<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Wall Armor === -->
	<!-- adjust damageMultipliers dealt by damage defs -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RB_ReinforcedGlassWall" or defName="RB_ReinforcedClerestoryWall"]/damageMultipliers/li[damageDef="Bomb" or damageDef="Thump"]/multiplier</xpath>
		<value>
			<multiplier>0.5</multiplier>
		</value>
	</Operation>

  <!-- add more damage defs -->
  <Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="RB_ReinforcedGlassWall" or defName="RB_ReinforcedClerestoryWall"]/damageMultipliers</xpath>
		<value>
			<li>
				<damageDef>Thermobaric</damageDef>
				<multiplier>0.5</multiplier>
			</li>
			<li>
				<damageDef>Bomb_Secondary</damageDef>
				<multiplier>0.5</multiplier>
			</li>
			<li>
				<damageDef>Demolish</damageDef>
				<multiplier>0.5</multiplier>
			</li>
		</value>
	</Operation>

</Patch>
