<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechabear"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechabear"]/statBases</xpath>
		<value>
			<AimingAccuracy>1</AimingAccuracy>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.45</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechabear"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>32</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechabear"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechabear"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>43</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>12</armorPenetrationSharp>
					<armorPenetrationBlunt>32</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechalope"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechalope"]/statBases</xpath>
		<value>
			<AimingAccuracy>1</AimingAccuracy>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.35</MeleeDodgeChance>
			<MeleeCritChance>0.3</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechalope"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>16</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechalope"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>8</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechalope"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>14</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechachicken"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechachicken"]/statBases</xpath>
		<value>
			<AimingAccuracy>2.6</AimingAccuracy>
			<ShootingAccuracyPawn>2.6</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.65</MeleeDodgeChance>
			<MeleeCritChance>0.1</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechachicken"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechachicken"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechachicken"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.55</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechaspider"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechaspider"]/statBases</xpath>
		<value>
			<AimingAccuracy>1.6</AimingAccuracy>
			<ShootingAccuracyPawn>1.6</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.36</MeleeDodgeChance>
			<MeleeCritChance>0.4</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechaspider"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>25</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechaspider"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechaspider"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>13</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechamuffalo"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechamuffalo"]/statBases</xpath>
		<value>
			<AimingAccuracy>1</AimingAccuracy>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
			<MeleeCritChance>0.5</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechamuffalo"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>28</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechamuffalo"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>11</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechamuffalo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>32</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mecharat"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mecharat"]/statBases</xpath>
		<value>
			<AimingAccuracy>0.8</AimingAccuracy>
			<ShootingAccuracyPawn>0.8</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.33</MeleeDodgeChance>
			<MeleeCritChance>0.03</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mecharat"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>0.6</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mecharat"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.6</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mecharat"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechaturtle"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechaturtle"]/statBases</xpath>
		<value>
			<AimingAccuracy>1.6</AimingAccuracy>
			<ShootingAccuracyPawn>1.6</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
			<MeleeCritChance>0.5</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechaturtle"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>58</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechaturtle"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>23</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechaturtle"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>21</power>
					<cooldownTime>2.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechawolf"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechawolf"]/statBases</xpath>
		<value>
			<AimingAccuracy>1</AimingAccuracy>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
			<MeleeCritChance>0.5</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechawolf"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>15</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechawolf"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>7.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechawolf"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>10</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechathrumbo"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechathrumbo"]/statBases</xpath>
		<value>
			<AimingAccuracy>1</AimingAccuracy>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
			<MeleeCritChance>0.75</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechathrumbo"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>48</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechathrumbo"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechathrumbo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>56</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>20</armorPenetrationSharp>
					<armorPenetrationBlunt>50</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>50</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechacat"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechacat"]/statBases</xpath>
		<value>
			<AimingAccuracy>1</AimingAccuracy>
			<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.75</MeleeDodgeChance>
			<MeleeCritChance>0.25</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechacat"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>15</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechacat"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>7.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechacat"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>18</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>10</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechahorse"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechahorse"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2.75</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechahorse"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>3.85</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechahorse"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.39</MeleeCritChance>
			<MeleeParryChance>0.24</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechahorse"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.97</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>2.12</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Mechamime"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Mechamime"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>1</MeleeDodgeChance>
			<MeleeCritChance>1</MeleeCritChance>
			<MeleeParryChance>1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechamime"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>3.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechamime"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>5.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Mechamime"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.4</armorPenetrationSharp>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>25</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.4</armorPenetrationSharp>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.45</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.8</armorPenetrationSharp>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>