<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_NovaBlossom"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>front legs</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.85</cooldownTime>
					<armorPenetrationSharp>4</armorPenetrationSharp>
					<armorPenetrationBlunt>18.4</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalLegsAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="AMW_Mech_Frosthound" or
			defName="AMW_Mech_Supernova"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>front legs</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>11</power>
					<cooldownTime>0.85</cooldownTime>
					<armorPenetrationSharp>12</armorPenetrationSharp>
					<armorPenetrationBlunt>24</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalLegsAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AMW_Mech_Blacklight"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>2.6</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.84</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Derg"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>47</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>33</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>derg claws</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>86</power>
					<cooldownTime>2.8</cooldownTime>
					<armorPenetrationBlunt>33.750</armorPenetrationBlunt>
					<armorPenetrationSharp>67.5</armorPenetrationSharp>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>DergClawsAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>tail</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>56</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalTailAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Thrumbo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>33</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>plasma horn</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>87</power>
					<cooldownTime>1.79</cooldownTime>
					<armorPenetrationBlunt>33.750</armorPenetrationBlunt>
					<armorPenetrationSharp>45</armorPenetrationSharp>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>PlasmaHornAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Supressor"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>2.6</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.84</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>derg claws</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.79</cooldownTime>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<chanceFactor>0.8</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalTailAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Charger" or
			defName="Mech_Sawblade" or
			defName="Mech_Impulse"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical paws</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.33</cooldownTime>
					<armorPenetrationBlunt>23</armorPenetrationBlunt>
					<armorPenetrationSharp>17</armorPenetrationSharp>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalPawsAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical jaw</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>32</power>
					<cooldownTime>1.3</cooldownTime>
					<armorPenetrationSharp>9</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<chanceFactor>0.8</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalJawAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Flayer"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical tail</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.19</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalTailAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>scythe</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>13</power>
					<cooldownTime>0.55</cooldownTime>
					<armorPenetrationSharp>20</armorPenetrationSharp>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
					<chanceFactor>0.8</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalSmallScytheAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Vortex"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical tail</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.19</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
					<chanceFactor>0.3</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalTailAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Spike" or
			defName="Mech_Renegade"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical paws</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>37</power>
					<cooldownTime>.97</cooldownTime>
					<armorPenetrationBlunt>23</armorPenetrationBlunt>
					<armorPenetrationSharp>17</armorPenetrationSharp>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalPawsAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical jaw</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>31</power>
					<cooldownTime>1.79</cooldownTime>
					<armorPenetrationSharp>9</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<chanceFactor>0.8</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalJawAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Wraith"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>scythe</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>221</power>
					<cooldownTime>2.85</cooldownTime>
					<armorPenetrationBlunt>100</armorPenetrationBlunt>
					<armorPenetrationSharp>40</armorPenetrationSharp>
					<chanceFactor>0.8</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalLargeScytheAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical tail</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>77</power>
					<cooldownTime>3.11</cooldownTime>
					<armorPenetrationBlunt>50</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<chanceFactor>0.2</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalTailAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Scourge"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical paws</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.33</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>4</armorPenetrationSharp>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalPawsAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical jaw</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.3</cooldownTime>
					<armorPenetrationSharp>2</armorPenetrationSharp>
					<armorPenetrationBlunt>3</armorPenetrationBlunt>
					<chanceFactor>0.8</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalJawAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Anarchist"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical pincer</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>1.03</cooldownTime>
					<armorPenetrationBlunt>45</armorPenetrationBlunt>
					<armorPenetrationSharp>9</armorPenetrationSharp>
					<chanceFactor>0.63</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalPincerAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical tail</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
					<chanceFactor>0.33</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalTailAMW</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mech_Headhunter"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>mechanical pincer</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>21</power>
					<cooldownTime>1.03</cooldownTime>
					<armorPenetrationBlunt>28</armorPenetrationBlunt>
					<armorPenetrationSharp>9</armorPenetrationSharp>
					<chanceFactor>0.63</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalPincerAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>1.83</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Purger" or
			defName="Mech_Reaper"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>front legs</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>17</power>
					<cooldownTime>0.85</cooldownTime>
					<armorPenetrationSharp>7</armorPenetrationSharp>
					<armorPenetrationBlunt>23</armorPenetrationBlunt>
					<chanceFactor>0.63</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>MechanicalLegsAMW</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.15</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
					<chanceFactor>0.1</chanceFactor>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="Mech_Nomad" or
			defName="Mech_AMWSeeker" or
			defName="Mech_Spectre" or
			defName="Mech_Stalker"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.35</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.35</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="MechaWeapon_SeekerKatana"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>72</power>
					<cooldownTime>1.35</cooldownTime>
					<armorPenetrationSharp>23</armorPenetrationSharp>
					<armorPenetrationBlunt>46</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>53</power>
					<cooldownTime>1.73</cooldownTime>
					<armorPenetrationSharp>35</armorPenetrationSharp>
					<armorPenetrationBlunt>40</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="AMW_MechaWeapon_SSeekerKatana"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<cooldownTime>2.2</cooldownTime>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>53</power>
					<cooldownTime>1.35</cooldownTime>
					<armorPenetrationSharp>18</armorPenetrationSharp>
					<armorPenetrationBlunt>35</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>37</power>
					<cooldownTime>1.73</cooldownTime>
					<armorPenetrationSharp>28</armorPenetrationSharp>
					<armorPenetrationBlunt>35</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="AMW_MechaWeapon_PowerClaw"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>42</power>
					<cooldownTime>0.7</cooldownTime>
					<armorPenetrationSharp>15</armorPenetrationSharp>
					<armorPenetrationBlunt>30</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>