<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Projectiles ================== -->

	<ThingDef ParentName="BaseRPG7Grenade">
		<defName>Bullet_90mmMATADOR</defName>
		<label>90mm MATADOR missile</label>
		<graphicData>
			<texPath>Things/Projectile/Rocket/MATADOR</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<damageAmountBase>248</damageAmountBase>
			<armorPenetrationSharp>500</armorPenetrationSharp>
			<armorPenetrationBlunt>33.233</armorPenetrationBlunt>
			<speed>63</speed>
			<soundAmbient>RocketPropelledLoop_Small</soundAmbient>
		</projectile>
		<comps>
			<li Class="CombatExtended.CompProperties_ExplosiveCE">
				<damageAmountBase>111</damageAmountBase>
				<explosiveDamageType>Bomb</explosiveDamageType>
				<explosiveRadius>1</explosiveRadius>
				<explosionSound>MortarBomb_Explode</explosionSound>
				<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
			</li>
			<li Class="CombatExtended.CompProperties_Fragments">
				<fragments>
					<Fragment_Large>4</Fragment_Large>
					<Fragment_Small>8</Fragment_Small>
				</fragments>
			</li>
		</comps>
	</ThingDef>

</Defs>