<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>AmmoPlasmaGasCartridge</defName>
		<label>Plasma Gas Cartridges</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCharge</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSets ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeRed_Pistol</defName>
		<label>Pistol Blaster Bolts (Red)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterPistol_Red</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterPistol_RedAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeRed_Rifle</defName>
		<label>Rifle Blaster Bolts (Red)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterRifle_Red</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterRifle_RedAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeRed_Sniper</defName>
		<label>Heavy Blaster Bolts (Red)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterSniper_Red</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterSniper_RedAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeGreen_Pistol</defName>
		<label>Pistol Blaster Bolts (Green)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterPistol_Green</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterPistol_GreenAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeGreen_Rifle</defName>
		<label>Rifle Blaster Bolts (Green)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterRifle_Green</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterRifle_GreenAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeGreen_Sniper</defName>
		<label>Heavy Blaster Bolts (Green)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterSniper_Green</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterSniper_GreenAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeBlue_Pistol</defName>
		<label>Pistol Blaster Bolts (Blue)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterPistol_Blue</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterPistol_BlueAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeBlue_Rifle</defName>
		<label>Rifle Blaster Bolts (Blue)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterRifle_Blue</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterRifle_BlueAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeBlue_Sniper</defName>
		<label>Heavy Blaster Bolts (Blue)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterSniper_Blue</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterSniper_BlueAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeYellow_Pistol</defName>
		<label>Pistol Blaster Bolts (Yellow)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterPistol_Yellow</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterPistol_YellowAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeYellow_Rifle</defName>
		<label>Rifle Blaster Bolts (Yellow)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterRifle_Yellow</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterRifle_YellowAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeYellow_Sniper</defName>
		<label>Heavy Blaster Bolts (Yellow)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterSniper_Yellow</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterSniper_YellowAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridge_Scatter</defName>
		<label>Scatterblaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterBolt_Scatter</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterSniper_Red</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterBolt_ScatterIon</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridge_DualShot</defName>
		<label>Dual Shot Blaster Bolts (Red)</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterBolt_DualShot</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterBolt_DualShotAP</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterBolt_DualShotIon</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeIon_Pistol</defName>
		<label>Ionized Pistol Blaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeIon_Rifle</defName>
		<label>Ionized Rifle Blaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeIon_Sniper</defName>
		<label>Heavy Ionized Blaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_Ion</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeIonOnly_Pistol</defName>
		<label>Pistol Ion Blasts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_IonOnly</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeIonOnly_Rifle</defName>
		<label>Rifle Ion Blasts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_IonOnly</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeIonOnly_Sniper</defName>
		<label>Heavy Ion Blasts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_IonOnly</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeStun_Pistol</defName>
		<label>Nonlethal Pistol Blaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterPistol_Stun</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterPistol_Stun</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterPistol_Stun</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeStun_Rifle</defName>
		<label>Nonlethal Rifle Blaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterRifle_Stun</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterRifle_Stun</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterRifle_Stun</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_PlasmaGasCartridgeStun_Sniper</defName>
		<label>Heavy Nonlethal Blaster Bolts</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_BlasterSniper_Stun</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_BlasterSniper_Stun</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_BlasterSniper_Stun</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_TL50ConcussionBlast</defName>
