<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- DC Series -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="DC-17_Blaster_Pistol" or
			defName="DC17B_Blaster_Pistol"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="DC-15S_Blaster_Carbine" or
			defName="DC-15A_Blaster_Rifle" or
			defName="Z6_Rotary_Blaster_Cannon" or
			defName="DC-17M_Repeating_Blaster_Rifle" or
			defName="DC15x_Sinper_Rifle"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>DC-15S_Blaster_Carbine</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.01</SwayFactor>
			<Bulk>6.35</Bulk>
			<Mass>3.5</Mass>
			<RangedWeapon_Cooldown>.065</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.53</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_Mid</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<range>40</range>
			<soundCast>DC-15S_Blaster_Carbine_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Heavy</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>DC-15A_Blaster_Rifle</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.70</SwayFactor>
			<Bulk>12.25</Bulk>
			<Mass>4.3</Mass>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.73</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_Mid</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
			<range>55</range>
			<soundCast>DC-15A_Blaster_Rifle_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>DC-17M_Repeating_Blaster_Rifle</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>7.20</Bulk>
			<Mass>3.5</Mass>
			<RangedWeapon_Cooldown>.5</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_Mid</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<burstShotCount>5</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<range>30</range>
			<soundCast>DC-17_Blaster_Pistol_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Heavy</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>DC15x_Sinper_Rifle</defName>
		<statBases>
			<SightsEfficiency>2.3</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.7</SwayFactor>
			<Bulk>12.25</Bulk>
			<Mass>5</Mass>
			<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_High</defaultProjectile>
			<warmupTime>3</warmupTime>
			<range>75</range>
			<soundCast>38x-targeting-rifle-sound-effects-battlefront-ii</soundCast>
			<muzzleFlashScale>10</muzzleFlashScale>
			<soundCastTail>GunTail_Heavy</soundCastTail>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Z6_Rotary_Blaster_Cannon</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>8.02</Bulk>
			<Mass>30</Mass>
			<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>0.68</recoilAmount>
			<recoilPattern>Mounted</recoilPattern>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_Low</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<burstShotCount>100</burstShotCount>
			<range>60</range>
			<soundCast>Z6_Rotary_Blaster_Cannon_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Medium</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>50</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>DC-17_Blaster_Pistol</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>.9</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_Low</defaultProjectile>
			<warmupTime>0.05</warmupTime>
			<range>15</range>
			<soundCast>DC-17_Blaster_Pistol_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes/>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>DC17B_Blaster_Pistol</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>.9</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Blue_Low</defaultProjectile>
			<warmupTime>0.05</warmupTime>
			<range>20</range>
			<soundCast>DC-17_Blaster_Pistol_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes/>
	</Operation>

