<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ====== Giant Medieval Hammer ====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/statBases</xpath>
		<value>
			<Bulk>35</Bulk>
			<MeleeCounterParryBonus>0.04</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/statBases/WorkToMake</xpath>
		<value>
			<WorkToMake>2700</WorkToMake>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>2</MeleeCritChance>
			<MeleeParryChance>0.04</MeleeParryChance>
			<MeleeDodgeChance>0.4</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.95</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>7.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>34</power>
					<cooldownTime>3.23</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>30</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/costStuffCount</xpath>
		<value>
			<costStuffCount>160</costStuffCount>
		</value>
	</Operation>

	<!-- ====== Giant Scythe ====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/statBases</xpath>
		<value>
			<Bulk>50</Bulk>
			<MeleeCounterParryBonus>1.85</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/statBases/WorkToMake</xpath>
		<value>
			<WorkToMake>3600</WorkToMake>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.02</MeleeCritChance>
			<MeleeParryChance>0.18</MeleeParryChance>
			<MeleeDodgeChance>2.5</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.95</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>5.65</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>37</power>
					<cooldownTime>4.2</cooldownTime>
					<armorPenetrationBlunt>12.96</armorPenetrationBlunt>
					<armorPenetrationSharp>25.92</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>45</power>
					<cooldownTime>10.1</cooldownTime>
					<armorPenetrationBlunt>12.1</armorPenetrationBlunt>
					<armorPenetrationSharp>2.69</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ====== Oni Club ====== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_OniClub"]/statBases</xpath>
		<value>
			<Bulk>40</Bulk>
			<MeleeCounterParryBonus>0.13</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BS_OniClub"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>2</MeleeCritChance>
				<MeleeParryChance>0.1</MeleeParryChance>
				<MeleeDodgeChance>0.6</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BS_OniClub"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>22</power>
					<cooldownTime>3.09</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>9</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Demolish</li>
					</capacities>
					<power>60</power>
					<cooldownTime>4.94</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>45</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>