<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Alpha Mythology</li>
		</mods>

		<match Class="PatchOperationSequence">
			<operations>
				
				<li Class="PatchOperationReplace">
					<xpath>Defs/HediffDef[defName="AI_AnimalPetrifyingGaze"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
					<value>
						<verbs>
							<li Class="CombatExtended.VerbPropertiesCE">
								<verbClass>CombatExtended.Verb_ShootCE</verbClass>
								<hasStandardCommand>true</hasStandardCommand>
								<defaultProjectile>MM_GazeAttack_CE</defaultProjectile>
								<burstShotCount>1</burstShotCount>
								<warmupTime>1</warmupTime>
								<range>12</range>
								<minRange>1</minRange>
								<muzzleFlashScale>1</muzzleFlashScale>
								<label>petrifying gaze</label>
								<commonality>1</commonality>
							</li>
						</verbs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/HediffDef[defName="AI_AnimalVenomousQuills"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
					<value>
						<verbs>
							<li Class="CombatExtended.VerbPropertiesCE">
								<verbClass>CombatExtended.Verb_ShootCE</verbClass>
								<hasStandardCommand>true</hasStandardCommand>
								<defaultProjectile>MM_Quill</defaultProjectile>
								<burstShotCount>1</burstShotCount>
								<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
								<warmupTime>1.5</warmupTime>
								<range>18</range>
								<minRange>2</minRange>
								<soundCast>MM_QuillSound</soundCast>
								<muzzleFlashScale>1</muzzleFlashScale>
								<label>venomous quills</label>
								<commonality>1</commonality>
								<recoilAmount>0.4</recoilAmount>
							</li>
						</verbs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/HediffDef[defName="AI_AnimalWispFire"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
					<value>
						<verbs>
							<li Class="CombatExtended.VerbPropertiesCE">
								<verbClass>CombatExtended.Verb_ShootCE</verbClass>
								<hasStandardCommand>true</hasStandardCommand>
								<defaultProjectile>MM_WispProjectile</defaultProjectile>
								<burstShotCount>10</burstShotCount>
								<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
								<warmupTime>2</warmupTime>
								<range>15</range>
								<minRange>1</minRange>
								<soundCast>MM_PoisonBreathSound</soundCast>
								<muzzleFlashScale>1</muzzleFlashScale>
								<label>wisp breath</label>
								<commonality>1</commonality>
								<recoilAmount>0.3</recoilAmount>
							</li>
						</verbs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/HediffDef[defName="AI_AnimalAcidicBreath"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
					<value>
						<verbs>
							<li Class="CombatExtended.VerbPropertiesCE">
								<verbClass>CombatExtended.Verb_ShootCE</verbClass>
								<hasStandardCommand>true</hasStandardCommand>
								<defaultProjectile>MM_AcidicBreath</defaultProjectile>
								<burstShotCount>6</burstShotCount>
								<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
								<warmupTime>2.0</warmupTime>
								<range>18</range>
								<minRange>2</minRange>
								<soundCast>MM_PoisonBreathSound</soundCast>
								<muzzleFlashScale>0</muzzleFlashScale>
								<label>acidic breath</label>
								<commonality>1</commonality>
								<recoilAmount>0.4</recoilAmount>
							</li>
						</verbs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/HediffDef[defName="AI_AnimalFireBreath"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
					<value>
						<verbs>
							<li Class="CombatExtended.VerbPropertiesCE">
								<verbClass>CombatExtended.Verb_ShootCE</verbClass>
								<hasStandardCommand>true</hasStandardCommand>
								<defaultProjectile>MM_FlameBreathAnimated_CE</defaultProjectile>
								<burstShotCount>2</burstShotCount>
								<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
								<warmupTime>2.5</warmupTime>
								<range>18</range>
								<minRange>2</minRange>
								<soundCast>MM_FireBreathSound</soundCast>
								<muzzleFlashScale>2</muzzleFlashScale>
								<label>fire breath</label>
								<commonality>0.8</commonality>
							</li>
						</verbs>
					</value>
				</li>

				<li Class="PatchOperationReplace">
					<xpath>Defs/HediffDef[defName="AI_AnimalToxicBreath"]/comps/li[@Class="MVCF.Comps.HediffCompProperties_ExtendedVerbGiver"]/verbs</xpath>
					<value>
						<verbs>
							<li Class="CombatExtended.VerbPropertiesCE">
								<verbClass>CombatExtended.Verb_ShootCE</verbClass>
								<hasStandardCommand>true</hasStandardCommand>
								<defaultProjectile>MM_GreenStreamBreath_CE</defaultProjectile>
								<burstShotCount>1</burstShotCount>
								<warmupTime>1.5</warmupTime>
								<range>14</range>
								<minRange>1</minRange>
								<soundCast>MM_PoisonBreathSound</soundCast>
								<muzzleFlashScale>1</muzzleFlashScale>
								<label>toxic breath</label>
								<commonality>1.0</commonality>
							</li>
						</verbs>
					</value>
				</li>

			</operations>
		</match>
	</Operation>

</Patch>