<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="MechBuildingBase">
		<defName>CombatExtended_MechAmmoBeacon</defName>
		<label>mech ammo beacon</label>
		<description>A mechanoid ammunition drop beacon. When activated, it calls in ammunition to land in drop pods nearby.</description>
		<size>(1,1)</size>
		<tickerType>Normal</tickerType>
		<fillPercent>0.25</fillPercent>
		<receivesSignals>true</receivesSignals>
		<drawerType>MapMeshOnly</drawerType>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Flammability>0</Flammability>
		</statBases>
		<building>
			<buildingTags>
				<li>MechClusterMember</li>
			</buildingTags>
		</building>
		<graphicData>
			<texPath>Things/Building/Mech/MechDropBeacon</texPath><!-- Perhaps add a custom texture? -->
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>(1,1)</drawSize>
			<shadowData>
				<volume>(0.6, 0.4, 0.6)</volume>
			</shadowData>
			<damageData>
				<rect>(0.3, 0.3, 0.4, 0.4)</rect>
			</damageData>
		</graphicData>
		<comps>
			<li Class="CompProperties_CanBeDormant">
				<awakeStateLabelKey>DormantCompAmmoBeacon</awakeStateLabelKey>
				<dormantStateLabelKey>DormantCompInactive</dormantStateLabelKey>
			</li>
			<li Class="CompProperties_WakeUpDormant" />
			<li Class="CombatExtended.CompProperties_AmmoResupplyOnWakeup">
				<dropInPods>True</dropInPods>
			</li>
		</comps>
	</ThingDef>

</Defs>