<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="RD_IEDBase"]</xpath>
		<value>
			<fillPercent>0.01</fillPercent>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RD_IED_HighExplosive"]/costList</xpath>
		<value>
			<costList>
				<Steel>10</Steel>
				<FSX>3</FSX>
			</costList>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RD_IED_Incendiary"]/costList</xpath>
		<value>
			<costList>
				<Steel>10</Steel>
				<Prometheum>2</Prometheum>
			</costList>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RD_IED_HighExplosive"]/comps/li[@Class="CompProperties_Explosive"]</xpath>
		<value>
			<li Class="CompProperties_Explosive">
				<explosiveDamageType>Bomb</explosiveDamageType>
				<damageAmountBase>270</damageAmountBase>
				<explosiveRadius>4.5</explosiveRadius>
				<wickTicks>
					<min>5</min>
					<max>30</max>
				</wickTicks>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>16</Fragment_Large>
					<Fragment_Small>100</Fragment_Small>
				</fragments>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RD_IED_Incendiary"]/comps/li[@Class="CompProperties_Explosive"]</xpath>
		<value>
			<li Class="CompProperties_Explosive">
				<explosiveDamageType>PrometheumFlame</explosiveDamageType>
				<explosiveRadius>5</explosiveRadius>
				<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
				<preExplosionSpawnChance>0.75</preExplosionSpawnChance>
				<wickTicks>
					<min>5</min>
					<max>20</max>
				</wickTicks>
			</li>
		</value>
	</Operation>

</Patch>