<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- Ammo Set -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_BallistaJavelins</defName>
		<label>javelins</label>
		<ammoTypes>
			<Pila>BallistaPilum_Fired</Pila>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- Projectile -->
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="BasePilumProjectile">
		<defName>BallistaPilum_Fired</defName>
		<label>pilum (fired)</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>45</damageAmountBase>
			<speed>60</speed>
			<armorPenetrationBlunt>141.12</armorPenetrationBlunt>
			<armorPenetrationSharp>13</armorPenetrationSharp>
			<preExplosionSpawnChance>0.4</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>Pila</preExplosionSpawnThingDef>
		</projectile>
		<modExtensions>
			<li Class="ProjectileImpactFX.EffectProjectileExtension">
				<AutoAssign>false</AutoAssign>
				<CreateTerrainEffects>true</CreateTerrainEffects>
				<StuckProjectileFleckDef>Fleck_CELandedJavelin</StuckProjectileFleckDef>
				<StuckProjectileFleckSize>0.85</StuckProjectileFleckSize>
			</li>
		</modExtensions>
	</ThingDef>

</Defs>