<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== SwampDawg ========== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="BogHound"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BogHound"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>6</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BogHound"]/statBases</xpath>
		<value>
			<ArmorRating_Blunt>0.05</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.01</ArmorRating_Sharp>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>0.11</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="BogHound"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<armorPenetrationSharp>0.1</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>razorfangs</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>2</chanceFactor>
					<armorPenetrationSharp>0.55</armorPenetrationSharp>
					<armorPenetrationBlunt>4.863</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>3.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.225</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="BogHound"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="BogHound"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="BogHound"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>500</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === PrairieDog === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="PrairieDog"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="PrairieDog"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="PrairieDog"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.88</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.575</armorPenetrationBlunt>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.00</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>	
	</Operation>

	<!-- === Porcupine === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Porcupine"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Porcupine"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.01</MeleeDodgeChance>
			<MeleeCritChance>0</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Porcupine"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>PorcupineScratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>PorcupineScratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>PorcupineBite</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.8</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.2</armorPenetrationSharp>
					<armorPenetrationBlunt>0.25</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>16</power>
					<cooldownTime>1.6</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.08</armorPenetrationSharp>
					<armorPenetrationBlunt>2.16</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Mastodon ========== -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Mastodon"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mastodon"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>4.9</MoveSpeed>
			<MeleeDodgeChance>0.08</MeleeDodgeChance>
			<MeleeCritChance>0.79</MeleeCritChance>
			<MeleeParryChance>0.51</MeleeParryChance>
			<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mastodon"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>tusk</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>73</power>
					<cooldownTime>3.87</cooldownTime>
					<linkedBodyPartsGroup>TuskAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>44.226</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left foot</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.64</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>28.160</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right foot</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>36</power>
					<cooldownTime>2.64</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>8.160</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>55</power>
					<cooldownTime>3.82</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>39</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Mastodon"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Mastodon"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mastodon"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1900</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Scimitar Cat === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Cat_Scimitar"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Cat_Scimitar"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.50</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Cat_Scimitar"]</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.08</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.18</armorPenetrationSharp>
					<armorPenetrationBlunt>2.5</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>17</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.08</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.18</armorPenetrationSharp>
					<armorPenetrationBlunt>2.5</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>17</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
						<li>Stab</li>
					</capacities>
					<power>34</power>
					<cooldownTime>2.3</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.5</armorPenetrationSharp>
					<armorPenetrationBlunt>4.46</armorPenetrationBlunt>
					<chanceFactor>0.8</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Cat_Scimitar"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Cat_Scimitar"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Cat_Scimitar"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>900</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- ========== Wolverine ========== -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Wolverine"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolverine"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.1</MeleeCritChance>
			<MeleeParryChance>0.04</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolverine"]</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>razorfangs</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>15</power>
					<cooldownTime>1.89</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>2</chanceFactor>
					<armorPenetrationSharp>0.5</armorPenetrationSharp>
					<armorPenetrationBlunt>1.863</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Wolverine"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Wolverine"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolverine"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>700</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- ========== Great Wolf ========== -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Wolf_Great"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Wolf_Great"]/statBases/MoveSpeed</xpath>
		<value>
			<MoveSpeed>6.25</MoveSpeed>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolf_Great"]/statBases</xpath>
		<value>
			<ArmorRating_Blunt>0.15</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
			<MeleeDodgeChance>0.23</MeleeDodgeChance>
			<MeleeCritChance>0.20</MeleeCritChance>
			<MeleeParryChance>0.11</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolf_Great"]</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.19</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>razorfangs</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>26</power>
					<cooldownTime>1.89</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<chanceFactor>2</chanceFactor>
					<armorPenetrationSharp>2</armorPenetrationSharp>
					<armorPenetrationBlunt>9.863</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>3.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1.225</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Wolf_Great"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Wolf_Great"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolf_Great"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>700</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Moose === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Moose"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Moose"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.07</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.14</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Moose"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.49</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.450</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.49</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.450</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.49</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.250</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.49</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.250</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>0.7</chanceFactor>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.08</armorPenetrationSharp>
					<armorPenetrationBlunt>0.750</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.97</cooldownTime>
					<restrictedGender>Female</restrictedGender>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>antlers</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>20</power>
					<cooldownTime>2.66</cooldownTime>
					<restrictedGender>Male</restrictedGender>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<armorPenetrationBlunt>4</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Musk Ox === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Muskox"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Muskox"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.17</MeleeDodgeChance>
			<MeleeCritChance>0.25</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Muskox"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>3.17</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>FrontLeftLeg_2</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.2</cooldownTime>
					<armorPenetrationBlunt>2.250</armorPenetrationBlunt>
					<linkedBodyPartsGroup>FrontRightLeg_2</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>0.8</cooldownTime>
					<chanceFactor>0.5</chanceFactor>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Alpha Thrumbo ========== -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
			<MeleeCritChance>1</MeleeCritChance>
			<MeleeParryChance>0.6</MeleeParryChance>
			<Flammability>0.5</Flammability>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>40</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>16</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/statBases/ArmorRating_Heat</xpath>
		<value>
			<ArmorRating_Heat>0.7</ArmorRating_Heat>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>64</power>
					<cooldownTime>2.42</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationSharp>12</armorPenetrationSharp>
					<armorPenetrationBlunt>32</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>46</power>
					<cooldownTime>2.42</cooldownTime>
					<chanceFactor>1</chanceFactor>
					<linkedBodyPartsGroup>HornAttackTool_2</linkedBodyPartsGroup>
					<armorPenetrationSharp>30</armorPenetrationSharp>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>left foot</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>30</power>
					<cooldownTime>2.13</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>40.640</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right foot</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>30</power>
					<cooldownTime>2.13</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>40.640</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>22</power>
					<cooldownTime>1.88</cooldownTime>
					<chanceFactor>0.7</chanceFactor>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.16</armorPenetrationSharp>
					<armorPenetrationBlunt>2.016</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>20</power>
					<cooldownTime>2.52</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Birdlike</bodyShape>
				<canParry>true</canParry>
				<maxParry>3</maxParry>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="AlphaThrumbo"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AlphaThrumbo"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>5000</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.4</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Tiger === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Tiger"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Tiger"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.50</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Tiger"]</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.08</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.16</armorPenetrationSharp>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>17</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>18</power>
					<cooldownTime>1.08</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.16</armorPenetrationSharp>
					<armorPenetrationBlunt>2</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>17</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>30</power>
					<cooldownTime>2</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>1.5</armorPenetrationSharp>
					<armorPenetrationBlunt>4.46</armorPenetrationBlunt>
					<chanceFactor>0.9</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Tiger"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Tiger"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Tiger"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>900</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>


