<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<DamageDef Name="Gauss">
		<defName>UnleashedCE</defName>
		<label>charge blaster shot</label>
		<workerClass>DamageWorker_AddInjury</workerClass>
		<externalViolence>true</externalViolence>
		<isExplosive>true</isExplosive>
		<deathMessage>{0} has died in an explosion.</deathMessage>
		<hediff>Shredded</hediff>
		<hediffSolid>Crack</hediffSolid>
		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
		<impactSoundType>Electric</impactSoundType>
		<armorCategory>Blunt</armorCategory>
		<minDamageToFragment>15</minDamageToFragment>
		<defaultDamage>200</defaultDamage>
		<defaultStoppingPower>1</defaultStoppingPower>
		<defaultArmorPenetration>96</defaultArmorPenetration>
		<buildingDamageFactor>4</buildingDamageFactor>
		<plantDamageFactor>4</plantDamageFactor>
		<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
		<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
		<explosionCellMote>UnleashedMote</explosionCellMote>
		<soundExplosion>Explosion_EMP</soundExplosion>
		<combatLogRules>Damage_Bomb</combatLogRules>
	</DamageDef>

</Defs>