<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==========  Maul  =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PsychicWarhammer" or
			defName="HMW_MeleeWeapon_PersonaPsychicWarhammer"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.78</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>40</power>
					<cooldownTime>2.75</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>1200</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PsychicWarhammer"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.10</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PsychicWarhammer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.50</MeleeParryChance>
			<MeleeDodgeChance>0.05</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaPsychicWarhammer"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.30</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaPsychicWarhammer"]/equippedStatOffsets</xpath>
		<value>
			<MeleeCritChance>0.25</MeleeCritChance>
			<MeleeParryChance>0.70</MeleeParryChance>
			<MeleeDodgeChance>0.25</MeleeDodgeChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PsychicWarhammer" or
			defName="HMW_MeleeWeapon_PersonaPsychicWarhammer"]/statBases/Mass </xpath>
		<value>
			<Mass>25</Mass>
			<Bulk>20</Bulk>
		</value>
	</Operation>

	<!-- ==========  Heavy Monosword  =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyMonoSword" or
			defName="HMW_MeleeWeapon_PersonaHeavyMonoSword"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.32</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3.375</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>29</power>
					<cooldownTime>3.12</cooldownTime>
					<chanceFactor>1.2</chanceFactor>
					<armorPenetrationBlunt>5.415</armorPenetrationBlunt>
					<armorPenetrationSharp>67.7</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>edge</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>80</power>
					<cooldownTime>3.36</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>12.5</armorPenetrationBlunt>
					<armorPenetrationSharp>35.72</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyMonoSword"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.10</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyMonoSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaHeavyMonoSword"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.30</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaHeavyMonoSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.25</MeleeCritChance>
				<MeleeParryChance>0.70</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyMonoSword" or
			defName="HMW_MeleeWeapon_PersonaHeavyMonoSword"]/statBases/Mass </xpath>
		<value>
			<Mass>25</Mass>
			<Bulk>20</Bulk>
		</value>
	</Operation>

	<!-- ==========  Zeusblade  =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_ZeusSword" or
			defName="HMW_MeleeWeapon_PersonaZeusSword"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>Point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>38</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>15</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3.12</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>5.415</armorPenetrationBlunt>
					<armorPenetrationSharp>43.32</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>68</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>15</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3.94</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>9.68</armorPenetrationBlunt>
					<armorPenetrationSharp>32.7</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.12</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>4.05</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_ZeusSword"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.10</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_ZeusSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaZeusSword"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.30</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaZeusSword"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.25</MeleeCritChance>
				<MeleeParryChance>0.70</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_ZeusSword" or
			defName="HMW_MeleeWeapon_PersonaZeusSword"]/statBases/Mass </xpath>
		<value>
			<Mass>25</Mass>
			<Bulk>20</Bulk>
		</value>
	</Operation>

	<!-- ==========  Flame Lance  =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_FlameLance" or
			defName="HMW_MeleeWeapon_PersonaFlameLance"]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>Point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>48</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>10</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3.91</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>9.72</armorPenetrationBlunt>
					<armorPenetrationSharp>97.2</armorPenetrationSharp>
					<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>55</power>
					<extraMeleeDamages>
						<li>
							<def>Flame</def>
							<amount>10</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>3.68</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<armorPenetrationBlunt>9.68</armorPenetrationBlunt>
					<armorPenetrationSharp>27.6</armorPenetrationSharp>
					<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.32</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>3.375</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_FlameLance"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.10</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_FlameLance"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaFlameLance"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.30</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaFlameLance"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.25</MeleeCritChance>
				<MeleeParryChance>0.70</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_FlameLance" or
			defName="HMW_MeleeWeapon_PersonaFlameLance"]/statBases/Mass </xpath>
		<value>
			<Mass>25</Mass>
			<Bulk>20</Bulk>
		</value>
	</Operation>

	<!-- ==========  Heavy Zeushammer  =========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyZeushammer"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.78</cooldownTime>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>72</power>
					<extraMeleeDamages>
						<li>
							<def>EMP</def>
							<amount>20</amount>
						</li>
					</extraMeleeDamages>
					<cooldownTime>5.17</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>412.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyZeushammer"]/statBases</xpath>
		<value>
			<MeleeCounterParryBonus>0.10</MeleeCounterParryBonus>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyZeushammer"]</xpath>
		<value>
			<equippedStatOffsets>
				<MeleeCritChance>0.05</MeleeCritChance>
				<MeleeParryChance>0.50</MeleeParryChance>
				<MeleeDodgeChance>0.05</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>
	<!--		
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaHeavyZeushammer"]/statBases</xpath>
<value>
<MeleeCounterParryBonus>0.30</MeleeCounterParryBonus>
</value>
</li>

<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_PersonaHeavyZeushammer"]</xpath>
<value>
<equippedStatOffsets>
  <MeleeCritChance>0.25</MeleeCritChance>
  <MeleeParryChance>0.70</MeleeParryChance>
  <MeleeDodgeChance>0.25</MeleeDodgeChance>
</equippedStatOffsets>
</value>
</li>
-->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="HMW_MeleeWeapon_HeavyZeushammer"]/statBases/Mass</xpath>
		<value>
			<Mass>25</Mass>
			<Bulk>20</Bulk>
		</value>
	</Operation>
</Patch>