<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- ========== Custom variants of the standard 12 Gauge shotgun projectiles, emulating the effect of two ordinary 12 Gauge shotgun shells being fired side-by-side simultaneously ========== -->

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_DoubleBarreled_Buck</defName>
		<label>buckshot pellet</label>
		<graphicData>
			<texPath>Things/Projectile/Shotgun_Pellet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<pelletCount>18</pelletCount><!-- Twice the usual number of buckshot pellets -->
			<armorPenetrationSharp>4</armorPenetrationSharp>
			<armorPenetrationBlunt>5.7</armorPenetrationBlunt>
			<spreadMult>17.8</spreadMult>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_DoubleBarreled_Slug</defName>
		<label>shotgun slug</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>92</speed>
			<damageAmountBase>46</damageAmountBase>
			<pelletCount>2</pelletCount><!-- Double slugs -->
			<armorPenetrationSharp>6</armorPenetrationSharp>
			<armorPenetrationBlunt>48.04</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_DoubleBarreled_Beanbag</defName>
		<label>beanbag</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>30</speed>
			<damageDef>Beanbag</damageDef>
			<damageAmountBase>18</damageAmountBase>
			<pelletCount>2</pelletCount><!-- Double beanbags -->
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>3.240</armorPenetrationBlunt>
			<spreadMult>2</spreadMult>
			<shieldDamageMultiplier>0.1</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base12GaugeBullet">
		<defName>Bullet_12Gauge_DoubleBarreled_ElectroSlug</defName>
		<label>EMP slug</label>
		<graphicData>
			<texPath>Things/Projectile/Bullet_big</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>43</speed>
			<damageDef>EMP</damageDef>
			<damageAmountBase>24</damageAmountBase>
			<pelletCount>2</pelletCount><!-- Double EMP slugs -->
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>8.509</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- ========== Custom AmmoSet for the double-barreled Super Shotgun, which maps the custom 12 Gauge shotgun projectiles to standard versions of their craftable ammo ========== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_12Gauge_CP_DOOM_SuperShotgun</defName>
		<label>12 Gauge</label>
		<ammoTypes>
			<Ammo_12Gauge_Buck>Bullet_12Gauge_DoubleBarreled_Buck</Ammo_12Gauge_Buck>
			<Ammo_12Gauge_Slug>Bullet_12Gauge_DoubleBarreled_Slug</Ammo_12Gauge_Slug>
			<Ammo_12Gauge_Beanbag>Bullet_12Gauge_DoubleBarreled_Beanbag</Ammo_12Gauge_Beanbag>
			<Ammo_12Gauge_ElectroSlug>Bullet_12Gauge_DoubleBarreled_ElectroSlug</Ammo_12Gauge_ElectroSlug>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>
</Defs>