<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef Name="RttRFlameCEBase" ParentName="RttR_BaseAnimalProjectile" Abstract="True">
		<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<speed>40</speed>
			<damageDef>Flame</damageDef>
			<damageAmountBase>2</damageAmountBase>
			<explosionRadius>1.1</explosionRadius>
			<suppressionFactor>3.0</suppressionFactor>
			<dangerFactor>2.0</dangerFactor>
			<ai_IsIncendiary>true</ai_IsIncendiary>
			<soundExplode>Interact_Ignite</soundExplode>
			<flyOverhead>false</flyOverhead>
		</projectile>
	</ThingDef>

	<ThingDef ParentName="RttRFlameCEBase">
		<defName>RttR_NightmareBreathCE</defName>
		<label>nightmare breath</label>
		<graphicData>
			<texPath>Things/Projectiles/FireEffects/Proj_NightmareFire/Proj_NightmareFireA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="RttRFlameCEBase">
		<defName>RttR_RazorwhipBreathCE</defName>
		<label>razorwhip breath</label>
		<graphicData>
			<texPath>Things/Projectiles/FireEffects/Proj_RazorwhipFire/Proj_RazorwhipFireA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="RttRFlameCEBase">
		<defName>RttR_TripleStrykeBreathCE</defName>
		<label>triple stryke breath</label>
		<graphicData>
			<texPath>Things/Projectiles/FireEffects/Proj_TripleStrykeFire/Proj_TripleStrykeFireA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="RttRFlameCEBase">
		<defName>RttR_StormcutterBreathCE</defName>
		<label>stormcutter breath</label>
		<graphicData>
			<texPath>Things/Projectiles/FireEffects/Proj_StormcutterFire/Proj_StormcutterFireA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="RttRFlameCEBase">
		<defName>RttR_TerribleTerrorBreathCE</defName>
		<label>terrible terror breath</label>
		<graphicData>
			<texPath>Things/Projectiles/FireEffects/Proj_TerribleTerrorFire/Proj_TerribleTerrorA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
	</ThingDef>

	<ThingDef ParentName="RttRFlameCEBase">
		<defName>RttR_NadderBreathCE</defName>
		<label>nadder breath</label>
		<graphicData>
			<texPath>Things/Projectiles/FireEffects/Proj_NadderFire/Proj_NadderFireA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
	</ThingDef>

</Defs>