<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

	<!-- Tabs -->
	<!-- EN: Attachm. -->
	<TabAttachments>附件。</TabAttachments>

	<!-- Billing -->
	<!-- EN: Requires gunsmithing bench -->
	<CE_MissinGunsmithingBench>需要工作台</CE_MissinGunsmithingBench>

	<!-- Suppression -->
	<!-- EN: Suppressed! -->
	<CE_SuppressedMote>被压制！</CE_SuppressedMote>
	<!-- EN: Hunkering! -->
	<CE_HunkeringMote>被完全压制！</CE_HunkeringMote>
	<!-- EN: Suppressed (crouch-walking) -->
	<CE_CrouchWalking>被压制(蹲下行走)</CE_CrouchWalking>

	<!-- Aim/Fire modes -->
	<!-- EN: Auto -->
	<CE_AutoFireLabel>全自动</CE_AutoFireLabel>
	<!-- EN: Burst -->
	<CE_BurstFireLabel>短点射</CE_BurstFireLabel>
	<!-- EN: Single -->
	<CE_SingleFireLabel>单发</CE_SingleFireLabel>
	<!-- EN: Snapshot -->
	<CE_SnapshotLabel>快速射击</CE_SnapshotLabel>
	<!-- EN: Aimed shot -->
	<CE_AimedShotLabel>瞄准射击</CE_AimedShotLabel>
	<!-- EN: Suppress -->
	<CE_SuppressFireLabel>压制射击</CE_SuppressFireLabel>
	<!-- EN: Hold fire -->
	<CE_HoldFireLabel>停止射击</CE_HoldFireLabel>
	<!-- EN: Toggle fire mode. -->
	<CE_ToggleFireModeDesc>切换射击模式。</CE_ToggleFireModeDesc>
	<!-- EN: Toggle aim mode. -->
	<CE_ToggleAimModeDesc>切换瞄准模式。</CE_ToggleAimModeDesc>

	<!-- Bipod system -->
	<!-- EN: Bipod IS set up -->
	<CE_Bipod_Set_Up>已架设脚架</CE_Bipod_Set_Up>
	<!-- EN: Bipod IS NOT set up -->
	<CE_Bipod_Not_Set_Up>未架设脚架</CE_Bipod_Not_Set_Up>
	<!-- EN: Deploy bipod -->
	<CE_Deploy_Bipod>部署脚架</CE_Deploy_Bipod>
	<!-- EN: Close bipod -->
	<CE_Close_Bipod>收起脚架</CE_Close_Bipod>

	<!-- Aiming system -->
	<!-- EN: Marked for artillery, expires in -->
	<CE_MarkedForArtillery>炮击目标标记，消逝时间：{0}</CE_MarkedForArtillery>

	<!-- EN: Visibility error -->
	<CE_VisibilityError>能见度误差</CE_VisibilityError>
	<!-- EN: Smoke -->
	<CE_SmokeDensity>烟雾</CE_SmokeDensity>
	<!-- EN: Lead error -->
	<CE_LeadError>预判误差</CE_LeadError>
	<!-- EN: Range error -->
	<CE_RangeError>射程误差</CE_RangeError>
	<!-- EN: Sway -->
	<CE_Sway>枪口摆动</CE_Sway>
	<!-- EN: Spread -->
	<CE_Spread>散布率</CE_Spread>
	<!-- EN: Miss radius -->
	<CE_MissRadius>射偏范围</CE_MissRadius>
	<!-- EN: Indirect fire -->
	<CE_IndirectFire>间瞄射击</CE_IndirectFire>
	<!-- EN: Cover height -->
	<CE_CoverHeight>掩体高度</CE_CoverHeight>
	<!-- EN: Target height -->
	<CE_TargetHeight>目标高度</CE_TargetHeight>
	<!-- EN: Target width -->
	<CE_TargetWidth>目标宽度</CE_TargetWidth>

	<!-- EN: Estimated hit chance -->
	<CE_EstimatedHitChance>预计命中率</CE_EstimatedHitChance>

