<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Persona Bond Forge</li>
		</mods>
		<match Class="PatchOperationSequence">
			<operations>
				<!--Tools-->
				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[
						defName="CodZP_Gun_RayGun-Persona" or
						defName="CodZP_Gun_RayGunMkThree-Persona" or
						defName="CODZP_Gun_Zapgun_Red-Persona" or
						defName="CODZP_Gun_Zapgun_Blue-Persona" or
						defName="CodZP_Gun_WintersHowl-Persona" or
						defName="CodZP_Gun_GKZ-Persona"]/tools </xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>grip</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>2</cooldownTime>
								<chanceFactor>1.5</chanceFactor>
								<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>barrel</label>
								<capacities>
									<li>Blunt</li>
									<li>Poke</li>
								</capacities>
								<power>3</power>
								<cooldownTime>2</cooldownTime>
								<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>
				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[
						defName="CodZP_Gun_Blundergat-Persona" or
						defName="CodZP_Gun_Acidgat-Persona" or
						defName="CodZP_Gun_Magmagat-Persona" or
						defName="CodZP_Gun_RayGunMkTwo-Persona" or
						defName="CodZP_Gun_RayGunMkTwo-V-Persona" or
						defName="CodZP_Gun_RayGunMkTwo-X-Persona" or
						defName="CodZP_Gun_RayGunMkTwo-Y-Persona" or
						defName="CodZP_Gun_RayGunMkTwo-Z-Persona" or
						defName="CodZP_Gun_Wunderwaffe-Persona" or
						defName="CodZP_Gun_Wunderwaffe_Scharf-Persona" or
						defName="CodZP_Gun_Wavegun-Persona"]/tools </xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>stock</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>2</cooldownTime>
								<chanceFactor>1.5</chanceFactor>
								<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
							</li>
							<li Class="CombatExtended.ToolCE">
								<label>barrel</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>2</cooldownTime>
								<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>
				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[
						defName="CodZP_Gun_Thundergun-Persona" or
						defName="CodZP_Gun_Tundragun-Persona"]/tools </xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>barrel</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>15</power>
								<cooldownTime>2</cooldownTime>
								<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>
				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[
						defName="CodZP_Gun_Staff-Ice-Persona" or
						defName="CodZP_Gun_Staff-Wind-Persona" or
						defName="CodZP_Gun_Staff-Fire-Persona" or
						defName="CodZP_Gun_Staff-Lightning-Persona"]/tools </xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>Sekhmet's Vigor</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>12</power>
								<cooldownTime>1</cooldownTime>
								<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>
				<li Class="PatchOperationReplace">
					<xpath>Defs/ThingDef[defName="CodZP_Hells_Retriever-Persona"]/tools</xpath>
					<value>
						<tools>
							<li Class="CombatExtended.ToolCE">
								<label>Retriever's Cinder</label>
								<capacities>
									<li>Blunt</li>
								</capacities>
								<power>60</power>
								<cooldownTime>9</cooldownTime>
								<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
								<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
							</li>
						</tools>
					</value>
				</li>
				<!--Wonder Weapons-->
				<!--Blunders-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Blundergat-Persona</defName>
					<statBases>
						<Mass>3.94</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.10</ShotSpread>
						<SwayFactor>1.1</SwayFactor>
						<Bulk>10.92</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Blundergat_Buck_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>36</range>
						<soundCast>CodZP_Shot_Blundergat</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>2</magazineSize>
						<reloadOneAtATime>true</reloadOneAtATime>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Blundergat_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_AI_BROOM</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Acidgat-Persona</defName>
					<statBases>
						<Mass>3.94</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.10</ShotSpread>
						<SwayFactor>1.1</SwayFactor>
						<Bulk>10.92</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Acidgat_Buck_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>36</range>
						<soundCast>CodZP_Shot_Blundergat</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>2</magazineSize>
						<reloadOneAtATime>true</reloadOneAtATime>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Acidgat_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_AI_BROOM</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Magmagat-Persona</defName>
					<statBases>
						<Mass>3.94</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.10</ShotSpread>
						<SwayFactor>1.1</SwayFactor>
