<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- ==================== Advanced Charge Lance ========================== -->

	<!-- ==================== AmmoSet ========================== -->

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="Base5x35mmChargedBullet">
		<defName>VFE_Bullet_5x35mmHyper</defName>
		<label>5x35mm Hyper bullet</label>
		<graphicData>
			<texPath>Things/Projectile/Charged/ChargeLanceShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>(2,2)</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE" Inherit="False">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<speed>229</speed>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>2</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>39</armorPenetrationSharp>
			<armorPenetrationBlunt>117.6</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base90mmCannonShell">
		<defName>VFE_Bullet_ChargeRailgun_CE</defName>
		<label>charge railgun shot</label>
		<graphicData>
			<texPath>Things/Projectile/ChargeRailgunShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>4</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>242</speed>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<casingMoteDefname>Fleck_BigShell</casingMoteDefname>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>500</damageAmountBase>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<armorPenetrationSharp>200</armorPenetrationSharp>
			<armorPenetrationBlunt>20000</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>300</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>8</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>50</Fragment_Large>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseBulletCE">
		<defName>VFE_Bullet_TeslaProjectileCE</defName>
		<label>lightning bolt</label>
		<graphicData>
			<texPath>Projectile/Lightning</texPath>
			<graphicClass>Graphic_Flicker</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>21</damageAmountBase>
			<explosionRadius>2.5</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<speed>242</speed>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
	</ThingDef>
</Defs>