>0.35</ShotSpread>
			<SwayFactor>2</SwayFactor>
			<Bulk>3</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>10</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12mmautoRailgun_SabotOE</defaultProjectile>
			<warmupTime>0.40</warmupTime>
			<range>18</range>
			<soundCast>OTFalcon</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>3</reloadTime>
			<ammoSet>AmmoSet_12mmautoRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- === SMG === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanSMG</defName>
		<statBases>
			<Mass>3</Mass>
			<RangedWeapon_Cooldown>0.33</RangedWeapon_Cooldown>
			<SightsEfficiency>1.2</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>0.88</SwayFactor>
			<Bulk>6</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.41</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12mmsubsonicRailgun_SabotOE</defaultProjectile>
			<warmupTime>0.55</warmupTime>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<range>17</range>
			<soundCast>OSMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12mmsubsonicRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>true</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_BROOM</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- === Shotgun === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanShotgun</defName>
		<statBases>
			<Mass>3</Mass>
			<RangedWeapon_Cooldown>0.89</RangedWeapon_Cooldown>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.1</SwayFactor>
			<Bulk>7</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.1</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Railgun_BuckOE</defaultProjectile>
			<warmupTime>0.7</warmupTime>
			<range>25</range>
			<soundCast>OShotgun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>2</reloadTime>
			<reloadOneAtATime>true</reloadOneAtATime>
			<ammoSet>AmmoSet_RailShellOE</ammoSet>
		</AmmoUser>
		<FireModes>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- === Rifle === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanRifle</defName>
		<statBases>
			<Mass>2.7</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>8.00</Bulk>
			<WorkToMake>62000</WorkToMake>
		</statBases>
		<costList>
			<Uranium>5</Uranium>
			<Steel>100</Steel>
			<Plasteel>100</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_8mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>58</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>6</burstShotCount>
			<soundCast>ORifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>40</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_8mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>true</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanBattleRifle</defName>
		<statBases>
			<Mass>3.2</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.22</SwayFactor>
			<Bulk>8.30</Bulk>
			<WorkToMake>62000</WorkToMake>
		</statBases>
		<costList>
			<Uranium>5</Uranium>
			<Steel>100</Steel>
			<Plasteel>120</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.6</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_10mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>58</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>6</burstShotCount>
			<soundCast>OTFalcon</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_10mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>true</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>

	<!-- === LMG === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanLMG</defName>
		<statBases>
			<Mass>2.7</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>8.00</Bulk>
			<WorkToMake>62000</WorkToMake>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<costList>
			<Uranium>5</Uranium>
			<Steel>100</Steel>
			<Plasteel>100</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.16</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_8mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>1.2</warmupTime>
			<range>62</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>OLMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>90</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_8mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_MachineGun</li>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanGMG</defName>
		<statBases>
			<Mass>2.7</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>8.00</Bulk>
			<WorkToMake>62000</WorkToMake>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<costList>
			<Uranium>5</Uranium>
			<Steel>100</Steel>
			<Plasteel>100</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.16</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_10mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>1.2</warmupTime>
			<range>62</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>OLMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>90</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_10mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>CE_MachineGun</li>
			<li>CE_AI_LMG</li>
		</weaponTags>
	</Operation>

	<!-- === Sniper === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanSniper</defName>
		<statBases>
			<Mass>3.0</Mass>
			<Bulk>12</Bulk>
			<SightsEfficiency>3</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.3</SwayFactor>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>90</range>
			<soundCast>OSniper</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>OrassanSniper</li>
			<li>CE_AI_SR</li>
		</weaponTags>
	</Operation>

	<!-- === DMR === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanDMR</defName>
		<statBases>
			<Mass>3.0</Mass>
			<RangedWeapon_Cooldown>0.32</RangedWeapon_Cooldown>
			<SightsEfficiency>3</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.3</SwayFactor>
			<Bulk>12</Bulk>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<Properties>
			<recoilAmount>1.60</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_10mmRailgun_SabotOE</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>74</range>
			<soundCast>OTFalcon</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_10mmRailgunOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>OrassanSniper</li>
			<li>CE_AI_SR</li>
		</weaponTags>
	</Operation>

	<!-- === Cryo Launcher === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_CryoLauncher</defName>
		<statBases>
			<Bulk>5.75</Bulk>
			<Mass>3.8</Mass>
			<SwayFactor>0.9</SwayFactor>
			<ShotSpread>0.15</ShotSpread>
			<SightsEfficiency>2</SightsEfficiency>
			<RangedWeapon_Cooldown>.32</RangedWeapon_Cooldown>
			<WorkToMake>32000</WorkToMake>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<costList>
			<Plasteel>50</Plasteel>
			<Uranium>20</Uranium>
			<Steel>75</Steel>
			<ComponentSpacer>4</ComponentSpacer>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_ChemicalCompoundOE_Cryo</defaultProjectile>
			<warmupTime>.8</warmupTime>
			<range>52</range>
			<minRange>4</minRange>
			<soundCast>OLaunchers</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<muzzleFlashScale>14</muzzleFlashScale>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>5.5</reloadTime>
			<ammoSet>AmmoSet_ChemicalCompoundOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>OrassanCryo</li>
			<li>CE_AI_AOE</li>
		</weaponTags>
	</Operation>

