<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[
			defName="pphhyy_ScytherExpandedArch" or
			defName="pphhyy_ScytherExpandedMono" or
			defName="pphhyy_ScytherExpandedSearing" or
			defName="pphhyy_ScytherExpandedPrestige"
			]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/PawnKindDef[
			defName="pphhyy_ScytherExpandedTank" or
			defName="pphhyy_ScytherExpandedArch" or
			defName="pphhyy_ScytherExpandedSearing"
			]/combatPower</xpath>
		<value>
			<combatPower>190</combatPower>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/PawnKindDef[defName="pphhyy_ScytherExpandedMono"]/combatPower</xpath>
		<value>
			<combatPower>240</combatPower>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/PawnKindDef[defName="pphhyy_ScytherExpandedPrestige"]/combatPower</xpath>
		<value>
			<combatPower>320</combatPower>
		</value>
	</Operation>

	<!--Arch Scyther (EMP one)-->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0.18</MeleeDodgeChance>
			<MeleeCritChance>0.19</MeleeCritChance>
			<MeleeParryChance>0.23</MeleeParryChance>
			<MaxHitPoints>250</MaxHitPoints>
			<ArmorRating_Electric>0.2</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>8</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>6</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left Mace</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>4</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.33</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationBlunt>35</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right Mace</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>4</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.33</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationBlunt>35</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>2</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>5.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.875</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedArch"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1225</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!--Scyther Guard (Tank one)-->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0.07</MeleeDodgeChance>
			<MeleeCritChance>0.04</MeleeCritChance>
			<MeleeParryChance>0.65</MeleeParryChance>
			<MaxHitPoints>400</MaxHitPoints>
			<ArmorRating_Heat>0.15</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>24</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>right Mace</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<extraMeleeDamages>
						<li>
							<def>Stun</def>
							<amount>4</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.33</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationBlunt>16</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>5.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.875</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1875</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.65</MinArmorPct>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedTank"]</xpath>
		<value>
			<modExtensions Inherit="False">
				<li Class="CombatExtended.RacePropertiesExtensionCE">
					<bodyShape>Humanoid</bodyShape>
				</li>
				<li Class="CombatExtended.PartialArmorExt">
					<stats>
						<li>
							<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
							<parts>
								<li>SightSensor</li>
							</parts>
						</li>
						<li>
							<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
							<parts>
								<li>SightSensor</li>
							</parts>
						</li>
						<li>
							<ArmorRating_Sharp>0.625</ArmorRating_Sharp>
							<parts>
								<li>MechanicalHead</li>
							</parts>
						</li>
						<li>
							<ArmorRating_Blunt>0.625</ArmorRating_Blunt>
							<parts>
								<li>MechanicalHead</li>
							</parts>
						</li>
						<li>
							<ArmorRating_Sharp>0.625</ArmorRating_Sharp>
							<parts>
								<li>MechanicalLeg</li>
							</parts>
						</li>
						<li>
							<ArmorRating_Blunt>0.625</ArmorRating_Blunt>
							<parts>
								<li>MechanicalLeg</li>
							</parts>
						</li>
					</stats>
				</li>
			</modExtensions>
		</value>
	</Operation>

	<!--Mono Scyther -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0.43</MeleeDodgeChance>
			<MeleeCritChance>0.41</MeleeCritChance>
			<MeleeParryChance>0.36</MeleeParryChance>
			<MaxHitPoints>300</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>14</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>10</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>45</power>
					<cooldownTime>1.84</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>16</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.03</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>45</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>45</power>
					<cooldownTime>1.84</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>16</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.03</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>45</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>5.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.875</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedMono"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1300</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!--Searing Scyther -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0.18</MeleeDodgeChance>
			<MeleeCritChance>0.23</MeleeCritChance>
			<MeleeParryChance>0.19</MeleeParryChance>
			<MaxHitPoints>250</MaxHitPoints>
			<ArmorRating_Heat>0.4</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>8</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>6</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>43</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>5</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.07</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>2.16</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>5</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.33</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>40</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>43</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>5</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.07</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>2.16</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>5</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.33</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>40</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>5.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.875</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedSearing"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1225</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!--Prestige Scyther -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0.58</MeleeDodgeChance>
			<MeleeCritChance>0.54</MeleeCritChance>
			<MeleeParryChance>0.45</MeleeParryChance>
			<MaxHitPoints>380</MaxHitPoints>
			<ArmorRating_Electric>0.2</ArmorRating_Electric>
			<ArmorRating_Heat>0.15</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>24</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>46</power>
					<cooldownTime>1.84</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>20</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.03</cooldownTime>
					<linkedBodyPartsGroup>LeftBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>45</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>46</power>
					<cooldownTime>1.84</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>20</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.03</cooldownTime>
					<linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
					<armorPenetrationSharp>45</armorPenetrationSharp>
					<armorPenetrationBlunt>20</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>5.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.875</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="pphhyy_ScytherExpandedPrestige"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1500</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>1250</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>
</Patch>