<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Melee Tools ========== -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_N7Pistol" or defName="REN7_Gun_N7SMG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="REN7_Gun_N7BattleRifle" or
			defName="REN7_Gun_N7Shotgun" or
			defName="REN7_Gun_N7DMR" or
			defName="REN7_Gun_N7AntimaterielRifle" or
			defName="REN7_Gun_N7BlackHoleGenerator" or
			defName="REN7_Gun_N7ChainShotgun" or
			defName="REN7_Gun_N7LMG"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === N7Blade === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="REN7_MeleeWeapon_N7Blade"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="REN7_MeleeWeapon_N7Blade"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.8</MeleeCritChance>
				<MeleeParryChance>0.33</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_MeleeWeapon_N7Blade"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>35</power>
					<cooldownTime>1.2</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.1</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>3</armorPenetrationBlunt>
					<armorPenetrationSharp>12</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_N7Pistol"]/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>7</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
		defName="REN7_Gun_N7BattleRifle" or
		defName="REN7_Gun_N7DMR" or
		defName="REN7_Gun_N7Shotgun"
		]/recipeMaker/skillRequirements</xpath>
		<value>
			<skillRequirements>
				<Crafting>9</Crafting>
			</skillRequirements>
		</value>
	</Operation>

	<!-- ========== Blackstorm ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7BlackHoleGenerator"]/verbs</xpath>
		<value>
			<verbs>
				<li>
					<verbClass>Verb_ShootOneUse</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>REN7_Rocket_BlackHole</defaultProjectile>
					<burstShotCount>1</burstShotCount>
					<forcedMissRadius>1.9</forcedMissRadius>
					<warmupTime>3</warmupTime>
					<range>70</range>
					<soundCast>REN7_Shot_N7BlackHoleGenerator</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<onlyManualCast>true</onlyManualCast>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
						<canTargetPawns>true</canTargetPawns>
					</targetParams>
					<muzzleFlashScale>30</muzzleFlashScale>
					<ai_AvoidFriendlyFireRadius>7</ai_AvoidFriendlyFireRadius>
					<minRange>7</minRange>
					<requireLineOfSight>true</requireLineOfSight>
				</li>
			</verbs>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7BlackHoleGenerator"]/statBases</xpath>
		<value>
			<statBases>
				<WorkToMake>80000</WorkToMake>
				<MarketValue>8000</MarketValue>
				<Mass>12</Mass>
				<RangedWeapon_Cooldown>0.65</RangedWeapon_Cooldown>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7BlackHoleGenerator"]/costList</xpath>
		<value>
			<costList>
				<Plasteel>50</Plasteel>
				<Uranium>10</Uranium>
				<ComponentSpacer>3</ComponentSpacer>
				<RE_ElementZero>30</RE_ElementZero>
			</costList>
		</value>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7BlackHoleGenerator"]/label</xpath>
		<value>
			<label>M-490 Blackstorm</label>
		</value>
	</Operation>

	<!-- ========== Valkyrie ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7BattleRifle</defName>
		<statBases>
			<WorkToMake>39000</WorkToMake>
			<SightsEfficiency>1.2</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.22</SwayFactor>
			<Bulk>7.6</Bulk>
			<Mass>4.7</Mass>
			<RangedWeapon_Cooldown>0.35</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Valkyrie</defaultProjectile>
			<burstShotCount>4</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<warmupTime>0.8</warmupTime>
			<range>56</range>
			<soundCast>REN7_Shot_N7BattleRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.31</recoilAmount>
		</Properties>
		<costList>
			<Steel>25</Steel>
			<Plasteel>35</Plasteel>
			<ComponentSpacer>2</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
			<RE_ElementZero>6</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>16</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Valkyrie</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7BattleRifle"]/label</xpath>
		<value>
			<label>N7 Valkyrie</label>
		</value>
	</Operation>

	<!-- ========== N7 Typhoon ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7LMG</defName>
		<statBases>
			<WorkToMake>65000</WorkToMake>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.57</SwayFactor>
			<Bulk>14</Bulk>
			<Mass>9</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Typhoon</defaultProjectile>
			<warmupTime>1.35</warmupTime>
			<range>62</range>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>REN7_Shot_N7LMG</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
			<recoilPattern>Mounted</recoilPattern>
			<recoilAmount>1.39</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<costList>
			<Steel>50</Steel>
			<Plasteel>50</Plasteel>
			<ComponentSpacer>4</ComponentSpacer>
			<Chemfuel>20</Chemfuel>
			<RE_ElementZero>15</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>200</magazineSize>
			<reloadTime>6</reloadTime>
			<ammoSet>AmmoSet_Typhoon</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7LMG"]/label</xpath>
		<value>
			<label>N7 Typhoon</label>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7LMG"]/description</xpath>
		<value>
			<description>The Typhoon is a distinctive light machine gun featuring a face shield to protect the shooter from stray shots. It is heavy, clumsy and highly ammo intentsive to fire, but it more than made up for it through the sheer firepower it could put down range.(Has a 10% chance to deflect any incoming projectile)</description>
		</value>
	</Operation>

