<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>Ammo30x113mmB</defName>
		<label>30x113mmB</label>
		<parent>AmmoHighCaliber</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberHighCaliber</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_30x113mmB</defName>
		<label>30x113mmB</label>
		<ammoTypes>
			<Ammo_30x113mmB_AP>Bullet_30x113mmB_AP</Ammo_30x113mmB_AP>
			<Ammo_30x113mmB_Incendiary>Bullet_30x113mmB_Incendiary</Ammo_30x113mmB_Incendiary>
			<Ammo_30x113mmB_HE>Bullet_30x113mmB_HE</Ammo_30x113mmB_HE>
			<Ammo_30x113mmB_Sabot>Bullet_30x113mmB_Sabot</Ammo_30x113mmB_Sabot>
			<Ammo_30x113mmBGrenade_HE>Bullet_30x113mmBGrenade_HE</Ammo_30x113mmBGrenade_HE>
			<Ammo_30x113mmBGrenade_HE_TFuzed>Bullet_30x113mmBGrenade_HE_TFuzed</Ammo_30x113mmBGrenade_HE_TFuzed>
			<Ammo_30x113mmBGrenade_HEDP>Bullet_30x113mmBGrenade_HEDP</Ammo_30x113mmBGrenade_HEDP>
			<Ammo_30x113mmBGrenade_EMP>Bullet_30x113mmBGrenade_EMP</Ammo_30x113mmBGrenade_EMP>
			<Ammo_30x113mmBGrenade_Smoke>Bullet_30x113mmBGrenade_Smoke</Ammo_30x113mmBGrenade_Smoke>
		</ammoTypes>
		<similarTo>AmmoSet_Autocannon</similarTo>
	</CombatExtended.AmmoSetDef>
	
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_30x113mm</defName>
		<label>30x113mm</label>
		<ammoTypes>
			<Ammo_30x113mmB_AP>Bullet_30x113mmB_AP</Ammo_30x113mmB_AP>
			<Ammo_30x113mmB_Incendiary>Bullet_30x113mmB_Incendiary</Ammo_30x113mmB_Incendiary>
			<Ammo_30x113mmB_HE>Bullet_30x113mmB_HE</Ammo_30x113mmB_HE>
			<Ammo_30x113mmB_Sabot>Bullet_30x113mmB_Sabot</Ammo_30x113mmB_Sabot>
		</ammoTypes>
		<similarTo>AmmoSet_Autocannon</similarTo>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="Ammo30x113mmBBase" ParentName="MediumAmmoBase" Abstract="True">
		<description>Large caliber cartridge used by autocannons.</description>
		<statBases>
			<Mass>0.49</Mass>
			<Bulk>0.49</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>Ammo30x113mmB</li>
		</thingCategories>
		<stackLimit>750</stackLimit>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmB_AP</defName>
		<label>30x113mmB (AP)</label>
		<graphicData>
			<texPath>Things/Ammo/HighCaliber/AP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>ArmorPiercing</ammoClass>
		<cookOffProjectile>Bullet_30x113mmB_AP</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmB_Incendiary</defName>
		<label>30x113mmB (AP-I)</label>
		<graphicData>
			<texPath>Things/Ammo/HighCaliber/Incendiary</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>IncendiaryAP</ammoClass>
		<generateAllowChance>0.65</generateAllowChance> <!-- Make advanced ammo types less common. -->
		<cookOffProjectile>Bullet_30x113mmB_Incendiary</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmB_HE</defName>
		<label>30x113mmB (AP-HE)</label>
		<graphicData>
			<texPath>Things/Ammo/HighCaliber/HE</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>ExplosiveAP</ammoClass>
		<generateAllowChance>0.65</generateAllowChance> <!-- Make advanced ammo types less common. -->
		<cookOffProjectile>Bullet_30x113mmB_HE</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmB_Sabot</defName>
		<label>30x113mmB (Sabot)</label>
		<graphicData>
			<texPath>Things/Ammo/HighCaliber/Sabot</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.373</Mass>
		</statBases>
		<ammoClass>Sabot</ammoClass>
		<generateAllowChance>0.65</generateAllowChance> <!-- Make advanced ammo types less common. -->
		<cookOffProjectile>Bullet_30x113mmB_Sabot</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmBGrenade_HE</defName>
		<label>30x113mmB (HE)</label>
		<graphicData>
			<texPath>Things/Ammo/GrenadeLauncher/HE</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.34</Mass>
		</statBases>
		<ammoClass>GrenadeHE</ammoClass>
		<cookOffProjectile>Bullet_30x113mmBGrenade_HE</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmBGrenade_HE_TFuzed</defName>
		<label>30x113mmB (HE Time-Fuzed)</label>
		<graphicData>
			<texPath>Things/Ammo/GrenadeLauncher/AIR</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.34</Mass>
		</statBases>
		<ammoClass>GrenadeHETF</ammoClass>
		<cookOffProjectile>Bullet_30x113mmBGrenade_HE</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmBGrenade_HEDP</defName>
		<label>30x113mmB (HEDP)</label>
		<graphicData>
			<texPath>Things/Ammo/GrenadeLauncher/DP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.34</Mass>
		</statBases>
		<ammoClass>GrenadeHEDP</ammoClass>
		<cookOffProjectile>Bullet_30x113mmBGrenade_HEDP</cookOffProjectile>
	</ThingDef>
	
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmBGrenade_EMP</defName>
		<label>30x113mmB (EMP)</label>
		<graphicData>
			<texPath>Things/Ammo/GrenadeLauncher/EMP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.34</Mass>
