<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!--
		The Spitter isn't a conventional turret, but works as-is. Since the projectile is
		explosive, we don't really need to patch that either.
	-->
	<!-- ========== Fleshmass Spitter ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="FleshmassSpitter"]/verbs/li/range</xpath>
		<value>
			<range>72</range>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="FleshmassSpitter"]/verbs/li/minRange</xpath>
		<value>
			<minRange>9.9</minRange>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bullet_Shell_AcidSpit"]/projectile/damageAmountBase</xpath>
		<value>
			<damageAmountBase>14</damageAmountBase>
		</value>
	</Operation>

</Patch>