<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>
			Defs/ThingDef[
			defName="AEXP_CatAbyssinian" or
			defName="AEXP_CatBengal" or
			defName="AEXP_CatBritishShorthair" or
			defName="AEXP_CatMaineCoon" or
			defName="AEXP_CatMunchkin" or
			defName="AEXP_CatNorwegianForest" or
			defName="AEXP_CatPersian" or
			defName="AEXP_CatSiamese" or
			defName="AEXP_CatSomali" or
			defName="AEXP_CatSphynx"]/statBases
		</xpath>
		<value>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
			<MeleeCritChance>0.02</MeleeCritChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="AEXP_CatAbyssinian" or
			defName="AEXP_CatBengal" or
			defName="AEXP_CatBritishShorthair" or
			defName="AEXP_CatMaineCoon" or
			defName="AEXP_CatMunchkin" or
			defName="AEXP_CatNorwegianForest" or
			defName="AEXP_CatPersian" or
			defName="AEXP_CatSiamese" or
			defName="AEXP_CatSomali" or
			defName="AEXP_CatSphynx"]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>0.85</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.254</armorPenetrationBlunt>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>