<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==== Psion_Penitent ==== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/PawnKindDef[defName="Psion_Penitent"]/combatPower</xpath>
		<value>
			<combatPower>20</combatPower>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/PawnKindDef[defName="Psion_Penitent"]/weaponMoney</xpath>
		<value>
			<weaponMoney>80~150</weaponMoney>
		</value>
	</Operation>

	<!-- ==== Psion_Uninitiated ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Uninitiated"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>1</min>
					<max>3</max>
				</primaryMagazineCount>
				<sidearms>
					<li>
						<generateChance>0.5</generateChance>
						<sidearmMoney>
							<min>10</min>
							<max>120</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>

	<!-- ==== Psion_Initiate and Psion_Acolyte ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Initiate" or defName="Psion_Acolyte"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>2</min>
					<max>4</max>
				</primaryMagazineCount>
				<sidearms>
					<li>
						<generateChance>0.6</generateChance>
						<sidearmMoney>
							<min>20</min>
							<max>180</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>

	<!-- ==== Psion_Ascendant ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Ascendant"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>2</min>
					<max>5</max>
				</primaryMagazineCount>
				<sidearms>
					<li>
						<generateChance>0.7</generateChance>
						<sidearmMoney>
							<min>20</min>
							<max>180</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>

	<!-- ==== Every elite tier pawn is forced to wear a tactical vest for bulk capacity ==== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/PawnKindDef[defName="Psion_Commando" or defName="Psion_Warrior" or defName="Psion_Conduit" or defName="Psion_Transcendent"]</xpath>
		<value>
			<specificApparelRequirements>
				<li>
					<bodyPartGroup>Shoulders</bodyPartGroup>
					<apparelLayer>Webbing</apparelLayer>
					<requiredTag>IndustrialMilitaryBasic</requiredTag>
				</li>
			</specificApparelRequirements>
		</value>
	</Operation>

	<!-- ==== Psion_Commando ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Commando"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>5</max>
				</primaryMagazineCount>
				<shieldMoney>
					<min>200</min>
					<max>600</max>
				</shieldMoney>
				<shieldTags>
					<li>OutlanderShield</li>
				</shieldTags>
				<shieldChance>0.8</shieldChance>
				<sidearms>
					<li>
						<generateChance>0.8</generateChance>
						<sidearmMoney>
							<min>60</min>
							<max>360</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>

	<!-- ==== Psion_Warrior ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Warrior"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>5</max>
				</primaryMagazineCount>
				<sidearms>
					<li>
						<generateChance>0.8</generateChance>
						<sidearmMoney>
							<min>120</min>
							<max>720</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>

	<!-- ==== Psion_Conduit ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Conduit"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>5</max>
				</primaryMagazineCount>
				<sidearms>
					<li>
						<generateChance>0.8</generateChance>
						<sidearmMoney>
							<min>30</min>
							<max>180</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>

	<!-- ==== Psion_Transcendent ==== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/PawnKindDef[defName="Psion_Transcendent"]</xpath>
		<value>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>3</min>
					<max>6</max>
				</primaryMagazineCount>
				<shieldMoney>
					<min>999999</min>
					<max>999999</max>
				</shieldMoney>
				<shieldTags>
					<li>OutlanderShield</li>
				</shieldTags>
				<shieldChance>1</shieldChance>
				<sidearms>
					<li>
						<generateChance>1</generateChance>
						<sidearmMoney>
							<min>999999</min>
							<max>999999</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm</li>
						</weaponTags>
						<magazineCount>
							<min>0</min>
							<max>3</max>
						</magazineCount>
					</li>
					<li>
						<generateChance>1</generateChance>
						<sidearmMoney>
							<min>999999</min>
							<max>999999</max>
						</sidearmMoney>
						<weaponTags>
							<li>CE_Sidearm_Melee</li>
						</weaponTags>
					</li>
				</sidearms>
			</li>
		</value>
	</Operation>
</Patch>