<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ======= Amethyst Wand ======= -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RF_AmethystWand</defName>
		<costList>
			<RF_Amethyst>55</RF_Amethyst>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>RF_MagicBolt_Wand_Amethyst</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>40</range>
			<recoilAmount>1.53</recoilAmount>
			<soundCast>Shot_ChargeRifle</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>5</muzzleFlashScale>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- ======= Amethyst Staff ======= -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RF_AmethystStaff</defName>
		<costList>
			<RF_Amethyst>55</RF_Amethyst>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>RF_MagicBolt_Staff_Amethyst</defaultProjectile>
			<warmupTime>1.25</warmupTime>
			<range>45</range>
			<recoilAmount>1.53</recoilAmount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>Shot_ChargeRifle</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>7</muzzleFlashScale>
		</Properties>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- ======= Amethyst Ring ======= -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RF_AmethystRing</defName>
		<costList>
			<RF_Amethyst>55</RF_Amethyst>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>RF_MagicBolt_Ring_Amethyst</defaultProjectile>
			<warmupTime>0.75</warmupTime>
			<range>35</range>
			<soundCast>Shot_ChargeRifle</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>5</muzzleFlashScale>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- ======= Amethyst Bow ======= -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RF_AmethystBow</defName>
		<costList>
			<RF_Amethyst>55</RF_Amethyst>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>RF_MagicArrow_Amethyst</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>32</range>
			<soundCast>ChargeLance_Fire</soundCast>
		</Properties>
		<FireModes/>
		<weaponTags>
			<li>CE_Bow</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

</Patch>