<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationReplace">
		<xpath>Defs/HediffDef[defName="ArchotechSubdermalArmor"]/stages</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>1</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>2</ArmorRating_Sharp>
						<ArmorRating_Blunt>2</ArmorRating_Blunt>
						<ArmorRating_Heat>0.2</ArmorRating_Heat>
					</statOffsets>
					<totalBleedFactor>0.8</totalBleedFactor>
				</li>
				<li>
					<minSeverity>2</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>3</ArmorRating_Sharp>
						<ArmorRating_Blunt>3</ArmorRating_Blunt>
						<ArmorRating_Heat>0.30</ArmorRating_Heat>
					</statOffsets>
					<totalBleedFactor>0.6</totalBleedFactor>
					<statFactors>
						<IncomingDamageFactor>0.9</IncomingDamageFactor>
					</statFactors>
				</li>
				<li>
					<minSeverity>3</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>4</ArmorRating_Sharp>
						<ArmorRating_Blunt>4</ArmorRating_Blunt>
						<ArmorRating_Heat>0.4</ArmorRating_Heat>
					</statOffsets>
					<totalBleedFactor>0.4</totalBleedFactor>
					<statFactors>
						<IncomingDamageFactor>0.75</IncomingDamageFactor>
					</statFactors>
				</li>
			</stages>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ArchotechCortex"]/stages/li[minSeverity=1]/statOffsets</xpath>
		<value>
			<Suppressability>-0.05</Suppressability>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="ArchotechCortex"]/stages/li[minSeverity=2]/statOffsets</xpath>
		<value>
			<Suppressability>-0.1</Suppressability>
		</value>
	</Operation>
</Patch>