<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Tools ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="CursedGun_MacSixTeen" or
			defName="CursedGun_Lugernikov" or
			defName="CursedGun_PKMini" or
			defName="CursedGun_GSTFourFour" or
			defName="CursedGun_AmericanNinety" or
			defName="CursedGun_TomNine" or
			defName="CursedGun_PPCyka" or
			defName="CursedGun_Khaukhat" or
			defName="CursedGun_KammyGun" or
			defName="CursedGun_ASFAL" or
			defName="CursedGun_Bossmerg" or
			defName="CursedGun_Fringspield"
			]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[
			defName="CursedGun_Deaglov" or
			defName="CursedGun_MPZweiundvierzig" or
			defName="CursedGun_SaigaEleven" or
			defName="CursedGun_Obrez" or
			defName="CursedGun_ZipTwoTwo" or
			defName="CursedGun_ZipTwoTwoThrown" or
			defName="CursedGun_SawPoint" or
			defName="CursedGun_Makeagle" or
			defName="CursedGun_Gluger" or
			defName="CursedGun_Llock" or
			defName="CursedGun_ScopedPistol"
			]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>
			Defs/ThingDef[defName="CursedGun_Kniper"]/tools
		</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Stab</li>
						<li>Cut</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.54</cooldownTime>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Guns ========== -->

	<!-- MAC-16 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_MacSixTeen</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.90</SwayFactor>
			<Bulk>2.50</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.3</warmupTime>
			<range>28</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- Lugernikov -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Lugernikov</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>0.85</SwayFactor>
			<Bulk>4.5</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.3</warmupTime>
			<range>28</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>9</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- PKMini -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_PKMini</defName>
		<statBases>
			<Bulk>10.00</Bulk>
			<SwayFactor>1.6</SwayFactor>
			<ShotSpread>0.6</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<warmupTime>0.7</warmupTime>
			<range>45</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.6</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- GSt 44 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_GSTFourFour</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>0.90</SwayFactor>
			<Bulk>2.50</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>1.5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_792x33mmKurz_FMJ</defaultProjectile>
			<warmupTime>0.3</warmupTime>
			<range>33</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>Shot_HeavySMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>31</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_792x33mmKurz</ammoSet>
		</AmmoUser>
		<FireModes>
			<aimedBurstShotCount>3</aimedBurstShotCount>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- MP42 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_MPZweiundvierzig</defName>
		<statBases>
			<Bulk>7.5</Bulk>
			<SwayFactor>2</SwayFactor>
			<ShotSpread>0.6</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<warmupTime>0.7</warmupTime>
			<range>45</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>2</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_MachineGun</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Saiga 11 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_SaigaEleven</defName>
		<statBases>
			<Mass>2.84</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.16</ShotSpread>
			<SwayFactor>1.93</SwayFactor>
			<Bulk>2.95</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>4</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<noSingleShot>true</noSingleShot>
		</FireModes>
		<weaponTags>
			<li>CE_SMG</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Obrez -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Obrez</defName>
		<statBases>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			<SightsEfficiency>0.1</SightsEfficiency>
			<ShotSpread>0.7</ShotSpread>
			<SwayFactor>2</SwayFactor>
			<Bulk>2.95</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- American-90 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_AmericanNinety</defName>
		<statBases>
			<Bulk>5.00</Bulk>
			<SwayFactor>1.6</SwayFactor>
			<ShotSpread>0.6</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_22LR_FMJ</defaultProjectile>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>45</range>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0.1</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>83</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_22LR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- Tom-9 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_TomNine</defName>
		<statBases>
			<Bulk>5.00</Bulk>
			<SwayFactor>1.6</SwayFactor>
			<ShotSpread>0.6</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<burstShotCount>8</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>45</range>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0.8</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>4</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- Deaglov -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Deaglov</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.9</SwayFactor>
			<Bulk>1.5</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x18mmMakarov_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>9</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x18mmMakarov</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Skorpiov -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Skorpiov</defName>
		<statBases>
			<Bulk>2</Bulk>
			<SwayFactor>0.9</SwayFactor>
			<ShotSpread>0.17</ShotSpread>
			<SightsEfficiency>0.7</SightsEfficiency>
			<RangedWeapon_Cooldown>0.46</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_9x18mmMakarov_FMJ</defaultProjectile>
			<burstShotCount>8</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>12</range>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0.8</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x18mmMakarov</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>4</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- AK4.7 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_AKFourPointSeven</defName>
		<statBases>
			<Bulk>4.4</Bulk>
			<SwayFactor>0.9</SwayFactor>
			<ShotSpread>0.17</ShotSpread>
			<SightsEfficiency>0.8</SightsEfficiency>
			<RangedWeapon_Cooldown>0.46</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<burstShotCount>8</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>22</range>
			<soundCast>Shot_HeavySMG</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0.8</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>4</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- PPCyka -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_PPCyka</defName>
		<statBases>
			<Bulk>3.00</Bulk>
			<SwayFactor>1.6</SwayFactor>
			<ShotSpread>0.3</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x25mmTokarev_FMJ</defaultProjectile>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>20</range>
			<soundCast>Shot_MachinePistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>0.1</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>71</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x25mmTokarev</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_SMG</li>
		</weaponTags>
	</Operation>