						<Bulk>10.92</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Magmagat_Buck_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>36</range>
						<soundCast>CodZP_Shot_Blundergat</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>2</magazineSize>
						<reloadOneAtATime>true</reloadOneAtATime>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Magmagat_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_AI_BROOM</li>
					</weaponTags>
				</li>
				<!--Elemental Staffs-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Staff-Ice-Persona</defName>
					<statBases>
						<Mass>8</Mass>
						<RangedWeapon_Cooldown>0.74</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.5</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Elemental_Staff_Ice_Punched</defaultProjectile>
						<warmupTime>2.11</warmupTime>
						<range>29</range>
						<soundCast>Shot_ChargeBlaster</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>9</magazineSize>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Elemental_Staff_Ice_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Staff-Wind-Persona</defName>
					<statBases>
						<Mass>8</Mass>
						<RangedWeapon_Cooldown>0.74</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.5</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Elemental_Staff_Wind_Punched</defaultProjectile>
						<warmupTime>2.11</warmupTime>
						<range>29</range>
						<soundCast>Shot_ChargeBlaster</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>6</magazineSize>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Elemental_Staff_Wind_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Staff-Fire-Persona</defName>
					<statBases>
						<Mass>8</Mass>
						<RangedWeapon_Cooldown>0.74</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.5</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Elemental_Staff_Fire_Punched</defaultProjectile>
						<warmupTime>2.11</warmupTime>
						<range>29</range>
						<soundCast>Shot_ChargeBlaster</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>9</magazineSize>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Elemental_Staff_Fire_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Staff-Lightning-Persona</defName>
					<statBases>
						<Mass>8</Mass>
						<RangedWeapon_Cooldown>0.74</RangedWeapon_Cooldown>
						<SightsEfficiency>1.06</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.5</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Elemental_Staff_Lightning_Punched</defaultProjectile>
						<warmupTime>2.11</warmupTime>
						<range>29</range>
						<soundCast>Shot_ChargeBlaster</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>18</magazineSize>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Elemental_Staff_Lightning_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
				</li>
				<!--Hells-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Hells_Retriever-Persona</defName>
					<statBases>
						<Mass>2</Mass>
						<RangedWeapon_Cooldown>8</RangedWeapon_Cooldown>
						<SightsEfficiency>0.66</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>0.6</SwayFactor>
						<Bulk>0.5</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Hells_Retriever_Punched</defaultProjectile>
						<warmupTime>0.16</warmupTime>
						<range>66</range>
						<soundCast>CodZP_Shot_Hells</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<!--Ray Guns-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGun-Persona</defName>
					<statBases>
						<Mass>1.36</Mass>
						<RangedWeapon_Cooldown>0.24</RangedWeapon_Cooldown>
						<SightsEfficiency>0.66</SightsEfficiency>
						<ShotSpread>0.12</ShotSpread>
						<SwayFactor>1.2</SwayFactor>
						<Bulk>3</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>79</range>
						<soundCast>CodZP_Shot_Raygun</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>40</magazineSize>
						<reloadTime>1.92</reloadTime>
						<ammoSet>AmmoSet_Raygun_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGunMkTwo-Persona</defName>
					<statBases>
						<Mass>3.45</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>1.45</SightsEfficiency>
						<ShotSpread>0.08</ShotSpread>
						<SwayFactor>0.9</SwayFactor>
						<Bulk>10.03</Bulk>
					</statBases>
					<Properties>
						<recoilAmount>1.0</recoilAmount>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_two_Punched</defaultProjectile>
						<warmupTime>0.81</warmupTime>
						<range>79</range>
						<soundCast>CodZP_Shot_Raygun2</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
						<burstShotCount>3</burstShotCount>
						<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
					</Properties>
					<AmmoUser>
						<magazineSize>42</magazineSize>
						<reloadTime>1.91</reloadTime>
						<ammoSet>AmmoSet_Raygun_two_Punched</ammoSet>
					</AmmoUser>
					<FireModes>
						<aimedBurstShotCount>3</aimedBurstShotCount>
					</FireModes>
					<weaponTags>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGunMkThree-Persona</defName>
