<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
	
	<!-- EN: combat frenzy -->
	<CombatFrenzy.label>战斗狂热</CombatFrenzy.label>
	<!-- EN: Mental state: Combat frenzy -->
	<CombatFrenzy.baseInspectLine>精神状态：战斗狂热</CombatFrenzy.baseInspectLine>
	<!-- EN: {0} has become frenzied from suppression! -->
	<CombatFrenzy.beginLetter>{0}因为长时期被压制而疯了!</CombatFrenzy.beginLetter>
	<!-- EN: frenzy -->
	<CombatFrenzy.beginLetterLabel>战斗狂热</CombatFrenzy.beginLetterLabel>
	<!-- EN: {0}'s combat frenzy has come to an end. -->
	<CombatFrenzy.recoveryMessage>{0}的战斗狂热结束了。</CombatFrenzy.recoveryMessage>
	
	<!-- EN: shell-shock -->
	<ShellShock.label>战斗疲劳症</ShellShock.label>
	<!-- EN: Mental state: Shell-shocked -->
	<ShellShock.baseInspectLine>精神状态：战斗疲劳症</ShellShock.baseInspectLine>
	<!-- EN: {0} has become shell-shocked from suppression! -->
	<ShellShock.beginLetter>{0}因为长时期作战而产生了战斗疲劳症!</ShellShock.beginLetter>
	<!-- EN: shell-shock -->
	<ShellShock.beginLetterLabel>战斗疲劳症</ShellShock.beginLetterLabel>
	<!-- EN: {0}'s shell-shock has come to an end. -->
	<ShellShock.recoveryMessage>{0}的战斗疲劳症结束了。</ShellShock.recoveryMessage>
	
</LanguageData>