<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_EC17Blaster</defName>
		<statBases>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.07</SwayFactor>
			<Bulk>1.90</Bulk>
			<Mass>1.20</Mass>
			<RangedWeapon_Cooldown>0.12</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>3.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterPistol_Red</defaultProjectile>
			<warmupTime>0.25</warmupTime>
			<range>10</range>
			<soundCast>OuterRim_Shot_MediumBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SpacerGun</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
		<AmmoUser>
			<magazineSize>16</magazineSize>
			<reloadTime>2.4</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Pistol</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_SE14RBlaster</defName>
		<statBases>
			<SightsEfficiency>0.8</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.05</SwayFactor>
			<Bulk>2.60</Bulk>
			<Mass>1.50</Mass>
			<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>3.0</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterPistol_Red</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<soundCast>OuterRim_Shot_SE14RBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SpacerGun</li>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>3.84</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Pistol</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OuterRim_SE14RBlaster"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_UnderBarrel">
				<standardLabel>switch to standard mode</standardLabel>
				<underBarrelLabel>switch to stun mode</underBarrelLabel>
				<oneAmmoHolder>True</oneAmmoHolder>
				<propsUnderBarrel>
					<magazineSize>24</magazineSize>
					<reloadTime>3.84</reloadTime>
					<ammoSet>AmmoSet_PlasmaGasCartridgeStun_Pistol</ammoSet>
				</propsUnderBarrel>
				<verbPropsUnderBarrel>
					<recoilAmount>1.2</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_BlasterPistol_Stun</defaultProjectile>
					<warmupTime>1.25</warmupTime>
					<range>12</range>
					<soundCast>OuterRim_Shot_SonicBlasterBolt</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>12</muzzleFlashScale>
					<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
				</verbPropsUnderBarrel>
				<propsFireModesUnderBarrel>
					<aiAimMode>AimedShot</aiAimMode>
				</propsFireModesUnderBarrel>
			</li>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_DLT20ABlaster</defName>
		<statBases>
			<SightsEfficiency>1.8</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.8</SwayFactor>
			<Bulk>3.50</Bulk>
			<Mass>4.70</Mass>
			<RangedWeapon_Cooldown>0.45</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>2.0</warmupTime>
			<range>62</range>
			<soundCast>OuterRim_Shot_DLT20BBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>40</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_E10BlasterRifle</defName>
		<statBases>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.2</SwayFactor>
			<Bulk>6.00</Bulk>
			<Mass>4.10</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>1.0</warmupTime>
			<range>55</range>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<burstShotCount>5</burstShotCount>
			<soundCast>OuterRim_Shot_E11BlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_E11BlasterRifle</defName>
		<statBases>
			<SightsEfficiency>0.95</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>0.75</SwayFactor>
			<Bulk>5.00</Bulk>
			<Mass>2.80</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>0.75</warmupTime>
			<range>44</range>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<burstShotCount>5</burstShotCount>
			<soundCast>OuterRim_Shot_E11BlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<AmmoUser>
			<magazineSize>70</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OuterRim_E11BlasterRifle"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_UnderBarrel">
				<standardLabel>switch to standard mode</standardLabel>
				<underBarrelLabel>switch to stun mode</underBarrelLabel>
				<oneAmmoHolder>True</oneAmmoHolder>
				<propsUnderBarrel>
					<magazineSize>70</magazineSize>
					<reloadTime>3.7</reloadTime>
					<ammoSet>AmmoSet_PlasmaGasCartridgeStun_Rifle</ammoSet>
				</propsUnderBarrel>
				<verbPropsUnderBarrel>
					<recoilAmount>1.2</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_BlasterRifle_Stun</defaultProjectile>
					<warmupTime>1.25</warmupTime>
					<range>12</range>
					<soundCast>OuterRim_Shot_SonicBlasterBolt</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>12</muzzleFlashScale>
					<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
				</verbPropsUnderBarrel>
				<propsFireModesUnderBarrel>
					<aiAimMode>AimedShot</aiAimMode>
				</propsFireModesUnderBarrel>
			</li>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_E11DBlasterRifle</defName>
		<statBases>
			<SightsEfficiency>0.95</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.75</SwayFactor>
			<Bulk>5.60</Bulk>
			<Mass>3.20</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.1</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>0.72</warmupTime>
			<range>46</range>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<burstShotCount>7</burstShotCount>
			<soundCast>OuterRim_Shot_E11BlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<AmmoUser>
			<magazineSize>70</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OuterRim_E11DBlasterRifle"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_UnderBarrel">
				<standardLabel>switch to standard mode</standardLabel>
				<underBarrelLabel>switch to stun mode</underBarrelLabel>
				<oneAmmoHolder>True</oneAmmoHolder>
				<propsUnderBarrel>
					<magazineSize>70</magazineSize>
					<reloadTime>3.7</reloadTime>
