<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<!-- Ammo -->

	<Ammo_CrossbowBolt_Stone.label>crossbow bolt</Ammo_CrossbowBolt_Stone.label>
	<Ammo_CrossbowBolt_Stone.description>A crossbow bolt.</Ammo_CrossbowBolt_Stone.description>

	<Ammo_CrossbowBolt_Steel.label>crossbow bolt (steel)</Ammo_CrossbowBolt_Steel.label>
	<Ammo_CrossbowBolt_Steel.description>A crossbow bolt.</Ammo_CrossbowBolt_Steel.description>

	<Ammo_CrossbowBolt_Plasteel.label>crossbow bolt (plasteel)</Ammo_CrossbowBolt_Plasteel.label>
	<Ammo_CrossbowBolt_Plasteel.description>A crossbow bolt.</Ammo_CrossbowBolt_Plasteel.description>

	<!-- The amount of arrows usable over the ammo lifetime for each resource cost is equal to
		[r / (1 - x)];
			x = preExplosionSpawnChance,
			r = resource cost. -->

	<Projectile_CrossbowBolt_Stone.label>crossbow bolt (stone)</Projectile_CrossbowBolt_Stone.label>
	<Projectile_CrossbowBolt_Steel.label>crossbow bolt (steel)</Projectile_CrossbowBolt_Steel.label>
	<Projectile_CrossbowBolt_Plasteel.label>crossbow bolt (plasteel)</Projectile_CrossbowBolt_Plasteel.label>

</LanguageData>