<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Turret -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot_Turret"]/projectile</xpath>
		<value>
			<projectile>Projectile_GreatArrow_Stone</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot_Turret"]/reloadTimer</xpath>
		<value>
			<reloadTimer>1.6</reloadTimer>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot_Turret"]/warmUpTimer</xpath>
		<value>
			<warmUpTimer>1.3</warmUpTimer>
		</value>
	</Operation>

	<!--li Class="PatchOperationReplace">
			<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot"]/magazineCapacity</xpath>
			<value>
				<magazineCapacity>35</magazineCapacity>
			</value>
		</li-->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot_Turret"]/maxRange</xpath>
		<value>
			<maxRange>30</maxRange>
		</value>
	</Operation>

	<!--li Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot"]/fireModes</xpath>
		<value>
			<fireModes>
				<li>
					<shotsPerBurst>1</shotsPerBurst>
					<ticksBetweenBursts>1</ticksBetweenBursts>
					<spreadRadius>0</spreadRadius>
					<label>Single Shot</label>
					<texPath>UI/Gizmos/FireRate_Single</texPath>
				</li>
			</fireModes>
		</value>
	</li-->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_WarChariot_Turret"]</xpath>
		<value>
			<li Class="Vehicles.CETurretDataDefModExtension">
				<ammoSet>AmmoSet_GreatArrow</ammoSet>
				<shotHeight>2</shotHeight>
				<speed>30</speed>
				<sway>2</sway>
				<spread>1</spread>
			</li>
		</value>
	</Operation>

	<!-- WarChariot -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/components/li[key="WoodenStructure"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/components/li[key="WoodenStructure"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/components/li[key="LeftWheel"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/components/li[key="LeftWheel"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/components/li[key="RightWheel"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="AV_WarChariot"]/components/li[key="RightWheel"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1</ArmorRating_Sharp>
		</value>
	</Operation>

</Patch>