<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Melee Tools -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Biaopei" or
			defName="Guimei" or
			defName="Zhengyi" or
			defName="Kuangnu" or
			defName="Duanpao"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Fengci" or
			defName="Hailing" or
			defName="Xionglu" or
			defName="Panguan" or
			defName="Liaoquan" or
			defName="Shuwei" or
			defName="Huanying" or
			defName="Kuangtu" or
			defName="Feijiang" or
			defName="Mangxia" or
			defName="Mingju" or
			defName="Zhanshen" or
			defName="Aodin"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Classic -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Biaopei</defName>
		<statBases>
			<Mass>1.11</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.97</SwayFactor>
			<Bulk>2.03</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.51</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Biaopei</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>1.75</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Ghost -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Guimei</defName>
		<statBases>
			<Mass>1.24</Mass>
			<RangedWeapon_Cooldown>0.42</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.17</SwayFactor>
			<Bulk>2.4</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.40</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmParaSD_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Guimei</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>1.5</reloadTime>
			<ammoSet>AmmoSet_9x19mmParaSD</ammoSet>
		</AmmoUser>
	</Operation>

 	<!-- Sheriff -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Zhengyi</defName>
		<statBases>
			<Mass>2.79</Mass>
			<RangedWeapon_Cooldown>0.49</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.39</SwayFactor>
			<Bulk>1.39</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.76</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_357Magnum_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Zhengyi</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>2.25</reloadTime>
			<ammoSet>AmmoSet_357Magnum_Revolver</ammoSet>
		</AmmoUser>
	</Operation>

 	<!-- Frenzy -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Kuangnu</defName>
		<statBases>
			<Mass>2.84</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.93</SwayFactor>
			<Bulk>2.95</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.71</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<burstShotCount>13</burstShotCount>
			<soundCast>Shot_Kuangnu</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>13</magazineSize>
			<reloadTime>1.5</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Shorty -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Duanpao</defName>
		<statBases>
			<Mass>2.84</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.93</SwayFactor>
			<Bulk>2.95</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>3.13</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
			<burstShotCount>2</burstShotCount>
			<soundCast>Shot_Duanpao</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>1.75</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Stinger SMG -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Fengci</defName>
		<statBases>
			<Mass>2.5</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.94</SwayFactor>
			<Bulk>4.5</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.79</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>2</burstShotCount>
			<soundCast>Shot_Fengci</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>2.25</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Specter -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Hailing</defName>
		<statBases>
			<Mass>2.85</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.94</SwayFactor>
			<Bulk>5</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.79</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>25</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>Shot_Hailing</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>2.25</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	 <!-- Bucky -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Xionglu</defName>
		<statBases>
			<Mass>3.00</Mass>
			<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.20</SwayFactor>
			<Bulk>9.0</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.75</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Xionglu</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadOneAtATime>true</reloadOneAtATime>
			<reloadTime>0.5</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Judge -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Panguan</defName>
		<statBases>
			<Mass>3.5</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>6.7</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.54</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Panguan</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>
	</Operation>

	 <!-- Bulldog -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Liaoquan</defName>
		<statBases>
			<Mass>4.62</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.47</SwayFactor>
			<Bulk>8.2</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.26</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>Shot_Liaoquan</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>2.5</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	 <!-- Guardian -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Shuwei</defName>
		<statBases>
			<Mass>4.3</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.52</SwayFactor>
			<Bulk>10.90</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.92</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_Shuwei</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>2.5</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Phantom Suppressed AR -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Huanying</defName>
		<statBases>
			<Mass>4.55</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.52</SwayFactor>
			<Bulk>11.20</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.92</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>Shot_Huanying</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>2.5</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Vanda -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Kuangtu</defName>
		<statBases>
			<Mass>3.3</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>7.25</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.82</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>3</burstShotCount>
			<soundCast>Shot_Kuangtu</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>2.5</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	 <!-- Marshal -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Feijiang</defName>
		<statBases>
			<Mass>3.06</Mass>
			<RangedWeapon_Cooldown>0.78</RangedWeapon_Cooldown>
			<SightsEfficiency>1.7</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.38</SwayFactor>
			<Bulk>10.70</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>2.37</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_44Magnum_HV_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<soundCast>Shot_Feijiang</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadOneAtATime>true</reloadOneAtATime>
			<reloadTime>0.5</reloadTime>
			<ammoSet>AmmoSet_44Magnum_HV</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Outlaw -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Mangxia</defName>
		<statBases>
			<Mass>11.00</Mass>
			<RangedWeapon_Cooldown>1.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.6</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>6.40</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>2</burstShotCount>
			<range>75</range>
			<soundCast>Shot_Mangxia</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadOneAtATime>true</reloadOneAtATime>
			<reloadTime>1.2</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Operator -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Mingju</defName>
		<statBases>
			<Mass>6.8</Mass>
			<RangedWeapon_Cooldown>1.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.6</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>11.92</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>1.8</warmupTime>
			<range>75</range>
			<soundCast>Shot_Mingju</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>3.7</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Ares -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Zhanshen</defName>
		<statBases>
			<Mass>8.70</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>12.90</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.38</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>Shot_Zhanshen</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>3.25</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Odin -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Aodin</defName>
		<statBases>
			<Mass>9.60</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<Bulk>12.65</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.25</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>Shot_Aodin</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>5</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
	</Operation>

</Patch>