<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- Turret -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/projectile</xpath>
		<value>
			<projectile>Bullet_762x51mmNATO_FMJ</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/reloadTimer</xpath>
		<value>
			<reloadTimer>7.8</reloadTimer>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/warmUpTimer</xpath>
		<value>
			<warmUpTimer>1.3</warmUpTimer>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/magazineCapacity</xpath>
		<value>
			<magazineCapacity>200</magazineCapacity>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/projectileShifting</xpath>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/maxRange</xpath>
		<value>
			<maxRange>55</maxRange>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]/fireModes</xpath>
		<value>
			<fireModes>
				<li>
					<shotsPerBurst>1</shotsPerBurst>
					<ticksBetweenShots>6</ticksBetweenShots>
					<ticksBetweenBursts>60</ticksBetweenBursts>
					<label>Single</label>
					<texPath>UI/Gizmos/FireRate_Single</texPath>
				</li>
				<li>
					<shotsPerBurst>5</shotsPerBurst>
					<ticksBetweenShots>6</ticksBetweenShots>
					<ticksBetweenBursts>60</ticksBetweenBursts>
					<label>Burst</label>
					<texPath>UI/Gizmos/FireRate_Burst</texPath>
				</li>
				<li>
					<shotsPerBurst>10</shotsPerBurst>
					<ticksBetweenShots>6</ticksBetweenShots>
					<ticksBetweenBursts>60</ticksBetweenBursts>
					<label>Auto</label>
					<texPath>UI/Gizmos/FireRate_Auto</texPath>
				</li>
			</fireModes>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Highwayman_MainTurret"]</xpath>
		<value>
			<li Class="Vehicles.CETurretDataDefModExtension">
				<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
				<shotHeight>2.0</shotHeight>
				<speed>156</speed>
				<sway>0.96</sway>
				<spread>0.04</spread>
			</li>
		</value>
	</Operation>

	<!-- Vehicle -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]</xpath>
		<value>
			<descriptionHyperlinks>
				<CombatExtended.AmmoSetDef>AmmoSet_762x51mmNATO</CombatExtended.AmmoSetDef>
			</descriptionHyperlinks>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>10</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="FrontArmorPlating"]/health</xpath>
		<value>
			<health>300</health>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="FrontArmorPlating"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>10</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="FrontArmorPlating"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="LeftArmorPlating"]/health</xpath>
		<value>
			<health>240</health>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="LeftArmorPlating"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>10</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="LeftArmorPlating"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="RightArmorPlating"]/health</xpath>
		<value>
			<health>240</health>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="RightArmorPlating"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>10</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="RightArmorPlating"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="Roof"]/health</xpath>
		<value>
			<health>255</health>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="Roof"]/armor/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>10</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleDef[defName="VVE_Highwayman"]/components/li[key="Roof"]/armor/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
		</value>
	</Operation>

</Patch>