<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Core patches already cover the BaseGrenadeProjectile abstract class -->

	<!-- ========== Common ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="Weapon_MkIIGrenadeGNDE" or
			defName="Weapon_Stielhandgranate24gnde" or
			defName="Weapon_Type97GNDE" or
			defName="Weapon_RGD-33GNDE" or
			defName="Weapon_F1GrenadeGNDE" or
			defName="Weapon_MillsGrenadeGNDE"
			] </xpath>
		<value>
			<thingClass>CombatExtended.AmmoThing</thingClass>
			<stackLimit>75</stackLimit>
			<resourceReadoutPriority>First</resourceReadoutPriority>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="Weapon_MkIIGrenadeGNDE" or
			defName="Weapon_Stielhandgranate24gnde" or
			defName="Weapon_Type97GNDE" or
			defName="Weapon_RGD-33GNDE" or
			defName="Weapon_F1GrenadeGNDE" or
			defName="Weapon_MillsGrenadeGNDE"
			]/graphicData </xpath>
		<value>
			<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
		</value>
	</Operation>

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[
			defName="Weapon_MkIIGrenadeGNDE" or
			defName="Weapon_Stielhandgranate24gnde" or
			defName="Weapon_Type97GNDE" or
			defName="Weapon_RGD-33GNDE" or
			defName="Weapon_F1GrenadeGNDE" or
			defName="Weapon_MillsGrenadeGNDE"
			] </xpath>
		<attribute>Class</attribute>
		<value>CombatExtended.AmmoDef</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[
			defName="Weapon_MkIIGrenadeGNDE" or
			defName="Weapon_Stielhandgranate24gnde" or
			defName="Weapon_Type97GNDE" or
			defName="Weapon_RGD-33GNDE" or
			defName="Weapon_F1GrenadeGNDE" or
			defName="Weapon_MillsGrenadeGNDE"
			]/comps </xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[
				defName="Weapon_MkIIGrenadeGNDE" or
				defName="Weapon_Stielhandgranate24gnde" or
				defName="Weapon_Type97GNDE" or
				defName="Weapon_RGD-33GNDE" or
				defName="Weapon_F1GrenadeGNDE" or
				defName="Weapon_MillsGrenadeGNDE"
				] </xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<!-- Remove original recipe maker -->

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[
			defName="Weapon_MkIIGrenadeGNDE" or
			defName="Weapon_Stielhandgranate24gnde" or
			defName="Weapon_Type97GNDE" or
			defName="Weapon_RGD-33GNDE" or
			defName="Weapon_F1GrenadeGNDE" or
			defName="Weapon_MillsGrenadeGNDE"
			] </xpath>
		<attribute>ParentName</attribute>
		<value>BaseWeapon</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[
			defName="Weapon_MkIIGrenadeGNDE" or
			defName="Weapon_Stielhandgranate24gnde" or
			defName="Weapon_Type97GNDE" or
			defName="Weapon_RGD-33GNDE" or
			defName="Weapon_F1GrenadeGNDE" or
			defName="Weapon_MillsGrenadeGNDE"
			]/costList </xpath>
	</Operation>

	<!-- Remove original recipe maker (END) -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Proj_MkIIGrenadeGNDE" or
			defName="Proj_Stielhandgranate24gnde" or
			defName="Proj_Type97GNDE" or
			defName="Proj_RGD-33GNDE" or
			defName="Proj_F1GrenadeGNDE" or
			defName="Proj_MillsGrenadeGNDE"
			]/thingClass </xpath>
		<value>
			<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[
			defName="Proj_MkIIGrenadeGNDE" or
			defName="Proj_Stielhandgranate24gnde" or
			defName="Proj_Type97GNDE" or
			defName="Proj_RGD-33GNDE" or
			defName="Proj_F1GrenadeGNDE" or
			defName="Proj_MillsGrenadeGNDE"
			]/comps </xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[
				defName="Proj_MkIIGrenadeGNDE" or
				defName="Proj_Stielhandgranate24gnde" or
				defName="Proj_Type97GNDE" or
				defName="Proj_RGD-33GNDE" or
				defName="Proj_F1GrenadeGNDE" or
				defName="Proj_MillsGrenadeGNDE"
				] </xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<!-- ========== (US) MkII Grenade ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_MkIIGrenadeGNDE</defName>
		<statBases>
			<Mass>0.595</Mass>
			<Bulk>0.91</Bulk>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw frag grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>10.0</range>
			<minRange>4</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_MkIIGrenadeGNDE</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_MkIIGrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>22</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_MkIIGrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>60</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_MkIIGrenadeGNDE"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>22</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_MkIIGrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>60</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<!-- ========== (GER) Stielhandgranate 24 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_Stielhandgranate24gnde</defName>
		<statBases>
			<Mass>0.595</Mass>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw frag grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>10.0</range>
			<minRange>4</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_Stielhandgranate24gnde</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_Stielhandgranate24gnde"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>45</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>1</Fragment_Large>
					<Fragment_Small>13</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_Stielhandgranate24gnde"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1.5</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>45</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_Stielhandgranate24gnde"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>1</Fragment_Large>
					<Fragment_Small>13</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<!-- ========== (JPN) Type 97 Grenade ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_Type97GNDE</defName>
		<statBases>
			<Mass>0.45</Mass>
			<Bulk>0.57</Bulk>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw frag grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>10.0</range>
			<minRange>4</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_Type97GNDE</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_Type97GNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>26</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_Type97GNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>45</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_Type97GNDE"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>26</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_Type97GNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>45</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<!-- ========== (USSR) RGD-33 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_RGD-33GNDE</defName>
		<statBases>
			<Mass>0.75</Mass>
			<Bulk>1.31</Bulk>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw frag grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>10.0</range>
			<minRange>4</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_RGD-33GNDE</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_RGD-33GNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>30</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_RGD-33GNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>9</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_RGD-33GNDE"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>30</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_RGD-33GNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>9</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<!-- ========== (FR) Grenade F1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_F1GrenadeGNDE</defName>
		<statBases>
			<Mass>0.55</Mass>
			<Bulk>0.65</Bulk>

			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw frag grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>10.0</range>
			<minRange>4</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_F1GrenadeGNDE</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_F1GrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>24</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_F1GrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>55</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_F1GrenadeGNDE"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>24</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_F1GrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>55</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<!-- ========== (UK) Mills Grenade ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Weapon_MillsGrenadeGNDE</defName>
		<statBases>
			<Mass>0.765</Mass>
			<Bulk>0.84</Bulk>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
		</statBases>
		<Properties>
			<label>throw frag grenade</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<range>10.0</range>
			<minRange>4</minRange>
			<warmupTime>0.8</warmupTime>
			<noiseRadius>4</noiseRadius>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<soundCast>ThrowGrenade</soundCast>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<defaultProjectile>Proj_MillsGrenadeGNDE</defaultProjectile>
			<onlyManualCast>true</onlyManualCast>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<weaponTags>
			<li>CE_AI_Grenade</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_MillsGrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>27</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Weapon_MillsGrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>77</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Proj_MillsGrenadeGNDE"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<explosionRadius>1</explosionRadius>
				<damageDef>Bomb</damageDef>
				<damageAmountBase>27</damageAmountBase>
				<explosionDelay>60</explosionDelay>
				<dropsCasings>true</dropsCasings>
				<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>
				<casingFilthDefname>Filth_GrenadeAmmoCasings</casingFilthDefname>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
				<speed>12</speed>
				<suppressionFactor>3.0</suppressionFactor>
				<dangerFactor>2.0</dangerFactor>
				<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Proj_MillsGrenadeGNDE"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>77</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

</Patch>