<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- ========== 6x18mm Charged for Naga SMG ========== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_6x18mmCharged_NagaSMG</defName>
		<label>6x18mm Charged</label>
		<ammoTypes>
			<Ammo_6x18mmCharged>Bullet_6x18mmCharged_NagaSMG</Ammo_6x18mmCharged>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base6x18mmChargedBullet">
		<defName>Bullet_6x18mmCharged_NagaSMG</defName>
		<label>6x18mm Charged bullet</label>
		<graphicData>
			<texPath>Things/Weapon/Bullet_Plasma</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>10</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>14.4</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- ========== 12 Gauge Charged for Naga Shotgun ========== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_12GaugeCharged_NagaShotgun</defName>
		<label>12 Gauge Charged</label>
		<ammoTypes>
			<Ammo_12GaugeCharged>Bullet_12GaugeCharged_NagaShotgun</Ammo_12GaugeCharged>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base12GaugeChargedBullet">
		<defName>Bullet_12GaugeCharged_NagaShotgun</defName>
		<label>charge shot pellet</label>
		<graphicData>
			<texPath>Things/Weapon/Bullet_PlasmaBlast</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>15</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>5</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>32.4</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- ========== 5x35mm Charged for Naga Rifle ========== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_5x35mmCharged_NagaRifle</defName>
		<label>5x35mm Charged</label>
		<ammoTypes>
			<Ammo_5x35mmCharged>Bullet_5x35mmCharged_NagaRifle</Ammo_5x35mmCharged>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- Workaround for conditionally-patched projectiles: use an existing abstract class from the generic ammo library (In this case, Base8x35mmChargedBullet) -->
	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>Bullet_5x35mmCharged_NagaRifle</defName>
		<label>5x35mm Charged bullet</label>
		<graphicData>
			<texPath>Things/Weapon/Bullet_Plasma</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>13</damageAmountBase>
			<speed>178</speed>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>2</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>33</armorPenetrationSharp>
			<armorPenetrationBlunt>60</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<!-- ========== 8x35mm Charged for Naga Sniper Rifle ========== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_8x35mmCharged_NagaSniper</defName>
		<label>8x35mm Charged</label>
		<ammoTypes>
			<Ammo_8x35mmCharged>Bullet_8x35mmCharged_NagaSniper</Ammo_8x35mmCharged>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<ThingDef ParentName="Base8x35mmChargedBullet">
		<defName>Bullet_8x35mmCharged_NagaSniper</defName>
		<label>8x35mm Charged bullet</label>
		<graphicData>
			<texPath>Things/Weapon/Bullet_Plasma</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>19</damageAmountBase>
			<secondaryDamage>
				<li>
					<def>Bomb_Secondary</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
			<armorPenetrationSharp>14</armorPenetrationSharp>
			<armorPenetrationBlunt>57.6</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
</Defs>