<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_RelicChainSword"]</xpath>
		<value>
			<statBases>
				<Bulk>10</Bulk>
				<MeleeCounterParryBonus>0.6</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.6</MeleeCritChance>
				<MeleeParryChance>0.4</MeleeParryChance>
				<MeleeDodgeChance>0.4</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_RelicChainSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>backside</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>35</power>
					<cooldownTime>1.9</cooldownTime>
					<armorPenetrationBlunt>38</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>chain</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>45</power>
					<cooldownTime>1.9</cooldownTime>
					<armorPenetrationBlunt>9</armorPenetrationBlunt>
					<armorPenetrationSharp>33</armorPenetrationSharp>
					<soundMeleeHit>40_ChainSword</soundMeleeHit>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_RelicChainAxe"]</xpath>
		<value>
			<statBases>
				<Bulk>7</Bulk>
				<MeleeCounterParryBonus>0.85</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.8</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_RelicChainAxe"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>chain</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>39</power>
					<cooldownTime>2.35</cooldownTime>
					<armorPenetrationBlunt>8.5</armorPenetrationBlunt>
					<armorPenetrationSharp>40</armorPenetrationSharp>
					<soundMeleeHit>40_ChainSword</soundMeleeHit>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>11</power>
					<cooldownTime>2.1</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_RelicEviscerator"]</xpath>
		<value>
			<statBases>
				<Bulk>10</Bulk>
				<MeleeCounterParryBonus>0.7</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.7</MeleeCritChance>
				<MeleeParryChance>0.5</MeleeParryChance>
				<MeleeDodgeChance>0.5</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_RelicEviscerator"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>backside</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>55</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>44</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>chain</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>60</power>
					<cooldownTime>2.4</cooldownTime>
					<armorPenetrationBlunt>9</armorPenetrationBlunt>
					<armorPenetrationSharp>38</armorPenetrationSharp>
					<soundMeleeHit>40_ChainSword</soundMeleeHit>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_RelicChainSpear"]</xpath>
		<value>
			<statBases>
				<Bulk>11</Bulk>
				<MeleeCounterParryBonus>1.9</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.65</MeleeCritChance>
				<MeleeParryChance>1.65</MeleeParryChance>
				<MeleeDodgeChance>0.88</MeleeDodgeChance>
			</equippedStatOffsets>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_RelicChainSpear"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>chain</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>49</power>
					<cooldownTime>2.05</cooldownTime>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<armorPenetrationSharp>40</armorPenetrationSharp>
					<soundMeleeHit>40_ChainSword</soundMeleeHit>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>12.8</power>
					<cooldownTime>2.24</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_RelicPowerSabre"]</xpath>
		<value>
			<statBases>
				<Bulk>8</Bulk>
				<MeleeCounterParryBonus>1.3</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.3</MeleeCritChance>
				<MeleeParryChance>0.3</MeleeParryChance>
				<MeleeDodgeChance>0.3</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_RelicPowerSabre"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>23</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
					<armorPenetrationSharp>44</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>34</power>
					<cooldownTime>1.5</cooldownTime>
					<armorPenetrationBlunt>8</armorPenetrationBlunt>
					<armorPenetrationSharp>33</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="GF40K_RelicPowerSword"]</xpath>
		<value>
			<statBases>
				<Bulk>10</Bulk>
				<MeleeCounterParryBonus>1.3</MeleeCounterParryBonus>
			</statBases>
			<equippedStatOffsets>
				<MeleeCritChance>1.4</MeleeCritChance>
				<MeleeParryChance>0.35</MeleeParryChance>
				<MeleeDodgeChance>0.25</MeleeDodgeChance>
			</equippedStatOffsets>
			<weaponTags>
				<li>CE_OneHandedWeapon</li>
			</weaponTags>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="GF40K_RelicPowerSword"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>point</label>
					<capacities>
						<li>Stab</li>
					</capacities>
					<power>28</power>
					<cooldownTime>1.7</cooldownTime>
					<armorPenetrationBlunt>6</armorPenetrationBlunt>
					<armorPenetrationSharp>44</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>blade</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>39</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
					<armorPenetrationSharp>33</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>handle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>10</power>
					<cooldownTime>1.8</cooldownTime>
					<armorPenetrationBlunt>5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>