	<!-- ========== Eagle ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RE_Gun_N7Pistol</defName>
		<statBases>
			<WorkToMake>20000</WorkToMake>
			<SightsEfficiency>0.85</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.09</SwayFactor>
			<Bulk>2.2</Bulk>
			<Mass>1.1</Mass>
			<RangedWeapon_Cooldown>0.35</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Eagle</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>18</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>REN7_Shot_N7Pistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Regular</recoilPattern>
			<recoilAmount>1.49</recoilAmount>
		</Properties>
		<costList>
			<Steel>15</Steel>
			<Plasteel>15</Plasteel>
			<ComponentSpacer>1</ComponentSpacer>
			<Chemfuel>4</Chemfuel>
			<RE_ElementZero>3</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>18</magazineSize>
			<reloadTime>3</reloadTime>
			<ammoSet>AmmoSet_Eagle</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="RE_Gun_N7Pistol"]/label</xpath>
		<value>
			<label>N7 Eagle</label>
		</value>
	</Operation>

	<!-- ========== Hurricane ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7SMG</defName>
		<statBases>
			<WorkToMake>45000</WorkToMake>
			<SightsEfficiency>0.95</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.33</SwayFactor>
			<Bulk>4</Bulk>
			<Mass>2.25</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Hurricane</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>REN7_Shot_N7SMG</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilPattern>Regular</recoilPattern>
			<recoilAmount>2.3</recoilAmount>
		</Properties>
		<costList>
			<Steel>20</Steel>
			<Plasteel>20</Plasteel>
			<ComponentSpacer>2</ComponentSpacer>
			<Chemfuel>8</Chemfuel>
			<RE_ElementZero>10</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>40</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Hurricane</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7SMG"]/label</xpath>
		<value>
			<label>N7 Hurricane</label>
		</value>
	</Operation>

	<!-- ========== Valiant ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7DMR</defName>
		<statBases>
			<WorkToMake>48000</WorkToMake>
			<SightsEfficiency>2.8</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.37</SwayFactor>
			<Bulk>9.0</Bulk>
			<Mass>3.70</Mass>
			<RangedWeapon_Cooldown>0.45</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Valiant</defaultProjectile>
			<warmupTime>1.45</warmupTime>
			<range>77</range>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<soundCast>REN7_Shot_N7DMR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>35</Steel>
			<Plasteel>40</Plasteel>
			<ComponentSpacer>2</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
			<RE_ElementZero>12</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>9</magazineSize>
			<reloadTime>2.5</reloadTime>
			<ammoSet>AmmoSet_Valiant</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7DMR"]/label</xpath>
		<value>
			<label>N7 Valiant</label>
		</value>
	</Operation>

	<!-- ========== Black Widow ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7AntimaterielRifle</defName>
		<statBases>
			<WorkToMake>70000</WorkToMake>
			<SightsEfficiency>3.75</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.88</SwayFactor>
			<Bulk>15</Bulk>
			<Mass>10</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_BlackWidow</defaultProjectile>
			<warmupTime>2.0</warmupTime>
			<range>86</range>
			<ammoConsumedPerShotCount>10</ammoConsumedPerShotCount>
			<soundCast>REN7_Shot_N7AntiMaterielRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>50</Steel>
			<Plasteel>70</Plasteel>
			<ComponentSpacer>4</ComponentSpacer>
			<Chemfuel>20</Chemfuel>
			<RE_ElementZero>16</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>3.9</reloadTime>
			<ammoSet>AmmoSet_BlackWidow</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
		</weaponTags>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7AntimaterielRifle"]/label</xpath>
		<value>
			<label>Black Widow</label>
		</value>
	</Operation>

	<!-- ========== Crusader ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7Shotgun</defName>
		<statBases>
			<WorkToMake>34000</WorkToMake>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.52</SwayFactor>
			<Bulk>8</Bulk>
			<Mass>5.8</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Crusader</defaultProjectile>
			<warmupTime>0.75</warmupTime>
			<range>48</range>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<soundCast>REN7_Shot_N7Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
		</Properties>
		<costList>
			<Steel>30</Steel>
			<Plasteel>30</Plasteel>
			<ComponentSpacer>2</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
			<RE_ElementZero>8</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Crusader</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7Shotgun"]/label</xpath>
		<value>
			<label>N7 Crusader</label>
		</value>
	</Operation>

	<!-- ==========Piranha ========== -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>REN7_Gun_N7ChainShotgun</defName>
		<statBases>
			<WorkToMake>45000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>8</Bulk>
			<Mass>4</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_Piranha</defaultProjectile>
			<warmupTime>0.7</warmupTime>
			<range>18</range>
			<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<soundCast>REN7_Shot_N7ChainShotgun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>10</muzzleFlashScale>
			<recoilAmount>1.47</recoilAmount>
		</Properties>
		<costList>
			<Steel>20</Steel>
			<Plasteel>35</Plasteel>
			<ComponentSpacer>3</ComponentSpacer>
			<Chemfuel>10</Chemfuel>
			<RE_ElementZero>10</RE_ElementZero>
		</costList>
		<AmmoUser>
			<magazineSize>24</magazineSize>
			<reloadTime>3.5</reloadTime>
			<ammoSet>AmmoSet_Piranha</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
	</Operation>

	<!-- Name -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="REN7_Gun_N7ChainShotgun"]/label</xpath>
		<value>
			<label>N7 Piranha</label>
		</value>
	</Operation>

</Patch>