<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== AA12 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_AA12S</defName>
		<statBases>
			<Mass>5.20</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.49</SwayFactor>
			<Bulk>10.66</Bulk>
			<WorkToMake>32000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>15</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.26</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
			<soundCast>RNShotAutoShotgun</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>32</magazineSize>
			<reloadTime>4.9</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== KS-23 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_KS23S</defName>
		<statBases>
			<Mass>3.85</Mass>
			<RangedWeapon_Cooldown>1.02</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.43</SwayFactor>
			<Bulk>10.40</Bulk>
			<WorkToMake>12000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Chemfuel>5</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_23x75mmR_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>20</range>
			<soundCast>RNShotPumpShot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>4</magazineSize>
			<reloadTime>3.4</reloadTime>
			<ammoSet>AmmoSet_23x75mmR</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Kel-Tec KSG ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_KSGS</defName>
		<statBases>
			<Mass>6.90</Mass>
			<RangedWeapon_Cooldown>0.97</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.35</SwayFactor>
			<Bulk>6.60</Bulk>
			<WorkToMake>17000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>RNShotPumpShot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>13.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== M1014 / Benelli M4 Super 90 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_M1014S</defName>
		<statBases>
			<Mass>3.82</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>6.82</Bulk>
			<WorkToMake>18000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotM1014S</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>6.8</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Model 1887 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Model1887LA</defName>
		<statBases>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.79</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<Bulk>9.97</Bulk>
			<WorkToMake>10000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>RNShotModel1887LA</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Model 1897 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Model1897S</defName>
		<statBases>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<Bulk>10.00</Bulk>
			<WorkToMake>10000</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>50</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotPumpShot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Mossberg 500 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Mossberg500S</defName>
		<statBases>
			<Mass>3.40</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.55</SwayFactor>
			<Bulk>12.07</Bulk>
			<WorkToMake>11500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>60</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RN870Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Mossberg 500 Tactical ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Mossberg500TacticalS</defName>
		<statBases>
			<Mass>3.06</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>8.35</Bulk>
			<WorkToMake>16500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<soundCast>RN870Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Remington 870 Magnum ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Remington870MagnumS</defName>
		<statBases>
			<Mass>3.40</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>9.78</Bulk>
			<WorkToMake>12500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RN870Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Remington 870 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Remington870S</defName>
		<statBases>
			<Mass>2.54</Mass>
			<RangedWeapon_Cooldown>1.02</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>0.92</SwayFactor>
			<Bulk>6.68</Bulk>
			<WorkToMake>10000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RN870Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Remington 870 Tactical ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Remington870TacticalS</defName>
		<statBases>
			<Mass>2.72</Mass>
			<RangedWeapon_Cooldown>1.02</RangedWeapon_Cooldown>
			<SightsEfficiency>1.1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.12</SwayFactor>
			<Bulk>7.67</Bulk>
			<WorkToMake>16000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.5</warmupTime>
			<range>12</range>
			<soundCast>RN870Shot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>5.1</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Saiga-12 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Saiga12S</defName>
		<statBases>
			<Mass>3.50</Mass>
			<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.15</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>9.10</Bulk>
			<WorkToMake>20500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>3</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>RNShotSAIGA</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>8</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Sawed-Off Shotgun ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SawedOff</defName>
		<statBases>
			<Mass>1.90</Mass>
			<RangedWeapon_Cooldown>0.93</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.17</ShotSpread>
			<SwayFactor>2.73</SwayFactor>
			<Bulk>6.29</Bulk>
			<WorkToMake>8500</WorkToMake>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>40</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck_SB</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>11</range>
			<soundCast>RNShotSawnOff</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>2</magazineSize>
			<reloadTime>1.7</reloadTime>
			<ammoSet>AmmoSet_12Gauge_SB</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== SPAS-12 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SPAS12S</defName>
		<statBases>
			<Mass>4.40</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.48</SwayFactor>
			<Bulk>8.20</Bulk>
			<WorkToMake>18500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShotSPAS</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>9</magazineSize>
			<reloadTime>7.65</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Supernova ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_Supernova</defName>
		<statBases>
			<Mass>3.45</Mass>
			<RangedWeapon_Cooldown>0.99</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<Bulk>10.16</Bulk>
			<WorkToMake>12500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNNovaShot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== Super-Shorty / Mossberg Maverick 88 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SuperShorty</defName>
		<statBases>
			<Mass>1.80</Mass>
			<RangedWeapon_Cooldown>1.03</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>0.60</SwayFactor>
			<Bulk>4.19</Bulk>
			<WorkToMake>8500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>1</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>12</range>
			<soundCast>RNShortShot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>3</magazineSize>
			<reloadTime>2.55</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== USAS-12 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_USAS12S</defName>
		<statBases>
			<Mass>5.45</Mass>
			<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.51</SwayFactor>
			<Bulk>9.60</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.36</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>11</range>
			<burstShotCount>3</burstShotCount>
			<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
			<soundCast>RNShotUSAS</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
			<aimedBurstShotCount>2</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ========== UTAS UTS-15 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_UTS15S</defName>
		<statBases>
			<Mass>3.10</Mass>
			<RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown>
			<SightsEfficiency>1.0</SightsEfficiency>
			<ShotSpread>0.14</ShotSpread>
			<SwayFactor>1.03</SwayFactor>
			<Bulk>7.20</Bulk>
			<WorkToMake>15500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>2</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
			<warmupTime>0.6</warmupTime>
			<range>16</range>
			<soundCast>RNShotPumpShot</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>15</magazineSize>
			<reloadTime>13.25</reloadTime>
			<ammoSet>AmmoSet_12Gauge</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>Snapshot</aiAimMode>
		</FireModes>

		<weaponTags>
			<li>CE_AI_AssaultWeapon</li>
		</weaponTags>
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<!-- shotguns with stocks -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_AA12S" or
			defName="RNGun_KS23S" or
			defName="RNGun_KSGS" or
			defName="RNGun_M1014S" or
			defName="RNGun_Mossberg500S" or
			defName="RNGun_Mossberg500TacticalS" or
			defName="RNGun_Remington870MagnumS" or
			defName="RNGun_Remington870TacticalS" or
			defName="RNGun_Saiga12S" or
			defName="RNGun_SPAS12S" or
			defName="RNGun_Supernova" or
			defName="RNGun_USAS12S" or
			defName="RNGun_UTS15S"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- shotguns without stocks -->
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_Model1887LA" or
			defName="RNGun_Model1897S" or
			defName="RNGun_Remington870S" or
			defName="RNGun_SawedOff" or
			defName="RNGun_SuperShorty"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>grip</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.54</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>0.555</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>