					<statBases>
						<Mass>1.36</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>0.66</SightsEfficiency>
						<ShotSpread>0.1</ShotSpread>
						<SwayFactor>1.7</SwayFactor>
						<Bulk>3</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_three_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>108</range>
						<soundCast>CodZP_Shot_Raygun</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>30</magazineSize>
						<reloadTime>1.92</reloadTime>
						<ammoSet>AmmoSet_Raygun_three_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_GKZ-Persona</defName>
					<statBases>
						<Mass>2.67</Mass>
						<RangedWeapon_Cooldown>0.61</RangedWeapon_Cooldown>
						<SightsEfficiency>0.66</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.6</SwayFactor>
						<Bulk>4</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_three_GKZ_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>48</range>
						<soundCast>CodZP_Shot_Raygun</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>5</magazineSize>
						<reloadTime>1.92</reloadTime>
						<ammoSet>AmmoSet_Raygun_three_GKZ_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGunMkTwo-V-Persona</defName>
					<statBases>
						<Mass>3.45</Mass>
						<RangedWeapon_Cooldown>7</RangedWeapon_Cooldown><!--Would normally be 0.22-->
						<SightsEfficiency>1.45</SightsEfficiency>
						<ShotSpread>0.08</ShotSpread>
						<SwayFactor>0.9</SwayFactor>
						<Bulk>10.03</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_two_v_Punched</defaultProjectile>
						<warmupTime>0.81</warmupTime>
						<range>79</range>
						<soundCast>CodZP_Shot_Raygun2</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
						<burstShotCount>3</burstShotCount>
					</Properties>
					<!-- <AmmoUser>
						<magazineSize>150</magazineSize>
						<reloadTime>5.76</reloadTime>
						<AmmoSet>SlowPassiveRefilling</AmmoSet>
					</AmmoUser>-->
					<FireModes>
						<aimedBurstShotCount>2</aimedBurstShotCount>
					</FireModes>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGunMkTwo-X-Persona</defName>
					<statBases>
						<Mass>3.45</Mass>
						<RangedWeapon_Cooldown>0.14</RangedWeapon_Cooldown>
						<SightsEfficiency>1.45</SightsEfficiency>
						<ShotSpread>0.08</ShotSpread>
						<SwayFactor>0.9</SwayFactor>
						<Bulk>10.03</Bulk>
					</statBases>
					<Properties>
						<recoilAmount>1.0</recoilAmount>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_two_x_Punched</defaultProjectile>
						<warmupTime>0.81</warmupTime>
						<range>79</range>
						<soundCast>CodZP_Shot_Raygun2</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
						<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
					</Properties>
					<AmmoUser>
						<magazineSize>66</magazineSize>
						<reloadTime>1.91</reloadTime>
						<ammoSet>AmmoSet_Raygun_two_x_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_AI_AR</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGunMkTwo-Y-Persona</defName>
					<statBases>
						<Mass>3.45</Mass>
						<RangedWeapon_Cooldown>0.61</RangedWeapon_Cooldown>
						<SightsEfficiency>1.45</SightsEfficiency>
						<ShotSpread>0.13</ShotSpread>
						<SwayFactor>0.9</SwayFactor>
						<Bulk>10.03</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_two_y_Punched</defaultProjectile>
						<warmupTime>0.81</warmupTime>
						<range>58</range>
						<soundCast>CodZP_Shot_Raygun2</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>6</magazineSize>
						<reloadTime>1.91</reloadTime>
						<ammoSet>AmmoSet_Raygun_two_y_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_RayGunMkTwo-Z-Persona</defName>
					<statBases>
						<Mass>3.45</Mass>
						<RangedWeapon_Cooldown>0.61</RangedWeapon_Cooldown>
						<SightsEfficiency>1.45</SightsEfficiency>
						<ShotSpread>0.12</ShotSpread>
						<SwayFactor>0.9</SwayFactor>
						<Bulk>10.03</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Raygun_two_z_Punched</defaultProjectile>
						<warmupTime>0.81</warmupTime>
						<range>58</range>
						<soundCast>CodZP_Shot_Raygun2</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>18</magazineSize>
						<reloadTime>1.91</reloadTime>
						<ammoSet>AmmoSet_Raygun_two_z_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_AI_BROOM</li>
					</weaponTags>
				</li>
				<!--Thunder Guns-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Thundergun-Persona</defName>
					<statBases>
						<Mass>10.7</Mass>
						<RangedWeapon_Cooldown>0.24</RangedWeapon_Cooldown>
						<SightsEfficiency>1.32</SightsEfficiency>
						<ShotSpread>0.09</ShotSpread>
						<SwayFactor>1.7</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Thunder_Punched</defaultProjectile>
						<warmupTime>1.7</warmupTime>
						<range>17</range>
						<soundCast>CodZP_Shot_Thundergun</soundCast>
						<soundCastTail>GunTail_Heavy</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>4</magazineSize>
						<reloadTime>1.28</reloadTime>
						<ammoSet>AmmoSet_Thunder_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Tundragun-Persona</defName>