		<label>Concussion Blast</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_TL50_ConcussionBlast</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_TL50_ConcussionBlast</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_TL50_ConcussionBlast</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_AmbanDisintegrator</defName>
		<label>Disintegrator Blast</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_AmbanDisintegrator</Ammo_PlasmaGasCartridge_Standard>
			<Ammo_PlasmaGasCartridge_AP>Bullet_AmbanDisintegrator</Ammo_PlasmaGasCartridge_AP>
			<Ammo_PlasmaGasCartridge_Ion>Bullet_AmbanDisintegrator</Ammo_PlasmaGasCartridge_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Ammo ================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="PlasmaGasCartridgeBase" ParentName="SpacerSmallAmmoBase" Abstract="True">
		<description>Plasma gas ammo used by advanced blaster designs. Standard general-purpose tibanna-gas based plasma bolts, effective against most targets and lighter armours.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.03</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoPlasmaGasCartridge</li>
		</thingCategories>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="PlasmaGasCartridgeBase">
		<defName>Ammo_PlasmaGasCartridge_Standard</defName>
		<label>Plasma Gas Cartridges</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumRegular</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>BlasterStandard</ammoClass>
		<cookOffProjectile>Bullet_BlasterPistol_Red</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="PlasmaGasCartridgeBase">
		<defName>Ammo_PlasmaGasCartridge_AP</defName>
		<description>Plasma gas ammo used by advanced blaster designs. A concentrated high-pressure refinement process produces plasma bolts capable of piercing hardened armour more effectively, at the cost of slightly reduced lethality.</description>
		<label>Plasma Gas Cartridges (AP)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumConc</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>BlasterAP</ammoClass>
		<generateAllowChance>0.25</generateAllowChance>
		<cookOffProjectile>Bullet_BlasterPistol_RedAP</cookOffProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="PlasmaGasCartridgeBase">
		<defName>Ammo_PlasmaGasCartridge_Ion</defName>
		<description>Plasma gas ammo used by advanced blaster designs. Specialized particle induction causes ionization effects on bolt impacts, increasing effectiveness against mechanical targets at the cost of reduced effectiveness against organics.</description>
		<label>Plasma Gas Cartridges (Ion)</label>
		<graphicData>
			<texPath>Things/Ammo/Charged/MediumIon</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>BlasterIonized</ammoClass>
		<generateAllowChance>0.05</generateAllowChance>
		<cookOffProjectile>Bullet_BlasterPistol_Ion</cookOffProjectile>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef Name="BaseBlasterBolt" ParentName="BaseBulletCE" Abstract="true">
		<label>blaster bolt</label>
		<graphicData>
			<texPath>Things/Projectile/Charged/ChargeShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>92</speed> <!-- 102 -->
			<damageDef>OuterRim_Blaster</damageDef>
			<dropsCasings>false</dropsCasings>
		</projectile>
	</ThingDef>

	<ThingDef Name="BaseBlasterBolt_Pistol" ParentName="BaseBlasterBolt" Abstract="true">
		<graphicData>
			<drawSize>0.8</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationSharp>14</armorPenetrationSharp>
			<armorPenetrationBlunt>2</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Name="BaseBlasterBolt_PistolAP" ParentName="BaseBlasterBolt" Abstract="true">
		<graphicData>
			<drawSize>0.8</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>3</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Name="BaseBlasterBolt_Rifle" ParentName="BaseBlasterBolt" Abstract="true">
		<graphicData>
			<drawSize>1</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>112</speed> <!-- 151 -->
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<armorPenetrationBlunt>3</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Name="BaseBlasterBolt_RifleAP" ParentName="BaseBlasterBolt" Abstract="true">
		<graphicData>
			<drawSize>1</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>112</speed> <!-- 151 -->
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>28</armorPenetrationSharp>
			<armorPenetrationBlunt>4</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Name="BaseBlasterBolt_Sniper" ParentName="BaseBlasterBolt" Abstract="true">
		<graphicData>
			<drawSize>1.2</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>142</speed> <!-- 178 -->
			<damageAmountBase>30</damageAmountBase>
			<armorPenetrationSharp>33</armorPenetrationSharp>
			<armorPenetrationBlunt>4</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Name="BaseBlasterBolt_SniperAP" ParentName="BaseBlasterBolt" Abstract="true">
		<graphicData>
			<drawSize>1.2</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>142</speed> <!-- 178 -->
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>40</armorPenetrationSharp>
			<armorPenetrationBlunt>6</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_Red</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_PistolAP">
		<defName>Bullet_BlasterPistol_RedAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_Red</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_RifleAP">
		<defName>Bullet_BlasterRifle_RedAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_Red</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_SniperAP">
		<defName>Bullet_BlasterSniper_RedAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_Green</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Green</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_PistolAP">
		<defName>Bullet_BlasterPistol_GreenAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Green</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_Green</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Green</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_RifleAP">
