<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[
			defName="akame" or
			defName="aome" or
			defName="hana" or
			defName="kon" or
			defName="kuro" or
			defName="miko" or
			defName="siro" or
			defName="yuki" or
			defName="kohime" or
			defName="konf" or
			defName="sirof"
			] </xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[
			defName="akame" or
			defName="aome" or
			defName="hana" or
			defName="kon" or
			defName="kuro" or
			defName="miko" or
			defName="siro" or
			defName="yuki" or
			defName="kohime" or
			defName="konf" or
			defName="sirof"
			]/comps </xpath>
		<value>
			<li Class="CombatExtended.CompProperties_Inventory"/>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="akame" or
			defName="aome" or
			defName="hana" or
			defName="kon" or
			defName="kuro" or
			defName="miko" or
			defName="siro" or
			defName="yuki" or
			defName="kohime" or
			defName="konf" or
			defName="sirof"
			]/statBases </xpath>
		<value>
			<Suppressability>0</Suppressability>
			<SmokeSensitivity>1</SmokeSensitivity>
		</value>
	</Operation>

	<!-- Siro-->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="siro"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>4</ArmorRating_Sharp>
			<MeleeCritChance>0.75</MeleeCritChance>
			<MeleeParryChance>0.75</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="siro"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>1.4</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="siro"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>忍刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>0.53</cooldownTime>
					<power>25</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<armorPenetrationSharp>2.82</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>忍刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>0.53</cooldownTime>
					<power>25</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<armorPenetrationSharp>2.82</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Kon -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kon"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
			<MeleeCritChance>0.80</MeleeCritChance>
			<MeleeParryChance>0.60</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kon"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>7.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kon"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>1</cooldownTime>
					<power>35</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<armorPenetrationSharp>3.5</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>1</cooldownTime>
					<power>35</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<armorPenetrationSharp>3.5</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Hana -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="hana"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2.5</ArmorRating_Sharp>
			<MeleeCritChance>0.2</MeleeCritChance>
			<MeleeParryChance>0.3</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="hana"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="hana"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>パンチ</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>2</cooldownTime>
					<power>1</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>パンチ</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>2</cooldownTime>
					<power>1</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Miko -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="miko"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>4</ArmorRating_Sharp>
			<MeleeCritChance>1.20</MeleeCritChance>
			<MeleeParryChance>1.00</MeleeParryChance>
			<ShotSpread>2</ShotSpread>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="miko"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>6</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="miko"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>パンチ</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>0.8</cooldownTime>
					<power>30</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>16</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>パンチ</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>0.8</cooldownTime>
					<power>30</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>16</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Akame/Aome -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="akame" or defName="aome"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2.5</ArmorRating_Sharp>
			<MeleeCritChance>0.25</MeleeCritChance>
			<MeleeParryChance>0.25</MeleeParryChance>
			<ShotSpread>1</ShotSpread>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="akame" or defName="aome"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="akame" or defName="aome"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>クマゴン</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>1.2</cooldownTime>
					<power>15</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.8</armorPenetrationBlunt>
					<armorPenetrationSharp>0.7</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>クマゴン</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>1.2</cooldownTime>
					<power>15</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.8</armorPenetrationBlunt>
					<armorPenetrationSharp>0.7</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Kuro -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kuro"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>5</ArmorRating_Sharp>
			<MeleeCritChance>0.75</MeleeCritChance>
			<MeleeParryChance>0.90</MeleeParryChance>
			<ShotSpread>2</ShotSpread>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kuro"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>7.5</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kuro"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>忍刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>0.25</cooldownTime>
					<power>10</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.00</armorPenetrationBlunt>
					<armorPenetrationSharp>2.25</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>忍刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>0.25</cooldownTime>
					<power>10</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.00</armorPenetrationBlunt>
					<armorPenetrationSharp>2.25</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- yuki -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="yuki"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>80</ArmorRating_Sharp>
			<MeleeCritChance>0.6</MeleeCritChance>
			<MeleeParryChance>0.6</MeleeParryChance>
			<ShotSpread>1</ShotSpread>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="yuki"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>200</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="yuki"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>ドラゴンクロー</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>2</cooldownTime>
					<power>1</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>ドラゴンクロー</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>2</cooldownTime>
					<power>1</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- konf-->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="konf"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>10</ArmorRating_Sharp>
			<MeleeCritChance>0.8</MeleeCritChance>
			<MeleeParryChance>0.6</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="konf"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>15</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="konf"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>1</cooldownTime>
					<power>35</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<armorPenetrationSharp>3.5</armorPenetrationSharp>
				</li>

