<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ========== EMP Ammo ========== -->
	<ThingDef ParentName="BaseExplosiveBullet">
		<defName>Bullet_EMPCannon</defName>
		<label>EMP Blast</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Bullet_EMPCannon</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>42</damageAmountBase>
			<explosionRadius>4</explosionRadius>
			<soundExplode>Explosion_EMP</soundExplode>
			<speed>129</speed>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
	</ThingDef>
</Defs>