<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Simple prosthetics ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="SimpleProstheticLegAnimal"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>prosthetic animal leg</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<armorPenetrationBlunt>0.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.15</armorPenetrationSharp>
					<cooldownTime>1.8</cooldownTime>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="SimpleProstheticArmAnimal"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>prosthetic animal arm</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<cooldownTime>1.8</cooldownTime>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="JawAnimalSimple"]</xpath>
		<value>
			<comps>
				<li Class="HediffCompProperties_VerbGiver">
					<tools>
						<li Class="CombatExtended.ToolCE">
							<label>simple animal jaw</label>
							<capacities>
								<li>Bite</li>
							</capacities>
							<power>6</power>
							<armorPenetrationBlunt>2.0</armorPenetrationBlunt>
							<armorPenetrationSharp>0.1</armorPenetrationSharp>
							<cooldownTime>1.8</cooldownTime>
						</li>
					</tools>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ========== Bionics ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BionicLegAnimal"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bionic animal leg</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>20</power>
					<armorPenetrationBlunt>2.5</armorPenetrationBlunt>
					<armorPenetrationSharp>0.5</armorPenetrationSharp>
					<cooldownTime>1.4</cooldownTime>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BionicArmAnimal"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bionic animal arm</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>15</power>
					<armorPenetrationBlunt>2.0</armorPenetrationBlunt>
					<armorPenetrationSharp>0.4</armorPenetrationSharp>
					<cooldownTime>1.4</cooldownTime>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="JawAnimalBionic"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bionic animal jaw</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>15</power>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<cooldownTime>1.6</cooldownTime>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>