<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Monoblade ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<chanceFactor>0.1</chanceFactor>
					<cooldownTime>1.36</cooldownTime>
					<armorPenetrationBlunt>0.605</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>38</power>
					<cooldownTime>0.74</cooldownTime>
					<armorPenetrationBlunt>3.485</armorPenetrationBlunt>
					<armorPenetrationSharp>21.78</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>16</power>
					<cooldownTime>0.85</cooldownTime>
					<armorPenetrationBlunt>1.173</armorPenetrationBlunt>
					<armorPenetrationSharp>30.24</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.50</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.10</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.37</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- ========== Zeushammer ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_ZeusHammerBladelink"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.62</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>1.21</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>58</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>8</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>2.19</cooldownTime>
					<armorPenetrationBlunt>200</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_ZeusHammerBladelink"]/statBases</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="MeleeWeapon_ZeusHammerBladelink"]</xpath>
			<value>
				<statBases />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_ZeusHammerBladelink"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>0.7</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_ZeusHammerBladelink"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.1</MeleeCritChance>
				<MeleeParryChance>0.55</MeleeParryChance>
				<MeleeDodgeChance>0.40</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<!-- ========== Plasmasword ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_PlasmaSwordBladelink"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.53</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.968</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>51</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>8</amount>
							<chance>0.3</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>1.03</cooldownTime>
					<armorPenetrationBlunt>5.576</armorPenetrationBlunt>
					<armorPenetrationSharp>29.04</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>26</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>5</amount>
							<chance>0.2</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>0.96</cooldownTime>
					<armorPenetrationBlunt>2.478</armorPenetrationBlunt>
					<armorPenetrationSharp>38.72</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_PlasmaSwordBladelink"]/statBases</xpath>
		<value>
			<Bulk>8.5</Bulk>
			<MeleeCounterParryBonus>1.52</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MeleeWeapon_PlasmaSwordBladelink"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.10</MeleeCritChance>
				<MeleeParryChance>0.70</MeleeParryChance>
				<MeleeDodgeChance>0.63</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

</Patch>