		</statBases>
		<ammoClass>GrenadeEMP</ammoClass>
		<generateAllowChance>0.5</generateAllowChance>
		<cookOffProjectile>Bullet_30x113mmBGrenade_EMP</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Ammo30x113mmBBase">
		<defName>Ammo_30x113mmBGrenade_Smoke</defName>
		<label>30x113mmB (Smoke)</label>
		<graphicData>
			<texPath>Things/Ammo/GrenadeLauncher/SMK</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.34</Mass>
		</statBases>
		<ammoClass>Smoke</ammoClass>
		<generateAllowChance>0</generateAllowChance>
		<cookOffProjectile>Bullet_30x113mmBGrenade_Smoke</cookOffProjectile>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef Name="Base30x113mmBBullet" ParentName="BaseBulletCE" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Bullet_Big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>152</speed>
			<dropsCasings>true</dropsCasings>
			<casingMoteDefname>Fleck_RifleAmmoCasings_HighCal</casingMoteDefname>
			<casingFilthDefname>Filth_RifleAmmoCasings_HighCal</casingFilthDefname>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmB_AP</defName>
		<label>30x113mmB bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>61</damageAmountBase>
			<armorPenetrationSharp>40</armorPenetrationSharp>
			<armorPenetrationBlunt>1804.28</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmB_Incendiary</defName>
		<label>30x113mmB bullet (AP-I)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>61</damageAmountBase>
			<armorPenetrationSharp>40</armorPenetrationSharp>
			<armorPenetrationBlunt>1804.28</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>42</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmB_HE</defName>
		<label>30x113mmB bullet (AP-HE)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>97</damageAmountBase>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>1804.28</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>58</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmB_Sabot</defName>
		<label>30x113mmB bullet (Sabot)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>58</damageAmountBase>
			<armorPenetrationSharp>70</armorPenetrationSharp>
			<armorPenetrationBlunt>2319.88</armorPenetrationBlunt>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmBGrenade_HE</defName>
		<label>30x113mmB bullet (HE)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>22</damageAmountBase>
			<explosionRadius>1.0</explosionRadius>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>23</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmBGrenade_HE_TFuzed</defName>
		<label>30x113mmB bullet (HE Time-Fuzed)</label>
		<thingClass>CombatExtended.ProjectileCE_Bursting</thingClass>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>22</damageAmountBase>
			<explosionRadius>1.0</explosionRadius>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<aimHeightOffset>1.4</aimHeightOffset>
			<armingDelay>2</armingDelay>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>23</Fragment_Small>
				</fragments>
				<fragAngleRange>-89~-5</fragAngleRange>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmBGrenade_HEDP</defName>
		<label>30x113mmB bullet (HEDP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>36</damageAmountBase>
			<armorPenetrationSharp>51</armorPenetrationSharp>
			<armorPenetrationBlunt>5.23</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>19</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Small>9</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmBGrenade_EMP</defName>
		<label>30x113mmB bullet (EMP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>22</damageAmountBase>
			<explosionRadius>2</explosionRadius>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base30x113mmBBullet">
		<defName>Bullet_30x113mmBGrenade_Smoke</defName>
		<label>30x113mmB bullet (Smoke)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<explosionRadius>2.5</explosionRadius>
			<suppressionFactor>0.0</suppressionFactor>
			<dangerFactor>0.0</dangerFactor>
			<postExplosionGasType>BlindSmoke</postExplosionGasType>
			<preExplosionSpawnChance>1</preExplosionSpawnChance>
		</projectile>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="AmmoRecipeBase">
		<defName>MakeAmmo_30x113mmB_AP</defName>
		<label>make 30x113mmB (AP) cartridge x150</label>
		<description>Craft 150 30x113mmB (AP) cartridges.</description>
		<jobString>Making 30x113mmB (AP) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>150</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmB_AP>150</Ammo_30x113mmB_AP>
		</products>
		<workAmount>18000</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="AdvancedAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmB_Incendiary</defName>
