<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_LaserBoltPistol</defName>
		<label>laser charge</label>
		<ammoTypes>
			<Ammo_LaserChargePack>Bullet_Bolt_LaserPistol</Ammo_LaserChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_LaserBoltRifle</defName>
		<label>laser charge</label>
		<ammoTypes>
			<Ammo_LaserChargePack>Bullet_Bolt_LaserRifle</Ammo_LaserChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_LaserBoltSniperRifle</defName>
		<label>laser charge</label>
		<ammoTypes>
			<Ammo_LaserChargePack>Bullet_Bolt_LaserSniperRifle</Ammo_LaserChargePack>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- ================== Projectiles ================== -->
	<ThingDef Name="BaseEnergyBoltBullet" ParentName="BaseBulletCE" Abstract="true">
		<label>laser bolt</label>
		<graphicData>
			<texPath>Things/EnergyBolt</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<speed>156</speed>
			<dropsCasings>false</dropsCasings>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseEnergyBoltBullet">
		<defName>Bullet_Bolt_LaserPistol</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>1</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseEnergyBoltBullet">
		<defName>Bullet_Bolt_LaserRifle</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>17.5</armorPenetrationSharp>
			<armorPenetrationBlunt>1</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseEnergyBoltBullet">
		<defName>Bullet_Bolt_LaserSniperRifle</defName>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>20.25</armorPenetrationSharp>
			<armorPenetrationBlunt>1</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
</Defs>