<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Bodyshapes ========== -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Mech_Lancer_Assault" or defName="Mech_Knight" or defName="Mech_Washer" or defName="Mech_Praetorian"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker" or defName="Mech_Termite_Toxer"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender" or defName="Mech_Pikeman_Commander"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>
	
	<!-- ========== Melee ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Knight"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shield</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>30</power>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>Shield</linkedBodyPartsGroup>
					<armorPenetrationBlunt>27</armorPenetrationBlunt> <!--  20m/s 13.5kg  -->
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>43</power>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
					<armorPenetrationSharp>2.16</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
					<armorPenetrationSharp>40</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>5.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.875</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>front left leg</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2.67</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>front right leg</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2.67</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>3.51</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>front left leg</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2.67</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>front right leg</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2.67</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>15</power>
					<cooldownTime>3.51</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>25</power>
					<cooldownTime>3.01</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>13.5</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>25</power>
					<cooldownTime>3.01</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>13.5</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Washer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>front left leg</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.11</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.75</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>front right leg</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.11</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.75</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.7</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Armor ========== -->

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mech_Washer"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mech_Washer"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Washer"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1000</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.75</MinArmorPct>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>40</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>18</ArmorRating_Sharp>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>40</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>18</ArmorRating_Sharp>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1880</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
				<MinArmorValueSharp>10</MinArmorValueSharp>
				<MinArmorValueBlunt>22</MinArmorValueBlunt>
				<!-- <MinArmorValueHeat>0.2</MinArmorValueHeat>
				<MinArmorValueElectric>0.1</MinArmorValueElectric> -->
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1880</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
				<MinArmorValueSharp>10</MinArmorValueSharp>
				<MinArmorValueBlunt>22</MinArmorValueBlunt>
				<!-- <MinArmorValueHeat>0.2</MinArmorValueHeat>
				<MinArmorValueElectric>0.1</MinArmorValueElectric> -->
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1000</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.75</MinArmorPct>
				<MinArmorValueSharp>4</MinArmorValueSharp>
				<MinArmorValueBlunt>8</MinArmorValueBlunt>
				<!-- <MinArmorValueHeat>0.2</MinArmorValueHeat>
				<MinArmorValueElectric>0.1</MinArmorValueElectric> -->
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1000</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.75</MinArmorPct>
				<MinArmorValueSharp>4</MinArmorValueSharp>
				<MinArmorValueBlunt>8</MinArmorValueBlunt>
				<!-- <MinArmorValueHeat>0.2</MinArmorValueHeat>
				<MinArmorValueElectric>0.1</MinArmorValueElectric> -->
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Knight"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1400</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
				<MinArmorValueSharp>3</MinArmorValueSharp>
				<MinArmorValueBlunt>4.5</MinArmorValueBlunt>
				<!-- <MinArmorValueHeat>0.2</MinArmorValueHeat>
				<MinArmorValueElectric>0.1</MinArmorValueElectric> -->
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mech_Praetorian"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mech_Praetorian"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Praetorian"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1000</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.75</MinArmorPct>
			</li>
		</value>
	</Operation>
	
	<!-- ========== Stats ========== -->
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]/statBases</xpath>
		<value>
			<ArmorRating_Sharp>7</ArmorRating_Sharp>
			<ArmorRating_Blunt>15</ArmorRating_Blunt>
			<CarryWeight>80</CarryWeight>
			<CarryBulk>40</CarryBulk>
			<MeleeDodgeChance>0.04</MeleeDodgeChance>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MaxHitPoints>200</MaxHitPoints>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]/race/baseHealthScale</xpath>
		<value>
			<baseHealthScale>1.0</baseHealthScale>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Defender"]/comps/li[@Class="CompProperties_ProjectileInterceptor"]/hitPoints</xpath>
		<value>
			<hitPoints>50</hitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]/statBases</xpath>
		<value>
			<ArmorRating_Sharp>7</ArmorRating_Sharp>
			<ArmorRating_Blunt>15</ArmorRating_Blunt>
			<CarryWeight>80</CarryWeight>
			<CarryBulk>40</CarryBulk>
			<AimingAccuracy>0.5</AimingAccuracy>
			<MeleeDodgeChance>0.04</MeleeDodgeChance>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<MaxHitPoints>200</MaxHitPoints>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]/race/baseHealthScale</xpath>
		<value>
			<baseHealthScale>1.0</baseHealthScale>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Pikeman_Commander"]/statBases/ShootingAccuracyPawn</xpath>
		<value>
			<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Shocker"]/statBases</xpath>
		<value>
			<ArmorRating_Heat>0.25</ArmorRating_Heat>
			<CarryWeight>150</CarryWeight>
			<CarryBulk>60</CarryBulk>
			<AimingAccuracy>1.3</AimingAccuracy>
			<ShootingAccuracyPawn>1.25</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.04</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.24</MeleeParryChance>
			<MaxHitPoints>350</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Termite_Toxer"]/statBases</xpath>
		<value>
			<ArmorRating_Heat>0.25</ArmorRating_Heat>
			<CarryWeight>150</CarryWeight>
			<CarryBulk>60</CarryBulk>
			<AimingAccuracy>1.3</AimingAccuracy>
			<ShootingAccuracyPawn>1.25</ShootingAccuracyPawn>
			<MeleeDodgeChance>0.04</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.24</MeleeParryChance>
			<MaxHitPoints>350</MaxHitPoints>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Knight"]/statBases</xpath>
		<value>
			<ArmorRating_Blunt>18</ArmorRating_Blunt>
			<ArmorRating_Sharp>12</ArmorRating_Sharp>
			<CarryWeight>40</CarryWeight>
			<CarryBulk>10</CarryBulk>
			<MeleeDodgeChance>0.04</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>1.09</MeleeParryChance>
			<MeleeHitChance>-4</MeleeHitChance>
			<MaxHitPoints>200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Knight"]/statBases</xpath>
		<value>
			<MoveSpeed>4.2</MoveSpeed>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Washer"]/statBases</xpath>
		<value>
			<ArmorRating_Heat>0.5</ArmorRating_Heat>
			<CarryBulk>30</CarryBulk>
			<MeleeDodgeChance>0.13</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>0.09</MeleeParryChance>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Washer"]/race/baseHealthScale</xpath>
		<value>
			<baseHealthScale>1.0</baseHealthScale>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mech_Praetorian"]/statBases</xpath>
		<value>
			<CarryWeight>75</CarryWeight>
			<CarryBulk>60</CarryBulk>
			<MeleeDodgeChance>0.12</MeleeDodgeChance>
			<MeleeCritChance>0.11</MeleeCritChance>
			<MeleeParryChance>0.09</MeleeParryChance>
		</value>
	</Operation>
	
</Patch>