<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>Ammo152mmHowitzerShells</defName>
		<label>152mm Howitzer shell</label>
		<parent>AmmoShells</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCannon</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_152mmHowitzerShell</defName>
		<label>152mm howitzer shells</label>
		<ammoTypes>
			<Ammo_152mmHowitzerShell_HE>Bullet_152mmHowitzerShell_HE</Ammo_152mmHowitzerShell_HE>
			<Ammo_152mmHowitzerShell_HE_HFuzed>Bullet_152mmHowitzerShell_HE_HFuzed</Ammo_152mmHowitzerShell_HE_HFuzed>
			<Ammo_152mmHowitzerShell_Incendiary>Bullet_152mmHowitzerShell_Incendiary</Ammo_152mmHowitzerShell_Incendiary>
			<Ammo_152mmHowitzerShell_EMP>Bullet_152mmHowitzerShell_EMP</Ammo_152mmHowitzerShell_EMP>
			<Ammo_152mmHowitzerShell_Smoke>Bullet_152mmHowitzerShell_Smoke</Ammo_152mmHowitzerShell_Smoke>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
		<similarTo>AmmoSet_ArtilleryShell</similarTo>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_152mmHowitzerShell_directfire</defName>
		<label>152mm howitzer shells</label>
		<ammoTypes>
			<Ammo_152mmHowitzerShell_HEAT>Bullet_152mmHowitzerShell_HEAT_directfire</Ammo_152mmHowitzerShell_HEAT>
			<Ammo_152mmHowitzerShell_HE>Bullet_152mmHowitzerShell_HE_directfire</Ammo_152mmHowitzerShell_HE>
			<Ammo_152mmHowitzerShell_Incendiary>Bullet_152mmHowitzerShell_Incendiary_directfire</Ammo_152mmHowitzerShell_Incendiary>
			<Ammo_152mmHowitzerShell_EMP>Bullet_152mmHowitzerShell_EMP_directfire</Ammo_152mmHowitzerShell_EMP>
			<Ammo_152mmHowitzerShell_Smoke>Bullet_152mmHowitzerShell_Smoke_directfire</Ammo_152mmHowitzerShell_Smoke>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="152mmHowitzerShellBase" ParentName="HeavyAmmoBase" Abstract="True">
		<description>Large cannon shell used by howitzers.</description>
		<thingCategories>
			<li>Ammo152mmHowitzerShells</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
		</tradeTags>
		<statBases>
			<MaxHitPoints>300</MaxHitPoints>
			<Mass>43.56</Mass>
			<Bulk>47.04</Bulk>
		</statBases>
		<cookOffFlashScale>40</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
		<isMortarAmmo>true</isMortarAmmo>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="152mmHowitzerShellBase">
		<defName>Ammo_152mmHowitzerShell_HE</defName>
		<label>152mm Howitzer shell (HE)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/HE</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeHE</ammoClass>
		<detonateProjectile>Bullet_152mmHowitzerShell_HE</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="152mmHowitzerShellBase">
		<defName>Ammo_152mmHowitzerShell_HEAT</defName>
		<label>152mm Howitzer shell (HEAT)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Tank/HEAT</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>RocketHEAT</ammoClass>
		<detonateProjectile>Bullet_152mmHowitzerShell_HEAT_directfire</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="152mmHowitzerShellBase">
		<defName>Ammo_152mmHowitzerShell_HE_HFuzed</defName>
		<label>152mm Howitzer shell (Airburst)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/AB</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeHETF</ammoClass>
		<detonateProjectile>Bullet_152mmHowitzerShell_HE</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="152mmHowitzerShellBase">
		<defName>Ammo_152mmHowitzerShell_Incendiary</defName>
		<label>152mm Howitzer shell (Incendiary)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/INC</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeIncendiary</ammoClass>
		<detonateProjectile>Bullet_152mmHowitzerShell_Incendiary</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="152mmHowitzerShellBase">
		<defName>Ammo_152mmHowitzerShell_EMP</defName>
		<label>152mm Howitzer shell (EMP)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/EMP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeEMP</ammoClass>
		<detonateProjectile>Bullet_152mmHowitzerShell_EMP</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="152mmHowitzerShellBase">
		<defName>Ammo_152mmHowitzerShell_Smoke</defName>
		<label>152mm Howitzer shell (Smoke)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/SMK</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Smoke</ammoClass>
		<detonateProjectile>Bullet_152mmHowitzerShell_Smoke</detonateProjectile>
		<spawnAsSiegeAmmo>false</spawnAsSiegeAmmo>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef Name="Base152mmHowitzerShell" ParentName="BaseExplosiveBullet" Abstract="true">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>0</speed>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
			<soundAmbient>MortarRound_Ambient</soundAmbient>
			<flyOverhead>true</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<gravityFactor>5</gravityFactor>
			<shellingProps>
				<tilesPerTick>0.12</tilesPerTick>
				<range>60</range>
			</shellingProps>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShell">
		<defName>Bullet_152mmHowitzerShell_HE</defName>
