<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseExplosiveBullet" MayRequire="Ludeon.RimWorld.Anomaly">
		<defName>dvd_NeotenicGrubpack_spit_CE</defName>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<label>grub glob</label>
		<graphicData>
			<graphicClass>Graphic_Single</graphicClass>
			<texPath>Things/Projectile/Projectile_PackAcidGlob</texPath>
			<drawSize>(1.25,1.25)</drawSize>
			<shaderType>MoteGlow</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>20</speed>
			<shadowSize>1</shadowSize>
			<spinRate>10</spinRate>
			<gravityFactor>5</gravityFactor>
			<damageDef>AcidBurn</damageDef>
			<damageAmountBase>30</damageAmountBase>
			<explosionRadius>2.9</explosionRadius>
			<soundExplode>SpitterSpitLands</soundExplode>
			<filth>Filth_SpentAcid</filth>
			<filthCount>1</filthCount>
			<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
			<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
			<doExplosionVFX>false</doExplosionVFX>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>dvd_Projectile_RipperRack_CE</defName>
		<label>ripper rack</label>
		<graphicData>
			<texPath>Things/Projectile/Projectile_PackRipperMechanites</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>MoteGlow</shaderType>
			<drawSize>1.50</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>dvd_RipperBomb</damageDef>
			<damageAmountBase>50</damageAmountBase>
			<dangerFactor>3.0</dangerFactor>
			<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
			<suppressionFactor>3.0</suppressionFactor>
			<explosionRadius>5</explosionRadius>
			<filth>dvd_Filth_RipperMechanites</filth>
			<filthCount>1</filthCount>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ProjectileFleck">
				<FleckDatas>
					<li>
						<fleck>dvd_RipperPuff</fleck>
						<emissionsPerTick>0.16</emissionsPerTick>
						<rotation>0</rotation>
						<scale>0.25~0.50</scale>
						<flecksPerEmission>1</flecksPerEmission>
					</li>
				</FleckDatas>
			</li>
		</comps>
	</ThingDef>

</Defs>