	<!-- Ranged Attack -->
	<!-- EN: Out of bounds -->
	<CE_OutOfBounds>超出边界</CE_OutOfBounds>
	<!-- EN: Can't target self -->
	<CE_NoSelfTarget>不能以自己为目标</CE_NoSelfTarget>
	<!-- EN: No line of sight -->
	<CE_NoLoS>没有视线</CE_NoLoS>
	<!-- EN: Blocked by roof -->
	<CE_BlockedRoof>被屋顶阻挡</CE_BlockedRoof>
	<!-- EN: Shooting disallowed by	-->
	<CE_BlockedShield>射击被禁止</CE_BlockedShield>
	<!-- EN: Outside of range -->
	<CE_BlockedMaxRange>超出射程</CE_BlockedMaxRange>
	<!-- EN: Within minimum range -->
	<CE_BlockedMinRange>在最小射程内</CE_BlockedMinRange>
	<!-- EN: bullet -->
	<CE_GenericBullet>子弹</CE_GenericBullet>

	<!-- Artillery -->
	<!-- EN: Distance: {0}/{1} Tiles -->
	<CE_ArtilleryTarget_Distance>距离：{0}/{1} 格</CE_ArtilleryTarget_Distance>
	<!-- EN: Distance: {0} Tiles\nselections in range: {1}/{2} -->
	<CE_ArtilleryTarget_Distance_Selections>距离：{0} 格\n范围内的选择：{1}/{2}</CE_ArtilleryTarget_Distance_Selections>
	<!-- EN: Target is beyond maximum range -->
	<CE_ArtilleryTarget_DestinationBeyondMaximumRange>目标超出最大射程</CE_ArtilleryTarget_DestinationBeyondMaximumRange>
	<!-- EN: Target: -->
	<CE_ArtilleryTarget_ClickToOrderAttack>目标：</CE_ArtilleryTarget_ClickToOrderAttack>
	<!-- EN: Invalid target -->
	<CE_ArtilleryTarget_InvalidTarget>无效目标</CE_ArtilleryTarget_InvalidTarget>
	<!-- EN: Are you sure you want to attack {0} ({1})?\n\nThis will make {1} hostile to you, and they may retaliate with raids and artillery fire against your colony! -->
	<CE_ArtilleryTarget_AttackingAllies>你确定要攻击 {0} ({1}) 吗？\n\n这将使 {1} 对你产生敌意，他们可能会用突袭和炮火报复你的殖民地！</CE_ArtilleryTarget_AttackingAllies>
	<!-- EN: Attack world tile -->
	<CE_ArtilleryTargetLabel>攻击世界地图上的格子</CE_ArtilleryTargetLabel>
	<!-- EN: Attack a world tile. If the selected tile contains a map, you can select the attack target within that map. -->
	<CE_ArtilleryTargetDesc>攻击世界地图上的格子。如果是有殖民者进入的地块，你可以在该地块内选择攻击目标。</CE_ArtilleryTargetDesc>
	<!-- EN: Selected target already destroyed -->
	<CE_ArtilleryTarget_AlreadyDestroyed>选定的目标已经被摧毁</CE_ArtilleryTarget_AlreadyDestroyed>
	<!-- EN: Can only target artillery mark -->
	<CE_ArtilleryTarget_MustTargetMark>仅能针对火炮标记进行瞄准</CE_ArtilleryTarget_MustTargetMark>

	<!-- Marking -->
	<!-- EN: Pawn cannot mark targets for artillery because they are on a map with no local artillery and they need a radio pack to communicate with the artillery crew.\n\nMarking targets is disabled when no artillery is available in local map and the pawn doesn't have access to long range radios. -->
	<CE_MarkingUnavailableReason>无法为炮兵标记目标，因为他们所在的地块没有本地炮兵，而且他们需要用无线电与炮兵组通信。\n\n当本地块没有可用炮兵且殖民者无法使用远程无线电时，标记目标功能将被禁用。</CE_MarkingUnavailableReason>