		<label>152mm Howitzer shell (HE)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/HE</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>578</damageAmountBase>
			<explosionRadius>5.5</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<shellingProps>
				<damage>0.36</damage>
			</shellingProps>
			<preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>40</Fragment_Large>
					<Fragment_Small>80</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShell">
		<defName>Bullet_152mmHowitzerShell_HE_HFuzed</defName>
		<label>152mm Howitzer shell (Airburst)</label>
		<thingClass>CombatExtended.ProjectileCE_HeightFuse</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/AB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<damageAmountBase>0</damageAmountBase>
			<explosionRadius>5.5</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<aimHeightOffset>12</aimHeightOffset>
			<shellingProps>
				<damage>0.36</damage>
			</shellingProps>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>40</Fragment_Large>
					<Fragment_Small>80</Fragment_Small>
				</fragments>
				<fragAngleRange>-90~-40</fragAngleRange>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShell">
		<defName>Bullet_152mmHowitzerShell_Incendiary</defName>
		<label>152mm Howitzer shell (Incendiary)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/INC</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>33</damageAmountBase>
			<explosionRadius>12</explosionRadius>
			<flyOverhead>true</flyOverhead>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.20</preExplosionSpawnChance>
			<soundExplode>MortarIncendiary_Explode</soundExplode>
			<shellingProps>
				<damage>0.32</damage>
			</shellingProps>
			<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>247</damageAmountBase>
				<explosiveDamageType>Thermobaric</explosiveDamageType>
				<explosiveRadius>4</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShell">
		<defName>Bullet_152mmHowitzerShell_EMP</defName>
		<label>152mm Howitzer shell (EMP)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/EMP</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>478</damageAmountBase>
			<flyOverhead>true</flyOverhead>
			<explosionRadius>10</explosionRadius>
			<shellingProps>
				<damage>0.25</damage>
			</shellingProps>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShell">
		<defName>Bullet_152mmHowitzerShell_Smoke</defName>
		<label>152mm Howitzer shell (Smoke)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/SMK</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<suppressionFactor>0.0</suppressionFactor>
			<dangerFactor>0.0</dangerFactor>
			<explosionRadius>11</explosionRadius>
			<flyOverhead>true</flyOverhead>
			<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
			<soundExplode>Explosion_EMP</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
			<soundAmbient>MortarRound_Ambient</soundAmbient>
			<postExplosionGasType>BlindSmoke</postExplosionGasType>
			<preExplosionSpawnChance>1</preExplosionSpawnChance>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<explosionEffect>ExtinguisherExplosion</explosionEffect>
		</projectile>
	</ThingDef>

	<!-- direct fire-->
	<ThingDef Name="Base152mmHowitzerShellDirectfire" ParentName="BaseExplosiveBullet" Abstract="true">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>152</speed>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>true</dropsCasings>
			<casingMoteDefname>Fleck_BigShell</casingMoteDefname>
			<casingFilthDefname>Filth_CannonAmmoCasings</casingFilthDefname>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShellDirectfire">
		<defName>Bullet_152mmHowitzerShell_HEAT_directfire</defName>
		<label>152mm cannon shell (HEAT)</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Cannon/HEAT</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>137</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>410</damageAmountBase>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<armorPenetrationSharp>250</armorPenetrationSharp>
			<armorPenetrationBlunt>101.221</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>337</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>2</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>28</Fragment_Large>
					<Fragment_Small>16</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShellDirectfire">
		<defName>Bullet_152mmHowitzerShell_HE_directfire</defName>
		<label>152mm Howitzer shell (HE)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/HE</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>578</damageAmountBase>
			<explosionRadius>5.5</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>40</Fragment_Large>
					<Fragment_Small>80</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShellDirectfire">
		<defName>Bullet_152mmHowitzerShell_Incendiary_directfire</defName>
		<label>152mm Howitzer shell (Incendiary)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/INC</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>33</damageAmountBase>
