<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingCategoryDef>
		<defName>Ammo105mmHowitzerShells</defName>
		<label>105mm Howitzer shell</label>
		<parent>AmmoShells</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberCannon</iconPath>
	</ThingCategoryDef>

	<!-- ==================== AmmoSet ========================== -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_105mmHowitzerShell</defName>
		<label>105mm howitzer shells</label>
		<ammoTypes>
			<Ammo_105mmHowitzerShell_HE>Bullet_105mmHowitzerShell_HE</Ammo_105mmHowitzerShell_HE>
			<Ammo_105mmHowitzerShell_HE_HFuzed>Bullet_105mmHowitzerShell_HE_HFuzed</Ammo_105mmHowitzerShell_HE_HFuzed>
			<Ammo_105mmHowitzerShell_Incendiary>Bullet_105mmHowitzerShell_Incendiary</Ammo_105mmHowitzerShell_Incendiary>
			<Ammo_105mmHowitzerShell_EMP>Bullet_105mmHowitzerShell_EMP</Ammo_105mmHowitzerShell_EMP>
			<Ammo_105mmHowitzerShell_Smoke>Bullet_105mmHowitzerShell_Smoke</Ammo_105mmHowitzerShell_Smoke>
			<Ammo_105mmHowitzerShell_Anti>Bullet_105mmHowitzerShell_Anti</Ammo_105mmHowitzerShell_Anti>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
		<similarTo>AmmoSet_ArtilleryShell</similarTo>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_105mmHowitzerShell_directfire</defName>
		<label>105mm howitzer shells</label>
		<ammoTypes>
			<Ammo_105mmHowitzerShell_HEAT>Bullet_105mmHowitzerShell_HEAT_directfire</Ammo_105mmHowitzerShell_HEAT>
			<Ammo_105mmHowitzerShell_HE>Bullet_105mmHowitzerShell_HE_directfire</Ammo_105mmHowitzerShell_HE>
			<Ammo_105mmHowitzerShell_Incendiary>Bullet_105mmHowitzerShell_Incendiary_directfire</Ammo_105mmHowitzerShell_Incendiary>
			<Ammo_105mmHowitzerShell_EMP>Bullet_105mmHowitzerShell_EMP_directfire</Ammo_105mmHowitzerShell_EMP>
			<Ammo_105mmHowitzerShell_Smoke>Bullet_105mmHowitzerShell_Smoke_directfire</Ammo_105mmHowitzerShell_Smoke>
		</ammoTypes>
		<isMortarAmmoSet>true</isMortarAmmoSet>
		<similarTo>AmmoSet_ArtilleryShell</similarTo>
	</CombatExtended.AmmoSetDef>

	<!-- ==================== Ammo ========================== -->

	<ThingDef Class="CombatExtended.AmmoDef" Name="105mmHowitzerShellBase" ParentName="HeavyAmmoBase" Abstract="True">
		<description>Large cannon shell used by howitzers.</description>
		<thingCategories>
			<li>Ammo105mmHowitzerShells</li>
		</thingCategories>
		<graphicData>
			<drawSize>0.90</drawSize>
		</graphicData>
		<stackLimit>25</stackLimit>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting_TableMachining</li>
		</tradeTags>
		<statBases>
			<MaxHitPoints>250</MaxHitPoints>
			<Mass>19</Mass>
			<Bulk>20.27</Bulk>
		</statBases>
		<cookOffFlashScale>25</cookOffFlashScale>
		<cookOffSound>MortarBomb_Explode</cookOffSound>
		<isMortarAmmo>true</isMortarAmmo>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="105mmHowitzerShellBase">
		<defName>Ammo_105mmHowitzerShell_HE</defName>
		<label>105mm Howitzer shell (HE)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/HE</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeHE</ammoClass>
		<detonateProjectile>Bullet_105mmHowitzerShell_HE</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="105mmHowitzerShellBase">
		<defName>Ammo_105mmHowitzerShell_HE_HFuzed</defName>
		<label>105mm Howitzer shell (Airburst)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/AB</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeHETF</ammoClass>
		<detonateProjectile>Bullet_105mmHowitzerShell_HE</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="105mmHowitzerShellBase">
		<defName>Ammo_105mmHowitzerShell_HEAT</defName>
		<label>105mm Howitzer shell (HEAT)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Tank/HEAT</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<Mass>21</Mass>
		</statBases>
		<ammoClass>RocketHEAT</ammoClass>
		<detonateProjectile>Bullet_105mmHowitzerShell_HEAT_directfire</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="105mmHowitzerShellBase">
		<defName>Ammo_105mmHowitzerShell_Incendiary</defName>
		<label>105mm Howitzer shell (Incendiary)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/INC</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeIncendiary</ammoClass>
		<detonateProjectile>Bullet_105mmHowitzerShell_Incendiary</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="105mmHowitzerShellBase">
		<defName>Ammo_105mmHowitzerShell_EMP</defName>
		<label>105mm Howitzer shell (EMP)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/EMP</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>GrenadeEMP</ammoClass>
		<detonateProjectile>Bullet_105mmHowitzerShell_EMP</detonateProjectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.AmmoDef" ParentName="105mmHowitzerShellBase">
		<defName>Ammo_105mmHowitzerShell_Smoke</defName>
		<label>105mm Howitzer shell (Smoke)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/SMK</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>Smoke</ammoClass>
		<detonateProjectile>Bullet_105mmHowitzerShell_Smoke</detonateProjectile>
	</ThingDef>
	
