<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_AdvancedDrillArm"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>drill arm</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.25</cooldownTime>
					<armorPenetrationSharp>0.15</armorPenetrationSharp>
					<armorPenetrationBlunt>0.72</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_DrillArm</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_DrillArm</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_AdvancedFieldHand"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>knuckle</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<armorPenetrationSharp>0.00</armorPenetrationSharp>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_FieldHand</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_FieldHand</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_AdvancedHandTalon"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>talon</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.74</cooldownTime>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
					<armorPenetrationSharp>0.34</armorPenetrationSharp>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_AdvancedHandTalon"]/stages/li/statOffsets</xpath>
		<value>
			<statOffsets>
				<MeleeHitChance>5</MeleeHitChance>
			</statOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_AdvancedElbowBlade"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>11</power>
					<cooldownTime>0.8</cooldownTime>
					<armorPenetrationBlunt>0.45</armorPenetrationBlunt>
					<armorPenetrationSharp>0.4</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_AdvancedKneeSpike"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>spike</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>13</power>
					<cooldownTime>1.0</cooldownTime>
					<armorPenetrationBlunt>1.125</armorPenetrationBlunt>
					<armorPenetrationSharp>1.13</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_ScytherHandTalon"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>talon</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>9</power>
					<cooldownTime>0.74</cooldownTime>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
					<armorPenetrationSharp>0.68</armorPenetrationSharp>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_ScytherHandTalon"]/stages/li/statOffsets</xpath>
		<value>
			<statOffsets>
				<MeleeHitChance>2.5</MeleeHitChance>
			</statOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_ScytherElbowBlade"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>12</power>
					<cooldownTime>0.84</cooldownTime>
					<armorPenetrationBlunt>0.563</armorPenetrationBlunt>
					<armorPenetrationSharp>0.81</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="EPOE_ScytherKneeSpike"]/comps/li[@Class="HediffCompProperties_VerbGiver"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>spike</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.05</cooldownTime>
					<armorPenetrationBlunt>1.35</armorPenetrationBlunt>
					<armorPenetrationSharp>1.93</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
					<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
					<soundMeleeHit>MeleeHit_BionicSlash</soundMeleeHit>
					<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>