<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Lion ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="ACPLion"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.135</armorPenetrationSharp>
					<armorPenetrationBlunt>0.6345</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>7</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.135</armorPenetrationSharp>
					<armorPenetrationBlunt>0.6345</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.35</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.375</armorPenetrationSharp>
					<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.530</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Tiger ========== -->

	<!-- only loaded if Odyssey is not present -->
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/ThingDef[defName="ACPTiger"]/tools</xpath>
		<match Class="PatchOperationReplace">
			<xpath>Defs/ThingDef[defName="ACPTiger"]/tools</xpath>
			<value>
				<tools>
					<li Class="CombatExtended.ToolCE">
						<label>left claw</label>
						<capacities>
							<li>Scratch</li>
						</capacities>
						<power>16</power>
						<cooldownTime>0.97</cooldownTime>
						<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
						<surpriseAttack>
							<extraMeleeDamages>
								<li>
									<def>Stun</def>
									<amount>20</amount>
								</li>
							</extraMeleeDamages>
						</surpriseAttack>
						<armorPenetrationSharp>0.135</armorPenetrationSharp>
						<armorPenetrationBlunt>0.6345</armorPenetrationBlunt>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>right claw</label>
						<capacities>
							<li>Scratch</li>
						</capacities>
						<power>16</power>
						<cooldownTime>0.97</cooldownTime>
						<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
						<surpriseAttack>
							<extraMeleeDamages>
								<li>
									<def>Stun</def>
									<amount>20</amount>
								</li>
							</extraMeleeDamages>
						</surpriseAttack>
						<armorPenetrationSharp>0.135</armorPenetrationSharp>
						<armorPenetrationBlunt>0.6345</armorPenetrationBlunt>
					</li>
					<li Class="CombatExtended.ToolCE">
						<capacities>
							<li>Bite</li>
						</capacities>
						<power>14</power>
						<cooldownTime>1.35</cooldownTime>
						<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
						<surpriseAttack>
							<extraMeleeDamages>
								<li>
									<def>Stun</def>
									<amount>20</amount>
								</li>
							</extraMeleeDamages>
						</surpriseAttack>
						<armorPenetrationSharp>0.375</armorPenetrationSharp>
						<armorPenetrationBlunt>2.025</armorPenetrationBlunt>
					</li>
					<li Class="CombatExtended.ToolCE">
						<label>head</label>
						<capacities>
							<li>Blunt</li>
						</capacities>
						<power>2</power>
						<cooldownTime>0.97</cooldownTime>
						<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
						<chanceFactor>0.2</chanceFactor>
						<armorPenetrationBlunt>0.530</armorPenetrationBlunt>
					</li>
				</tools>
			</value>
		</match>
	</Operation>

	<!-- ========== Cheetah ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="ACPCheetah"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>12</power>
					<cooldownTime>0.92</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>12</power>
					<cooldownTime>0.92</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>1.690</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- ========== Amur and Snow Leopards ========== -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="ACPAmurLeopard" or
			defName="ACPSnowLeopard"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>14</power>
					<cooldownTime>0.92</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>14</power>
					<cooldownTime>0.92</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
					<armorPenetrationBlunt>0.338</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>12</power>
					<cooldownTime>1.37</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.09</armorPenetrationSharp>
					<armorPenetrationBlunt>1.690</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.97</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.423</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>