<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SniperRifle</defName>
		<statBases>
			<WorkToMake>89000</WorkToMake>
			<SightsEfficiency>2.82</SightsEfficiency>
			<ShotSpread>0.02</ShotSpread>
			<SwayFactor>2.05</SwayFactor>
			<Bulk>12.87</Bulk>
			<Mass>15.07</Mass>
			<RangedWeapon_Cooldown>1.36</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>162</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_AWSM_RWP</defName>
		<statBases>
			<WorkToMake>102500</WorkToMake>
			<SightsEfficiency>2.1</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.41</SwayFactor>
			<Bulk>11.16</Bulk>
			<Mass>6.90</Mass>
			<RangedWeapon_Cooldown>1.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>190</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M21_RWP</defName>
		<statBases>
			<WorkToMake>69500</WorkToMake>
			<SightsEfficiency>2.04</SightsEfficiency>
			<ShotSpread>0.06</ShotSpread>
			<SwayFactor>1.74</SwayFactor>
			<Bulk>11.18</Bulk>
			<Mass>5.27</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>147</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>75</range>
			<soundCast>ShotSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>20</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_M40_RWP</defName>
		<statBases>
			<WorkToMake>78000</WorkToMake>
			<SightsEfficiency>2.04</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.63</SwayFactor>
			<Bulk>11.17</Bulk>
			<Mass>4.20</Mass>
			<RangedWeapon_Cooldown>1.17</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>10</WoodLog>
			<Steel>155</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>2</warmupTime>
			<range>75</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.25</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Orsis_T-5000_338_RWP</defName>
		<statBases>
			<WorkToMake>99500</WorkToMake>
			<SightsEfficiency>2.7</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.43</SwayFactor>
			<Bulk>11.20</Bulk>
			<Mass>6.50</Mass>
			<RangedWeapon_Cooldown>1.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>3</Chemfuel>
			<Steel>192</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>3.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_PSG1_RWP</defName>
		<statBases>
			<WorkToMake>100500</WorkToMake>
			<SightsEfficiency>1.86</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>2.01</SwayFactor>
			<Bulk>12.30</Bulk>
			<Mass>7.20</Mass>
			<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>189</Steel>
			<ComponentIndustrial>14</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.7</warmupTime>
			<range>75</range>
			<soundCast>ShotSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_Steyr_Scout_RWP</defName>
		<statBases>
			<WorkToMake>71000</WorkToMake>
			<SightsEfficiency>1.64</SightsEfficiency>
			<ShotSpread>0.07</ShotSpread>
			<SwayFactor>0.93</SwayFactor>
			<Bulk>10.80</Bulk>
			<Mass>3.20</Mass>
			<RangedWeapon_Cooldown>1.38</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>140</Steel>
			<ComponentIndustrial>9</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>1.33</warmupTime>
			<range>48</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SV-98_RWP</defName>
		<statBases>
			<WorkToMake>81500</WorkToMake>
			<SightsEfficiency>2.10</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.32</SwayFactor>
			<Bulk>13.00</Bulk>
			<Mass>5.80</Mass>
			<RangedWeapon_Cooldown>1.36</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>167</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SVD_RWP</defName>
		<statBases>
			<WorkToMake>75000</WorkToMake>
			<SightsEfficiency>1.74</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.70</SwayFactor>
			<Bulk>12.25</Bulk>
			<Mass>4.30</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>158</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>75</range>
			<soundCast>ShotSemiAutoRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_SVU_RWP</defName>
		<statBases>
			<WorkToMake>78500</WorkToMake>
			<SightsEfficiency>1.74</SightsEfficiency>
			<ShotSpread>0.05</ShotSpread>
			<SwayFactor>1.38</SwayFactor>
			<Bulk>9.00</Bulk>
			<Mass>4.40</Mass>
			<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>155</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x54mmR_FMJ</defaultProjectile>
			<warmupTime>1.5</warmupTime>
			<range>75</range>
			<soundCast>ShotSuppressedSniper</soundCast>