		<label>make 30x113mmB (AP-I) cartridge x150</label>
		<description>Craft 150 30x113mmB (AP-I) cartridges.</description>
		<jobString>Making 30x113mmB (AP-I) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>150</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>21</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Prometheum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmB_Incendiary>150</Ammo_30x113mmB_Incendiary>
		</products>
		<workAmount>23400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="AdvancedAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmB_HE</defName>
		<label>make 30x113mmB (AP-HE) cartridge x150</label>
		<description>Craft 150 30x113mmB (AP-HE) cartridges.</description>
		<jobString>Making 30x113mmB (AP-HE) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>150</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>38</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmB_HE>150</Ammo_30x113mmB_HE>
		</products>
		<workAmount>30200</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="AdvancedAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmB_Sabot</defName>
		<label>make 30x113mmB (Sabot) cartridge x150</label>
		<description>Craft 150 30x113mmB (Sabot) cartridges.</description>
		<jobString>Making 30x113mmB (Sabot) cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>66</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Uranium</li>
					</thingDefs>
				</filter>
				<count>24</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Chemfuel</li>
					</thingDefs>
				</filter>
				<count>24</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Uranium</li>
				<li>Chemfuel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmB_Sabot>150</Ammo_30x113mmB_Sabot>
		</products>
		<workAmount>21000</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmBGrenade_HE</defName>
		<label>make 30x113mmB HE cartridge x100</label>
		<description>Craft 100 30x113mmB HE cartridges.</description>
		<jobString>Making 30x113mmB HE cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>68</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmBGrenade_HE>100</Ammo_30x113mmBGrenade_HE>
		</products>
		<workAmount>11200</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmBGrenade_HE_TFuzed</defName>
		<label>make 30x113mmB HE Time-Fuzed cartridge x100</label>
		<description>Craft 100 30x113mmB HE Time-Fuzed cartridges.</description>
		<jobString>Making 30x113mmB HE Time-Fuzed cartridges.</jobString>
		<researchPrerequisite>CE_AdvancedLaunchers</researchPrerequisite>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>68</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>5</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmBGrenade_HE_TFuzed>100</Ammo_30x113mmBGrenade_HE_TFuzed>
		</products>
		<workAmount>12400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmBGrenade_HEDP</defName>
		<label>make 30x113mmB HEDP cartridge x100</label>
		<description>Craft 100 30x113mmB HEDP cartridges.</description>
		<jobString>Making 30x113mmB HEDP cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>68</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>6</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>FSX</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmBGrenade_HEDP>100</Ammo_30x113mmBGrenade_HEDP>
		</products>
		<workAmount>10400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmBGrenade_EMP</defName>
		<label>make 30x113mmB EMP cartridge x100</label>
		<description>Craft 100 30x113mmB EMP cartridges.</description>
		<jobString>Making 30x113mmB EMP cartridges.</jobString>
		<researchPrerequisites>
			<li>MicroelectronicsBasics</li>
			<li>CE_Launchers</li>
		</researchPrerequisites>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>68</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>11</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmBGrenade_EMP>100</Ammo_30x113mmBGrenade_EMP>
		</products>
		<workAmount>13400</workAmount>
	</RecipeDef>

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_30x113mmBGrenade_Smoke</defName>
		<label>make 30x113mmB smoke cartridge x100</label>
		<description>Craft 100 30x113mmB smoke cartridges.</description>
		<jobString>Making 30x113mmB smoke cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>68</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>3</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Prometheum</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_30x113mmBGrenade_Smoke>100</Ammo_30x113mmBGrenade_Smoke>
		</products>
		<workAmount>9200</workAmount>
	</RecipeDef>

</Defs>