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="81mmMortarShellBase">
		<defName>Ammo_105mmHowitzerShell_Anti</defName>
		<label>105mm Howitzer shell (Anti)</label>
		<graphicData>
			<texPath>Things/Ammo/Cannon/Howitzer/ANTI</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>1600</MarketValue>
			<Mass>12.8</Mass>
			<Bulk>17.3</Bulk>
		</statBases>
		<thingSetMakerTags>
			<li>RewardStandardCore</li>
		</thingSetMakerTags>
		<tradeTags>
			<li>CE_AutoEnableTrade_Sellable</li>
		</tradeTags>
		<thingCategories Inherit="False">
			<li>Ammo105mmHowitzerShells</li>
		</thingCategories>				
		<ammoClass>Antigrain</ammoClass>
		<comps>
			<!-- Vanilla values -->
			<li Class="CompProperties_Explosive">
				<explosiveRadius>14.9</explosiveRadius>
				<damageAmountBase>300</damageAmountBase>
				<explosiveDamageType>BombSuper</explosiveDamageType>
				<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
				<chanceToStartFire>0.22</chanceToStartFire>
				<damageFalloff>true</damageFalloff>
				<explosionEffect>GiantExplosion</explosionEffect>
				<explosionSound>Explosion_GiantBomb</explosionSound>
				<preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef>
				<wickTicks>60~120</wickTicks>
				<explodeOnKilled>True</explodeOnKilled>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<!-- ================== Projectiles ================== -->

	<!-- indirect fire-->
	<ThingDef Name="Base105mmHowitzerShell" ParentName="BaseExplosiveBullet" Abstract="true">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>0</speed>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
			<soundAmbient>MortarRound_Ambient</soundAmbient>
			<flyOverhead>true</flyOverhead>
			<dropsCasings>false</dropsCasings>
			<gravityFactor>5</gravityFactor>
			<shellingProps>
				<tilesPerTick>0.10</tilesPerTick>
				<range>30</range>
			</shellingProps>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShell">
		<defName>Bullet_105mmHowitzerShell_HE</defName>
		<label>105mm Howitzer shell (HE)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/HE</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>217</damageAmountBase>
			<explosionRadius>3</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>40</Fragment_Large>
					<Fragment_Small>44</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShell">
		<defName>Bullet_105mmHowitzerShell_HE_HFuzed</defName>
		<label>105mm Howitzer shell (Airburst)</label>
		<thingClass>CombatExtended.ProjectileCE_HeightFuse</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/AB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<damageAmountBase>0</damageAmountBase>
			<explosionRadius>3</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<aimHeightOffset>11</aimHeightOffset>
			<shellingProps>
				<damage>0.26</damage>
			</shellingProps>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>40</Fragment_Large>
					<Fragment_Small>65</Fragment_Small>
				</fragments>
				<fragAngleRange>-90~-40</fragAngleRange>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShell">
		<defName>Bullet_105mmHowitzerShell_Incendiary</defName>
		<label>105mm Howitzer shell (Incendiary)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/INC</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<explosionRadius>8</explosionRadius>
			<flyOverhead>true</flyOverhead>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.15</preExplosionSpawnChance>
			<soundExplode>MortarIncendiary_Explode</soundExplode>
			<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>116</damageAmountBase>
				<explosiveDamageType>Thermobaric</explosiveDamageType>
				<explosiveRadius>2.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShell">
		<defName>Bullet_105mmHowitzerShell_EMP</defName>
		<label>105mm Howitzer shell (EMP)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/EMP</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>217</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>0</armorPenetrationBlunt>
			<flyOverhead>true</flyOverhead>
			<explosionRadius>6.5</explosionRadius>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShell">
		<defName>Bullet_105mmHowitzerShell_Smoke</defName>
		<label>105mm Howitzer shell (Smoke)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/SMK</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<suppressionFactor>0.0</suppressionFactor>
			<dangerFactor>0.0</dangerFactor>
			<explosionRadius>8.5</explosionRadius>
			<flyOverhead>true</flyOverhead>
			<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
			<soundExplode>Explosion_EMP</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
			<soundAmbient>MortarRound_Ambient</soundAmbient>
			<postExplosionGasType>BlindSmoke</postExplosionGasType>
			<preExplosionSpawnChance>1</preExplosionSpawnChance>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<explosionEffect>ExtinguisherExplosion</explosionEffect>
		</projectile>
	</ThingDef>
	
