<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<CombatExtended.ApparelPatcherPresetDef>
		<defName>ArmorVestJacket</defName>
		<label>preset armored jacket</label>
		<Bulk>5</Bulk>
		<BulkWorn>5</BulkWorn>
		<Mass>4</Mass>
		<!-- If both are present just uses the appropiate curve, that is you can for example use static for sharp and curve for blunt -->
		<ArmorStaticSharp>8</ArmorStaticSharp>
		<ArmorStaticBlunt>12</ArmorStaticBlunt>
		<ArmorCurveSharp>
			<points>
				<li>0.40, 4</li>
				<li>0.80, 8</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0.08, 1.5</li>
				<li>0.16, 3</li>
			</points>
		</ArmorCurveBlunt>
		<!-- IMPORTANT: This is SHARP armor range OR StuffEffectMultiplierArmor range-->
		<vanillaArmorRatingRange>0.4~1.5</vanillaArmorRatingRange>
		<neededLayers>
			<li>Shell</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Neck</li>
			<li>Shoulders</li>
			<li>Arms</li>
		</neededGroups>
		<partialStats>
			<li>
				<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
				<parts>
					<li>Arm</li>
				</parts>
			</li>
		</partialStats>
	</CombatExtended.ApparelPatcherPresetDef>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>LeatherJacket</defName>
		<label>preset leather jacket</label>
		<Bulk>5</Bulk>
		<BulkWorn>1</BulkWorn>
		<ArmorCurveSharp>
			<points>
				<li>0.20, 0.08</li>
				<li>0.45, 0.60</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0.08, 0.14</li>
				<li>0.16, 0.85</li>
			</points>
		</ArmorCurveBlunt>
		<vanillaArmorRatingRange>0.20~0.45</vanillaArmorRatingRange>
		<neededLayers>
			<li>Shell</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Neck</li>
			<li>Shoulders</li>
			<li>Arms</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>ShellClothing</defName>
		<label>preset shell clothing</label>
		<Bulk>1</Bulk>
		<BulkWorn>1</BulkWorn>
		<ArmorCurveSharp>
			<points>
				<li>0.20, 0.08</li>
				<li>0.45, 0.60</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0.08, 0.14</li>
				<li>0.16, 0.85</li>
			</points>
		</ArmorCurveBlunt>
		<vanillaArmorRatingRange>0.20~0.45</vanillaArmorRatingRange>
		<neededLayers>
			<li>Shell</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Neck</li>
			<li>Shoulders</li>
			<li>Arms</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>MiddleClothing</defName>
		<label>preset middle clothing</label>
		<Bulk>1</Bulk>
		<BulkWorn>1</BulkWorn>
		<ArmorCurveSharp>
			<points>
				<li>0.08, 0.04</li>
				<li>0.28, 0.15</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0, 0</li>
				<li>0.08, 0.08</li>
				<li>0.28, 0.25</li>
			</points>
		</ArmorCurveBlunt>
		<vanillaArmorRatingRange>0.08~0.28</vanillaArmorRatingRange>
		<neededLayers>
			<li>Middle</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Shoulders</li>
			<li>Arms</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>SkinClothing</defName>
		<label>preset skin clothing</label>
		<Bulk>1</Bulk>
		<BulkWorn>1</BulkWorn>
		<ArmorCurveSharp>
			<points>
				<li>0.10, 0.05</li>
				<li>0.35, 0.25</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0.10, 0.18</li>
				<li>0.35, 0.45</li>
			</points>
		</ArmorCurveBlunt>
		<vanillaArmorRatingRange>0.10~0.35</vanillaArmorRatingRange>
		<neededLayers>
			<li>OnSkin</li>
		</neededLayers>
		<neededGroups>
			<li>Torso</li>
			<li>Shoulders</li>
			<li>Arms</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

	<CombatExtended.ApparelPatcherPresetDef>
		<defName>PantsClothing</defName>
		<label>preset pants</label>
		<Bulk>1</Bulk>
		<BulkWorn>1</BulkWorn>
		<ArmorCurveSharp>
			<points>
				<li>0.10, 0.05</li>
				<li>0.35, 0.25</li>
			</points>
		</ArmorCurveSharp>
		<ArmorCurveBlunt>
			<points>
				<li>0.10, 0.18</li>
				<li>0.35, 0.45</li>
			</points>
		</ArmorCurveBlunt>
		<vanillaArmorRatingRange>0.10~0.35</vanillaArmorRatingRange>
		<neededLayers>
			<li>OnSkin</li>
		</neededLayers>
		<neededGroups>
			<li>Legs</li>
		</neededGroups>
	</CombatExtended.ApparelPatcherPresetDef>

</Defs>