<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!--tools-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="CodZP_Gun_Revolver-PAP" or
			defName="CodZP_Gun_Autopistol-PAP" or
			defName="CodZP_Gun_MachinePistol-PAP" or
			defName="CodZP_Gun_HeavySMG-PAP" or
			defName="CodZP_Gun_AssaultRifle-PAP"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>2</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="CodZP_Gun_IncendiaryLauncher-PAP" or
			defName="CodZP_Gun_BoltActionRifle-PAP" or
			defName="CodZP_Gun_PumpShotgun-PAP" or
			defName="CodZP_Gun_ChainShotgun-PAP" or
			defName="CodZP_Gun_LMG-PAP" or
			defName="CodZP_Gun_SniperRifle-PAP" or
			defName="CodZP_Gun_ChargeRifle-PAP"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>2</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="CodZP_Gun_Minigun-PAP"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
	<!--Pistols-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_Revolver-PAP</defName>
		<statBases>
			<Mass>1.39</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>0.81</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.1</SwayFactor>
			<Bulk>2.1</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_44Magnum_FMJ_Punched</defaultProjectile>
			<warmupTime>0.54</warmupTime>
			<range>14</range>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>12</magazineSize>
			<reloadTime>3.68</reloadTime>
			<ammoSet>AmmoSet_44Magnum_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_Autopistol-PAP</defName>
		<statBases>
			<Mass>1.11</Mass>
			<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown>
			<SightsEfficiency>0.81</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.9</SwayFactor>
			<Bulk>2.10</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ_Punched</defaultProjectile>
			<warmupTime>0.54</warmupTime>
			<range>14</range>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_45ACP_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_MachinePistol-PAP</defName>
		<statBases>
			<Mass>2.84</Mass>
			<RangedWeapon_Cooldown>0.29</RangedWeapon_Cooldown>
			<SightsEfficiency>0.81</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.64</SwayFactor>
			<Bulk>2.95</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.49</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ_Punched</defaultProjectile>
			<warmupTime>0.54</warmupTime>
			<range>14</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>45</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_45ACP_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>
	<!--Launchers-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_IncendiaryLauncher-PAP</defName>
		<statBases>
			<Mass>8</Mass>
			<RangedWeapon_Cooldown>0.34</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.53</SwayFactor>
			<Bulk>10</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_30x64mmFuel_Incendiary_Punched</defaultProjectile>
			<warmupTime>0.99</warmupTime>
			<range>48</range>
			<burstShotCount>3</burstShotCount>
			<soundCast>Shot_IncendiaryLauncher</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>9</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_30x64mmFuel_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AOE</li>
			<li>EliteGun</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>
	<!-- Remove Smoke and EMP Launchers -->
	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="CodZP_Gun_SmokeLauncher-PAP"]</xpath>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="CodZP_Gun_EmpLauncher-PAP"]</xpath>
	</Operation>
	<!--Snipers-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_BoltActionRifle-PAP</defName>
		<statBases>
			<Mass>4.19</Mass>
			<RangedWeapon_Cooldown>0.94</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>1.43</SwayFactor>
			<Bulk>12.60</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_303British_FMJ_Punched</defaultProjectile>
			<warmupTime>0.99</warmupTime>
			<range>66</range>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>3.44</reloadTime>
			<ammoSet>AmmoSet_303British_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_SR</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_SniperRifle-PAP</defName>
		<statBases>
			<Mass>7.30</Mass>
			<RangedWeapon_Cooldown>1.09</RangedWeapon_Cooldown>
			<SightsEfficiency>2.99</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.15</SwayFactor>
			<Bulk>11.92</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ_Punched</defaultProjectile>
			<warmupTime>1.62</warmupTime>
			<range>90</range>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_SR</li>
			<li>Bipod_DMR</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>
	<!--Shotguns-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_PumpShotgun-PAP</defName>
		<statBases>
			<Mass>3.00</Mass>
			<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
			<SightsEfficiency>0.16</SightsEfficiency>
			<ShotSpread>1.02</ShotSpread>
			<SwayFactor>7.65</SwayFactor>
			<Bulk>9.0</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck_Punched</defaultProjectile>
			<warmupTime>0.54</warmupTime>
			<range>19</range>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadOneAtATime>true</reloadOneAtATime>
			<reloadTime>0.68</reloadTime>
			<ammoSet>AmmoSet_12Gauge_Punched</ammoSet>
		</AmmoUser>
		<FireModes/>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_ChainShotgun-PAP</defName>
		<statBases>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.31</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.07</SwayFactor>
			<Bulk>6.7</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck_Punched</defaultProjectile>
			<warmupTime>0.54</warmupTime>
			<range>19</range>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
		</Properties>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_12Gauge_Punched</ammoSet>
		</AmmoUser>
		<FireModes/>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>
	<!--Misc-->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_HeavySMG-PAP</defName>
		<statBases>
			<Mass>2.50</Mass>
			<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>0.80</SwayFactor>
			<Bulk>4.50</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.77</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ_Punched</defaultProjectile>
			<warmupTime>0.54</warmupTime>
			<range>30</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_45ACP_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>6</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_LMG-PAP</defName>
		<statBases>
			<Mass>9.12</Mass>
			<RangedWeapon_Cooldown>0.45</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.30</SwayFactor>
			<Bulk>14.7</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.12</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ_Punched</defaultProjectile>
			<warmupTime>1.17</warmupTime>
			<range>74</range>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<burstShotCount>10</burstShotCount>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>3.92</reloadTime>
			<ammoSet>AmmoSet_762x54mmR_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>10</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_MachineGun</li>
			<li>CE_AI_LMG</li>
			<li>Bipod_LMG</li>
		</weaponTags>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_AssaultRifle-PAP</defName>
		<statBases>
			<Mass>3.26</Mass>
			<RangedWeapon_Cooldown>0.29</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.13</SwayFactor>
			<Bulk>10.03</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.30</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ_Punched</defaultProjectile>
			<warmupTime>0.99</warmupTime>
			<range>66</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>60</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>2</aimedBurstShotCount>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_Minigun-PAP</defName>
		<statBases>
			<Mass>30.00</Mass>
			<RangedWeapon_Cooldown>0.28</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>4.6</SwayFactor>
			<Bulk>10</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>0.64</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ_Punched</defaultProjectile>
			<warmupTime>2.07</warmupTime>
			<range>67</range>
			<burstShotCount>100</burstShotCount>
			<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>500</magazineSize>
			<reloadTime>7.36</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>50</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_Suppressive</li>
			<li>GunMinigun</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CodZP_Gun_ChargeRifle-PAP</defName>
		<statBases>
			<Mass>3.0</Mass>
			<RangedWeapon_Cooldown>0.29</RangedWeapon_Cooldown>
			<SightsEfficiency>1.27</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.02</SwayFactor>
			<Bulk>7.00</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.28</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_6x24mmCharged_Punched</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>66</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>CodZP_Shot_PAP</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>60</magazineSize>
			<reloadTime>3.2</reloadTime>
			<ammoSet>AmmoSet_6x24mmCharged_Punched</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_AR</li>
		</weaponTags>
	</Operation>
</Patch>