<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== Arrow - AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_GreatArrowAntipode</defName>
		<label>great arrows</label>
		<ammoTypes>
			<Ammo_GreatArrow_Flame>Projectile_GreatArrow_Flame</Ammo_GreatArrow_Flame>
			<Ammo_GreatArrow_Teseum>Projectile_GreatArrow_Teseum</Ammo_GreatArrow_Teseum>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoGreatArrowBase">
		<defName>Ammo_GreatArrow_Teseum</defName>
		<label>great arrow (Teseum)</label>
		<graphicData>
			<texPath>Things/Ammo/Neolithic/Arrow/Plasteel</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>0.108</Mass>
		</statBases>
		<ammoClass>TeseumArrow</ammoClass>
	</ThingDef>

	<ThingDef ParentName="BaseGreatArrowProjectile">
		<defName>Projectile_GreatArrow_Teseum</defName>
		<label>great arrow (Teseum)</label>
		<graphicData>
			<texPath>Things/Projectile/Arrows/Arrow_Plasteel</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>70</speed>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationBlunt>2.340</armorPenetrationBlunt>
			<armorPenetrationSharp>12</armorPenetrationSharp>
			<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Ammo_GreatArrow_Teseum</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedArrow_Plasteel</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.75</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

	<RecipeDef ParentName="AmmoRecipeNeolithicBase">
		<defName>MakeAmmo_GreatArrow_Teseum</defName>
		<label>make teseum great arrows x10</label>
		<description>Craft 10 teseum great arrows.</description>
		<jobString>Making teseum great arrows.</jobString>
		<workAmount>1000</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>WoodLog</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Teseum</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>WoodLog</li>
				<li>Teseum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_GreatArrow_Teseum>10</Ammo_GreatArrow_Teseum>
		</products>
	</RecipeDef>
</Defs>