<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Bolt Cutters -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Boltcutter"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.32</cooldownTime>
					<armorPenetrationBlunt>0.9</armorPenetrationBlunt>
					<armorPenetrationSharp>5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2.81</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Boltcutter"]/statBases</xpath>
		<value>
			<Bulk>5.25</Bulk>
			<MeleeCounterParryBonus>0.34</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Boltcutter"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.40</MeleeCritChance>
			<MeleeParryChance>0.16</MeleeParryChance>
			<MeleeDodgeChance>0.21</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Crowbar -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Crowbar"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.32</cooldownTime>
					<armorPenetrationBlunt>0.9</armorPenetrationBlunt>
					<armorPenetrationSharp>0.02</armorPenetrationSharp>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>0.63</cooldownTime>
					<armorPenetrationBlunt>5.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>prying</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.63</cooldownTime>
					<armorPenetrationBlunt>5.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Crowbar"]/statBases</xpath>
		<value>
			<Bulk>3.5</Bulk>
			<MeleeCounterParryBonus>0.24</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Crowbar"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.42</MeleeCritChance>
				<MeleeParryChance>0.24</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Halligan Bar -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Halligan_Bar"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>pick</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.68</cooldownTime>
					<armorPenetrationBlunt>2.34</armorPenetrationBlunt>
					<armorPenetrationSharp>2.34</armorPenetrationSharp>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.63</cooldownTime>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>prying</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.43</cooldownTime>
					<armorPenetrationBlunt>2.625</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Halligan_Bar"]/statBases</xpath>
		<value>
			<Bulk>5</Bulk>
			<MeleeCounterParryBonus>0.40</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Halligan_Bar"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.22</MeleeCritChance>
			<MeleeParryChance>0.30</MeleeParryChance>
			<MeleeDodgeChance>0.30</MeleeDodgeChance>
		</value>
	</Operation>

	<!-- Fire Axe -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_FireAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.3</cooldownTime>
					<armorPenetrationBlunt>3.263</armorPenetrationBlunt>
					<chanceFactor>0.15</chanceFactor>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>pick</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.96</cooldownTime>
					<armorPenetrationBlunt>13.05</armorPenetrationBlunt>
					<armorPenetrationSharp>1.31</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>41</power>
					<cooldownTime>2.41</cooldownTime>
					<armorPenetrationBlunt>13.05</armorPenetrationBlunt>
					<armorPenetrationSharp>1.16</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_FireAxe"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.28</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_FireAxe"]/statBases/Mass</xpath>
		<value>
			<Mass>2.9</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_FireAxe"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.11</MeleeCritChance>
				<MeleeParryChance>0.28</MeleeParryChance>
				<MeleeDodgeChance>0.23</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Sledgehammer -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sledgehammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.87</cooldownTime>
					<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
					<chanceFactor>0.15</chanceFactor>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>22</power>
					<cooldownTime>2.43</cooldownTime>
					<armorPenetrationBlunt>10.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sledgehammer"]/statBases</xpath>
		<value>
			<Bulk>7</Bulk>
			<MeleeCounterParryBonus>0.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_Sledgehammer"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.2</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- Hydraulic Rescue Tool -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_HydraulicRescueTool"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>body</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>3.33</cooldownTime>
					<armorPenetrationBlunt>3.2</armorPenetrationBlunt>
					<chanceFactor>0.15</chanceFactor>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.33</cooldownTime>
					<armorPenetrationBlunt>3.45</armorPenetrationBlunt>
					<armorPenetrationSharp>0.23</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>cut and spread</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>50</power>
					<cooldownTime>3.63</cooldownTime>
					<armorPenetrationBlunt>8.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_HydraulicRescueTool"]/statBases</xpath>
		<value>
			<Bulk>15</Bulk>
			<MeleeCounterParryBonus>0.38</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_HydraulicRescueTool"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.2</MeleeCritChance>
			<MeleeParryChance>0.5</MeleeParryChance>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
		</value>
	</Operation>

</Patch>