<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_BoltActionRifle</defName>
		<statBases>
			<WorkToMake>25000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>1.68</SwayFactor>
			<Bulk>12.60</Bulk>
			<Mass>4.19</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_303British_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_303British</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Arisaka_Type_38_RWP</defName>
		<statBases>
			<WorkToMake>23000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.01</ShotSpread>
			<SwayFactor>1.69</SwayFactor>
			<Bulk>12.75</Bulk>
			<Mass>4.19</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>46</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_65x50mmSRArisaka_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>51</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_65x50mmSRArisaka</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Arisaka_Type_99_Long_RWP</defName>
		<statBases>
			<WorkToMake>23500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.64</SwayFactor>
			<Bulk>12.58</Bulk>
			<Mass>3.80</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>49</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_77x58mmArisaka_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_77x58mmArisaka</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Cx4_Storm_RWP</defName>
		<statBases>
			<WorkToMake>20000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.01</SwayFactor>
			<Bulk>7.55</Bulk>
			<Mass>2.58</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>20</range>
			<soundCast>ShotLightSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>8</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_De_Lisle_Commando_Carbine_RWP</defName>
		<statBases>
			<WorkToMake>17500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>8.94</Bulk>
			<Mass>3.74</Mass>
			<RangedWeapon_Cooldown>1.16</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>20</range>
			<soundCast>ShotSuppressedPistol</soundCast>
		</Properties>
		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_G43_RWP</defName>
		<statBases>
			<WorkToMake>31000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.57</SwayFactor>
			<Bulk>11.30</Bulk>
			<Mass>4.40</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>59</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>ShotSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Kar_98k_RWP</defName>
		<statBases>
			<WorkToMake>24000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.48</SwayFactor>
			<Bulk>11.10</Bulk>
			<Mass>3.70</Mass>
			<RangedWeapon_Cooldown>1.18</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>48</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M1_Carbine_RWP</defName>
		<statBases>
			<WorkToMake>21500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.15</SwayFactor>
			<Bulk>9.04</Bulk>
			<Mass>2.49</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>43</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_30Carbine_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>37</range>
			<soundCast>ShotLightSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>8</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_30Carbine</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M1_Garand_RWP</defName>
		<statBases>
			<WorkToMake>28000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>9.05</Bulk>
			<Mass>4.31</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>53</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>52</range>
			<soundCast>ShotSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M1A1_Carbine_RWP</defName>
		<statBases>
			<WorkToMake>22500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.19</SwayFactor>
			<Bulk>6.48</Bulk>
			<Mass>2.81</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_30Carbine_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>37</range>
			<soundCast>ShotLightSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>8</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_30Carbine</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M2_Carbine_RWP</defName>
		<statBases>
			<WorkToMake>28000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.15</SwayFactor>
			<Bulk>9.05</Bulk>
			<Mass>2.49</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>45</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_30Carbine_FMJ</defaultProjectile>
			<recoilAmount>1.85</recoilAmount>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>37</range>
			<soundCast>ShotLightSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>8</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_30Carbine</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MAS-36_RWP</defName>
		<statBases>
			<WorkToMake>24800</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.39</SwayFactor>
			<Bulk>10.20</Bulk>
			<Mass>3.72</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>49</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_75x54mmFrench_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>48</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_75x54mmFrench</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Mle_1886_RWP</defName>
		<statBases>
			<WorkToMake>22700</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.01</ShotSpread>
			<SwayFactor>1.72</SwayFactor>
			<Bulk>13.00</Bulk>
			<Mass>4.18</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>45</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>48</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>8.5</reloadTime>
			<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MN91-30_RWP</defName>
		<statBases>
			<WorkToMake>21000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.63</SwayFactor>
			<Bulk>12.32</Bulk>
			<Mass>4.00</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>52</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SKS-45_RWP</defName>
		<statBases>
			<WorkToMake>24000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.41</SwayFactor>
			<Bulk>10.20</Bulk>
			<Mass>3.85</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>45</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>48</range>
			<soundCast>Shot762x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Springfield_M1903_RWP</defName>
		<statBases>
			<WorkToMake>24500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.49</SwayFactor>
			<Bulk>10.97</Bulk>
			<Mass>3.94</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>49</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Springfield_M1903A1_RWP</defName>
		<statBases>
			<WorkToMake>25500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.49</SwayFactor>
			<Bulk>10.97</Bulk>
			<Mass>3.94</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>51</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Springfield_M1903A3_RWP</defName>
		<statBases>
			<WorkToMake>24000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.49</SwayFactor>
			<Bulk>10.97</Bulk>
			<Mass>3.94</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>47</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SVT-40_RWP</defName>
		<statBases>
			<WorkToMake>29000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.61</SwayFactor>
			<Bulk>12.26</Bulk>
			<Mass>3.85</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>56</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>ShotSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Winchester_M1873_RWP</defName>
		<statBases>
			<WorkToMake>24500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>1.68</SwayFactor>
			<Bulk>12.52</Bulk>
			<Mass>4.30</Mass>
			<RangedWeapon_Cooldown>0.76</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_44-40Winchester_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>20</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>12.75</reloadTime>
			<ammoSet>AmmoSet_44-40Winchester</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>
</Patch>