	<!-- === Mink === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Mink"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Mink"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Mink"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.88</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.675</armorPenetrationBlunt>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.00</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>	
	</Operation>

	<!-- === Gorilla === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Gorilla"]
		</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Gorilla"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.2</MeleeDodgeChance>
			<MeleeCritChance>0.40</MeleeCritChance>
			<MeleeParryChance>0.15</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Gorilla"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>16</power>
					<cooldownTime>1.18</cooldownTime>
					<armorPenetrationBlunt>6.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>17</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>16</power>
					<cooldownTime>1.18</cooldownTime>
					<armorPenetrationBlunt>6.5</armorPenetrationBlunt>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>17</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>25</power>
					<cooldownTime>1.9</cooldownTime>
					<armorPenetrationSharp>0.25</armorPenetrationSharp>
					<armorPenetrationBlunt>4.8</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2</cooldownTime>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>4.32</armorPenetrationBlunt>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Badger === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Badger"]
		</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Badger"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.21</MeleeDodgeChance>
			<MeleeCritChance>0.12</MeleeCritChance>
			<MeleeParryChance>0.08</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Badger"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.675</armorPenetrationBlunt>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Panda === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Panda"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Panda"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.19</MeleeCritChance>
			<MeleeParryChance>0.11</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Panda"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>14</power>
					<cooldownTime>2.1</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.12</armorPenetrationSharp>
					<armorPenetrationBlunt>3.9</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>14</power>
					<cooldownTime>2.1</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.12</armorPenetrationSharp>
					<armorPenetrationBlunt>3.9</armorPenetrationBlunt>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>21</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>24</power>
					<cooldownTime>2.6</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.45</armorPenetrationSharp>
					<armorPenetrationBlunt>6.5</armorPenetrationBlunt>
					<chanceFactor>0.7</chanceFactor>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>10</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>12</power>
					<cooldownTime>2.2</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>4.2</armorPenetrationBlunt>
					<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
					<chanceFactor>0.2</chanceFactor>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Hippo === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Hippo"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Hippo"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.07</MeleeDodgeChance>
			<MeleeCritChance>0.6</MeleeCritChance>
			<MeleeParryChance>0.35</MeleeParryChance>
			<ArmorRating_Blunt>0.085</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.05</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Hippo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>43</power>
					<cooldownTime>2.4</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>2</armorPenetrationSharp>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>18</power>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>6.4</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Hippo"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Hippo"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Hippo"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>1850</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Megavole === -->