	<!-- === Grenade Launcher === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanGrenadeLauncher</defName>
		<statBases>
			<Bulk>5.2</Bulk>
			<Mass>3.5</Mass>
			<SwayFactor>0.9</SwayFactor>
			<ShotSpread>0.1</ShotSpread>
			<SightsEfficiency>2</SightsEfficiency>
			<RangedWeapon_Cooldown>.35</RangedWeapon_Cooldown>
			<WorkToMake>32000</WorkToMake>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<costList>
			<Plasteel>40</Plasteel>
			<Uranium>20</Uranium>
			<Steel>80</Steel>
			<ComponentSpacer>3</ComponentSpacer>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40x90mmGrenadeOE_HE</defaultProjectile>
			<warmupTime>.9</warmupTime>
			<range>54</range>
			<minRange>5</minRange>
			<soundCast>OLaunchers</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<muzzleFlashScale>14</muzzleFlashScale>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_40x90mmGrenadeOE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>OrassanGrenade</li>
			<li>CE_AI_AOE</li>
		</weaponTags>
	</Operation>

	<!-- === Rocket Launcher === -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_OrassanRocket</defName>
		<statBases>
			<Bulk>10</Bulk>
			<Mass>5.0</Mass>
			<SwayFactor>0.9</SwayFactor>
			<ShotSpread>0.1</ShotSpread>
			<SightsEfficiency>2</SightsEfficiency>
			<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
			<WorkToMake>32000</WorkToMake>
			<NightVisionEfficiency_Weapon>0.6</NightVisionEfficiency_Weapon>
		</statBases>
		<costList>
			<Plasteel>50</Plasteel>
			<Uranium>20</Uranium>
			<Steel>75</Steel>
			<ComponentSpacer>4</ComponentSpacer>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_OrassanMissileShell_HEAT</defaultProjectile>
			<warmupTime>1.85</warmupTime>
			<range>44</range>
			<minRange>5</minRange>
			<soundCast>OLaunchers</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<muzzleFlashScale>14</muzzleFlashScale>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>8</reloadTime>
			<ammoSet>AmmoSet_OrassanMissileShell</ammoSet>
		</AmmoUser>
		<FireModes>
		</FireModes>
		<weaponTags>
			<li>AdvancedGun</li>
			<li>OrassanMissile</li>
			<li>CE_AI_Launcher</li>
			<li>CE_AI_AOE</li>
		</weaponTags>
	</Operation>

	<!-- === Kitty Claws (Sabre) === -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_kittyclaws"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>hand guard</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.12</cooldownTime>
					<armorPenetrationBlunt>1.8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.12</cooldownTime>
					<armorPenetrationSharp>28.8</armorPenetrationSharp>
					<armorPenetrationBlunt>1.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>52</power>
					<cooldownTime>0.9</cooldownTime>
					<armorPenetrationSharp>10.37</armorPenetrationSharp>
					<armorPenetrationBlunt>5.832</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_kittyclaws"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_kittyclaws"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- === Orassan Combat Knife === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OrassanCombatKnife"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.30</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OrassanCombatKnife"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.15</MeleeCritChance>
				<MeleeParryChance>0.35</MeleeParryChance>
				<MeleeDodgeChance>0.02</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OrassanCombatKnife"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Melee</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="OrassanCombatKnife"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>10</power>
					<cooldownTime>.85</cooldownTime>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>12</power>
					<cooldownTime>0.85</cooldownTime>
					<chanceFactor>1.88</chanceFactor>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.8</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Orassan Telescoping Warhammer === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OrassanWarHammer"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>1.4</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OrassanWarHammer"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.40</MeleeCritChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OrassanWarHammer"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Melee</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="OrassanWarHammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.8</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.2</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<!-- Designed to damage most powered armor -->
					<armorPenetrationBlunt>60</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Cat's Eye berry juice (bottle) === -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Catberryjuice"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>2.22</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>neck</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.33</cooldownTime>
					<armorPenetrationBlunt>0.150</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Neck</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Catberryjuice"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.33</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Catberryjuice"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.1</MeleeCritChance>
				<MeleeParryChance>0.33</MeleeParryChance>
				<MeleeDodgeChance>0.07</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Catberryjuice"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Catberryjuice"]</xpath>
			<value>
				<weaponTags/>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Catberryjuice"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

</Patch>