	<ThingDef ParentName="Base81mmMortarShell">
		<defName>Bullet_105mmHowitzerShell_Anti</defName>
		<label>105mm Howitzer shell (Anti)</label>
		<graphicData>
			<texPath>Things/Projectile/Mortar/Antigrain</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>BombSuper</damageDef>
			<!-- Same damage as 81mm shells. The justification for this is the antigrain warhead being more or less the same, a single grain of antimatter. The delivery platform is just different -->
			<!-- Mind you, this is still crazy good. This still does 4x damage compared to 105mm HE -->
			<damageAmountBase>800</damageAmountBase>
			<explosionRadius>50</explosionRadius>
			<explosionChanceToStartFire>0.22</explosionChanceToStartFire>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<flyOverhead>true</flyOverhead>
			<explosionEffect>GiantExplosion</explosionEffect>
			<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
			<soundExplode>Explosion_GiantBomb</soundExplode>
			<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
			<soundAmbient>MortarRound_Ambient</soundAmbient>
			<preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef>
			<shellingProps>
				<damage>0.85</damage>
			</shellingProps>
		</projectile>
	</ThingDef>

	<!-- direct fire-->
	<ThingDef Name="Base105mmHowitzerShellDirectfire" ParentName="BaseExplosiveBullet" Abstract="true">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>147</speed>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<flyOverhead>false</flyOverhead>
			<dropsCasings>false</dropsCasings>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShellDirectfire">
		<defName>Bullet_105mmHowitzerShell_HEAT_directfire</defName>
		<label>105mm cannon shell (HEAT)</label>
		<thingClass>CombatExtended.BulletCE</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Cannon/HEAT</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>178</speed>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>352</damageAmountBase>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<armorPenetrationSharp>375</armorPenetrationSharp>
			<armorPenetrationBlunt>46.013</armorPenetrationBlunt>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>153</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>26</Fragment_Large>
					<Fragment_Small>13</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShellDirectfire">
		<defName>Bullet_105mmHowitzerShell_HE_directfire</defName>
		<label>105mm Howitzer shell (HE)</label>
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/HE</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bomb</damageDef>
			<damageAmountBase>217</damageAmountBase>
			<explosionRadius>3</explosionRadius>
			<soundExplode>MortarBomb_Explode</soundExplode>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>40</Fragment_Large>
					<Fragment_Small>44</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShellDirectfire">
		<defName>Bullet_105mmHowitzerShell_Incendiary_directfire</defName>
		<label>105mm Howitzer shell (Incendiary)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/INC</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>PrometheumFlame</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<explosionRadius>8</explosionRadius>
			<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
			<preExplosionSpawnChance>0.25</preExplosionSpawnChance>
			<soundExplode>MortarIncendiary_Explode</soundExplode>
			<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>116</damageAmountBase>
				<explosiveDamageType>Thermobaric</explosiveDamageType>
				<explosiveRadius>2.5</explosiveRadius>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShellDirectfire">
		<defName>Bullet_105mmHowitzerShell_EMP_directfire</defName>
		<label>105mm Howitzer shell (EMP)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/EMP</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>EMP</damageDef>
			<damageAmountBase>216</damageAmountBase>
			<armorPenetrationSharp>0</armorPenetrationSharp>
			<armorPenetrationBlunt>0</armorPenetrationBlunt>
			<explosionRadius>6.5</explosionRadius>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base105mmHowitzerShellDirectfire">
		<defName>Bullet_105mmHowitzerShell_Smoke_directfire</defName>
		<label>105mm Howitzer shell (Smoke)</label>
		<graphicData>
			<texPath>Things/Projectile/Cannon/Howitzer/SMK</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Smoke</damageDef>
			<suppressionFactor>0.0</suppressionFactor>
			<dangerFactor>0.0</dangerFactor>
			<explosionRadius>8.5</explosionRadius>
			<soundExplode>Explosion_EMP</soundExplode>
			<postExplosionGasType>BlindSmoke</postExplosionGasType>
			<preExplosionSpawnChance>1</preExplosionSpawnChance>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			<explosionEffect>ExtinguisherExplosion</explosionEffect>
		</projectile>
	</ThingDef>

