<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== CZ 75B ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_CZ75B</defName>
		<statBases>
			<Mass>1.12</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.06</SwayFactor>
			<Bulk>2.06</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>8</range>
			<soundCast>RNShot_CZ75B</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>16</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Desert Eagle ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_DesertEagle</defName>
		<statBases>
			<Mass>2.00</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.58</SwayFactor>
			<Bulk>2.73</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Steel>30</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_50AE_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNDeagleShot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_50AE</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Desert Eagle Gold ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_DesertEagleGold</defName>
		<statBases>
			<Mass>2.00</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.58</SwayFactor>
			<Bulk>2.73</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Gold>5</Gold>
			<Steel>30</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_50AE_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNDeagleShot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_50AE</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>

	</Operation>

	<!-- ========== FN Five-seven ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_FiveSeven</defName>
		<statBases>
			<Mass>0.61</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.90</SwayFactor>
			<Bulk>2.08</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_FN57x28mm_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotFiveSeven</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_FN57x28mm</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Glock 17 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Glock17P</defName>
		<statBases>
			<Mass>0.63</Mass>
			<RangedWeapon_Cooldown>0.40</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.83</SwayFactor>
			<Bulk>1.86</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotGlock17</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>17</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Glock 34 Combat Master ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Glock34CM</defName>
		<statBases>
			<Mass>0.66</Mass>
			<RangedWeapon_Cooldown>0.40</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.96</SwayFactor>
			<Bulk>2.23</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>13</range>
			<soundCast>RNShotPistol_II</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>17</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>

	</Operation>

	<!-- ========== HS2000 / XD / XDM / XD-S ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HS2000P</defName>
		<statBases>
			<Mass>0.65</Mass>
			<RangedWeapon_Cooldown>0.41</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.75</SwayFactor>
			<Bulk>1.60</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShot_SpringfieldXD</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>13</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>

	</Operation>

	<!-- ========== M1911A1 Hellfighter ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M1911_Hellfighter</defName>
		<statBases>
			<Mass>1.14</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.11</SwayFactor>
			<Bulk>2.19</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShot_1911Hellfighter</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== M1911A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M1911A1P</defName>
		<statBases>
			<Mass>1.14</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.11</SwayFactor>
			<Bulk>2.19</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShot1911P</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== M1911A2 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M1911A2P</defName>
		<statBases>
			<Mass>1.14</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.11</SwayFactor>
			<Bulk>2.19</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShot_1911Hellfighter</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== M45A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M45A1_Pistol</defName>
		<statBases>
			<Mass>1.11</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.07</SwayFactor>
			<Bulk>2.10</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>RNShot1911P</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== M9A1 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M9A1P</defName>
		<statBases>
			<Mass>0.97</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.05</SwayFactor>
			<Bulk>2.17</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNPistolShot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Makarov (PM) ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Makarov</defName>
		<statBases>
			<Mass>0.73</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.78</SwayFactor>
			<Bulk>1.62</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x18mmMakarov_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNPistolShot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x18mmMakarov</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== USSOCOM MK23 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MK23P</defName>
		<statBases>
			<Mass>2.02</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>2.08</SwayFactor>
			<Bulk>4.21</Bulk>
			<WorkToMake>8500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotSupressed_III</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== MP445 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP445P</defName>
		<statBases>
			<Mass>0.90</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.97</SwayFactor>
			<Bulk>2.00</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40SW_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>9</range>
			<soundCast>RNShotMP445Ruski</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_40SW</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== SIG Sauer P226 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_P226P</defName>
		<statBases>
			<Mass>0.96</Mass>
			<RangedWeapon_Cooldown>0.40</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.97</SwayFactor>
			<Bulk>1.96</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40SW_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotP226P</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_40SW</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== SIG Sauer P320 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_P320P</defName>
		<statBases>
			<Mass>0.84</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.96</SwayFactor>
			<Bulk>2.03</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotPistol_II</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>17</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Taurus PT92 "Luison" ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PT92Luison</defName>
		<statBases>
			<Mass>1.12</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.63</SwayFactor>
			<Bulk>3.79</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Steel>30</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotSupressed_II</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>17</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== TEC-9 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_TEC-9P</defName>
		<statBases>
			<Mass>1.23</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.19</ShotSpread>
			<SwayFactor>1.21</SwayFactor>
			<Bulk>2.41</Bulk>
			<WorkToMake>7500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotTec9</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== TT-30 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_TT30P</defName>
		<statBases>
			<Mass>0.85</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.93</SwayFactor>
			<Bulk>1.94</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x25mmTokarev_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNPistolShot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x25mmTokarev</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== USP45 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_USP45SD</defName>
		<statBases>
			<Mass>1.23</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.71</SwayFactor>
			<Bulk>3.92</Bulk>
			<WorkToMake>8000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>25</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNPistolSupressed</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Walther PPK ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_WaltherPPK</defName>
		<statBases>
			<Mass>0.59</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.19</ShotSpread>
			<SwayFactor>0.71</SwayFactor>
			<Bulk>1.55</Bulk>
			<WorkToMake>7000</WorkToMake>
		</statBases>
		<costList>
			<Steel>20</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_380ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>8</range>
			<soundCast>RNShotGlock17</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_380ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Pistol</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_CZ75B" or
			defName="RNGun_DesertEagle" or
			defName="RNGun_DesertEagleGold" or
			defName="RNGun_FiveSeven" or
			defName="RNGun_Glock17P" or
			defName="RNGun_Glock34CM" or
			defName="RNGun_HS2000P" or
			defName="RNGun_M1911_Hellfighter" or
			defName="RNGun_M1911A1P" or
			defName="RNGun_M1911A2P" or
			defName="RNGun_M45A1_Pistol" or
			defName="RNGun_M9A1P" or
			defName="RNGun_Makarov" or
			defName="RNGun_MK23P" or
			defName="RNGun_MP445P" or
			defName="RNGun_P226P" or
			defName="RNGun_P320P" or
			defName="RNGun_PT92Luison" or
			defName="RNGun_TEC-9P" or
			defName="RNGun_TT30P" or
			defName="RNGun_USP45SD" or
			defName="RNGun_WaltherPPK"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>