<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Bren_Mk1_RWP</defName>
		<statBases>
			<WorkToMake>68000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.51</SwayFactor>
			<Bulk>13.56</Bulk>
			<Mass>10.04</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>147</Steel>
			<ComponentIndustrial>9</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_303British_FMJ</defaultProjectile>
			<recoilAmount>1.24</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>59</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_303British</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Chauchat_Mle_1915_RWP</defName>
		<statBases>
			<WorkToMake>52000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>1.44</SwayFactor>
			<Bulk>11.43</Bulk>
			<Mass>9.07</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>147</Steel>
			<ComponentIndustrial>9</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_8x50mmRLebel_FMJ</defaultProjectile>
			<recoilAmount>1.30</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>31</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_8x50mmRLebel</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_DP-28_RWP</defName>
		<statBases>
			<WorkToMake>74500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.53</SwayFactor>
			<Bulk>14.70</Bulk>
			<Mass>9.12</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>173</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<recoilAmount>1.32</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>47</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_DPM_RWP</defName>
		<statBases>
			<WorkToMake>76000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.53</SwayFactor>
			<Bulk>14.70</Bulk>
			<Mass>9.12</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>175</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<recoilAmount>1.32</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>47</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Galil_ARM_556mm_RWP</defName>
		<statBases>
			<WorkToMake>48500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>0.99</SwayFactor>
			<Bulk>8.42</Bulk>
			<Mass>4.35</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>83</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<recoilAmount>1.28</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>51</range>
			<soundCast>Shot_AssaultRifle</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_HK21_RWP</defName>
		<statBases>
			<WorkToMake>82200</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>13.21</Bulk>
			<Mass>7.92</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>178</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<recoilAmount>1.46</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Lewis_Gun_RWP</defName>
		<statBases>
			<WorkToMake>70000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.72</SwayFactor>
			<Bulk>14.83</Bulk>
			<Mass>11.80</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>175</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_303British_FMJ</defaultProjectile>
			<recoilAmount>1.13</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>47</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_303British</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M60_RWP</defName>
		<statBases>
			<WorkToMake>81000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.47</SwayFactor>
			<Bulk>13.67</Bulk>
			<Mass>10.40</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>175</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<recoilAmount>1.31</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M240B_RWP</defName>
		<statBases>
			<WorkToMake>83000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>18.35</Bulk>
			<Mass>12.70</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>179</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<recoilAmount>1.31</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M249_RWP</defName>
		<statBases>
			<WorkToMake>75000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>13.35</Bulk>
			<Mass>7.70</Mass>
			<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>167</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<recoilAmount>0.92</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>200</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M1918_BAR_RWP</defName>
		<statBases>
			<WorkToMake>69000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.92</SwayFactor>
			<Bulk>11.94</Bulk>
			<Mass>7.25</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>155</Steel>
			<ComponentIndustrial>9</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
			<recoilAmount>1.52</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>51</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_3006Springfield</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MG3_RWP</defName>
		<statBases>
			<WorkToMake>84500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.59</SwayFactor>
			<Bulk>15.25</Bulk>
			<Mass>10.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>172</Steel>
			<ComponentIndustrial>13</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<recoilAmount>1.27</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MG34_RWP</defName>
		<statBases>
			<WorkToMake>80000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.59</SwayFactor>
			<Bulk>15.20</Bulk>
			<Mass>10.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>177</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<recoilAmount>1.32</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_MG42_RWP</defName>
		<statBases>
			<WorkToMake>82000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.66</SwayFactor>
			<Bulk>15.20</Bulk>
			<Mass>11.57</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>175</Steel>
			<ComponentIndustrial>13</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<recoilAmount>1.24</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_PK_RWP</defName>
		<statBases>
			<WorkToMake>83000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.45</SwayFactor>
			<Bulk>14.73</Bulk>
			<Mass>9.00</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>179</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<recoilAmount>1.32</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_PKM_RWP</defName>
		<statBases>
			<WorkToMake>84500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.34</SwayFactor>
			<Bulk>14.60</Bulk>
			<Mass>7.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>182</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<recoilAmount>1.45</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_PKP_Pecheneg_RWP</defName>
		<statBases>
			<WorkToMake>86800</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.42</SwayFactor>
			<Bulk>14.55</Bulk>
			<Mass>8.70</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>187</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<recoilAmount>1.34</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_RPD_RWP</defName>
		<statBases>
			<WorkToMake>71500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.24</SwayFactor>
			<Bulk>13.37</Bulk>
			<Mass>7.40</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>160</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<recoilAmount>1.22</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<soundCast>Shot762x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>100</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_RPK_RWP</defName>
		<statBases>
			<WorkToMake>70000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.06</SwayFactor>
			<Bulk>12.40</Bulk>
			<Mass>4.80</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>162</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<recoilAmount>1.54</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<soundCast>Shot762x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>75</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_RPK-74_RWP</defName>
		<statBases>
			<WorkToMake>69000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.07</SwayFactor>
			<Bulk>11.60</Bulk>
			<Mass>4.70</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>160</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_545x39mmSoviet_FMJ</defaultProjectile>
			<recoilAmount>1.17</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot545x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>45</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_545x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_RPKS_RWP</defName>
		<statBases>
			<WorkToMake>68000</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.09</SwayFactor>
			<Bulk>9.20</Bulk>
			<Mass>5.10</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>165</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<recoilAmount>1.50</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<soundCast>Shot762x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>40</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_RPKS-74_RWP</defName>
		<statBases>
			<WorkToMake>69800</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.08</SwayFactor>
			<Bulk>9.45</Bulk>
			<Mass>4.85</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>163</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_545x39mmSoviet_FMJ</defaultProjectile>
			<recoilAmount>1.15</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot545x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>45</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_545x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Zastava_M53_RWP</defName>
		<statBases>
			<WorkToMake>81500</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.66</SwayFactor>
			<Bulk>15.20</Bulk>
			<Mass>11.50</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>8</WoodLog>
			<Steel>175</Steel>
			<ComponentIndustrial>13</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_792x57mmMauser_FMJ</defaultProjectile>
			<recoilAmount>1.24</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_Minigun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>50</magazineSize>
			<reloadTime>7.8</reloadTime>
			<ammoSet>AmmoSet_792x57mmMauser</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_LMG</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Zastava_M72_RWP</defName>
		<statBases>
			<WorkToMake>45400</WorkToMake>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.09</SwayFactor>
			<Bulk>11.25</Bulk>
			<Mass>5.37</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>135</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x39mmSoviet_FMJ</defaultProjectile>
			<recoilAmount>1.46</recoilAmount>
			<burstShotCount>10</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<warmupTime>1.1</warmupTime>
			<range>59</range>
			<soundCast>Shot762x39</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
			<recoilPattern>Mounted</recoilPattern>
		</Properties>
		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x39mmSoviet</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>SuppressFire</aiAimMode>
			<aimedBurstShotCount>5</aimedBurstShotCount>
		</FireModes>
		<weaponTags>
			<li>IndustrialGunAdvanced</li>
			<li>CE_MachineGun</li>
			<li>Bipod_SAW</li>
			<li>CE_AI_Suppressive</li>
		</weaponTags>
	</Operation>
</Patch>