<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Alien_Wolvx"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Humanoid</bodyShape>
			</li>
		</value>
	</Operation>

	<!-- ========== Gives Gun Gizmos to Wolvx HUD thing ========== -->
	<!-- ========== Also Makes Em Suppressable ========== -->
	<!-- ========== Wait is it wolvx or logann ========== -->
	<!-- ========== Question for the ages! \o/ ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="BaseWolvPawn"]</xpath>
		<value>
			<comps>
				<li>
					<compClass>CombatExtended.CompPawnGizmo</compClass>
				</li>
				<li Class="CombatExtended.CompProperties_Suppressable"/>
			</comps>
		</value>
	</Operation>
	<!-- ========== Patch Wolvx Melee Attacks ========== -->
	<!-- ========== Big fuckin large boys (and girls) ========== -->
	<!-- ========== Hit hard, and prefer to hit hard ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Alien_Wolvx"]/statBases</xpath>
		<value>
			<AimingAccuracy>0.8</AimingAccuracy>
			<MeleeDodgeChance>0.8</MeleeDodgeChance>
			<MeleeCritChance>1.75</MeleeCritChance>
			<MeleeParryChance>1.75</MeleeParryChance>
			<ReloadSpeed>0.8</ReloadSpeed>
			<Suppressability>0.15</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Alien_Wolvx"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>3</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.0</armorPenetrationSharp>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>teeth</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>15</power>
					<cooldownTime>2.5</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.40</armorPenetrationSharp>
					<armorPenetrationBlunt>1.0</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== BaseBodySize, ArmorRatings, MoveSpeed, and BaseHealth are already set. I think. ========== -->
	<!-- ========== Thanks Xenn! ========== -->
</Patch>