<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="BasePilumProjectile">
		<defName>VBY_ThrownRockProjectile_CE</defName>
		<label>rock</label>
		<graphicData>
			<texPath>Things/Projectile/HDM_RockProjectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Blunt</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<flyOverhead>false</flyOverhead>
			<speed>8</speed>
			<armorPenetrationBlunt>0.46</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.90</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>VBY_ThrowingRocks</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePilumProjectile">
		<defName>VBY_RabbitStick_Projectile_CE</defName>
		<label>rabbit stick</label>
		<graphicData>
			<texPath>Things/Projectile/HDM_RabbitStick_Projectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Blunt</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<flyOverhead>false</flyOverhead>
			<speed>12</speed>
			<armorPenetrationBlunt>14.58</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.90</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>VBY_RabbitStick</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePilumProjectile">
		<defName>VBY_BoomerangProjectile_CE</defName>
		<label>boomerang</label>
		<graphicData>
			<texPath>Things/Projectile/HDM_Boomerang_Projectile</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Blunt</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<flyOverhead>false</flyOverhead>
			<speed>12</speed>
			<armorPenetrationBlunt>14.58</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.90</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>VBY_Boomerang</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

</Defs>