			<muzzleFlashScale>3</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_762x54mmR</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TRG-21_RWP</defName>
		<statBases>
			<WorkToMake>81000</WorkToMake>
			<SightsEfficiency>2.10</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.24</SwayFactor>
			<Bulk>13.00</Bulk>
			<Mass>4.70</Mass>
			<RangedWeapon_Cooldown>1.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>165</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TRG-22_RWP</defName>
		<statBases>
			<WorkToMake>82000</WorkToMake>
			<SightsEfficiency>2.10</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.22</SwayFactor>
			<Bulk>12.50</Bulk>
			<Mass>4.90</Mass>
			<RangedWeapon_Cooldown>1.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>170</Steel>
			<ComponentIndustrial>10</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_762x51mmNATO_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_BoltActionRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>12</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>10</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_762x51mmNATO</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TRG-41_RWP</defName>
		<statBases>
			<WorkToMake>94000</WorkToMake>
			<SightsEfficiency>2.10</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.27</SwayFactor>
			<Bulk>13.00</Bulk>
			<Mass>5.10</Mass>
			<RangedWeapon_Cooldown>1.37</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>175</Steel>
			<ComponentIndustrial>11</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_300WinchesterMagnum_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_300WinchesterMagnum</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_TRG-42_RWP</defName>
		<statBases>
			<WorkToMake>97500</WorkToMake>
			<SightsEfficiency>2.10</SightsEfficiency>
			<ShotSpread>0.03</ShotSpread>
			<SwayFactor>1.28</SwayFactor>
			<Bulk>13.00</Bulk>
			<Mass>5.30</Mass>
			<RangedWeapon_Cooldown>1.38</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>10</Chemfuel>
			<Steel>185</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_338Lapua_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>75</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4</reloadTime>
			<ammoSet>AmmoSet_338Lapua</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_VSSK_Vykhlop_RWP</defName>
		<statBases>
			<WorkToMake>93000</WorkToMake>
			<SightsEfficiency>1.98</SightsEfficiency>
			<ShotSpread>0.08</ShotSpread>
			<SwayFactor>1.33</SwayFactor>
			<Bulk>12.20</Bulk>
			<Mass>7.00</Mass>
			<RangedWeapon_Cooldown>1.38</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<Chemfuel>5</Chemfuel>
			<Steel>180</Steel>
			<ComponentIndustrial>13</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_127x55mm_FMJ</defaultProjectile>
			<warmupTime>1.9</warmupTime>
			<range>62</range>
			<soundCast>ShotSuppressedSniper</soundCast>
			<muzzleFlashScale>3</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>5</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_127x55mm</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>

	<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
		<defName>Gun_WA_2000_RWP</defName>
		<statBases>
			<WorkToMake>98000</WorkToMake>
			<SightsEfficiency>2.10</SightsEfficiency>
			<ShotSpread>0.04</ShotSpread>
			<SwayFactor>1.23</SwayFactor>
			<Bulk>10.05</Bulk>
			<Mass>7.51</Mass>
			<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
		</statBases>
		<costList>
			<WoodLog>5</WoodLog>
			<Steel>190</Steel>
			<ComponentIndustrial>12</ComponentIndustrial>
		</costList>
		<Properties>
			<verbClass>CombatExtended.Verb_ShootCE</verbClass>
			<hasStandardCommand>True</hasStandardCommand>
			<defaultProjectile>Bullet_300WinchesterMagnum_FMJ</defaultProjectile>
			<warmupTime>2.1</warmupTime>
			<range>68</range>
			<soundCast>Shot_SniperRifle</soundCast>
			<soundCastTail>GunTail_Heavy</soundCastTail>
			<muzzleFlashScale>14</muzzleFlashScale>
		</Properties>
		<AmmoUser>
			<magazineSize>6</magazineSize>
			<reloadTime>4.5</reloadTime>
			<ammoSet>AmmoSet_300WinchesterMagnum</ammoSet>
		</AmmoUser>
		<FireModes>
			<aiUseBurstMode>FALSE</aiUseBurstMode>
			<aiAimMode>AimedShot</aiAimMode>
		</FireModes>
		<weaponTags>
			<li>SniperRifle</li>
			<li>Bipod_DMR</li>
			<li>CE_AI_Rifle</li>
		</weaponTags>
	</Operation>
</Patch>