<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Revenants -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DryadDeadRevenant" or defName="DryadDeadRevenantFoe"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
			<SmokeSensitivity>-1</SmokeSensitivity>
			<Suppressability>-10</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DryadSpiteRevenant" or defName="DryadSpiteRevenantAnimal"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2.5</ArmorRating_Blunt>
			<SmokeSensitivity>-1</SmokeSensitivity>
			<Suppressability>-10</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DryadSpiteRevenant" or defName="DryadSpiteRevenantAnimal"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1.75</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DryadDeadRevenant" or defName="DryadDeadRevenantFoe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left branch</label>
					<capacities>
						<li>Scratch</li>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.15</cooldownTime>
					<linkedBodyPartsGroup>DryadLeftBranchG</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>0.462</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right branch</label>
					<capacities>
						<li>Scratch</li>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.15</cooldownTime>
					<linkedBodyPartsGroup>DryadRightBranchG</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>0.462</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="DryadSpiteRevenant" or defName="DryadSpiteRevenantAnimal"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left branch</label>
					<capacities>
						<li>Scratch</li>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.15</cooldownTime>
					<linkedBodyPartsGroup>DryadLeftBranchG</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>0.462</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right branch</label>
					<capacities>
						<li>Scratch</li>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.15</cooldownTime>
					<linkedBodyPartsGroup>DryadRightBranchG</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
					<armorPenetrationBlunt>0.462</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>