	<!-- Reloading -->
	<!-- EN: equipped -->
	<CE_ReloadingEquipment>武器</CE_ReloadingEquipment>
	<!-- EN: stored -->
	<CE_ReloadingInventory>背包</CE_ReloadingInventory>
	<!-- EN: ammo -->
	<CE_ReloadingGenericAmmo>弹药</CE_ReloadingGenericAmmo>
	<!-- EN: Reloading {0}! -->
	<CE_ReloadingMote>重新装填{0}中！</CE_ReloadingMote>
	<!-- EN: Reloading turret {0}. -->
	<CE_ReloadingTurretMote>装填炮塔{0}</CE_ReloadingTurretMote>
	<!-- EN: manned turret -->
	<CE_MannedTurret>非自动炮台</CE_MannedTurret>
	<!-- EN: auto-turret -->
	<CE_AutoTurret>自动炮台</CE_AutoTurret>
	<!-- EN: Unload -->
	<CE_UnloadLabel>卸载</CE_UnloadLabel>
	<!-- EN: Reload -->
	<CE_ReloadLabel>重新装填</CE_ReloadLabel>
	<!-- EN: Reloads this gun. -->
	<CE_ReloadDesc>重新装填这把枪。</CE_ReloadDesc>
	<!-- EN: Reloading -->
	<CE_TurretReloading>重新装填中</CE_TurretReloading>

	<!-- Inventory -->
	<!-- EN: Equipping -->
	<CE_TakeFromOther_Equipping>装备中</CE_TakeFromOther_Equipping>
	<!-- EN: Taking -->
	<CE_TakeFromOther_Taking>拿取中</CE_TakeFromOther_Taking>

	<!-- EN: Carried weight -->
	<CE_CarriedWeight>携带重量</CE_CarriedWeight>
	<!-- EN: Carried bulk -->
	<CE_CarriedBulk>携带体积</CE_CarriedBulk>
	<!-- EN: Encumbered -->
	<CE_Encumbered>超重</CE_Encumbered>
	<!-- EN: Final modifier -->
	<CE_FinalModifier>最终修正</CE_FinalModifier>
	<!-- EN: Inventory is full -->
	<CE_InventoryFull>物品栏已满</CE_InventoryFull>
	<!-- EN: Pick up -->
	<CE_PickUp>拾取</CE_PickUp>
	<!-- EN: Pick up half -->
	<CE_PickUpHalf>拾取一半</CE_PickUpHalf>
	<!-- EN: Cannot pick up -->
	<CE_CannotPickUp>无法拾取</CE_CannotPickUp>
	<!-- EN: Out of ammo -->
	<CE_OutOfAmmo>弹药耗尽</CE_OutOfAmmo>
	<!-- EN: Put away {0} -->
	<CE_PutAway>收起 {0}</CE_PutAway>
	<!-- EN: Reload {0} with {1} -->
	<CE_ReloadApparel>用{1}重新加载{0}</CE_ReloadApparel>
	<!-- EN: can't do taming job because of a full inventory. -->
	<CE_TamerInventoryFull>背包已满，无法进行驯服工作。</CE_TamerInventoryFull>
	<!-- EN: Drop and haul -->
	<CE_DropThingHaul>丢弃并搬运</CE_DropThingHaul>
	<!-- EN: Cannot drop -->
	<CE_CannotDropThing>无法丢弃</CE_CannotDropThing>
	<!-- EN: Cannot drop and haul -->
	<CE_CannotDropThingHaul>无法装载</CE_CannotDropThingHaul>
	<!-- EN: Cannot put away {0} -->
	<CE_CannotPutAway>无法收起{0}</CE_CannotPutAway>
	<!-- EN: This person refuses to change equipment. -->
	<CE_CannotChangeEquipment>拒绝更换装备。</CE_CannotChangeEquipment>
	<!-- EN: Consume -->
	<CE_Eat>食用</CE_Eat>
	<!-- EN: Stop Holding -->
	<CE_HoldTrackerForget>放下</CE_HoldTrackerForget>
	<!-- EN: Forced Holding -->
	<CE_ForcedHold>取消强制</CE_ForcedHold>

	<!-- Medical -->
	<!-- EN: Stabilize {0} -->
	<CE_Stabilize>为{0}止血</CE_Stabilize>
	<!-- EN: Cannot stabilize -->
	<CE_CannotStabilize>无法止血</CE_CannotStabilize>
	<!-- EN: {0} is not carrying any medicine in inventory -->
	<CE_NoMedicine>{0}没有携带任何医疗药品</CE_NoMedicine>
	<!-- EN: Wound stabilized - bleeding rate multiplied by {0}. Stabilization effect will fully expire in {1} hours. -->
	<CE_StabilizeHediffDescription>创口止血 - 出血速率乘以 {0}。止血效果将在 {1} 小时后完全消失。</CE_StabilizeHediffDescription>

