<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- === Ammo === -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ScorpionBolt</defName>
		<label>scorpion bolts</label>
		<ammoTypes>
			<Ammo_CrossbowBolt_Stone>Projectile_ScorpionBolt_Stone</Ammo_CrossbowBolt_Stone>
			<Ammo_CrossbowBolt_Steel>Projectile_ScorpionBolt_Steel</Ammo_CrossbowBolt_Steel>
			<Ammo_CrossbowBolt_Plasteel>Projectile_ScorpionBolt_Plasteel</Ammo_CrossbowBolt_Plasteel>
			<Ammo_CrossbowBolt_Venom>Projectile_ScorpionBolt_Venom</Ammo_CrossbowBolt_Venom>
			<Ammo_CrossbowBolt_Flame>Projectile_ScorpionBolt_Flame</Ammo_CrossbowBolt_Flame>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_ScorpionBolt_Stone</defName>
		<label>scorpion bolt (stone)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationBlunt>3.65</armorPenetrationBlunt>
			<armorPenetrationSharp>1.95</armorPenetrationSharp>
			<preExplosionSpawnChance>0.05</preExplosionSpawnChance><!-- 11.11 bolts per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Stone</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Stone</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_ScorpionBolt_Steel</defName>
		<label>scorpion bolt (steel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationBlunt>6.85</armorPenetrationBlunt>
			<armorPenetrationSharp>3.45</armorPenetrationSharp>
			<speed>34</speed>
			<preExplosionSpawnChance>0.233</preExplosionSpawnChance><!-- 14.99 bolts per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Steel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_ScorpionBolt_Plasteel</defName>
		<label>scorpion bolt (plasteel)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Plasteel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationBlunt>8.82</armorPenetrationBlunt>
			<armorPenetrationSharp>4.75</armorPenetrationSharp>
			<speed>37</speed>
			<preExplosionSpawnChance>0.5</preExplosionSpawnChance><!-- 25 bolts per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Plasteel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Plasteel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_ScorpionBolt_Venom</defName>
		<label>scorpion bolt (venom)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>ArrowVenom</damageDef>
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationBlunt>6.85</armorPenetrationBlunt>
			<armorPenetrationSharp>3.25</armorPenetrationSharp>
			<speed>34</speed>
			<preExplosionSpawnChance>0.4</preExplosionSpawnChance><!-- 25 arrows per resource -->
			<preExplosionSpawnThingDef>Ammo_CrossbowBolt_Steel</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Venom</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<ThingDef ParentName="BaseCrossbowBoltProjectile">
		<defName>Projectile_ScorpionBolt_Flame</defName>
		<label>scorpion bolt (flame)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Flame</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Flame</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationBlunt>3.68</armorPenetrationBlunt>
			<armorPenetrationSharp>2.25</armorPenetrationSharp>
			<speed>34</speed>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Flame</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.95</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

</Defs>