<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Vehicle Framework</li>
		</mods>
		<match Class="PatchOperationSequence">
			<operations>

				<!-- Pintle-Mounted Stormbolter -->
				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/magazineCapacity</xpath>
					<value>
						<magazineCapacity>300</magazineCapacity>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_Vehicle_StormBolter"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_Vehicle_StormBolter"]/projectile</xpath>
					<value>
						<projectile>Bullet_Bolter75_Standard</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_Vehicle_StormBolter"]/maxRange</xpath>
					<value>
						<maxRange>45</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_Vehicle_StormBolter"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_Bolter75_Standard</li>
							<li>Ammo_Bolter75_Inferno</li>
							<li>Ammo_Bolter75_MetalStorm</li>
							<li>Ammo_Bolter75_Kraken</li>
							<li>Ammo_Bolter75_Tempest</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_Bolter75</ammoSet>
							<shotHeight>1.5</shotHeight>
							<sway>1.0</sway>
							<spread>0.01</spread>
						</li>
					</value>
				</li>

				<!-- Hull Lascannon -->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/magazineCapacity</xpath>
					<value>
						<magazineCapacity>300</magazineCapacity>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/projectile</xpath>
					<value>
						<projectile>Bullet_Lasgun_Cannon</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/maxRange</xpath>
					<value>
						<maxRange>75</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_LasgunPowerPack</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]/chargePerAmmoCount</xpath>
					<value>
						<chargePerAmmoCount>5</chargePerAmmoCount>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_HullLascannon"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_Lasgun_Cannon</ammoSet>
							<shotHeight>1.5</shotHeight>
							<sway>1.0</sway>
							<spread>0.01</spread>
						</li>
					</value>
				</li>

				<!-- Melta Sponson -->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_MultiMelta"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_MultiMelta"]/projectile</xpath>
					<value>
						<projectile>Bullet_Laser_MeltaCharge</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_MultiMelta"]/maxRange</xpath>
					<value>
						<maxRange>62</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_MultiMelta"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_MeltaGun</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_MultiMelta"]/fireModes</xpath>
					<value>
						<fireModes>
							<li>
								<shotsPerBurst>2</shotsPerBurst>
								<ticksBetweenShots>15</ticksBetweenShots>
								<ticksBetweenBursts>50</ticksBetweenBursts>
								<label>Burst</label>
								<texPath>UI/Gizmos/FireRate_Burst</texPath>
							</li>
						</fireModes>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_MultiMelta"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_MeltaCharge</ammoSet>
							<shotHeight>1.5</shotHeight>
							<speed>80</speed>
							<sway>1.0</sway>
							<spread>0.05</spread>
						</li>
					</value>
				</li>

				<!-- Plasma Sponson -->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]/projectile</xpath>
					<value>
						<projectile>Bullet_PlasmaCannon</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]/maxRange</xpath>
					<value>
						<maxRange>72</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_PlasmaCanister</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationAdd">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]</xpath>
					<value>
						<minRange>3</minRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]/fireModes</xpath>
					<value>
						<fireModes>
							<li>
								<shotsPerBurst>1</shotsPerBurst>
								<ticksBetweenShots>0</ticksBetweenShots>
								<ticksBetweenBursts>10</ticksBetweenBursts>
								<label>Single</label>
								<texPath>UI/Gizmos/FireRate_Single</texPath>
							</li>
							<li>
								<shotsPerBurst>5</shotsPerBurst>
								<ticksBetweenShots>21</ticksBetweenShots>
								<ticksBetweenBursts>90</ticksBetweenBursts>
								<label>Burst</label>
								<texPath>UI/Gizmos/FireRate_Burst</texPath>
							</li>
						</fireModes>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PlasmaSponson"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_PlasmaCanister_Cannon</ammoSet>
							<shotHeight>1.5</shotHeight>
							<speed>80</speed>
							<sway>1.0</sway>
							<spread>0.05</spread>
						</li>
					</value>
				</li>

				<!-- Battle Cannon Turret -->
				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_120mmCannonShell_HE</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/reloadTimer</xpath>
					<value>
						<reloadTimer>7.2</reloadTimer>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/warmUpTimer</xpath>
					<value>
						<warmUpTimer>2.8</warmUpTimer>
					</value>
				</li>

				<li Class="PatchOperationRemove">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/chargePerAmmoCount</xpath>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/maxRange</xpath>
					<value>
						<maxRange>72</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_120mmCannonShell_HEAT</li>
							<li>Ammo_120mmCannonShell_HE</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_BattleCannonTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_120mmCannonShell</ammoSet>
							<shotHeight>2</shotHeight>
							<speed>96</speed>
							<sway>1.0</sway>
							<spread>0.03</spread>
						</li>
					</value>
				</li>

				<!-- Exterminator Autocannon Turret -->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_40x365mmBofors_HE</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]/reloadTimer</xpath>
					<value>
						<reloadTimer>7.2</reloadTimer>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]/warmUpTimer</xpath>
					<value>
						<warmUpTimer>2.8</warmUpTimer>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]/maxRange</xpath>
					<value>
						<maxRange>72</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_40x365mmBofors_HE</li>
							<li>Ammo_40x365mmBofors_AP</li>
							<li>Ammo_40x365mmBofors_HE_TFuzed</li>
							<li>Ammo_40x365mmBofors_Sabot</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExterminatorTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_40x365mmBofors</ammoSet>
							<shotHeight>2</shotHeight>
							<speed>96</speed>
							<sway>1.0</sway>
							<spread>0.05</spread>
						</li>
					</value>
				</li>

