<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Incinerator_Burst</defName>
		<label>flamethrower fuel</label>
		<ammoTypes>
			<Ammo_Flamethrower_Napalm>Bullet_Incinerator_Burst_Napalm</Ammo_Flamethrower_Napalm>
			<Ammo_Flamethrower_Prometheum>Bullet_Incinerator_Burst_Prometheum</Ammo_Flamethrower_Prometheum>
			<Ammo_Flamethrower_Bioferrite>Bullet_Incinerator_Burst_Bioferrite</Ammo_Flamethrower_Bioferrite>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseFlamethrowerBullet">
		<defName>Bullet_Incinerator_Burst_Napalm</defName>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<label>jellied chemfuel stream</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<pelletCount>20</pelletCount>
			<damageDef>Flame</damageDef>
			<damageAmountBase>3</damageAmountBase>
			<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.33</preExplosionSpawnChance>
			<soundExplode>CE_FlamethrowerExplosion</soundExplode>
			<explosionRadius>1.0</explosionRadius>
			<ai_IsIncendiary>true</ai_IsIncendiary>
			<screenShakeFactor>0</screenShakeFactor>
			<spreadMult>0.5</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseFlamethrowerBullet">
		<defName>Bullet_Incinerator_Burst_Prometheum</defName>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<label>jellied prometheum stream</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<pelletCount>20</pelletCount>
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.67</preExplosionSpawnChance>
			<soundExplode>CE_FlamethrowerExplosion</soundExplode>
			<explosionRadius>1.2</explosionRadius>
			<ai_IsIncendiary>true</ai_IsIncendiary>
			<screenShakeFactor>0</screenShakeFactor>
			<spreadMult>0.5</spreadMult>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseFlamethrowerBullet">
		<defName>Bullet_Incinerator_Burst_Bioferrite</defName>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<label>infused chemfuel stream</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<pelletCount>20</pelletCount>
			<damageDef>BioferriteFlame</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<soundExplode>CE_FlamethrowerExplosion</soundExplode>
			<explosionRadius>1.2</explosionRadius>
			<ai_IsIncendiary>true</ai_IsIncendiary>
			<screenShakeFactor>0</screenShakeFactor>
			<spreadMult>0.5</spreadMult>
		</projectile>
	</ThingDef>

</Defs>