<?xml version="1.0" encoding="UTF-8"?>
<Defs>

	<GameSetupStepDef>
		<defName>CE_ExplosionFalloffCurve</defName>
		<order>1000</order>
		<setupStep Class="CombatExtended.GameSetupStep_ExplosionCurve">
			<defaultExplosionFalloffCurve>
			<points>
				<li>(1.5, 1)</li>
				<li>(2.5, 0.5)</li>
				<li>(5, 0.25)</li>
				<li>(8, 0.1)</li>
				<li>(12, 0.05)</li>
			</points>
			</defaultExplosionFalloffCurve>
		</setupStep>
	</GameSetupStepDef>

</Defs>