<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ======= American FP-45 Liberator Single-Shot Pistol ======= -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>K4G_Gun_WW2AmericanSingleShotPistol</defName>
		<statBases>
			<Mass>0.5</Mass>
			<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
			<SightsEfficiency>0.7</SightsEfficiency>
			<ShotSpread>0.18</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>1.41</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
			<warmupTime>0.3</warmupTime>
			<range>10</range>
			<soundCast>Shot_Revolver</soundCast>
			<soundCastTail>GunTail_Light</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<AmmoGenPerMagOverride>3</AmmoGenPerMagOverride>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_45ACP</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
		</FireModes>
		<weaponTags>
			<li>CE_OneHandedWeapon</li>
		</weaponTags>
	</Operation>

	<!-- ======= American M1917 Revolver ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceRevolver"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.18</ShotSpread>
				<SwayFactor>1.2</SwayFactor>
				<Bulk>2.1</Bulk>
				<Mass>1.1</Mass>
				<RangedWeapon_Cooldown>0.50</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.57</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>16</range>
					<soundCast>Shot_Revolver</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.6</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1911 Pistol ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServicePistol"]</xpath>
		<value>
			<statBases>
				<Mass>1.11</Mass>
				<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
				<SightsEfficiency>0.7</SightsEfficiency>
				<ShotSpread>0.17</ShotSpread>
				<SwayFactor>1.07</SwayFactor>
				<Bulk>2.10</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.05</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>16</range>
					<soundCast>Shot_Autopistol</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1903 Springfield Rifle ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceRifle"]</xpath>
		<value>
			<statBases>
				<Mass>4.19</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.63</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>5</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1917 Endfield Rifle ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceRifleB"]</xpath>
		<value>
			<statBases>
				<Mass>4.19</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.63</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1903 Springfield Rifle (Bayonet) ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceRifleBayonet"]</xpath>
		<value>
			<statBases>
				<Mass>4.35</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.63</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>5</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1917 Endfield Rifle (Bayonet) ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceRifleBBayonet"]</xpath>
		<value>
			<statBases>
				<Mass>4.35</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.63</SwayFactor>
				<Bulk>12.60</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>2.04</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_BoltActionRifle</soundCast>
					<soundCastTail>GunTail_Heavy</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1 Garand Semi-Automatic Rifle ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSemiAutomaticRifle"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>1</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.41</SwayFactor>
				<Bulk>11.2</Bulk>
				<Mass>4.5</Mass>
				<RangedWeapon_Cooldown>0.30</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.72</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_SniperRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1 Garand Semi-Automatic Rifle (Bayonet) ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSemiAutomaticRifleBayonet"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>1</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.41</SwayFactor>
				<Bulk>11.2</Bulk>
				<Mass>4.7</Mass>
				<RangedWeapon_Cooldown>0.30</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.72</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>55</range>
					<soundCast>Shot_SniperRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>8</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1 Carbine ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceCarbine"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>1</SightsEfficiency>
				<ShotSpread>0.06</ShotSpread>
				<SwayFactor>1.25</SwayFactor>
				<Bulk>9</Bulk>
				<Mass>2.4</Mass>
				<RangedWeapon_Cooldown>0.30</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.3</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_30Carbine_FMJ</defaultProjectile>
					<warmupTime>1.1</warmupTime>
					<range>42</range>
					<soundCast>Shot_AssaultRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>15</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_30Carbine</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M12 Shotgun ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceShotgun"]</xpath>
		<value>
			<statBases>
				<Mass>3.2</Mass>
				<RangedWeapon_Cooldown>0.6</RangedWeapon_Cooldown>
				<ShotSpread>0.20</ShotSpread>
				<SwayFactor>1.20</SwayFactor>
				<Bulk>9.5</Bulk>
				<SightsEfficiency>0.7</SightsEfficiency>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.5</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
					<warmupTime>0.3</warmupTime>
					<range>16</range>
					<soundCast>Shot_Shotgun</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadOneAtATime>true</reloadOneAtATime>
					<reloadTime>0.9</reloadTime>
					<ammoSet>AmmoSet_12Gauge</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes"/>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M12 Shotgun (Bayonet) ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceShotgunBayonet"]</xpath>
		<value>
			<statBases>
				<Mass>3.5</Mass>
				<RangedWeapon_Cooldown>0.6</RangedWeapon_Cooldown>
				<ShotSpread>0.20</ShotSpread>
				<SwayFactor>1.20</SwayFactor>
				<Bulk>9.5</Bulk>
				<SightsEfficiency>0.7</SightsEfficiency>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.5</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_12Gauge_Buck</defaultProjectile>
					<warmupTime>0.3</warmupTime>
					<range>16</range>
					<soundCast>Shot_Shotgun</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>6</magazineSize>
					<reloadOneAtATime>true</reloadOneAtATime>
					<reloadTime>0.9</reloadTime>
					<ammoSet>AmmoSet_12Gauge</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes"/>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1 Thompson SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSMG"]</xpath>
		<value>
			<statBases>
				<Mass>4.5</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.13</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>8.9</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.22</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>26</range>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>30</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M3 SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSMGB"]</xpath>
		<value>
			<statBases>
				<Mass>3.61</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.14</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>6</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.1</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>26</range>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>20</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M2 Hyde SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSMGC"]</xpath>
		<value>
			<statBases>
				<Mass>4.2</Mass>
				<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.14</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>8.4</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.20</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>26</range>
					<burstShotCount>6</burstShotCount>
					<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>30</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1928 Thompson SMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSMGD"]</xpath>
		<value>
			<statBases>
				<Mass>5</Mass>
				<RangedWeapon_Cooldown>0.4</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.13</ShotSpread>
				<SwayFactor>1.21</SwayFactor>
				<Bulk>8.9</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.45</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_45ACP_FMJ</defaultProjectile>
					<warmupTime>0.6</warmupTime>
					<range>26</range>
					<burstShotCount>10</burstShotCount>
					<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
					<soundCast>Shot_HeavySMG</soundCast>
					<soundCastTail>GunTail_Light</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>30</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_45ACP</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>Snapshot</aiAimMode>
					<aimedBurstShotCount>5</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American Johnson M1941 LMG ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceLMG"]</xpath>
		<value>
			<statBases>
				<Mass>5.9</Mass>
				<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
				<SightsEfficiency>1</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.40</SwayFactor>
				<Bulk>13</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.32</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.3</warmupTime>
					<range>62</range>
					<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
					<burstShotCount>6</burstShotCount>
					<soundCast>Shot_Minigun</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
					<recoilPattern>Mounted</recoilPattern>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>20</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aimedBurstShotCount>3</aimedBurstShotCount>
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>SuppressFire</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceLMG"]/weaponTags</xpath>
		<value>
			<li>Bipod_LMG</li>
		</value>
	</Operation>

