<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== Ammo Cat========================== -->

	<ThingCategoryDef>
		<defName>AmmoME</defName>
		<label>Thermal clips</label>
		<parent>AmmoAdvanced</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberPlasmaMedium</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Ymir</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>RE_YmirBullet</Ammo_ME>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ME_Cannon</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>ME_Bullet_Cannon</Ammo_ME>
			<Ammo_ME_HE>ME_Bullet_Cannon_HE</Ammo_ME_HE>
			<Ammo_ME_FI>ME_Bullet_Cannon_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>ME_Bullet_Cannon_Ion</Ammo_ME_Ion>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_M8</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_M8_Basic</Ammo_ME>
			<Ammo_ME_AP>Bullet_M8_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_M8_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_M8_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_M8_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_M8_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_M8_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_M15</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_M15_Basic</Ammo_ME>
			<Ammo_ME_AP>Bullet_M15_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_M15_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_M15_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_M15_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_M15_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_M15_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Katana</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Katana</Ammo_ME>
			<Ammo_ME_AP>Bullet_Katana_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Katana_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Katana_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Katana_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Katana_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Katana_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Hydrashotty</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Hydra</Ammo_ME>
			<Ammo_ME_AP>Bullet_Hydra_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Hydra_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Hydra_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Hydra_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Hydra_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Hydra_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_M98</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_M98_Basic</Ammo_ME>
			<Ammo_ME_AP>Bullet_M98_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_M98_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_M98_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_M98_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_M98_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_M98_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Mantis</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Mantis</Ammo_ME>
			<Ammo_ME_AP>Bullet_Mantis_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Mantis_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Mantis_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Mantis_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Mantis_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Mantis_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Tempest</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Tempest</Ammo_ME>
			<Ammo_ME_AP>Bullet_Tempest_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Tempest_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Tempest_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Tempest_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Tempest_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Tempest_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Predator</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Predator</Ammo_ME>
			<Ammo_ME_AP>Bullet_Predator_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Predator_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Predator_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Predator_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Predator_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Predator_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Phalanx</defName>
		<label>Thermal Clip</label>
		<ammoTypes>
			<Ammo_ME>Bullet_Phalanx</Ammo_ME>
			<Ammo_ME_AP>Bullet_Predator_AP</Ammo_ME_AP>
			<Ammo_ME_Cryo>Bullet_Predator_Cryo</Ammo_ME_Cryo>
			<Ammo_ME_HE>Bullet_Predator_HE</Ammo_ME_HE>
			<Ammo_ME_FI>Bullet_Predator_FI</Ammo_ME_FI>
			<Ammo_ME_Ion>Bullet_Predator_Ion</Ammo_ME_Ion>
			<Ammo_ME_Toxic>Bullet_Predator_Toxic</Ammo_ME_Toxic>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== AmmoClass========================== -->

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_FMJ</defName>
		<label>Acccelerator slug</label>
		<labelShort>Accelerator slug</labelShort>
		<description>Minature pellets generated from a weapon's internal ammunition block, which are first reduced to near weightlessness by a mass effect field and then propelled to lethal speed by magnetic forces.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_AP</defName>
		<label>Armor-Piercing acccelerator slug</label>
		<labelShort>AP</labelShort>
		<description>Features a hardened tungsten carbide penetrator core for increased armor penetration. Causes less internal tissue damage.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_Cryo</defName>
		<label>Cryo acccelerator slug</label>
		<labelShort>Cryo</labelShort>
		<description>Filled with cryogenic agents that freezes your enemies in place upon impact.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_HE</defName>
		<label>High Explosive acccelerator slug</label>
		<labelShort>HE</labelShort>
		<description>Filled with high explosive agent that detonate upon impact.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_FI</defName>
		<label>Incendiary</label>
		<description>Filled with incendiary agent that ignites after impact.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_Ion</defName>
		<label>Disruptor</label>
		<labelShort>Disruptor</labelShort>
		<description>Designed to combat mechanoids and shielding, the round creates an electrical current on impact, disrupting electronic systems temporarily.</description>
	</CombatExtended.AmmoCategoryDef>

	<CombatExtended.AmmoCategoryDef>
		<defName>ME_Toxic</defName>
		<label>Toxin</label>
		<labelShort>Toxin</labelShort>
		<description>Designed to combat organic targets, injects the target with a painful neuratoxin upon penetration. Inflicts extreme nausea and neuro paralysis to the victim.</description>
	</CombatExtended.AmmoCategoryDef>