	<!-- Info Box -->
	<!-- EN: Magazine size -->
	<CE_MagazineSize>弹匣容量</CE_MagazineSize>
	<!-- EN: Reload time -->
	<CE_ReloadTime>换弹时间</CE_ReloadTime>
	<!-- EN: Caliber -->
	<CE_AmmoSet>口径</CE_AmmoSet>
	<!-- EN: Fire modes -->
	<CE_FireModes>射击模式</CE_FireModes>
	<!-- EN: Burst shot count -->
	<CE_AimedBurstCount>短点射射击次数</CE_AimedBurstCount>
	<!-- EN: Used by -->
	<CE_UsedBy>使用者</CE_UsedBy>
	<!-- EN: Multiplier for precipitation -->
	<CE_StatsReport_FlammabilityPrecipitation>降水乘数</CE_StatsReport_FlammabilityPrecipitation>
	<!-- EN: Apparel flammability -->
	<CE_StatsReport_FlammabilityApparelFactor>服装易燃性</CE_StatsReport_FlammabilityApparelFactor>
	<!-- EN: Apparel coverage -->
	<CE_StatsReport_FlammabilityApparelCoverage>服装覆盖范围</CE_StatsReport_FlammabilityApparelCoverage>
	<!-- EN: Base value -->
	<CE_StatsReport_BaseValue>基础值</CE_StatsReport_BaseValue>
	<!-- EN: mm RHA -->
	<CE_mmRHA>mm RHA</CE_mmRHA>
	<!-- EN: MPa -->
	<CE_MPa>MPa</CE_MPa>
	<!-- EN: c -->
	<CE_cells>c</CE_cells>
	<!-- EN: ° -->
	<CE_degrees>°</CE_degrees>
	<!-- EN: m -->
	<CE_meters>m</CE_meters>
	<!-- EN: Weapon penetration factor -->
	<CE_WeaponPenetrationFactor>武器穿甲系数</CE_WeaponPenetrationFactor>
	<!-- EN: Skill factor -->
	<CE_WeaponPenetrationSkillFactor>技能因素</CE_WeaponPenetrationSkillFactor>
	<!-- EN: Other factors -->
	<CE_WeaponPenetrationOtherFactors>其他因素</CE_WeaponPenetrationOtherFactors>
	<!-- EN: Adjusted for weapon -->
	<CE_AdjustedForWeapon>调整的武器</CE_AdjustedForWeapon>
	<!-- EN: Penetration quality factor -->
	<CE_RangedQualityMultiplier>穿透效能系数</CE_RangedQualityMultiplier>
	<!-- EN: Damage per second -->
	<CE_DPS>每秒输出伤害</CE_DPS>
	<!-- EN: Damage variation -->
	<CE_DamageVariation>伤害变化</CE_DamageVariation>
	<!-- EN: Final average damage -->
	<CE_FinalAverageDamage>平均伤害</CE_FinalAverageDamage>
	<!-- EN: Wielder skill level -->
	<CE_WielderSkillLevel>使用者技能等级</CE_WielderSkillLevel>
	<!-- EN: chance -->
	<CE_Chance>几率</CE_Chance>
	<!-- EN: Chance factor -->
	<CE_ChanceFactor>几率</CE_ChanceFactor>

	<!-- Alerts -->
	<!-- EN: Colonist has shield and two-handed weapon -->
	<CE_ColonistHasShieldAndTwoHandedWeapon>殖民者同时持有盾牌和双手武器</CE_ColonistHasShieldAndTwoHandedWeapon>
	<!-- EN: One of your colonists is carrying a shield and has a two-handed weapon equipped. They won't be able to attack unless they remove the shield or switch to another weapon. -->
	<CE_ColonistHasShieldAndTwoHandedWeaponDesc>你的一个殖民者即带着盾牌又装备了双手武器。他们将无法攻击，除非他们移除盾牌或切换到另一种武器。</CE_ColonistHasShieldAndTwoHandedWeaponDesc>

