<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- Projectile -->
	<ThingDef ParentName="BasePilumProjectile">
		<defName>pphhyy_RustedJavalin_Thrown_CE</defName>
		<label>javelin (thrown)</label>
		<graphicData>
			<texPath>Weapons/Ranged/projectiles/Barbarian_RustedJavalin</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>1.5</drawSize>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>13</damageAmountBase>
			<speed>14</speed>
			<armorPenetrationBlunt>6.54</armorPenetrationBlunt>
			<armorPenetrationSharp>2.75</armorPenetrationSharp>
			<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>pphhyy_Barbarian_RustedJavalin</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BasePilumProjectile">
		<defName>pphhyy_RustedThrowingAxe_Thrown_CE</defName>
		<label>thrown axe</label>
		<graphicData>
			<texPath>Weapons/Ranged/projectiles/Barbarian_RustedThrowingAxe</texPath>
			<graphicClass>Graphic_Flicker</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Cut</damageDef>
			<damageAmountBase>13</damageAmountBase>
			<speed>18</speed>
			<armorPenetrationSharp>1.1</armorPenetrationSharp>
			<armorPenetrationBlunt>22</armorPenetrationBlunt>
			<preExplosionSpawnChance>0.60</preExplosionSpawnChance>
			<preExplosionSpawnThingDef>pphhyy_Barbarian_RustedThrowingAxe</preExplosionSpawnThingDef>
		</projectile>
	</ThingDef>

</Defs>