<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- === Projectiles === -->

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>HRPPA_Bullet_PsychicPulseCannonCE</defName>
		<label>PsychicPulse</label>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_PsychicPulse_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>1</damageAmountBase>
			<armorPenetrationSharp>12</armorPenetrationSharp>
			<armorPenetrationBlunt>20</armorPenetrationBlunt>
			<speed>80</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>HRPPA_Bullet_PsychicPulseRepeaterCE</defName>
		<label>PsychicPulse</label>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_PsychicPulse_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>2</damageAmountBase>
			<armorPenetrationSharp>22</armorPenetrationSharp>
			<armorPenetrationBlunt>30</armorPenetrationBlunt>
			<speed>95</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>HRPPA_Bullet_PsychicPulseSpinnerCE</defName>
		<label>PsychicPulse</label>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_PsychicPulse_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>1</damageAmountBase>
			<armorPenetrationSharp>36</armorPenetrationSharp>
			<armorPenetrationBlunt>175</armorPenetrationBlunt>
			<speed>95</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>HRPPA_Bullet_PsychicPulseShotgunCE</defName>
		<label>PsychicPulse</label>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_PsychicPulse_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>2</damageAmountBase>
			<armorPenetrationSharp>18</armorPenetrationSharp>
			<armorPenetrationBlunt>25</armorPenetrationBlunt>
			<pelletCount>10</pelletCount>
			<spreadMult>25</spreadMult>
			<speed>80</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>HRPPA_Bullet_PsychicPulseReacherCE</defName>
		<label>PsychicPulse</label>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_PsychicPulse_Small</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>2</damageAmountBase>
			<armorPenetrationSharp>36</armorPenetrationSharp>
			<armorPenetrationBlunt>175</armorPenetrationBlunt>
			<speed>150</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="Base556x45mmNATOBullet">
		<defName>HRPPA_Bullet_PsychicPulseLancerCE</defName>
		<label>PsychicPulse</label>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_PsychicPulse_LanceShot</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<dropsCasings>false</dropsCasings>
			<damageAmountBase>3</damageAmountBase>
			<armorPenetrationSharp>40</armorPenetrationSharp>
			<armorPenetrationBlunt>300</armorPenetrationBlunt>
			<speed>200</speed>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="BaseGrenadeProjectile">
		<defName>HRPPA_Proj_PsychicPulseGrenadeCE</defName>
		<graphicData>
			<texPath>Things/Projectile/HRPPW_grenade</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Neuralizer_weak</damageDef>
			<damageAmountBase>5</damageAmountBase>
			<explosionRadius>6.9</explosionRadius>
			<explosionDelay>100</explosionDelay>
			<speed>40</speed>
			<ai_IsIncendiary>false</ai_IsIncendiary>
			<flyOverhead>false</flyOverhead>
			<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
		</projectile>
	</ThingDef>

</Defs>