	<!-- Khaukhat -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Khaukhat</defName>
		<statBases>
			<Bulk>3.50</Bulk>
			<SwayFactor>1.6</SwayFactor>
			<ShotSpread>0.1</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>75</range>
			<soundCast>Shot_AssaultRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.1</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>34</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
			<li>CE_MachineGun</li>
		</weaponTags>
	</Operation>

	<!-- Kammy Gun -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_KammyGun</defName>
		<statBases>
			<Bulk>8.8</Bulk>
			<SwayFactor>1.19</SwayFactor>
			<ShotSpread>0.09</ShotSpread>
			<SightsEfficiency>1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>0.2</warmupTime>
			<range>44</range>
			<soundCast>Shot_AssaultRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.8</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>SuppressFire</aiAimMode>
			<aiUseBurstMode>False</aiUseBurstMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- AS FAL -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_ASFAL</defName>
		<statBases>
			<Bulk>6</Bulk>
			<SwayFactor>1.04</SwayFactor>
			<ShotSpread>0.08</ShotSpread>
			<SightsEfficiency>1.1</SightsEfficiency>
			<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_9x39mmSoviet_FMJ</defaultProjectile>
			<burstShotCount>4</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<warmupTime>1</warmupTime>
			<range>48</range>
			<soundCast>Shot_AssaultRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.1</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiAimMode>AimedShot</aiAimMode>
			<aiUseBurstMode>True</aiUseBurstMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- Zip 22 -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_ZipTwoTwo</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown>
			<SightsEfficiency>0.1</SightsEfficiency>
			<ShotSpread>0.5</ShotSpread>
			<SwayFactor>0.9</SwayFactor>
			<Bulk>0.5</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_22LR_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_22LR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Zip 22 Thrown -->

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[defName="CursedGun_ZipTwoTwoThrown"]</xpath>
		<attribute>ParentName</attribute>
		<value>BaseWeapon</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CursedGun_ZipTwoTwoThrown"]</xpath>
		<value>
			<thingCategories>
				<li>WeaponsRanged</li>
			</thingCategories>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="CursedGun_ZipTwoTwoThrown"]</xpath>
		<value>
			<thingClass>CombatExtended.AmmoThing</thingClass>
			<stackLimit>75</stackLimit>
			<resourceReadoutPriority>First</resourceReadoutPriority>
			<techLevel>Industrial</techLevel>
		</value>
	</Operation>

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="CursedGun_ZipTwoTwoThrown"]/recipeMaker</xpath>
	</Operation>

	<Operation Class="PatchOperationAttributeSet">
		<xpath>Defs/ThingDef[defName="CursedGun_ZipTwoTwoThrown"]</xpath>
		<attribute>Class</attribute>
		<value>CombatExtended.AmmoDef</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_ZipTwoTwoThrown</defName>
		<statBases>
			<SightsEfficiency>0.5</SightsEfficiency>
			<ShotSpread>1.5</ShotSpread>
			<SwayFactor>2</SwayFactor>
			<Bulk>0.5</Bulk>
			<RangedWeapon_Cooldown>0.48</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<label>Throw Zip 22</label>
			<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_ZipTwoTwoThrown</defaultProjectile>
			<warmupTime>0.66</warmupTime>
			<range>10</range>
			<soundCast>ThrowGrenade</soundCast>
			<ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer>
		</Properties>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bullet_ZipTwoTwoThrown"]/projectile</xpath>
		<value>
			<projectile Class="CombatExtended.ProjectilePropertiesCE">
				<damageDef>Blunt</damageDef>
				<damageAmountBase>14</damageAmountBase>
				<flyOverhead>false</flyOverhead>
				<speed>24</speed>
				<armorPenetrationBlunt>2.25</armorPenetrationBlunt>
				<preExplosionSpawnChance>0.9</preExplosionSpawnChance>
				<preExplosionSpawnThingDef>CursedGun_ZipTwoTwoThrown</preExplosionSpawnThingDef>
			</projectile>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bullet_ZipTwoTwoThrown"]</xpath>
		<value>
			<thingClass>CombatExtended.BulletCE</thingClass>
		</value>
	</Operation>

