<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Projectiles ================== -->
	<ThingDef ParentName="BaseBulletCE">
		<defName>Bullet_Sawblades_Heat</defName>
		<label>Plasma Sawblades</label>
		<graphicData>
			<texPath>Things/Projectile/PlasmaSawProj</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>1.3</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>120</speed>
			<spinRate>5</spinRate>
			<damageDef>Bomb</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<explosionRadius>1</explosionRadius>
			<applyDamageToExplosionCellsNeighbors>false</applyDamageToExplosionCellsNeighbors>
			<secondaryDamage>
				<li>
					<def>Flame_Secondary</def>
					<amount>20</amount>
				</li>
			</secondaryDamage>
			<screenShakeFactor>0</screenShakeFactor>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Medium>1</Fragment_Medium>
					<Fragment_Small>3</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>
</Defs>