					<statBases>
						<Mass>10.7</Mass>
						<RangedWeapon_Cooldown>0.24</RangedWeapon_Cooldown>
						<SightsEfficiency>1.32</SightsEfficiency>
						<ShotSpread>0.09</ShotSpread>
						<SwayFactor>1.7</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Tundra_Punched</defaultProjectile>
						<warmupTime>1.7</warmupTime>
						<range>17</range>
						<soundCast>CodZP_Shot_Thundergun</soundCast>
						<soundCastTail>GunTail_Heavy</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>4</magazineSize>
						<reloadTime>1.28</reloadTime>
						<ammoSet>AmmoSet_Tundra_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
				<!--Winters-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_WintersHowl-Persona</defName>
					<statBases>
						<Mass>1.78</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>0.93</SightsEfficiency>
						<ShotSpread>0.13</ShotSpread>
						<SwayFactor>1.1</SwayFactor>
						<Bulk>3</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Winters_Cryo_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>73</range>
						<soundCast>CodZP_Shot_Wintershowl</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>9</magazineSize>
						<reloadTime>2.43</reloadTime>
						<ammoSet>AmmoSet_Winters_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<!--Wunderwaffes-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Wunderwaffe-Persona</defName>
					<statBases>
						<Mass>4.3</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>1.32</SightsEfficiency>
						<ShotSpread>0.04</ShotSpread>
						<SwayFactor>1.2</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Wunder_Punched</defaultProjectile>
						<warmupTime>0.89</warmupTime>
						<range>73</range>
						<soundCast>CodZP_Shot_Wunderwaffe</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>6</magazineSize>
						<reloadTime>3.97</reloadTime>
						<ammoSet>AmmoSet_Wunder_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Wunderwaffe_Scharf-Persona</defName>
					<statBases>
						<Mass>4.3</Mass>
						<RangedWeapon_Cooldown>0.61</RangedWeapon_Cooldown>
						<SightsEfficiency>1.32</SightsEfficiency>
						<ShotSpread>0.04</ShotSpread>
						<SwayFactor>1.2</SwayFactor>
						<Bulk>13</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Wunder_s_Punched</defaultProjectile>
						<warmupTime>0.89</warmupTime>
						<range>73</range>
						<soundCast>CodZP_Shot_Wunderwaffe</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>8</magazineSize>
						<reloadTime>3.97</reloadTime>
						<ammoSet>AmmoSet_Wunder_s_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
				<!--Zap Guns-->
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CODZP_Gun_Zapgun_Red-Persona</defName>
					<statBases>
						<Mass>2.63</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>0.66</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.4</SwayFactor>
						<Bulk>3</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Zapgun_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>69</range>
						<soundCast>CodZP_Shot_Zapgun</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>12</magazineSize>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Zapgun_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CODZP_Gun_Zapgun_Blue-Persona</defName>
					<statBases>
						<Mass>2.63</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>0.66</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>1.4</SwayFactor>
						<Bulk>3</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Zapgun_Punched</defaultProjectile>
						<warmupTime>0.49</warmupTime>
						<range>69</range>
						<soundCast>CodZP_Shot_Zapgun</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>12</magazineSize>
						<reloadTime>1.6</reloadTime>
						<ammoSet>AmmoSet_Zapgun_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li>CE_OneHandedWeapon</li>
						<li>CE_AI_Pistol</li>
					</weaponTags>
				</li>
				<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
					<defName>CodZP_Gun_Wavegun-Persona</defName>
					<statBases>
						<Mass>5.26</Mass>
						<RangedWeapon_Cooldown>0.23</RangedWeapon_Cooldown>
						<SightsEfficiency>1.45</SightsEfficiency>
						<ShotSpread>0.14</ShotSpread>
						<SwayFactor>0.8</SwayFactor>
						<Bulk>6</Bulk>
					</statBases>
					<Properties>
						<verbClass>CombatExtended.Verb_ShootCE</verbClass>
						<hasStandardCommand>true</hasStandardCommand>
						<defaultProjectile>Bullet_Wavegun_Punched</defaultProjectile>
						<warmupTime>0.41</warmupTime>
						<range>45</range>
						<soundCast>CodZP_Shot_Zapgun</soundCast>
						<soundCastTail>GunTail_Medium</soundCastTail>
						<muzzleFlashScale>9</muzzleFlashScale>
					</Properties>
					<AmmoUser>
						<magazineSize>4</magazineSize>
						<reloadTime>1.92</reloadTime>
						<ammoSet>AmmoSet_Wavegun_Punched</ammoSet>
					</AmmoUser>
					<FireModes/>
					<weaponTags>
						<li/>
					</weaponTags>
				</li>
			</operations>
		</match>
	</Operation>
</Patch>