	<!-- E Series -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="SE-14_Light_Blaster_Pistol"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="E-5_Blaster_Rifle" or
			defName="EE-3_Carbine_Rifle" or
			defName="E-5S_Sniper_Rifle"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>SE-14_Light_Blaster_Pistol</defName>
		<statBases>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Low</defaultProjectile>
			<warmupTime>0.25</warmupTime>
			<range>20</range>
			<soundCast>E-5_Bblaster_Rifle_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes/>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>E-5_Blaster_Rifle</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>7.20</Bulk>
			<Mass>2.2</Mass>
			<RangedWeapon_Cooldown>.65</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<range>35</range>
			<soundCast>E-5_Bblaster_Rifle_Shot</soundCast>
			<muzzleFlashScale>6</muzzleFlashScale>
			<soundCastTail>GunTail_Heavy</soundCastTail>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>EE-3_Carbine_Rifle</defName>
		<statBases>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>7.20</Bulk>
			<Mass>2.2</Mass>
			<RangedWeapon_Cooldown>.65</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<range>40</range>
			<soundCast>16_Carbine_Rifle_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Heavy</soundCastTail>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>E-5S_Sniper_Rifle</defName>
		<statBases>
			<SightsEfficiency>2.5</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>7.20</Bulk>
			<Mass>2.2</Mass>
			<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_High</defaultProjectile>
			<warmupTime>3</warmupTime>
			<range>75</range>
			<soundCast>E-5_Bblaster_Rifle_Shot</soundCast>
			<muzzleFlashScale>10</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Westar Series-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Westar-34_Blaster_Pistol" or
			defName="Westar-35_Blaster_Pistol"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Westar-M5_Blaster_Rifle"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Westar-34_Blaster_Pistol</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.25</warmupTime>
			<range>15</range>
			<soundCast>1Mandalorian_Blaster_Weapon_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes/>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Westar-35_Blaster_Pistol</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.25</warmupTime>
			<range>20</range>
			<soundCast>1Mandalorian_Blaster_Weapon_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes/>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Westar-M5_Blaster_Rifle</defName>
		<statBases>
			<SightsEfficiency>1.3</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>7.20</Bulk>
			<Mass>3.5</Mass>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
			<range>35</range>
			<soundCast>DC-15A_Blaster_Rifle_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Droid -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="B-2_Super_Droid_Wrist_Blaster" or
			defName="Droidekas_Blaster" or
			defName="B-2_Super_Droid_Wrist_Cannon"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>2</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>B-2_Super_Droid_Wrist_Blaster</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.01</SwayFactor>
			<Bulk>10</Bulk>
			<Mass>5</Mass>
			<RangedWeapon_Cooldown>.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.53</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.25</warmupTime>
			<burstShotCount>2</burstShotCount>
			<ticksBetweenBurstShots>14</ticksBetweenBurstShots>
			<range>40</range>
			<soundCast>B-2_Wrist_Blaster_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Droidekas_Blaster</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.01</SwayFactor>
			<Bulk>10</Bulk>
			<Mass>5</Mass>
			<RangedWeapon_Cooldown>.4</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.53</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.25</warmupTime>
			<burstShotCount>2</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<range>25</range>
			<soundCast>Droidek_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>B-2_Super_Droid_Wrist_Cannon</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.24</ShotSpread>
			<SwayFactor>1.48</SwayFactor>
			<Bulk>12.70</Bulk>
			<Mass>7.50</Mass>
			<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.58</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_B2Cannon</defaultProjectile>
			<warmupTime>1.2</warmupTime>
			<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
			<range>38</range>
			<soundCast>B-2_Wrist_Cannon_Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Mando -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mando_Blaster_Carbine" or
			defName="Mando_Heavy_Weapon" or
			defName="Amban_Rifle"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Mando_Blaster_Carbine</defName>
		<statBases>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>3.75</Bulk>
			<Mass>2.5</Mass>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Mid</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<range>35</range>
			<soundCast>3Mandalorian_Blaster_Weapon_Shot</soundCast>
			<muzzleFlashScale>7</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Mando_Heavy_Weapon</defName>
		<statBases>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>8.02</Bulk>
			<Mass>30</Mass>
			<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>0.78</recoilAmount>
			<recoilPattern>Mounted</recoilPattern>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_Low</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<burstShotCount>100</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<range>62</range>
			<soundCast>4Mandalorian_Blaster_Weapon_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Medium</soundCastTail>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Amban_Rifle</defName>
		<statBases>
			<SightsEfficiency>1.5</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>7.20</Bulk>
			<Mass>2.2</Mass>
			<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_Blaster_Red_High</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>60</range>
			<soundCast>3Mandalorian_Blaster_Weapon_Shot</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<soundCastTail>GunTail_Light</soundCastTail>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Ammo -->

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/DamageDef[defName="Blaster_Damage"]</xpath>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="DC-15A_Blaster_Rifle"</xpath>
		<value>
			<modExtensions>
				<li Class="CombatExtended.GunDrawExtension">
					<DrawSize>1.5,1.5</DrawSize>
					<DrawOffset>0,0</DrawOffset>
				</li>
			</modExtensions>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mando_Heavy_Weapon"]</xpath>
		<value>
			<modExtensions>
				<li Class="CombatExtended.GunDrawExtension">
					<DrawSize>1.35,1.35</DrawSize>
					<DrawOffset>.5,.15</DrawOffset>
				</li>
			</modExtensions>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mando_Heavy_Weapon"]/graphicData/drawSize </xpath>
		<value>
			<drawSize>1.6</drawSize>
		</value>
	</Operation>

	<!-- Melee -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Electrostaff"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>jab</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.35</cooldownTime>
					<chanceFactor>1.6</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Electrostaff_Stun</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.2</cooldownTime>
					<chanceFactor>1.00</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Electrostaff"]/statBases</xpath>
		<value>
			<Bulk>10</Bulk>
			<MeleeCounterParryBonus>1.68</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Electrostaff"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.17</MeleeCritChance>
				<MeleeParryChance>1.45</MeleeParryChance>
				<MeleeDodgeChance>0.9</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Vibrosword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.425</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.44</cooldownTime>
					<armorPenetrationBlunt>0.425</armorPenetrationBlunt>
					<armorPenetrationSharp>12</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.34</cooldownTime>
					<chanceFactor>1.33</chanceFactor>
					<armorPenetrationBlunt>0.956</armorPenetrationBlunt>
					<armorPenetrationSharp>9</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Vibrosword"]/statBases</xpath>
		<value>
			<Bulk>3.5</Bulk>
			<MeleeCounterParryBonus>0.35</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Vibrosword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.2</MeleeCritChance>
				<MeleeParryChance>0.35</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

</Patch>