<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Forge_ForgeDagger"]/statBases</xpath>
		<value>
			<statBases>
				<WorkToMake>25500</WorkToMake>
				<Mass>0.6</Mass>
				<Bulk>5</Bulk>
				<MeleeCounterParryBonus>1</MeleeCounterParryBonus>
			</statBases>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Forge_ForgeDagger"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.9</MeleeCritChance>
				<MeleeParryChance>0.69</MeleeParryChance>
				<MeleeDodgeChance>0.33</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Forge_ForgeDagger"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.27</cooldownTime>
					<chanceFactor>0.10</chanceFactor>
					<armorPenetrationBlunt>0.7</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.33</cooldownTime>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>6</amount>
						</li>
					</extraMeleeDamages>
					<chanceFactor>0.60</chanceFactor>
					<armorPenetrationBlunt>0.459</armorPenetrationBlunt>
					<armorPenetrationSharp>2.4</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>27</power>
					<cooldownTime>1.4</cooldownTime>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>8</amount>
						</li>
					</extraMeleeDamages>
					<chanceFactor>0.30</chanceFactor>
					<armorPenetrationBlunt>0.674</armorPenetrationBlunt>
					<armorPenetrationSharp>1.0</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>