<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="HS_BasicKama" or
			defName="HS_BasicMasakari" or
			defName="HS_BasicKanabo" or
			defName="HS_BasicNagamaki" or
			defName="HS_BasicKatana" or
			defName="HS_BasicNaginata" or
			defName="HS_BasicOdachi" or
			defName="HS_BasicYari" or
			defName="HS_BasicTanto" or
			defName="HS_BasicWakizashi"
			]/stuffCategories/li[.="Metallic"]</xpath>
		<value>
			<li>Metallic_Weapon</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[
			defName="HS_BasicKama" or
			defName="HS_BasicMasakari" or
			defName="HS_BasicNagamaki" or
			defName="HS_BasicOdachi" or
			defName="HS_Bokken" or
			defName="HS_BasicYari" or
			defName="HS_BasicNaginata" or
			defName="HS_BasicTanto" or
			defName="HS_BasicWakizashi" or
			defName="HS_BasicKatana" or
			defName="HS_BasicKanabo"
			]/equippedStatOffsets</xpath>
	</Operation>

	<!-- ========== Tanto ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicTanto"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>1</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>1.26</cooldownTime>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.18</cooldownTime>
					<armorPenetrationBlunt>0.36</armorPenetrationBlunt>
					<armorPenetrationSharp>0.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
					<armorPenetrationSharp>0.42</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicTanto"]/statBases</xpath>
		<value>
			<Bulk>1</Bulk>
			<MeleeCounterParryBonus>0.15</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicTanto"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.5</MeleeCritChance>
				<MeleeParryChance>0.15</MeleeParryChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="HS_BasicTanto"]/weaponTags</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="HS_BasicTanto"]</xpath>
			<value>
				<weaponTags />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicTanto"]/weaponTags</xpath>
		<value>
			<li>CE_Sidearm_Melee</li>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- ========== Masakari ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicMasakari"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2.47</cooldownTime>
					<armorPenetrationBlunt>4.69</armorPenetrationBlunt>
					<armorPenetrationSharp>1.57</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicMasakari"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.2</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicMasakari"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
				<MeleeParryChance>0.2</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
				<PlantWorkSpeed>0.5</PlantWorkSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicMasakari"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- ========== Kama ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicKama"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<armorPenetrationSharp>2.25</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>25</power>
					<cooldownTime>2.47</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>4.69</armorPenetrationBlunt>
					<armorPenetrationSharp>1.57</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKama"]/statBases</xpath>
		<value>
			<Bulk>4</Bulk>
			<MeleeCounterParryBonus>0.2</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKama"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.13</MeleeCritChance>
				<MeleeParryChance>0.2</MeleeParryChance>
				<MeleeDodgeChance>0.2</MeleeDodgeChance>
				<PlantWorkSpeed>0.5</PlantWorkSpeed>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKama"]/weaponTags</xpath>
		<value>
			<li>CE_OneHandedWeapon</li>
		</value>
	</Operation>

	<!-- ========== Katana ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKatana"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicKatana"]/statBases/Mass</xpath>
		<value>
			<Mass>1.3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKatana"]/weaponTags</xpath>
		<value>
			<li>SamuraiMeleeSidearm</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKatana"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicKatana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>0.936</armorPenetrationBlunt>
					<armorPenetrationSharp>1.88</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.56</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>2.592</armorPenetrationBlunt>
					<armorPenetrationSharp>0.65</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Wakizashi ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicWakizashi"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicWakizashi"]/statBases/Mass</xpath>
		<value>
			<Mass>1.3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicWakizashi"]/weaponTags</xpath>
		<value>
			<li>SamuraiMeleeSidearm</li>
			<li>CE_OneHandedWeapon</li>			
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicWakizashi"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicWakizashi"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.44</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.43</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.44</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>0.43</armorPenetrationBlunt>
					<armorPenetrationSharp>0.48</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.34</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>0.96</armorPenetrationBlunt>
					<armorPenetrationSharp>0.43</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Nagamaki ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicNagamaki"]/statBases</xpath>
		<value>
			<Bulk>8</Bulk>
			<MeleeCounterParryBonus>1.25</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicNagamaki"]/statBases/Mass</xpath>
		<value>