	<!-- ==================== Ammo Type ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME</defName>
		<label>Basic Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons. It allows mass accelerator weapons to fire continuously without needing to slow down in order to cool. It is best not to question where the projectile itself comes from.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>ME_Ammo</li>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/Heatsink</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_FMJ</ammoClass>
		<generateAllowChance>0.5</generateAllowChance>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME_AP</defName>
		<label>AP Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons. This one penetrates armour better.</description>
		<statBases>
			<Mass>0.015</Mass>
			<Bulk>0.012</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/ME_AP</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_AP</ammoClass>
		<generateAllowChance>0.33</generateAllowChance>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME_Cryo</defName>
		<label>Cryo Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons. This one makes your enemy slow and cumberson.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>ME_Ammo</li>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/ME_Cryo</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_Cryo</ammoClass>
		<generateAllowChance>0.15</generateAllowChance>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME_HE</defName>
		<label>HE Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>ME_Ammo</li>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/ME_HE</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_HE</ammoClass>
		<generateAllowChance>0.125</generateAllowChance>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME_FI</defName>
		<label>incendiary Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons. Set enemy on fire.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>ME_Ammo</li>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/ME_FI</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_FI</ammoClass>
		<generateAllowChance>0.15</generateAllowChance>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME_Ion</defName>
		<label>Disruptor Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons. This one makes your enemy combust.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>ME_Ammo</li>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/ME_EMP</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_Ion</ammoClass>
		<generateAllowChance>0.1</generateAllowChance>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="SpacerSmallAmmoBase">
		<defName>Ammo_ME_Toxic</defName>
		<label>Toxin Thermal clip</label>
		<description>Thermal clips designed to fit almost all mass accelerator weapons.</description>
		<statBases>
			<Mass>0.01</Mass>
			<Bulk>0.01</Bulk>
		</statBases>
		<tradeTags>
			<li>ME_Ammo</li>
			<li>CE_AutoEnableTrade</li>
			<!-- Plasma ammo can't be handloaded, and the containment cell must be precision-machined anyway -->
		</tradeTags>
		<thingCategories>
			<li>AmmoME</li>
		</thingCategories>
		<graphicData>
			<texPath>ThirdParty/MassEffect/ME_Toxic</texPath>
			<graphicClass>CombatExtended.Graphic_StackCountRanged</graphicClass>
		</graphicData>
		<ammoClass>ME_Toxic</ammoClass>
		<generateAllowChance>0.15</generateAllowChance>
	</ThingDef>

	<!-- ================== Projectiles ================== -->
	<!-- ================== Fragments ================== -->

	<ThingDef ParentName="BaseFragment">
		<defName>Fragment_ME</defName>
		<label>small fragments</label>
		<graphicData>
			<texPath>Things/Projectile/Fragments/Fragment_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Fragment</damageDef>
			<damageAmountBase>8</damageAmountBase>
			<speed>56</speed>
			<armorPenetrationSharp>7</armorPenetrationSharp>
			<armorPenetrationBlunt>18</armorPenetrationBlunt>
			<gravityFactor>15</gravityFactor>
			<tickToTruePos>0</tickToTruePos>
		</projectile>
	</ThingDef>

	<!-- ================== ML77 ================== -->
	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>VFE_Bullet_ML77CE</defName>
		<label>ML77 Missile</label>
		<graphicData>
			<texPath>Things/Projectile/Rocket/M72LAW</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>88</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>200</damageAmountBase>
			<armorPenetrationSharp>300</armorPenetrationSharp>
			<armorPenetrationBlunt>31.584</armorPenetrationBlunt>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>200</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>2</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>7</Fragment_Large>
					<Fragment_Small>20</Fragment_Small>
					<Fragment_ME>20</Fragment_ME>
				</fragments>
			</li>
		</comps>
	</ThingDef>
	<!-- ================== Ymir Mech ================== -->
	<ThingDef ParentName="Base6x24mmChargedBullet">
		<defName>RE_YmirBullet</defName>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<label>Mass accelerator cannon</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Large</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<flyOverhead>false</flyOverhead>
			<speed>368</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>43</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>348</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- ================== Heavy CANNON ================== -->

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>ME_Bullet_Cannon</defName>
		<label>Cannon Slug</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAcceleratorTurret_Heavy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>400</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>800.584</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>36</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_ME>6</Fragment_ME>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>ME_Bullet_Cannon_FI</defName>
		<label>Cannon Slug</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAcceleratorTurret_Heavy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>400</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>800.584</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>36</damageAmountBase>
				<explosiveDamageType>Flame</explosiveDamageType>
				<explosiveRadius>1.1</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_ME>6</Fragment_ME>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>ME_Bullet_Cannon_HE</defName>
		<label>HE Cannon Slug</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAcceleratorTurret_Heavy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>400</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>800.584</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>36</amount>
				</li>
			</secondaryDamage>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>58</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_ME>12</Fragment_ME>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>ME_Bullet_Cannon_Ion</defName>
		<label>Disruptor Cannon Slug</label>
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAcceleratorTurret_Heavy</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>400</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>100</damageAmountBase>
			<armorPenetrationSharp>100</armorPenetrationSharp>
			<armorPenetrationBlunt>800.584</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>35</amount>
				</li>
			</secondaryDamage>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>36</damageAmountBase>
				<explosiveDamageType>EMP</explosiveDamageType>
				<explosiveRadius>2</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_ME>6</Fragment_ME>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<!-- ================== Projectiles M8 ================== -->

