<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<CombatExtended.CustomWeaponTraitDef>
		<defName>CE_FlamethrowerTrait</defName>
		<label>flamethrower</label>
		<description>This weapon has a flamethrower unit. The burner generates a blast of flame from a pressurized fuel tank.</description>
		<commonality>0.5</commonality>
		<weaponCategory>Attachable</weaponCategory>
		<exclusionTags>
			<li>Attachment</li>
			<li>Ability</li>
		</exclusionTags>
		<traitAdjectives>
			<li>fiery</li>
			<li>flame</li>
			<li>flaming</li>
			<li>burning</li>
		</traitAdjectives>
		<statOffsets>
			<MarketValue>80</MarketValue>
		</statOffsets>
		<underBarrelProps>
			<underBarrelLabel>switch to flamethrower</underBarrelLabel>
			<propsUnderBarrel>
				<magazineSize>20</magazineSize>
				<reloadTime>5</reloadTime>
				<ammoSet>AmmoSet_Flamethrower</ammoSet>
			</propsUnderBarrel>
			<verbPropsUnderBarrel>
				<recoilAmount>0.35</recoilAmount>
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_Flamethrower_Prometheum</defaultProjectile>
				<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
				<warmupTime>1.1</warmupTime>
				<range>8</range>
				<minRange>1</minRange>
				<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
				<burstShotCount>20</burstShotCount>
				<soundCast>HissFlamethrower</soundCast>
				<muzzleFlashScale>0</muzzleFlashScale>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</verbPropsUnderBarrel>
			<propsFireModesUnderBarrel>
				<aiUseBurstMode>FALSE</aiUseBurstMode>
				<aiAimMode>AimedShot</aiAimMode>
				<aimedBurstShotCount>5</aimedBurstShotCount>
				<noSingleShot>true</noSingleShot>
			</propsFireModesUnderBarrel>
		</underBarrelProps>
	</CombatExtended.CustomWeaponTraitDef>

</Defs>