<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== AK-74U ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_AK74U_PDW</defName>
		<statBases>
			<Mass>2.85</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.02</SwayFactor>
			<Bulk>4.90</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.34</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_545x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotAK74USMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_545x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== AKMS-U ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_AKMSU_PDW</defName>
		<statBases>
			<Mass>2.85</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.03</SwayFactor>
			<Bulk>4.80</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.95</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_AKM</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== AKS-74U ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_AKS74U_PDW</defName>
		<statBases>
			<Mass>2.70</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.00</SwayFactor>
			<Bulk>4.90</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.38</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_545x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotAK74USMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_545x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== CZ Scorpion EVO 3 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_CZScorpion_PDW</defName>
		<statBases>
			<Mass>2.10</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>0.86</SwayFactor>
			<Bulk>4.00</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.68</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>35</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>RNShotCZ</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Honey Badger ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_HoneyBadger_PDW</defName>
		<statBases>
			<Mass>2.60</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.05</SwayFactor>
			<Bulk>6.60</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.72</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>0.8</warmupTime>
			<range>40</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== KRISS Vector ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_KrissVector_PDW</defName>
		<statBases>
			<Mass>2.70</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.89</SwayFactor>
			<Bulk>4.10</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.60</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>13</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== KRISS Vector Contractor ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_KrissVectorContractor_PDW</defName>
		<statBases>
			<Mass>3.20</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.14</SwayFactor>
			<Bulk>6.06</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.47</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>RNShotMP7SMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MAC-11 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MAC11_PDW</defName>
		<statBases>
			<Mass>1.59</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.69</SwayFactor>
			<Bulk>2.48</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<Steel>30</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.50</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_380ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20.9</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>RNShotMAC11SMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_380ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MAC-11 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MAC11SD_PDW</defName>
		<statBases>
			<Mass>2.04</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>0.96</SwayFactor>
			<Bulk>4.72</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.33</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_380ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>RNShotSMGSDMAC</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_380ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MP 40 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP40_PDW</defName>
		<statBases>
			<Mass>3.97</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>6.30</Bulk>
			<WorkToMake>31000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.27</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<soundCast>RNShotSMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== MP5A2 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP5A2_PDW</defName>
		<statBases>
			<Mass>2.50</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>0.93</SwayFactor>
			<Bulk>6.80</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.60</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotMP5SMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== MP5SD2 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP5A2SD_PDW</defName>
		<statBases>
			<Mass>3.10</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.10</SwayFactor>
			<Bulk>7.90</Bulk>
			<WorkToMake>28000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmParaSD_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>26</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>1</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmParaSD</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MP5A3 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP5A3_PDW</defName>
		<statBases>
			<Mass>3.10</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.01</SwayFactor>
			<Bulk>5.50</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.44</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotMP5SMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MP5SD3 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP5A3SD_PDW</defName>
		<statBases>
			<Mass>2.80</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.09</SwayFactor>
			<Bulk>6.70</Bulk>
			<WorkToMake>29500</WorkToMake>
		</statBases>
		<costList>
			<Steel>45</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.51</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmParaSD_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>26</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>1</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmParaSD</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MP5K-PDW ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP5KPDW_PDW</defName>
		<statBases>
			<Mass>2.50</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.85</SwayFactor>
			<Bulk>3.68</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.55</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotMP5K</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== MP5K-A3 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP5KPDWSD_PDW</defName>
		<statBases>
			<Mass>2.86</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.10</SwayFactor>
			<Bulk>5.76</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmParaSD_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>18</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>1</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmParaSD</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== MP7A2 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP7_PDW</defName>
		<statBases>
			<Mass>1.96</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.83</SwayFactor>
			<Bulk>4.15</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_46x30mm_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotMP7SMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_46x30mm</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== MP9 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MP9_PDW</defName>
		<statBases>
			<Mass>1.40</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.66</SwayFactor>
			<Bulk>3.03</Bulk>
			<WorkToMake>28500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>25</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.14</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNMP9Shot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== MPX ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MPX_PDW</defName>
		<statBases>
			<Mass>2.70</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.88</SwayFactor>
			<Bulk>4.25</Bulk>
