<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[label="风切武装"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.01</minSeverity>
					<label>蛰伏</label>
					<naturalHealingFactor>1.25</naturalHealingFactor>
				</li>

				<li>
					<minSeverity>0.99</minSeverity>
					<label>激活</label>
					<restFallFactorOffset>0.35</restFallFactorOffset>
					<painOffset>-0.15</painOffset>
					<statOffsets>
						<ArmorRating_Sharp>5</ArmorRating_Sharp>
						<ArmorRating_Blunt>7.5</ArmorRating_Blunt>
						<ArmorRating_Heat>0.25</ArmorRating_Heat>
					</statOffsets>
					<statFactors>
						<MeleeDodgeChance>1.25</MeleeDodgeChance>
						<MeleeHitChance>1.35</MeleeHitChance>
						<IncomingDamageFactor>0.7</IncomingDamageFactor>
						<MoveSpeed>0.80</MoveSpeed>
					</statFactors>
					<capMods>
						<li>
							<capacity>Consciousness</capacity>
							<postFactor>1.15</postFactor>
						</li>

						<li>
							<capacity>Manipulation</capacity>
							<postFactor>1.15</postFactor>
						</li>
					</capMods>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="siroTalent"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.01</minSeverity>
					<label>蛰伏</label>
					<naturalHealingFactor>1.15</naturalHealingFactor>
				</li>

				<li>
					<minSeverity>0.99</minSeverity>
					<label>激活</label>
					<restFallFactorOffset>0.25</restFallFactorOffset>
					<painOffset>-0.20</painOffset>
					<statOffsets>
						<ArmorRating_Sharp>4</ArmorRating_Sharp>
						<ArmorRating_Blunt>10.6</ArmorRating_Blunt>
						<ArmorRating_Heat>0.15</ArmorRating_Heat>
					</statOffsets>
					<statFactors>
						<IncomingDamageFactor>0.7</IncomingDamageFactor>
						<MoveSpeed>0.70</MoveSpeed>
					</statFactors>
					<capMods>
						<li>
							<capacity>Consciousness</capacity>
							<postFactor>1.20</postFactor>
						</li>

						<li>
							<capacity>Manipulation</capacity>
							<postFactor>1.25</postFactor>
						</li>
					</capMods>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="kuroTalent"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.01</minSeverity>
					<label>蛰伏</label>
					<naturalHealingFactor>1.15</naturalHealingFactor>
				</li>

				<li>
					<minSeverity>0.99</minSeverity>
					<label>激活</label>
					<restFallFactorOffset>0.10</restFallFactorOffset>
					<painOffset>-0.10</painOffset>
					<statOffsets>
						<ArmorRating_Sharp>3</ArmorRating_Sharp>
						<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
						<ArmorRating_Heat>0.10</ArmorRating_Heat>
					</statOffsets>
					<statFactors>
						<IncomingDamageFactor>0.85</IncomingDamageFactor>
						<MoveSpeed>0.90</MoveSpeed>
					</statFactors>
					<capMods>
						<li>
							<capacity>Consciousness</capacity>
							<postFactor>1.10</postFactor>
						</li>

						<li>
							<capacity>Manipulation</capacity>
							<postFactor>1.05</postFactor>
						</li>
					</capMods>
				</li>
			</stages>
		</value>
	</Operation>
</Patch>