	<!-- ==================== Recipes ========================== -->

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_105mmHowitzerShell_HE</defName>
		<label>make 105mm (HE) howitzer shells x2</label>
		<description>Craft 2 105mm (HE) howitzer shells.</description>
		<jobString>Making 105mm (HE) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>10000</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>7</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_105mmHowitzerShell_HE>2</Ammo_105mmHowitzerShell_HE>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_105mmHowitzerShell_HE_HFuzed</defName>
		<label>make 105mm (Airburst) howitzer shells x2</label>
		<description>Craft 2 105mm (Airburst) howitzer shells.</description>
		<jobString>Making 105mm (Airburst) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>11200</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>7</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_105mmHowitzerShell_HE_HFuzed>2</Ammo_105mmHowitzerShell_HE_HFuzed>
		</products>
		<skillRequirements>
			<Crafting>5</Crafting>
		</skillRequirements>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_105mmHowitzerShell_HEAT</defName>
		<label>make 105mm (HEAT) howitzer shells x2</label>
		<description>Craft 2 105mm (HEAT) howitzer shells.</description>
		<jobString>Making 105mm (HEAT) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
			<li>CE_Launchers</li>
		</researchPrerequisites>
		<workAmount>10400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>76</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>FSX</li>
					</thingDefs>
				</filter>
				<count>4</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>FSX</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_105mmHowitzerShell_HEAT>2</Ammo_105mmHowitzerShell_HEAT>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_105mmHowitzerShell_Incendiary</defName>
		<label>make 105mm (Incendiary) howitzer shells x2</label>
		<description>Craft 2 105mm (Incendiary) howitzer shells.</description>
		<jobString>Making 105mm (Incendiary) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>8400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>3</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
				<li>Prometheum</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_105mmHowitzerShell_Incendiary>2</Ammo_105mmHowitzerShell_Incendiary>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_105mmHowitzerShell_EMP</defName>
		<label>make 105mm (EMP) howitzer shells x2</label>
		<description>Craft 2 105mm (EMP) howitzer shells.</description>
		<jobString>Making 105mm (EMP) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
			<li>MicroelectronicsBasics</li>
		</researchPrerequisites>
		<workAmount>12000</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>10</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_105mmHowitzerShell_EMP>2</Ammo_105mmHowitzerShell_EMP>
		</products>
	</RecipeDef>

	<RecipeDef ParentName="ArtilleryAmmoRecipeBase">
		<defName>MakeAmmo_105mmHowitzerShell_Smoke</defName>
		<label>make 105mm (Smoke) howitzer shells x2</label>
		<description>Craft 2 105mm (Smoke) howitzer shells.</description>
		<jobString>Making 105mm (Smoke) howitzer shells.</jobString>
		<researchPrerequisite Inherit="False" />
		<researchPrerequisites>
			<li>Mortars</li>
			<li>CE_TurretHeavyWeapons</li>
		</researchPrerequisites>
		<workAmount>8400</workAmount>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>60</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>ComponentIndustrial</li>
					</thingDefs>
				</filter>
				<count>2</count>
			</li>
			<li>
				<filter>
					<thingDefs>
						<li>Prometheum</li>
					</thingDefs>
				</filter>
				<count>3</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
				<li>Prometheum</li>
				<li>ComponentIndustrial</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_105mmHowitzerShell_Smoke>2</Ammo_105mmHowitzerShell_Smoke>
		</products>
	</RecipeDef>

</Defs>