<?xml version="1.0" encoding="utf-8"?>

<Patch>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/BodyPartDef[defName="RE_HuskTorso" or defName="RE_HuskBody"]/hitPoints</xpath>
		<value>
			<hitPoints>50</hitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/BodyPartDef[defName="RE_HuskLeg"]/hitPoints</xpath>
		<value>
			<hitPoints>40</hitPoints>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>
			Defs/BodyDef[defName="RE_RachniLike"]//*[
			def="MechanicalThoraxCanManipulate" or
			def="Pronotum" or
			def="RE_HuskHead" or
			def="MechanicalLeg"]/groups
		</xpath>
		<value>
			<li>CoveredByNaturalArmor</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>
			Defs/BodyDef[defName="RE_Swarmer"]//*[
			def="Shell" or
			def="Pronotum" or
			def="RE_HuskHead" or
			def="MechanicalLeg"]/groups
		</xpath>
		<value>
			<li>CoveredByNaturalArmor</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>
			Defs/BodyDef[defName="RE_Banshee" or defName="RE_Husk" or defName="RE_Marauder" or defName="RE_Brute"]//*[
			def="RE_HuskTorso" or
			def="RE_HuskNeck" or
			def="RE_HuskHead" or
			def="RE_HuskShoulder" or
			def="RE_HuskArm" or
			def="RE_HuskHand" or
			def="RE_HuskFoot" or
			def="RE_HuskLeg"]/groups
		</xpath>
		<value>
			<li>CoveredByNaturalArmor</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>
			Defs/BodyDef[defName="RE_Colossus"]//*[
			def="RE_HuskBodyCanManipulate" or
			def="RE_HuskNeck" or
			def="RE_HuskHead" or
			def="Nose" or
			def="Horn" or
			def="Hoof" or
			def="RE_HuskLeg"]/groups
		</xpath>
		<value>
			<li>CoveredByNaturalArmor</li>
		</value>
	</Operation>

</Patch>