<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="NaturalBeer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>2.22</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Base</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>neck</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.33</cooldownTime>
					<armorPenetrationBlunt>0.150</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Neck</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!--Add weapon tags for 1-handing-->

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="NaturalBeer"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="NaturalBeer"]</xpath>
			<value>
				<weaponTags/>
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="NaturalBeer"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

</Patch>