<?xml version="1.0" encoding="utf-8"?>
<Defs>
	
	<!-- ======== Ammotype ======== -->
	<CombatExtended.AmmoCategoryDef>
		<defName>ADP</defName>
		<label>ADP</label>
		<description>Area Denial Pulse (ADP) is a newer and more effective version of the common EMP charge. It uses far more aggressive electrical targeting, bypassing even the most advanced adaptation systems.\n\nIt renders mechanoids immobile over a wider radius, without any risk being of countered.</description>
	</CombatExtended.AmmoCategoryDef>

	<!-- ======== Projectiles ======== -->
	<ThingDef ParentName="Base81mmMortarShell">
		<defName>Bullet_81mmMortarShell_ADP</defName>
		<label>81mm mortar shell (ADP)</label>
		<graphicData>
			<texPath>Things/Projectile/ShellEMP</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>USH_ADP</damageDef>
			<damageAmountBase>40</damageAmountBase>
			<explosionRadius>17.9</explosionRadius>
			<flyOverhead>true</flyOverhead>
			<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
			<soundExplode>Explosion_EMP</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
			<soundAmbient>MortarRound_Ambient</soundAmbient>
		</projectile>
	</ThingDef>

</Defs>