<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Geist_Knife_Projectile"]</xpath>
		<value>
			<ThingDef ParentName="BaseGreatArrowProjectile">
				<defName>Geist_Knife_Projectile</defName>
				<label>縛刃『ガイスト』</label>
				<graphicData>
					<texPath>HAR_NM/Weapons/W_NM_Knife2</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<projectile Class="CombatExtended.ProjectilePropertiesCE">
					<speed>25</speed>
					<damageDef>Damage_Geist</damageDef>
					<damageAmountBase>1</damageAmountBase>
					<armorPenetrationSharp>6</armorPenetrationSharp>
					<armorPenetrationBlunt>0.025</armorPenetrationBlunt>
				</projectile>
			</ThingDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Larva_SKnife_Projectile"]</xpath>
		<value>
			<ThingDef ParentName="BaseGreatArrowProjectile">
				<defName>Larva_SKnife_Projectile</defName>
				<label>憑剣『ラルヴァ』</label>
				<graphicData>
					<texPath>HAR_NM/Weapons/W_NM_SKnife2</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<projectile Class="CombatExtended.ProjectilePropertiesCE">
					<speed>35</speed>
					<damageDef>Damage_Larva</damageDef>
					<damageAmountBase>10</damageAmountBase>
					<armorPenetrationSharp>14</armorPenetrationSharp>
					<armorPenetrationBlunt>1.25</armorPenetrationBlunt>
				</projectile>
			</ThingDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Rugeiyu_Pilum_Thrown"]</xpath>
		<value>
			<ThingDef ParentName="BaseGreatArrowProjectile">
				<defName>Rugeiyu_Pilum_Thrown</defName>
				<label>魔槍『ルゲイエ』</label>
				<graphicData>
					<texPath>HAR_NM/Weapons/W_NM_lance2</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<projectile Class="CombatExtended.ProjectilePropertiesCE">
					<speed>25</speed>
					<damageDef>Damage_Rugeiyu</damageDef>
					<damageAmountBase>3</damageAmountBase>
					<armorPenetrationSharp>7</armorPenetrationSharp>
					<armorPenetrationBlunt>1.25</armorPenetrationBlunt>
				</projectile>
			</ThingDef>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/DamageDef[defName="Damage_Genocide_Bomb"]/armorCategory</xpath>
		<value>
			<armorCategory>Electric</armorCategory>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Nearmaere_WildHunt_B"]</xpath>
		<value>
			<ThingDef ParentName="BaseGreatArrowProjectile">
				<defName>Nearmaere_WildHunt_B</defName>
				<label>夢杖『ワイルドハント』</label>
				<graphicData>
					<texPath>HAR_NM/Weapons/W_NM_Rod2</texPath>
					<graphicClass>Graphic_Single</graphicClass>
					<shaderType>TransparentPostLight</shaderType>
				</graphicData>
				<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
				<projectile Class="CombatExtended.ProjectilePropertiesCE">
					<speed>35</speed>
					<damageDef>Damage_Genocide_Bomb</damageDef>
					<damageAmountBase>3</damageAmountBase>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>0</armorPenetrationBlunt>
					<explosionRadius>25</explosionRadius>
					<gravityFactor>4</gravityFactor>
				</projectile>
			</ThingDef>
		</value>
	</Operation>
</Patch>