<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Basic Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_O"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.11</cooldownTime>
					<armorPenetrationBlunt>1.62</armorPenetrationBlunt>
					<armorPenetrationSharp>0.54</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_O"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_O"]/statBases</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Hardening Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_AO"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.11</cooldownTime>
					<armorPenetrationBlunt>1.62</armorPenetrationBlunt>
					<armorPenetrationSharp>2.62</armorPenetrationSharp>
					<extraMeleeDamages>
						<li>
							<def>MR_Hardening</def>
							<amount>1</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_AO"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_AO"]/statBases</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Crystallization Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_AT"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.11</cooldownTime>
					<armorPenetrationBlunt>1.62</armorPenetrationBlunt>
					<armorPenetrationSharp>11.55</armorPenetrationSharp>
					<extraMeleeDamages>
						<li>
							<def>MR_Crystallization</def>
							<amount>1</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_AT"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
				<MeleeParryChance>0.2</MeleeParryChance>
				<MeleeDodgeChance>0.20</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_AT"]/statBases</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Crystallization Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_ATT"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.11</cooldownTime>
					<armorPenetrationBlunt>1.62</armorPenetrationBlunt>
					<armorPenetrationSharp>11.55</armorPenetrationSharp>
					<extraMeleeDamages>
						<li>
							<def>MR_Crystallization</def>
							<amount>1</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_ATT"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
				<MeleeParryChance>0.2</MeleeParryChance>
				<MeleeDodgeChance>0.20</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_ATT"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Chainsaw Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_BO"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.7</cooldownTime>
					<armorPenetrationBlunt>3.84</armorPenetrationBlunt>
					<armorPenetrationSharp>3.84</armorPenetrationSharp>
					<extraMeleeDamages>
						<li>
							<def>MR_Shredded</def>
							<amount>1</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_BO"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_BO"]/statBases</xpath>
		<value>
			<Bulk>2</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Chainsmoke Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_BT"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>31</power>
					<cooldownTime>1.74</cooldownTime>
					<armorPenetrationBlunt>9.72</armorPenetrationBlunt>
					<armorPenetrationSharp>12.96</armorPenetrationSharp>
					<extraMeleeDamages>
						<li>
							<def>MR_Shredded</def>
							<amount>10</amount>
						</li>
					</extraMeleeDamages>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_BT"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_BT"]/statBases</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Smoke Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_BTT"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>25</power>
					<cooldownTime>1.6</cooldownTime>
					<armorPenetrationBlunt>3.75</armorPenetrationBlunt>
					<armorPenetrationSharp>2.25</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_BTT"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_BTT"]/statBases</xpath>
		<value>
			<MeleeCritChance>0.13</MeleeCritChance>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>MR_C_BTT</defName>
		<statBases>
			<SightsEfficiency>0.90</SightsEfficiency>
			<ShotSpread>0.3</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>MR_Bullet_Smoke</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>9</range>
			<soundCast>Shot_IncendiaryLauncher</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>3</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>10</reloadTime>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_Bullet_Smoke"]</xpath>
		<value>
			<ThingDef ParentName="BaseExplosiveBullet">
				<defName>MR_Bullet_Smoke</defName>
				<label>smoke shell</label>
				<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
				<graphicData>
					<texPath>Things/Weapons/MR_CBT_Bullet</texPath>
					<graphicClass>Graphic_Single</graphicClass>
				</graphicData>
				<projectile Class="CombatExtended.ProjectilePropertiesCE">
					<speed>40</speed>
					<damageDef>Smoke</damageDef>
					<explosionRadius>2.4</explosionRadius>
					<postExplosionGasType>BlindSmoke</postExplosionGasType>
					<ai_IsIncendiary>true</ai_IsIncendiary>
				</projectile>
			</ThingDef>
		</value>
	</Operation>

	<!-- ========== Linked Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_CO"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>18</power>
					<cooldownTime>0.79</cooldownTime>
					<armorPenetrationBlunt>1.44</armorPenetrationBlunt>
					<armorPenetrationSharp>1.44</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_CO"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.80</MeleeCritChance>
			<MeleeParryChance>2.3</MeleeParryChance>
			<MeleeDodgeChance>1.2</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_CO"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>1.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<!-- ========== Improved Linked Cleaver ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MR_C_CT"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>18</power>
					<cooldownTime>0.49</cooldownTime>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
					<armorPenetrationSharp>6.75</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_CT"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>1.00</MeleeCritChance>
			<MeleeParryChance>2.8</MeleeParryChance>
			<MeleeDodgeChance>1.7</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MR_C_CT"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>1.9</MeleeCounterParryBonus>
		</value>
	</Operation>
	
</Patch>