					<ammoSet>AmmoSet_PlasmaGasCartridgeStun_Rifle</ammoSet>
				</propsUnderBarrel>
				<verbPropsUnderBarrel>
					<recoilAmount>1.2</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_BlasterRifle_Stun</defaultProjectile>
					<warmupTime>1.44</warmupTime>
					<range>12</range>
					<soundCast>OuterRim_Shot_SonicBlasterBolt</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>12</muzzleFlashScale>
					<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
				</verbPropsUnderBarrel>
				<propsFireModesUnderBarrel>
					<aiAimMode>AimedShot</aiAimMode>
				</propsFireModesUnderBarrel>
			</li>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_E22BlasterRifle</defName>
		<statBases>
			<SightsEfficiency>0.85</SightsEfficiency>
			<ShotSpread>0.22</ShotSpread>
			<SwayFactor>1.25</SwayFactor>
			<Bulk>6.50</Bulk>
			<Mass>3.40</Mass>
			<RangedWeapon_Cooldown>0.45</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.2</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterBolt_DualShot</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>44</range>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<burstShotCount>4</burstShotCount>
			<soundCast>OuterRim_Shot_E11BlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>
		<AmmoUser>
			<magazineSize>112</magazineSize>
			<reloadTime>4.4</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridge_DualShot</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_DLT19HeavyBlasterRifle</defName>
		<statBases>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>16.50</Bulk>
			<Mass>9.00</Mass>
			<RangedWeapon_Cooldown>0.6</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.15</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>1.25</warmupTime>
			<range>62</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>5</burstShotCount>
			<soundCast>OuterRim_Shot_HeavyMinigunBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>10</aimedBurstShotCount>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<AmmoUser>
			<magazineSize>250</magazineSize>
			<reloadTime>7.5</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_DLT19XTargetingBlaster</defName>
		<statBases>
			<SightsEfficiency>2.5</SightsEfficiency>
			<ShotSpread>0.01</ShotSpread>
			<SwayFactor>2.25</SwayFactor>
			<Bulk>14.5</Bulk>
			<Mass>8.0</Mass>
			<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
			<NightVisionEfficiency_Weapon>0.4</NightVisionEfficiency_Weapon>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterSniper_Red</defaultProjectile>
			<warmupTime>2.8</warmupTime>
			<range>75</range>
			<soundCast>OuterRim_Shot_DLT19DBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Sniper</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_TL50HeavyRepeaterBlaster</defName>
		<statBases>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<Bulk>12.00</Bulk>
			<Mass>20.00</Mass>
			<RangedWeapon_Cooldown>0.6</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_BlasterRifle_Red</defaultProjectile>
			<warmupTime>1.25</warmupTime>
			<range>55</range>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<burstShotCount>20</burstShotCount>
			<soundCast>OuterRim_Shot_HeavyMinigunBlasterBolt</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>10</aimedBurstShotCount>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<AmmoUser>
			<magazineSize>400</magazineSize>
			<reloadTime>9.5</reloadTime>
			<ammoSet>AmmoSet_PlasmaGasCartridgeRed_Rifle</ammoSet>
		</AmmoUser>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="OuterRim_TL50HeavyRepeaterBlaster"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_UnderBarrel">
				<standardLabel>switch to standard mode</standardLabel>
				<underBarrelLabel>switch to concussion blast mode</underBarrelLabel>
				<oneAmmoHolder>True</oneAmmoHolder>
				<propsUnderBarrel>
					<magazineSize>400</magazineSize>
					<reloadTime>9.5</reloadTime>
					<ammoSet>AmmoSet_TL50ConcussionBlast</ammoSet>
				</propsUnderBarrel>
				<verbPropsUnderBarrel>
					<recoilAmount>7.0</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_TL50_ConcussionBlast</defaultProjectile>
					<warmupTime>5</warmupTime>
					<range>32</range>
					<soundCast>OuterRim_Turret_ProtonTorpedo</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>15</muzzleFlashScale>
					<ammoConsumedPerShotCount>50</ammoConsumedPerShotCount>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
				</verbPropsUnderBarrel>
				<propsFireModesUnderBarrel>
					<aiAimMode>AimedShot</aiAimMode>
				</propsFireModesUnderBarrel>
			</li>
		</value>
	</Operation>
	
	<!-- === D72 Flamethrower === -->
	
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName = "OuterRim_D72wOppressor"]/verbs/li/verbClass
		</xpath>
		<value>
			<verbClass>Verb_Shoot</verbClass>
		</value>
	</Operation>
	
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>OuterRim_D72wOppressor</defName>
		<statBases>
			<Mass>5.5</Mass>
			<Bulk>8</Bulk>
			<SwayFactor>1.35</SwayFactor>
			<ShotSpread>0.15</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<recoilAmount>0.85</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Flamethrower_Prometheum</defaultProjectile>
			<burstShotCount>8</burstShotCount>
			<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>16</range>
			<minRange>3</minRange>
			<soundCast>OuterRim_Shot_FlameProjector</soundCast>
			<muzzleFlashScale>0</muzzleFlashScale>
			<ai_IsBuildingDestroyer>True</ai_IsBuildingDestroyer>
			<targetParams>
				<canTargetLocations>True</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>40</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_Flamethrower</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>4</aimedBurstShotCount>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

</Patch>