<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ========================= Work tables ==========================-->

	<ThingDef ParentName="BenchBase">
		<defName>AmmoBench</defName>
		<label>loading bench</label>
		<thingClass>Building_WorkTable</thingClass>
		<description>A workstation for handloading ammo.</description>
		<graphicData>
			<texPath>Things/Building/AmmoBench/AmmoBench</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(3.5,1.5)</drawSize>
			<damageData>
				<cornerTL>Damage/Corner</cornerTL>
				<cornerTR>Damage/Corner</cornerTR>
				<cornerBL>Damage/Corner</cornerBL>
				<cornerBR>Damage/Corner</cornerBR>
			</damageData>
		</graphicData>
		<castEdgeShadows>true</castEdgeShadows>
		<staticSunShadowHeight>0.20</staticSunShadowHeight>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
		</stuffCategories>
		<costStuffCount>100</costStuffCount>
		<costList>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<altitudeLayer>Building</altitudeLayer>
		<fillPercent>0.5</fillPercent>
		<useHitPoints>True</useHitPoints>
		<statBases>
			<WorkToBuild>3000</WorkToBuild>
			<MaxHitPoints>180</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<Cleanliness>-2</Cleanliness>
		</statBases>
		<size>(3,1)</size>
		<designationCategory>Production</designationCategory>
		<passability>PassThroughOnly</passability>
		<pathCost>70</pathCost>
		<hasInteractionCell>True</hasInteractionCell>
		<interactionCellOffset>(0,0,-1)</interactionCellOffset>
		<surfaceType>Item</surfaceType>
		<inspectorTabs>
			<li>ITab_Bills</li>
		</inspectorTabs>
		<comps>
			<li Class="CompProperties_AffectedByFacilities">
				<linkableFacilities>
					<li>ToolCabinet</li>
				</linkableFacilities>
			</li>
		</comps>
		<building>
			<paintable>true</paintable>
			<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
			<forceShowRoomStats>true</forceShowRoomStats>
		</building>
		<researchPrerequisites>
			<li>Gunsmithing</li>
		</researchPrerequisites>
		<placeWorkers>
			<li>PlaceWorker_ShowFacilitiesConnections</li>
		</placeWorkers>
	</ThingDef>

	<ThingDef ParentName="BenchBase">
		<defName>GunsmithingBench</defName>
		<label>gunsmithing bench</label>
		<thingClass>Building_WorkTable</thingClass>
		<description>A workstation for creating and attaching attachments to weapons.</description>
		<graphicData>
			<texPath>Things/Building/AmmoBench/AmmoBench</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<drawSize>(3.5,1.5)</drawSize>
			<damageData>
				<cornerTL>Damage/Corner</cornerTL>
				<cornerTR>Damage/Corner</cornerTR>
				<cornerBL>Damage/Corner</cornerBL>
				<cornerBR>Damage/Corner</cornerBR>
			</damageData>
		</graphicData>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
		</stuffCategories>
		<costStuffCount>100</costStuffCount>
		<costList>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<altitudeLayer>Building</altitudeLayer>
		<fillPercent>0.5</fillPercent>
		<useHitPoints>True</useHitPoints>
		<statBases>
			<WorkToBuild>3000</WorkToBuild>
			<MaxHitPoints>180</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<Cleanliness>-2</Cleanliness>
		</statBases>
		<size>(3,1)</size>
		<!-- <designationCategory>Production</designationCategory> -->
		<passability>PassThroughOnly</passability>
		<pathCost>70</pathCost>
		<hasInteractionCell>True</hasInteractionCell>
		<interactionCellOffset>(0,0,-1)</interactionCellOffset>
		<surfaceType>Item</surfaceType>
		<inspectorTabs>
			<li>ITab_Bills</li>
		</inspectorTabs>
		<comps>
			<li Class="CompProperties_AffectedByFacilities">
				<linkableFacilities>
					<li>ToolCabinet</li>
				</linkableFacilities>
			</li>
		</comps>
		<building>
			<paintable>true</paintable>
			<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
			<forceShowRoomStats>true</forceShowRoomStats>
		</building>
		<placeWorkers>
			<li>PlaceWorker_ShowFacilitiesConnections</li>
		</placeWorkers>
		<modExtensions>
			<li Class="CombatExtended.ThingDefExtensionCE">
				<MenuHidden>True</MenuHidden>
			</li>
		</modExtensions>
	</ThingDef>

</Defs>