<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<!-- ==== Vanilla Bionic Prosthesis  ==== -->
	<!-- BionicEye and BionicEar -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicEye" or defName="BionicEar"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.009</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.017</ArmorRating_Blunt>
						<ArmorRating_Heat>0.002</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicArm -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicArm"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.278</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.511</ArmorRating_Blunt>
						<ArmorRating_Heat>0.052</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicLeg -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicLeg"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.423</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.776</ArmorRating_Blunt>
						<ArmorRating_Heat>0.08</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicSpine -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicSpine"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.106</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.195</ArmorRating_Blunt>
						<ArmorRating_Heat>0.02</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicHeart -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicHeart"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.17</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.312</ArmorRating_Blunt>
						<ArmorRating_Heat>0.032</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- BionicStomach -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/HediffDef[defName="BionicStomach"]</xpath>
		<value>
			<stages>
				<li>
					<minSeverity>0.000001</minSeverity>
					<statOffsets>
						<ArmorRating_Sharp>0.212</ArmorRating_Sharp>
						<ArmorRating_Blunt>0.39</ArmorRating_Blunt>
						<ArmorRating_Heat>0.04</ArmorRating_Heat>
					</statOffsets>
				</li>
			</stages>
		</value>
	</Operation>
	<!-- PowerClaw -->
	<Operation Class="PatchOperationConditional">
		<xpath>Defs/HediffDef[defName="PowerClaw"]/stages/li</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/HediffDef[defName="PowerClaw"]</xpath>
			<value>
				<stages>
					<li>
						<minSeverity>0.000001</minSeverity>
						<statOffsets>
							<ArmorRating_Sharp>0.038</ArmorRating_Sharp>
							<ArmorRating_Blunt>0.069</ArmorRating_Blunt>
							<ArmorRating_Heat>0.007</ArmorRating_Heat>
						</statOffsets>
					</li>
				</stages>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/HediffDef[defName="PowerClaw"]/stages/li</xpath>
			<value>
				<minSeverity>0.000001</minSeverity>
				<statOffsets>
					<ArmorRating_Sharp>0.038</ArmorRating_Sharp>
					<ArmorRating_Blunt>0.069</ArmorRating_Blunt>
					<ArmorRating_Heat>0.007</ArmorRating_Heat>
				</statOffsets>
			</value>
		</match>
	</Operation>
</Patch>