<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ========== Advanced Thermal Bolt Projector ========== -->

	<ThingDef ParentName="BaseGun">
		<defName>VFE_AdvancedThermalBoltProjector</defName>
		<label>advanced thermal bolt projector</label>
		<description>A medium-velocity, low-trajectory fire support system deployed by mechanoids. The advanced variant features a triple shot system, permitting saturation bombardment.</description>
		<relicChance>0</relicChance>
		<graphicData>
			<texPath>Things/Weapons/ExplosiveBoltProjector</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<equippedAngleOffset>-45</equippedAngleOffset>
		<soundInteract>Interact_Rifle</soundInteract>
		<statBases>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.00</SwayFactor>
			<Bulk>8.50</Bulk>
			<Mass>12.00</Mass>
			<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
			<MarketValue>1600</MarketValue>
		</statBases>
		<techLevel>Spacer</techLevel>
		<tradeability>None</tradeability>
		<destroyOnDrop>true</destroyOnDrop>
		<weaponTags>
			<li>VFE_AdvMechanoidGunIndirect</li>
			<li>NoSwitch</li>
		</weaponTags>
		<verbs>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootMortarCE</verbClass>
				<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_66mmThermalBolt_Incendiary</defaultProjectile>
				<warmupTime>3.3</warmupTime>
				<minRange>10</minRange>
				<range>62</range>
				<burstShotCount>3</burstShotCount>
				<soundCast>Mortar_LaunchA</soundCast>
				<muzzleFlashScale>16</muzzleFlashScale>
				<circularError>2.5</circularError>
				<indirectFirePenalty>0.2</indirectFirePenalty>
				<targetParams>
					<canTargetLocations>true</canTargetLocations>
				</targetParams>
			</li>
		</verbs>
		<comps>
			<li Class="CombatExtended.CompProperties_Charges">
				<chargeSpeeds>
					<li>30</li>
					<li>50</li>
					<li>70</li>
					<li>90</li>
				</chargeSpeeds>
			</li>
			<li Class="CombatExtended.CompProperties_AmmoUser">
				<magazineSize>6</magazineSize>
				<reloadTime>12</reloadTime>
				<ammoSet>AmmoSet_66mmThermalBolt</ammoSet>
			</li>
			<li Class="CombatExtended.CompProperties_FireModes">
				<aiUseBurstMode>FALSE</aiUseBurstMode>
			</li>
		</comps>
		<tools>
			<li Class="CombatExtended.ToolCE">
				<label>barrel</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>10</power>
				<cooldownTime>2.44</cooldownTime>
				<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
			</li>
		</tools>
		<modExtensions>
			<li Class="CombatExtended.GunDrawExtension">
				<DrawSize>1.05,1.05</DrawSize>
				<DrawOffset>-0.3,0.0</DrawOffset>
			</li>
			<li Class="CombatExtended.ThingDefExtensionCE">
				<MenuHidden>True</MenuHidden>
			</li>
		</modExtensions>
	</ThingDef>

</Defs>