			<explosionRadius>12</explosionRadius>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.20</preExplosionSpawnChance>
			<soundExplode>MortarIncendiary_Explode</soundExplode>
			<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>247</damageAmountBase>
				<explosiveDamageType>Thermobaric</explosiveDamageType>
				<explosiveRadius>4</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShellDirectfire">
		<defName>Bullet_152mmHowitzerShell_EMP_directfire</defName>
		<label>152mm Howitzer shell (EMP)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/EMP</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>478</damageAmountBase>
			<explosionRadius>10</explosionRadius>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base152mmHowitzerShellDirectfire">
		<defName>Bullet_152mmHowitzerShell_Smoke_directfire</defName>
		<label>152mm Howitzer shell (Smoke)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/SMK</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<suppressionFactor>0.0</suppressionFactor>
			<dangerFactor>0.0</dangerFactor>
			<explosionRadius>11</explosionRadius>
			<soundExplode>Explosion_EMP</soundExplode>
			<postExplosionGasType>BlindSmoke</postExplosionGasType>
			<preExplosionSpawnChance>1</preExplosionSpawnChance>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<explosionEffect>ExtinguisherExplosion</explosionEffect>
		</projectile>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_152mmHowitzerShell_HE</defName>
		<label>make 152mm (HE) howitzer shells x1</label>
		<description>Craft a 152mm (HE) howitzer shell.</description>
		<jobString>Making 152mm (HE) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>19700</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>94</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>18</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_152mmHowitzerShell_HE>1</Ammo_152mmHowitzerShell_HE>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_152mmHowitzerShell_HE_HFuzed</defName>
		<label>make 152mm (Airburst) howitzer shells x1</label>
		<description>Craft a 152mm (Airburst) howitzer shell.</description>
		<jobString>Making 152mm (Airburst) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>20460</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>94</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>18</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_152mmHowitzerShell_HE_HFuzed>1</Ammo_152mmHowitzerShell_HE_HFuzed>
		</products>
		<skillRequirements>
			<Crafting>5</Crafting>
		</skillRequirements>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_152mmHowitzerShell_HEAT</defName>
		<label>make 152mm (HEAT) howitzer shells x1</label>
		<description>Craft a 152mm (HEAT) howitzer shell.</description>
		<jobString>Making 152mm (HEAT) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
			<li>CE_Launchers</li>
		</researchPrerequisites>
		<workAmount>19700</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>94</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_152mmHowitzerShell_HEAT>1</Ammo_152mmHowitzerShell_HEAT>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_152mmHowitzerShell_Incendiary</defName>
		<label>make 152mm (Incendiary) howitzer shells x1</label>
		<description>Craft a 152mm (Incendiary) Howitzer shell.</description>
		<jobString>Making 152mm (Incendiary) Howitzer shell.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>12300</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>94</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>Prometheum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_152mmHowitzerShell_Incendiary>1</Ammo_152mmHowitzerShell_Incendiary>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_152mmHowitzerShell_EMP</defName>
		<label>make 152mm (EMP) howitzer shells x1</label>
		<description>Craft a 152mm (EMP) Howitzer shell.</description>
		<jobString>Making 152mm (EMP) Howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
			<li>MicroelectronicsBasics</li>
		</researchPrerequisites>
		<workAmount>20240</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>94</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>17</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_152mmHowitzerShell_EMP>1</Ammo_152mmHowitzerShell_EMP>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_152mmHowitzerShell_Smoke</defName>
		<label>make 152mm (Smoke) howitzer shells x1</label>
		<description>Craft 152mm (Smoke) Howitzer shell.</description>
		<jobString>Making 152mm (Smoke) Howitzer shell.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>11400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>90</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>3</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Prometheum</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_152mmHowitzerShell_Smoke>1</Ammo_152mmHowitzerShell_Smoke>
		</products>
	</RecipeDef>

</Defs>