		<defName>Bullet_BlasterRifle_GreenAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Green</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_Green</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Green</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_SniperAP">
		<defName>Bullet_BlasterSniper_GreenAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Green</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_Blue</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_PistolAP">
		<defName>Bullet_BlasterPistol_BlueAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_Blue</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_RifleAP">
		<defName>Bullet_BlasterRifle_BlueAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_Blue</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_SniperAP">
		<defName>Bullet_BlasterSniper_BlueAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_Yellow</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_PistolAP">
		<defName>Bullet_BlasterPistol_YellowAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_Yellow</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_RifleAP">
		<defName>Bullet_BlasterRifle_YellowAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_Yellow</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_SniperAP">
		<defName>Bullet_BlasterSniper_YellowAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_Ion</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>4</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.2</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_Ion</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>6</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>14</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_Ion</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>18</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.66</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_Stun</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/Proj_StunPulse</texPath>
			<drawSize>0.8</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer</damageDef>
			<damageAmountBase>1</damageAmountBase>
			<speed>20</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_Stun</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/Proj_StunPulse</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer</damageDef>
			<damageAmountBase>1.5</damageAmountBase>
			<speed>25</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_Stun</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/Proj_StunPulse</texPath>
			<drawSize>1.2</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer</damageDef>
			<damageAmountBase>2</damageAmountBase>
			<speed>30</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt">
		<defName>Bullet_BlasterBolt_Scatter</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
			<drawSize>0.85</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>1</armorPenetrationBlunt>
			<pelletCount>12</pelletCount>
			<spreadMult>15</spreadMult>
			<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt">
		<defName>Bullet_BlasterBolt_ScatterIon</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
			<drawSize>0.9</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>4</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>12</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.66</empShieldBreakChance>
			<armorPenetrationSharp>14</armorPenetrationSharp>
			<armorPenetrationBlunt>1</armorPenetrationBlunt>
			<pelletCount>6</pelletCount>
			<spreadMult>7.5</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterBolt_DualShot</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<armorPenetrationBlunt>3</armorPenetrationBlunt>
			<pelletCount>2</pelletCount>
			<spreadMult>4</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_RifleAP">
		<defName>Bullet_BlasterBolt_DualShotAP</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Red</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>33</armorPenetrationSharp>
			<armorPenetrationBlunt>4</armorPenetrationBlunt>
			<pelletCount>2</pelletCount>
			<spreadMult>4</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterBolt_DualShotIon</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Blue</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>18</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.33</empShieldBreakChance>
			<pelletCount>2</pelletCount>
			<spreadMult>4</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt">
		<defName>Bullet_TL50_ConcussionBlast</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/ProtonBall</texPath>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>25</speed>
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>36</armorPenetrationSharp>
			<armorPenetrationBlunt>6</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>31</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>3.5</explosiveRadius>
				<explosionSound>Explosion_EMP</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_AmbanDisintegrator</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/BlasterBolt_Yellow</texPath>
			<drawSize>1.5</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Vaporize</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<armorPenetrationSharp>60</armorPenetrationSharp>
			<armorPenetrationBlunt>6</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Pistol">
		<defName>Bullet_BlasterPistol_IonOnly</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/ProtonBall</texPath>
			<drawSize>0.2</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<damageDef>EMP</damageDef>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Rifle">
		<defName>Bullet_BlasterRifle_IonOnly</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/ProtonBall</texPath>