			<Mass>1.8</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicNagamaki"]/weaponTags</xpath>
		<value>
			<li>SamuraiMeleeSidearm</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicNagamaki"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.95</MeleeParryChance>
				<MeleeDodgeChance>0.7</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicNagamaki"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.99</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.99</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<armorPenetrationSharp>1.35</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>30</power>
					<cooldownTime>1.86</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>2.592</armorPenetrationBlunt>
					<armorPenetrationSharp>0.65</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Bokken ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_Bokken"]/statBases</xpath>
		<value>
			<Bulk>6</Bulk>
			<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_Bokken"]/statBases/Mass</xpath>
		<value>
			<Mass>1.3</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_Bokken"]/weaponTags</xpath>
		<value>
			<li>SamuraiMeleeSidearm</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_Bokken"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.63</MeleeCritChance>
				<MeleeParryChance>0.75</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_Bokken"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.69</cooldownTime>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>0.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.56</cooldownTime>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>2.592</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Kanabo ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKanabo"]/statBases</xpath>
		<value>
			<Bulk>16</Bulk>
			<MeleeCounterParryBonus>0.5</MeleeCounterParryBonus>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKanabo"]/stuffCategories</xpath>
		<value>
			<li>Woody</li>
			<li>Stony</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicKanabo"]/statBases/Mass</xpath>
		<value>
			<Mass>3.2</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicKanabo"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>1.6</MeleeCritChance>
				<MeleeParryChance>0.38</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicKanabo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>38</power>
					<cooldownTime>2.59</cooldownTime>
					<armorPenetrationBlunt>16.384</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Odachi ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicOdachi"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>0.67</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicOdachi"]/statBases/Mass</xpath>
		<value>
			<Mass>3.2</Mass>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicOdachi"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.16</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.53</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicOdachi"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>5</power>
					<chanceFactor>0.33</chanceFactor>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>34</power>
					<chanceFactor>0.5</chanceFactor>
					<cooldownTime>2.01</cooldownTime>
					<armorPenetrationBlunt>1.6</armorPenetrationBlunt>
					<armorPenetrationSharp>3.2</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>53</power>
					<chanceFactor>1.5</chanceFactor>
					<cooldownTime>2.23</cooldownTime>
					<armorPenetrationBlunt>5.184</armorPenetrationBlunt>
					<armorPenetrationSharp>1.16</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Naginata ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicNaginata"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>1.27</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicNaginata"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.08</MeleeCritChance>
				<MeleeParryChance>0.95</MeleeParryChance>
				<MeleeDodgeChance>1.27</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicNaginata"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.3</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.8</cooldownTime>
					<chanceFactor>0.20</chanceFactor>
					<armorPenetrationBlunt>3.6</armorPenetrationBlunt>
					<armorPenetrationSharp>1.6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>28</power>
					<cooldownTime>2.3</cooldownTime>
					<chanceFactor>0.75</chanceFactor>
					<armorPenetrationBlunt>4.6</armorPenetrationBlunt>
					<armorPenetrationSharp>0.75</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Yari ========== -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicYari"]/statBases</xpath>
		<value>
			<Bulk>12</Bulk>
			<MeleeCounterParryBonus>1.68</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HS_BasicYari"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.17</MeleeCritChance>
				<MeleeParryChance>1.45</MeleeParryChance>
				<MeleeDodgeChance>0.9</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HS_BasicYari"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>7</power>
					<cooldownTime>2.20</cooldownTime>
					<chanceFactor>0.15</chanceFactor>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Shaft</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>shaft</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.79</cooldownTime>
					<chanceFactor>0.05</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>25</power>
					<cooldownTime>1.8</cooldownTime>
					<chanceFactor>0.90</chanceFactor>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>2.5</armorPenetrationSharp>
					<linkedBodyPartsGroup>Head</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>