<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- Mercenary chemical grenadier -->

	<PawnKindDef ParentName="MercenaryGunnerBase">
		<defName>MercenaryChemGrenadier</defName>
		<label>mercenary chemical grenadier</label>
		<combatPower>60</combatPower>
		<canBeSapper>true</canBeSapper>
		<weaponTags Inherit="False">
			<li>GrenadeSmoke</li>
		</weaponTags>
		<initialResistanceRange>10~20</initialResistanceRange>
		<weaponMoney>500~500</weaponMoney>
		<apparelRequired>
			<li>CE_Apparel_GasMask</li>
		</apparelRequired>
		<techHediffsTags>
			<li>Advanced</li>
		</techHediffsTags>
		<techHediffsChance>0.01</techHediffsChance>
		<modExtensions>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>10</min>
					<max>30</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>100</min>
						<max>200</max>
					</sidearmMoney>
					<weaponTags>
						<li>CE_Sidearm</li>
					</weaponTags>
				</forcedSidearm>
			</li>
		</modExtensions>
	</PawnKindDef>

	<PawnKindDef ParentName="PirateScavTierBase">
		<defName>Noxxer</defName>
		<label>scavenger noxxer</label>
		<combatPower>40</combatPower>
		<canBeSapper>true</canBeSapper>
		<apparelMoney>300~500</apparelMoney>
		<apparelRequired>
			<li>CE_Apparel_GasMask</li>
		</apparelRequired>
		<weaponMoney>200~300</weaponMoney>
		<weaponTags>
			<li>GrenadeSmoke</li>
		</weaponTags>
		<initialResistanceRange>10~20</initialResistanceRange>
		<modExtensions>
			<li Class="CombatExtended.LoadoutPropertiesExtension">
				<primaryMagazineCount>
					<min>10</min>
					<max>30</max>
				</primaryMagazineCount>
				<forcedSidearm>
					<sidearmMoney>
						<min>100</min>
						<max>200</max>
					</sidearmMoney>
					<weaponTags>
						<li>CE_Sidearm_Melee</li>
					</weaponTags>
				</forcedSidearm>
			</li>
		</modExtensions>
	</PawnKindDef>
</Defs>