	<ThingDef Name="BaseM8Bullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Large</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>400</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_Basic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>48</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>48</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>48</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_FI</defName>
		<label>accelerated incendiary shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>48</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.3</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>48</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>48</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM8Bullet">
		<defName>Bullet_M8_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>40</armorPenetrationBlunt>
			<empShieldBreakChance>0.25</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== 
 ================== -->

	<ThingDef Name="BaseM15Bullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Large</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>400</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_Basic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>36</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>10</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>8</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>21</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
			<empShieldBreakChance>0.33</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM15Bullet">
		<defName>Bullet_M15_FI</defName>
		<label>accelerated incendiary shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>64</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.33</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<!-- ================== Katana ================== -->

	<ThingDef Name="BaseKatanaBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>0.75</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana</defName>
		<label>accelerated blast</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana_AP</defName>
		<label>accelerated blast</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>7</damageAmountBase>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>13</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
			<empShieldBreakChance>0.1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Katana_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>11</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>1</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.08</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>15.8</spreadMult>
		</projectile>
	</ThingDef>

	<!-- ================== Hydra ================== -->

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra</defName>
		<label>accelerated blast</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra_AP</defName>
		<label>accelerated blast</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>6</damageAmountBase>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>1</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.075</chance>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>10</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseKatanaBullet">
		<defName>Bullet_Hydra_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>6</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>12</armorPenetrationSharp>
			<armorPenetrationBlunt>24</armorPenetrationBlunt>
			<pelletCount>8</pelletCount>
			<spreadMult>16.8</spreadMult>
			<empShieldBreakChance>0.08</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== M98 ================== -->
	<ThingDef Name="BaseM98Bullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Sniper</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>1.6</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>ME_BigBullet</damageDef>
			<speed>500</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_Basic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>74</damageAmountBase>
			<armorPenetrationSharp>48</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>49</damageAmountBase>
			<armorPenetrationSharp>96</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>74</damageAmountBase>
			<armorPenetrationSharp>48</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>26</amount>
				</li>
			</secondaryDamage>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>26</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>70</damageAmountBase>
			<armorPenetrationSharp>48</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>20</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>70</damageAmountBase>
			<armorPenetrationSharp>48</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>20</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>72</damageAmountBase>
			<armorPenetrationSharp>48</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>11</amount>
				</li>
			</secondaryDamage>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>6</damageAmountBase>
				<explosiveDamageType>Flame</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="BaseM98Bullet">
		<defName>Bullet_M98_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>46</damageAmountBase>
			<armorPenetrationSharp>55</armorPenetrationSharp>
			<armorPenetrationBlunt>600</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>32</damageAmountBase>
				<explosiveDamageType>EMP</explosiveDamageType>
				<explosiveRadius>0.9</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<!-- ================== Mantis ================== -->

	<ThingDef Name="BaseMantisBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Sniper</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>1.1</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>500</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>40</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>27</damageAmountBase>
			<armorPenetrationSharp>60</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>38</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>40</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>20</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>38</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>40</damageAmountBase>
			<armorPenetrationSharp>30</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>7</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseMantisBullet">
		<defName>Bullet_Mantis_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>30</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>11</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>34</armorPenetrationSharp>
			<armorPenetrationBlunt>200</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== Tempest ================== -->

	<ThingDef Name="BaseTempestBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>1.1</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>2</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.25</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseTempestBullet">
		<defName>Bullet_Tempest_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>8</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<empShieldBreakChance>0.25</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== Predator ================== -->

	<ThingDef Name="BasePredatorBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>1.2</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>188</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>100</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>9</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>7</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>4</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>14</damageAmountBase>
			<armorPenetrationSharp>9</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.25</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePredatorBullet">
		<defName>Bullet_Predator_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>9</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>27</armorPenetrationBlunt>
			<empShieldBreakChance>0.25</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<!-- ================== Phalanx ================== -->

	<ThingDef Name="BasePhalanxBullet" ParentName="Base6x24mmChargedBullet" Abstract="true">
		<graphicData>
			<texPath>Things/Projectile/Shot_MassAccelerated_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
			<drawSize>1.3</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx_AP</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx_HE</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx_Cryo</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>17</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Cryo</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx_Toxic</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>17</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_Toxin</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx_FI</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>11</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>ME_SickBurn</def>
					<amount>3</amount>
				</li>
				<li>
					<def>Flame</def>
					<amount>1</amount>
					<chance>0.3</chance>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePhalanxBullet">
		<defName>Bullet_Phalanx_Ion</defName>
		<label>accelerated shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>12</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>12</armorPenetrationSharp>
			<armorPenetrationBlunt>38</armorPenetrationBlunt>
			<empShieldBreakChance>0.3</empShieldBreakChance>
		</projectile>
	</ThingDef>

</Defs>