<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- Adding CE's gas attributes to certain creatures, except OcularGas since it has a particular AA effect -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AA_RedGas" or
			defName="AA_SandPuff" or
			defName="AA_Filth_Slime" or
			defName="AA_Filth_RedSlime" or
			defName="AA_SmokeInk"
			] </xpath>
		<value>
			<thingClass>CombatExtended.Smoke</thingClass>
		</value>
	</Operation>
</Patch>