<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="BaseVFEMachine"]/comps</xpath>
		<value>
			<li>
				<compClass>CombatExtended.CompPawnGizmo</compClass>
			</li>
			<li>
				<compClass>CombatExtended.CompAmmoGiver</compClass>
			</li>
			<li Class="CombatExtended.CompProperties_MechAmmo">
				<gizmoIconSetMagCount>UI/Buttons/SetMagCount</gizmoIconSetMagCount>
				<gizmoIconTakeAmmoNow>UI/Buttons/TakeAmmoNow</gizmoIconTakeAmmoNow>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[@Name="BaseVFEMachine"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0</ArmorRating_Heat>
			<SmokeSensitivity>0</SmokeSensitivity>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[@Name="BaseVFEMachine"]</xpath>
		<value>
			<li Class="CombatExtended.PartialArmorExt">
				<stats>
					<li>
						<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
						<parts>
							<li>SightSensor</li>
						</parts>
					</li>
					<li>
						<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
						<parts>
							<li>SightSensor</li>
						</parts>
					</li>
				</stats>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="VFE_Mechanoids_Autocleaner" or
			defName="VFE_Mechanoids_Autohauler" or
			defName="VFE_Mechanoids_Autominer" or
			defName="VFE_Mechanoids_Combat" or
			defName="VFE_Mechanoids_Riot" or
			defName="VFE_Mechanoids_Turret" or
			defName="VFE_Mechanoids_Autostrider" or
			defName="VFE_Mechanoids_AutoMedic" or
			defName="VFE_Mechanoids_Autobroadcaster"
			]/statBases/MoveSpeed </xpath>
		<value>
			<MoveSpeed>2.8</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Raider"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>3.2</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Pyro"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>2.2</MoveSpeed>
		</value>
	</Operation>

	<!-- ========== VFE Autocleaner, VFE Autohauler, VFE Autominer, VFE Mobile Turret ========== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autohauler" or defName="VFE_Mechanoids_Autominer" or defName="VFE_Mechanoids_Turret"or defName="VFE_Mechanoids_Autobroadcaster"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Vehicle</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner" or defName="VFE_Mechanoids_Autohauler" or defName="VFE_Mechanoids_Autominer" or defName="VFE_Mechanoids_Autobroadcaster"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0</MeleeDodgeChance>
			<MeleeCritChance>0.01</MeleeCritChance>
			<MeleeParryChance>0</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Turret"]/statBases</xpath>
		<value>
			<CarryWeight>100</CarryWeight>
			<CarryBulk>50</CarryBulk>
			<AimingAccuracy>1.3</AimingAccuracy>
			<ShootingAccuracyPawn>2.6</ShootingAccuracyPawn>
			<ReloadSpeed>1</ReloadSpeed>
			<MeleeDodgeChance>0</MeleeDodgeChance>
			<MeleeCritChance>0.01</MeleeCritChance>
			<MeleeParryChance>0</MeleeParryChance>
			<NightVisionEfficiency>0.40</NightVisionEfficiency>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner" or defName="VFE_Mechanoids_Autohauler" or defName="VFE_Mechanoids_Autominer" or defName="VFE_Mechanoids_Turret" or defName="VFE_Mechanoids_Autobroadcaster"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>2.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner" or defName="VFE_Mechanoids_Autohauler" or defName="VFE_Mechanoids_Autominer" or defName="VFE_Mechanoids_Turret" or defName="VFE_Mechanoids_Autobroadcaster"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner" or defName="VFE_Mechanoids_Autohauler" or defName="VFE_Mechanoids_Autominer" or defName="VFE_Mechanoids_Turret" or defName="VFE_Mechanoids_Autobroadcaster"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>body</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>0.05</armorPenetrationBlunt>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autohauler"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autohauler"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autominer"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autominer"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autobroadcaster"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autobroadcaster"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autocleaner" or defName="VFE_Mechanoids_Autohauler" or defName="VFE_Mechanoids_Autominer" or defName="VFE_Mechanoids_Autobroadcaster"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>750</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>2500</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- ========== VFE Combat, Riot and Raider Mechs ========== -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
				<canParry>true</canParry>
				<maxParry>4</maxParry>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat" or defName="VFE_Mechanoids_Raider" or defName="VFE_Mechanoids_Pyro"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot" or defName="VFE_Mechanoids_Combat" or defName="VFE_Mechanoids_Raider" or defName="VFE_Mechanoids_Pyro"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>30</CarryBulk>
			<AimingAccuracy>1.3</AimingAccuracy>
			<ShootingAccuracyPawn>2.6</ShootingAccuracyPawn>
			<ReloadSpeed>1</ReloadSpeed>
			<MeleeDodgeChance>0.19</MeleeDodgeChance>
			<MeleeCritChance>0.22</MeleeCritChance>
			<MeleeParryChance>0.09</MeleeParryChance>
			<MaxHitPoints>200</MaxHitPoints>
			<NightVisionEfficiency>0.60</NightVisionEfficiency>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot"]/statBases</xpath>
		<value>
			<MeleeHitChance>6</MeleeHitChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>4</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>6</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot" or defName="VFE_Mechanoids_Pyro" or defName="VFE_Mechanoids_Raider"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>8</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot" or defName="VFE_Mechanoids_Pyro" or defName="VFE_Mechanoids_Raider"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>12</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat" or defName="VFE_Mechanoids_Raider" or defName="VFE_Mechanoids_Pyro"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationSharp>20</armorPenetrationSharp>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>16</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationSharp>2.16</armorPenetrationSharp>
					<armorPenetrationBlunt>5.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shield</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<extraMeleeDamages>
						<li>
							<def>Stun</def>
							<amount>10</amount>
							<chance>0.25</chance>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationSharp>0</armorPenetrationSharp>
					<armorPenetrationBlunt>11.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Riot"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Turret"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Turret"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Pyro"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Pyro"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Combat" or defName="VFE_Mechanoids_Riot" or defName="VFE_Mechanoids_Turret" or defName="VFE_Mechanoids_Pyro"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>2500</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>2500</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Raider"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Raider"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Raider"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>2750</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>2500</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- ========== VFE Strider ========== -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]/statBases</xpath>
		<value>
			<CarryWeight>100</CarryWeight>
			<CarryBulk>25</CarryBulk>
			<MeleeDodgeChance>0.03</MeleeDodgeChance>
			<MeleeCritChance>0.26</MeleeCritChance>
			<MeleeParryChance>0.52</MeleeParryChance>
			<MaxHitPoints>200</MaxHitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>10</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>6</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>3.01</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_Autostrider"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>3500</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>2500</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]/statBases</xpath>
		<value>
			<CarryWeight>50</CarryWeight>
			<CarryBulk>20</CarryBulk>
			<MeleeDodgeChance>0.12</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>0.09</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>4</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>6</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>4.49</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.825</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="VFE_Mechanoids_AutoMedic"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>2500</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>2500</RegenInterval>
				<RegenValue>5</RegenValue>
				<Repairable>true</Repairable>
				<RepairIngredients>
					<Steel>5</Steel>
					<Plasteel>5</Plasteel>
				</RepairIngredients>
				<RepairTime>300</RepairTime>
				<RepairValue>200</RepairValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

</Patch>