<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BMU_MechBoost_Armor_LightMedium_Default"]/stages</xpath>
		<value>
			<stages>
				<li>
					<label>level 1</label>
					<minSeverity>1</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
					</statOffsets>
					<capMods>
						<li>
							<capacity>Manipulation</capacity>
							<offset>0.05</offset>
						</li>
						<li>
							<capacity>Moving</capacity>
							<offset>0.05</offset>
						</li>
					</capMods>
				</li>
				<li>
					<label>level 2</label>
					<minSeverity>2</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.4</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.6</ArmorRating_Blunt>
					</statOffsets>
					<capMods>
						<li>
							<capacity>Manipulation</capacity>
							<offset>0.1</offset>
						</li>
						<li>
							<capacity>Moving</capacity>
							<offset>0.1</offset>
						</li>
					</capMods>
				</li>
				<li>
					<label>level 3</label>
					<minSeverity>3</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.6</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.9</ArmorRating_Blunt>
					</statOffsets>
					<capMods>
						<li>
							<capacity>Manipulation</capacity>
							<offset>0.15</offset>
						</li>
						<li>
							<capacity>Moving</capacity>
							<offset>0.15</offset>
						</li>
					</capMods>
				</li>
				<li>
					<label>level 4</label>
					<minSeverity>4</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.8</ArmorRating_Sharp>
						<ArmorRating_Blunt>1.2</ArmorRating_Blunt>
					</statOffsets>
					<capMods>
						<li>
							<capacity>Manipulation</capacity>
							<offset>0.2</offset>
						</li>
						<li>
							<capacity>Moving</capacity>
							<offset>0.2</offset>
						</li>
					</capMods>
				</li>
				<li>
					<label>level 5</label>
					<minSeverity>5</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>1.0</ArmorRating_Sharp>
						<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
					</statOffsets>
					<capMods>
						<li>
							<capacity>Manipulation</capacity>
							<offset>0.25</offset>
						</li>
						<li>
							<capacity>Moving</capacity>
							<offset>0.25</offset>
						</li>
					</capMods>
				</li>
			</stages>
		</value>
	</Operation>

</Patch>