	<!-- Makeagle -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Makeagle</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.9</SwayFactor>
			<Bulk>1.7</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_50AE_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_50AE</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- SawPoint -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_SawPoint</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>0.9</SwayFactor>
			<Bulk>2</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_380ACP_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_380ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- Kniper -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Kniper</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.67</RangedWeapon_Cooldown>
			<SightsEfficiency>0.75</SightsEfficiency>
			<ShotSpread>0.32</ShotSpread>
			<SwayFactor>1.3</SwayFactor>
			<Bulk>1.2</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Projectile_kniper_blade</defaultProjectile>
			<ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer>
			<warmupTime>0.5</warmupTime>
			<range>25</range>
			<soundCast>Bow_Large</soundCast>
			<muzzleFlashScale>9</muzzleFlashScale>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<AmmoGenPerMagOverride>2</AmmoGenPerMagOverride>
			<reloadTime>1.2</reloadTime>
			<ammoSet>AmmoSet_Ballistic_Blade</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>Bipod_DMR</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Gluger	-->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Gluger</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>1.03</SwayFactor>
			<Bulk>1.7</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>7</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Llock -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Llock</defName>
		<statBases>
			<RangedWeapon_Cooldown>0.2</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.00</SwayFactor>
			<Bulk>1.5</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_9x19mmPara_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_Autopistol</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>17</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_9x19mmPara</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_Sidearm</li>
			<li>CE_AI_BROOM</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- Bossmerg -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Bossmerg</defName>
		<statBases>
			<Bulk>8.50</Bulk>
			<SwayFactor>1.0</SwayFactor>
			<ShotSpread>0.14</ShotSpread>
			<SightsEfficiency>1.2</SightsEfficiency>
			<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>Shot_Shotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<recoilAmount>1.1</recoilAmount>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>False</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- Dongopod -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/CombatExtended.AmmoSetDef[defName="AmmoSet_40x46mmGrenade"]/ammoTypes</xpath>
		<value>
			<Ammo_40x46mmGrenade_Rubber>Bullet_40x46mmGrenade_Rubber</Ammo_40x46mmGrenade_Rubber>
		</value>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Dongopod</defName>
		<statBases>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			<SightsEfficiency>0.75</SightsEfficiency>
			<ShotSpread>0.32</ShotSpread>
			<SwayFactor>1.3</SwayFactor>
			<Bulk>5</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_40x46mmGrenade_HE</defaultProjectile>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<warmupTime>1.1</warmupTime>
			<range>33</range>
			<minRange>5</minRange>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<soundCast>InfernoCannon_Fire</soundCast>
			<muzzleFlashScale>14</muzzleFlashScale>
			<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<AmmoGenPerMagOverride>3</AmmoGenPerMagOverride>
			<reloadTime>2.2</reloadTime>
			<ammoSet>AmmoSet_40x46mmGrenade</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>GunGrenadeLauncher</li>
			<li>GrenadeEMP</li>
			<li>CE_AI_SMOKE</li>
		</weaponTags>
	</Operation>

	<!-- Dongopod Rubber -->

	<Operation Class="PatchOperationRemove">
		<xpath>Defs/ThingDef[defName="CursedGun_DongopodRubber"]</xpath>
	</Operation>

	<!-- Fringspield -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_Fringspield</defName>
		<statBases>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>1.68</SwayFactor>
			<Bulk>12</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>55</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_AI_BROOM</li>
		</weaponTags>
	</Operation>

	<!-- Scoped Pistol -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>CursedGun_ScopedPistol</defName>
		<statBases>
			<Mass>1.5</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			<SightsEfficiency>0.01</SightsEfficiency>
			<ShotSpread>0.7</ShotSpread>
			<SwayFactor>2</SwayFactor>
			<Bulk>4</Bulk>
		</statBases>
		<Properties>
			<recoilAmount>5</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_303British_FMJ</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.3</reloadTime>
			<ammoSet>AmmoSet_303British</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>Bipod_DMR</li>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>
</Patch>