<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Turret === -->

	<!-- Mini Turret -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]/projectile</xpath>
		<value>
			<projectile>Bullet_556x45mmNATO_FMJ</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]/magazineCapacity</xpath>
		<value>
			<magazineCapacity>100</magazineCapacity>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]/reloadTimer</xpath>
		<value>
			<reloadTimer>1.2</reloadTimer>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]/warmUpTimer</xpath>
		<value>
			<warmUpTimer>0.5</warmUpTimer>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]/maxRange</xpath>
		<value>
			<maxRange>40</maxRange>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]/fireModes</xpath>
		<value>
			<fireModes>
				<li>
					<shotsPerBurst>1</shotsPerBurst>
					<ticksBetweenBursts>15</ticksBetweenBursts>
					<label>Single</label>
					<texPath>UI/Gizmos/FireRate_Single</texPath>
				</li>
			</fireModes>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/Vehicles.VehicleTurretDef[defName="Prowler_MiniTurret"]</xpath>
		<value>
			<li Class="Vehicles.CETurretDataDefModExtension">
				<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
				<shotHeight>1.5</shotHeight>
				<speed>142</speed>
				<sway>0.90</sway>
				<spread>0.05</spread>
			</li>
		</value>
	</Operation>

	<!-- === Upgrade === -->

	<!-- Reinforced Armor -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Prowler_UpgradeTree"]/nodes/li[key="ReinforcedArmor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath>
		<value>
			<value>0.85</value>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Prowler_UpgradeTree"]/nodes/li[key="ReinforcedArmor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath>
		<value>
			<value>1.75</value>
		</value>
	</Operation>

	<!-- Cargo Capacity -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Prowler_UpgradeTree"]/nodes/li[key="CargoCapacity"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/vehicleStats/li[def="CargoCapacity"]/value</xpath>
		<value>
			<value>40</value>
		</value>
	</Operation>

	<!-- Armor -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Prowler_UpgradeTree"]/nodes/li[key="Armor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath>
		<value>
			<value>0.4</value>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Prowler_UpgradeTree"]/nodes/li[key="Armor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath>
		<value>
			<value>0.8</value>
		</value>
	</Operation>

</Patch>