<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== AmmoSets ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_KIT_PlasmaPistol</defName>
		<label>Plasma Pistol Power Cell</label>
		<ammoTypes>
			<Ammo_PlasmaCellPistol>Bullet_KIT_PlasmaPistol</Ammo_PlasmaCellPistol>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_KIT_PlasmaSMG</defName>
		<label>Plasma Pistol Power Cell</label>
		<ammoTypes>
			<Ammo_PlasmaCellPistol>Bullet_KIT_PlasmaSMG</Ammo_PlasmaCellPistol>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_KIT_PlasmaRifle</defName>
		<label>Plasma Rifle Power Cell</label>
		<ammoTypes>
			<Ammo_PlasmaCellRifle>Bullet_KIT_PlasmaRifle</Ammo_PlasmaCellRifle>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_KIT_PlasmaSniper</defName>
		<label>Plasma Heavy Power Cell (Sniper)</label>
		<ammoTypes>
			<Ammo_PlasmaCellHeavy>Bullet_KIT_PlasmaSniper</Ammo_PlasmaCellHeavy>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseVFEIPlasmaBullet">
		<defName>Bullet_KIT_PlasmaPistol</defName>
		<label>plasma pistol shot</label>
		<graphicData>
			<texPath>Things/Item/Weapons/Plasma_Beam</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>8</armorPenetrationBlunt>
			<empShieldBreakChance>0.2</empShieldBreakChance>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseVFEIPlasmaBullet">
		<defName>Bullet_KIT_PlasmaRifle</defName>
		<label>plasma rifle shot</label>
		<graphicData>
			<texPath>Things/Item/Weapons/Plasma_Nail</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>15</armorPenetrationSharp>
			<armorPenetrationBlunt>18</armorPenetrationBlunt>
			<empShieldBreakChance>0.5</empShieldBreakChance>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseVFEIPlasmaBullet">
		<defName>Bullet_KIT_PlasmaSMG</defName>
		<label>plasma submachine gun shot</label>
		<graphicData>
			<texPath>Things/Item/Weapons/Plasma_Beam</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>5</damageAmountBase>
			<armorPenetrationSharp>6</armorPenetrationSharp>
			<armorPenetrationBlunt>6</armorPenetrationBlunt>
			<empShieldBreakChance>0.05</empShieldBreakChance>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>1</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseVFEIPlasmaBullet">
		<defName>Bullet_KIT_PlasmaSniper</defName>
		<label>plasma rifle shot</label>
		<graphicData>
			<texPath>Things/Item/Weapons/Plasma_Nail</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>45</damageAmountBase>
			<armorPenetrationSharp>25</armorPenetrationSharp>
			<armorPenetrationBlunt>34</armorPenetrationBlunt>
			<empShieldBreakChance>1</empShieldBreakChance>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>15</amount>
				</li>
			</secondaryDamage>
		</projectile>
	</ThingDef>

</Defs>