<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Bearodile"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Bearodile"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
			<MeleeCritChance>0.43</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
			<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Bearodile"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.3</armorPenetrationSharp>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>17</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.3</armorPenetrationSharp>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>1.25</armorPenetrationSharp>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Boomsnake"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Serpentine</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Boomsnake"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.5</MeleeDodgeChance>
			<MeleeCritChance>0.33</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Boomsnake"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>21</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.85</armorPenetrationSharp>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Chickenlizard"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Birdlike</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Chickenlizard"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.25</MeleeDodgeChance>
			<MeleeCritChance>0.07</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Chickenlizard"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>GR_LightToxicBite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.9</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.08</armorPenetrationSharp>
					<armorPenetrationBlunt>0.15</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_LightToxicBite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.9</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.12</armorPenetrationSharp>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>GR_LightToxicBite</li>
					</capacities>
					<power>1</power>
					<cooldownTime>0.86</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.08</armorPenetrationSharp>
					<armorPenetrationBlunt>0.12</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Muffalokomodo"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Muffalokomodo"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.06</MeleeDodgeChance>
			<MeleeCritChance>0.4</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
			<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Muffalokomodo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.88</armorPenetrationSharp>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>3.17</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Spidersnake"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Serpentine</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Spidersnake"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.45</MeleeDodgeChance>
			<MeleeCritChance>0.07</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Spidersnake"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.6</cooldownTime>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.5</armorPenetrationSharp>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Wolfsnake"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Wolfsnake"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.3</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
			<ArmorRating_Sharp>0.12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Wolfsnake"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>21</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>10</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>8</power>
					<cooldownTime>0.8</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>8</power>
					<cooldownTime>0.8</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.88</armorPenetrationSharp>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Snakecat"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Serpentine</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Snakecat"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.5</MeleeDodgeChance>
			<MeleeCritChance>0.25</MeleeCritChance>
			<MeleeParryChance>0.1</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Snakecat"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>21</power>
					<cooldownTime>1.75</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.85</armorPenetrationSharp>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="GR_Lizardman"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Birdlike</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GR_Lizardman"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.31</MeleeCritChance>
			<MeleeParryChance>0.19</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GR_Lizardman"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>GR_VeryToxicBite</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.7</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.41</armorPenetrationSharp>
					<armorPenetrationBlunt>9</armorPenetrationBlunt>
					<chanceFactor>0.5</chanceFactor>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>