<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- ========== Charge Blaster Turret ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_ChargeBlasterTurret</defName>
		<statBases>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.2</ShotSpread><!-- Manually adjusted from 0.08 due to accuracy concerns. -->
			<SwayFactor>0.56</SwayFactor>
			<Bulk>6.00</Bulk>
		</statBases>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_8x40mmCharged</defaultProjectile>
			<range>55</range>
			<burstShotCount>1</burstShotCount>
			<soundCast>Shot_ChargeBlaster</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
			<defaultCooldownTime>2.5</defaultCooldownTime>
			<linkedBodyPartsGroup>BulbTurret</linkedBodyPartsGroup>
			<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
			<ticksBetweenBurstShots>150</ticksBetweenBurstShots>
		</Properties>
	</Operation>

</Patch>