				<!-- Vanquisher Cannon Turret
				/\ Rather than make a whole new shell type, I opted to make this very similar to the standard Battlecannon
				/\ but it has much more range, a higher shell velocity, and zero spread; the tradeoff is a longer reload and warmup
				/\ The standard Battlecannon got a bit of a range nerf and I made the default projectile HE
				-->
				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_120mmCannonShell_HEAT</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/reloadTimer</xpath>
					<value>
						<reloadTimer>11.4</reloadTimer>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/warmUpTimer</xpath>
					<value>
						<warmUpTimer>4.2</warmUpTimer>
					</value>
				</li>

				<li Class="PatchOperationRemove">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/chargePerAmmoCount</xpath>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/maxRange</xpath>
					<value>
						<maxRange>108</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_120mmCannonShell_HEAT</li>
							<li>Ammo_120mmCannonShell_HE</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_VanquisherTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_120mmCannonShell</ammoSet>
							<shotHeight>2</shotHeight>
							<speed>144</speed>
							<sway>0.5</sway>
							<spread>0</spread>
						</li>
					</value>
				</li>

				<!-- Annihilator Dual Lascannon Turret -->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]/magazineCapacity</xpath>
					<value>
						<magazineCapacity>600</magazineCapacity>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_Lasgun_Cannon</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]/maxRange</xpath>
					<value>
						<maxRange>75</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_LasgunPowerPack</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]/chargePerAmmoCount</xpath>
					<value>
						<chargePerAmmoCount>5</chargePerAmmoCount>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_AnnihilatorTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_Lasgun_Cannon</ammoSet>
							<shotHeight>2</shotHeight>
							<sway>1.0</sway>
							<spread>0.01</spread>
						</li>
					</value>
				</li>

				<!-- Punisher Gatling Turret -->
				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_20x102mmNATO_AP</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]/reloadTimer</xpath>
					<value>
						<reloadTimer>7.2</reloadTimer>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]/warmUpTimer</xpath>
					<value>
						<warmUpTimer>2.8</warmUpTimer>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]/maxRange</xpath>
					<value>
						<maxRange>66</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_20x102mmNATO_AP</li>
							<li>Ammo_20x102mmNATO_Incendiary</li>
							<li>Ammo_20x102mmNATO_HE</li>
							<li>Ammo_20x102mmNATO_Sabot</li>				
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_PunisherTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_20x102mmNATO</ammoSet>
							<shotHeight>2</shotHeight>
							<speed>96</speed>
							<sway>1.0</sway>
							<spread>0.05</spread>
						</li>
					</value>
				</li>

				<!--===== Plasma Destroyer =====-->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]/magazineCapacity</xpath>
					<value>
						<magazineCapacity>800</magazineCapacity>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_Laser_PlasmaDestroyer</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]/maxRange</xpath>
					<value>
						<maxRange>75</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_PlasmaCanister</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]/chargePerAmmoCount</xpath>
					<value>
						<chargePerAmmoCount>50</chargePerAmmoCount>
					</value>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_ExecutionerTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_PlasmaCanister_Destroyer</ammoSet>
							<shotHeight>1</shotHeight>
							<sway>0.73</sway>
							<spread>0.01</spread>
						</li>
					</value>
				</li>

				<!--===== The BFG, the Demolisher =====-->

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_DemolisherTurret"]/genericAmmo</xpath>
					<value>
						<genericAmmo>false</genericAmmo>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_DemolisherTurret"]/projectile</xpath>
					<value>
						<projectile>Bullet_155mmHowitzerShell_HE_directfire</projectile>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_DemolisherTurret"]/maxRange</xpath>
					<value>
						<maxRange>86</maxRange>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_DemolisherTurret"]/ammunition/thingDefs</xpath>
					<value>
						<thingDefs>
							<li>Ammo_155mmHowitzerShell_HE</li>
							<li>Ammo_155mmHowitzerShell_Incendiary</li>
							<li>Ammo_155mmHowitzerShell_EMP</li>
							<li>Ammo_155mmHowitzerShell_Smoke</li>
						</thingDefs>
					</value>
				</li>

				<li Class="PatchOperationRemove">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_DemolisherTurret"]/chargePerAmmoCount</xpath>
				</li>

				<li Class="PatchOperationAddModExtension">
					<xpath>Defs/Vehicles.VehicleTurretDef[defName="GW_LemanRuss_DemolisherTurret"]</xpath>
					<value>
						<li Class="Vehicles.CETurretDataDefModExtension">
							<ammoSet>AmmoSet_155mmHowitzerShell_directfire</ammoSet>
							<shotHeight>2</shotHeight>
							<speed>102</speed>
							<sway>0.73</sway>
							<spread>0.03</spread>
						</li>
					</value>
				</li>

			</operations>
		</match>
	</Operation>

</Patch>