	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Megavole"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Megavole"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Megavole"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.24</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.675</armorPenetrationBlunt>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.00</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Armadillo === -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Armadillo"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Armadillo"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<MeleeDodgeChance>0.17</MeleeDodgeChance>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.13</MeleeParryChance>
			<ArmorRating_Blunt>0.36</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Armadillo"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Sharp>0.36</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Armadillo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.95</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>3</power>
					<cooldownTime>0.95</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>8</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.254</armorPenetrationBlunt>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Armadillo"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Armadillo"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Armadillo"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>225</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Alligator === -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Alligator"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Alligator"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.24</MeleeCritChance>
			<MeleeParryChance>0.31</MeleeParryChance>
			<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.12</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Alligator"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>24</power>
					<cooldownTime>1.68</cooldownTime>
					<armorPenetrationSharp>3.15</armorPenetrationSharp>
					<armorPenetrationBlunt>15</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="Alligator"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="Alligator"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Alligator"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>925</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === Giant toad === -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="ColossusToad"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="ColossusToad"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.20</MeleeCritChance>
			<MeleeParryChance>0.31</MeleeParryChance>
			<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="ColossusToad"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>9</power>
					<cooldownTime>2.5</cooldownTime>
					<armorPenetrationSharp>0.06</armorPenetrationSharp>
					<armorPenetrationBlunt>0.2</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="ColossusToad"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="ColossusToad"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="ColossusToad"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>925</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>

	<!-- === LavaSnail === -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="LavaSnail"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>
	
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="LavaSnail"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.1</MeleeCritChance>
			<MeleeParryChance>0.31</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="LavaSnail"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>7</power>
					<cooldownTime>3</cooldownTime>
					<armorPenetrationSharp>0.08</armorPenetrationSharp>
					<armorPenetrationBlunt>0.15</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Mouth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>14</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>3</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.1</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="LavaSnail"]/comps</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/ThingDef[defName="LavaSnail"]</xpath>
			<value>
				<comps />
			</value>
		</nomatch>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="LavaSnail"]/comps</xpath>
		<value>
			<li Class="CombatExtended.CompProperties_ArmorDurability">
				<Durability>925</Durability>
				<Regenerates>true</Regenerates>
				<RegenInterval>600</RegenInterval>
				<RegenValue>5</RegenValue>
				<MinArmorPct>0.5</MinArmorPct>
			</li>
		</value>
	</Operation>
	
	<!-- === Wolverine === -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Wolverine"]
		</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Quadruped</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Wolverine"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.21</MeleeDodgeChance>
			<MeleeCritChance>0.31</MeleeCritChance>
			<MeleeParryChance>0.08</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Wolverine"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.675</armorPenetrationBlunt>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- === Bullfrog === -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="Bullfrog"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>QuadrupedLow</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="Bullfrog"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.18</MeleeDodgeChance>
			<MeleeCritChance>0.01</MeleeCritChance>
			<MeleeParryChance>0.01</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Bullfrog"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.62</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.015</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.62</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.015</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.66</cooldownTime>
					<chanceFactor>0.7</chanceFactor>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>0.62</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.015</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
	
	<!-- ========== Monitor Lizard ========== -->
	<Operation Class="PatchOperationAddModExtension">
		<xpath>Defs/ThingDef[defName="MonitorLizard"]</xpath>
		<value>
			<li Class="CombatExtended.RacePropertiesExtensionCE">
				<bodyShape>Serpentine</bodyShape>
			</li>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="MonitorLizard"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.14</MeleeDodgeChance>
			<MeleeCritChance>0.02</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="MonitorLizard"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftClaws</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightClaws</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.89</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.250</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>4.24</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>