<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- ================== Base Beam ================== -->
	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletChiss" ParentName="BaseLaserBulletTextured" Abstract="True">
		<graphicData>
			<color>(3,252,169)</color>
		</graphicData>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletChiss">
		<defName>Bullet_ChissMaser_Pistol</defName>
		<label>maser pistol beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>12</damageAmountBase>
			<armorPenetrationSharp>8</armorPenetrationSharp>
			<armorPenetrationBlunt>0.01</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>3</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.2</empShieldBreakChance>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletChiss">
		<defName>Bullet_ChissMaser_Carbine</defName>
		<label>maser carbine beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>18</damageAmountBase>
			<armorPenetrationSharp>14</armorPenetrationSharp>
			<armorPenetrationBlunt>0.01</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>6</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.5</empShieldBreakChance>
		</projectile>
		<lifetime>40</lifetime>
		<beamWidth>1.2</beamWidth>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletChiss">
		<defName>Bullet_ChissMaser_Rifle</defName>
		<label>maser rifle beam</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>CE_Laser</damageDef>
			<damageAmountBase>24</damageAmountBase>
			<armorPenetrationSharp>20</armorPenetrationSharp>
			<armorPenetrationBlunt>0.01</armorPenetrationBlunt>
			<secondaryDamage>
				<li>
					<def>EMP</def>
					<amount>9</amount>
				</li>
			</secondaryDamage>
			<empShieldBreakChance>0.8</empShieldBreakChance>
		</projectile>
		<lifetime>50</lifetime>
		<beamWidth>1.4</beamWidth>
	</ThingDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChissMaser_Pistol</defName>
		<label>Pistol Maser Beam</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_ChissMaser_Pistol</Ammo_PlasmaGasCartridge_Standard>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChissMaser_Carbine</defName>
		<label>Carbine Maser Beam</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_ChissMaser_Carbine</Ammo_PlasmaGasCartridge_Standard>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_ChissMaser_Rifle</defName>
		<label>Rifle Maser Beam</label>
		<ammoTypes>
			<Ammo_PlasmaGasCartridge_Standard>Bullet_ChissMaser_Rifle</Ammo_PlasmaGasCartridge_Standard>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

</Defs>