<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<DamageDef ParentName="Bullet">
		<defName>Micromunition</defName>
		<label>Micromunition</label>
		<minDamageToFragment>6</minDamageToFragment>
		<buildingDamageFactor>0.2</buildingDamageFactor>
		<plantDamageFactor>0.2</plantDamageFactor>
	</DamageDef>

	<DamageDef ParentName="Bullet">
		<defName>MicromunitionD</defName>
		<label>Micromunition</label>
		<minDamageToFragment>4</minDamageToFragment>
		<buildingDamageFactor>0.2</buildingDamageFactor>
		<plantDamageFactor>0.2</plantDamageFactor>
	</DamageDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_AAR</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_AAR</Ammo_ME>
			<Ammo_ME_AP>Bullet_AAR_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_AAR_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_AAR_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_AAR_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_AAR_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_AAR_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ASR</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_ASR</Ammo_ME>
			<Ammo_ME_AP>Bullet_ASR_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_ASR_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_ASR_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_ASR_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_ASR_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_ASR_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Disciple</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Disciple</Ammo_ME>
			<Ammo_ME_AP>Bullet_Disciple_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Disciple_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Disciple_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Disciple_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Disciple_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Disciple_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Acolyte</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Acolyte</Ammo_ME>
			<Ammo_ME_AP>Bullet_Acolyte_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Acolyte_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Acolyte_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Acolyte_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Acolyte_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Acolyte_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->
	<!-- ================== AAR ================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="BaseAARBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectiles/Shot_BioticSharp_Large</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>400</speed>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>46</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.05</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>36</armorPenetrationSharp>
			<armorPenetrationBlunt>46</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.04</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>46</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>6</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.05</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>46</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.05</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>46</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.05</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>5</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.04</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>46</armorPenetrationBlunt>
			<empShieldBreakChance>0.225</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAARBullet">
		<defName>Bullet_AAR_FI</defName>
		<label>accelerated incendiary shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>17</armorPenetrationSharp>
			<armorPenetrationBlunt>59</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>2</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.2</chance>
				</li>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.03</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- ================== Acolyte ================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="BaseAcolyteBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<label>warp bomb</label>
		<graphicData>
			<texPath>Things/Projectiles/Shot_BioticBlunt_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>1.1</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Blunt</damageDef>
			<speed>50</speed>
		</projectile>
	</ThingDef>

	<!-- DO NOT REMOVE THE SHARP PENETRATION -->

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>50</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.3</chance>
				</li>
			</secondaryDamage>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>90</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte_AP</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>40</armorPenetrationSharp>
			<armorPenetrationBlunt>100</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.3</chance>
				</li>
			</secondaryDamage>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>90</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte_Cryo</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>50</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.3</chance>
				</li>
				<li>
					<def>ME_Cryo</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte_Toxic</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>28</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.3</chance>
				</li>
				<li>
					<def>ME_Toxin</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte_HE</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>28</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>8</amount>
					<chance>0.3</chance>
				</li>
				<li>
					<def>Bomb_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte_FI</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>28</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.275</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseAcolyteBullet">
		<defName>Bullet_Acolyte_Ion</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>23</armorPenetrationBlunt>
			<empShieldBreakChance>0.25</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== ASR ================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="BaseASRBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<label>accelerated shot</label>
		<graphicData>
			<texPath>Things/Projectiles/Shot_BioticBlunt_Large</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>1.0</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>500</speed>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>29</damageAmountBase>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR_AP</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>19</damageAmountBase>
			<armorPenetrationSharp>48</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR_Cryo</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>27</damageAmountBase>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR_HE</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>29</damageAmountBase>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>14</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR_Toxic</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>27</damageAmountBase>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR_FI</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>29</damageAmountBase>
			<armorPenetrationSharp>24</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>6</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.55</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseASRBullet">
		<defName>Bullet_ASR_Ion</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>19</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>10</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>27</armorPenetrationSharp>
			<armorPenetrationBlunt>96</armorPenetrationBlunt>
			<empShieldBreakChance>0.6</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== Disciple ================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="BaseDiscipleBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<label>accelerated blast</label>
		<graphicData>
			<texPath>Things/Projectiles/Shot_BioticBlunt_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>0.6</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>MicromunitionD</damageDef>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple</defName>
		<graphicData>
			<texPath>Things/Projectiles/Shot_BioticBlunt_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>0.6</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<pelletCount>9</pelletCount>
			<spreadMult>9.2</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple_AP</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<pelletCount>9</pelletCount>
			<spreadMult>9.2</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple_HE</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>4</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<pelletCount>9</pelletCount>
			<spreadMult>9.2</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple_Cryo</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<pelletCount>9</pelletCount>
			<spreadMult>9.2</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple_Toxic</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<pelletCount>9</pelletCount>
			<spreadMult>9.2</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple_FI</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>1</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.065</chance>
				</li>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>9.2</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseDiscipleBullet">
		<defName>Bullet_Disciple_Ion</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>5</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Stun</def>
					<amount>5</amount>
					<chance>0.045</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>21</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>9.2</spreadMult>
			<empShieldBreakChance>0.075</empShieldBreakChance>
		</projectile>
	</ThingDef>
</Defs>