			<drawSize>0.35</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<damageDef>EMP</damageDef>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseBlasterBolt_Sniper">
		<defName>Bullet_BlasterSniper_IonOnly</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/ProtonBall</texPath>
			<drawSize>0.5</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<damageDef>EMP</damageDef>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>25</damageAmountBase>
				<explosiveDamageType>EMP</explosiveDamageType>
				<explosiveRadius>2.5</explosiveRadius>
				<explosionSound>Explosion_EMP</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<!-- ==================== Droid/Vambrace Minirockets ========================== -->

	<ThingCategoryDef>
		<defName>AmmoOuterRimMiniRocket</defName>
		<label>Mini Rockets</label>
		<parent>AmmoRockets</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberRocket</iconPath>
	</ThingCategoryDef>

	<ThingDef Class="CombatExtended.AmmoDef" Name="OR_MiniRocketBase" ParentName="MediumAmmoBase" Abstract="True">
		<description>A small but nonetheless extremely deadly miniaturized rocket, designed to be launched from wrist-mounted weapon platforms.</description>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoOuterRimMiniRocket</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
		<cookOffFlashScale>40</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="OR_MiniRocketBase">
		<defName>Ammo_OR_MiniRocket_Standard</defName>
		<label>standard minirocket</label>
		<graphicData>
			<texPath>ThirdParty/StarWars/Ammo/OR_MiniRocket</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>1.25</Mass>
			<Bulk>3</Bulk>
		</statBases>
		<ammoClass>SWRocketPlasma</ammoClass>
		<detonateProjectile>Bullet_OR_WristRocket</detonateProjectile>
	</ThingDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_OuterRimMiniRockets</defName>
		<label>antipersonnel rockets</label>
		<ammoTypes>
			<Ammo_OR_MiniRocket_Standard>Bullet_OR_WristRocket</Ammo_OR_MiniRocket_Standard>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="BaseBulletCE">
		<defName>Bullet_OR_WristRocket</defName>
		<label>wrist rocket</label>
		<graphicData>
			<texPath>OuterRim/Projectile/Proj_MicroMissile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>75</damageAmountBase>
			<armorPenetrationSharp>60</armorPenetrationSharp>
			<armorPenetrationBlunt>39.494</armorPenetrationBlunt>
			<speed>50</speed>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>25</damageAmountBase>
				<explosiveDamageType>Thermobaric</explosiveDamageType>
				<explosiveRadius>3</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_ProjectileFleck">
				<FleckDatas>
					<li>
						<fleck>Fleck_CERocketFlame</fleck>
						<emissionsPerTick>7</emissionsPerTick>
						<flecksPerEmission>3</flecksPerEmission>
						<scale>1</scale>
						<cutoffTickRange>25~30</cutoffTickRange>
						<originOffset>0.4</originOffset>
					</li>
					<li>
						<fleck>Fleck_CERocketSmokeTrail</fleck>
						<emissionsPerTick>2</emissionsPerTick>
						<rotation>0~360</rotation>
						<flecksPerEmission>1</flecksPerEmission>
					</li>
					<li>
						<fleck>Fleck_CERocketSmoke</fleck>
						<emissionsPerTick>2</emissionsPerTick>
						<rotation>0~360</rotation>
						<flecksPerEmission>2</flecksPerEmission>
						<cutoffTickRange>25~60</cutoffTickRange>
					</li>
				</FleckDatas>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseBulletCE">
		<defName>Bullet_OR_KnockoutDart</defName>
		<graphicData>
			<texPath>OuterRim/Projectile/Proj_Dart</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Tranquilizer</damageDef>
			<damageAmountBase>3</damageAmountBase>
			<armorPenetrationBlunt>3</armorPenetrationBlunt>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<speed>90</speed>
		</projectile>
	</ThingDef>

	<!-- ==================== RPS6/HH ========================== -->

	<ThingCategoryDef>
		<defName>AmmoOuterRimRocket</defName>
		<label>RPS-6 Rockets</label>
		<parent>AmmoRockets</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberRocket</iconPath>
	</ThingCategoryDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_OuterRimRockets</defName>
		<label>RPS-6 Rockets</label>
		<ammoTypes>
			<Ammo_RPS6_HEDP>Bullet_RPS6_HEDP</Ammo_RPS6_HEDP>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" Name="RPS6RocketBase" ParentName="MediumAmmoBase" Abstract="True">
		<description>A powerful rocket first used in the Galactic Republic's RPS-6. Old caches have been repurposed by the Rebel Alliance for use in the HH-12 launcher. The dual-purpose missile is lethal to both vehicles and infantry alike.</description>
		<statBases>
			<MaxHitPoints>150</MaxHitPoints>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoOuterRimRocket</li>
		</thingCategories>
		<stackLimit>25</stackLimit>
		<cookOffFlashScale>40</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="RPS6RocketBase">
		<defName>Ammo_RPS6_HEDP</defName>
		<label>RPS-6 rocket</label>
		<graphicData>
			<texPath>ThirdParty/StarWars/Ammo/OR_RPS6</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>6.3</Mass>
			<Bulk>17.91</Bulk>
		</statBases>
		<ammoClass>SWRocketPlasma</ammoClass>
		<detonateProjectile>Bullet_RPS6_HEDP</detonateProjectile>
	</ThingDef>

	<ThingDef Name="BaseRPS6" ParentName="BaseExplosiveBullet" Abstract="true">
		<graphicData>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>58</speed>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ProjectileFleck">
				<FleckDatas>
					<li>
						<fleck>Fleck_CERocketFlame</fleck>
						<emissionsPerTick>7</emissionsPerTick>
						<flecksPerEmission>3</flecksPerEmission>
						<scale>1</scale>
						<cutoffTickRange>25~30</cutoffTickRange>
						<originOffset>0.4</originOffset>
					</li>
					<li>
						<fleck>Fleck_CERocketSmokeTrail</fleck>
