<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<ThingCategoryDef>
		<defName>AmmoRaygun_two</defName>
		<label>Raygun Mk.2</label>
		<parent>AmmoWonders</parent>
		<iconPath>UI/Icons/ThingCategories/CaliberPistol</iconPath>
	</ThingCategoryDef>
	<!-- ==================== AmmoSet ========================== -->
	<CombatExtended.AmmoSetDef>
		<defName>AmmoSet_Raygun_two</defName>
		<label>Raygun Mk.2 Cartridge</label>
		<ammoTypes>
			<Ammo_Raygun_two>Bullet_Raygun_two</Ammo_Raygun_two>
		</ammoTypes>
		<similarTo>AmmoSet_Pistol</similarTo>
	</CombatExtended.AmmoSetDef>
	<!-- ==================== Ammo ========================== -->
	<ThingDef Class="CombatExtended.AmmoDef" Name="Raygun_twoBase" ParentName="SmallAmmoBase" Abstract="True">
		<description>Raygun 2 cartridges</description>
		<statBases>
			<Mass>0.02</Mass>
			<Bulk>0.02</Bulk>
		</statBases>
		<tradeTags>
			<li>CE_AutoEnableTrade</li>
			<li>CE_AutoEnableCrafting</li>
		</tradeTags>
		<thingCategories>
			<li>AmmoRaygun_two</li>
		</thingCategories>
	</ThingDef>
	<ThingDef Class="CombatExtended.AmmoDef" ParentName="Raygun_twoBase">
		<defName>Ammo_Raygun_two</defName>
		<label>Raygun Mk.2 Cartridge</label>
		<graphicData>
			<texPath>ThirdParty/CoD Zombies Pack/Raygun/2/Base</texPath>
			<graphicClass>Graphic_StackCount</graphicClass>
		</graphicData>
		<ammoClass>FullMetalJacket</ammoClass>
		<cookOffProjectile>Bullet_Raygun_two</cookOffProjectile>
	</ThingDef>
	<!-- ==================== Projectiles ========================== -->
	<ThingDef Name="Raygun2Bullet" ParentName="Base44MagnumBullet" Abstract="true">
		<graphicData>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>TransparentPostLight</shaderType>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageDef>Bullet</damageDef>
			<speed>242</speed>
			<dropsCasings>false</dropsCasings>
		</projectile>
	</ThingDef>
	<ThingDef ParentName="Raygun2Bullet">
		<defName>Bullet_Raygun_two</defName>
		<label>Raygun Mk.2 Plasma</label>
		<graphicData>
			<texPath>Things/Projectile/CodZP_Bullet_Plasma_Normal</texPath>
			<color>(100,255,60)</color>
		</graphicData>
		<projectile Class="CombatExtended.ProjectilePropertiesCE">
			<damageAmountBase>20</damageAmountBase>
			<armorPenetrationSharp>27</armorPenetrationSharp>
			<armorPenetrationBlunt>4.4</armorPenetrationBlunt>
		</projectile>
	</ThingDef>
	<!-- ==================== Recipes ========================== -->
	<RecipeDef ParentName="CODZP_AmmoRecipeWonder">
		<defName>MakeAmmo_Raygun_two</defName>
		<label>make Raygun Mk.2 Cartridge x500</label>
		<description>Craft 500 Raygun Mk.2 Cartridge.</description>
		<jobString>Making Raygun_two cartridges.</jobString>
		<ingredients>
			<li>
				<filter>
					<thingDefs>
						<li>Steel</li>
					</thingDefs>
				</filter>
				<count>22</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<thingDefs>
				<li>Steel</li>
			</thingDefs>
		</fixedIngredientFilter>
		<products>
			<Ammo_Raygun_two>500</Ammo_Raygun_two>
		</products>
		<workAmount>2200</workAmount>
	</RecipeDef>
</Defs>