<?xml version="1.0" encoding="utf-8"?>
<Patch>
	
	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>Odyssey</li>
		</mods>
		<match Class="PatchOperationSequence">
	<operations>

		<!-- ===== Mechanoid Bench Unique Weapon Tools ===== -->
		<li Class="PatchOperationReplace">
			<xpath>Defs/ThingDef[
				defName="Gun_MechaMinigun_Unique" or
				defName="Gun_MechaSniperRifle_Unique" or
				defName="Gun_MechaShotgun_Unique"]/tools
			</xpath>
			<value>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>stock</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>8</power>
						<cooldownTime>1.55</cooldownTime>
						<chanceFactor>1.5</chanceFactor>
						<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>barrel</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>5</power>
						<cooldownTime>2.02</cooldownTime>
						<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>muzzle</label>
						<capacities>
							<li>Poke</li>
						</capacities>
						<power>8</power>
						<cooldownTime>1.55</cooldownTime>
						<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
						<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
					</li>
				</tools>
			</value>
		</li>

		<!-- ===== Unique Mecha Minigun ===== -->
		<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
			<defName>Gun_MechaMinigun_Unique</defName>
			<statBases>
				<Mass>28.0</Mass>
				<Bulk>26.5</Bulk>
				<SwayFactor>1.35</SwayFactor>
				<ShotSpread>0.10</ShotSpread>
				<SightsEfficiency>1</SightsEfficiency>
				<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
			</statBases>
			<Properties>
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>True</hasStandardCommand>
				<defaultProjectile>Bullet_6x18mmCharged</defaultProjectile>
				<burstShotCount>50</burstShotCount>
				<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
				<warmupTime>2.5</warmupTime>
				<range>65</range>
				<soundCast>Shot_ChargeRifle</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
				<recoilAmount>1.24</recoilAmount>
				<recoilPattern>Regular</recoilPattern>
			</Properties>
			<AmmoUser>
				<magazineSize>750</magazineSize>
				<reloadTime>9.2</reloadTime>
				<ammoSet>AmmoSet_6x18mmCharged</ammoSet>
			</AmmoUser>
			<FireModes>
				<aiAimMode>SuppressFire</aiAimMode>
				<aimedBurstShotCount>20</aimedBurstShotCount>
			</FireModes>
			<weaponTags>
				<li>SpacerGun</li>
				<li>GunHeavy</li>
			</weaponTags>
			<AllowWithRunAndGun>false</AllowWithRunAndGun>
		</li>

		<!-- ===== Unique Mecha Sniper Rifle ===== -->
		<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
			<defName>Gun_MechaSniperRifle_Unique</defName>
			<statBases>
				<Mass>4.5</Mass>
				<Bulk>11.0</Bulk>
				<SwayFactor>1.9</SwayFactor>
				<ShotSpread>0.05</ShotSpread>
				<SightsEfficiency>2.6</SightsEfficiency>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<NightVisionEfficiency_Weapon>0.4</NightVisionEfficiency_Weapon>
			</statBases>
			<Properties>
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>True</hasStandardCommand>
				<defaultProjectile>Bullet_8x50mmCharged</defaultProjectile>
				<warmupTime>1.6</warmupTime>
				<range>85</range>
				<soundCast>ChargeLance_Fire</soundCast>
				<soundCastTail>GunTail_Medium</soundCastTail>
				<muzzleFlashScale>10</muzzleFlashScale>
			</Properties>
			<AmmoUser>
				<magazineSize>10</magazineSize>
				<reloadTime>4</reloadTime>
				<ammoSet>AmmoSet_8x50mmCharged</ammoSet>
			</AmmoUser>
			<FireModes>
				<aiAimMode>AimedShot</aiAimMode>
			</FireModes>
			<weaponTags>
				<li>SpacerGun</li>
				<li>SniperRifle</li>
			</weaponTags>
			<AllowWithRunAndGun>false</AllowWithRunAndGun>
		</li>

		<!-- ===== Unique Mecha Shotgun ===== -->
		<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
			<defName>Gun_MechaShotgun_Unique</defName>
			<statBases>
				<Mass>3.45</Mass>
				<Bulk>5</Bulk>
				<SwayFactor>1.25</SwayFactor>
				<ShotSpread>0.14</ShotSpread>
				<SightsEfficiency>1</SightsEfficiency>
				<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown>
			</statBases>
			<Properties>
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>True</hasStandardCommand>
				<defaultProjectile>Bullet_12GaugeCharged</defaultProjectile>
				<warmupTime>0.5</warmupTime>
				<range>22</range>
				<soundCast>ChargeLance_Fire</soundCast>
				<soundCastTail>GunTail_Heavy</soundCastTail>
				<muzzleFlashScale>12</muzzleFlashScale>
			</Properties>
			<AmmoUser>
				<magazineSize>15</magazineSize>
				<reloadTime>4.5</reloadTime>
				<ammoSet>AmmoSet_12GaugeCharged</ammoSet>
			</AmmoUser>
			<FireModes/>
			<weaponTags>
				<li>SpacerGun</li>
				<li>CE_AI_AssaultWeapon</li>
			</weaponTags>
		</li>
	
		</operations>
	</match>
</Operation>

</Patch>