<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="HAR_Solark_BaseNRPawn"]/inspectorTabs/li[.="ITab_Pawn_Gear"]</xpath>
		<value>
			<li>CombatExtended.ITab_Inventory</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="HAR_Solark_BaseNRPawn"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Inventory"/>
			<li Class="CombatExtended.CompProperties_TacticalManager"/>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="HAR_Solark_BaseNRPawn"]/comps</xpath>
		<value>
			<li>
				<compClass>CombatExtended.CompPawnGizmo</compClass>
			</li>
			<li Class="CombatExtended.CompProperties_Suppressable"/>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/statBases</xpath>
		<value>
			<Suppressability>0.2</Suppressability>
			<SmokeSensitivity>0.2</SmokeSensitivity>
			<MeleeCritChance>1.0</MeleeCritChance>
			<MeleeParryChance>1.0</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/race/baseBodySize</xpath>
		<value>
			<baseBodySize>1</baseBodySize>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="HAR_Solark_BaseNRPawn"]/comps/li[@Class="Solark_Dll.Solark_CompProperties_CommandExplosive"]/explosiveDamageType</xpath>
		<value>
			<explosiveDamageType>Bomb_Solark</explosiveDamageType>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/statBases/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>1.30</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>HAR_SA_Damage_a</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.66</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>60</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>HAR_SA_Damage_a</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.66</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>60</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>25</power>
					<cooldownTime>3.05</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/alienRace/raceRestriction/whiteApparelList</xpath>
		<value>
			<li>CE_Apparel_TacVest</li>
			<li>CE_Apparel_Backpack</li>
			<li>CE_Apparel_TribalBackpack</li>
			<li>CE_Apparel_BallisticShield</li>
			<li>CE_Apparel_MeleeShield</li>
			<li>CE_Apparel_GasMask</li>
			<li>CE_Apparel_ImprovGasMask</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="HAR_Solark"]/damageMultipliers</xpath>
		<value>
			<li>
				<damageDef>Bomb_Solark</damageDef><!--■反物質 -->
				<multiplier>0</multiplier>
			</li>
			<li>
				<damageDef>Fragment</damageDef><!--■反物質 -->
				<multiplier>0.3</multiplier>
			</li>
			<li>
				<damageDef>Bomb_Secondary</damageDef><!--■反物質 -->
				<multiplier>0.2</multiplier>
			</li>
			<li>
				<damageDef>Thermobaric</damageDef><!--■反物質 -->
				<multiplier>0.3</multiplier>
			</li>
			<li>
				<damageDef>Flame_Secondary</damageDef><!--■反物質 -->
				<multiplier>2</multiplier>
			</li>
			<li>
				<damageDef>PrometheumFlame</damageDef><!--■反物質 -->
				<multiplier>2</multiplier>
			</li>
		</value>
	</Operation>
</Patch>