<?xml version="1.0" encoding="utf-8"?>
<Patch>

	<!-- === Black-Footed Ferret === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_BlackFootedFerret"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.27</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.02</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_BlackFootedFerret"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.67</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.88</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.675</armorPenetrationBlunt>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>3.00</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Black Rhino === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_BlackRhino"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.52</MeleeCritChance>
			<MeleeParryChance>0.27</MeleeParryChance>
			<ArmorRating_Blunt>8</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_BlackRhino"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Poke</li>
					</capacities>
					<power>24</power>
					<cooldownTime>3.17</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>horn</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>24</power>
					<cooldownTime>3.17</cooldownTime>
					<linkedBodyPartsGroup>HornAttackTool_2</linkedBodyPartsGroup>
					<armorPenetrationBlunt>10</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>10</power>
					<cooldownTime>2.44</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
					<armorPenetrationBlunt>3.5</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>19</power>
					<cooldownTime>2.95</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>7.5</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Quagga === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Quagga"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.1</MeleeDodgeChance>
			<MeleeCritChance>0.14</MeleeCritChance>
			<MeleeParryChance>0.13</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Quagga"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right hoof</label>
					<capacities>
						<li>Blunt</li>
						<li>Poke</li>
					</capacities>
					<power>2</power>
					<cooldownTime>1.4</cooldownTime>
					<linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>bite</label>
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.25</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>0.06</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>1.9</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<armorPenetrationBlunt>1.25</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Moa === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Moa"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.20</MeleeDodgeChance>
			<MeleeCritChance>0.06</MeleeCritChance>
			<MeleeParryChance>0.06</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Moa"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Cut</li>
					</capacities>
					<power>9</power>
					<cooldownTime>1.42</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.08</armorPenetrationSharp>
					<armorPenetrationBlunt>0.4</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>7</power>
					<cooldownTime>1.89</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<chanceFactor>0.5</chanceFactor>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
					<armorPenetrationBlunt>1.250</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.78</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>1</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Rockhopper Penguin === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_RockhopperPenguin"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.15</MeleeDodgeChance>
			<MeleeCritChance>0.08</MeleeCritChance>
			<MeleeParryChance>0.05</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_RockhopperPenguin"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>claws</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.33</cooldownTime>
					<linkedBodyPartsGroup>Feet</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>4</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationSharp>0.04</armorPenetrationSharp>
					<armorPenetrationBlunt>0.162</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>1.85</cooldownTime>
					<linkedBodyPartsGroup>Beak</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>6</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.162</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.284</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Tasmanian Devil === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_TasmanianDevil"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.21</MeleeDodgeChance>
			<MeleeCritChance>0.31</MeleeCritChance>
			<MeleeParryChance>0.08</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_TasmanianDevil"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>11</power>
					<cooldownTime>1.5</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.036</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>14</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>20</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.675</armorPenetrationBlunt>
					<armorPenetrationSharp>0.07</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.65</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.125</armorPenetrationBlunt>
					<armorPenetrationSharp>0</armorPenetrationSharp>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === African Wild Dog === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_AfricanWildDog"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.22</MeleeDodgeChance>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.04</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_AfricanWildDog"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>0.8</cooldownTime>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>0.8</cooldownTime>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.63</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.12</armorPenetrationSharp>
					<armorPenetrationBlunt>3.380</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Thylacine === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Thylacine"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.22</MeleeDodgeChance>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.04</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Thylacine"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>0.8</cooldownTime>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>6</power>
					<cooldownTime>0.8</cooldownTime>
					<armorPenetrationBlunt>0.450</armorPenetrationBlunt>
					<armorPenetrationSharp>0.05</armorPenetrationSharp>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>19</power>
					<cooldownTime>1.63</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.12</armorPenetrationSharp>
					<armorPenetrationBlunt>3.380</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>1</power>
					<cooldownTime>1.26</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.250</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Pangolin === -->
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Pangolin"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.17</MeleeDodgeChance>
			<MeleeCritChance>0.05</MeleeCritChance>
			<MeleeParryChance>0.13</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Pangolin"]/statBases/ArmorRating_Blunt</xpath>
		<value>
			<ArmorRating_Blunt>0.32</ArmorRating_Blunt>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Pangolin"]/statBases/ArmorRating_Sharp</xpath>
		<value>
			<ArmorRating_Sharp>0.26</ArmorRating_Sharp>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Pangolin"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right claw</label>
					<capacities>
						<li>Scratch</li>
					</capacities>
					<power>4</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
					<armorPenetrationSharp>0.01</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>5</power>
					<cooldownTime>0.85</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<surpriseAttack>
						<extraMeleeDamages>
							<li>
								<def>Stun</def>
								<amount>8</amount>
							</li>
						</extraMeleeDamages>
					</surpriseAttack>
					<armorPenetrationBlunt>0.254</armorPenetrationBlunt>
					<armorPenetrationSharp>0.03</armorPenetrationSharp>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>2</power>
					<cooldownTime>0.55</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.042</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

	<!-- === Bonobo === -->

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[defName="AEXP_Bonobo"]/statBases</xpath>
		<value>
			<MeleeDodgeChance>0.13</MeleeDodgeChance>
			<MeleeCritChance>0.15</MeleeCritChance>
			<MeleeParryChance>0.10</MeleeParryChance>
		</value>
	</Operation>

	<Operation Class="PatchOperationReplace">
		<xpath>Defs/ThingDef[defName="AEXP_Bonobo"]/tools</xpath>
		<value>
			<tools>
				<li Class="CombatExtended.ToolCE">
					<label>left fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.56</cooldownTime>
					<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.550</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>right fist</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>3</power>
					<cooldownTime>1.56</cooldownTime>
					<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
					<armorPenetrationBlunt>0.550</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<capacities>
						<li>Bite</li>
					</capacities>
					<power>6</power>
					<cooldownTime>2.05</cooldownTime>
					<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
					<armorPenetrationSharp>0.65</armorPenetrationSharp>
					<armorPenetrationBlunt>0.95</armorPenetrationBlunt>
				</li>
				<li Class="CombatExtended.ToolCE">
					<label>head</label>
					<capacities>
						<li>Blunt</li>
					</capacities>
					<power>4</power>
					<cooldownTime>4.49</cooldownTime>
					<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
					<chanceFactor>0.2</chanceFactor>
					<armorPenetrationBlunt>0.625</armorPenetrationBlunt>
				</li>
			</tools>
		</value>
	</Operation>

</Patch>