<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="BaseGunWithQuality">
		<defName>ME_LokiPistol</defName>
		<label>Loki Pistol</label>
		<description>A specialised M3 predator pistol used by LOKI mechs, does not appear to use thermal clips. Do not under any circumstance tell your mech to drop its weapon.</description>
		<graphicData>
			<texPath>Things/Item/Equipment/WeaponRanged/AlliancePistol</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<soundInteract>RE_Interact_Predator</soundInteract>
		<statBases>
			<SightsEfficiency>1</SightsEfficiency>
			<ShotSpread>0.13</ShotSpread>
			<SwayFactor>0.88</SwayFactor>
			<Bulk>1.75</Bulk>
			<Mass>0.8</Mass>
			<RangedWeapon_Cooldown>0.1</RangedWeapon_Cooldown>
		</statBases>
		<techLevel>Ultra</techLevel>
		<relicChance>0</relicChance>
		<tradeability>None</tradeability>
		<destroyOnDrop>true</destroyOnDrop>
		<weaponTags>
			<li>LokiGun</li>
		</weaponTags>
		<verbs>
			<li Class="CombatExtended.VerbPropertiesCE">
				<verbClass>CombatExtended.Verb_ShootCE</verbClass>
				<hasStandardCommand>true</hasStandardCommand>
				<defaultProjectile>Bullet_Predator</defaultProjectile>
				<warmupTime>0.5</warmupTime>
				<range>18</range>
				<burstShotCount>1</burstShotCount>
				<soundCast>RE_Shot_Predator</soundCast>
				<soundCastTail>GunTail_Light</soundCastTail>
				<muzzleFlashScale>9</muzzleFlashScale>
			</li>
		</verbs>
		<comps>
			<li Class="CombatExtended.CompProperties_AmmoUser">
				<magazineSize>15</magazineSize>
				<reloadTime>2.5</reloadTime>
			</li>
			<li Class="CombatExtended.CompProperties_FireModes">
				<aiUseBurstMode>FALSE</aiUseBurstMode>
			</li>
		</comps>
		<tools>
			<li Class="CombatExtended.ToolCE">
				<label>grip</label>
				<capacities>
					<li>Blunt</li>
				</capacities>
				<power>4</power>
				<cooldownTime>1.54</cooldownTime>
				<chanceFactor>1.5</chanceFactor>
				<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Grip</linkedBodyPartsGroup>
			</li>
			<li Class="CombatExtended.ToolCE">
				<label>muzzle</label>
				<capacities>
					<li>Poke</li>
				</capacities>
				<power>3</power>
				<cooldownTime>1.54</cooldownTime>
				<armorPenetrationBlunt>0.75</armorPenetrationBlunt>
				<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup>
			</li>
		</tools>
		<modExtensions>
			<li Class="CombatExtended.GunDrawExtension">
				<DrawSize>1.0,1.0</DrawSize>
				<DrawOffset>0.0,0.0</DrawOffset>
			</li>
		</modExtensions>
	</ThingDef>

</Defs>