<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ========== Remington ACR ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_ACRAR</defName>
		<statBases>
			<Mass>3.30</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>7.16</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.55</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== CZ 805 BREN A2 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_CZ805A2AR</defName>
		<statBases>
			<Mass>3.60</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.18</SightsEfficiency>
			<ShotSpread>0.12</ShotSpread>
			<SwayFactor>1.24</SwayFactor>
			<Bulk>5.82</Bulk>
			<WorkToMake>34500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>35</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.30</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.25</warmupTime>
			<range>48</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<!-- ========== FB Beryl ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_FBBerylAR</defName>
		<statBases>
			<Mass>3.35</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>7.42</Bulk>
			<WorkToMake>32500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.48</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_III</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== FN FAL ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_FNFALAR</defName>
		<statBases>
			<Mass>4.30</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.52</SwayFactor>
			<Bulk>10.90</Bulk>
			<WorkToMake>30500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>55</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.07</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotSCARH</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== FN FNC ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_FNFNCAR</defName>
		<statBases>
			<Mass>3.84</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.00</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.38</SwayFactor>
			<Bulk>7.66</Bulk>
			<WorkToMake>31500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>50</Steel>
			<ComponentIndustrial>5</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.42</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.1</warmupTime>
			<range>48</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericBullpup_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch G36C ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_G36CAR</defName>
		<statBases>
			<Mass>2.82</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.18</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>1.03</SwayFactor>
			<Bulk>5.00</Bulk>
			<WorkToMake>34000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>30</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.43</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShotG36C</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch G36C SD ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_G36CSDAR</defName>
		<statBases>
			<Mass>3.42</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.18</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>6.91</Bulk>
			<WorkToMake>35000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.30</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>0.9</warmupTime>
			<range>31</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_SDAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Daewoo K2C ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_K2CAR</defName>
		<statBases>
			<Mass>3.77</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.29</SwayFactor>
			<Bulk>7.77</Bulk>
			<WorkToMake>36000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.32</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>40</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<!-- ========== WAT-FB MSBS-5.56 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_MSBS556AR</defName>
		<statBases>
			<Mass>3.70</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.31</SwayFactor>
			<Bulk>8.43</Bulk>
			<WorkToMake>36000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.39</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<weaponTags>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<!-- ========== FN SCAR-H ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SCARHAR</defName>
		<statBases>
			<Mass>3.58</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.09</ShotSpread>
			<SwayFactor>1.36</SwayFactor>
			<Bulk>7.11</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>2.09</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>62</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShotSCARH</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== FN SCAR-L ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_SCARLAR</defName>
		<statBases>
			<Mass>3.29</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>2.24</SightsEfficiency>
			<ShotSpread>0.1</ShotSpread>
			<SwayFactor>1.26</SwayFactor>
			<Bulk>6.35</Bulk>
			<WorkToMake>35500</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>40</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.45</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_556x45mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.3</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_556x45mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- ========== Heckler & Koch XM8 ========== -->

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>RNGun_XM8AR</defName>
		<statBases>
			<Mass>3.40</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
			<SightsEfficiency>1.10</SightsEfficiency>
			<ShotSpread>0.11</ShotSpread>
			<SwayFactor>1.18</SwayFactor>
			<Bulk>8.40</Bulk>
			<WorkToMake>31000</WorkToMake>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>45</Steel>
			<ComponentIndustrial>6</ComponentIndustrial>
		</costList>
		<Properties>
			<recoilAmount>1.38</recoilAmount>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>true</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1</warmupTime>
			<range>55</range>
			<burstShotCount>6</burstShotCount>
			<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
			<soundCast>RNShot_GenericAR_IV</soundCast>
			<soundCastTail>GunTail_Medium</soundCastTail>
			<muzzleFlashScale>9</muzzleFlashScale>
		</Properties>

		<AmmoUser>
			<magazineSize>30</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>

		<FireModes>
			<aiUseBurstMode>TRUE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
			<aimedBurstShotCount>3</aimedBurstShotCount>
		</FireModes>

		<!-- No additional CE weaponTags needed -->
	</Operation>

	<!-- == Shared patches for firearm melee tools == -->

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[
			defName="RNGun_ACRAR" or
			defName="RNGun_CZ805A2AR" or
			defName="RNGun_FBBerylAR" or
			defName="RNGun_FNFALAR" or
			defName="RNGun_FNFNCAR" or
			defName="RNGun_G36CAR" or
			defName="RNGun_G36CSDAR" or
			defName="RNGun_K2CAR" or
			defName="RNGun_MSBS556AR" or
			defName="RNGun_SCARHAR" or
			defName="RNGun_SCARLAR" or
			defName="RNGun_XM8AR"
			]/tools </xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>stock</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<chanceFactor>1.5</chanceFactor>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>barrel</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>5</power>
					<cooldownTime>2.02</cooldownTime>
					<armorPenetrationBlunt>1.630</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>muzzle</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>8</power>
					<cooldownTime>1.55</cooldownTime>
					<armorPenetrationBlunt>2.755</armorPenetrationBlunt>
					<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
				</li>
			</tools>
		</value>
	</Operation>
</Patch>