				<li Class="CombatExtended.ToolCE">
					<label>刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>1</cooldownTime>
					<power>35</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.5</armorPenetrationBlunt>
					<armorPenetrationSharp>3.5</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Sirof-->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="sirof"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>8</ArmorRating_Sharp>
			<MeleeCritChance>0.75</MeleeCritChance>
			<MeleeParryChance>0.75</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="sirof"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>4</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="sirof"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>忍刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>0.53</cooldownTime>
					<power>25</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<armorPenetrationSharp>2.82</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>忍刀</label>
					<capacities>
						<li>Cut</li>
						<li>Stab</li>
					</capacities>
					<cooldownTime>0.53</cooldownTime>
					<power>25</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
					<armorPenetrationSharp>2.82</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- Kohime-->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kohime"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>2</ArmorRating_Sharp>
			<MeleeCritChance>0.6</MeleeCritChance>
			<MeleeParryChance>0.75</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kohime"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>0.8</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kohime"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>パンチ</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>1</cooldownTime>
					<power>20</power>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>パンチ</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<cooldownTime>1</cooldownTime>
					<power>20</power>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>12</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
	<!-- verbs -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="miko"]/verbs/li</xpath>
		<value>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Projectile_mikoshot</defaultProjectile>
				<warmupTime>1.6</warmupTime>
				<burstShotCount>6</burstShotCount>
				<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
				<minRange>1</minRange>
				<range>36</range>
				<soundCast>BulletImpact_Wood</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kohime"]/verbs/li</xpath>
		<value>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Projectile_kohimeshot</defaultProjectile>
				<warmupTime>2</warmupTime>
				<burstShotCount>1</burstShotCount>
				<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
				<minRange>1</minRange>
				<range>30</range>
				<soundCast>ThrowGrenade</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="akame"]/verbs/li</xpath>
		<value>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Projectile_kumagonshot</defaultProjectile>
				<warmupTime>2</warmupTime>
				<burstShotCount>1</burstShotCount>
				<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
				<minRange>1</minRange>
				<range>30</range>
				<soundCast>ThrowGrenade</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="aome"]/verbs/li</xpath>
		<value>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Projectile_kumagoroushot</defaultProjectile>
				<warmupTime>2</warmupTime>
				<burstShotCount>1</burstShotCount>
				<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
				<minRange>1</minRange>
				<range>30</range>
				<soundCast>Pawn_Melee_Punch_HitPawn</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="kuro"]/verbs/li</xpath>
		<value>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Projectile_kuroshot</defaultProjectile>
				<warmupTime>1.6</warmupTime>
				<burstShotCount>8</burstShotCount>
				<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
				<minRange>1</minRange>
				<range>25</range>
				<soundCast>BulletImpact_Wood</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="yuki"]/verbs/li</xpath>
		<value>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Projectile_yukishot</defaultProjectile>
				<warmupTime>3</warmupTime>
				<burstShotCount>1</burstShotCount>
				<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
				<minRange>1</minRange>
				<range>30</range>
				<soundCast>ThrowGrenade</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
			</li>
		</value>
	</Operation>

	<!-- Projectile -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Projectile_mikoshot" or
			defName="Projectile_kumagonshot" or
			defName="Projectile_kumagoroushot" or
			defName="Projectile_kuroshot" or
			defName="Projectile_yukishot" or
			defName="Projectile_kohimeshot"
			] </xpath>
		<value>
			<thingClass>CombatExtended.BulletCE</thingClass>
		</value>
	</Operation>

	<!-- Projectile -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_mikoshot"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>30</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>Flame</damageDef>
				<damageAmountBase>8</damageAmountBase>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_kumagonshot"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<speed>15</speed>
				<damageDef>Bullet</damageDef>
				<stoppingPower>1.5</stoppingPower>
				<armorPenetrationBase>0.25</armorPenetrationBase>
				<damageAmountBase>16</damageAmountBase>
				<armorPenetrationSharp>3</armorPenetrationSharp>
				<armorPenetrationBlunt>25</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_kumagoroushot"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<speed>25</speed>
				<damageDef>Bullet_harapan</damageDef>
				<stoppingPower>1.5</stoppingPower>
				<armorPenetrationBase>0.25</armorPenetrationBase>
				<damageAmountBase>16</damageAmountBase>
				<armorPenetrationSharp>3</armorPenetrationSharp>
				<armorPenetrationBlunt>25</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_kuroshot"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<speed>20</speed>
				<damageDef>Bullet</damageDef>
				<stoppingPower>1.5</stoppingPower>
				<armorPenetrationBase>0.25</armorPenetrationBase>
				<damageAmountBase>10</damageAmountBase>
				<armorPenetrationSharp>3</armorPenetrationSharp>
				<armorPenetrationBlunt>25</armorPenetrationBlunt>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_yukishot"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<flyOverhead>false</flyOverhead>
				<speed>20</speed>
				<damageDef>Frostbite</damageDef>
				<stoppingPower>0.1</stoppingPower>
				<damageAmountBase>1</damageAmountBase>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Projectile_kohimeshot"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<speed>20</speed>
				<flyOverhead>false</flyOverhead>
				<damageDef>Flame</damageDef>
				<damageAmountBase>40</damageAmountBase>
			</projectile>
		</value>
	</Operation>
</Patch>