<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ================= Setting it so that the Animal is shooting using CE code ================= -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VDE_AwakenedDryad_Spitter"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>VDE_AcidBolt</defaultProjectile>
					<warmupTime>1.8</warmupTime>
					<burstShotCount>1</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<minRange>1.9</minRange>
					<range>32</range>
					<soundCast>VDE_AcidBolt</soundCast>
					<muzzleFlashScale>0</muzzleFlashScale>
					<commonality>0.8</commonality>
				</li>
			</verbs>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="VDE_Dryad_Spitter"]/verbs</xpath>
		<value>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>VDE_AcidBolt</defaultProjectile>
					<warmupTime>2.0</warmupTime>
					<burstShotCount>1</burstShotCount>
					<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
					<minRange>1.9</minRange>
					<range>22</range>
					<soundCast>VDE_AcidBolt</soundCast>
					<muzzleFlashScale>0</muzzleFlashScale>
					<commonality>0.8</commonality>
				</li>
			</verbs>
		</value>
	</Operation>
</Patch>