<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Shoulder Turret -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="LTS_ShoulderChargeTurretActive"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<label>shoulder turret charge gun</label>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_6x24mmCharged</defaultProjectile>
					<warmupTime>1.0</warmupTime>
					<range>37.9</range>
					<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
					<burstShotCount>3</burstShotCount>
					<soundCast>Shot_ChargeRifle</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Shoulder Charge Turret -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="LTS_ShoulderTurretActive"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<label>shoulder turret gun</label>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_556x45mmNATO_FMJ_SB</defaultProjectile>
					<warmupTime>1.0</warmupTime>
					<range>37.9</range>
					<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
					<burstShotCount>3</burstShotCount>
					<soundCast>Shot_ChargeRifle</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
		</value>
	</Operation>

	<!-- Shoulder Rocket -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AbilityDef[defName="LTS_ShoulderRocketPod"]/verbProperties/range</xpath>
		<value>
			<range>33.9</range>
		</value>
	</Operation>

	<!-- Shoulder Mortar -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AbilityDef[defName="LTS_ShoulderMortar"]/verbProperties/range</xpath>
		<value>
			<range>27.9</range>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationSettingsConditional">
		<settingName>genericAmmo</settingName>
		<nomatch Class="PatchOperationReplace">
		<xpath>Defs/AbilityDef[defName="LTS_ShoulderMortar"]/comps/li[@Class="LTS_Implants.LTS_CompProperties_AbilityReloadable"]</xpath>
			<value>
			<li Class="LTS_Implants.LTS_CompProperties_AbilityReloadable">
				<compClass>LTS_Implants.LTS_CompAbilityEffect_Reloadable</compClass>
				<ammoDef>Ammo_40x46mmGrenade_HE</ammoDef>
				<ammoCountPerCharge>1</ammoCountPerCharge>
				<soundReload>Standard_Reload</soundReload>
			</li>
			</value>
		</nomatch>
		<match Class="PatchOperationReplace">
		<xpath>Defs/AbilityDef[defName="LTS_ShoulderMortar"]/comps/li[@Class="LTS_Implants.LTS_CompProperties_AbilityReloadable"]</xpath>
			<value>
			<li Class="LTS_Implants.LTS_CompProperties_AbilityReloadable">
				<compClass>LTS_Implants.LTS_CompAbilityEffect_Reloadable</compClass>
				<ammoDef>Ammo_LauncherGrenade_HE</ammoDef>
				<ammoCountPerCharge>1</ammoCountPerCharge>
				<soundReload>Standard_Reload</soundReload>
			</li>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AbilityDef[defName="LTS_ShoulderMortar"]/comps/li[@Class="CompProperties_AbilityLaunchProjectile"]/projectileDef</xpath>
		<value>
			<projectileDef>Bullet_40x46mmGrenade_HE</projectileDef>
		</value>
	</Operation>

</Patch>