<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==================================== Powered Assault Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>120</Bulk>
			<WornBulk>18</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>93.7</CarryWeight>
				<CarryBulk>10.8</CarryBulk>
				<ShootingAccuracyPawn>0.2</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>26</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>59</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_PoweredAssaultArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Engineer Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>108</Bulk>
			<WornBulk>16.2</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>82.3</CarryWeight>
				<CarryBulk>12</CarryBulk>
				<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<ConstructionSpeed>0.15</ConstructionSpeed>
				<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>65</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_EngineerPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Explorer Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>100</Bulk>
			<WornBulk>15</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>50</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>83.5</CarryWeight>
				<CarryBulk>11.1</CarryBulk>
				<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<PlantWorkSpeed>0.12</PlantWorkSpeed>
				<ResearchSpeedFactor>0.2</ResearchSpeedFactor>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>18</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>45</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ExplorerPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Grenadier Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>177.8</Bulk>
			<WornBulk>26.7</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>80</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>90.4</CarryWeight>
				<CarryBulk>16</CarryBulk>
				<ShootingAccuracyPawn>0.2</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<ReloadSpeed>-0.3</ReloadSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>28</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>91</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_GrenadierPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Commando Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>120</Bulk>
			<WornBulk>18</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>110.5</CarryWeight>
				<CarryBulk>17.1</CarryBulk>
				<ShootingAccuracyPawn>0.15</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>22</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>50</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_CommandoArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Hazard Operations Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>155.6</Bulk>
			<WornBulk>23.3</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>70</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>89.7</CarryWeight>
				<CarryBulk>14</CarryBulk>
				<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
				<MiningSpeed>0.2</MiningSpeed>
				<Flammability>-1</Flammability>
				<ToxicEnvironmentResistance>1</ToxicEnvironmentResistance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>45</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_HazardOperationsArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Diplomat Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>120</Bulk>
			<WornBulk>18</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>60</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>82.3</CarryWeight>
				<CarryBulk>12</CarryBulk>
				<ShootingAccuracyPawn>0.05</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<NegotiationAbility>0.15</NegotiationAbility>
				<GlobalLearningFactor>0.3</GlobalLearningFactor>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>22</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>55</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DiplomatPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Defender Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>132</Bulk>
			<WornBulk>19.8</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>73.3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>82.3</CarryWeight>
				<CarryBulk>12</CarryBulk>
				<ShootingAccuracyPawn>0.15</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<MedicalPotency>0.1</MedicalPotency>
				<MedicalTendQuality>0.15</MedicalTendQuality>
				<MedicalTendSpeed>0.6</MedicalTendSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>55</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_DefenderPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Scout Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>106.67</Bulk>
			<WornBulk>16</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>53.33</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>87.3</CarryWeight>
				<CarryBulk>11.20</CarryBulk>
				<ShootingAccuracyPawn>0.15</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<MoveSpeed>0.4</MoveSpeed>
				<TrapSpringChance>-1</TrapSpringChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>45</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ScoutPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Samurai Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>106.7</Bulk>
			<WornBulk>16</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>53.3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>88.1</CarryWeight>
				<CarryBulk>10.7</CarryBulk>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<MeleeHitChance>0.05</MeleeHitChance>
				<MeleeCritChance>0.1</MeleeCritChance>
				<MeleeDodgeChance>0.15</MeleeDodgeChance>
				<MeleeParryChance>0.3</MeleeParryChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>36</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_SamuraiPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Shock Trooper Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>106.7</Bulk>
			<WornBulk>16</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>53.33</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>82.7</CarryWeight>
				<CarryBulk>10.7</CarryBulk>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<MeleeHitChance>0.025</MeleeHitChance>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeDodgeChance>0.075</MeleeDodgeChance>
				<MeleeParryChance>0.15</MeleeParryChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>19</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>52</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ShockTrooperArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>

	<!-- ==================================== Recon Power Armor =====================================-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/statBases/MaxHitPoints</xpath>
		<value>
			<Bulk>84</Bulk>
			<WornBulk>12.6</WornBulk>
			<MaxHitPoints>1200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/statBases/Mass</xpath>
		<value>
			<Mass>46.7</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/equippedStatOffsets</xpath>
		<value>
			<equippedStatOffsets>
				<CarryWeight>72.6</CarryWeight>
				<CarryBulk>8.2</CarryBulk>
				<ShootingAccuracyPawn>0.15</ShootingAccuracyPawn>
				<ToxicEnvironmentResistance>0.5</ToxicEnvironmentResistance>
				<MoveSpeed>0.4</MoveSpeed>
				<WorkSpeedGlobal>0.1</WorkSpeedGlobal>
				<HuntingStealth>1</HuntingStealth>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/costList</xpath>
		<value>
			<DevilstrandCloth>100</DevilstrandCloth>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>20</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>55</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="SF_ReconPowerArmor"]/statBases/Flammability</xpath>
		<value>
			<Flammability>0</Flammability>
		</value>
	</Operation>
</Patch>