	<!-- Letters -->
	<!-- EN: Counter shelling -->
	<CE_CounterShellingLabel>报复炮击</CE_CounterShellingLabel>
	<!-- EN: Strange signals -->
	<CE_MechWarningLabel>奇怪的信号</CE_MechWarningLabel>
	<!-- EN: You have intercepted several strange electronic signals nearby. While harmless on their own, such signals are often an indicator of Mechanoid activity in the area.\n\nSome of the larger Mechanoids have heavy armor that will easily deflect all rifle fire. {0} says you will need something that can defeat at least {1}mm RHA, molotov cocktails which can sink into openings and overheat internal components or EMP weapons which can destroy their circuitry. -->
	<CE_MechWarningText>你在附近截获了几个奇怪的电子信号。虽然这些信号本身无害，但它们往往是该地区机械活动的一个指标。\n\n一些机械体装备的重型装甲可以轻易地抵挡所有步枪火力。{0}说你需要至少{1}mm RHA 穿深的武器才能穿透它们的装甲，也可以使用燃烧瓶渗入机械体内部以摧毁他们，或用电磁脉冲武器使它们的电路过载。</CE_MechWarningText>
	<!-- EN: One of your colonists -->
	<CE_MechWarningText_UnnamedColonist>你的一个殖民者</CE_MechWarningText_UnnamedColonist>

	<!-- Special display stats -->
	<!-- EN: Collision height of this object. Will stop gunfire up to this height and humanlikes will generally crouch down this low to shoot over it.\n\nIf higher than a shooter's shot height it can't be fired over. If higher than body height it will obscure entirely. For baseline, grown humans this means 1.5m shot/1.75m body height respectively. -->
	<CE_CoverHeightExplanation>此物体的掩体高度。它将阻挡高度低于这个高度的子弹，殖民者通常会蹲下架在掩体上射击。\n\n如果高于殖民者的射击高度，殖民者就无法开火，如果高于殖民者的身高，它将完全遮挡子弹。成年人类通常有1.5米的射击高度和1.75米的身高。</CE_CoverHeightExplanation>

	<!-- Tutorial popup -->
	<!-- EN: CE adds several tutorial entries on subjects such as how the armor mechanics work and how not to die from Centipedes. It is recommended first time players enable the learning helper. -->
	<CE_EnableTutorText>CE增加了几个教程条目，涉及护甲机制的运作以及如何不被机械族乱杀之类的内容。建议玩家第一次启用学习助手。</CE_EnableTutorText>
	<!-- EN: Enable learning helper -->
	<CE_EnableTutorEnable>启用教程助手</CE_EnableTutorEnable>
	<!-- EN: I know the risk -->
	<CE_EnableTutorDisable>我了解风险</CE_EnableTutorDisable>

	<!-- Assign menu -->
	<!-- EN: Rearm -->
	<CE_UpdateLoadoutNow>重整军备</CE_UpdateLoadoutNow>


	<!-- Uncompiled dev build popup -->
	<!-- EN: Uncompiled CE dev build\n\nYou're running a development build of Combat Extended that is not intended for gameplay purposes, this will create a large amount of errors if you attempt to play a colony.\n\nEither download an official CE release from GitHub's Releases section, or if you need the latest development snapshot for testing purposes, get it from the link below. -->
	<CE_UncompiledDevBuild>未编译的CE开发版本\n\n您正在运行的Combat Extended开发版本，如果您尝试玩殖民地，这将产生大量错误。\n\n请从GitHub的“发布”部分下载官方CE版本，或者如果您需要最新的开发快照进行测试，从下面的链接获取它。</CE_UncompiledDevBuild>
	<!-- EN: Get development snapshot -->
	<CE_GetCompiledDevBuild>获取开发快照</CE_GetCompiledDevBuild>
	<!-- EN: Continue anyway -->
	<CE_ContinueAnyway>继续</CE_ContinueAnyway>

	<!-- EN: This weapon is yet patched for CE, while it will behave in vanilla way as fallback, please contact a patcher for compatibility patches. -->
	<CE_UnpatchedWeapon>此武器没有CE补丁，虽然它可以使用原版的模式射击，但请联系补丁制作者制作兼容性补丁。</CE_UnpatchedWeapon>
	<!-- EN: Not patched for CE -->
	<CE_UnpatchedWeaponShort>没有CE兼容性补丁</CE_UnpatchedWeaponShort>
	
	<!-- Shield Information -->
	<!-- EN: Shield coverage -->
	<CE_Shield_Coverage>护盾覆盖范围</CE_Shield_Coverage>
	<!-- EN: Body parts protected from ranged and melee attacks by the shield. -->
	<CE_Shield_Coverage_Desc>由护盾保护免受远程和近战攻击的身体部位。</CE_Shield_Coverage_Desc>

</LanguageData>