<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== (GER) Mauser 98k ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Mauser98kR</defName>
		<statBases>
			<Mass>3.70</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.48</SwayFactor>
			<Bulk>11.10</Bulk>
			<WorkToMake>11500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>15</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_Mauser98kR"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) Gewehr 43 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Gewer43R</defName>
		<statBases>
			<Mass>4.40</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.57</SwayFactor>
			<Bulk>11.30</Bulk>
			<WorkToMake>19000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>15</WoodLog>
			<Steel>55</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_Gewer43R"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) Mauser 98k scoped ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Mauser98kscopedSR</defName>
		<statBases>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.56</SwayFactor>
			<Bulk>11.10</Bulk>
			<WorkToMake>15000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>15</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>86</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_Mauser98kscopedSR"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) STG 44 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Stg44AR</defName>
		<statBases>
			<Mass>4.60</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.40</SwayFactor>
			<Bulk>9.40</Bulk>
			<WorkToMake>28500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>60</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.54</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x33mmKurz_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>51</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<soundCast>Shot_AssaultRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_792x33mmKurz</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_Stg44AR"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) VG1-5 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_VG5-1C</defName>
		<statBases>
			<Mass>4.60</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<Bulk>8.85</Bulk>
			<WorkToMake>18000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x33mmKurz_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>40</range>
			<soundCast>Shot_AssaultRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_792x33mmKurz</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_VG5-1C"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) MG 34 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MG34MG</defName>
		<statBases>
			<Mass>12.10</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.70</SwayFactor>
			<Bulk>15.19</Bulk>
			<WorkToMake>38500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>100</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.17</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>86</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>250</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_MG34MG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) MG 42 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MG42MG</defName>
		<statBases>
			<Mass>11.60</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.67</SwayFactor>
			<Bulk>15.20</Bulk>
			<WorkToMake>38000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>95</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.18</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>86</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>250</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_MG42MG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) FG 42 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_FG42FM</defName>
		<statBases>
			<Mass>4.20</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>9.45</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.03</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_FG42FM"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) MP 28 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MP28SMG</defName>
		<statBases>
			<Mass>4.18</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.25</SwayFactor>
			<Bulk>9.32</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.21</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>26</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_MP28SMG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) MP 40 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MP40SMG</defName>
		<statBases>
			<Mass>3.97</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>6.30</Bulk>
			<WorkToMake>30000</WorkToMake>
		</statBases>
		<costList>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.27</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_MP40SMG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) MP 3008 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MP3008SMG</defName>
		<statBases>
			<Mass>3.20</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.08</SwayFactor>
			<Bulk>7.60</Bulk>
			<WorkToMake>27000</WorkToMake>
		</statBases>
		<costList>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.35</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_MP3008SMG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) Luger P 08 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_LugerP08P</defName>
		<statBases>
			<Mass>0.87</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>1.03</SwayFactor>
			<Bulk>2.22</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_LugerP08P"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) Walter P 38 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_WalterP38P</defName>
		<statBases>
			<Mass>0.84</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.00</SwayFactor>
			<Bulk>2.16</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_WalterP38P"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== (GER) Panzerschreck ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_PanzerschreckRL</defName>
		<statBases>
			<Mass>11.00</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>2.74</SwayFactor>
			<Bulk>17.40</Bulk>
			<WorkToMake>27000</WorkToMake>
		</statBases>
		<costList>
			<Steel>110</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_88mmRPzB_HEAT</defaultProjectile>
			<warmupTime>1.9</warmupTime>
			<range>25</range>
			<soundCast>InfernoCannon_Fire</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<onlyManualCast>true</onlyManualCast>
			<stopBurstWithoutLos>false</stopBurstWithoutLos>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>

		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_88mmRPzBRocket</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gun_PanzerschreckRL"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>