<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv1"]/statOffsets/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv1"]/statOffsets/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0</ArmorRating_Heat>
			<ArmorRating_Electric>0.2</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv1"]/statOffsets/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv1"]/statOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.1</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv2"]/statOffsets/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv2"]/statOffsets/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0.05</ArmorRating_Heat>
			<ArmorRating_Electric>0.2</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv2"]/statOffsets/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv2"]/statOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv3"]/statOffsets/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv3"]/statOffsets/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0.10</ArmorRating_Heat>
			<ArmorRating_Electric>0.4</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv3"]/statOffsets/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>4</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv3"]/statOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.2</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv4"]/statOffsets/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv4"]/statOffsets/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0.15</ArmorRating_Heat>
			<ArmorRating_Electric>0.6</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv4"]/statOffsets/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>8</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv4"]/statOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.25</MeleeDodgeChance>
			<MeleeCritChance>0.25</MeleeCritChance>
			<MeleeParryChance>0.25</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv5"]/statOffsets/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>4</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv5"]/statOffsets/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>16</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv5"]/statOffsets/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0.2</ArmorRating_Heat>
			<ArmorRating_Electric>0.8</ArmorRating_Electric>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="Solark_Artificial"]/stages/li[label="Lv5"]/statOffsets/MeleeDodgeChance</xpath>
		<value>
			<MeleeDodgeChance>0.3</MeleeDodgeChance>
			<MeleeCritChance>0.3</MeleeCritChance>
			<MeleeParryChance>0.3</MeleeParryChance>
		</value>
	</Operation>
</Patch>