						<emissionsPerTick>2</emissionsPerTick>
						<rotation>0~360</rotation>
						<flecksPerEmission>1</flecksPerEmission>
					</li>
					<li>
						<fleck>Fleck_CERocketSmoke</fleck>
						<emissionsPerTick>2</emissionsPerTick>
						<rotation>0~360</rotation>
						<flecksPerEmission>2</flecksPerEmission>
						<cutoffTickRange>25~60</cutoffTickRange>
					</li>
				</FleckDatas>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseRPS6">
		<defName>Bullet_RPS6_HEDP</defName>
		<label>RPS-6 Rocket</label>
		<graphicData>
			<texPath>OuterRim/Projectile/HH12Missile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>248</damageAmountBase>
			<armorPenetrationSharp>600</armorPenetrationSharp>
			<armorPenetrationBlunt>39.494</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>132</damageAmountBase>
				<explosiveDamageType>Thermobaric</explosiveDamageType>
				<explosiveRadius>5</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_RPS6_HEDP</defName>
		<label>make RPS-6/HH-12 rockets x5</label>
		<description>Craft 5 RPS-6/HH-12 rockets.</description>
		<jobString>Making RPS-6/HH-12 rockets.</jobString>
		<workAmount>12000</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Durasteel</li>
					</thingDefs>
				</filter>
				<count>64</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Tibanna</li>
					</thingDefs>
				</filter>
				<count>8</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_ComponentHypertech</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>OuterRim_Durasteel</li>
				<li>OuterRim_Tibanna</li>
				<li>OuterRim_ComponentHypertech</li>
			</thingDefs>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>OuterRim_HypertechFabricator</li>
		</recipeUsers>
		<products>
			<Ammo_RPS6_HEDP>5</Ammo_RPS6_HEDP>
		</products>
		<researchPrerequisite>OuterRim_HypertechFabrication</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="LauncherAmmoRecipeBase">
		<defName>MakeAmmo_OR_MiniRocket_Standard</defName>
		<label>make mini-rockets x5</label>
		<description>Craft 5 mini-rockets.</description>
		<jobString>Making mini-rockets.</jobString>
		<workAmount>7500</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Durasteel</li>
					</thingDefs>
				</filter>
				<count>32</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Tibanna</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_ComponentHypertech</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>OuterRim_Durasteel</li>
				<li>OuterRim_Tibanna</li>
				<li>OuterRim_ComponentHypertech</li>
			</thingDefs>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>OuterRim_HypertechFabricator</li>
		</recipeUsers>
		<products>
			<Ammo_OR_MiniRocket_Standard>5</Ammo_OR_MiniRocket_Standard>
		</products>
		<researchPrerequisite>OuterRim_HypertechFabrication</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_PlasmaGasCartridge_Standard</defName>
		<label>make Plasma Gas Cartridges x500</label>
		<description>Craft 500 Standard Plasma Gas Cartridges.</description>
		<jobString>Making Plasma Gas Cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Durasteel</li>
					</thingDefs>
				</filter>
				<count>30</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Tibanna</li>
					</thingDefs>
				</filter>
				<count>30</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_ComponentHypertech</li>
					</thingDefs>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>OuterRim_Durasteel</li>
				<li>OuterRim_Tibanna</li>
				<li>OuterRim_ComponentHypertech</li>
			</thingDefs>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>OuterRim_HypertechFabricator</li>
		</recipeUsers>
		<products>
			<Ammo_PlasmaGasCartridge_Standard>500</Ammo_PlasmaGasCartridge_Standard>
		</products>
		<researchPrerequisite>OuterRim_HypertechFabrication</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_PlasmaGasCartridge_AP</defName>
		<label>make Plasma Gas Cartridges (AP) x500</label>
		<description>Craft 500 Plasma Gas Cartridges (AP).</description>
		<jobString>Making Plasma Gas Cartridges (AP).</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Durasteel</li>
					</thingDefs>
				</filter>
				<count>45</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Tibanna</li>
					</thingDefs>
				</filter>
				<count>45</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_ComponentHypertech</li>
					</thingDefs>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>OuterRim_Durasteel</li>
				<li>OuterRim_Tibanna</li>
				<li>OuterRim_ComponentHypertech</li>
			</thingDefs>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>OuterRim_HypertechFabricator</li>
		</recipeUsers>
		<products>
			<Ammo_PlasmaGasCartridge_AP>500</Ammo_PlasmaGasCartridge_AP>
		</products>
		<researchPrerequisite>OuterRim_HypertechFabrication</researchPrerequisite>
	</RecipeDef>

	<RecipeDef ParentName="ChargeAmmoRecipeBase">
		<defName>MakeAmmo_PlasmaGasCartridge_Ion</defName>
		<label>make Plasma Gas Cartridges (Ion) x500</label>
		<description>Craft 500 Plasma Gas Cartridges (Ion).</description>
		<jobString>Making Plasma Gas Cartridges (Ion).</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Durasteel</li>
					</thingDefs>
				</filter>
				<count>30</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_Tibanna</li>
					</thingDefs>
				</filter>
				<count>45</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>OuterRim_ComponentHypertech</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>OuterRim_Durasteel</li>
				<li>OuterRim_Tibanna</li>
				<li>OuterRim_ComponentHypertech</li>
			</thingDefs>
		</fixedIngredientFilter>
		<recipeUsers Inherit="False">
			<li>OuterRim_HypertechFabricator</li>
		</recipeUsers>
		<products>
			<Ammo_PlasmaGasCartridge_Ion>500</Ammo_PlasmaGasCartridge_Ion>
		</products>
		<researchPrerequisite>OuterRim_HypertechFabrication</researchPrerequisite>
	</RecipeDef>

</Defs>