<?xml version="1.0" encoding="utf-8"?>
<Defs>

		<!--===== 9mm Para =====-->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_9x19mmPara_VQEDL</defName>
		<label>9x19mm Para</label>
		<ammoTypes>
			<Ammo_9x19mmPara_FMJ>Bullet_9x19mmPara_FMJ_VQEDL</Ammo_9x19mmPara_FMJ>
			<Ammo_9x19mmPara_AP>Bullet_9x19mmPara_AP_VQEDL</Ammo_9x19mmPara_AP>
			<Ammo_9x19mmPara_HP>Bullet_9x19mmPara_HP_VQEDL</Ammo_9x19mmPara_HP>
		</ammoTypes>
		<similarTo>AmmoSet_Pistol</similarTo>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base9x19mmParaBullet">
		<defName>Bullet_9x19mmPara_FMJ_VQEDL</defName>
		<label>9mm Para bullet (FMJ)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>9.66</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>1~2</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base9x19mmParaBullet">
		<defName>Bullet_9x19mmPara_AP_VQEDL</defName>
		<label>9mm Para bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>9.66</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>1~2</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base9x19mmParaBullet">
		<defName>Bullet_9x19mmPara_HP_VQEDL</defName>
		<label>9mm Para bullet (HP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>2</armorPenetrationSharp>
			<armorPenetrationBlunt>9.66</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>1~2</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<!--===== 12 Gauge =====-->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_12Gauge_VQEDL</defName>
		<label>12 Gauge</label>
		<ammoTypes>
			<Ammo_12Gauge_Buck>Bullet_12Gauge_Buck_VQEDL</Ammo_12Gauge_Buck>
			<Ammo_12Gauge_Slug>Bullet_12Gauge_Slug_VQEDL</Ammo_12Gauge_Slug>
			<Ammo_12Gauge_Beanbag>Bullet_12Gauge_Beanbag_VQEDL</Ammo_12Gauge_Beanbag>
			<Ammo_12Gauge_ElectroSlug>Bullet_12Gauge_ElectroSlug_VQEDL</Ammo_12Gauge_ElectroSlug>
		</ammoTypes>
		<similarTo>AmmoSet_Shotgun</similarTo>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_Buck_VQEDL</defName>
		<label>buckshot pellets</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<pelletCount>9</pelletCount>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>4.52</armorPenetrationBlunt>
			<spreadMult>8.9</spreadMult>
			<weaponDeteriorationChance>0.95</weaponDeteriorationChance>
			<weaponDeteriorationHP>3~4</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_Slug_VQEDL</defName>
		<label>shotgun slug</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>114</speed>
			<damageAmountBase>28</damageAmountBase>
			<armorPenetrationSharp>6</armorPenetrationSharp>
			<armorPenetrationBlunt>85.2</armorPenetrationBlunt>
			<casingMoteDefname>Fleck_ShotgunShell_Green</casingMoteDefname>
			<casingFilthDefname>Filth_ShotgunAmmoCasings_Green</casingFilthDefname>
			<effectiveRangeMultiplier>1.5</effectiveRangeMultiplier>
			<recoilMultiplier>1.33</recoilMultiplier>
			<weaponDeteriorationChance>0.95</weaponDeteriorationChance>
			<weaponDeteriorationHP>3~4</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_Beanbag_VQEDL</defName>
		<label>beanbag</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>30</speed>
			<damageDef>Beanbag</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>3.240</armorPenetrationBlunt>
			<spreadMult>2</spreadMult>
			<casingMoteDefname>Fleck_ShotgunShell_White</casingMoteDefname>
			<casingFilthDefname>Filth_ShotgunAmmoCasings_White</casingFilthDefname>
			<weaponDeteriorationChance>0.95</weaponDeteriorationChance>
			<weaponDeteriorationHP>3~4</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_ElectroSlug_VQEDL</defName>
		<label>EMP slug</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<color>(68,210,215)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>43</speed>
			<damageDef>EMP</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>0</armorPenetrationBlunt>
			<empShieldBreakChance>0.2</empShieldBreakChance>
			<casingMoteDefname>Fleck_ShotgunShell_Black</casingMoteDefname>
			<casingFilthDefname>Filth_ShotgunAmmoCasings_Black</casingFilthDefname>
			<weaponDeteriorationChance>0.95</weaponDeteriorationChance>
			<weaponDeteriorationHP>3~4</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<!--===== 7.92x57mm Mauser =====-->	
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_792x57mmMauser_VQEDL</defName>
		<label>7.92x57mm Mauser</label>
		<ammoTypes>
			<Ammo_792x57mmMauser_FMJ>Bullet_792x57mmMauser_FMJ_VQEDL</Ammo_792x57mmMauser_FMJ>
			<Ammo_792x57mmMauser_AP>Bullet_792x57mmMauser_AP_VQEDL</Ammo_792x57mmMauser_AP>
			<Ammo_792x57mmMauser_HP>Bullet_792x57mmMauser_HP_VQEDL</Ammo_792x57mmMauser_HP>
			<Ammo_792x57mmMauser_Incendiary>Bullet_792x57mmMauser_Incendiary_VQEDL</Ammo_792x57mmMauser_Incendiary>
			<Ammo_792x57mmMauser_HE>Bullet_792x57mmMauser_HE_VQEDL</Ammo_792x57mmMauser_HE>
			<Ammo_792x57mmMauser_Sabot>Bullet_792x57mmMauser_Sabot_VQEDL</Ammo_792x57mmMauser_Sabot>
		</ammoTypes>
		<similarTo>AmmoSet_Rifle</similarTo>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base792x57mmMauserBullet">
		<defName>Bullet_792x57mmMauser_FMJ_VQEDL</defName>
		<label>7.92mm Mauser bullet (FMJ)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationSharp>7.5</armorPenetrationSharp>
			<armorPenetrationBlunt>78.68</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>0.50~0.6</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base792x57mmMauserBullet">
		<defName>Bullet_792x57mmMauser_AP_VQEDL</defName>
		<label>7.92mm Mauser bullet (AP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>78.68</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>0.50~0.6</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base792x57mmMauserBullet">
		<defName>Bullet_792x57mmMauser_HP_VQEDL</defName>
		<label>7.92mm Mauser bullet (HP)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>27</damageAmountBase>
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>78.68</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>0.50~0.6</weaponDeteriorationHP>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base792x57mmMauserBullet">
		<defName>Bullet_792x57mmMauser_Incendiary_VQEDL</defName>
		<label>7.92x57mm Mauser bullet (AP-I)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>78.68</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>0.50~0.6</weaponDeteriorationHP>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base792x57mmMauserBullet">
		<defName>Bullet_792x57mmMauser_HE_VQEDL</defName>
		<label>7.92x57mm Mauser bullet (AP-HE)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationSharp>7.5</armorPenetrationSharp>
			<armorPenetrationBlunt>78.68</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>0.50~0.6</weaponDeteriorationHP>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base792x57mmMauserBullet">
		<defName>Bullet_792x57mmMauser_Sabot_VQEDL</defName>
		<label>7.92x57mm Mauser bullet (Sabot)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>26</armorPenetrationSharp>
			<armorPenetrationBlunt>100.92</armorPenetrationBlunt>
			<weaponDeteriorationChance>1</weaponDeteriorationChance>
			<weaponDeteriorationHP>0.50~0.6</weaponDeteriorationHP>
			<speed>208</speed>
		</projectile>
	</ThingDef>

</Defs>