<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Reverse layer order to make hood layer render properly -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="CE_Apparel_PlateHelmet"]/apparel/layers</xpath>
		<value>
			<layers>
				<li>StrappedHead</li>
				<li>OnHead</li>
				<li>Overhead</li><!-- the game prioritized this layer draw order -->
			</layers>
		</value>
	</Operation>

</Patch>