<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Leather_Aspero"]/statBases/StuffPower_Armor_Sharp</xpath>
		<value>
			<StuffPower_Armor_Sharp>0.10</StuffPower_Armor_Sharp><!-- Vanilla lizard is 0.81 aspero is 1 CE lizard is 0.08, so 0.1 seems to make sense. -->
		</value>
	</Operation>

	<Operation Class="PatchOperationadd"><!-- add instead of replace since aspero used leather base for blunt and didn't define a value itself -->
		<xpath>Defs/ThingDef[defName="Leather_Aspero"]/statBases</xpath>
		<value>
			<StuffPower_Armor_Blunt>0.04</StuffPower_Armor_Blunt><!-- If I understand the CE xmls right this should be the same as human leather -->
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="Leather_Aspero"]/statBases/StuffPower_Armor_Heat</xpath>
		<value>
			<StuffPower_Armor_Heat>0.050</StuffPower_Armor_Heat><!-- I don't see a lot comparable CE examples for this value. Compared to other materials ingame instead and decided to go with with 5% -->
		</value>
	</Operation>
</Patch>