<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- Fae Arrow -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_SatyrFaunArrow</defName>
		<label>arrows</label>
		<ammoTypes>
			<Ammo_Arrow_Stone>Projectile_SatyrFaunArrow_Stone</Ammo_Arrow_Stone>
			<Ammo_Arrow_Steel>Projectile_SatyrFaunArrow_Steel</Ammo_Arrow_Steel>
			<Ammo_Arrow_Plasteel>Projectile_SatyrFaunArrow_Plasteel</Ammo_Arrow_Plasteel>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_SatyrFaunArrow_Stone</defName>
		<label>fae arrow</label>
		<graphicData>
			<texPath>Things/Projectile/RBSFE_FaeBullet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>40</speed>
			<damageDef>RBSFE_FaeDamage</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>0.5</armorPenetrationSharp>
			<armorPenetrationBlunt>2.78</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.2</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Stone</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_SatyrFaunArrow_Steel</defName>
		<label>fae arrow</label>
		<graphicData>
			<texPath>Things/Projectile/RBSFE_FaeBullet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>40</speed>
			<damageDef>RBSFE_FaeDamage</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>1.0</armorPenetrationSharp>
			<armorPenetrationBlunt>5.9</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Steel</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseStreamlinedArrowProjectile">
		<defName>Projectile_SatyrFaunArrow_Plasteel</defName>
		<label>fae arrow</label>
		<graphicData>
			<texPath>Things/Projectile/RBSFE_FaeBullet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>50</speed>
			<damageDef>RBSFE_FaeDamage</damageDef>
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>1.5</armorPenetrationSharp>
			<armorPenetrationBlunt>5.54</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.75</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_Arrow_Plasteel</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

</Defs>