<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- ==================== AmmoSet ========================== -->

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>Bullet_Braizer</defName>
		<label>brazier fireball</label>
		<graphicData>
			<texPath>Things/Projectile/Fireball</texPath>
			<shaderType>TransparentPostLight</shaderType>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>38</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>8</armorPenetrationBlunt>
			<dropsCasings>false</dropsCasings>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>9</damageAmountBase>
				<explosiveDamageType>Flame</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>Bullet_Braizer_Relic</defName>
		<label>brazier fireball</label>
		<graphicData>
			<texPath>Things/Projectile/Fireball</texPath>
			<shaderType>TransparentPostLight</shaderType>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>38</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<armorPenetrationBlunt>10</armorPenetrationBlunt>
			<dropsCasings>false</dropsCasings>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>12</damageAmountBase>
				<explosiveDamageType>Flame</explosiveDamageType>
				<explosiveRadius>1.4</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>
</Defs>