<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="BMU_MechBoost_Armor_LightMedium_Blunt"]/stages</xpath>
		<value>
			<stages>
				<li>
					<label>level 1</label>
					<minSeverity>1</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.375</ArmorRating_Blunt>
						<MoveSpeed>-0.0625</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 2</label>
					<minSeverity>2</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
						<MoveSpeed>-0.125</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 3</label>
					<minSeverity>3</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>1.125</ArmorRating_Blunt>
						<MoveSpeed>-0.1875</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 4</label>
					<minSeverity>4</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
						<MoveSpeed>-0.250</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 5</label>
					<minSeverity>5</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>1.875</ArmorRating_Blunt>
						<MoveSpeed>-0.3125</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 6</label>
					<minSeverity>6</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>2.25</ArmorRating_Blunt>
						<MoveSpeed>-0.375</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 7</label>
					<minSeverity>7</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>2.625</ArmorRating_Blunt>
						<MoveSpeed>-0.4375</MoveSpeed>
					</statOffsets>
				</li>
				<li>
					<label>level 8</label>
					<minSeverity>8</minSeverity>
					<statOffsets>
						<ArmorRating_Blunt>3.0</ArmorRating_Blunt>
						<MoveSpeed>-0.5</MoveSpeed>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>

</Patch>