<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<!-- === 
	Coilguns do less damage than some conventional rounds, but have
	far superior penetration, making them superior against thick
	armor. 
	=== -->

	<!-- === Ammo Sets === -->

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_6mmRailgun_GaussRifle</defName>
		<label>6mm Railgun</label>
		<ammoTypes>
			<Ammo_6mmRailgun_Sabot>Bullet_CoilGun_Rifle</Ammo_6mmRailgun_Sabot>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_6mmRailgun_GaussMagnum</defName>
		<label>6mm Railgun</label>
		<ammoTypes>
			<Ammo_6mmRailgun_Sabot>Bullet_CoilGun_Magnum</Ammo_6mmRailgun_Sabot>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_8mmRailgun_GaussLance</defName>
		<label>8mm Railgun</label>
		<ammoTypes>
			<Ammo_8mmRailgun_Sabot>Bullet_CoilGun_Lance</Ammo_8mmRailgun_Sabot>
		</ammoTypes>
	</CombatExtended.AmmoSetDef>

	<!-- === Projectiles === -->

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>Bullet_CoilGun_Magnum</defName>
		<label>gauss magnum shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<isInstant>true</isInstant>
			<damageFalloff>False</damageFalloff>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>15</damageAmountBase>
			<armorPenetrationSharp>23</armorPenetrationSharp>
			<armorPenetrationBlunt>142.5</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>Bullet_CoilGun_Rifle</defName>
		<label>gauss rifle shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<isInstant>true</isInstant>
			<damageFalloff>False</damageFalloff>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>16</damageAmountBase>
			<armorPenetrationSharp>36.5</armorPenetrationSharp>
			<armorPenetrationBlunt>235.5</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

	<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletYellow">
		<defName>Bullet_CoilGun_Lance</defName>
		<label>gauss lance shot</label>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<isInstant>true</isInstant>
			<damageFalloff>False</damageFalloff>
			<damageDef>Bullet</damageDef>
			<damageAmountBase>21</damageAmountBase>
			<armorPenetrationSharp>46.4</armorPenetrationSharp>
			<armorPenetrationBlunt>312</armorPenetrationBlunt>
		</projectile>
	</ThingDef>

</Defs>