<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Artic Coyote === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_ArcticCoyote"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.26</MeleeDodgeChance>
			<MeleeCritChance>0.08</MeleeCritChance>
			<MeleeParryChance>0.04</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_ArcticCoyote"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.056</armorPenetrationSharp>
					<armorPenetrationBlunt>0.216</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.056</armorPenetrationSharp>
					<armorPenetrationBlunt>0.216</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>13</power>
					<cooldownTime>2</cooldownTime>
					<chanceFactor>0.7</chanceFactor>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.10</armorPenetrationSharp>
					<armorPenetrationBlunt>1.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.13</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Black Bear === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_BlackBear"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
			<ArmorRating_Blunt>0.05</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.025</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_BlackBear"]</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
					<armorPenetrationBlunt>3.9</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>20</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
					<armorPenetrationBlunt>3.9</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>22</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.11</armorPenetrationSharp>
					<armorPenetrationBlunt>6.5</armorPenetrationBlunt>
					<chanceFactor>0.7</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>10</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.2</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>