<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.GunPatcherPresetDef>
		<defName>SniperRifle</defName>
		<gunStats>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>75</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>11</muzzleFlashScale>

		</gunStats>
		<Mass>7.35</Mass>
		<Bulk>12</Bulk>
		<Spread>0.05</Spread>
		<Sway>1.35</Sway>

		<MiscOtherStats>
			<SightsEfficiency>2.3</SightsEfficiency>
		</MiscOtherStats>

		<addTags>
			<li>CE_AI_SR</li>
		</addTags>

		<addBipods>true</addBipods>
		<bipodTag>bipodDMR</bipodTag>

		<fireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</fireModes>
		<setCaliber>AmmoSet_762x51mmNATO</setCaliber>
		<AmmoCapacity>6</AmmoCapacity>
		<ReloadTime>4</ReloadTime>

		<!-- ==================================== -->
		<!-- If you're trying to make stats for certain guns, like the mentioned MP7 and MP5 just use specialguns -->
		<rangeCurve>
			<points>
				<li>44.9, 75</li>
			</points>
		</rangeCurve>
		<warmupCurve>
			<points>
				<li>3.5, 1.8</li>
			</points>
		</warmupCurve>
		<cooldownCurve>
			<points>
				<li>2.3, 2.3</li>
			</points>
		</cooldownCurve>
		<MassCurve>
			<points>
				<li>4, 7.35</li>
			</points>
		</MassCurve>

		<!-- ==== DEF MATCHING ==== -->
		<names>
			<!-- all stuff is non capitalised -->
		</names>

		<tags>
			<li>SniperRifle</li>
		</tags>

		<!--
			 this basically makes matcher ignore stuff like "A1" if it's not separated (for example MP5A2)
			 DONT use this to determine guns with capital A-s in name (like AK74)
		 -->
		<DiscardDesignations>true</DiscardDesignations>

		<!-- Verb properties values determiners -->
		<RangeRange>68~90</RangeRange>
		<WarmupRange>2~4.9</WarmupRange>

		<!-- Projectile properties values determiners -->
		<damageRange>18~32</damageRange>
		<projSpeedRange>84~120</projSpeedRange>

		<!-- ==== Special gun specifications ==== -->
		<specialGuns>

		</specialGuns>

		<!-- ==== Caliber determination ==== -->
		<CaliberRanges>
			<li>
				<DamageRange>16~22</DamageRange>
				<SpeedRange>88~100</SpeedRange>
				<AmmoSet>AmmoSet_556x45mmNATO</AmmoSet>
			</li>
			<li>
				<DamageRange>19~24</DamageRange>
				<SpeedRange>84~92</SpeedRange>
				<AmmoSet>AmmoSet_762x39mmSoviet</AmmoSet>
			</li>
			<li>
				<DamageRange>22~30</DamageRange>
				<SpeedRange>90~116</SpeedRange>
				<AmmoSet>AmmoSet_762x51mmNATO</AmmoSet>
			</li>
			<li>
				<DamageRange>26~32</DamageRange>
				<SpeedRange>100~120</SpeedRange>
				<AmmoSet>AmmoSet_762x54mmR</AmmoSet>
			</li>
		</CaliberRanges>
		<DetermineCaliber>true</DetermineCaliber>
	</CombatExtended.GunPatcherPresetDef>

</Defs>