	<!-- ======= American Browning Automatic Rifle ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceAutomaticRifle"]</xpath>
		<value>
			<statBases>
				<Mass>7.25</Mass>
				<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
				<SightsEfficiency>1.00</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.34</SwayFactor>
				<Bulk>12.94</Bulk>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.51</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.3</warmupTime>
					<range>58</range>
					<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
					<burstShotCount>6</burstShotCount>
					<soundCast>Shot_SniperRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
					<targetParams>
						<canTargetLocations>true</canTargetLocations>
					</targetParams>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>20</magazineSize>
					<reloadTime>4</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>SuppressFire</aiAimMode>
					<aimedBurstShotCount>3</aimedBurstShotCount>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1903A4 Springfield Sniper Rifle ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSniperRifle"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>2.4</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.41</SwayFactor>
				<Bulk>13.60</Bulk>
				<Mass>4.9</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.72</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.4</warmupTime>
					<range>74</range>
					<soundCast>Shot_SniperRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>5</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1903 Springfield Sniper Rifle ======= -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="K4G_Gun_WW2AmericanServiceSniperRifleB"]</xpath>
		<value>
			<statBases>
				<SightsEfficiency>2.3</SightsEfficiency>
				<ShotSpread>0.05</ShotSpread>
				<SwayFactor>1.41</SwayFactor>
				<Bulk>13.60</Bulk>
				<Mass>4.8</Mass>
				<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
			</statBases>
			<verbs>
				<li Class="CombatExtended.VerbPropertiesCE">
					<recoilAmount>1.72</recoilAmount>
					<verbClass>CombatExtended.Verb_ShootCE</verbClass>
					<hasStandardCommand>true</hasStandardCommand>
					<defaultProjectile>Bullet_3006Springfield_FMJ</defaultProjectile>
					<warmupTime>1.4</warmupTime>
					<range>74</range>
					<soundCast>Shot_SniperRifle</soundCast>
					<soundCastTail>GunTail_Medium</soundCastTail>
					<muzzleFlashScale>9</muzzleFlashScale>
				</li>
			</verbs>
			<comps>
				<li Class="CombatExtended.CompProperties_AmmoUser">
					<magazineSize>5</magazineSize>
					<reloadTime>4.3</reloadTime>
					<ammoSet>AmmoSet_3006Springfield</ammoSet>
				</li>
				<li Class="CombatExtended.CompProperties_FireModes">
					<aiUseBurstMode>FALSE</aiUseBurstMode>
					<aiAimMode>AimedShot</aiAimMode>
				</li>
			</comps>
		</value>
	</Operation>

	<!-- ======= American M1 Bazooka Rocket Launcher ======= -->
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>K4G_Gun_WW2AmericanServiceRocketLauncher</defName>
		<statBases>
			<Mass>7.20</Mass>
			<RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown>
			<SightsEfficiency>1.15</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread>
			<SwayFactor>1.68</SwayFactor>
			<Bulk>12.50</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_M6_HEAT</defaultProjectile>
			<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
			<warmupTime>2.01</warmupTime>
			<range>40</range>
			<minRange>5</minRange>
			<soundCast>InfernoCannon_Fire</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
			<targetParams>
				<canTargetLocations>true</canTargetLocations>
			</targetParams>
		</Properties>
		<AmmoUser>
			<magazineSize>1</magazineSize>
			<reloadTime>5.6</reloadTime>
			<ammoSet>AmmoSet_M6Rocket</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<AllowWithRunAndGun>false</AllowWithRunAndGun>
	</Operation>
</Patch>