			<WorkToMake>29500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>35</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.61</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40SW_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotMPX</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_40SW</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== P90 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_P90_PDW</defName>
		<statBases>
			<Mass>2.60</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>0.77</SwayFactor>
			<Bulk>5.05</Bulk>
			<WorkToMake>37000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.05</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_FN57x28mm_FMJ</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNP90Shot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_FN57x28mm</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== P90 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_P90SD_PDW</defName>
		<statBases>
			<Mass>2.94</Mass>
			<RangedWeapon_Cooldown>0.35</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>0.99</SwayFactor>
			<Bulk>6.96</Bulk>
			<WorkToMake>38500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>7</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>0.99</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_FN57x28mm_FMJ</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_FN57x28mm</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== PP-19 Bizon ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PP19_PDW</defName>
		<statBases>
			<Mass>2.10</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.87</SwayFactor>
			<Bulk>4.25</Bulk>
			<WorkToMake>28000</WorkToMake>
		</statBases>
		<costList>
			<Steel>35</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.35</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x18mmMakarov_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotSMG_II</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>64</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x18mmMakarov</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== PP-2000 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PP2000_PDW</defName>
		<statBases>
			<Mass>1.40</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.70</SwayFactor>
			<Bulk>3.40</Bulk>
			<WorkToMake>28500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>25</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.62</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNMP9Shot</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== PPSh-41 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_PPSh41_PDW</defName>
		<statBases>
			<Mass>3.63</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.21</SwayFactor>
			<Bulk>9.43</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.22</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x25mmTokarev_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotAK74USMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>71</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x25mmTokarev</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Skorpion vz. 61 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SkorpionVZ61_PDW</defName>
		<statBases>
			<Mass>1.30</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.65</SwayFactor>
			<Bulk>2.70</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<Steel>30</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.57</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_32ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotSkorpionVZ</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_32ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Skorpion vz. 61 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SkorpionVZ61SD_PDW</defName>
		<statBases>
			<Mass>1.65</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>0.91</SwayFactor>
			<Bulk>4.99</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.39</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_32ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotSMG2SD</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_32ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Thompson SMG ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_ThompsonSMG_PDW</defName>
		<statBases>
			<Mass>4.90</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<Bulk>8.60</Bulk>
			<WorkToMake>27500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.32</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShotMP7SMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== UMP45 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_UMP45_PDW</defName>
		<statBases>
			<Mass>2.50</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.94</SwayFactor>
			<Bulk>4.50</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.85</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>15</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNUMP45Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>25</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== UMP45 SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_UMP45SD_PDW</defName>
		<statBases>
			<Mass>2.98</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.20</SwayFactor>
			<Bulk>6.63</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.69</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>15</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotSupressed_III</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>25</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Uzi ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Uzi_PDW</defName>
		<statBases>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>0.70</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>3.30</SwayFactor>
			<Bulk>4.70</Bulk>
			<WorkToMake>29500</WorkToMake>
		</statBases>
		<costList>
			<Steel>45</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.39</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotMAC11SMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Uzi SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_UziSD_PDW</defName>
		<statBases>
			<Mass>4.11</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>6.45</Bulk>
			<WorkToMake>30000</WorkToMake>
		</statBases>
		<costList>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.25</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotSMGSDMAC</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>6</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Walther MPL ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_WaltherMPL_PDW</defName>
		<statBases>
			<Mass>3.00</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.05</SwayFactor>
			<Bulk>4.62</Bulk>
			<WorkToMake>29000</WorkToMake>
		</statBases>
		<costList>
			<Steel>40</Steel>
			<ComponentIndustrial>4</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<soundCast>RNShotMAC11SMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- ========== Zastava M92 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_ZastavaM92_PDW</defName>
		<statBases>
			<Mass>3.57</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.15</SwayFactor>
			<Bulk>5.50</Bulk>
			<WorkToMake>29500</WorkToMake>
		</statBases>
		<costList>
			<Steel>45</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.74</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShot_AK47Rifle</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_AK74U_PDW" or
			defName="RNGun_AKMSU_PDW" or
			defName="RNGun_AKS74U_PDW" or
			defName="RNGun_CZScorpion_PDW" or
			defName="RNGun_HoneyBadger_PDW" or
			defName="RNGun_KrissVector_PDW" or
			defName="RNGun_KrissVectorContractor_PDW" or
			defName="RNGun_MAC11_PDW" or
			defName="RNGun_MAC11SD_PDW" or
			defName="RNGun_MP40_PDW" or
			defName="RNGun_MP5A2_PDW" or
			defName="RNGun_MP5A2SD_PDW" or
			defName="RNGun_MP5A3_PDW" or
			defName="RNGun_MP5A3SD_PDW" or
			defName="RNGun_MP5KPDW_PDW" or
			defName="RNGun_MP5KPDWSD_PDW" or
			defName="RNGun_MP7_PDW" or
			defName="RNGun_MP9_PDW" or
			defName="RNGun_MPX_PDW" or
			defName="RNGun_P90_PDW" or
			defName="RNGun_P90SD_PDW" or
			defName="RNGun_PP19_PDW" or
			defName="RNGun_PP2000_PDW" or
			defName="RNGun_PPSh41_PDW" or
			defName="RNGun_SkorpionVZ61_PDW" or
			defName="RNGun_SkorpionVZ61SD_PDW" or
			defName="RNGun_ThompsonSMG_PDW" or
			defName="RNGun_UMP45_PDW" or
			defName="RNGun_UMP45SD_PDW" or
			defName="RNGun_Uzi_PDW" or
			defName="RNGun_UziSD_PDW" or
			defName="RNGun_WaltherMPL_PDW" or
			defName="RNGun_ZastavaM92_PDW"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>